Great comment. I've disliked videos and unrecommended channels of people who freak out in their videos. Screaming memes 'randomly' is not humour. Getting angry sounding as a form of comedy is unreliable and it's just obnoxious. I dont need it and won't subject myself to channels like that
Some really cool builds! One of my favorites that i used was 3 levels Thief Rogue and 9 levels Way Of Shadow Monk for Astarion. With the extra Bonus Action and Flurry of Blows, plus the Monk crazy movement speed and Shadow magic, it makes for a perfect way to play a vampire. Super fast, teleporting through shadows, stunning enemies with his bare hands, attacking up to 6 times per turn, and adding extra 2d6 sneak attack once using a dagger that deals more base damage thanks to the Martial Arts feature.
@@GoddessCynthia i kept 1 level in rogue and went 6 levels in monk. Then 2 more rogue and then back to monk for the rest. Monk is the main "vampire" part of the build so i focused on it's best parts first. But that 1 level in rogue gives you some skill expertise and proficiency with rapier for that little bit of extra sneak attack damage and a higher base damage dice at early levels.
Two of my favorite zany builds: smoke bomb ninja: 4 thief 8 champion, cloak of cunning brume - bonus action disengage to blind with fog, then attack with advantage and make use of the items with bonuses for being obscured. Five elements sage: 5 four elements monk, 5 spore druid, 2 fighter. Use arcane synergy items with shillelagh to double dip into wisdom for attack damage. Fang of the fire snake allows arcane synergy to be always up.
Radiating Orb Cleric build is another fun one. With the Luminous Armor, Luminous Gloves, Coruscation Ring, and Callous Glow Ring you basically just run around with Spirit Guardians active and apply huge debuffs to everything you come into contact with. And you can get the build started while still in Act 1 which is nice. I'm convinced the Luminous Armor is the BEST armor in the game. Even on Honor Mode where the enemies can remove their debuff quicker its still totally OP.
I used the ride the lightning build minus the fighter levels and the assassin/gloomstalker build for my honour mode run. Very effective builds that made many fights quite easy.
One for you to try out since I think you might like it: 5 Eldritch Knight / 7 Abjuration Wizard. Key equipment (I forgot the names, so will list their effects): Adamantine Splint Mail, Adamantine Shield, Hammer that does lightning damage when boud, boots that set reverberation on lightning/thunder damage, gloves that set reverberation when you apply a status effect on an enemy. Build plays out like a VERY LOUD unmoveable tank. With the eldritch knight + wizard combo you will stack up the damage reduction shield, making yo almost impossible to damage. The adamantine armor/shield will apply realing (no save) on every melee hit or miss, which applies reverberation. You can also cast status effect spells or use thunderwave to stack reverberation on a huge area. When reverberation hits 5 stacks, it triggers and does damage then knocks enemies prone. It's one of my favorite builds. I usually give it to Gale or Wyll (works with Warlock, tho not as OP). It works great on honor mode too.
The Paladin/Warlock build was the only way I could really rotate all of my characters in without losing any roles as Gale becomes an auto-include pretty early and my Tav was a Bardlock. So Wyll ended up being my 3rd tank. I found it very thematic. The Gloom Assassin is pretty much identical to how I built Astarion.
I just played a pure Swords Bard and that was enough to cover pretty much every role. I didn't even have a set party. Just kept rotating people because as long as my Tav was in it, there was never any weak points. I'm trying out Gloom Assassin Astarion now on my second playthrough. I'm curious if i'll enjoy him more then my Way of Shadows Thief build for him.
@@AndreyKrichevsky Pretty much how I rolled. Just used whoever seemed most important for whatever part of the world I was in. I might try a monk next playthrough.
My favorite build right now is an eldritch knight throwing i saw on the internet that I use on my honor run lae'zel and she just absolutely smashes everything. Just find the high ground and start chucking whatever throwing weapon you want. With the bound weapon thing you can get any weapon to return so you can throw stuff like the lightning jabber or the dwarven thrower and smash anything to hell and back. This build also allowed an EXTREMELY easy kill on grym without using the forge, for the achievement. Also my abjuration wizard/battlemaster fighter build was an insane tank on my 2nd run, basically never took damage.
I have my Karlach built like your Lae'zel. Nyrulna with Ring of Spiteful Thunder and Gloves of Belligerent Skies lets her deliver Thunder damage, Reverberation, and Dazed, all in AOE. I know it makes parts of EK redundant, but it's still fantastic. Paired with a Radiating Orb Light Cleric, and your enemies are debuffed at almost everything.
I did the Gloom/Assassin 2 runs ago and the and the Nightgale on my last run. Now I am running the Drunk Ranger build. I didn't even know that they were considered this good! I just put them to gether after seeing all the different ways to mix and match plus know where the gear need is from my 1st 2 runs. Yeah that Gloom/Assass build wrecks! Running with Hellfire on 1 hand and the Firestoker on the other.
I played the exact same build on Astarion on my Astarion run, but another fun item I used there was the shapeshifter ring that you get by killing the strange ox. It gives a free guidance on every check as long as you are disguised and that made for a super fun run where as a face party I tried to get a lot of cool dialogues by shapeshifting into another race for different encounters. Also in line with that concept I could use Orin's robe to take advantage of that gimmick in the lategame, and by having only clothing items equipped (no armor) I also casted mage armor on Astarion mostly all the game (before getting Orin's robe I used The graceful cloth mostly all game long).
My current favorite build that I'm playing my 1st honor run with is... - 6 levels open hand monk (always radiant punch unless enemy has radiant retort or is immune to radiant damage). - 6 levels light cleric (using radiant spirit guardians unless retort/immune). - 1st level into cleric for access to medium armor. (You can decide what order you level the rest in cuz I'm still not sure what's most efficient, but I went lv1 cleric, lv2-7 monk, lv8-12 cleric) - just for fun you can pick any race if I'm min/maxing, I'll pick half elf or half orc. - 10 strength (use/buy hill giant potions till act then go to cloud giant potions) - 14 dex - 17 con(+1 from tavern brawler for 18) - 16 wis - tavern brawler feat for the whole game. - war caster feat untill act 3. - always cast light on your bow untill you get your late game mace. And always swap to your weapon that's lit up via Light before ending your turn•[hold left D-pad on Xbox in combat] - Early game items... • Holy lance Helm. • Luminous armor. • Luminous gloves. • Pearl of power amulet AND Sentient amulet. • maybe spine shudder amulet too juuuuust in case it works with spirit guardians but if not then ignore this item. • Sentient shield. • Bow of awareness. • Boots of stormy clamour(triggers off of radiant orbs), OR Disintegrating Night Walkers if you really want that extra movement but Stormy is just too much fun and is definitely my preference. • Cloak of protection. • Coruscation Ring. • Callous glow ring. - Become half illithid for free fly. (Then always fly in combat, never walk lol) - Late game items • Deva Mace (kill the Deva, long rest, loot the bag which replaces it's body) • Cloak of displacement. • Hellrider longbow. • Upgraded Sentient amulet, AND Spellcrux amulet AND Amulet of greater health(at this point Respec out of constitution and max out wisdom and dex, >>As well as getting rid of the War caster feat and getting the resilient feat for constitution.) • Amulet of the Devout. (This is how 2 devas will attack you once you short rest cuz of curse from stealing the amulet) • +2 Wis from Shar mirror. - don't forget about your favorite dye to make yourself look awesome 😎
I agree with you, Battlemaster and Evocation wizard are really effective in BG3. My honour run party was those two paired with Gloomstalker\Assassin and Paladin\Lore Bard. I went full offense 😊
It was weirdly satisfying playing 2 Life Cleric/10 Lore Bard, and using equipment that buffed party members when I healed them. I was a great buffer and even better controller via all the spells Bards get PLUS magical secrets to grab Hunger of Hadar. That single spell made clown shoes out of so many fights, and having it on a versatile character with high charisma was peak Main Character.
My first Tav was a charlatan bard with an intended redemption arc, so the paladin dip arriving in act 2 was just thematically perfect, and as it turns out, an incredibly powerful, yet versatile, combination in the end; full caster 10/paladin 2. Heavily biased with the sense of wonder from going in blind for act 2/act 3, but not for lack of trying different builds; Swords Bardin is my absolute favorite.
I went with a charlatan swords bard too! Though my redemption arc was unintended... Loosing the Last Light Inn fight was a real emotional gut punch for him... I ended up giving him a couple levels as Storm Sorcerer at the end, but it was mostly unnecessary. Just pure Swords Bard is so OP.
My favourite build is 5 levels in Gloomstalker Ranger, (Strength, Charisma, Constitution, Ranger Knight, two weapon fighting, dual welder, Hags hair and Astarion potion for 20 Strength) and then 7 levels of Storm Sorcerer (Alert for 8 initiative and no surprise with 10 Dex) Heavy armour, 4 attacks during first combat round, misty step and spike growth, plus up to level 4 Sorcerer spells with up casting to level 5 due to combined Ranger spell slots plus the extra Storm Sorcerer spells you get at level 7 Sorcerer. Start by casting 2 fireballs (quickened spell) then dive into melee. It is really fun to play at every level
Eldritch Knight/Berserker/Thief has become a staple in every run i do. It's just so satisfying to have a dedicated yeet barbarian tossing carnage across the battlefield
I’ve never played a CRPG until BG3. I even spent $3000 on building two PCs for me and my brother to play. So far I have 172 hours in BG3 on steam. I restarted the game after only 2-4 hours well over two dozen times. My longest playthrough lasted 80 hours and just got ruined last night when I wasn’t able to chase ketheric down into the illithid colony. I probably shouldn’t have long rested beforehand. Now I’m 6 hours into my newest game.
One of my favourites was an Open Hand Monk 9/Rogue 3 character, it was fantastic at just annihilating and disabling single targets. Wholeness Of Body and Thief subclass gives you 3 bonus actions, which is 3 uses of Flurry Of Blows. High dex means you're near guaranteed to get the first turn. Add on Haste and you're attacking 10 times in a round. In the unlikely event that they survive the first round, your party can follow up easily because they'll be stunned from up to 4 stunning fists or prone from 3 topples. And if somehow they survive all of that and aren't stunned, luminous gloves gives enemies -2 to attack rolls everytime you hit them with radiant damage. So if all your attacks land, that enemy has -20 attack. You can also swap them out for other gloves if you want other effects, like extra damage. Struggles against groups but that's what party members are for, the monk can just dismantle whoever the most dangerous enemy is. As for roleplay, it's pretty fun IMO. Start out as a monk until eventually you have to turn to more underhanded practices to get ahead of your enemies. Or go the opposite way, start as a rogue trying to reform themselves. It's not a fancy or complicated build, but it's a lot of fun.
Gloomstarlker Assassin = The Skyrim Fun builds all. I need to try that terror of Tiamat for Shadowheart. I’m pretty addicted to Tempest Cleric 2 / Sorcerer 9 / Wizard 1. I have tried variations, but no other caster seems able to pump out so much damage in one turn. Particularly if you use one of the infinite sorcery point tricks.
@@Zoroasterisk the shield & amulet both still work as of patch 5. Do the following before casting any spells that day: Hotkey one item that adds a spell slot. I know two; the shield in act two, and the amulet in act three. Hotkey create sorcery points. Now convert all of your level 1 (for the shield) or level 2 (for the amulet) slots to spell points. Unequip & reequip the item. This will restore one spell slot. Convert it to sorcery points. Repeat until you have as many sorcery points as you want that day. This will not work if you cast a level 1 or 2 spell before beginning the process. You can also use potions of angelic reprieve to regain spell slots used to build sorcery points. PoAR can be purchased and farmed from the hobgoblin merchant in Moonrise Towers in act two.
@@Zoroasterisk you can use potions of Angelic Reprieve together with creating sorcery points and level one & two spell slots to build up as many sorcery points as you have patience for. Potions of AR can be farmed from the hobgoblin merchant in act two at moonrise towers. The Shield of Devotion trick also still works, but has to be used before you cast any level one spells that day.
Dunno if you'd count it as a "build" since it's monoclass, but my favorite character setup was the dark urge I played in a multiplayer game with my friend. I was playing a half-elf assassin rogue. I had a high dex, the alert feat, and since I was a half-elf, used the shield that gave me a +3 on initiative. That is to say, I pretty much always went first and had my pick of who to take out. I also had the cloak that made me go invisible on kill, which was very handy. But things kicked off like crazy when I killed the hollyphant and picked up the assassin of Bhaal armor, which gave me aura of murder. From then on, my combats always went like this: Combat starts. I go first, because my initiative is +17 or so. I have advantage on my first attack, because of assassinate, so I get sneak attack. My sneak attack damage is doubled due to the aura of murder, and my crit range is 18-20 due to various gear iirc so my odds of critting with advantage are pretty high, so I often do 80-120 damage. Easily enough to one-shot pretty much every non-boss. So, I kill my target, and because of my cloak, I go invisible. Next round, I run over to the next mook, getting advantage again because I am invisible, and do the same thing again, one-shotting them and immediately going invisible due to the cloak. I liked to call my technique the conga line of murder. I made daddy Bhaal very proud.
I loved the sharpshooter Bard, especially with helmet of arcane acuity and band of the mystic scoundrel! Damage and lockdown all in one turn. Slashing flourish is so OP. My only difference was that I took 3 Thief 1 Fighter. I thought the third feat was worth sacrificing for the archery fighting style, heavy armour proficiency and CON save proficiency. A lot of people seen to go 4 Thief 2 Fighter for action surge but to me that build didn’t feel… Bardy enough
I'm playing your Unholy Nightingale build in Honour mode as a Durge. 3 Rogue 9 Bard. In Act 3, my favorite combo is Helm of Arcane Acuity, Band of the Mystic Scoundrel and Risky Ring. Save the last bonus action of the 1st round for a usually 100% to hit big Enchantment/Illusion spell. Once per long rest, you can choose either Hold Monster or Dominate Person, with lots of upscaled Hold Person's for trash fights if you want. If you're hasted, you get 7 attacks before you cast. That's a ton of Acuity stacks. If you have a camp Sorc with Drakethroat Glaive, you can add 1d4 of either Acid, Cold, Fire, Lightning, or Thunder to both weapons, or 1 weapon and 1 ally's. We think similarly for Wyll. Since it's Honour, I go 5 Lock, 2 Pally, 5 Sorc. I can suck up all the low level spell slots and pump them into really big smites, while giving out twinned Haste. My Karlach is a 5 Barb 3 Rogue 4 Fighter, and she owns. I might steal your Shadowheart build. Mine is 5 Light Cleric, 6 Lore Bard, 1 Wizard. That's my main party. Sometimes I swap in Astarion, built Gloomstalker/Assassin. just like yours. My Gale is 2 Cleric, 9 Sorc, 1 Wiz. I don't use many others. Awesome video, like always.
Karlach berserk throw build, astarion double crossbow build, dragon/fire sorcerer build and Laezel Bard/Mage builds are my favorite builds. I give Laezal the strength gloves, constitution amulet and int crown. Shes a fighter, support caster and tank all at the same time. She can cast haste and has level 6 spells. Theyre my go to high damage well rounded build for end game. The only thing I dont have is guidance, but at this point in the game I dont need it.
I like getting the acuity items, 1 level fighter for the 2 weapon fighting style, 3 rogue for the extra bonus action, and the rest into the mage/caster class of choice. You can auto attack and cast a spell in the same turn. Spell DC also goes through the roof. Love the Gish play style.
In my 1 and only current play-thru, I hired Maddala Deadeye the Rogue. Basically I use her to scout ahead, disarm or set traps, find or unlock gates/doors or simply find a higher vantage point for sneak attacks/range support.
I did a solo tactician run using Gale with 2 levels white dragon Sorcerer and 10 levels Abjuration Wizard. This gave access to Armour of Agathys so that it scaled with Abjuration shield. Damage resistance that does full damage back to melee attacks. I also found that with it running the AI would deprioritize you as a target vs your summons
Love the sound of this. I'm currently goin lock 2 tempest cleric 1 and wiz9 (lock lets me cheese mage armor to fully stack abjuration shield charges) but it feels rough around lvl 5. Do you have an outline on how you handle combat (especially against larger groups)
@@UndeadZX the main focus was empowering magic missile with gear that did extra damage or added extra missiles. For groups, AoE Fireball + Haste. But the real key was Darkness and using it as cover, dipping out to fire spells then retreating inside the cloud. Also dual-wielding hand-crossbows gave a bonus action.
My last playthrough was Lore Bard and a Light Domain Paladin. Pretty much able to react to all attacks and spells especially if you have a staff with Counter Spell. Then a Dexterity Warrior and Strength Warrior as my attackers. I couldn't imagine going through the game without a Lore Bard..
I did that in my first playthrough. I loved those builds, they have great synergy. Especially late game when you have a ton of uses of both cutting words and warding flare.
Wow, we're on the same page, I respec'd Astarion as thief/swords bard too (suits him so well 😄) and chose gloomstalker/assassin for my dark urge run. In co op with friends, I'm having great fun with a lucky halfling divination wizard 😆
My favourite build would be a storyteller who lives in the woods, enjoys nature, entertains the occasional traveller with fantastic tales and home-baked cherry pie. My last character decided to leave the world alone and retire in peace.
Couple builds I'm waiting to try out are an interesting variation of gish and a so called full metal monk. The first one would be a combination of heavy armor, two-weapon style and con saves from fighter, blade pact, eldritch blast and a few spells from warlock as well as the second bonus action from rogue. Then I'd be able to fire off a spell with my action and take up to two off-hand weapon swings per turn. I'll probably do it with the great old one and try to stack crit to trigger mortal reminder a lot as an evil durge which sounds very appropriate. The latter is just a monk that trades some of the unarmored bonuses for some fighter stuff like heavy armor and action surge but the idea of fully ironclad dude slapping everyone around with their steel gauntlets and a shield is just something I find funny.
Sick video, my favorite class is and was always a paladin. I hope larian sticks to D&D for a while, I need more adventures inside the forgotten realms! There’s so much they can do with it.
Assassin Rogue lvl 4 and Champion fighter level 8, get tonnes of feats, extra attacks, and I do a low critical roll run with Savage attacker, with Alert, Duel Wielding, and Ability Improvement. I have various armors and weps that make me need a lower roll for crits. I roll 2 dice when I attack, and I only need a 14 to get a critical. I have some weapon that gives me bonus damage and health when i hit a critical. It is a pretty filthy build.
This is funny, in my first bg3 playthrough which also was my first ever contact with BG and/or DnD, Wyll ended up as Warlock-Paladin as the latter class seemed perfect from role playing perspective and my Tav ended up being a gloom stalker/rogue/fighter. I'm close to finishing DAI and the plan is to get back to BG3 and try classes and races not included in the vanilla camp (Sorc, Bard, Duergar, Halforc and Dragonborn) but I also have in mind a quirky magic user build, a guy who learns magic but keeps his body in shape as well xddd It will either be a Wizard-Bard for all the spellslots or Wizard-Fighter for extra oomph, if the former proves too annoying to pull off.
For me top5 would be: - Dragon Sorc 1 for Agathys, 1 War cleric for extra attacks, 10 abjuration wizard for arcane ward with trident that wet enemies on hit - Light Cleric with light orb + reverberation gear - total AoE machine - Barb Thrower - berserker 5, thief 4, champion 3 - Bard turret - bard 6, thief 4, fighter 2 - same as you but I would rather have surge for extra burst - Warlock 7 & assassin 5 - pick archfey for greater invisibility and although it’s a lot worse than in tabletop thanks to pass without trace and elegant studded leather you can murder whole groups of enemies without breaking stealth. I pick orc for extra crit damage and rapier as a weapon
Big fan here Mort! Your work ethic is really impressive. I’m curious, if there were to be DLC for BG3, where would you like it to go? Would you like a separate, shorter story similar to some pathfinder DLCs, or would you like more of a continuation of the plot, (Witcher 3 blood and wine, etc.) thanks!
I'd like to see a prequel for Durge so we can play through and experience some of their backstory that we learn about incrementally in the main campaign!
One fun class that often gets missed is pure Hunter Ranger, because it doesn't get absurd until level 11. My character idea was a female elven holy golden type archer, and while it was okay early-mid game, once she had Gontr Mael or whatever that bow is called, and got the AoE bow attacks that Hunters get at lvl 11, I realized that every enemy hit in that fireball sized AoE attack took the +10 damage from Sharpshooter, plus every damage and status effect I could stack. With haste and bloodlust potions up, it's like being able to cast 2-6 fireballs PER TURN without limit (less on honour mode). Crazy thing is, you don't even need line of sight. You just rain down from wherever edit: oh, and it doesn't hit allies eiher
I almost had the swords Bard set up but I didn't have the helm of arcane acuity. That kinda hurt. You can still get arcane synergy with the ring and your free viscous mockery with band of the Mystic scoundrel. Such a great build
I'm personally looking forward to a paladin 2 bladelock 5 draconic sorcerer 5 for my next playthrough. Gets to focus entirely on charisma for attack, damage, and spells, plenty of spellslots for regular casting and smites, and you can use some of the fun bound weapons as you go through.
I am currently trying a dual wield build, which is similar to your Unholy Nightingale but using dual wield finesse weapons instead of crossbows. Also fun is Italian Spartacus's Radiant Sun build, which blends light cleric with unarmed monk.
My strategy base is "Smack in the face with a mace" It might lack in grace, but works great in other ways. The Gods won't hear you foe's prays, as their face breaks, like a vase... When i run it, there's no chase! It's guaranteed to amaze!
Instead of your Sorc lighting, Consider warlock and tempest. Your spells are on short rest. If you want a short rest caster. Although a Lvl 11 warlock has 3 per short.. Then add 1 lvl of wizard.
1st playthrough was Lock pally. For Wyll in 2nd playthrough, Warlock gatling build that can fire 24 E blasts in 1 round. Kind of silly. The damage is obscene, he knocks targets permanently prone, stuns, fears. Good times.
I don't really like Evocation Wizard because its really easy to put an aoe down and not hit your allies with. The best wizard subclass imo is Divination. Because it can help your allies or hinder your enemies with the dice rolls. Its really powerful mechanic. My favorite build is Vengeance pala 5/any Sorcerer 7.
Any class with pass without trace, a armor with advantage in stealth checks and invest on stealth. Paladin who ignores turns, Assassin that ignores turns, literally anything without ever going out of invis and stealth. your shadowheart trickery domain will never ever have to play bg3 anymore. you'll be on real time for the rest of the game. All you'll need is greater invisibility and then the rest of the game folds over. Build really comes online only once you get the dark justiciar half plate on act 2. It requires two characters to really come online due to the two concentrations required, but once its up you have 20 turns with extended spell to literally stop any boss from doing anything.
I really want to play all 3 monk kits - 4 levels each - if that's even allowed, heh. I would call myself "Giga Grasshopper"! :D Seriously, I love all things ice/frost/cold and usually play those kinds of classes in most mmos/rpgs. What would ppl suggest would work as a meta-ice class in BG3...? For example, I tried a Winter Witch in PF:WotR but found the lack of cold spells a real debbie-downer, a much as I loved the theme.
Great video, thanks! One question, for the best Gloomstalker Assassin, how many levels are you putting into each? 8-4? In my current playthrough, I'm trying 8 Sorcerer, 2 Warlock, 1 Tempest Cleric (Armor/Shield), and 1 Wizard to learn more spells and cast the non saving throw ones with. Such a fun game with literally infinite build possibilities, not all of which have to be perfectly optimized in order to be fun.
I have never multiclassed but as I am approaching the end of my 1st playthrough, am considering doing it for next playthrough. I would like to try paladin/warlock/fighter. Question: Is there a specific order that the classes should be taken in? Which should I start with?
Which class you pick when determines proficiencies, like starting with Pally or Fighter gives heavy armor but multiclassing into them only gives medium for instance but its dealers choice otherwise.
Hi Mort, fantastic although light-weight video! I have an idea for you and a bonus one ! First: before we see some real juicy new games, how about we go *back* to basics, adding the simple but fun element of comparing it to modern combat mechanics of games, with your style or course, go back to baldur's gate 2 ?!! (And 1 ofc) they have some crazy mods which let you to combine all 3 games (bg 1 + 2 + S.o.Dragonspear !) No other modern game has this feature to carry over your main character ! You can even add " if you carried over your character from the first game, you can also use ....." to specific parts ! I think that sounds just like you Mort ! BG2 is everyones favorite for a reason... If I was you, I would do it, for a turnip !!
You know not too many people talk about the I have more minions then you builds now this is harder on your PC due to all the pets but Spore Druid and all the pets you can get with the skeletons the zombies you have the Wisdom for the book of the dead and the ghouls and all the elementals you can summon along with shove and us you get 18 pets on just your Tav I tried to break my machine too and went oops all Druids and had Jehira and Helsin, for 10 more pets and Gail with 5 more. Combo Camp casting you have familiars with 40+hp. Now it is insane navigating through the city and dungeons but some fights are comically easy because of your action economy being so much more then theirs.
Divine Smite was overperforming on launch in like 4 different ways (could proc twice, was ignoring its own dmg cap, could roll max damage super often etc), they just made it work the way it was supposed to
I am playing a drow bard, was thinking of using that hand crossbow build, but 2 patches ago I saw they nerfed the offhand crossbow.Is it still worth it?
My poorlock is 5 pal 4 drag sor red for b hands. 3 blade lock to pact weapon based on chrisma. Its funky, but i enjoy meta magic hold person and critting my own targets lol
By far my favorite UA-camr. No “most op build of all time” no screaming, no clickbait. Keep up the great work Morti! Cheers mate 🇧🇷
Great comment. I've disliked videos and unrecommended channels of people who freak out in their videos.
Screaming memes 'randomly' is not humour. Getting angry sounding as a form of comedy is unreliable and it's just obnoxious. I dont need it and won't subject myself to channels like that
I mean to be fair that's literally what people search for. "Best build of all time" "class tier list" etc
Some really cool builds! One of my favorites that i used was 3 levels Thief Rogue and 9 levels Way Of Shadow Monk for Astarion. With the extra Bonus Action and Flurry of Blows, plus the Monk crazy movement speed and Shadow magic, it makes for a perfect way to play a vampire. Super fast, teleporting through shadows, stunning enemies with his bare hands, attacking up to 6 times per turn, and adding extra 2d6 sneak attack once using a dagger that deals more base damage thanks to the Martial Arts feature.
What’s the order of levels? 3 thief first or?
@@GoddessCynthia i kept 1 level in rogue and went 6 levels in monk. Then 2 more rogue and then back to monk for the rest.
Monk is the main "vampire" part of the build so i focused on it's best parts first. But that 1 level in rogue gives you some skill expertise and proficiency with rapier for that little bit of extra sneak attack damage and a higher base damage dice at early levels.
I absolutely love the storm sorcerer/tempest build with my blue dragonborn. A true storm lord😊
Two of my favorite zany builds:
smoke bomb ninja: 4 thief 8 champion, cloak of cunning brume - bonus action disengage to blind with fog, then attack with advantage and make use of the items with bonuses for being obscured.
Five elements sage: 5 four elements monk, 5 spore druid, 2 fighter. Use arcane synergy items with shillelagh to double dip into wisdom for attack damage. Fang of the fire snake allows arcane synergy to be always up.
Radiating Orb Cleric build is another fun one. With the Luminous Armor, Luminous Gloves, Coruscation Ring, and Callous Glow Ring you basically just run around with Spirit Guardians active and apply huge debuffs to everything you come into contact with. And you can get the build started while still in Act 1 which is nice.
I'm convinced the Luminous Armor is the BEST armor in the game.
Even on Honor Mode where the enemies can remove their debuff quicker its still totally OP.
Also Holy Lance Helm, and Blood of Lythander then later optionally a certain spoilery spear.
I used the ride the lightning build minus the fighter levels and the assassin/gloomstalker build for my honour mode run. Very effective builds that made many fights quite easy.
One for you to try out since I think you might like it:
5 Eldritch Knight / 7 Abjuration Wizard. Key equipment (I forgot the names, so will list their effects): Adamantine Splint Mail, Adamantine Shield, Hammer that does lightning damage when boud, boots that set reverberation on lightning/thunder damage, gloves that set reverberation when you apply a status effect on an enemy.
Build plays out like a VERY LOUD unmoveable tank. With the eldritch knight + wizard combo you will stack up the damage reduction shield, making yo almost impossible to damage. The adamantine armor/shield will apply realing (no save) on every melee hit or miss, which applies reverberation. You can also cast status effect spells or use thunderwave to stack reverberation on a huge area.
When reverberation hits 5 stacks, it triggers and does damage then knocks enemies prone.
It's one of my favorite builds. I usually give it to Gale or Wyll (works with Warlock, tho not as OP). It works great on honor mode too.
I love the emphasis on theme/class-fantasy you put to your builds, i would love to do that but i can't help go full min-max
The Paladin/Warlock build was the only way I could really rotate all of my characters in without losing any roles as Gale becomes an auto-include pretty early and my Tav was a Bardlock. So Wyll ended up being my 3rd tank. I found it very thematic.
The Gloom Assassin is pretty much identical to how I built Astarion.
I just played a pure Swords Bard and that was enough to cover pretty much every role. I didn't even have a set party. Just kept rotating people because as long as my Tav was in it, there was never any weak points.
I'm trying out Gloom Assassin Astarion now on my second playthrough. I'm curious if i'll enjoy him more then my Way of Shadows Thief build for him.
@@AndreyKrichevsky Pretty much how I rolled. Just used whoever seemed most important for whatever part of the world I was in. I might try a monk next playthrough.
I’m commander Shepard and this is my favorite list of favorite builds on the Citadel.
Feels like I need to check the comments on other build lists now....
hehehe@@MortismalGaming
I played as an arcane trickster but now I'm considering doing another run because of this vid.
I've been using the tempest cleric with Phalar Aluve, Boots of thunderous Clamour, and the ring of absolute force for my cleric and it works wonders.
For the algorithm!
My favorite build right now is an eldritch knight throwing i saw on the internet that I use on my honor run lae'zel and she just absolutely smashes everything.
Just find the high ground and start chucking whatever throwing weapon you want. With the bound weapon thing you can get any weapon to return so you can throw stuff like the lightning jabber or the dwarven thrower and smash anything to hell and back.
This build also allowed an EXTREMELY easy kill on grym without using the forge, for the achievement.
Also my abjuration wizard/battlemaster fighter build was an insane tank on my 2nd run, basically never took damage.
I have my Karlach built like your Lae'zel. Nyrulna with Ring of Spiteful Thunder and Gloves of Belligerent Skies lets her deliver Thunder damage, Reverberation, and Dazed, all in AOE. I know it makes parts of EK redundant, but it's still fantastic. Paired with a Radiating Orb Light Cleric, and your enemies are debuffed at almost everything.
I did the Gloom/Assassin 2 runs ago and the and the Nightgale on my last run. Now I am running the Drunk Ranger build. I didn't even know that they were considered this good! I just put them to gether after seeing all the different ways to mix and match plus know where the gear need is from my 1st 2 runs. Yeah that Gloom/Assass build wrecks! Running with Hellfire on 1 hand and the Firestoker on the other.
I played the exact same build on Astarion on my Astarion run, but another fun item I used there was the shapeshifter ring that you get by killing the strange ox. It gives a free guidance on every check as long as you are disguised and that made for a super fun run where as a face party I tried to get a lot of cool dialogues by shapeshifting into another race for different encounters. Also in line with that concept I could use Orin's robe to take advantage of that gimmick in the lategame, and by having only clothing items equipped (no armor) I also casted mage armor on Astarion mostly all the game (before getting Orin's robe I used The graceful cloth mostly all game long).
My current favorite build that I'm playing my 1st honor run with is...
- 6 levels open hand monk (always radiant punch unless enemy has radiant retort or is immune to radiant damage).
- 6 levels light cleric (using radiant spirit guardians unless retort/immune).
- 1st level into cleric for access to medium armor. (You can decide what order you level the rest in cuz I'm still not sure what's most efficient, but I went lv1 cleric, lv2-7 monk, lv8-12 cleric)
- just for fun you can pick any race if I'm min/maxing, I'll pick half elf or half orc.
- 10 strength (use/buy hill giant potions till act then go to cloud giant potions)
- 14 dex
- 17 con(+1 from tavern brawler for 18)
- 16 wis
- tavern brawler feat for the whole game.
- war caster feat untill act 3.
- always cast light on your bow untill you get your late game mace. And always swap to your weapon that's lit up via Light before ending your turn•[hold left D-pad on Xbox in combat]
- Early game items...
• Holy lance Helm.
• Luminous armor.
• Luminous gloves.
• Pearl of power amulet AND Sentient amulet.
• maybe spine shudder amulet too juuuuust in case it works with spirit guardians but if not then ignore this item.
• Sentient shield.
• Bow of awareness.
• Boots of stormy clamour(triggers off of radiant orbs), OR Disintegrating Night Walkers if you really want that extra movement but Stormy is just too much fun and is definitely my preference.
• Cloak of protection.
• Coruscation Ring.
• Callous glow ring.
- Become half illithid for free fly. (Then always fly in combat, never walk lol)
- Late game items
• Deva Mace (kill the Deva, long rest, loot the bag which replaces it's body)
• Cloak of displacement.
• Hellrider longbow.
• Upgraded Sentient amulet, AND Spellcrux amulet AND Amulet of greater health(at this point Respec out of constitution and max out wisdom and dex, >>As well as getting rid of the War caster feat and getting the resilient feat for constitution.)
• Amulet of the Devout. (This is how 2 devas will attack you once you short rest cuz of curse from stealing the amulet)
• +2 Wis from Shar mirror.
- don't forget about your favorite dye to make yourself look awesome 😎
I agree with you, Battlemaster and Evocation wizard are really effective in BG3. My honour run party was those two paired with Gloomstalker\Assassin and Paladin\Lore Bard. I went full offense 😊
It was weirdly satisfying playing 2 Life Cleric/10 Lore Bard, and using equipment that buffed party members when I healed them. I was a great buffer and even better controller via all the spells Bards get PLUS magical secrets to grab Hunger of Hadar. That single spell made clown shoes out of so many fights, and having it on a versatile character with high charisma was peak Main Character.
My first Tav was a charlatan bard with an intended redemption arc, so the paladin dip arriving in act 2 was just thematically perfect, and as it turns out, an incredibly powerful, yet versatile, combination in the end; full caster 10/paladin 2. Heavily biased with the sense of wonder from going in blind for act 2/act 3, but not for lack of trying different builds; Swords Bardin is my absolute favorite.
I went with a charlatan swords bard too! Though my redemption arc was unintended... Loosing the Last Light Inn fight was a real emotional gut punch for him... I ended up giving him a couple levels as Storm Sorcerer at the end, but it was mostly unnecessary. Just pure Swords Bard is so OP.
My favourite build is 5 levels in Gloomstalker Ranger, (Strength, Charisma, Constitution, Ranger Knight, two weapon fighting, dual welder, Hags hair and Astarion potion for 20 Strength) and then 7 levels of Storm Sorcerer (Alert for 8 initiative and no surprise with 10 Dex) Heavy armour, 4 attacks during first combat round, misty step and spike growth, plus up to level 4 Sorcerer spells with up casting to level 5 due to combined Ranger spell slots plus the extra Storm Sorcerer spells you get at level 7 Sorcerer. Start by casting 2 fireballs (quickened spell) then dive into melee. It is really fun to play at every level
Eldritch Knight/Berserker/Thief has become a staple in every run i do. It's just so satisfying to have a dedicated yeet barbarian tossing carnage across the battlefield
I’ve never played a CRPG until BG3. I even spent $3000 on building two PCs for me and my brother to play. So far I have 172 hours in BG3 on steam. I restarted the game after only 2-4 hours well over two dozen times. My longest playthrough lasted 80 hours and just got ruined last night when I wasn’t able to chase ketheric down into the illithid colony. I probably shouldn’t have long rested beforehand.
Now I’m 6 hours into my newest game.
As someone who has never played the table top version, I would appreciate seeing a build video on the last one you mentioned.
One of my favourites was an Open Hand Monk 9/Rogue 3 character, it was fantastic at just annihilating and disabling single targets. Wholeness Of Body and Thief subclass gives you 3 bonus actions, which is 3 uses of Flurry Of Blows. High dex means you're near guaranteed to get the first turn. Add on Haste and you're attacking 10 times in a round. In the unlikely event that they survive the first round, your party can follow up easily because they'll be stunned from up to 4 stunning fists or prone from 3 topples.
And if somehow they survive all of that and aren't stunned, luminous gloves gives enemies -2 to attack rolls everytime you hit them with radiant damage. So if all your attacks land, that enemy has -20 attack. You can also swap them out for other gloves if you want other effects, like extra damage.
Struggles against groups but that's what party members are for, the monk can just dismantle whoever the most dangerous enemy is.
As for roleplay, it's pretty fun IMO. Start out as a monk until eventually you have to turn to more underhanded practices to get ahead of your enemies. Or go the opposite way, start as a rogue trying to reform themselves.
It's not a fancy or complicated build, but it's a lot of fun.
This is my 1st time I played a DnD game. So far having a blast with throwing barb/rogue.
Gloomstarlker Assassin = The Skyrim
Fun builds all. I need to try that terror of Tiamat for Shadowheart.
I’m pretty addicted to Tempest Cleric 2 / Sorcerer 9 / Wizard 1. I have tried variations, but no other caster seems able to pump out so much damage in one turn. Particularly if you use one of the infinite sorcery point tricks.
That's my Gale's build. What tricks? The only one I found was a shield, which they patched.
@@Zoroasterisk the shield & amulet both still work as of patch 5. Do the following before casting any spells that day:
Hotkey one item that adds a spell slot. I know two; the shield in act two, and the amulet in act three.
Hotkey create sorcery points.
Now convert all of your level 1 (for the shield) or level 2 (for the amulet) slots to spell points.
Unequip & reequip the item. This will restore one spell slot.
Convert it to sorcery points.
Repeat until you have as many sorcery points as you want that day.
This will not work if you cast a level 1 or 2 spell before beginning the process.
You can also use potions of angelic reprieve to regain spell slots used to build sorcery points. PoAR can be purchased and farmed from the hobgoblin merchant in Moonrise Towers in act two.
@@Zoroasterisk you can use potions of Angelic Reprieve together with creating sorcery points and level one & two spell slots to build up as many sorcery points as you have patience for. Potions of AR can be farmed from the hobgoblin merchant in act two at moonrise towers.
The Shield of Devotion trick also still works, but has to be used before you cast any level one spells that day.
Dunno if you'd count it as a "build" since it's monoclass, but my favorite character setup was the dark urge I played in a multiplayer game with my friend.
I was playing a half-elf assassin rogue. I had a high dex, the alert feat, and since I was a half-elf, used the shield that gave me a +3 on initiative. That is to say, I pretty much always went first and had my pick of who to take out.
I also had the cloak that made me go invisible on kill, which was very handy. But things kicked off like crazy when I killed the hollyphant and picked up the assassin of Bhaal armor, which gave me aura of murder.
From then on, my combats always went like this: Combat starts. I go first, because my initiative is +17 or so. I have advantage on my first attack, because of assassinate, so I get sneak attack. My sneak attack damage is doubled due to the aura of murder, and my crit range is 18-20 due to various gear iirc so my odds of critting with advantage are pretty high, so I often do 80-120 damage. Easily enough to one-shot pretty much every non-boss. So, I kill my target, and because of my cloak, I go invisible. Next round, I run over to the next mook, getting advantage again because I am invisible, and do the same thing again, one-shotting them and immediately going invisible due to the cloak.
I liked to call my technique the conga line of murder. I made daddy Bhaal very proud.
I loved the sharpshooter Bard, especially with helmet of arcane acuity and band of the mystic scoundrel! Damage and lockdown all in one turn. Slashing flourish is so OP.
My only difference was that I took 3 Thief 1 Fighter. I thought the third feat was worth sacrificing for the archery fighting style, heavy armour proficiency and CON save proficiency.
A lot of people seen to go 4 Thief 2 Fighter for action surge but to me that build didn’t feel… Bardy enough
I'm playing your Unholy Nightingale build in Honour mode as a Durge. 3 Rogue 9 Bard. In Act 3, my favorite combo is Helm of Arcane Acuity, Band of the Mystic Scoundrel and Risky Ring. Save the last bonus action of the 1st round for a usually 100% to hit big Enchantment/Illusion spell. Once per long rest, you can choose either Hold Monster or Dominate Person, with lots of upscaled Hold Person's for trash fights if you want.
If you're hasted, you get 7 attacks before you cast. That's a ton of Acuity stacks. If you have a camp Sorc with Drakethroat Glaive, you can add 1d4 of either Acid, Cold, Fire, Lightning, or Thunder to both weapons, or 1 weapon and 1 ally's.
We think similarly for Wyll. Since it's Honour, I go 5 Lock, 2 Pally, 5 Sorc. I can suck up all the low level spell slots and pump them into really big smites, while giving out twinned Haste. My Karlach is a 5 Barb 3 Rogue 4 Fighter, and she owns. I might steal your Shadowheart build. Mine is 5 Light Cleric, 6 Lore Bard, 1 Wizard.
That's my main party. Sometimes I swap in Astarion, built Gloomstalker/Assassin. just like yours. My Gale is 2 Cleric, 9 Sorc, 1 Wiz. I don't use many others. Awesome video, like always.
Karlach berserk throw build, astarion double crossbow build, dragon/fire sorcerer build and Laezel Bard/Mage builds are my favorite builds. I give Laezal the strength gloves, constitution amulet and int crown. Shes a fighter, support caster and tank all at the same time. She can cast haste and has level 6 spells. Theyre my go to high damage well rounded build for end game. The only thing I dont have is guidance, but at this point in the game I dont need it.
I like getting the acuity items, 1 level fighter for the 2 weapon fighting style, 3 rogue for the extra bonus action, and the rest into the mage/caster class of choice. You can auto attack and cast a spell in the same turn. Spell DC also goes through the roof. Love the Gish play style.
In my 1 and only current play-thru, I hired Maddala Deadeye the Rogue. Basically I use her to scout ahead, disarm or set traps, find or unlock gates/doors or simply find a higher vantage point for sneak attacks/range support.
I did a solo tactician run using Gale with 2 levels white dragon Sorcerer and 10 levels Abjuration Wizard. This gave access to Armour of Agathys so that it scaled with Abjuration shield. Damage resistance that does full damage back to melee attacks. I also found that with it running the AI would deprioritize you as a target vs your summons
Love the sound of this. I'm currently goin lock 2 tempest cleric 1 and wiz9 (lock lets me cheese mage armor to fully stack abjuration shield charges) but it feels rough around lvl 5. Do you have an outline on how you handle combat (especially against larger groups)
@@UndeadZX the main focus was empowering magic missile with gear that did extra damage or added extra missiles. For groups, AoE Fireball + Haste. But the real key was Darkness and using it as cover, dipping out to fire spells then retreating inside the cloud. Also dual-wielding hand-crossbows gave a bonus action.
Keep up the awesome content and don’t ever forget who you are.
My last playthrough was Lore Bard and a Light Domain Paladin. Pretty much able to react to all attacks and spells especially if you have a staff with Counter Spell.
Then a Dexterity Warrior and Strength Warrior as my attackers.
I couldn't imagine going through the game without a Lore Bard..
I did that in my first playthrough. I loved those builds, they have great synergy. Especially late game when you have a ton of uses of both cutting words and warding flare.
Wow, we're on the same page, I respec'd Astarion as thief/swords bard too (suits him so well 😄) and chose gloomstalker/assassin for my dark urge run.
In co op with friends, I'm having great fun with a lucky halfling divination wizard 😆
My favourite build would be a storyteller who lives in the woods, enjoys nature, entertains the occasional traveller with fantastic tales and home-baked cherry pie. My last character decided to leave the world alone and retire in peace.
Couple builds I'm waiting to try out are an interesting variation of gish and a so called full metal monk.
The first one would be a combination of heavy armor, two-weapon style and con saves from fighter, blade pact, eldritch blast and a few spells from warlock as well as the second bonus action from rogue. Then I'd be able to fire off a spell with my action and take up to two off-hand weapon swings per turn. I'll probably do it with the great old one and try to stack crit to trigger mortal reminder a lot as an evil durge which sounds very appropriate.
The latter is just a monk that trades some of the unarmored bonuses for some fighter stuff like heavy armor and action surge but the idea of fully ironclad dude slapping everyone around with their steel gauntlets and a shield is just something I find funny.
Sick video, my favorite class is and was always a paladin.
I hope larian sticks to D&D for a while, I need more adventures inside the forgotten realms! There’s so much they can do with it.
Some great ideas here for future playthroughs. One of my favourites so far has to be sorcadin (hope I spelt that right).
Awesome list! Btw, I always struggled with the assassin mechanics. Maybe do a vid explaning how you use it?
I talked about it in my honour mode video already
Assassin Rogue lvl 4 and Champion fighter level 8, get tonnes of feats, extra attacks, and I do a low critical roll run with Savage attacker, with Alert, Duel Wielding, and Ability Improvement. I have various armors and weps that make me need a lower roll for crits. I roll 2 dice when I attack, and I only need a 14 to get a critical. I have some weapon that gives me bonus damage and health when i hit a critical. It is a pretty filthy build.
9 Open Hand Monk, 3 Thief Rogue. Wood Elf. That was my first playthrough
This is funny, in my first bg3 playthrough which also was my first ever contact with BG and/or DnD, Wyll ended up as Warlock-Paladin as the latter class seemed perfect from role playing perspective and my Tav ended up being a gloom stalker/rogue/fighter.
I'm close to finishing DAI and the plan is to get back to BG3 and try classes and races not included in the vanilla camp (Sorc, Bard, Duergar, Halforc and Dragonborn) but I also have in mind a quirky magic user build, a guy who learns magic but keeps his body in shape as well xddd
It will either be a Wizard-Bard for all the spellslots or Wizard-Fighter for extra oomph, if the former proves too annoying to pull off.
Thanks for the video. Rarely do you see such a refined sampling of murder hobos. Onward to 300k. All glory to the algorithm.
My top 5. (No particular order)
Throw barbarian.
Storm sorcerer.
Bardadin.
Monk.
Gloomstalker assassin or thief.
For me top5 would be:
- Dragon Sorc 1 for Agathys, 1 War cleric for extra attacks, 10 abjuration wizard for arcane ward with trident that wet enemies on hit
- Light Cleric with light orb + reverberation gear - total AoE machine
- Barb Thrower - berserker 5, thief 4, champion 3
- Bard turret - bard 6, thief 4, fighter 2 - same as you but I would rather have surge for extra burst
- Warlock 7 & assassin 5 - pick archfey for greater invisibility and although it’s a lot worse than in tabletop thanks to pass without trace and elegant studded leather you can murder whole groups of enemies without breaking stealth. I pick orc for extra crit damage and rapier as a weapon
For Gale Main, I went 1 lvl wizard, 11 tempest worshiping Mystra. Fun thematically. Fits into him losing his powers.
Big fan here Mort! Your work ethic is really impressive. I’m curious, if there were to be DLC for BG3, where would you like it to go? Would you like a separate, shorter story similar to some pathfinder DLCs, or would you like more of a continuation of the plot, (Witcher 3 blood and wine, etc.) thanks!
Right got to be one of the hardest workers the man is a walking review company
DLC that continues after the game that allows you to use level 12 characters would be fun!
Maybe an arena Challenge for the 12 lvl characters, and a short prequel or a story happening in the same time as the Main story
Excellent question
I'd like to see a prequel for Durge so we can play through and experience some of their backstory that we learn about incrementally in the main campaign!
Thief Bard was my personal favorite and respecing 2 others in my party to be vengeance paladin fighters (Wyll and Shadowheart naturally)
One fun class that often gets missed is pure Hunter Ranger, because it doesn't get absurd until level 11. My character idea was a female elven holy golden type archer, and while it was okay early-mid game, once she had Gontr Mael or whatever that bow is called, and got the AoE bow attacks that Hunters get at lvl 11, I realized that every enemy hit in that fireball sized AoE attack took the +10 damage from Sharpshooter, plus every damage and status effect I could stack. With haste and bloodlust potions up, it's like being able to cast 2-6 fireballs PER TURN without limit (less on honour mode). Crazy thing is, you don't even need line of sight. You just rain down from wherever
edit: oh, and it doesn't hit allies eiher
I almost had the swords Bard set up but I didn't have the helm of arcane acuity. That kinda hurt. You can still get arcane synergy with the ring and your free viscous mockery with band of the Mystic scoundrel. Such a great build
I'm personally looking forward to a paladin 2 bladelock 5 draconic sorcerer 5 for my next playthrough. Gets to focus entirely on charisma for attack, damage, and spells, plenty of spellslots for regular casting and smites, and you can use some of the fun bound weapons as you go through.
Wow! Just asked for this yesterday :)
I read that comment, looked it up and was kind of surprised I hadn't already done it lol. You are literally the reason I made this, thanks!
I am currently trying a dual wield build, which is similar to your Unholy Nightingale but using dual wield finesse weapons instead of crossbows. Also fun is Italian Spartacus's Radiant Sun build, which blends light cleric with unarmed monk.
something i really liked was a str based barbarian/monk or even monk/barbarian/thief for some insane pugilist combo
"Smack in the face with a Mace" 🤘🤘🤘🤣 Poetic! I might name a Char Like that xD
My strategy base is "Smack in the face with a mace"
It might lack in grace, but works great in other ways.
The Gods won't hear you foe's prays, as their face breaks, like a vase...
When i run it, there's no chase! It's guaranteed to amaze!
bard/thief is really fun. very few thing survive the first turn with it
Instead of your Sorc lighting, Consider warlock and tempest. Your spells are on short rest. If you want a short rest caster. Although a Lvl 11 warlock has 3 per short.. Then add 1 lvl of wizard.
2nd playthrough, Main is a pure spore druid, Jadheria will be a 6 Champion 6 Spore druid. Rather fun. She was a fighter druid in 2e after all.
1st playthrough was Lock pally. For Wyll in 2nd playthrough, Warlock gatling build that can fire 24 E blasts in 1 round. Kind of silly. The damage is obscene, he knocks targets permanently prone, stuns, fears. Good times.
Monks are very nimble and strong damage dealers in this game, i very much like them
Interesting set of builds.
Here is a build I want to use once the new patch drops.
11 levels in champion fighter but with a crossbow (I call it the tank).
Another great one mate, be good to go into these classes in more depth but actually show how you'd use them in combat.
4 of them I've made dedicated build videos for that do just that, can find them in the BG3 Builds playlist
We have very similar tastes in builds
I don't really like Evocation Wizard because its really easy to put an aoe down and not hit your allies with. The best wizard subclass imo is Divination. Because it can help your allies or hinder your enemies with the dice rolls. Its really powerful mechanic. My favorite build is Vengeance pala 5/any Sorcerer 7.
“…followed by an occasional smack tot the face…”. lol
I have liked commented and subscribed. Cuz I like jazz.
How about Paladin/Sorcerer (6/6)?
My next Run is going to be a chaos-magic barbarian. The game is pretty easy, so it'll keep me on my toes.
What would you recommend as a good multiclass to a lightning and thunder sorcerer?
And that’s been answered haha.
Any class with pass without trace, a armor with advantage in stealth checks and invest on stealth. Paladin who ignores turns, Assassin that ignores turns, literally anything without ever going out of invis and stealth.
your shadowheart trickery domain will never ever have to play bg3 anymore. you'll be on real time for the rest of the game.
All you'll need is greater invisibility and then the rest of the game folds over. Build really comes online only once you get the dark justiciar half plate on act 2.
It requires two characters to really come online due to the two concentrations required, but once its up you have 20 turns with extended spell to literally stop any boss from doing anything.
I used your gloomstalker ranger it made honor mode easy
I still think it is a bit sad, that there I have seen no cool (slow motion) final kill animations.
I really want to play all 3 monk kits - 4 levels each - if that's even allowed, heh. I would call myself "Giga Grasshopper"! :D
Seriously, I love all things ice/frost/cold and usually play those kinds of classes in most mmos/rpgs. What would ppl suggest would work as a meta-ice class in BG3...? For example, I tried a Winter Witch in PF:WotR but found the lack of cold spells a real debbie-downer, a much as I loved the theme.
I enjoyed the idea of Gloom/Assassin but its too broken to even try in honor mode. Feels like it would suck all the fun out of it.
TB monk is so overtuned I love it
Nice video! Did you do a build video of the Gloomstalker/Assassin?
I talked about it in my honor mode video, but not its own dedicated one as it is a very common mash up
Thanks! I'll check it out.
Great video, thanks! One question, for the best Gloomstalker Assassin, how many levels are you putting into each? 8-4?
In my current playthrough, I'm trying 8 Sorcerer, 2 Warlock, 1 Tempest Cleric (Armor/Shield), and 1 Wizard to learn more spells and cast the non saving throw ones with. Such a fun game with literally infinite build possibilities, not all of which have to be perfectly optimized in order to be fun.
8/4 is the easiest, 7/3 + 2 fighter loses a feat but is still really good as well
I’m a little late but could you make a build that’s based off of Gladiolus from ff15? He’s one of my favorite characters from any franchise and game😅
Haven't warched the video yet, I bet warlock is number one.
Gronk!
I have never multiclassed but as I am approaching the end of my 1st playthrough, am considering doing it for next playthrough. I would like to try paladin/warlock/fighter. Question: Is there a specific order that the classes should be taken in? Which should I start with?
Which class you pick when determines proficiencies, like starting with Pally or Fighter gives heavy armor but multiclassing into them only gives medium for instance but its dealers choice otherwise.
Where can I find your Gloomstalker Assassin Build Guide?
Necromancer build wheeeeeen?! 😢
Are there any items to help a battlemaster fighter TAV also handle some dialogue?
Mort is a fucking dawg
My favourite build has to be
12 levels in warlock
Use eldrich blast
Hi Mort, fantastic although light-weight video! I have an idea for you and a bonus one ! First: before we see some real juicy new games, how about we go *back* to basics, adding the simple but fun element of comparing it to modern combat mechanics of games, with your style or course, go back to baldur's gate 2 ?!! (And 1 ofc) they have some crazy mods which let you to combine all 3 games (bg 1 + 2 + S.o.Dragonspear !) No other modern game has this feature to carry over your main character ! You can even add " if you carried over your character from the first game, you can also use ....." to specific parts ! I think that sounds just like you Mort ! BG2 is everyones favorite for a reason... If I was you, I would do it, for a turnip !!
(Just the dual / multiclassing might make a ton of videos )
wait wait wait... you can use warlock spell slots to smite???
Yeah, was bugged initially, but they fixed it. You can do it in tabletop so it was expected to be allowed.
Hi, can anybody tell me what was the nerf to the terror of tiamat build? Thank you.
Divine smite was over performing, they reigned it in to its intended damage limits
You know not too many people talk about the I have more minions then you builds now this is harder on your PC due to all the pets but Spore Druid and all the pets you can get with the skeletons the zombies you have the Wisdom for the book of the dead and the ghouls and all the elementals you can summon along with shove and us you get 18 pets on just your Tav I tried to break my machine too and went oops all Druids and had Jehira and Helsin, for 10 more pets and Gail with 5 more. Combo Camp casting you have familiars with 40+hp. Now it is insane navigating through the city and dungeons but some fights are comically easy because of your action economy being so much more then theirs.
what was nerfed about the terror of tiamat build?
Divine Smite was overperforming on launch in like 4 different ways (could proc twice, was ignoring its own dmg cap, could roll max damage super often etc), they just made it work the way it was supposed to
I am playing a drow bard, was thinking of using that hand crossbow build, but 2 patches ago I saw they nerfed the offhand crossbow.Is it still worth it?
Yeah, you just need to take two weapon fighting instead of archery now for the fighting style
@@MortismalGaming Thanks,
👌
My poorlock is 5 pal 4 drag sor red for b hands. 3 blade lock to pact weapon based on chrisma. Its funky, but i enjoy meta magic hold person and critting my own targets lol
👍🏾👍🏾🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Third!
free comment.