Some fun little info on this build: The house's layout changes each time you progress on the basement door The neighbor's AI changes with each layout change and becomes more dynamic The prototype house can actually be found in the files of the pre alpha This is the only build where the neighbor can actually "hear" items drop or being thrown You can beartrap the neighbor in this build if you place a beartrap down
i genuinely need to see someone replace the full game with the alpha houses. maybe have it like this: Alpha 2 House, Prototype house (Or Alpha 1 House), and then the Pre-Alpha house but with all of the floors.
House variations were goated, the neighbour adapted to your actions in more ways than just adding bear traps and cameras. It was also really unnerving slowly see the house layout get more and more demented the more times you get caught, it was as if the neighbour was getting more and more insane the more you tried to invade his house.
I fully agree, once I did the tv strategy twice in a row, the first time it worked, but the second time, he ignored the tv and went to the backdoor since he knew I would enter the house through that entrance, he predicted my actions, it's almost scary how smart the neighbor was in the pre-alpha.
I loved the stuff about the pre release content in this series and the entire retrospective itself was really good. Hope more videos similar to this get made.
The old kinda realistic art style was way better then newer cartoon one this guy was like actually scary instead of this cartoon villain thats more fun to mess with then anything
13:09 Well the game has 3 ambiences 1. Inside: Means you're not inside the house 2. Near: Means you're are inside the house 3. Nearby: Means the neighbor is suspicious and is looking for you
I always wondered why not a singe fangame was able to capture that magic the alpha builds before alpha 2 had.I do not know why, but this is how it is. I am having dreams about a completed alpha 1 & pre-alpha houses being in-game.
I think the best possible version of Hello Neighbor would be the Alpha 1 neighbor and house (with the pre-alpha exterior) with the pre-alpha's house variations, OST, and secrets
5:33 People say what is that shadow? Well that is the player. When the player checked the door before throwing a tomato there was a shadow on the door. Its the player's shadow.
This games atmosphere is scary with cool and interestingly weird things that didn't make it to the final cut like the big neighbor when you sleep a lot of times and the fascinating prototype build with lots of fan games it was a great start to show off the game with one floor and how you lore him away to go in another place and the Spanish TV and remember the video where you first saw him and said what the heck is that mario was that lugi that was lugi. It cool see people reactions to that jumpscare and me getting scared too it being unexpected the times when hello neighbor was scary.
9:44 Its not a "chance", everytime you start the game, the nightmare will happen after 8 respawns total (aka death or sleep). This includes the red basement layout at the beginning.
i enjoy when people talk about how the earlier versions were better because they were, but when this game said it was a “horror” game, the final release didnt really have horror to it anymore, the pre alpha and prototype and the first look had the horror to it, take the pre alpha, its ambient was more frightening and freaky music would start to play as the neighbor is right next to you, and on top of that his ai was much more smarter and got so smart where the game is so hard and unbeatable, the neighbor gave off this, theres no escape, and the “i know your every move” even the atmosphere was scary, it was almost like gta 4 and gta 3, the sun could be shining but it still feels dark and odd, thats exactly how you could describe the pre alpha’s atmosphere, not just that, the art style as well, the art style somehow bumped up the horror in the game which was probably what caused the games sort of downfall but overall the earlier versions are much better
Thanks man I loved the older models of this game the announcement trailer being the peak (even if scripted) I wonder if you’ll do anything for all the concept art? If not I still appreciate this mini series of retrospectives.
I think the lockpick and the key were next to each other to showcase the differences between the two. One is much faster to unlock the door and will probably be hidden in a more secure way. The other is much slower to do it but would be easier to find.
That’s pretty damn awesome. I always had this deja vu or “uncanny” feeling whenever watching the Announcement Trailer, as if the house in the game was one I’ve visited in real life. To this day, it reminds me of my aunt’s because of the corridors… makes sense now that I know it’s based off a real floor plan. And glad to hear you remember the ring bing carlos meme as well
@@AnomalousDucky the pre alpha and announcement trailer houses was funny to me, since every house in the neighborhood was normal and then there was a giant blue house and nobody seemed to care about it and forgot to mention as well, house_2 and house_3 background houses are also real hopefully house_1 isnt real (the house that is right across from you in alpha 2's intro)
@@eggmin Do you know where could I find those blueprints? Because maybe there will be layout of upper floors and we could consider them as official. If I am right, we would foud one of the biggest hello neighbor lost media
@@purpurowyyt347 funny thing was that I searched house blueprints in 2019 for a school project and found it. I don’t know if it pops up anymore but there is a real life physical house with the prototype layout that was meant for the second floor of the house
Finally a UA-camr who actually does his research
literally!
yep
What do you mean by that?
These videos were a love letter to the 8 of us left.
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Some fun little info on this build:
The house's layout changes each time you progress on the basement door
The neighbor's AI changes with each layout change and becomes more dynamic
The prototype house can actually be found in the files of the pre alpha
This is the only build where the neighbor can actually "hear" items drop or being thrown
You can beartrap the neighbor in this build if you place a beartrap down
We could replace the pre alpha house with the prototype house
actually even more better than hello neighbor what we got
i genuinely need to see someone replace the full game with the alpha houses.
maybe have it like this: Alpha 2 House, Prototype house (Or Alpha 1 House), and then the Pre-Alpha house but with all of the floors.
Also he was a TV addict
Alpha 2 would wake the neighbor up if something dropped
House variations were goated, the neighbour adapted to your actions in more ways than just adding bear traps and cameras. It was also really unnerving slowly see the house layout get more and more demented the more times you get caught, it was as if the neighbour was getting more and more insane the more you tried to invade his house.
I fully agree, once I did the tv strategy twice in a row, the first time it worked, but the second time, he ignored the tv and went to the backdoor since he knew I would enter the house through that entrance, he predicted my actions, it's almost scary how smart the neighbor was in the pre-alpha.
I loved the stuff about the pre release content in this series and the entire retrospective itself was really good. Hope more videos similar to this get made.
Oh hey rapparep! Glad you enjoyed this series!!!
Rapparep and Hello Neighbour?? Wow.
HUHHH
The old kinda realistic art style was way better then newer cartoon one this guy was like actually scary instead of this cartoon villain thats more fun to mess with then anything
13:09 Well the game has 3 ambiences
1. Inside: Means you're not inside the house
2. Near: Means you're are inside the house
3. Nearby: Means the neighbor is suspicious and is looking for you
i dont know if this applies to pre alpha but im pretty sure in some versions there is an ambience for when the neighbor is outside
I always wondered why not a singe fangame was able to capture that magic the alpha builds before alpha 2 had.I do not know why, but this is how it is. I am having dreams about a completed alpha 1 & pre-alpha houses being in-game.
Theres a mod for completed alpha 1 house
fun fact: the prototype house’s roof texture is wooden planks (in the trailer footage specifically)
Great retrospective! I liked how you went in-depth into the game's mechanics, as well as the prerelease content of every alpha.
I think the best possible version of Hello Neighbor would be the Alpha 1 neighbor and house (with the pre-alpha exterior) with the pre-alpha's house variations, OST, and secrets
5:07 The pre alpha character is the neighbor but with a different head shape so I think that they used that pose just because of that
11:37 Nice Smashbits reference!
I just binged all 4 of these lmao
great video. wish hello neighbor released as a better game. nostalgia and charm still make me like it
Same)
I love the house variations of the pre alpha
The house variations are an awesome idea! I wish it was in the full game
There was also a version in between the 2014 one you talked about and the prototype I call it the pre prototype
Annoying fact: in most people's steam copy of the game the in-game cursor was VERY off-setted which made picking up objects a CHORE
5:33 People say what is that shadow? Well that is the player. When the player checked the door before throwing a tomato there was a shadow on the door. Its the player's shadow.
Oooooooohh that actually makes a lot of sense
This games atmosphere is scary with cool and interestingly weird things that didn't make it to the final cut like the big neighbor when you sleep a lot of times and the fascinating prototype build with lots of fan games it was a great start to show off the game with one floor and how you lore him away to go in another place and the Spanish TV and remember the video where you first saw him and said what the heck is that mario was that lugi that was lugi. It cool see people reactions to that jumpscare and me getting scared too it being unexpected the times when hello neighbor was scary.
I think you know what to do next
Hello neighbor 2😈
9:44 Its not a "chance", everytime you start the game, the nightmare will happen after 8 respawns total (aka death or sleep). This includes the red basement layout at the beginning.
Fun fact: alpha 2 was already being made before the pre alpha even released publicly, so the art style was already changed from the start
the art style is cool and unique but just not for a game like this
i call the pre-alpha and alpha 1 art style as a realistic unrealistic as its realistic but still kinda unordinary
i enjoy when people talk about how the earlier versions were better because they were, but when this game said it was a “horror” game, the final release didnt really have horror to it anymore, the pre alpha and prototype and the first look had the horror to it, take the pre alpha, its ambient was more frightening and freaky music would start to play as the neighbor is right next to you, and on top of that his ai was much more smarter and got so smart where the game is so hard and unbeatable, the neighbor gave off this, theres no escape, and the “i know your every move” even the atmosphere was scary, it was almost like gta 4 and gta 3, the sun could be shining but it still feels dark and odd, thats exactly how you could describe the pre alpha’s atmosphere, not just that, the art style as well, the art style somehow bumped up the horror in the game which was probably what caused the games sort of downfall but overall the earlier versions are much better
I was introdused to hello neighbor from fgteev from alpha 2 to alpha 4 yeah i was alive when alpha 2 was the best one 😅
Thanks man I loved the older models of this game the announcement trailer being the peak (even if scripted) I wonder if you’ll do anything for all the concept art? If not I still appreciate this mini series of retrospectives.
I think the lockpick and the key were next to each other to showcase the differences between the two. One is much faster to unlock the door and will probably be hidden in a more secure way. The other is much slower to do it but would be easier to find.
the random stacked items are probably his way of trying to block you off
the key sometimes spawnes somwher differint like outside on the waal or over the tv
W series
fun fact the announcement trailer house interior blueprints can be found on the internet for a real life house, also ring bing carlos
That’s pretty damn awesome. I always had this deja vu or “uncanny” feeling whenever watching the Announcement Trailer, as if the house in the game was one I’ve visited in real life. To this day, it reminds me of my aunt’s because of the corridors… makes sense now that I know it’s based off a real floor plan.
And glad to hear you remember the ring bing carlos meme as well
@@AnomalousDucky the pre alpha and announcement trailer houses was funny to me, since every house in the neighborhood was normal and then there was a giant blue house and nobody seemed to care about it
and forgot to mention as well, house_2 and house_3 background houses are also real
hopefully house_1 isnt real (the house that is right across from you in alpha 2's intro)
@@eggmin Well, to me they look like manors.
@@eggmin Do you know where could I find those blueprints? Because maybe there will be layout of upper floors and we could consider them as official. If I am right, we would foud one of the biggest hello neighbor lost media
@@purpurowyyt347 funny thing was that I searched house blueprints in 2019 for a school project and found it. I don’t know if it pops up anymore but there is a real life physical house with the prototype layout that was meant for the second floor of the house
Correction: The neighbor throwing items technically did make it into the game
hi i'm here bc my friend maksim told me abt u
Pre alpha is my favourite alpha
Hey ducky awesome vid
hey, ducky can you play hello neighbor alternative reality? and discuss it after you finish?
Does anyone know how to change the screen resolution in pre-alpha
hey its me 16foxy16/appletundra i been watching since 2017 idk if you remember me but i was there since the mr clean raids
Rad. They were fun times for sure!
fr
Remember when in this build how it would just end abruptly when you entered the basement
Think you forgot the teaser trailer from dynamic pixels.
You should do this series but with hn2
what music did you use at the intro?
6:19 ring bing carlos :D
4:46 Meu comentário apareceu kkkk
I like it
me pausing in comment section of the prototype seing a comment saying : 1neighbor burries you 2he ships you to madacascar
that blue thing you saw is a marker
The house are burnt 🔥🏠
“A red neighbor” why? XD
Plz revisit the awful betas!!!
900th like!
My rankings of each Hello Neighbor build:
*Prototype - 10/10*
*Pre-Alpha - 9/10*
*Alpha 1 - 8/10*
*Alpha 2 - 10/10*
*Alpha 3 - 6/10*
*Alpha 4 - 6/10*
*Beta 1 - 0/10*
*Beta 2 - 0/10*
*Beta 3 - 7/10*
*Full Game - 9/10*
This guy really rated the full game better than alpha 1💀💀💀
@@Teletubz its just his opinion
@@adnej6888 I'm sorry but that opinion is just trash
prototype- 9/10
prealpha- 8/10
alpha 1- 8/10
alpha 2- 9/10
alpha 3- 6/10
alpha 4- 3/10
beta 1- 4/10
beta 2- 5/10
beta 3- 5/10
full game- 6/10
@@adnej6888
And thanks for respecting it
lol why does the shadow not have a chin
if only hello neighbor was actually like this instead of the big crock of shit it turned out being
Cup board
593rd like!👍
Bro the script sounds so ai generated
If you paused the video to read the text
👇
Fun Fact: the Pre-Alpha was made in Unity, not Unreal.
where'd you get that false info
late reply, but thats incorrect. it was made in unreal engine from the start
@@CsemanPeter maybe he thought the game icon when u pin the game to the taskbar was the unity one lmao
yo anom, is your discord server still up? when i click on the discord invite it says "Invite Invalid". can you give me a new link please?
I have not had a public Discord for about 2 years now and don't plan to make a new one. Apologies if this answer disappoints you.