I need to play a bard in my next playthrough. I was able to convince some bosses to kill themselves with my oathbreaker paladin/warlock, but to be fair it's just more thematic at the moment to smite everyone and everything 😂.
Only half way through act two and as a bard I was able to get a group of fish people to warship me as a god and a torturer to willingly let himself be stabbed to death by his assistants. This was supposed to be a throw away character I played before mods came out and I’m having the time of my life.
SPOILERS: i just managed to convince the spider-drow and its group in chapter 2 that i am a chosen of the absolute, so they should gimme their magical protection lamp because I just blessed them allright. They died in the shadows lol.
I can't make it out of act1, i play a few hours and go "this is good but you know what would be cooler", make a new character and start over and over and over... send help.
I played a Barb all the way until the last Dead Three bosses, and then I saw this really cool Sorcerer/Paladin build. So I made a whole new character and spent another 100 hours playing through the campaign as that one lol. I ended up beating the game with my Paladin before my Barb
Paladin is indeed unparalleled in single target burst damage for BG3. I’ve single shotted many bosses in my playthrough and it was downright hilarious!
I also went paladin but only because I'm playing a paladin in a friend's upcoming 5e campaign so I figured it would be good practice. Sadly not sure the dm will let me reset the fight if half the party dies or any time I fail an important roll
My Way of Open Hand Monk has +22 attack bonus, deals 31-50 damage damage per attack, and gets 4 attacks per turn baseline. There is one class that is unparalleled in single-target damage, but it's not the Paladin.
@@SirBeck0621 Nothing equipped in either hand for melee, for my Monk. Tavern Brawler feat makes it so I apply my Str modifier twice to attack & damage rolls, Way of Open Hand adds radiant damage equal to 1d4 + Wis modifier, Boots of Uninhibited Kushigo adds Wis modifier to damage again. Attack bonus is +4 from Proficiency, +2 from hat (Mask of Soul Perception), +16 from Strength (Str 27 from Elixir of Cloud Giant Strength) for a total of +22. Damage is 1d8 from punch, +16 from Strength, +12 from Wisdom (Wis 22 from level-ups and Temple of Shar +2 stat boost), +1d4 from Manifestation of Soul (Way of Open Hand Monk), +1d10 from Gloves of Soul Catching. That's 1d8 + 1d4 + 1d10 + 28, for 31-50 damage per punch. My action gives me two punches, and Flurry of Blows means two more punches for my Bonus action.
this is such a trap. Moon druids can only transform as a bonus action and rage is also a bonus action so it's a 2 turn set up that can't be done before entering combat. better to just stay pure Druid, get better spells and use Tavern Brawler to empower your wildshapes if that is you goal.
The thing that really surprised me with this game is the magical items, they are absolute insane for a 1-12 level adventure, some of them would be considered overpowered in a epic 20+ campaign. I don't necessarily dislike it as it gives you a lot of options to build interesting and fun characters , but the power spike around the start of act 2 is less a spike and more a vertical wall.
Honestly, it makes me want to lean away from it cus im not into unearned power and power fantssy stuff. We have the choice so I think that's good to cater to different folks. Those were my thoughts too. It's bonkers the gear you get in such volumes.
@@confounded_feline It's probably happening because some classes can be mechanically exhausting, just doing the same thing over and over again. Paladin's Smite is super powerful, but pretty dull if that's all you do. Same reason is why there are weapon specific special attacks (not part of basic DnD 5e), as well as the illithid stuff. This was also the case in BG1 and BG2, there were many weird and powerful items to spice up especially melee characters, who only had few special attacks at high level and that's about it.
Just because your characters are level 1-12 doesn't mean the adventure is level 1-12. Many of the encounters are way beyond what you'd see in a pen-and-paper game of DnD of that level. E.g. that fight in Shadowfell in act 2, you wouldn't add sonething like that in a pnp campaign against level 8-9 characters unless you gave them overpowered items lso, the entire premise of the campaign is a war against the Chosen of evil deities, you literally fight things like divine avatars (even though that particular fight isn't too difficult) and armies of Githyanki and Illithid. Thematically it's a high level campaign, it's just clad in low to mid-level gameplay, probably because balancing a campaign for high level players is notoriously difficult
My first playthrough was a red dragon bloodline sorcerer, full blaster with fire magic. By the end of the campaign I felt absolutely unstoppable, and it felt amazing just being this force of nature in combat and conversations.
I'm roleplaying as a former soldier turned Paladin and it is a lot of fun getting into your own head canon and essentially making your own background. This game really is DnD brought to life.
Wizard is extremely good lata game at being forgotten, you just dip lv1 into it, scribe high tier spell of your choice and respect into your fantasy hybird caster combo. Since respect keep your scribing
Yeah, I figure. First 3 minutes in the video and pretty much got told my 3 favourite classes are supposedly all underdogs, while when playing with my friends with such classes I'm often the who's told to focus on the big guys as I can two-shot them with a good combination of arrows/sneak attack, or tank its damage with the wildform. o.ò
My current character in my first playthrough is a Druid and I went Circle of the Land, and it's honestly felt like a powerhouse spellcaster. The toolkit of a Land Druid is amazing, your subclass features allow you to pick up spells like Web, Misty Step, Cone of Cold, Stinking Cloud, and with their base spellbook having such amazing spells like Heat Metal, Spike Growth, the Guidance and Thorn Whip cantrips, Entangle, Hold Person, Moonbeam, Call Lightning, Plant Growth, Sleet Storm, Ice Storm, Grasping Vine, Polymorph, Insect Plague, so on. The Land Druid has such a powerful lineup of AoE, and still gets to shapeshift as well. Perhaps this is a matter of perspective since I haven't personally had the opportunity to play Dungeons and Dragons, and Baldur's Gate 3 is the first time I've dipped my toes into it, but the limitations on wildshapes feels like a strange reason to put Druid so low.
I should look to switching. Currently playing a moon druid, and I have been pretty disappointed in it so far. Was thinking of switching classes all together, but maybe I'll try playing as a nature caster first. I do really enjoy the RP though, and talking with every animal everywhere...
That is the EXACT same experience i had with my druid in BG3 (and really, in DND 5e as well!) Its a sub class that already adds onto the spell casting of the Druid and makes it into (arguably)a more versatile wizard just because of wildshaping! Gale with my druid would just powerhouse through conbat encounters and never have big problems with spell slots since the wolf form is so powerful and good, and if I did get back into my human form I could just NUKE them with a spell slot or two ;) I guess this is a matter of perspective but the accent was pretty clear and cut for the moon druid and land druid, one is good at wild shapes the other is a good spellcaster, pretty disssapponted he only looked at the mushroom sub class (which is trying to be a gish in a very underwhelming way and even in DnD everyone just knows its one of the weaker subclasses) and say that the whole class is bad, its not exactly informing the viewer of the other two viable and optimal options?? (This also goes for the rogue, assasin was always underwhelming and extremely picky when it comes to being useable in combat, thief and arcane trickster always were more fun)
@@Tooooooomno idea, but it's the only one my druid/monk is interested in. Though my 5e build of shileghleigh/polarm master feels redundant with the way they've buffed monks.
Friend of mine told me I should play a bard because of the dialogue and it’s been an absolute blast. Loving all the Bard specific dialogue, and eager to go back as another class to see what else they’ve got
About Bards: What puts them head and shoulders above everyone else in terms of being the Face is their access to all the Face spells. Friends, Detect Thoughts, Speak with Animals. With regards to unique conversation options, one would have to fully play every class, but Bard definitely has tons and tons of them. Also, two of the three colleges get Extra Attack at level 6, which is just one level behind the 5 martial classes. Slap Gloves of Dexterity onto them and they can suddenly do everything - talk, melee, ranged, CC, even trapping.
Indeed, although as Warlock you basically get access to all these as well through your Invocations. And in general, I do sort of appreciate how easy it is to gain access to these Face spells through items, scrolls, etc. in the game, basically making a non-Face class viable to play in a video game. I think lots of folks would feel bad about having a companion do the talking after you spent a lot of time in the character editor simply because you can't talk to folks.
That’s what I did. But I chose college of lore, so that I have more skills and fireball and counterspell on level 6. In conclusion I have bard who has 22 ac (yuan ti medium armor, gloves of dexterity and shield), wielding singing sword that gives basically bless effect once per short rest. Turn one turn on that sword effect and inspiration. Then just chuck fireballs around, or use other support and utility spells, while being pretty much unhittable, and since I’m halfling I never fail in checks
With high Charisma a Bard gets so many dialogue and out of combat skill points (with jack of all trades, they literally get skill points in EVERY skill) they might as well be considered the "sleepwalk every dice roll in the game" character. In combat they are...ok. Personally, if I ever played a Bard again, I think I would multiclass it with another melee class, (Paladin? Fighter?) to boost their combat ability. Because quite frankly, past level 6 or so, Bards can already cheese every dice roll in the game, and anything beyond that is just overkill.
I'm loving my Druid. Land with a multi into tempest cleric. I can go for days with call lightning and shadowheart using create water to make enemies wet and vulnerable to lightning and cold. Add the channel divinity and it's easy to go nova, and then recover all the slots. Plus the high wisdom is a big bonus. if it's a long fight, I can just wildshape to have a ton of bonus hp. and I'm never without speak to animals. I'd highly recomend it, plus all the bonus druid stuff for act 1 is nice.
@@perhedman7050esp when it gets 22 charisma from the act 3 hat and can rock duel hand cross bows to do nasty damage without spell slots with sharpshooter
Been loving the wood elf open hand monk with tavern brawler Wood elf brings 2 extra skills, more movement, darkvision and turns longswords into a monk weapon Boosting Str to 18 with tavern brawler is amazing on monk especially open hand monk with their added passive damage at higher levels
Another benefit to monk is the Insight skill and Monk dialog choices. Insight (tied to Wisdom), when an option, acts like Persuasion- you give other people Insight into themselves, their actions, feelings, etc and they change behavior. The Monk dialog choices ofter at minimum grant Advantage to your roll or bypass a social skill check entirely So even with a Charisma of 8 you'll be pretty OK for dialog skill checks
Any weapon you are proficient with is a monk weapon in this game. If you take barb or fighter at level 1 you can use greataxes as a monk weapon for example.
I can absolutely agree on Paladin to be the star of the show The smites are so incredibly strong that even Rafael doesn't stand a chance against well-built Palladin, not to mention how crazy oath of the ancients is with healing ..
Fire sorcerer is so fun. Being a Tiefling for added fire resistance, equipping fire resistance armor, using self immolation to gain heat and letting out a huge fireball that destroys the entire enemy team is too much fun.
I always play as monk, ever since I finished Baldurs gate 1 around 20-23 years ago. Monks were different back then , earning soo many resistances that at some point you are immune to almost everything and very hard to hit. I am currently playing monk again in Baldurs gate 3, I am fairly satisfied with how they made the class. It is balanced, not so many resistances but lots of punches :D also some very nice dialogue options as a monk.
I thought they only added monks to the enhanced edition of Baldur's gate 1&2 ? were they available in the OG version? or was it just the monk companion they added later on?
I picked a Bard, for a couple reasons. First, I never usually play a Bard. Another, I heard there was no Bard NPC companion in the main campaign! And Bards tend to have really fun dialog options. Also I love that you can play a song during combat, while everyone else takes their turns.
The charisma classes all feel really strong, multiclass with each other well, and get great options for dealing with every situation. I particularly enjoy sword bard. Slashing floursish is great for damage at melee or range and you get quite a lot of uses per short rest. Lots of ways to control the battlefield with spells, knock enemies off cliffs, ect. Or you can just talk your way through a ton of the game with great interactions.
Bard is literally the most useful class out of combat and pretty strong in combat You play an instrument based on your charisma at lvl3 you can pick subskills which buff your Charisma even more So you just stand back and debuff your enemies/buff your allies while you are playing your violin lmao (Big buff) Use of spells for better results (optional) Charisma is required for like 60% of all the secret dialog options at the game (intimidation, persuasion) You can turn your bard into a thief if you pick the right subclass at lvl3. You must have a character with thief skills at your team (high dexterity, stealth and stealing) So this is your best option for a thief. Rogue seems like a waste of space compared to bard
playing as a bard with a friend and we walked into the Goblin camp and made our way to minthara, started playing some tunes near a ledge, all of them came to me, my friend ended up pushing her off the edge making the fight much easier as I swapped to the other characters and did the same thing to the goblins. Made that fight pretty much none existent and it quickly elevated the game for me to top tier.
@@asfasdfsd8476 So? I did it normal on my solo run and the loot is nothing to really care about. Especially seeing as I play bard and my friend is a monk and neither of us use maces. The necklace we already have one and the shoes are whatever as well as I already have some that work better for my build. Same as him and the two Ai with us
@@scotrugby4529 We used the bridge to kill the rest of the goblins by luring them all over to us and then breaking it. It worked out great and saved us a lot of time overall
Regarding Warlock spell slots: You CAN use them for spells from other classes. However, these spells will prefer to use their own spell slots. For example, if you have level 2 Warlock spell slots and want to cast a level 2 Sorcerer spell, the spell will always use the Sorcerer slots until they are depleted and only then use the Warlock slots. But, if your Warlock slots are level 3, you can upcast that same level 2 Sorcerer spell and, provided you don't have level 3 Sorcerer slots, it will immediately use the Warlock slot.
@@rhodan74 Whenever you cast a spell, your Toolbar changes to an UI that asks you what level of slot you want to use. You can select a Sorcerer level 1 slot for Hex, even if you have level 2 Warlock slots available, and the other way around. Only if you select a slot level that you have both Warlock and other class, the game will default to the slot corresponding to the class you got the spell from. I still wish the game would simply always prefer Warlock slots in this case, since they replenish easier, but you CAN use them. However, I have only first-hand experience from my character, which is mainly a Warlock, but even then, as soon as I had level 2 pact magic slots, the game automatically used Bard (in my case) level 1 slots for Hex, but I had the option to select a level 2 slot instead.
The most important: you can't burn your warlock spell slots to create sorcery points if you still have sorcerer spell slots of the same level available
@@rhodan74 I don't know how/if I can post an image in a youtube comment, but it does work. I just tried it. Respecced my character into Warlock 2/Sorcerer 8, cast Hex and it auto-selects the Level 1 Warlock spell slot, but allows me to upcast it using any Sorcerer spell slot, except level 1. Level 1 always uses the Warlock slot
@@rhodan74look again. After you select the spell, the UI will then show you the spell slot selection. It's easy to miss. But it doesn't matter what "spell slot" filter you select the spell from. The choice can only be made after you click the spell.
I‘m playing a Circle of Land Druid an just finished Act 1 (Lvl 5 Party) and I just love it. While my main draw to it was class fantasy and RP, the gameplay has genuinely surprised me with how fun it was. It is just another type of caster, you‘re not wrong about that, but the Druid spells are just amazing, both in Gameplay and coolness. I mean come on I can call down a Moon Laserbeam that pretty much one shots normal enemies in Act 1 on balanced. Might not be strongest but I‘m more than happy with it, and having talk to animals as a ritual made the run so infinitely more entertaining than what I‘ve played in early access. If you haven’t done that I strongly recommend talking to all the animals, that dialogue is the funniest shit XD
Wait, you finished act 1 with level 5? And Bards can also talk to animals on top of friends, detect thoughts and so on. But yeah, coolness and vibes certainly trumps playing a "meta".
@@DrZaius3141 wait is Level 5 in that case high or low? Also I‘m not super sure what Act 1 entails, I‘m currently journeying through the underdark to Moonrise Towers.
Spider druid in early is kinda good cause u can cast web instantly after shapeshifting to root all their melees and when you get Owlbear you start kicking ass for a time, then lategame druid feels a bit like a jack of all, master of none kinda character. But I really like it for RP and being the good guy. I think next playthorugh I'll do warlock or paladin and be evil muahahah edit: Oh and shapeshifting into a cat to scout enemy fortresses etc. is such a blast! Even a rogue isnt as good as druid in sneaking around.
Noticed while playing that I could change my class from wizard to sorcerer and keep all my old spells so long as I had one wizard level to access them. Feels very fun and very powerful. By putting more points than would otherwise be optimal into int we can this way get a sorc without its biggest drawback - lack of spells and utility. Also it looks like I can keep scribing scrolls into my wizard spellbook.
I wonder if that's intentional. Kinda seems like you ought to only be able to scribe wizard spells up to what your wizard level would normally allow you to cast (e.g., level 3 wizard spells at wizard level 5). I wouldn't be shocked if that got patched at some point. Hopefully not though, because it seems so fun!
That's pretty meta. Any spellcaster is encouraged to put one point into wizard so you can learn scrolls and have a wider array of spells to choose from.
Loving bard for my first blind playthrough. Shame I haven't metagamed its build for combat but the electric guitar animation for lute is *so good*. Loving barbarian on Karlach, she basically carries the group DPS.
Been an old BioWare fan and played Baldur's Gate 1&2, Icewind Dale, Planescape Torment, and last but best, Neverwinter Nights, this is fantastic for me.
NWN was such an amazing game. I miss the days where there were massive "open world"-esque servers for the community. There was a dope one, Menzoberranzan. Someone made a whole Underdark NWN module that had tons of areas, it was basically a mini D&D MMO.
If you have trouble in tactician mode, try the following subclasses: Battlemaster warrior, Light cleric, Loremaster bard, Divination Wizard, Any of the Sorcerers, Assassin, Any of the Paladins for boss burst.
Moonbeam on the Druid does seem pretty strong early game when I was using it. A single spell slot but you can keep moving it to chase targets for reliable AoE damage.
@@CoolWzzrd Nice! I'm a DM for DnD night and I decided to have a pack of marauders assault my players, and they all identified the Druid with its moonbeam as the biggest threat that had to be dealt with even with two raging Barbs in their face lol
Meh it's definitely strong and the bread and butter of sorcerer is to do that, hence their limited spell selection. But they lose out to all other casters in flexibility.
I am level 4 with my party and I am playing a custom half-orc paladin. I love this game. And as you said, any class can manage to play the game succesfully, especially in the normal difficulty. I just love looting and grinding to get marginally better weapons and spells.
As an example how a paladin is the best, my paladin was the sole survivor in the fight against Viconia. He was 1 against like 7-8, all casting darkness, but no, my guy just slowly waded through. It was incredible how durable he was.
I think the only one in my party that died in that fight was Gale, and that was only after putting in some serious work. Between him and Shadowheart half the enemies spent most of the fight in Hold Person, and Gale was throwing out Lightning Bolts left and right, and I gave Karlach the Eversight Ring, so she was just wrecking their faces like nobody's business lol. My paladin was almost a side character in that fight lmao
You should check out light domain Cleric if you want to be the most tanky. You can crank a light domain Cleric up to 36+ AC and still have Warding Flare to impose disadvantage on all enemies who swipe at you, and this is before we talk about their massive amounts of saving throws across the board.
Doing a Tempest domain storm cleric in my multiplayer game. I feel like I am playing the party nuke, while also being a tank, a front liner, and healer/support if needed. I love just knocking enemies around with all the knockback they get. It truly is a blast.
Really enjoy your content as I play BG3. It's great how logically you explain things so I can understand since I typically don't play these types of games and have never played D&D. Also thanks for not being click bait like a great deal of BG3 videos are currently. Keep up the good work.
@@RandyEid-qs9wt The speak with animals spell is a ritual spell. Meaning if you cast it outside combat it doesn't use a spell slot. So any class that can learn it can use it for free. Warlock can use it for free whenever
You can do that with alchemy, racial abilities, with equipment, or with other classes such as ranger. It's kind of a joke that anyone wouldn't have that ability up all the time.
Any class can if they make the right potion with alchemy, and it's one of the easiest potions to make. My (non wildheart) barbarian has never missed an opportunity to talk to animals. @@RandyEid-qs9wt
I’m loving my gloomstalker ranger with rogue/thief. The extra bonus action every turn opens up so many possibilities. When I get the fighter levels that first turn alpha strike will be ridiculous.
Doing the same thing for dark urge, plan on turning it into a solo run later. Even at just level 5 gloomstalker with dual handcrossbows and deathstalker mantle it already seems broken lmao
Really enjoyed your overview. Appreciate you stating it's your preference, though I thought you were thoughtful and unbiased. I will try a sorcerer based on your analysis. Thank you.
I think druid is pretty strong just due to their spell list. pushing and pulling effects are really powerful and the druid has spike growth and plant growth to make enemies take damage or no concentration 1/4th movement speed. Moon bream is also really good, and call lightning is just insane if you can keep enemies wet.
I saw that Sorc Fire Ball spell or whatever that was and it was all I needed to see to finalize my choice. I was already leaning towards Sorc but that sealed the deal haha.
I couldn't decide between Bard and Warlock for my 1st playthrough. Ended up Bard and I find it super fun. I absolutely cannot wait to do more playthroughs with Sorc, Warlock, and Paladin. I've no D&D experience at all, but I'm loving this game deep into Act 3.
1st walkthrough I did a pure vengeance paladin (didn't even know subclasses existed!) and I had a ton of fun 2nd walkthrough I'm going with a cleric-warlock build. It's going to be very stupid and very contradictory but I will embrace the chaos
I’ve been playing as a College of Swords Bard and holy moly is it fun. I struggled a bit at the start but once I hit level 6 she really started to come into her own.
The fact that I'm having trouble making up my mind is really fun. I'd say the emphasis on role play also helped make all these options more attractive.
Weirdly for me I’m having a much easier time w the game after switching from warlock to moon Druid. I think the control spells and general health sponginess of the wild shapes have made things a lot easier for me.
There's tons of way to play a spore Druid and it's easy to abuse it's necrotic damage. Especially when you reach the point where it deals double damage (so 2-8) you can use flaming blade which is a 3d8 (pure fire) weapon outfit go for dual wield going gloomstalker dual wield 5 then pick fighter 2 for surge. Now watch as you output ridiculous amount of raw melee damage. By ranger 5 with just base flame blade you'll be doing some 10d8+ worth of raw damage. Too bad you can't dual wield the flaming blade. Tho. Thst would be some 6d8 by druid lvl 8. You can still be around 22-25AC with dual wield in medium armor
druid is super strong... summon a lvl 5 element, lvl 4 elemental, lvl 4 woodland creature, it summons another creature. turn into a bear... and you have a whole woodland party on top of your party. all of the summons stay alive indefinitely. Rolling around with 12 people in my party
@@TheRelen222 yeah.. People are totally sleeping on the 1 level dip into something else like fighter or cleric to compensate big time their squishiness. Hell dipping also let you refund some dex to put in other things. Just like I enjoy my cleric to dip 1 level into druid just for shillehag cantrip to actually have a hard hitting melee hit with staff or club without having to invest into dex or str to actually hit.
I’ve yet to buy Baldur’s Gate 3 but a month+ later I think I’ve finally decided (with all your videos’ help) to play a pure Eldritch Knight on my first play-through, being completely new to DnD and BG. For some reason I decided to spend weeks theory-crafting builds, multi-classing ideas, reading lore, and writing detailed backstories for 8 potential characters.
Hi, can you please detail how you did your build with warlock in solo run? I can only play these games as solo (dont like more than one pawn) but still dont know what exact build i should go with warlock eldritch blast. I know i need eldreitch as it is spammable but dont know if i should subclass or not and etc. I would appreciate it if you explain to me. I read in another comment i should go "2 fighter 2 warlock 8 sorcerer" but it didnt elaborate why.
Light cleric carried my run in so many different ways. In my top 3 for sure Larian should remove the bonus action required for off hand attacks. It kills build diversity. Dual wielding has never been optimal in 5e. The only good use I have for it is dual wielding hand crossbows on my casters so they can use a bonus action for a bit more damage
Bards getting expertise and the ability to pick any proficiencies in the game with their full casting (and magical secrets) actually makes them the best face in 5e, even with the nerfs to Lore Bard in BG3 where you cannot pick their additional spells anymore they still soar well above every other class. Like, Expertise in Persuasion alone leads to you well outperforming the other Charisma casters If anything, the Bard's biggest weakness is how in Multiplayer they will just dominate all of the RP moments, but yeah, Jack of All Trades, master of a few things above what other classes could ever hope to compete with.
Having no prior knowldge of D&D or Baldurs Gate, I went with storm sorcerer on my first playthrough from just reading the little descriptions in the character creator. When I tell you that I had SO MUCH FUN and that playing that class is what got me so hooked in BG3! Ive since branched out more but I also prefer magic caster damage versus melee and I prioritize fun and theme building over DPS. Its just been so much fun. Being able to fly everywhere from yhe very beginning of the game was what hooked me lol
I’ve played both a Wizard and a Sorcerer, and honestly I don’t think one is better than the other. Having a lot of utility outside of combat with a Wizard is also a ton of fun. You are kind of a Swiss Army knife. I also think meta magic is really fun, especially at the start, it feels very powerful. But it also feels more limited generally. I’m probably biased toward the Wizard though, because I like the class fantasy more. But what is great - they are both really fun to play, it comes down to personal preference. Good ranking, I enjoyed the video. : )
Not to mention the very unique, very powerful spells only a wizard can learn in act 3. No other Class can get those. And one of them is a necromancy spell... Which is very strong.
My only beef with Wizard is that it's the only class currently that uses INT so it's not very great for multiclassing (maybe an Eldritch Knight Warrior though)
First charecter was a Seldarine Drow Shadow Monk. Ended up having the highest AC despite not wearing armour, and yes, the amount of damage you can do is insane. I grabbed some shoes which gave me click heels, so I don't need to use ki to get extra movement, there are just so many class specific dialogs and wisdom checks that I was able to let my MC be the face without too many negative consequences. Plus, running into combat and getting four, sometimes five hits on first turn (stealth is amazing) is so useful. As a high dex chrecter, you can also deal with all of the lockpicking no problem. The monk feels so much more like a WOTR/pathfinder monk than a D&D monk in it's utility in-game, and that makes it so much more fun to play.
I've tried several builds/classes, I just made a rogue(thief)/Ranger(gloomstalker) and it does incredible damage and has the ability to stealth etc. Specially with the dark urge cloak that turns you invis after a kill.
I ended up with gloom stalker + rogue with 2 levels in fighter. I do absolutely bonkers damage due to advantage all the time. Really enjoyed it! feel like ranger + rogue complement each other very well
Warlock is the most fun class I ever played in any D&D CRPG ever. I almost wish it had a few 'drawbacks' (like Wyll's evil demanding patron) just to not only have positive effects. The Great Old One with just crowd-control spells, charisma, talk to animals/dead, and a rapier makes it my ideal char. I even get bored trying out others by now, and I tried a paladin last, but I couldn't 'live into the role' of being one, and noticing that most options one took for granted were simply missing, or replaced by more or less generic 'being so do-goodie' that the armor almost broke.
I have never played BG before and I started my first journey few days ago, went with Paladin without looking at any videos etc. I'm having a blast, absolutely love this game!
One thing you didn't mention about the Ranger is the sheer amount of skills you can get with it. A Wood Elf Ranger can start out with nine skills at level 1 and can pick up two additional skills later on as they level without using feats. For some players that can be a lot more important than how well they do in combat, and they are still very effective there. Plus they get access to Speak with Animals, which is a big bonus.
Interesting ranking, here's my two cents on each class: Druid: You're right about the limitations, however Spore Druids can do massive amounts of Necrotic damage, best summoner in the game, great for multi-classing, plus the ability to shapeshift is the only way to get through many of the small burrows hidden through the game. Moon Druid allows to fill the role of Tank in the Beast Form, and both Healing and DPS in human form. I do think Land Druid is a little gimped with the wild shape limitations. Ranger: Is actually really fun, Gloomstalker does a lot of DPS, and Beastmaster essentially give you an extra character, and if you also choose to get a familiar you can have nice action economy. At later levels they can also help downed player characters, as a bonus action. Rouge: Massive amount of DPS, but best when multiclassed. While there are cones of visions, there are going to many instances where there is no way to avoid these cones of visions especially in combat, so having a Rouge that can pass stealth checks is very useful, not to mention that the easily the best class in terms of pickpocking and lockpicking. Monk: Personally, my least favorite. They can do massive amounts of damage, but the way of 4 elements is horrible since many of its, "spells," are cantrips that still require spell slots, they're also kind of glass cannons, unless you mutli-class, at least imo. I know a lot of people like to mutli-class into this for min/maxing, but on its own I'm not huge a fan. Barbarian: I agree with your assessment completely, very fun, but very one track. I like dipping one into multiclass for classes like Fighter or Monk, essentially taking rage as my level 12 feat. Clerics: I also agree with your assessment, incredibly diverse magic class. Utility, AOE, Melee Damage, Healing, they can do whatever you need them to do. Plus with Thaumaturgy they make for a great face. Their patron gods also give them a lot of unique dialogue options. Wizard: Easily the most versatile in terms of spellcasting, and the variety of subclasses gives them a lot of utility options. Great assist, however my least favorite spell caster personally. Just because whatever they want to focus on, someone is better. You want to be a Necromancer? Spore Druids, do more damage and summon fungal zombies that can create more zombies. Want be an evocation damage dealer, well Sorcerers are simply going to do more damage. Want to buff your team as an Abjuration Wizard? Well War Cleric does it better. So fun to play, very useful, but they only excel in versatility. Bard: Again you nailed it perfectly. Very fun, and while you won't have the utility of a Wizard, you can use melee damage, and heal your team, also probably the best at simply buffing allies/debuffing enemies, maybe outclassed by the Cleric. However the Charisma, dialogue choices, extra short rest for the team, and use of instruments makes them more fun to play, and a bit more useful on a team in certain situations. Fighter: Again you're completely right, great combat users, and what you didn't mention was that they can also excel at ranged damage as well as melee, making them easier to use than Rangers or Rouges even for people who just want to play as another wood elf archer. Sorcerer: My personal favorite, for the reasons you mentioned. Meta-magic, and subclasses gives them the best AOE damage and the strongest elemental damage out of any other class in the game. Warlocks: While not as strong as Sorcerers, I'd argue they are more fun to play as because they have more armor options, weapon options, and they can reset their spell slots by short resting. However not being able to use other class spells under Warlock Spell slots, make me feel like it should be lower on the list, at least below Sorcerer though I am clearly biased lol. Paladin: Easiest class to use, you want to Tank? Great, they can tank probably better than anyone with the right subclasses. You want to do damage? Perfect, it can very easily do the highest single point damage dealer out of any class in the game. You want to heal? Sure, you already get a Healing Hands which has its own separate spell slots not connected to your main spell slots, and with Oath of Ancients you can also do mass healing. You may not heal quite as much as a Cleric does, but you can heal plenty, especially if you put just 2 points into Life Cleric. So they really do excel at everything; except: sneaking, and lockpicking. But who needs to open the lock when can just smite the door?
It might depend on what is important to you, raw powerlevel or fun to play or role-playing or spell casting or ... it's good that it is different by personal preferences.
I Am on first playthrough and with over 250 h and just entered act 3 as Barbarian. Already cant wait to try next class and have 0 clue what should I pick. Even by seeing this comment section I am sure I am gonna have blast no matter what I pick. This also confirms me that Baldurs Gate 3 Is and will be the best game ever. Amount of games i played and finished in my 25 years of gaming( I am 36 y old), This is probably the best one.
Different people prefer different things. The balancing isn't that good because from a gameplay and powerlevel perspective the Charisma-based characters and Gloomstalker seem to stand out too much.
Nice video, but I am surprised to see the Ranger so low! I created a Deep Gnome Ranger and I ended with very unexpected, and pleasing, surprises. It's really fun to play. I often use him to infiltrate while the rest of the party stays behind. I took Alert at lvl 4 to make sure he can't be surprised and use the raven to scout further by flying. Taking time to scout properly, I have spotted routes not normally accessible, and surprised enemies from very favorable positions. I try to RP him, so the main way to fight is ambush and train a few enemies back to the main group. Rince and repeat. Doing that, I've been able to do the entire interior of the Goblin camp in Act 1 without a single Long Rest, all the way to Halsin. No survivors on the enemy side and my party took little damage. I play on regular difficulty. My party was my ranger, Shadowheart, Gale and Karlach. Ah, BTW, because I can position my team before opening battle, Gale did not damage a single party member. One thing though, playing that way is slow as I take time to recon properly (when possible ...) before deciding how to act. Maybe not for everyone.
I'm really enjoying playing a moon circle druid because I like playing the animal forms, but I have to agree their implementation is a bit lacking compared to others. One thing that wasn't mentioned that is actually quite frustrating sometimes is that if you are in wildshape and finish a combat which has a trigger for an NPC to talk to you, they will instead go to another member of the party because your wildshape isn't capable of conversation. The conversations play out as normal, but I've had to quickload on occasion and cancel wildshape before finishing a fight if I wanted to have my main character handle plot-relevant conversation. I do have to say though that the implementation of the individual wildshape options is great, and I love the models. Overall the druid offers exactly what I expect from it: lots of variety, at the cost of doing any one thing perfectly.
I really want to do a moon Druid but I want to be able to kind of like combine spell casting and wild shape. I know it sounds like I should be doing circle of the land but honestly circle of the moon just captures me the most (probably because in dragon age origins I was a kind of shapeshifter/blood mage so I’m trying to kind of replicate that)
I've been having a lot of fun playing 7/3 Ancient Lore Bardadin. You got all the goodies of Ancient Paladin (smites, 2 auras) coupled with Cutting Word, ranged crowd control and lots of out-of-combat utility. Can even grab Speak with Dead too when I get my Bard to lvl5. I'm gonna miss out Magical Secrets but who care anyway, already have Gale and Shadowheart for those.
Druid is fairly tanky, at least in the early game. Medium Armor + Shield with Mirror Image is really nice. They have Protection from Elements if they need fire protection. And they’re good at crowd control and healing. I think they’re pretty underrated. I admit that the Wild Shape ability isn’t too exciting, but it’s still a great caster class with adaptability.
My first and current build is lvl1 ranger and lvl 8 moon Druid so far. I did this because I want to wield a great sword and heavy armor and be a animal when I want or need to. It may not be optimal for most but it’s what I enjoy and have no issues playing on tactician
I'm absolutely loving my war cleric, never played a cleric on tabletop but I probably will now. They tear. High ac, spells, extra attacks, decent health pool. Very enjoyable.
@@UnburntDragon In 5th edition D&D healing will almost never keep pace with damage dealing. So in most instances a basic Healing Word to keep people from death is all that gets used. In BG3 there is a slight push to cast it before someone drops though since they lose their action if they go unconscious. The exception is the spell called Heal, which all Clerics get. That is an instant 70 hp. In tabletop there is a spell called Healing Spirit that used to be used to max HP for everyone outside of combat by having people pass through it in a conga line. It was since nerfed but can still provide up to 6d6 healing for a second level spell slot.
Whats really fun is to multiclass Astarion in Rogue-Ranger. His burst damage at the start of a fight can make and break the entire enemy advance with as little as a snap of the finger. Then follow that up with a Paladin-Sorcerer multiclass where smite spells rule everything. Radiant smite for 3d6 bonus damage? + normal 1d10 + 1d4 fire from some armor im wearing... multiattack... doing that just destroys single target healthpools. If they arent dead already from Astarion, theyre dead from me :)
If you're playing Dark Urge, and unlock the cloak which once per turn gives you two turns of invisibility on a kill, a Gloomstalker/Thief Rogue multiclass is an absolute monster. Initiate combat, burst out easily 100+ damage (5-6 attacks on the first turn of combat and I was averaging 20-30 dmg per attack around lvl 7), go invisible & rinse and repeat each turn. You can make an absolute glass cannon with risky ring giving advantage on all attacks, and as long as you keep some movement each turn for when you turn invisible you're nearly untouchable.
Bard tops the list for me. The amount of bosses in act 2 I could convince to kill themselves was staggering
Seriously! Bard w/ a 2-3 levels for warlock or paladin is so good.
I need to play a bard in my next playthrough. I was able to convince some bosses to kill themselves with my oathbreaker paladin/warlock, but to be fair it's just more thematic at the moment to smite everyone and everything 😂.
just charisma check, nothing to relate to the bard specifically.
All charisma builds can do that and paladin and warlock are better.
@@ToutDroitGaming Sure, but I feel like Bard has such amazing dialogue options in so many situations that it really enhances that kind of playstyle
Only half way through act two and as a bard I was able to get a group of fish people to warship me as a god and a torturer to willingly let himself be stabbed to death by his assistants. This was supposed to be a throw away character I played before mods came out and I’m having the time of my life.
God this sounds like an experience 😂
That's still act 1 I think
The old "god" was a fake one right?
@@Log_Pilehonestly the scene of the torture letting himself be killed was somewhat traumatic 😅
SPOILERS:
i just managed to convince the spider-drow and its group in chapter 2 that i am a chosen of the absolute, so they should gimme their magical protection lamp because I just blessed them allright.
They died in the shadows lol.
my first playthrough is with a bard, because I love being the skill person/support. It has been really fun seeing all the bard specific options.
I think it’s great that I’ve yet to see anyone do a list that’s the same. Strong indication Larian did a great job
I agree, the ranger and Druid top some lists
This is really true! My first playthrough was with a druid and I loved it!
Larian is incredible. I wish more people would try out Dos2
I can't make it out of act1, i play a few hours and go "this is good but you know what would be cooler", make a new character and start over and over and over... send help.
I played a Barb all the way until the last Dead Three bosses, and then I saw this really cool Sorcerer/Paladin build. So I made a whole new character and spent another 100 hours playing through the campaign as that one lol. I ended up beating the game with my Paladin before my Barb
this is me rn...
Also my experience. Still in act one. I’m only here because I’m nearing the end of another cycle, it would seem.
Paladin is indeed unparalleled in single target burst damage for BG3. I’ve single shotted many bosses in my playthrough and it was downright hilarious!
I also went paladin but only because I'm playing a paladin in a friend's upcoming 5e campaign so I figured it would be good practice. Sadly not sure the dm will let me reset the fight if half the party dies or any time I fail an important roll
My Way of Open Hand Monk has +22 attack bonus, deals 31-50 damage damage per attack, and gets 4 attacks per turn baseline. There is one class that is unparalleled in single-target damage, but it's not the Paladin.
Are you 2h and sword and boring with those numbers?
@@FernandoHernandez-jw4yy Surprise round outo crits? I had so many surprise rounds with my rogue and i don't crit.
@@SirBeck0621 Nothing equipped in either hand for melee, for my Monk. Tavern Brawler feat makes it so I apply my Str modifier twice to attack & damage rolls, Way of Open Hand adds radiant damage equal to 1d4 + Wis modifier, Boots of Uninhibited Kushigo adds Wis modifier to damage again. Attack bonus is +4 from Proficiency, +2 from hat (Mask of Soul Perception), +16 from Strength (Str 27 from Elixir of Cloud Giant Strength) for a total of +22.
Damage is 1d8 from punch, +16 from Strength, +12 from Wisdom (Wis 22 from level-ups and Temple of Shar +2 stat boost), +1d4 from Manifestation of Soul (Way of Open Hand Monk), +1d10 from Gloves of Soul Catching. That's 1d8 + 1d4 + 1d10 + 28, for 31-50 damage per punch. My action gives me two punches, and Flurry of Blows means two more punches for my Bonus action.
One somewhat nice thing about Druid is that if you multiclass with barbarian, raging before entering animal form will maintain the rage bonuses!
Yep, and the wildshape's high Constitution stacks with Barbarian's unarmored AC bonus.
this is such a trap.
Moon druids can only transform as a bonus action and rage is also a bonus action so it's a 2 turn set up that can't be done before entering combat.
better to just stay pure Druid, get better spells and use Tavern Brawler to empower your wildshapes if that is you goal.
would be much better if you could rage WHILE wildshaped, would make it tempting then
thing is in BG3, rage and wild shape are both bonus actions and cant do em as an action. So it takes 2 turns to set-up that is just not worth it.
@@ISAACcookiedoes tavern brawler work with animal forms?
The thing that really surprised me with this game is the magical items, they are absolute insane for a 1-12 level adventure, some of them would be considered overpowered in a epic 20+ campaign. I don't necessarily dislike it as it gives you a lot of options to build interesting and fun characters , but the power spike around the start of act 2 is less a spike and more a vertical wall.
Honestly, it makes me want to lean away from it cus im not into unearned power and power fantssy stuff. We have the choice so I think that's good to cater to different folks. Those were my thoughts too. It's bonkers the gear you get in such volumes.
@@confounded_feline It's probably happening because some classes can be mechanically exhausting, just doing the same thing over and over again. Paladin's Smite is super powerful, but pretty dull if that's all you do.
Same reason is why there are weapon specific special attacks (not part of basic DnD 5e), as well as the illithid stuff.
This was also the case in BG1 and BG2, there were many weird and powerful items to spice up especially melee characters, who only had few special attacks at high level and that's about it.
Don’t worry gale will eat them all
Just because your characters are level 1-12 doesn't mean the adventure is level 1-12. Many of the encounters are way beyond what you'd see in a pen-and-paper game of DnD of that level. E.g. that fight in Shadowfell in act 2, you wouldn't add sonething like that in a pnp campaign against level 8-9 characters unless you gave them overpowered items
lso, the entire premise of the campaign is a war against the Chosen of evil deities, you literally fight things like divine avatars (even though that particular fight isn't too difficult) and armies of Githyanki and Illithid. Thematically it's a high level campaign, it's just clad in low to mid-level gameplay, probably because balancing a campaign for high level players is notoriously difficult
@@exantiuse497 They would've gone higher but once you go pass level 6 spells it just gets absolutely crazy even some level 6 spells are crazy
Warlock with pushback on Eldricht blast is such a cheese I love it.
Ya I’ve sadly missed out on some loot with bosses falling in lava, water and deep caves
spoiler:I killed the 3rd chosen by eldritch blast pushing her off a cliff before she got a turn. It is the most op ability in the game
@@claudeducharme007I always forget to do It but you can toggle the pushback on and off at will under passives
@@rezataghdisi6762 I did this to Cazzador.
@@Jake-im2lv how do you toggle? I have tried every button and nothing seems to change
Now u have to do an ranking about romance options
I second this
Minthara
Emperor
@@niolonqi can fix her
Half-Elf Mommy S-tier for sure
My first playthrough was a red dragon bloodline sorcerer, full blaster with fire magic. By the end of the campaign I felt absolutely unstoppable, and it felt amazing just being this force of nature in combat and conversations.
Same here. I did the dark urge with a Red Dragon Kin. The fire power (literally) is insane.
@@matthewgonzalez1346I just started my second playthrough with this exact setup. Pumped!
I'm roleplaying as a former soldier turned Paladin and it is a lot of fun getting into your own head canon and essentially making your own background. This game really is DnD brought to life.
Before you watch the video, just know that every subclass is viable and fully capable of filling a role in a party.
Wizard is extremely good lata game at being forgotten, you just dip lv1 into it, scribe high tier spell of your choice and respect into your fantasy hybird caster combo. Since respect keep your scribing
@@tangahkoncek6841 you can also mod the game to make yourself invincible and press a button to kill everything on screen if you'd like to do that
@ziwuri13 naah I keep myself to the perfectly balanced feature game giving me. Of course feel free to do it yourself if you're so inclined
Yeah, I figure. First 3 minutes in the video and pretty much got told my 3 favourite classes are supposedly all underdogs, while when playing with my friends with such classes I'm often the who's told to focus on the big guys as I can two-shot them with a good combination of arrows/sneak attack, or tank its damage with the wildform. o.ò
Another thing to note is with the depth of the game its impossible to give a well informed take on every class thats out right now
I chose Battlemaster for Lae'zel and she's super fun to pilot. Such a fun subclass
One of the coolest things about BG3: Every class, from bottom to top was "fun to play".
My current character in my first playthrough is a Druid and I went Circle of the Land, and it's honestly felt like a powerhouse spellcaster. The toolkit of a Land Druid is amazing, your subclass features allow you to pick up spells like Web, Misty Step, Cone of Cold, Stinking Cloud, and with their base spellbook having such amazing spells like Heat Metal, Spike Growth, the Guidance and Thorn Whip cantrips, Entangle, Hold Person, Moonbeam, Call Lightning, Plant Growth, Sleet Storm, Ice Storm, Grasping Vine, Polymorph, Insect Plague, so on. The Land Druid has such a powerful lineup of AoE, and still gets to shapeshift as well. Perhaps this is a matter of perspective since I haven't personally had the opportunity to play Dungeons and Dragons, and Baldur's Gate 3 is the first time I've dipped my toes into it, but the limitations on wildshapes feels like a strange reason to put Druid so low.
I should look to switching. Currently playing a moon druid, and I have been pretty disappointed in it so far. Was thinking of switching classes all together, but maybe I'll try playing as a nature caster first. I do really enjoy the RP though, and talking with every animal everywhere...
That is the EXACT same experience i had with my druid in BG3 (and really, in DND 5e as well!) Its a sub class that already adds onto the spell casting of the Druid and makes it into (arguably)a more versatile wizard just because of wildshaping! Gale with my druid would just powerhouse through conbat encounters and never have big problems with spell slots since the wolf form is so powerful and good, and if I did get back into my human form I could just NUKE them with a spell slot or two ;)
I guess this is a matter of perspective but the accent was pretty clear and cut for the moon druid and land druid, one is good at wild shapes the other is a good spellcaster, pretty disssapponted he only looked at the mushroom sub class (which is trying to be a gish in a very underwhelming way and even in DnD everyone just knows its one of the weaker subclasses) and say that the whole class is bad, its not exactly informing the viewer of the other two viable and optimal options?? (This also goes for the rogue, assasin was always underwhelming and extremely picky when it comes to being useable in combat, thief and arcane trickster always were more fun)
@@Owch-fr, I have no idea how spores got in ahead of any of the other non-phb subclasses
@@Tooooooomno idea, but it's the only one my druid/monk is interested in.
Though my 5e build of shileghleigh/polarm master feels redundant with the way they've buffed monks.
@@justinwhite2725 nice the drunk is a certaintly a timeless classic
Friend of mine told me I should play a bard because of the dialogue and it’s been an absolute blast. Loving all the Bard specific dialogue, and eager to go back as another class to see what else they’ve got
About Bards: What puts them head and shoulders above everyone else in terms of being the Face is their access to all the Face spells. Friends, Detect Thoughts, Speak with Animals. With regards to unique conversation options, one would have to fully play every class, but Bard definitely has tons and tons of them.
Also, two of the three colleges get Extra Attack at level 6, which is just one level behind the 5 martial classes. Slap Gloves of Dexterity onto them and they can suddenly do everything - talk, melee, ranged, CC, even trapping.
Indeed, although as Warlock you basically get access to all these as well through your Invocations. And in general, I do sort of appreciate how easy it is to gain access to these Face spells through items, scrolls, etc. in the game, basically making a non-Face class viable to play in a video game. I think lots of folks would feel bad about having a companion do the talking after you spent a lot of time in the character editor simply because you can't talk to folks.
That’s what I did. But I chose college of lore, so that I have more skills and fireball and counterspell on level 6. In conclusion I have bard who has 22 ac (yuan ti medium armor, gloves of dexterity and shield), wielding singing sword that gives basically bless effect once per short rest. Turn one turn on that sword effect and inspiration. Then just chuck fireballs around, or use other support and utility spells, while being pretty much unhittable, and since I’m halfling I never fail in checks
@@Jollefjoll True, but Warlocks only get them as a trade-off and/or relatively late in comparison.
My bard has been amazing. Nearly every encounter has a unique option, and several significant bosses have a unique dialogue as well.
With high Charisma a Bard gets so many dialogue and out of combat skill points (with jack of all trades, they literally get skill points in EVERY skill) they might as well be considered the "sleepwalk every dice roll in the game" character. In combat they are...ok. Personally, if I ever played a Bard again, I think I would multiclass it with another melee class, (Paladin? Fighter?) to boost their combat ability. Because quite frankly, past level 6 or so, Bards can already cheese every dice roll in the game, and anything beyond that is just overkill.
I'm loving my Druid. Land with a multi into tempest cleric. I can go for days with call lightning and shadowheart using create water to make enemies wet and vulnerable to lightning and cold. Add the channel divinity and it's easy to go nova, and then recover all the slots. Plus the high wisdom is a big bonus. if it's a long fight, I can just wildshape to have a ton of bonus hp. and I'm never without speak to animals. I'd highly recomend it, plus all the bonus druid stuff for act 1 is nice.
I think Bard’s jack of all trades should bump them up because it can help you pass the random passive checks that show up mid conversation
Also college of lore is just nasty for upcasting CC, strongest controller in the game which says alot. Trivializes some bosses.
@@perhedman7050esp when it gets 22 charisma from the act 3 hat and can rock duel hand cross bows to do nasty damage without spell slots with sharpshooter
I started with a wizard, and I do not regret a thing. What an absolute masterpiece of a game.
Been loving the wood elf open hand monk with tavern brawler
Wood elf brings 2 extra skills, more movement, darkvision and turns longswords into a monk weapon
Boosting Str to 18 with tavern brawler is amazing on monk especially open hand monk with their added passive damage at higher levels
Yea monk/barb tavern brawler was so op that's what I played day 1 beat this game so fast as that took me like three days on tactican
Another benefit to monk is the Insight skill and Monk dialog choices.
Insight (tied to Wisdom), when an option, acts like Persuasion- you give other people Insight into themselves, their actions, feelings, etc and they change behavior.
The Monk dialog choices ofter at minimum grant Advantage to your roll or bypass a social skill check entirely
So even with a Charisma of 8 you'll be pretty OK for dialog skill checks
Any weapon you are proficient with is a monk weapon in this game. If you take barb or fighter at level 1 you can use greataxes as a monk weapon for example.
@alkabek9581 single level dip is rough for the loss of feat or ability points though
Looking to respec from my four elements to open hands, how should i distribute my stats for it?
I can absolutely agree on Paladin to be the star of the show
The smites are so incredibly strong that even Rafael doesn't stand a chance against well-built Palladin, not to mention how crazy oath of the ancients is with healing ..
Fire sorcerer is so fun. Being a Tiefling for added fire resistance, equipping fire resistance armor, using self immolation to gain heat and letting out a huge fireball that destroys the entire enemy team is too much fun.
I always play as monk, ever since I finished Baldurs gate 1 around 20-23 years ago. Monks were different back then , earning soo many resistances that at some point you are immune to almost everything and very hard to hit. I am currently playing monk again in Baldurs gate 3, I am fairly satisfied with how they made the class. It is balanced, not so many resistances but lots of punches :D also some very nice dialogue options as a monk.
I thought they only added monks to the enhanced edition of Baldur's gate 1&2 ? were they available in the OG version? or was it just the monk companion they added later on?
Isn't the monk doing like 250 damage now? over 4 standard deviations above other classes?
My monk simply annihilates everything in front of it, kinda feels imbalanced
yes, monks were not in original BG1, it was BG2 that added it and BGEE and BG2EE now has it@@BalmierLotus
@@BalmierLotus Monks were in the original BG2 but they were definitely not in the first BG.
But if you combine 2 of your worst choices Rogue and Ranger, You get a super OP Gloomstalker! At least that is what happened to my Astarion.
Yeah like I mentioned they make great multiclasses
@@Draffut2003 There is a bunch of "Gloomstalker" build guides around I just went 3 levels into rogue for the Thief subclass and then into Ranger.
@@BwAaS Doesnt the extra attack feature clash with how theyve implemented sneak attack?
@@MaMastoast Extra attack = Hunters Mark Extra attack hide
I picked a Bard, for a couple reasons. First, I never usually play a Bard. Another, I heard there was no Bard NPC companion in the main campaign! And Bards tend to have really fun dialog options. Also I love that you can play a song during combat, while everyone else takes their turns.
I had hoped we could Volo but we couldn't :(
I liked that you picked something you never play as. It’s an underrated characteristic. 👍
The charisma classes all feel really strong, multiclass with each other well, and get great options for dealing with every situation. I particularly enjoy sword bard. Slashing floursish is great for damage at melee or range and you get quite a lot of uses per short rest. Lots of ways to control the battlefield with spells, knock enemies off cliffs, ect. Or you can just talk your way through a ton of the game with great interactions.
Same in real dnd too, charisma trumps everything else
Bard is literally the most useful class out of combat and pretty strong in combat
You play an instrument based on your charisma
at lvl3 you can pick subskills which buff your Charisma even more
So you just stand back and debuff your enemies/buff your allies while you are playing your violin lmao
(Big buff)
Use of spells for better results (optional)
Charisma is required for like 60% of all the secret dialog options at the game (intimidation, persuasion)
You can turn your bard into a thief if you pick the right subclass at lvl3.
You must have a character with thief skills at your team (high dexterity, stealth and stealing) So this is your best option for a thief. Rogue seems like a waste of space compared to bard
playing as a bard with a friend and we walked into the Goblin camp and made our way to minthara, started playing some tunes near a ledge, all of them came to me, my friend ended up pushing her off the edge making the fight much easier as I swapped to the other characters and did the same thing to the goblins. Made that fight pretty much none existent and it quickly elevated the game for me to top tier.
Yep. You can also goad her onto the bridge and knock the support right from underneath her.
Bruh you just lost all that sweet loot by pushing her...
@@asfasdfsd8476 So? I did it normal on my solo run and the loot is nothing to really care about. Especially seeing as I play bard and my friend is a monk and neither of us use maces. The necklace we already have one and the shoes are whatever as well as I already have some that work better for my build. Same as him and the two Ai with us
@@scotrugby4529 We used the bridge to kill the rest of the goblins by luring them all over to us and then breaking it. It worked out great and saved us a lot of time overall
I'm guessing you don't care about the mindflayer parasite she drops?
I love how you did the disclaimer at the beginning - assuring us to watch your video not needing to worry about biased opinions
Regarding Warlock spell slots: You CAN use them for spells from other classes. However, these spells will prefer to use their own spell slots. For example, if you have level 2 Warlock spell slots and want to cast a level 2 Sorcerer spell, the spell will always use the Sorcerer slots until they are depleted and only then use the Warlock slots. But, if your Warlock slots are level 3, you can upcast that same level 2 Sorcerer spell and, provided you don't have level 3 Sorcerer slots, it will immediately use the Warlock slot.
@@rhodan74 Whenever you cast a spell, your Toolbar changes to an UI that asks you what level of slot you want to use. You can select a Sorcerer level 1 slot for Hex, even if you have level 2 Warlock slots available, and the other way around. Only if you select a slot level that you have both Warlock and other class, the game will default to the slot corresponding to the class you got the spell from. I still wish the game would simply always prefer Warlock slots in this case, since they replenish easier, but you CAN use them.
However, I have only first-hand experience from my character, which is mainly a Warlock, but even then, as soon as I had level 2 pact magic slots, the game automatically used Bard (in my case) level 1 slots for Hex, but I had the option to select a level 2 slot instead.
The most important: you can't burn your warlock spell slots to create sorcery points if you still have sorcerer spell slots of the same level available
@@rhodan74 I don't know how/if I can post an image in a youtube comment, but it does work. I just tried it. Respecced my character into Warlock 2/Sorcerer 8, cast Hex and it auto-selects the Level 1 Warlock spell slot, but allows me to upcast it using any Sorcerer spell slot, except level 1. Level 1 always uses the Warlock slot
@@rhodan74look again. After you select the spell, the UI will then show you the spell slot selection. It's easy to miss. But it doesn't matter what "spell slot" filter you select the spell from. The choice can only be made after you click the spell.
@@rhodan74 oh that's unfortunate! I believe a big patch is coming soon so hopefully they fix that.
I am not joking when I said I opened up UA-cam to find a ranking of BG3 classes only to see it be the first thing in my subscriptions. Ty.
I really like the Open Hand Monk - Amazing damage, utility and a ton of mobility on top of that.
This is why I trust your reviews. You put emphasis on ENJOYMENT in playing the game rather than playing the game with META classes
Right as I am going into my 2nd run!
Impeccable timing as always Mort.
and here I still haven't finished act 1, idk how many characters I have done though XD
same XD its tough sticking to 1 character@@qgqsrg1
Great class comparison! Thanks for sharing your POV
I‘m playing a Circle of Land Druid an just finished Act 1 (Lvl 5 Party) and I just love it. While my main draw to it was class fantasy and RP, the gameplay has genuinely surprised me with how fun it was. It is just another type of caster, you‘re not wrong about that, but the Druid spells are just amazing, both in Gameplay and coolness. I mean come on I can call down a Moon Laserbeam that pretty much one shots normal enemies in Act 1 on balanced. Might not be strongest but I‘m more than happy with it, and having talk to animals as a ritual made the run so infinitely more entertaining than what I‘ve played in early access. If you haven’t done that I strongly recommend talking to all the animals, that dialogue is the funniest shit XD
Wait, you finished act 1 with level 5? And Bards can also talk to animals on top of friends, detect thoughts and so on. But yeah, coolness and vibes certainly trumps playing a "meta".
@@DrZaius3141 wait is Level 5 in that case high or low? Also I‘m not super sure what Act 1 entails, I‘m currently journeying through the underdark to Moonrise Towers.
@@thebro4165 Act 1 includes the Underdark/Mountain Pass. And I'm currently still in the Underdark at level 7.
It seems I still have a bit of Act 1 ahead of me then😅 which for all intents and purposes is a good thing actually XD
Spider druid in early is kinda good cause u can cast web instantly after shapeshifting to root all their melees and when you get Owlbear you start kicking ass for a time, then lategame druid feels a bit like a jack of all, master of none kinda character. But I really like it for RP and being the good guy. I think next playthorugh I'll do warlock or paladin and be evil muahahah
edit: Oh and shapeshifting into a cat to scout enemy fortresses etc. is such a blast! Even a rogue isnt as good as druid in sneaking around.
Absolutely love the disclaimer in the beginning! Thank you for the tier list!
Noticed while playing that I could change my class from wizard to sorcerer and keep all my old spells so long as I had one wizard level to access them. Feels very fun and very powerful. By putting more points than would otherwise be optimal into int we can this way get a sorc without its biggest drawback - lack of spells and utility. Also it looks like I can keep scribing scrolls into my wizard spellbook.
I wonder if that's intentional. Kinda seems like you ought to only be able to scribe wizard spells up to what your wizard level would normally allow you to cast (e.g., level 3 wizard spells at wizard level 5). I wouldn't be shocked if that got patched at some point. Hopefully not though, because it seems so fun!
@@prokhor_zakharov it is but all the spells he learns as wizard will use his int instead of cha and if he's mostly sorcereror that would be most
@@Schtopleslow int wizard for all the utility spells that don’t use Int, then full sorc with pumped charisma
Get the warped headband that gives you 17 Int. Then you can play INT dumped sorc/wiz
That's pretty meta. Any spellcaster is encouraged to put one point into wizard so you can learn scrolls and have a wider array of spells to choose from.
Loving bard for my first blind playthrough. Shame I haven't metagamed its build for combat but the electric guitar animation for lute is *so good*. Loving barbarian on Karlach, she basically carries the group DPS.
You can always respec your bard a bit. Swords bards make for extremely effective warriors
Been an old BioWare fan and played Baldur's Gate 1&2, Icewind Dale, Planescape Torment, and last but best, Neverwinter Nights, this is fantastic for me.
Planescape: Torment was amazing. We need more games in that setting.
NWN was such an amazing game. I miss the days where there were massive "open world"-esque servers for the community.
There was a dope one, Menzoberranzan. Someone made a whole Underdark NWN module that had tons of areas, it was basically a mini D&D MMO.
@@priest148 lets also not forget the countless expansions that were released for original NWN and NWN2 so much content
I think the game appealed to me in part because I was a Dragon Age fan.
Planescape: Torment was my introduction to the DND world as a kid… miss that game and I’ll never forget it.
If you have trouble in tactician mode, try the following subclasses:
Battlemaster warrior, Light cleric, Loremaster bard, Divination Wizard, Any of the Sorcerers, Assassin, Any of the Paladins for boss burst.
Moonbeam on the Druid does seem pretty strong early game when I was using it. A single spell slot but you can keep moving it to chase targets for reliable AoE damage.
With some of the electricity equipment, call lightning is a delete button
@@CoolWzzrd Nice! I'm a DM for DnD night and I decided to have a pack of marauders assault my players, and they all identified the Druid with its moonbeam as the biggest threat that had to be dealt with even with two raging Barbs in their face lol
To confirm what he says at the start of the video, I have so much fun playing the druid, I don't care if it's the worst class according to Mortal
I think Sorcerer is mechanically the best class in the game. Being able to Twin Cast concentration spells like haste is ridiculously powerful.
Aren't there enough haste bottles to make do?
@@Dinawartotem Potions of speed only last for 3 rounds and if you don't end the fight by that point you get a very nasty debuff.
Meh it's definitely strong and the bread and butter of sorcerer is to do that, hence their limited spell selection. But they lose out to all other casters in flexibility.
@@kebin5336they absolutely do not lose to warlocks and badly lose to bards and Druids lol. Only wizard and cleric really have them beat badly
@@kebin5336 You don´t need that flexibility if you are broken
I am level 4 with my party and I am playing a custom half-orc paladin. I love this game. And as you said, any class can manage to play the game succesfully, especially in the normal difficulty. I just love looting and grinding to get marginally better weapons and spells.
As an example how a paladin is the best, my paladin was the sole survivor in the fight against Viconia. He was 1 against like 7-8, all casting darkness, but no, my guy just slowly waded through. It was incredible how durable he was.
Reminds me of my tiger barb
I think the only one in my party that died in that fight was Gale, and that was only after putting in some serious work. Between him and Shadowheart half the enemies spent most of the fight in Hold Person, and Gale was throwing out Lightning Bolts left and right, and I gave Karlach the Eversight Ring, so she was just wrecking their faces like nobody's business lol. My paladin was almost a side character in that fight lmao
You should check out light domain Cleric if you want to be the most tanky. You can crank a light domain Cleric up to 36+ AC and still have Warding Flare to impose disadvantage on all enemies who swipe at you, and this is before we talk about their massive amounts of saving throws across the board.
@@jobers5566 in my main run Shadwoheart was a light cleric
Doing a Tempest domain storm cleric in my multiplayer game. I feel like I am playing the party nuke, while also being a tank, a front liner, and healer/support if needed. I love just knocking enemies around with all the knockback they get. It truly is a blast.
Really enjoy your content as I play BG3. It's great how logically you explain things so I can understand since I typically don't play these types of games and have never played D&D. Also thanks for not being click bait like a great deal of BG3 videos are currently. Keep up the good work.
Any class that can stack powder barrels around a boss and light them on fire is the best class
Druid is way up in my personal class ranking. The ability to speak with animals alone aleady makes this class a top tier class.
Many classes can speak with animals as well
@@nathie1750 Can any other class speak with animals without expending a spell slot other than the Wildheart Barbarian?
@@RandyEid-qs9wt The speak with animals spell is a ritual spell. Meaning if you cast it outside combat it doesn't use a spell slot. So any class that can learn it can use it for free. Warlock can use it for free whenever
You can do that with alchemy, racial abilities, with equipment, or with other classes such as ranger. It's kind of a joke that anyone wouldn't have that ability up all the time.
Any class can if they make the right potion with alchemy, and it's one of the easiest potions to make. My (non wildheart) barbarian has never missed an opportunity to talk to animals. @@RandyEid-qs9wt
The ease of swapping between melee and missile weapons without costing an action puts martial classes ahead of all others all by itself.
I’m loving my gloomstalker ranger with rogue/thief. The extra bonus action every turn opens up so many possibilities. When I get the fighter levels that first turn alpha strike will be ridiculous.
strongest class in the game.
Doing the same thing for dark urge, plan on turning it into a solo run later. Even at just level 5 gloomstalker with dual handcrossbows and deathstalker mantle it already seems broken lmao
wait until 3 rogue and you get an extra attack every round. It's hilarious.@@Squeeble00
my gloomstalker thief astarian is stupid strong for opening combat, then my sorcadinfinishes ppl off with
Really enjoyed your overview. Appreciate you stating it's your preference, though I thought you were thoughtful and unbiased. I will try a sorcerer based on your analysis. Thank you.
I think druid is pretty strong just due to their spell list. pushing and pulling effects are really powerful and the druid has spike growth and plant growth to make enemies take damage or no concentration 1/4th movement speed. Moon bream is also really good, and call lightning is just insane if you can keep enemies wet.
Agreed!
I saw that Sorc Fire Ball spell or whatever that was and it was all I needed to see to finalize my choice. I was already leaning towards Sorc but that sealed the deal haha.
I couldn't decide between Bard and Warlock for my 1st playthrough. Ended up Bard and I find it super fun. I absolutely cannot wait to do more playthroughs with Sorc, Warlock, and Paladin. I've no D&D experience at all, but I'm loving this game deep into Act 3.
Por que no los dos? Just grab yourself 2 levels of warlock later and enjoy some eldritch blasts.
@@ruinmaniac1411 it's not even that strong, my wyll can do 20 per beam. but other dps dpes much more
1st walkthrough I did a pure vengeance paladin (didn't even know subclasses existed!) and I had a ton of fun
2nd walkthrough I'm going with a cleric-warlock build. It's going to be very stupid and very contradictory but I will embrace the chaos
how dare you play the way you want? HOW DARE YOU!
@@vuton7670 😂😂😂😂
I’ve been playing as a College of Swords Bard and holy moly is it fun. I struggled a bit at the start but once I hit level 6 she really started to come into her own.
Ye, its amazing.. I love the ranged slashing flourish.. so stylish and effective.
The fact that I'm having trouble making up my mind is really fun.
I'd say the emphasis on role play also helped make all these options more attractive.
Druid and Paladin are my favorite classes, but the fact that class abilities mainly get locked out in wildshapes is unfortunate
As someone whose first character was a blue dragonfolk tempest cleric of the dragon god, this was a hilarious one to watch.
Weirdly for me I’m having a much easier time w the game after switching from warlock to moon Druid. I think the control spells and general health sponginess of the wild shapes have made things a lot easier for me.
Im so happy i found your channel.
you put out consistent quality content.
The great thing about this game is: there truly is no bad class
well.............. there's the four element monk so.....
Finally a game where I can play a bard and don't be useless :) I love bards in tabletop d&d, but in games it was a problem using them...until now :)
Spore Druid is a blast. It may feel a little awkward, but between using blight/ice storm/raise fungal minion's, it's a blast.
There's tons of way to play a spore Druid and it's easy to abuse it's necrotic damage. Especially when you reach the point where it deals double damage (so 2-8) you can use flaming blade which is a 3d8 (pure fire) weapon outfit go for dual wield going gloomstalker dual wield 5 then pick fighter 2 for surge.
Now watch as you output ridiculous amount of raw melee damage.
By ranger 5 with just base flame blade you'll be doing some 10d8+ worth of raw damage. Too bad you can't dual wield the flaming blade. Tho. Thst would be some 6d8 by druid lvl 8.
You can still be around 22-25AC with dual wield in medium armor
druid is super strong... summon a lvl 5 element, lvl 4 elemental, lvl 4 woodland creature, it summons another creature. turn into a bear... and you have a whole woodland party on top of your party. all of the summons stay alive indefinitely. Rolling around with 12 people in my party
Taking one level of war cleric solves the squishiness problem for a spore Druid and makes them a lot more fun.
which druid subclass gets all those summons? sounds fun@@cowboybob5301
@@TheRelen222 yeah.. People are totally sleeping on the 1 level dip into something else like fighter or cleric to compensate big time their squishiness. Hell dipping also let you refund some dex to put in other things. Just like I enjoy my cleric to dip 1 level into druid just for shillehag cantrip to actually have a hard hitting melee hit with staff or club without having to invest into dex or str to actually hit.
I’ve yet to buy Baldur’s Gate 3 but a month+ later I think I’ve finally decided (with all your videos’ help) to play a pure Eldritch Knight on my first play-through, being completely new to DnD and BG.
For some reason I decided to spend weeks theory-crafting builds, multi-classing ideas, reading lore, and writing detailed backstories for 8 potential characters.
I'm playing as a Warlock in my solo playthrough, and a Ranger in my co-op one. It's a heck of a lot of fun to see two classes like that.
Hi, can you please detail how you did your build with warlock in solo run? I can only play these games as solo (dont like more than one pawn) but still dont know what exact build i should go with warlock eldritch blast. I know i need eldreitch as it is spammable but dont know if i should subclass or not and etc. I would appreciate it if you explain to me. I read in another comment i should go "2 fighter 2 warlock 8 sorcerer" but it didnt elaborate why.
Light cleric carried my run in so many different ways. In my top 3 for sure
Larian should remove the bonus action required for off hand attacks. It kills build diversity. Dual wielding has never been optimal in 5e.
The only good use I have for it is dual wielding hand crossbows on my casters so they can use a bonus action for a bit more damage
Bards getting expertise and the ability to pick any proficiencies in the game with their full casting (and magical secrets) actually makes them the best face in 5e, even with the nerfs to Lore Bard in BG3 where you cannot pick their additional spells anymore they still soar well above every other class. Like, Expertise in Persuasion alone leads to you well outperforming the other Charisma casters
If anything, the Bard's biggest weakness is how in Multiplayer they will just dominate all of the RP moments, but yeah, Jack of All Trades, master of a few things above what other classes could ever hope to compete with.
Having no prior knowldge of D&D or Baldurs Gate, I went with storm sorcerer on my first playthrough from just reading the little descriptions in the character creator. When I tell you that I had SO MUCH FUN and that playing that class is what got me so hooked in BG3! Ive since branched out more but I also prefer magic caster damage versus melee and I prioritize fun and theme building over DPS. Its just been so much fun. Being able to fly everywhere from yhe very beginning of the game was what hooked me lol
I’ve played both a Wizard and a Sorcerer, and honestly I don’t think one is better than the other. Having a lot of utility outside of combat with a Wizard is also a ton of fun. You are kind of a Swiss Army knife. I also think meta magic is really fun, especially at the start, it feels very powerful. But it also feels more limited generally. I’m probably biased toward the Wizard though, because I like the class fantasy more. But what is great - they are both really fun to play, it comes down to personal preference. Good ranking, I enjoyed the video. : )
Not to mention the very unique, very powerful spells only a wizard can learn in act 3. No other Class can get those. And one of them is a necromancy spell... Which is very strong.
My only beef with Wizard is that it's the only class currently that uses INT so it's not very great for multiclassing (maybe an Eldritch Knight Warrior though)
I was hoping they going add bladesinger, that’s my favorite subclass.
First charecter was a Seldarine Drow Shadow Monk. Ended up having the highest AC despite not wearing armour, and yes, the amount of damage you can do is insane. I grabbed some shoes which gave me click heels, so I don't need to use ki to get extra movement, there are just so many class specific dialogs and wisdom checks that I was able to let my MC be the face without too many negative consequences. Plus, running into combat and getting four, sometimes five hits on first turn (stealth is amazing) is so useful. As a high dex chrecter, you can also deal with all of the lockpicking no problem. The monk feels so much more like a WOTR/pathfinder monk than a D&D monk in it's utility in-game, and that makes it so much more fun to play.
I've tried several builds/classes, I just made a rogue(thief)/Ranger(gloomstalker) and it does incredible damage and has the ability to stealth etc. Specially with the dark urge cloak that turns you invis after a kill.
Is hunter not better, u get the +8 damage every round and stealth from rogue?
@@ewweg I'm not sure, I like gloom stalkers invis at will ability
I ended up with gloom stalker + rogue with 2 levels in fighter. I do absolutely bonkers damage due to advantage all the time. Really enjoyed it! feel like ranger + rogue complement each other very well
Do you prefer choosing ranger or rogue as your starting class?
@@nickdirado929 I don't think I prefer either or, perhaps lean more towards rogue for its bonus actions (disengage etc)
Thank god. A video I can watch. I’m still in first play through and trying to avoid spoilers…..lol
Warlock is the most fun class I ever played in any D&D CRPG ever. I almost wish it had a few 'drawbacks' (like Wyll's evil demanding patron) just to not only have positive effects.
The Great Old One with just crowd-control spells, charisma, talk to animals/dead, and a rapier makes it my ideal char. I even get bored trying out others by now, and I tried a paladin last, but I couldn't 'live into the role' of being one, and noticing that most options one took for granted were simply missing, or replaced by more or less generic 'being so do-goodie' that the armor almost broke.
I have never played BG before and I started my first journey few days ago, went with Paladin without looking at any videos etc. I'm having a blast, absolutely love this game!
One thing you didn't mention about the Ranger is the sheer amount of skills you can get with it. A Wood Elf Ranger can start out with nine skills at level 1 and can pick up two additional skills later on as they level without using feats. For some players that can be a lot more important than how well they do in combat, and they are still very effective there. Plus they get access to Speak with Animals, which is a big bonus.
Just started the game this weekend, rolled barbarian and it’s been a lot of fun. Literally roaring through every other conversation is hilarious.
My current main is Ranger-Gloomstalker and I am really enjoying this killing machine
Same, I multiclassed gloomstalker (lvl 5) with thief dual wielding hand crossbows and I slaughter everything.
Interesting ranking, here's my two cents on each class:
Druid: You're right about the limitations, however Spore Druids can do massive amounts of Necrotic damage, best summoner in the game, great for multi-classing, plus the ability to shapeshift is the only way to get through many of the small burrows hidden through the game. Moon Druid allows to fill the role of Tank in the Beast Form, and both Healing and DPS in human form. I do think Land Druid is a little gimped with the wild shape limitations.
Ranger: Is actually really fun, Gloomstalker does a lot of DPS, and Beastmaster essentially give you an extra character, and if you also choose to get a familiar you can have nice action economy. At later levels they can also help downed player characters, as a bonus action.
Rouge: Massive amount of DPS, but best when multiclassed. While there are cones of visions, there are going to many instances where there is no way to avoid these cones of visions especially in combat, so having a Rouge that can pass stealth checks is very useful, not to mention that the easily the best class in terms of pickpocking and lockpicking.
Monk: Personally, my least favorite. They can do massive amounts of damage, but the way of 4 elements is horrible since many of its, "spells," are cantrips that still require spell slots, they're also kind of glass cannons, unless you mutli-class, at least imo. I know a lot of people like to mutli-class into this for min/maxing, but on its own I'm not huge a fan.
Barbarian: I agree with your assessment completely, very fun, but very one track. I like dipping one into multiclass for classes like Fighter or Monk, essentially taking rage as my level 12 feat.
Clerics: I also agree with your assessment, incredibly diverse magic class. Utility, AOE, Melee Damage, Healing, they can do whatever you need them to do. Plus with Thaumaturgy they make for a great face. Their patron gods also give them a lot of unique dialogue options.
Wizard: Easily the most versatile in terms of spellcasting, and the variety of subclasses gives them a lot of utility options. Great assist, however my least favorite spell caster personally. Just because whatever they want to focus on, someone is better. You want to be a Necromancer? Spore Druids, do more damage and summon fungal zombies that can create more zombies. Want be an evocation damage dealer, well Sorcerers are simply going to do more damage. Want to buff your team as an Abjuration Wizard? Well War Cleric does it better. So fun to play, very useful, but they only excel in versatility.
Bard: Again you nailed it perfectly. Very fun, and while you won't have the utility of a Wizard, you can use melee damage, and heal your team, also probably the best at simply buffing allies/debuffing enemies, maybe outclassed by the Cleric. However the Charisma, dialogue choices, extra short rest for the team, and use of instruments makes them more fun to play, and a bit more useful on a team in certain situations.
Fighter: Again you're completely right, great combat users, and what you didn't mention was that they can also excel at ranged damage as well as melee, making them easier to use than Rangers or Rouges even for people who just want to play as another wood elf archer.
Sorcerer: My personal favorite, for the reasons you mentioned. Meta-magic, and subclasses gives them the best AOE damage and the strongest elemental damage out of any other class in the game.
Warlocks: While not as strong as Sorcerers, I'd argue they are more fun to play as because they have more armor options, weapon options, and they can reset their spell slots by short resting. However not being able to use other class spells under Warlock Spell slots, make me feel like it should be lower on the list, at least below Sorcerer though I am clearly biased lol.
Paladin: Easiest class to use, you want to Tank? Great, they can tank probably better than anyone with the right subclasses. You want to do damage? Perfect, it can very easily do the highest single point damage dealer out of any class in the game. You want to heal? Sure, you already get a Healing Hands which has its own separate spell slots not connected to your main spell slots, and with Oath of Ancients you can also do mass healing. You may not heal quite as much as a Cleric does, but you can heal plenty, especially if you put just 2 points into Life Cleric. So they really do excel at everything; except: sneaking, and lockpicking. But who needs to open the lock when can just smite the door?
I watched a tier list a couple days ago that literally put your bottom 3 essentially in his S-tier so this is wild to me 😅
It might depend on what is important to you, raw powerlevel or fun to play or role-playing or spell casting or ...
it's good that it is different by personal preferences.
I agree with this list while loving the druid 😂. It is all good to be honest. Ranger is the weakest, but when you multiclass suddenly becomes amazing.
I Am on first playthrough and with over 250 h and just entered act 3 as Barbarian. Already cant wait to try next class and have 0 clue what should I pick. Even by seeing this comment section I am sure I am gonna have blast no matter what I pick. This also confirms me that Baldurs Gate 3 Is and will be the best game ever. Amount of games i played and finished in my 25 years of gaming( I am 36 y old), This is probably the best one.
Every single tier list has all thr classes all over the shop and that shows fantastic balancing
I guess in the end it all comes down to personal preference and play style.
Different people prefer different things. The balancing isn't that good because from a gameplay and powerlevel perspective the Charisma-based characters and Gloomstalker seem to stand out too much.
Nice video, but I am surprised to see the Ranger so low!
I created a Deep Gnome Ranger and I ended with very unexpected, and pleasing, surprises. It's really fun to play.
I often use him to infiltrate while the rest of the party stays behind. I took Alert at lvl 4 to make sure he can't be surprised and use the raven to scout further by flying. Taking time to scout properly, I have spotted routes not normally accessible, and surprised enemies from very favorable positions. I try to RP him, so the main way to fight is ambush and train a few enemies back to the main group. Rince and repeat. Doing that, I've been able to do the entire interior of the Goblin camp in Act 1 without a single Long Rest, all the way to Halsin. No survivors on the enemy side and my party took little damage.
I play on regular difficulty. My party was my ranger, Shadowheart, Gale and Karlach. Ah, BTW, because I can position my team before opening battle, Gale did not damage a single party member. One thing though, playing that way is slow as I take time to recon properly (when possible ...) before deciding how to act. Maybe not for everyone.
I'm really enjoying playing a moon circle druid because I like playing the animal forms, but I have to agree their implementation is a bit lacking compared to others. One thing that wasn't mentioned that is actually quite frustrating sometimes is that if you are in wildshape and finish a combat which has a trigger for an NPC to talk to you, they will instead go to another member of the party because your wildshape isn't capable of conversation. The conversations play out as normal, but I've had to quickload on occasion and cancel wildshape before finishing a fight if I wanted to have my main character handle plot-relevant conversation.
I do have to say though that the implementation of the individual wildshape options is great, and I love the models. Overall the druid offers exactly what I expect from it: lots of variety, at the cost of doing any one thing perfectly.
I really want to do a moon Druid but I want to be able to kind of like combine spell casting and wild shape. I know it sounds like I should be doing circle of the land but honestly circle of the moon just captures me the most (probably because in dragon age origins I was a kind of shapeshifter/blood mage so I’m trying to kind of replicate that)
I've been having a lot of fun playing 7/3 Ancient Lore Bardadin. You got all the goodies of Ancient Paladin (smites, 2 auras) coupled with Cutting Word, ranged crowd control and lots of out-of-combat utility. Can even grab Speak with Dead too when I get my Bard to lvl5.
I'm gonna miss out Magical Secrets but who care anyway, already have Gale and Shadowheart for those.
Druid is fairly tanky, at least in the early game. Medium Armor + Shield with Mirror Image is really nice. They have Protection from Elements if they need fire protection. And they’re good at crowd control and healing. I think they’re pretty underrated. I admit that the Wild Shape ability isn’t too exciting, but it’s still a great caster class with adaptability.
Positively surprised to see my favourite class on the top Also I enjoy Warlock much more than I thought I would.
Been playing your warlock build, it is alot of fun specially now at lvl 5 =) Good show sir
Thank you so much for the ranking video!!
Funny, i saw other people saying that druid was insanely good.
Everyone seems to agree on paladin tho.
My first and current build is lvl1 ranger and lvl 8 moon Druid so far. I did this because I want to wield a great sword and heavy armor and be a animal when I want or need to. It may not be optimal for most but it’s what I enjoy and have no issues playing on tactician
I thought when they said that Gale was ranked 7 for deaths, it was because people like me, wanted to see what his new ability did...
First play through, tiefling paladin/warlock. Having a blast!
I'm absolutely loving my war cleric, never played a cleric on tabletop but I probably will now. They tear. High ac, spells, extra attacks, decent health pool. Very enjoyable.
How good is that at healing?
Exactly what I was thinking for my second playthrough
@@UnburntDragon In 5th edition D&D healing will almost never keep pace with damage dealing. So in most instances a basic Healing Word to keep people from death is all that gets used. In BG3 there is a slight push to cast it before someone drops though since they lose their action if they go unconscious. The exception is the spell called Heal, which all Clerics get. That is an instant 70 hp. In tabletop there is a spell called Healing Spirit that used to be used to max HP for everyone outside of combat by having people pass through it in a conga line. It was since nerfed but can still provide up to 6d6 healing for a second level spell slot.
@@UnburntDragon they have a lot of healing that other clerics do. I rarely use it unless I'm using the bonus action heal to get a team mate up.
@@thedanish5523 10/10 I definitely recommend.
Whats really fun is to multiclass Astarion in Rogue-Ranger. His burst damage at the start of a fight can make and break the entire enemy advance with as little as a snap of the finger.
Then follow that up with a Paladin-Sorcerer multiclass where smite spells rule everything. Radiant smite for 3d6 bonus damage? + normal 1d10 + 1d4 fire from some armor im wearing... multiattack... doing that just destroys single target healthpools. If they arent dead already from Astarion, theyre dead from me :)
My friendly fire death was from Wyll pushing a gnoll off of a cliff onto my main character who was downed... 😂 ...and is my only death so far
If you're playing Dark Urge, and unlock the cloak which once per turn gives you two turns of invisibility on a kill, a Gloomstalker/Thief Rogue multiclass is an absolute monster. Initiate combat, burst out easily 100+ damage (5-6 attacks on the first turn of combat and I was averaging 20-30 dmg per attack around lvl 7), go invisible & rinse and repeat each turn.
You can make an absolute glass cannon with risky ring giving advantage on all attacks, and as long as you keep some movement each turn for when you turn invisible you're nearly untouchable.