Maya Advanced Character Facial Rigging Tutorial: Utilizing the Advanced Skeleton Plugin
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- Опубліковано 26 сер 2024
- #mayatutorial #facerig #rigging #characterrigging #advancedskeleton #weight
1. Body binding tutorial: • Maya人物绑定教程:掌握Advanced ...
2. Breast binding tutorial: • Maya女性角色乳房绑定教程:流畅动画细节展现!
3. Face binding tutorial: • Maya高级角色面部绑定教程:使用Advan...
Today we will continue to explain the binding of the female character's face
Here we expand some functions related to face binding
So like I told you before
As long as we do the splitting and naming of the model in advance
Then here, it will be very convenient to operate
In addition, we will notice that there will be a question mark behind each function button
Its function is to remind us how to operate, very simple
So here, in order to prevent us from choosing by mistake
We need to mask this bone curve selection first
Ok, let's look at the first mask selection
Let's open the prompt to see
So this, we just need to select the face in front of the ears
We go into face mode, here we use this set lock tool to make a selection
Then we click on the mask, we use the Q key to cancel the selection, and return to the object mode
Then we look at this face
Then you just need to select the face
Then this All head all the heads
We just need to frame all the models contained in the head.
Then this right eye, we choose the corresponding right eye
Select the corresponding left eye for the left eye
Then for the upper teeth, we choose the corresponding upper teeth
For the lower teeth, choose the corresponding lower teeth
then the tongue
followed by the eyebrows
then the eyelashes
As for the extras, it's something like a mustache
we don't just leave it alone
Ok, let's click check model
We can see that the model is completely symmetrical and there is nothing wrong with it.
Then we look at the following equipment types
There is a very important advanced option below
Here we remember to tick, check
Let's turn on the perspective and bone selection, let's choose the head bone to take a look
Then there is no change here, which means there is no problem
Then let's look at this fit adaptation option
first eyeball
then it prompts us that we don't need to make any selections
We follow the diagram to match the position of the white of the eye and the pupil.
Then the following three items are about the eyelid, that is, the eyelid part
Outer eyelid, main eyelid, inner eyelid
First the first outer eyelid, we enter the sideline mode
We select the edge loop of the outer eyelid, click to pick
Then the main eyelid and inner eyelid, the same picking method
Ok, so the eyelid part is complete
We then fit the outer part of the lip, the main part and the inner part
The operation method is the same, so there is no need to repeat the burden
Then let's look at these 6 adaptations about the eyebrows
Then this requirement selects a vertex for positioning
We can roughly connect and look at the diagram
Alright, first one, the inward brow positioning
We enter the vertex mode, we select the vertex, click to pick
Then the eyebrow end and the eyebrow center are picked up in the same way, just follow along
As for the following three adaptations in the middle of the eyebrows
We try to make it look as evenly distributed as possible
Then this is the forehead fit
It requires us to choose three vertices to fit
Well, because my model modeling is not very standard
So the results might be a little bit different, but that's ok
Everyone remember to choose to pick up according to the icon.
Then the following adaptations
We all just need to pick a vertex
This is the center of the pivot point for the jaw rotation, so let's pick
and then this jaw angle
followed by the end of the jaw
This is the throat
then the cheek position
Next is the cheekbones
Then it's a bit above the cheekbones
then this smile
Then there's frustration, very simple
Next is the nose position
under the nose
and the position of the corner of the nose
followed by some additional fitting of the nose
nose side
Center of the bridge of the nose
and the position of the edge of the nostril
As for this tongue fit
We picked it up earlier
Click here to identify
As for the following two: one is the choice of pupil
The other is the choice of iris
We only need to pay attention here, when we choose
It must correspond to the texture of the eyeball
to achieve the best results
As for the adaptation of the upper, middle and lower sections of this face
We can just click
Next, let's look at this smile curve
Let's try to let go of this, don't choose to be too introverted
As for this extra item, we can skip it if we don’t need it
Finally, we directly click to create the face rig
It won't be long, just a while
We can see that the face has been rigged
We can simply test
Then there's nothing wrong with this face
But another common problem arises
终于等到了,非常感谢!
😎
hey thankyou so much for the tutorials! looking forward to the hair rig!
update in a few days😁
加油呀,期待
😉
hi @DongShrine your tutorials are awesome thank you for each tutorial, just a little request,please add English subtitles thank you again
okay,You can choose English subtitles in the lower right corner of the video😀
@@mayatutorials thank you very much, I meant for deformer playlist videos, but thank you again
adv模型检查显示模型没归零,到了脸部绑定就报错误
一直以來都很喜歡你的視頻
十分有幫助
另外,對於頭髮(長頭髮)及裙類的綁定感到困擾
可否給個建議呢?
adv插件也是带类似功能的,后面的视频我会接着出头发和裙子的。
@@mayatutorials 太棒了!期待後續的視頻
please add auto caption English for all other videos, I have fallen in love with your tutorials, please don't put language as barrier, the Mandarin is hard language to learn 🙂
thanks for your advice😁
版主救救我,之前意外調到某設定,原本是透視選取(看不到的背面也會選到),現在變成選取到的只有視角的可見面,該怎麼調回來呢
双击左边鼠标样式的选择工具,取消勾选Automatic Camera-based selection
@@mayatutorials 找到了,是在如你所說的地方,第一個Camere-based selection取消勾選,謝謝你,民族的救星,世界的希望
老师,我想请教下。我是网上买了个素材,这个模型有高级骨骼身体的绑定,但是没有面部 。我在这个基础上添加面部。但是生成绑定到一半会报错。// Execute Step:13 : JawWeighing
// 错误: file: C:/Users/OwO/Documents/maya/scripts/AdvancedSkeleton5.mel line 15387: 这是咋回事呢?他这个模型我感觉是从什么地方扣下来的,原本可能是带面部的。他模型的下巴没权重。但是不管我是否手动补刷一个权重给jawend或者jaw,在这里都会报错
用对称检查下,身体绑定的时候,不对称也是可以绑定成功的,但是面部不对称可能就会报错。先排除这个问题。
@@mayatutorials 我来更新一下最终的情况,检查对称可以解决这个问题。但是会有一个新的报错,这个经过查找发现是插件bug,当我更换最新版后恢复正常 。6系列版本对应maya2023及以上。另外自动的方式最终 会出现口腔穿模的问题,折腾半天发现,需要使用手动方式,并且要点击rebuild才会正常。但是自动方式不会处理这一步。
@@owo9938 👍👍可以
b
❤️
版主您好,我在進行面部綁定的時候,在最後build的步驟出現了以下錯誤訊息// Error: file: D:/AdvancedSkeleton5.mel line 22981: setAttr: No object matches name: Head_M.lockInfluenceWeight,困擾我許久,一直沒有好的解決辦法,想來向您請教,謝謝
已解決,感謝