Fun fact: In the Alpha 3 intro, If you pay close attention the light in the second floor of the yellow section of the neighbor's house goes out while the other lights stay on. I know it's a small detail but I feel like barely anybody knows about it.
@@pogo3751 I already know the game is a bad game. It's very buggy and the story.. doesn't stick the landing I'll just say. I just noticed that detail for the first time and now that I think about it, it's just a common lighting error. I'd know since I've seen this happen a LOT since I've been using the HN mod kit. Sorry for the long response, I mean no harm.
To be fair, the reason pre alpha - alpha 2 were released so close to each other, was because they were just old versions that the devs never got rid of. Alpha 2 was already complete in 2015, revealed by the press kit that was released a few years ago. However, it is still true that the amount of videos theorising nonexistent lore definitely influenced the devs' decisions later on.
i remember when the game barely had any lore and the internet basically concluded that you were the real bad guy for breaking into this guys house and trying to “discover his secret” (that’s how my older brother described it back in 2015 lol) and that kinda made the game funnier in my opinion, and now i don’t even really try to open the basement i just go into the neighbors house and criticize everything in it as if he can hear me because imagine seeing some man who sounds like a 15 year old break into your house and then start saying stuff like “this is the saddest bathroom ive ever seen”
Underrated version. Superb. The atmosphere like the ambient sounds and the thunder and the mannequin placing. The parkour is overexaggerated by people since there's like 1 bit of parkour in the game but if you know how its actually very easy i never miss, and it being night helps the horror vibe of the game and if you dont like it dark just set shadows and post process to low and its really bright, i was never a fan of the chase music being changed but in alpha 3 the music can actually be a scary thing to hear this game highlights how scary this chase music can be, and this game really added a lot of story the story wouldn't be the same if alpha 3 didn't add so much to the story. alpha 3 is personally my favorite version of Hello Neighbor
Hello everyone, I just woke up and am pleasantly surprised with this video’s reception thus far. I’ll get to answering your comments in a moment, but I’d like to address a few things I missed. 12:25, losing the blue key here doesn’t immediately result in a softlock. You’ll just have to utilize the yellow key route to get the keycard instead. However, items disappearing is generally a big issue in this build, and I’m unsure what causes it. Items near the player’s car at spawn tended to disappear when I picked up items in their proximity, for instance. 14:23, I believe the proper way to get into the hole in the roof is by jumping onto the train tracks and then into the hole. Markiplier does this in one of his gameplay videos. Still, this Alpha 3 causes such misdirection that many people’s first thoughts is to stack boxes into the hole - that is, getting in the *hard* way. 20:51, the clip I use here is somewhat irrelevant to the point I am making, as more long-time players will notice that this area is in fact accessible. However, you have to go directly out of your way to get here, as is with many other normally off-limit areas, and these areas are empty regardless. That didn’t stop people from making videos about them, though. Also, the boarded up checkpoints along the train tracks is indeed off limits. With that, hopefully you all enjoyed this new style of content from me!
Could be unrelated prop deletion, but if you pick up an item, and the model of the item you last held is clipping into the model of another item, that item may be deleted because the game thinks it is going to be in the player's inventory.
Hello Neighbor is like a double edged sword to me. On one hand I heavily despise the game and the decisions its creators took, making it progressively worse and worse, selling out into the horror for kids genre, and what I feel like losing its magic. On the other hand I praise the old builds and concepts, from the Announcement Trailer up to Alpha 3, as they give a better feel of the game that shouldv'e been, with a realistic vintage looking artstyle, many unexplained mysteries, eerie and almost real or alive ambience, and simple yet interesting concept.
@@Zeus-zv7dr And remember the tv pilot that people paid to watch fully only for it to be released for free anyway, as well as the twitter posts begging matpat to make a theory on it
After Alpha 3, Hello Neighbor didn’t feel like an indie game anymore. As you put it, its magic was lost. This has to due with the monopolization of the series and progressive downturn in quality of everything. Here’s hoping Hello Neighbor 2 will be good, coming from someone who loved its characters and the beta.
Hello Neighbor is like a double edged sword to me. On one hand I heavily despise the game and the decisions its creators took, making it progressively worse and worse, selling out into the horror for kids genre, and what I feel like losing its magic. On the other hand I praise the old builds and concepts, from the Announcement Trailer up to Alpha 3, as they give a better feel of the game that shouldv'e been, with a realistic vintage looking artstyle, many unexplained mysteries, eerie and almost real or alive ambience, and simple yet interesting concept.
All the alphas for this game are super nostalgic for me. I remember being super invested in this game's development as far back as the pre alpha. Its atmosphere always gave me a strange feeling in a bit of a liminal Super Mario 64 sort of way, especially the early Alphas with the old audio cues, old art style and especially that announcement trailer. The devs focused way too much on the fanbase than the AI and game itself and it really showed after Alpha 3. I do enjoy the amount of discoverability the game has to offer but at the same time making it the sole focus of the game ruined it and made it stray too far away from its original goal. I think Hello Neighbor is a great example of how people don't always know what they want and what happens when a studio loses sight of the goal with the game. I'll always have a soft spot for the games early development and I also love some of the versions the communities made over the years that are more inline with the original goal.
I still really, really love the atmosphere of Alpha 3. For me it really showed a lot of potential for the game, and I really wish they were able to utilize it more. It's such a shame that things turned out how they did though, and I do have a bit of hope the second game will redeem some things for the series.
Also, on the note of the basement door. Apparently Alpha 3 was gonna have a basement. They were planning for it to be much more crazier and wackier than Alpha 2's, with it also being much larger. The most interesting part for me was the fact that the stairs going to the basement were going to be going up. I guess because of time constraints it had to be replaced with the weird crying neighbor sequence that confused everyone.
@@lunablueslushie I never heard about Alpha 3 originally planning to have a basement. That’s incredibly interesting, and considering all of the above-ground chaos, I imagine it’d be just as bizarre. However, Alpha 4’s basement was probably what was planned and so they just moved it to the next build. It’s all up for speculation. And I do agree with you - Alpha 3’s environment was like a nightmare compared to everything else. If Alpha 3 would’ve been more representative of the final Act 3 (albeit at least a little brighter, hopefully) it would’ve truly felt like a final boss level. They ended up making Act 3 “all a dream” anyhoo, though. Something about the cartoon art style mixed with the edgy darkness and paranormal events was just so enrapturing to me at the time.
@@AnomalousDucky Yeah there are a lot of things in HN's development that I find so interesting. Like how in the same build behind the door where fear_darkness would've been, you can hear hospital ambience. Implying that fear_hospital (which was scrapped way early on) was going to be where fear_darkness is in the final game.
Honestly i love how good the video is i still remember watching your old hello neighbor videos back in the day can't say i didn't miss them when they stopped
Fun Fact! You can skip the dreaded box stacking simulator to get to the crowbar by going on the train tracks which Ducky mention in text but didn't add (because of the yellow key route).
9:22 aaaaaactually the original intended way was to throw something through the gate (the devs make you think the cracks but nah) to hit the lever Edit: 14:32 also the reason you can’t jump is because the room above the hole is really close to the hole making it near impossible to jump, and was probably meant to help get you into the hole going the parkour route
Alpha 3 looked like the current act 3 house when it was under construction, and since (spoilers ahead) act 3 was basically a whole dream, alpha 3 also had a weird dream-like feel to it as well. So maybe act 3 wasn't the first time the player sees the neighbor's house in his dream, and that it could be revisited, which can actually happen. I've had several dreams where the place feels familiar and I know damn well that I've been to the exact same place in a past dream before
Alpha 2 was also a dream because how could the neighbor get that much things in the house in such a short amount of time and drag you out of the house and if it’s not a dream he must have given the player a lot of sleeping pills
This video kinda made me reflect on alpha 3 a little more, I've been analyzing the development of HN from the Failed KickStarter to the Alphas, and this alpha used to be my favorite simply due to the enviromment and ambience, almost like what a HORROR game would do! But with this video, I began to appreciate the small things of this alpha again to the point where I normally prefer it over alpha 2 (more on how alpha2 could had been alot better while this one was rushed to hell) Even if its not the best alpha, its no pre alpha/alpha 1 but if they had cooked this alpha better, this would probaly be an amazing alpha imo. Really good video
Honestly, this version is probably my favourite just for all the wild out of bounds stuff you could find, like the water cube or the untextured tram-station. Also the unfinished versions of the Act 3 minigames.
Yall might disagree but this is by far the most fascinating build to me, the dark eerie setting the subtle but also not subtle hinting of what’s to come in the next alpha like in the fear rooms where you open the green key door in this alpha and it’s school kids laughing, hinting to you being in a school in that room next alpha, along with the room that you have to hit the lever to go up to, where you can peak in a see a cash register, just like the shopping mini game, and if you can manage to get on the crate which it takes a bunch of tries but I managed to do it, you can look inside and see the pantry, there’s plenty of unfinished rooms and areas that aren’t blocked off which I love, that railroad area by the tracks that you jump on to get into the crowbar room, you can get in there, if you grab a lamp, and the gun you can go up the formerly mentioned lever platform area that in alpha 4 would take you to the shopping mini game, from there you break the window furthest from you then jump, you hop on the ladder which is above where in alpha you would turn on the train, go up go through the door then turn right and go through the series of unlocked doors then once you get to the room outside you can jump on the ledge to the left barely jump off and land on a ledge, from there, shoot out the window jump in and there will be a gate on your left, throw the lamp through the gate that way you can see the lever on the other side, once your throw the lamps you have to shoot it just right because you can’t really shoot through the gate so it hits the wall then hits the lever from there you can jump on a ledge, or fall down to the air, but there is a invisible barrier so you won’t fall, but you can explore the train area in there, this will result in you getting soft locked, so if you get the neighbor glitched this should be the last thing you do.
I love the atmosphere and creepiness of Alpha 3; I despise the neighbour's algorithm. Best-worst definitely sums up my feelings too, so thank you for making this video.
Have you considered that the game was never meant to have parkour in it, meaning the physics of the game were never created with parkour in mind. If you really think that isn't a problem, then go get therapy idiot lol.
10:32 you can use armchair for this moment, you need to make sure that the back of the chair sticks out from the door, and the chair itself catches on the door frame. Now we can stand on the back of our chair and jump easily.
This is one of the best hello neighbor videos I've ever seen and I TRULY mean it. You perfectly described everything about the game. Hello Neighbor has been my favorite game series since pre alpha when I was a kid. And it makes me very sad with what happened with this game and what people think about it because I truly think no alphas or betas are "bad" some definitely worse. But overall this video gave me some nostalgia so I just want to say thank you.
I've been there since its beginning and honestly I just loved watching Dablake bream it the memes funny mlwmnta glitches mods and it was a sandbox too me as a kid now as I grow up its kind of nostalgic and also a bit sad idk how what too say except it certainly was a part of my childhood
If you go up the lift and break the window across from it, you can run and jump through it, head up to the wooden plank, and do some parkour to get to the crowbar instead of going up the ladder.
I dont think the vase is unused it's used in Fear_Darkness and it's even used in alpha 3's beta version of that. Fear_Darkness is where you get your doible jump and you have to break a vase at the start. Also the school thing is there because in future builds that's where you get the back-off ability and the map is literally called Fear_School. A lot more places that are present in the final game appear in alpha 3 as locked but when you look through the door via keyhole you can hear weird audio. The best part about alpha 3 is exploring the house and the split QR code
Обожаю привет сосед за то, что у него есть миллиард версий Я люблю каждую сборку игры, и то что мне нравится в 3 альфе, так это улучшенный ИИ из альфа 2, и новые фишки такие как разбивающаяся ваза, или физика у дверей Я лишь скажу, что судьба Привет Сосед определилась после провала Кикстартера, а именно, после Альфа 1
when I first saw this build, I just ignored it. I didn’t enjoy it. I only returned when alpha 4 came in which is the only reason I even bought the game.
the camera man: camera needed on top? it is my time to fly *FLYS TO THE SKY ANDS RECORDS* btw i beated hello neighbor alpha 3 with no flashlight 2 times and i love all alphas but my most favorite isnt a normal alpha and it's PRE-ALPHA i love how scary it is and i love how we can press "Z/X" to move our camera edit: btw it's easy to do the jump one all you need to do is just be calm
Hello neighbour alpha 3 is known as a the turning point and the decline, the gameplay and puzzles may be garbage, only a few puzzles are awarding. But i think that Alpha 3 has the greatest look in details, like the knocking door? That shit scared the hell out of me the first time. So what do we conclude? : _-CONS-_ -Alpha 3 Has only a few good puzzles -The second floor door jump is the worst jump -The house is considered a goofy ass playhouse and the nightime is an bad decision _-THE GOODS-_ -Alpha 3 has an amazing cutscene -Alpha 3 has the most details in scary stuff like knocking doors and mannequin placements, vase breaking after opening door and etc. -Alpha 3's intro song is insanely good
This has nothing to do with the video (kinda), but I feel like the neighbor also played a huge part in the downfall because of AI and… (bear with me) his animations. The old animations felt like he wasn't human, kind of uncanny valley, and his jumpscare was also more threatening because he was choking the player (as the animation name suggests)
My ranking of the games Devgamm-Hello Neighbor 1 14th: Alpha 4 - It was too much like alpha 3, so it was kind of repetitive 13th: Beta 2 - I didn't even know beta 2 existed, all that changed was that you had a bigger house 12th: Beta 1 - Beta 1 was just a big bug fix for alpha 4 11th: Alpha 3.5 - Not a lot of people know this exists, it's just alpha 3 but changing the time every time you get caught 10th: Alpha 3 - This was like the first bad version, although the reason I think it's bad is because it was so dark 9th: Full game - This deserves to be near the middle of the list, not a lot to talk about here 8th: Early prototype - I have nothing to say about this one except the tall legs 7th: Beta 3 - This had a lot of new stuff and it was actually kind of good in my opinion, although not better as some other versions 6th: Pre-alpha - This is the first great on this list, it's where everyone started 5th: Devgamm - This is honestly terrifying, although the reason it's not higher is because there were no graphics 4th: Alpha 2 - This is where the new art style comes in, it was surprisingly great, although there's something just like this I'll get to in a second 3rd: Prototype - The reason I'm putting it up here is because of the running sound the neighbor makes before the chase music starts, it's so terrifying 2nd: Alpha 1 - This, this is what Hello Neighbor should have been, open all the floors and it's perfect, there's a mod about it by the way 1st: Alpha 1.5 - I think this is the best build, it's alpha 2 with the original graphics, and also the basement chase is phenomenal, 10/10
I didn’t even knew Beta 2 was a thing, I thought it jumped from Beta 1 to Beta 3 Granted I was around 9 or 10 and I don’t recall anyone putting or mention Beta 2 in videos so… :/
Before watching the video I'm gonna call it as an expert on the development (lying) it's the lighting and the house expansion and him getting stuck in that one wall so often
Another complaint I have is that the lock pick is broken in such a way to where if you use it the only way to pick objects up ever again is to reopen the game
@@CaolanBrannigan As for me, Alpha 4 started being fun when I treated it like a giant sandbox playhouse. The environment is nice to look at, the puzzles are decent enough, and the neighbor is fun to toy with. But I had to endure the terrible parkour to see it all, so I don't look back at Alpha 4 fondly. Everything else is trash when you take the game seriously
Actually, Id say that Alpha 2 was the start of a downfall of Hello neighbor. Alpha 2 is seen as a great build and I admit it still has a lot of good to it, but I think this is when it started going downhill: more stock asset sounds are used which makes the sound design significantly worse than Alpha 1 and the Pre-Alpha's sound design which was similar but still much better, the artstyle change removed a lot of the horror and a lot of the models feel more rushed and less polished than the artstyle seen in the builds created prior to it, the atmosphere with the lack of the day/night cycle felt like a step down and removed a bit of the realism and the atmosphere lacks. Its till a 7.5/10, alpha 3 was a 5/10. Also Alpha 3 had a issue of items disappearing sometimes out of nowhere when you grab one near others, and sometimes theres a gltich when you cant pick anything up.
Fun fact: In the Alpha 3 intro, If you pay close attention the light in the second floor of the yellow section of the neighbor's house goes out while the other lights stay on. I know it's a small detail but I feel like barely anybody knows about it.
That octagon one with the blue triangle roof?
@@mariofire3940 Yes.
Never gonna see how hello neighbor is bad
@@pogo3751 I already know the game is a bad game. It's very buggy and the story.. doesn't stick the landing I'll just say. I just noticed that detail for the first time and now that I think about it, it's just a common lighting error. I'd know since I've seen this happen a LOT since I've been using the HN mod kit. Sorry for the long response, I mean no harm.
@@pogo3751 On the other hand, I DO mean harm
To be fair, the reason pre alpha - alpha 2 were released so close to each other, was because they were just old versions that the devs never got rid of. Alpha 2 was already complete in 2015, revealed by the press kit that was released a few years ago.
However, it is still true that the amount of videos theorising nonexistent lore definitely influenced the devs' decisions later on.
woah what?
Alpha 2 was edited in 2016 the unedited (2015 version) did had Nicky Roth but pre alpha - alpha 1.5 doors (alpha 1.5 is the 2015)
@@ahmadafridl5972 alpha 1.5 wasn't completed until ~june 2016
@@sensevison1464 oh I didn’t notice I thought it was made in 2015
Really no way 🤯
Why not release all of them under that titles of pre-alphas or demos? Or why did they release them at all?
i remember when the game barely had any lore and the internet basically concluded that you were the real bad guy for breaking into this guys house and trying to “discover his secret” (that’s how my older brother described it back in 2015 lol)
and that kinda made the game funnier in my opinion, and now i don’t even really try to open the basement i just go into the neighbors house and criticize everything in it as if he can hear me
because imagine seeing some man who sounds like a 15 year old break into your house and then start saying stuff like “this is the saddest bathroom ive ever seen”
That's hilarious! Sounds like a really funny video idea!
how did he say that when in 2015 hello neighbor wasn't out and barely known
@@balddave6138there was a concept build of hello neighbor
10:26 bro screamed like a half life scientist
STAPH!
14:51
Underrated version. Superb. The atmosphere like the ambient sounds and the thunder and the mannequin placing. The parkour is overexaggerated by people since there's like 1 bit of parkour in the game but if you know how its actually very easy i never miss, and it being night helps the horror vibe of the game and if you dont like it dark just set shadows and post process to low and its really bright, i was never a fan of the chase music being changed but in alpha 3 the music can actually be a scary thing to hear this game highlights how scary this chase music can be, and this game really added a lot of story the story wouldn't be the same if alpha 3 didn't add so much to the story. alpha 3 is personally my favorite version of Hello Neighbor
oh and as for the box stacking to get the crowbar, you can actually just use just 1 big red chair
Bro alpha 3 is my favorite
Agreed. I love alpha 3 because of the amount of secrets including Pre Alpha and Alpha 1.
Cap, I tried the blue key jump like 20 times and couldn't do it, terrible alpha, I was about to throw my pc out the window.
@@somerandomwindowsguy3725 skill issue
Imagine Alpha 3 with the old art style and old ai. That woulda been the best Verison ever
*Verison*
11:45
HUGE CREDIT to none other than Markiplier being the one to solve this easily 😂
Hello everyone, I just woke up and am pleasantly surprised with this video’s reception thus far. I’ll get to answering your comments in a moment, but I’d like to address a few things I missed.
12:25, losing the blue key here doesn’t immediately result in a softlock. You’ll just have to utilize the yellow key route to get the keycard instead. However, items disappearing is generally a big issue in this build, and I’m unsure what causes it. Items near the player’s car at spawn tended to disappear when I picked up items in their proximity, for instance.
14:23, I believe the proper way to get into the hole in the roof is by jumping onto the train tracks and then into the hole. Markiplier does this in one of his gameplay videos. Still, this Alpha 3 causes such misdirection that many people’s first thoughts is to stack boxes into the hole - that is, getting in the *hard* way.
20:51, the clip I use here is somewhat irrelevant to the point I am making, as more long-time players will notice that this area is in fact accessible. However, you have to go directly out of your way to get here, as is with many other normally off-limit areas, and these areas are empty regardless. That didn’t stop people from making videos about them, though. Also, the boarded up checkpoints along the train tracks is indeed off limits.
With that, hopefully you all enjoyed this new style of content from me!
Could be unrelated prop deletion, but if you pick up an item, and the model of the item you last held is clipping into the model of another item, that item may be deleted because the game thinks it is going to be in the player's inventory.
Hello Neighbor is like a double edged sword to me. On one hand I heavily despise the game and the decisions its creators took, making it progressively worse and worse, selling out into the horror for kids genre, and what I feel like losing its magic. On the other hand I praise the old builds and concepts, from the Announcement Trailer up to Alpha 3, as they give a better feel of the game that shouldv'e been, with a realistic vintage looking artstyle, many unexplained mysteries, eerie and almost real or alive ambience, and simple yet interesting concept.
The books were the bottom of the crusty money barrel imo
@@Zeus-zv7dr And remember the tv pilot that people paid to watch fully only for it to be released for free anyway, as well as the twitter posts begging matpat to make a theory on it
After Alpha 3, Hello Neighbor didn’t feel like an indie game anymore. As you put it, its magic was lost. This has to due with the monopolization of the series and progressive downturn in quality of everything. Here’s hoping Hello Neighbor 2 will be good, coming from someone who loved its characters and the beta.
Hello Neighbor is like a double edged sword to me. On one hand I heavily despise the game and the decisions its creators took, making it progressively worse and worse, selling out into the horror for kids genre, and what I feel like losing its magic. On the other hand I praise the old builds and concepts, from the Announcement Trailer up to Alpha 3, as they give a better feel of the game that shouldv'e been, with a realistic vintage looking artstyle, many unexplained mysteries, eerie and almost real or alive ambience, and simple yet interesting concept.
All the alphas for this game are super nostalgic for me. I remember being super invested in this game's development as far back as the pre alpha. Its atmosphere always gave me a strange feeling in a bit of a liminal Super Mario 64 sort of way, especially the early Alphas with the old audio cues, old art style and especially that announcement trailer. The devs focused way too much on the fanbase than the AI and game itself and it really showed after Alpha 3. I do enjoy the amount of discoverability the game has to offer but at the same time making it the sole focus of the game ruined it and made it stray too far away from its original goal. I think Hello Neighbor is a great example of how people don't always know what they want and what happens when a studio loses sight of the goal with the game. I'll always have a soft spot for the games early development and I also love some of the versions the communities made over the years that are more inline with the original goal.
I still really, really love the atmosphere of Alpha 3. For me it really showed a lot of potential for the game, and I really wish they were able to utilize it more. It's such a shame that things turned out how they did though, and I do have a bit of hope the second game will redeem some things for the series.
Also, on the note of the basement door. Apparently Alpha 3 was gonna have a basement. They were planning for it to be much more crazier and wackier than Alpha 2's, with it also being much larger. The most interesting part for me was the fact that the stairs going to the basement were going to be going up.
I guess because of time constraints it had to be replaced with the weird crying neighbor sequence that confused everyone.
Oh hey Limbo lol
@@lunablueslushie I never heard about Alpha 3 originally planning to have a basement. That’s incredibly interesting, and considering all of the above-ground chaos, I imagine it’d be just as bizarre. However, Alpha 4’s basement was probably what was planned and so they just moved it to the next build. It’s all up for speculation.
And I do agree with you - Alpha 3’s environment was like a nightmare compared to everything else. If Alpha 3 would’ve been more representative of the final Act 3 (albeit at least a little brighter, hopefully) it would’ve truly felt like a final boss level. They ended up making Act 3 “all a dream” anyhoo, though. Something about the cartoon art style mixed with the edgy darkness and paranormal events was just so enrapturing to me at the time.
@@AnomalousDucky Yeah there are a lot of things in HN's development that I find so interesting.
Like how in the same build behind the door where fear_darkness would've been, you can hear hospital ambience. Implying that fear_hospital (which was scrapped way early on) was going to be where fear_darkness is in the final game.
@@eggmin Ay lol
Honestly i love how good the video is i still remember watching your old hello neighbor videos back in the day can't say i didn't miss them when they stopped
I remember beating alpha 3 on my crappy laptop, and it felt like an accomplishment
Same here. Watching 10-year-old me’s videos on it was certainly a trip.
@@AnomalousDuckyI really miss being young and remaking these houses on roblox
Recently, I've been trying to think what went wrong with Hello Neighbor and you just explained it beyond perfectly. ( 17:57 )
Fun Fact! You can skip the dreaded box stacking simulator to get to the crowbar by going on the train tracks which Ducky mention in text but didn't add (because of the yellow key route).
9:22 aaaaaactually the original intended way was to throw something through the gate (the devs make you think the cracks but nah) to hit the lever
Edit: 14:32 also the reason you can’t jump is because the room above the hole is really close to the hole making it near impossible to jump, and was probably meant to help get you into the hole going the parkour route
I’m glad that in the final game they made a another platform in front of you to make that jump easier instead of raging trying to make that jump
It got changed in alpha 4
10:25 Half Life scientist 💀
GORDON FREEMAN!
STAPH
LOOK GORDON! ROPES!
This is my favorite alpha. Why? Because it’s an early version of Act 3 and it’s so cool. I’m not a fan of the permanent nighttime though.
Your on something if it’s your favorite alpha can I have whatever your on?
@@WWE4LlFE no
Remember when you finally get the magnet gun and the key and when you let go of it, it falls through the ground forever?
This game teaches us that some secrets are too dangerous to uncover and some neighbors are better left unapproached.
Alpha 3 looked like the current act 3 house when it was under construction, and since (spoilers ahead) act 3 was basically a whole dream, alpha 3 also had a weird dream-like feel to it as well. So maybe act 3 wasn't the first time the player sees the neighbor's house in his dream, and that it could be revisited, which can actually happen. I've had several dreams where the place feels familiar and I know damn well that I've been to the exact same place in a past dream before
Alpha 2 was also a dream because how could the neighbor get that much things in the house in such a short amount of time and drag you out of the house and if it’s not a dream he must have given the player a lot of sleeping pills
This video kinda made me reflect on alpha 3 a little more, I've been analyzing the development of HN from the Failed KickStarter to the Alphas, and this alpha used to be my favorite simply due to the enviromment and ambience, almost like what a HORROR game would do!
But with this video, I began to appreciate the small things of this alpha again to the point where I normally prefer it over alpha 2 (more on how alpha2 could had been alot better while this one was rushed to hell)
Even if its not the best alpha, its no pre alpha/alpha 1 but if they had cooked this alpha better, this would probaly be an amazing alpha imo.
Really good video
I have been waiting years for another video on hello neighbor I had notifications on but I didn't see it nice video
I Believe @AnomalousDucky is going to enjoy this 👀
I think @AnomalousDucky will enjoy dissecting this frame by frame 👀
I am the first person to make a Hello Neighbor video since that incident to not mention it!!!
I think
Yes @AnomalousDucky you should *totally* reply to our DM
(Sorry I had to finish the chain)
Honestly, this version is probably my favourite just for all the wild out of bounds stuff you could find, like the water cube or the untextured tram-station. Also the unfinished versions of the Act 3 minigames.
Yall might disagree but this is by far the most fascinating build to me, the dark eerie setting the subtle but also not subtle hinting of what’s to come in the next alpha like in the fear rooms where you open the green key door in this alpha and it’s school kids laughing, hinting to you being in a school in that room next alpha, along with the room that you have to hit the lever to go up to, where you can peak in a see a cash register, just like the shopping mini game, and if you can manage to get on the crate which it takes a bunch of tries but I managed to do it, you can look inside and see the pantry, there’s plenty of unfinished rooms and areas that aren’t blocked off which I love, that railroad area by the tracks that you jump on to get into the crowbar room, you can get in there, if you grab a lamp, and the gun you can go up the formerly mentioned lever platform area that in alpha 4 would take you to the shopping mini game, from there you break the window furthest from you then jump, you hop on the ladder which is above where in alpha you would turn on the train, go up go through the door then turn right and go through the series of unlocked doors then once you get to the room outside you can jump on the ledge to the left barely jump off and land on a ledge, from there, shoot out the window jump in and there will be a gate on your left, throw the lamp through the gate that way you can see the lever on the other side, once your throw the lamps you have to shoot it just right because you can’t really shoot through the gate so it hits the wall then hits the lever from there you can jump on a ledge, or fall down to the air, but there is a invisible barrier so you won’t fall, but you can explore the train area in there, this will result in you getting soft locked, so if you get the neighbor glitched this should be the last thing you do.
When it comes to alpha 3's ambience, there is strange music that plays when your in the room with the cell.
I loved the aesthetic and atmosphere of alpha 1-3
This build made me like the game, as well as your old channel
From what I recall, Alpha 2 and 3 is what made my channel really go big. I’m glad you’ve tagged along in my journey for so long and seen me grow!
I love how Alpha 3 foreshadows the fear things
I love the atmosphere and creepiness of Alpha 3; I despise the neighbour's algorithm. Best-worst definitely sums up my feelings too, so thank you for making this video.
Alpha 4 made the game look like as if a bunch of crayons melted.
10:25 half life scientist ahh scream 😂😂
11:14 😂😂 I forgot the magnet (lightning) 😂😂😂😂😂😂
Everybody just sucks at the jump for the blue key. You just go in the middle of the door, line yourself up, and jump.
1:07 1:08 1:09 1:10 1:10 1:11 1:11
3 hhfuf
Have you considered that the game was never meant to have parkour in it, meaning the physics of the game were never created with parkour in mind. If you really think that isn't a problem, then go get therapy idiot lol.
10:32 you can use armchair for this moment, you need to make sure that the back of the chair sticks out from the door, and the chair itself catches on the door frame. Now we can stand on the back of our chair and jump easily.
Actually? Idc how non-scary or non-realistic the full release of Hello Neighbor is, I still love to play all versions.
This is one of the best hello neighbor videos I've ever seen and I TRULY mean it. You perfectly described everything about the game. Hello Neighbor has been my favorite game series since pre alpha when I was a kid. And it makes me very sad with what happened with this game and what people think about it because I truly think no alphas or betas are "bad" some definitely worse. But overall this video gave me some nostalgia so I just want to say thank you.
Alpha 3 was the scariest version of hn, always nighttime, always dark, never know if the neighbour is gonna be around the corner
this is the last video I was expecting to see use music from the genesis project LMAO
If I'm not mistaken, wasn't the Neighbor_3 map eventually reused as the FINAL-final house of the game (the one you fight off the Shadowman in)?
I've been there since its beginning and honestly I just loved watching Dablake bream it the memes funny mlwmnta glitches mods and it was a sandbox too me as a kid now as I grow up its kind of nostalgic and also a bit sad idk how what too say except it certainly was a part of my childhood
I remember standing in my grandmas kitchen and seeing dantdms 2nd video on alpha 3
When I played this version, I found the Magnet on Accident.😂
If you go up the lift and break the window across from it, you can run and jump through it, head up to the wooden plank, and do some parkour to get to the crowbar instead of going up the ladder.
At least alpha 3 comes with the best jump scares and atmosphere
I dont think the vase is unused it's used in Fear_Darkness and it's even used in alpha 3's beta version of that. Fear_Darkness is where you get your doible jump and you have to break a vase at the start. Also the school thing is there because in future builds that's where you get the back-off ability and the map is literally called Fear_School. A lot more places that are present in the final game appear in alpha 3 as locked but when you look through the door via keyhole you can hear weird audio. The best part about alpha 3 is exploring the house and the split QR code
its like 3 in the morning and that bluescreen scared the fuck out of me
help, when i first played this build and saw the glue i thought it said give and it was like some charity stuff
10:36 you can just look at the ground which lets you walk slower walk to the edge of the door frame and just jump and you should make it.
the bsod looked so real i actually thought my pc crashed 😭😭
The knocking on the blue door is still in the base game
Обожаю привет сосед за то, что у него есть миллиард версий
Я люблю каждую сборку игры, и то что мне нравится в 3 альфе, так это улучшенный ИИ из альфа 2, и новые фишки такие как разбивающаяся ваза, или физика у дверей
Я лишь скажу, что судьба Привет Сосед определилась после провала Кикстартера, а именно, после Альфа 1
You forgot to mention the HUGE amount of secrets to the sentient AI ARG in this game. It’s genuinely stupid.
If alpha 3 just had the art style of alpha 1 it would be great
10:26 sounded like a half-life scientist
when I first saw this build, I just ignored it. I didn’t enjoy it. I only returned when alpha 4 came in which is the only reason I even bought the game.
12:00 I’ve been watching hello neighbor videos n playing the games since I was 8 and I didn’t even know about the map
10:27 scared the literal fuck outta me
the camera man: camera needed on top? it is my time to fly *FLYS TO THE SKY ANDS RECORDS*
btw i beated hello neighbor alpha 3 with no flashlight 2 times and i love all alphas but my most favorite isnt a normal alpha and it's PRE-ALPHA i love how scary it is and i love how we can press "Z/X" to move our camera
edit: btw it's easy to do the jump one all you need to do is just be calm
I think alpha 3 was the one of the scariest alpha (my own opinion) imagine alpha 3 with the better AI and the alpha 1 chase music
3:45 i wish this text was visible in game
put the lowest quality possible in alpha 3 to see almost everything
Hello neighbour alpha 3 is known as a the turning point and the decline, the gameplay and puzzles may be garbage, only a few puzzles are awarding. But i think that Alpha 3 has the greatest look in details, like the knocking door? That shit scared the hell out of me the first time. So what do we conclude? :
_-CONS-_
-Alpha 3 Has only a few good puzzles
-The second floor door jump is the worst jump
-The house is considered a goofy ass playhouse and the nightime is an bad decision
_-THE GOODS-_
-Alpha 3 has an amazing cutscene
-Alpha 3 has the most details in scary stuff like knocking doors and mannequin placements, vase breaking after opening door and etc.
-Alpha 3's intro song is insanely good
10:20 he's trying to air strafe 😭😭
that blue screen scared me lol
11:18 im too dumb to even know what that means
This has nothing to do with the video (kinda), but I feel like the neighbor also played a huge part in the downfall because of AI and… (bear with me) his animations. The old animations felt like he wasn't human, kind of uncanny valley, and his jumpscare was also more threatening because he was choking the player (as the animation name suggests)
*hey neighbor may i borrow 4 of your flashlights?*
why couldn't u put the alpha 4 daytime to ur alpha 3 recreation
Alpha 3 is ICONIC and Alpha 2 is ICONIC.
You don't need a flashlight all you need is to turn shadows to low
Community arguing over alpha 3:
Me: eh it’s ok
My ranking of the games Devgamm-Hello Neighbor 1
14th: Alpha 4 - It was too much like alpha 3, so it was kind of repetitive
13th: Beta 2 - I didn't even know beta 2 existed, all that changed was that you had a bigger house
12th: Beta 1 - Beta 1 was just a big bug fix for alpha 4
11th: Alpha 3.5 - Not a lot of people know this exists, it's just alpha 3 but changing the time every time you get caught
10th: Alpha 3 - This was like the first bad version, although the reason I think it's bad is because it was so dark
9th: Full game - This deserves to be near the middle of the list, not a lot to talk about here
8th: Early prototype - I have nothing to say about this one except the tall legs
7th: Beta 3 - This had a lot of new stuff and it was actually kind of good in my opinion, although not better as some other versions
6th: Pre-alpha - This is the first great on this list, it's where everyone started
5th: Devgamm - This is honestly terrifying, although the reason it's not higher is because there were no graphics
4th: Alpha 2 - This is where the new art style comes in, it was surprisingly great, although there's something just like this I'll get to in a second
3rd: Prototype - The reason I'm putting it up here is because of the running sound the neighbor makes before the chase music starts, it's so terrifying
2nd: Alpha 1 - This, this is what Hello Neighbor should have been, open all the floors and it's perfect, there's a mod about it by the way
1st: Alpha 1.5 - I think this is the best build, it's alpha 2 with the original graphics, and also the basement chase is phenomenal, 10/10
I didn’t even knew Beta 2 was a thing, I thought it jumped from Beta 1 to Beta 3
Granted I was around 9 or 10 and I don’t recall anyone putting or mention Beta 2 in videos so… :/
Beta 1&2 is almost same I think in beta 1 there was a bug with neighbor's car doors beta 2 fixed that.
i don't know how beta 1 has so many bug even do its a copy of alpha 4 like how do they miss up the elevator
The only way I could describe Markiplier is (So stupid yet simultaneously so Smart.
Before watching the video I'm gonna call it as an expert on the development (lying) it's the lighting and the house expansion and him getting stuck in that one wall so often
Oh you like the house expansion I'm not complaining. I will complain about the lighting tho bc even with the flashlight I feel like I can't see
The optimal way to jump that key hidden behind the painting is to smack into the wall across at such an angle that it slides you onto the platform
Another complaint I have is that the lock pick is broken in such a way to where if you use it the only way to pick objects up ever again is to reopen the game
I almost forgot the pick up glitch where objects disappear when you pick up objects near them
It’s okay but Alpha 3’s Neighbor is literally the same one from Alpha 2 which is not made for the big house
10:26 black mesa soundin ahh
6:22 i've literally never seen that
alpha 3 is my favorite build just because it's the only one with multiple unused maps left in it even the full release has less unused maps left in it
10:25 dr kleiner ass scream💀
Don’t crucify me over this but I am a big fan of Alpha 4
I'm intrigued to know why
@@TotallyNotSnowman I just find a lot of the puzzles fun(especially the red key room)
But also because of nostalgia
@@CaolanBrannigan As for me, Alpha 4 started being fun when I treated it like a giant sandbox playhouse. The environment is nice to look at, the puzzles are decent enough, and the neighbor is fun to toy with.
But I had to endure the terrible parkour to see it all, so I don't look back at Alpha 4 fondly. Everything else is trash when you take the game seriously
17:03 my pc can run it just fine
I would like alpha 3 if it had a day and nights system like 4
Yeah
Deserves more views
12:13 bruhhhhh 😂
I don't like alpha 3 cuz it never gets to day time
17:03
my gt 730 ran it just fine lol
10:25 half life scientist
10:21 + 10:41 + 19:29 😂
Actually, Id say that Alpha 2 was the start of a downfall of Hello neighbor. Alpha 2 is seen as a great build and I admit it still has a lot of good to it, but I think this is when it started going downhill: more stock asset sounds are used which makes the sound design significantly worse than Alpha 1 and the Pre-Alpha's sound design which was similar but still much better, the artstyle change removed a lot of the horror and a lot of the models feel more rushed and less polished than the artstyle seen in the builds created prior to it, the atmosphere with the lack of the day/night cycle felt like a step down and removed a bit of the realism and the atmosphere lacks. Its till a 7.5/10, alpha 3 was a 5/10. Also Alpha 3 had a issue of items disappearing sometimes out of nowhere when you grab one near others, and sometimes theres a gltich when you cant pick anything up.
i play hello neighbor alpha 3 alot and im using a LAPTOP and it runs more than 60 fps (like 63 - 65 fps)
Alpha 4?
pikmination
Wait… hello neighbor used to be “scary”?
This alpha mostly sucks because of the overrated darkness surrounding it.
I just hated it because it was all night. Sure it gives atmosphere, but its just dumb.