Maya Advanced Character Facial Rigging Tutorial: Utilizing the Advanced Skeleton Plugin

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  • Опубліковано 26 сер 2024
  • #mayatutorial #facerig #rigging #characterrigging #advancedskeleton #weight
    1. Body binding tutorial: • Maya人物绑定教程:掌握Advanced ...
    2. Breast binding tutorial: • Maya女性角色乳房绑定教程:流畅动画细节展现!
    3. Face binding tutorial: • Maya高级角色面部绑定教程:使用Advan...
    Today we will continue to explain the binding of the female character's face
    Here we expand some functions related to face binding
    So like I told you before
    As long as we do the splitting and naming of the model in advance
    Then here, it will be very convenient to operate
    In addition, we will notice that there will be a question mark behind each function button
    Its function is to remind us how to operate, very simple
    So here, in order to prevent us from choosing by mistake
    We need to mask this bone curve selection first
    Ok, let's look at the first mask selection
    Let's open the prompt to see
    So this, we just need to select the face in front of the ears
    We go into face mode, here we use this set lock tool to make a selection
    Then we click on the mask, we use the Q key to cancel the selection, and return to the object mode
    Then we look at this face
    Then you just need to select the face
    Then this All head all the heads
    We just need to frame all the models contained in the head.
    Then this right eye, we choose the corresponding right eye
    Select the corresponding left eye for the left eye
    Then for the upper teeth, we choose the corresponding upper teeth
    For the lower teeth, choose the corresponding lower teeth
    then the tongue
    followed by the eyebrows
    then the eyelashes
    As for the extras, it's something like a mustache
    we don't just leave it alone
    Ok, let's click check model
    We can see that the model is completely symmetrical and there is nothing wrong with it.
    Then we look at the following equipment types
    There is a very important advanced option below
    Here we remember to tick, check
    Let's turn on the perspective and bone selection, let's choose the head bone to take a look
    Then there is no change here, which means there is no problem
    Then let's look at this fit adaptation option
    first eyeball
    then it prompts us that we don't need to make any selections
    We follow the diagram to match the position of the white of the eye and the pupil.
    Then the following three items are about the eyelid, that is, the eyelid part
    Outer eyelid, main eyelid, inner eyelid
    First the first outer eyelid, we enter the sideline mode
    We select the edge loop of the outer eyelid, click to pick
    Then the main eyelid and inner eyelid, the same picking method
    Ok, so the eyelid part is complete
    We then fit the outer part of the lip, the main part and the inner part
    The operation method is the same, so there is no need to repeat the burden
    Then let's look at these 6 adaptations about the eyebrows
    Then this requirement selects a vertex for positioning
    We can roughly connect and look at the diagram
    Alright, first one, the inward brow positioning
    We enter the vertex mode, we select the vertex, click to pick
    Then the eyebrow end and the eyebrow center are picked up in the same way, just follow along
    As for the following three adaptations in the middle of the eyebrows
    We try to make it look as evenly distributed as possible
    Then this is the forehead fit
    It requires us to choose three vertices to fit
    Well, because my model modeling is not very standard
    So the results might be a little bit different, but that's ok
    Everyone remember to choose to pick up according to the icon.
    Then the following adaptations
    We all just need to pick a vertex
    This is the center of the pivot point for the jaw rotation, so let's pick
    and then this jaw angle
    followed by the end of the jaw
    This is the throat
    then the cheek position
    Next is the cheekbones
    Then it's a bit above the cheekbones
    then this smile
    Then there's frustration, very simple
    Next is the nose position
    under the nose
    and the position of the corner of the nose
    followed by some additional fitting of the nose
    nose side
    Center of the bridge of the nose
    and the position of the edge of the nostril
    As for this tongue fit
    We picked it up earlier
    Click here to identify
    As for the following two: one is the choice of pupil
    The other is the choice of iris
    We only need to pay attention here, when we choose
    It must correspond to the texture of the eyeball
    to achieve the best results
    As for the adaptation of the upper, middle and lower sections of this face
    We can just click
    Next, let's look at this smile curve
    Let's try to let go of this, don't choose to be too introverted
    As for this extra item, we can skip it if we don’t need it
    Finally, we directly click to create the face rig
    It won't be long, just a while
    We can see that the face has been rigged
    We can simply test
    Then there's nothing wrong with this face
    But another common problem arises

КОМЕНТАРІ • 26

  • @user-fb4bu3ns9q
    @user-fb4bu3ns9q Рік тому

    终于等到了,非常感谢!

  • @ChonChorizo
    @ChonChorizo Рік тому

    hey thankyou so much for the tutorials! looking forward to the hair rig!

  • @mulin6207
    @mulin6207 Рік тому

    加油呀,期待

  • @Glorious_Deccan
    @Glorious_Deccan Рік тому +1

    hi @DongShrine your tutorials are awesome thank you for each tutorial, just a little request,please add English subtitles thank you again

    • @mayatutorials
      @mayatutorials  Рік тому +2

      okay,You can choose English subtitles in the lower right corner of the video😀

    • @Glorious_Deccan
      @Glorious_Deccan Рік тому

      @@mayatutorials thank you very much, I meant for deformer playlist videos, but thank you again

  • @user-bs7xp5dx5x
    @user-bs7xp5dx5x 12 днів тому

    adv模型检查显示模型没归零,到了脸部绑定就报错误

  • @user-pr2xm1hl2g
    @user-pr2xm1hl2g Рік тому

    一直以來都很喜歡你的視頻
    十分有幫助
    另外,對於頭髮(長頭髮)及裙類的綁定感到困擾
    可否給個建議呢?

    • @mayatutorials
      @mayatutorials  Рік тому +1

      adv插件也是带类似功能的,后面的视频我会接着出头发和裙子的。

    • @user-pr2xm1hl2g
      @user-pr2xm1hl2g Рік тому

      @@mayatutorials 太棒了!期待後續的視頻

  • @Glorious_Deccan
    @Glorious_Deccan Рік тому

    please add auto caption English for all other videos, I have fallen in love with your tutorials, please don't put language as barrier, the Mandarin is hard language to learn 🙂

  • @user-hb4fq3uj2m
    @user-hb4fq3uj2m Рік тому +1

    版主救救我,之前意外調到某設定,原本是透視選取(看不到的背面也會選到),現在變成選取到的只有視角的可見面,該怎麼調回來呢

    • @mayatutorials
      @mayatutorials  Рік тому

      双击左边鼠标样式的选择工具,取消勾选Automatic Camera-based selection

    • @user-hb4fq3uj2m
      @user-hb4fq3uj2m Рік тому

      @@mayatutorials 找到了,是在如你所說的地方,第一個Camere-based selection取消勾選,謝謝你,民族的救星,世界的希望

  • @owo9938
    @owo9938 5 місяців тому

    老师,我想请教下。我是网上买了个素材,这个模型有高级骨骼身体的绑定,但是没有面部 。我在这个基础上添加面部。但是生成绑定到一半会报错。// Execute Step:13 : JawWeighing
    // 错误: file: C:/Users/OwO/Documents/maya/scripts/AdvancedSkeleton5.mel line 15387: 这是咋回事呢?他这个模型我感觉是从什么地方扣下来的,原本可能是带面部的。他模型的下巴没权重。但是不管我是否手动补刷一个权重给jawend或者jaw,在这里都会报错

    • @mayatutorials
      @mayatutorials  5 місяців тому

      用对称检查下,身体绑定的时候,不对称也是可以绑定成功的,但是面部不对称可能就会报错。先排除这个问题。

    • @owo9938
      @owo9938 5 місяців тому

      @@mayatutorials 我来更新一下最终的情况,检查对称可以解决这个问题。但是会有一个新的报错,这个经过查找发现是插件bug,当我更换最新版后恢复正常 。6系列版本对应maya2023及以上。另外自动的方式最终 会出现口腔穿模的问题,折腾半天发现,需要使用手动方式,并且要点击rebuild才会正常。但是自动方式不会处理这一步。

    • @mayatutorials
      @mayatutorials  5 місяців тому

      @@owo9938 👍👍可以

  • @thffkfltm
    @thffkfltm 10 місяців тому

    b

  • @user-rx6tk7zc7s
    @user-rx6tk7zc7s Рік тому

    版主您好,我在進行面部綁定的時候,在最後build的步驟出現了以下錯誤訊息// Error: file: D:/AdvancedSkeleton5.mel line 22981: setAttr: No object matches name: Head_M.lockInfluenceWeight,困擾我許久,一直沒有好的解決辦法,想來向您請教,謝謝