Thanks for tutorial and awesome rig tools. My two cents. Long time rigging with proxy meshes. Drive target geometry with proximity wrap deformer or wrap deformer.
Amazing ! Thank you very much. Maybe you can put some paypal link or something similar in the description. You give all of this to us for free. I almost feel bad using it
I just keep my model in the same file as the rig and I keep it very clean and rig only in the end then any modification( topolgy , uv, materials ) is easier , just delete non-deformable history ,though facial model/rig will not work in any case as it is very topology dependent.
added teeth in the new geo when i try to replace reference i end up with 2 geometry in the scene
Is there any reason you can think of why a simple vert being moved in the reference mesh wont update in the rig?
I knew this method but anyways thank you very much for your effort, you are brilliant!
there is no single video about the muscle tools in all internet !!!! .... pleas upload some videos for that
Can I request what to do when shaders brake. the issue of green mesh. I can't seem to get mesh changes to fix redshift shaders.
Great Tutorial
Thanks for tutorial and awesome rig tools. My two cents. Long time rigging with proxy meshes. Drive target geometry with proximity wrap deformer or wrap deformer.
Try to export that to a game engine! LOL
Very useful video Thanks
Very useful video.Thank you
Amazing ! Thank you very much. Maybe you can put some paypal link or something similar in the description. You give all of this to us for free. I almost feel bad using it
cool
已经知道,还是感谢
I just keep my model in the same file as the rig and I keep it very clean and rig only in the end then any modification( topolgy , uv, materials ) is easier , just delete non-deformable history ,though facial model/rig will not work in any case as it is very topology dependent.
Great Tutorial