Arma 3 Tutorial - Helicopter Insertion/Extraction (Eden Editor) (QT)

Поділитися
Вставка
  • Опубліковано 10 бер 2016
  • Demo Mission: drive.google.com/file/d/1Vsq4...
    Sorry the orginal demo has been deleted by drop box hopefully this quick I made example will help you get started.
    Land: community.bistudio.com/wiki/land

КОМЕНТАРІ • 227

  • @sleazykilla360
    @sleazykilla360 3 роки тому

    Broooo! So thats what the invisible helipad is for. Big thanks for that tip!!! I didn't even know that the helo's will try to search for the nearest helipad, with this method like you said you can get pin point accuracy on where you want it to land. Thank you again, this is going to vastly improve my missions.

  • @filmerboost12
    @filmerboost12 6 років тому +1

    my god i have been searching for this for 4 hours straight now. everyone kept saying there is only this thing with the load/get in waypoints but that shit didnt work for me at all! thanks man

  • @azzieb3667
    @azzieb3667 8 років тому +91

    Coding is so bloody confusing

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому +10

      Its just a really simple language, once you've got the basic terminology and a little knowledge of computer logic its fairly easy. Good news its once you know one you can probably pick up another easily.

    • @tech4s310
      @tech4s310 4 роки тому +1

      Yes so confusing

  • @somethingsomethinggames9392
    @somethingsomethinggames9392  8 років тому +8

    Sorry about the choppy editing at around 5mins I directly uploaded in from Movie Studio and some weird stuff that wasen't present in the previews shows up on utube lesson learned, I'll do it manually next time. Leave suggestions for scripting / editor topics you'd like to see me make a vid on here or on reddit: www.reddit.com/r/Arma3SSG/

    • @jabom22
      @jabom22 7 років тому

      How important is getting the tag right @6:05?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      community.bistudio.com/wiki/Variables

    • @jabom22
      @jabom22 7 років тому

      Thanks! I hope I will get everything working soon :D
      (currently my chopper does not land, will check if I spelled everything correctly! :P)

  • @ullih7073
    @ullih7073 4 роки тому

    Fantastic tutorial, great job, thank you!!!

  • @christerjohanzzon
    @christerjohanzzon 6 років тому +3

    This guy deserves way more views! Excellent tutorial on heli's. 10 thumbs up!

  • @williammizerak305
    @williammizerak305 4 роки тому

    Thanks man, this worked perfect for me.

  • @David-dj7ul
    @David-dj7ul Місяць тому

    Loved playing this mod. It was years ago I first started, lots of fun was had! Coincidentally, many years later, I ran into the dev on an ARMA server and he instigates team killing, shoots at friendlies, abuses vote kick, changes friendly squads name to random insults, etc. I wroite it off as a new player or one-off, but a quick search of his name reveals a spotted history of this exact behavoir in other games as well. Real bummer to cross paths like that with someone who made something cool and worth while, only to find they are a rotten on the battlefield and at a personal level within ARMA itself.

  • @theoperator1121
    @theoperator1121 2 роки тому +1

    Thank you so much. I been trying to do this

  • @thelonewanderer6208
    @thelonewanderer6208 4 роки тому +1

    great video man

  • @MooHooLiam
    @MooHooLiam 8 років тому +35

    Extraction at 11:30, just in case :)

  • @shinebox4181
    @shinebox4181 7 років тому

    Great tutorial, +1 sub

  • @edouardwidmaier3724
    @edouardwidmaier3724 7 років тому +10

    I have a problem with the extraction because when the units die I guess they still count as soldiers and the helicopter doesn't leave

  • @arctic-rhino3038
    @arctic-rhino3038 5 років тому +3

    I'm so glad their is a easier way for this to happen now. Lol

    • @tylerloshaw6855
      @tylerloshaw6855 3 роки тому

      what is that? lol im trying to make a mission where the helicopter lands on a roof and loads the team and takes off with us. it keeps leaving before the whole team is in

  • @Obiwayne
    @Obiwayne 7 років тому

    Really useful

  • @heavy1metaldragon570
    @heavy1metaldragon570 6 років тому

    Good video, ty.

  • @Etobio
    @Etobio 8 років тому

    I LOVE YOUR ACCENT :D

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      Weird how message pop up 5 mouths later on utube sometimes.. lol. Thanks :p, northern west England.

    • @Etobio
      @Etobio 7 років тому

      Something Something Games Keep up the good game play mate!

  • @towaway9134
    @towaway9134 8 років тому

    Very helpful

  • @vincentbeek5742
    @vincentbeek5742 8 років тому +3

    Hey great videos... im trying to build a mission myself.... BUT
    If i have a team...on the ground...and i place a single move merker for them.... you see the marker.... and when preview they walk to the waypoint....
    but if i board a helicopter right next to it and i get out again {not taking off}...the waypoint is gone ...... what am i doing wrong?
    Vinz

  • @CyberPrussian
    @CyberPrussian 8 років тому +1

    2 Questions:
    1: How to add in that after a player activates the action, he needs to click on the map to then create the landing point there?
    2: How to add an "Call extract" to one player slot to basically call the helo with the GET IN function, and how does the helo know when everybody is in?

  • @collinrosenmarkle62
    @collinrosenmarkle62 3 роки тому

    Unbelievable

  • @jarredfield3556
    @jarredfield3556 8 років тому

    After i preview once, when i go back to edit i cant move around and only the X,Y and Z axis in the bottom left hand corner will move

  • @osram2739
    @osram2739 7 років тому

    Hi I tried to get this to work and the option for heli go works and it takes off fine but then when it comes to land all it does is circle the set area at a high altitude. How do I fix that?

  • @stonewallsisk150
    @stonewallsisk150 5 років тому

    hey with the last examples you gave, you had 2 squads spawning in 2 differnt helicopters. I successfully did one but the second squad refuses to work. It's the exact same code (except for the helicopter variable name). Any help?

  • @Hazzikaze
    @Hazzikaze 4 роки тому +1

    When i add the code at 7:00 it says “Invalid number in expression”

  • @edouardwidmaier3724
    @edouardwidmaier3724 7 років тому +1

    Your the best!!

  • @SpoonkillerCz
    @SpoonkillerCz 3 роки тому

    my heli never leaves in extraction... and this is not first extraction possibility that is not working for me. I guess some of my mods are messing up variables or something.

  • @l108613
    @l108613 3 роки тому

    My dude this was a great tutorial, ive watched it countless times. Could you please reupload the file :D

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  3 роки тому +1

      Yeah sorry dropbox deletes stuff if its not DL'd for sometime. I've been trying to rember where the EHD I backed this stuff upto is.. can't find it lol.. I'll let ya know if I find it.

  • @briantien7146
    @briantien7146 7 років тому +3

    Looks great, and I'll try it out really soon, however, one thing is that I don't want it to count all "switchable" or "playable" units during the extraction. I want it to check to see if a number of AI (only) controlled units are either alive, or in the chopper. Is that a different code?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому +2

      Something like this:
      ({alive _x;} count [unit1,unit2,unit3,unit4]) == ({_x in HelicopterName} count [unit1,unit2,unit3,unit4])

  • @butterknifeninja96
    @butterknifeninja96 4 роки тому +4

    The cycle waypoint keeps making me land then takeoff immediately

  • @OsmosisHD
    @OsmosisHD 7 років тому

    @2:38 "safest place'... Well unless there is a random wall or fence in the field. in that case heli goes there! Right on top
    Arma AI gotta love it, Since OPF i have a love/hate relationship with it.
    Sometimes it does amazingly clever tricks the other times... It's behaves as a mentally challenged blind person on LSD
    (watching this vid because, i didn't find arma3 stable enough in the beginning . Now a days it's much more workable but not yet familiar with the new editor)

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому +2

      Everyone has a love hate thing with arma. The performance has been improved alot recently, one of the next patches will be 64bit alot.

  • @SgtMcCullin
    @SgtMcCullin 8 років тому

    How can I save my kit at a flag or such object so I don't lose my kit when I die? Do I need somekind of easy script for init?

  • @brianwills3871
    @brianwills3871 8 років тому

    I'm trying to get this right but the heli just keeps climbing at the first way point it never proceeds past that. Any advice?

  • @heyviper1238
    @heyviper1238 Рік тому +1

    Any way to make only certain units exit the vehicle?

  • @EpicOlski
    @EpicOlski 6 років тому +1

    How do I (the inserted soldier and my squad) get waypoints after insertion coz after we get dropped off all the move waypoints disappear- for example getting inserted on the hills and then doing a seek and destroy mission in the town?

    • @jozsefsari8324
      @jozsefsari8324 5 років тому

      Just simply place a waypoint to your unit

  • @Case1303
    @Case1303 7 років тому

    It there a way i double activate the heli go! Without being in the heli?

  • @tomhowe148
    @tomhowe148 Рік тому

    Does this also work for boats? I am currently getting all sorts of errors with this

  • @itdevops
    @itdevops 4 роки тому

    hi and ty, how can i do if i want just extract named unit 3 day i find but nothing .
    ty

  • @HelloThere-48
    @HelloThere-48 2 роки тому

    Hey Mate, unsure if you still comment here but do need some help for the insertion. I've used this with multiplayer in mind and it has worked fine until it lands at the LZ. At which point its wheels barely skid the ground then immediately takes off, I tried to delay it in the way point so it didn't move for 10 seconds but that didn't work, do you have any advice? Much appreciated, thanks

  • @MirandaTolman96
    @MirandaTolman96 7 років тому

    I cant get the chopper to remotely take off... I did the name_helicopterGo thing but it still wont take off.

  • @VeryCoolCatBF
    @VeryCoolCatBF 3 роки тому

    is it possiple to call in a heli insertion like a support ? so the heli comes to the designated/triggered position and inserts your troops

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  3 роки тому

      simple example mission for you: drive.google.com/file/d/1Vsq4sv5w2uKxjEDehutc3-KesTJTfYrZ/view?usp=sharing

  • @tonystowe9772
    @tonystowe9772 7 років тому

    Great video and thanks for details.
    How do I create a trigger that lets me, the pilot, know when all units have unloaded?
    Tony

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      I would not do it that way, add some sorta addaction for the player to use instead:
      this addAction ["Go, Go, Go",{_x leaveVehicle vehicle _x;} forEach (fullCrew vehicle player);}];
      No idea if that will work as I just wrote it off my head without looking at the wiki.. but something for you to build on.

  • @Lucasvanlaarhoven
    @Lucasvanlaarhoven 8 років тому

    I have a heli landing on a LZ with its engine on. I want 3 AI to get into the chopper. I already know how the helicopter will leave when the 3 AI are in it, but how do I get 3 AI into this helicopter. If someone knows please help me out.

  • @oscarchan2624
    @oscarchan2624 5 років тому

    for some reason even if I follow the video I still cant make this work lolz help, I press heligo and then its not working

  • @koolerpure
    @koolerpure 7 років тому

    there is an evac command, shouldnt we use that for an extraction also my helo doesnt land on unload transport bit, really though im having issues extracting because my helo will just fly in and hover in place instead of landing and waiting for all living group members to be in the helo before taking off again

  • @tubefreakmuva
    @tubefreakmuva 6 років тому

    My word thats a lot of coding for a simple evac and return, but awesome vid anyway!

  • @hardware72
    @hardware72 7 років тому +2

    The only issue I'm having is where the heli won't stay for troops to load up. I entered the condition for the trigger for it to leave as above at 12:40 but it still leaves right after touching down.

    • @hardware72
      @hardware72 7 років тому +1

      I'm running it as an MP game and the playable squad is labeled slot1-slot8 as a single group if that helps.

    • @riderofthemark6661
      @riderofthemark6661 6 років тому

      same

    • @srollo1020
      @srollo1020 6 років тому

      i make my first WP a load for the heli, sync it to the get in, and never have a problem now

  • @keystonefury3155
    @keystonefury3155 4 роки тому

    where at do you put the name of the heli1?

  • @Spike-13
    @Spike-13 8 років тому

    Some of the code works...some doesn't (for me). At 14:55 , I cant get the heli to lift off. Something wrong with the trigger...I renamed the group (i think) and copied the code exactly, set the way points and triggers (including linking the trigger to way point). Any Ideas?

  • @1sonrocks
    @1sonrocks 8 років тому +6

    Whenever I do ({alive _x'} count playableUnits) == ({_x in heli1;} count switchableUnits) at 12:50 in the video, an error box pops up saying "Condition:"

    • @sokolov26
      @sokolov26 7 років тому

      same

    • @tgfxpl4t1num21
      @tgfxpl4t1num21 7 років тому +2

      negusorigins _x; not _x'

    • @1sonrocks
      @1sonrocks 7 років тому

      Project Nexus Oh, I wonder if that was a typo or the actual problem, better open it up again and check

    • @Kile467
      @Kile467 7 років тому

      Same problem here, and my code is right. Any ideas?

    • @riderofthemark6661
      @riderofthemark6661 6 років тому

      I'm also getting an error there

  • @slayerjohn447
    @slayerjohn447 8 років тому

    I have the main issue of allowing multiple AI squads enter the same helicopter with the standard waypoints. I figure these scripts solve that, but any hints for default waypointing?

  • @greenlightzone
    @greenlightzone 7 років тому

    does it work with cars?

  • @meeco_o
    @meeco_o 3 роки тому

    In extraction, my helicopter lands but once it lands it just flies away

  • @MrSnapy1
    @MrSnapy1 8 років тому +8

    I still miss the old 2d editor while its more limited it was faster when throwing together a quick mission.

  • @tonybrown1297
    @tonybrown1297 8 років тому

    I followed as much as i could, but when I use the "Heli Go" action it won't take off. can you tell me what I'm doing wrong?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому +1

      Late responce, there is a demo in the description of my videos btw if your still struggling, though you've probably figure that out by now.

  • @JosephAgrane
    @JosephAgrane 7 років тому +6

    I do the exact same as you but my chopper endlessly hovers above the lz moving about but never touching the ground or ejecting me/letting me out

  • @nosadk
    @nosadk 7 років тому

    this works fine in singleplayer... but for some reason the littlebird will only land for a few sec and then leave. Anyway to go around that?

    • @darnedghost2008
      @darnedghost2008 7 років тому +2

      did you change switchableunits to playableunits in the code? look at 12min 40 sec in the video

  • @Pengo1
    @Pengo1 5 років тому

    In the extraction part of the video, when I do !alive target1; it says "On Activation: Type Bool, expected Nothing" could I get some help with this?

    • @Pengo1
      @Pengo1 5 років тому

      I know this is an old video...

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  5 років тому

      The error is comeing from the "activation" feild in that case. "!alive target1" is a condition and should be in the condtion feild.

    • @Pengo1
      @Pengo1 5 років тому

      @@somethingsomethinggames9392 Ahh, thanks!

  • @jacobparr1635
    @jacobparr1635 5 років тому

    It's not working for me I copy and pasted every thing apart from his arma name😢

  • @ImagenNoReligion
    @ImagenNoReligion 7 років тому

    Is something like this possible in realtime using Zeus? I can't seem to get the helicopter to land where I want it and wait.

    • @caelb9764
      @caelb9764 7 років тому

      Tried placing a helicopter pad and right clicking on it with a helicopter? That or clicking on the waypoint and selecting unload transport.

  • @cavman7
    @cavman7 2 роки тому +1

    I know this has been a few years since you made this video but I had a question regarding the Condition for taking off once every one is in on extraction.
    In Singleplayer mode you said
    ({alive _x;}) count switchableUnits) == ({_x in heli1;} count switchableUnits)
    but in Multiplayer mode you change that to playableUnits" Does that mean it changes to
    ({alive _x;}) count playableUnits) == ({_x in heli1;} count playableUnits)
    or just the first one
    ({alive _x;}) count playableUnits) == ({_x in heli1;} count switchableUnits)

    • @kdarkwolf852
      @kdarkwolf852 Рік тому

      Doesnt work niether. It shows mi error 😞

  • @graystatemurder7255
    @graystatemurder7255 7 років тому

    Why is my helicopter soooo slow. How you make it faster

  • @20Wostal
    @20Wostal 5 років тому

    I know this is an old video but how can have an extraction for an all AI squad without needing a playable or switchable character?

  • @OsNewman01
    @OsNewman01 8 років тому

    On the Extraction mine just says On Activation: Type Bool, Expected Nothing. can you tell me why please?

    • @Pengo1
      @Pengo1 5 років тому

      I have the same problem.

  • @akhan1
    @akhan1 6 років тому

    Hi, it really helped. How can we do this with ground vehicles? what command can be used at the drop of waypoint in that case. Like here we used 'this land "get out";'. What can i use instead for a ground vehicle at drop off point and the last way point??

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  6 років тому

      that would just be an unload waypoint it'll auto eject you if your in single player, or it'll stop the vehicle till all passangers get out in mp.

    • @akhan1
      @akhan1 6 років тому

      The heli works just fine.. I copied the same process on a ground vehicle but for some reason when I command it to move it does not move to the waypoints!!

    • @akhan1
      @akhan1 6 років тому

      these are the commands i am using:
      Trigger - DR_ContactMove; (also on repeat)
      Vehicle - this addAction ["Contact Move!", {DR_ContactMove = TRUE; publicVariable "DR_ContactMove";}];
      Drop WP - no command and its transport unload type
      Last WP - if (isServer) then {DR_ContactMove = false; publicVariable 'DR_ContactMove'; };

  • @bluewizard30gaming43
    @bluewizard30gaming43 7 років тому

    So I have a question for you about way points and the cycle way point. I've set up a loop with some vehicles and units using the cycle to go back to the beginning. One of the way points is trigger activated. It works the first time(vehicles wait for trigger) but after it cycles it ignores to wait until triggered because it has already been activated. How do i make it so it resets and and waits to be triggered again? Thank you so much, awesome vid!

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому +1

      Make sure the trigger is repeatable and somewhere you have changed the variable from true to false again so the trigger will not constantly fire.

    • @bluewizard30gaming43
      @bluewizard30gaming43 7 років тому

      Thank you for the reply. So i setup a new scenario that was a simple mrap cycle route. the first way point was trigger activated. I tried both 'true' and 'this' for the trigger's condition as well as repeatable. It still won't wait the 2nd time going by the way point.

    • @bluewizard30gaming43
      @bluewizard30gaming43 7 років тому

      Finally got it to work a different way. I don't think its possible that way, but I'm pretty new at this. I used a hold way point instead of move. That got the car to stop every time no matter what. I then activated that with a skip way point trigger.

  • @WarlordFlanker
    @WarlordFlanker 8 років тому

    I want to use this script {deleteVehicle _x} forEach [vehicle this] + thislist; but for infantry, how do I do that?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      Sorry for the late response for some reason I just gotta few notifications for this video, what you'd want to do is name the group first so in any of the groups unit init box do this: GroupName = group this;
      In your trigger or script when you go to delete group the code you use is: {deleteVehicle _x} forEach units GroupName;
      You've probably figured it out by now but if not hope that helps.

  • @SS-uh3nz
    @SS-uh3nz 8 років тому +5

    I can't get the extraction to work. When the first waypoint is triggered, the helicopter just flies straight up into space.

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  8 років тому +1

      +Joona Suortti Download the demo mission in the description of the video if your struggling to follow the video.

    • @SS-uh3nz
      @SS-uh3nz 8 років тому

      +Something Something Games Yes it works, I got it right in the first place. But it only works with the littlebird. All the other helos just fly upwards. Any suggestions? Thanks anyways.

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  8 років тому

      +Joona Suortti So it only breaks when you change something in the mission?

    • @SS-uh3nz
      @SS-uh3nz 8 років тому

      +Something Something Games With your instructions, I can create a fully working heli extraction but it will only work with the littlebird. If I copy+paste your extraction it still only works with the littlebird. So as soon as I use other helo than littlebird, it won't work.

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  8 років тому

      +Joona Suortti That cant be true. But just to be sure I tried it out anyway for you and it works fine I used the demo mission provided and simply changed the helicopter from a litte bird to a ghost hawlk and it works fine! What your probably doing is not setting its variable name or your variable name conflicts with another variable name (no two can be the same without one bee overridden). steamcommunity.com/sharedfiles/filedetails/?id=646172312 make sure you set the variable name in the init or the variable name feild and that you are not conflicting it. Also make sure if you are testing this mission in a MP game that you change this trigger condition: images.akamai.steamusercontent.com/ugc/288601066172735483/E09AFA445C773F560FA59D1B3458911C817A36BC/ from switchableUnits to playableUnits (confirm my spelling is correct on the wiki for those commands also).

  • @Spike-13
    @Spike-13 8 років тому

    So I downloaded the demo mission (thank you), and opened it with 7zip. How do I get the demo into Arma now? It is labeled mission.sqm

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  8 років тому +1

      +112 224 448 You can google most things like this. But since I am a kind and generous god.. you need the folder it comes in or create a new one postfixed with ".Altis", then it goes in this location:
      C:\Users\Chris\Documents\Arma 3 - Other Profiles\big_wilk\missions
      You'll See other missions in this folder. You can then open it up normally in 3DEN.
      (The .sqm file needs to go into the folder you've create / dl'd)

    • @Spike-13
      @Spike-13 8 років тому

      Cool thanks man. Thought I would cut the bullshit and just ask you straight up. Try not to get too cocky though, just a game bro haha

  • @humannotanalien8675
    @humannotanalien8675 6 років тому

    Can you please do one on how to make hostages?

  • @keegandivine9923
    @keegandivine9923 2 роки тому

    when i try to do the switchable units thing it keeps telling me theres invalid numbers in expression and i ahve no idea what that means

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  2 роки тому

      It's proably complaing your not comparing two numbers in the condition, typo? Copy and paste what you wrote here I can have a look.

    • @keegandivine9923
      @keegandivine9923 2 роки тому

      @@somethingsomethinggames9392 I figured it out I jsut entered a wrong symbol at some point, I made it work though

  • @cigscwb
    @cigscwb 8 років тому

    I'm having a problem with the land. In land "land" or "get in" modes, the chopper just touches the ground and stay hovering at 50m from ground. Any ideas?? This is driving me nuts!

    • @mynock5012
      @mynock5012 8 років тому +1

      +Cigs4 The waypoints have been broken since the 1.54 update sadly. The LAND waypoint used to work perfectly and then you could force the helicopter to stay on the ground until you loaded up and then cycle it to the next waypoint. Now the LAND and LOAD waypoints don't seem to work properly. My suggestion is to ghetto rig it and give the helicopter a TRANSPORT UNLOAD waypoint where you want the extraction to be (yes I realize the helicopter will be "empty") and then force it to stay on the ground with the _helicoptername flyInHeight 0; command in the On Activation field of the TRANSPORT UNLOAD waypoint. After that stick a simple MOVE waypoint right next to the TU waypoint. Then create a trigger that checks if all of the units you want to extract are in the helicopter (for example you could use the command in the Condition field: player in _helicoptername;), and once they are, have that complete the MOVE waypoint you stuck right next to the TU waypoint, and in the On Activation portion of that trigger, place something like _helicoptername flyInHeight 50; any number above say 10 will work, all that command does (if you're not already familiar) is try and force the pilots to maintain that altitude in meters.
      I must add as a disclaimer I have not tested the above method in anything other than single player; I don't personally make publically released coop or multiplayer missions so I have never needed to test it in that mode.

    • @iGame360fficial
      @iGame360fficial 8 років тому

      This works for me.

    • @cigscwb
      @cigscwb 8 років тому

      Mynock Steam Thanks, man. After the update, all seems to work fine now. But thanks for your help.

    • @cigscwb
      @cigscwb 8 років тому

      iGame360fficial I know this video. Thanks for your help.

    • @mynock5012
      @mynock5012 8 років тому

      I'll have to go in and check it out. Maybe the 1.60 update wasn't complete trash if they fixed the land waypoint behaviors.

  • @theglideslope
    @theglideslope 8 років тому

    Hi, I'm trying to do this but being the pilot and dropping blues to kill opfor. I can´t figure out how to do this. Think you can point me to some tutorial about it?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  8 років тому

      +João Pinto Meh completely diffrent subject really something like this in the helicopters init: pastebin.com/SJuxu8mM

    • @theglideslope
      @theglideslope 8 років тому

      +Something Something Games I wasn't specific. I managed to kick out the blues on the waypoint, that much I can do, what I can't figure out is how to make them hit a target (destroy vehicle, kill leader, clear area, etc) and then have them ask me to extract on a secondary point and return home. I guess I must study this a bit more. I managed to use triggers to accomplish missions as a player, but not with AI. I think this requires programming which I don't really master at this point.

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  8 років тому

      +João Pinto That's quite complex, too much for a utube comment. I do have a random helicopter transport mission system actually for a mod I'm making maybe I can look at making it into a mission, keep an eye out for videos, I dont think it will be too hard to convert.

    • @thewilililiamnation9518
      @thewilililiamnation9518 8 років тому

      +João Pinto Try doing the infiltration set up, but have a 10x10 waypoint that is activated by bluefor and make it activate a "get out" waypoint for the ai inside the helicopter

  • @iGame360fficial
    @iGame360fficial 8 років тому

    What if I wanted an extraction after a group has been killed. Is it similar to this method?

  • @lullylew9083
    @lullylew9083 6 років тому

    What a massive pain in the ass. Thank fuck for MCC. Put a chopper down, click the "Make Evac Vehicle" MCC module, click the chopper, done.

  • @YesImMike
    @YesImMike 6 років тому +1

    For some reason everytime my heli returned it wouldnt stop it would just land then fly off again. I went back through your video and checked everything was correct.

    • @leventemajoros9250
      @leventemajoros9250 6 років тому

      Hi! Did you solved this problem? If not I can help you. :)

    • @nemac9826
      @nemac9826 5 років тому

      Ye I have this problem too,what's the solution to this?

    • @StiXWasHere
      @StiXWasHere 5 років тому

      I might have a solution for your problem. Try using [insert vehicle name] stop stop; Eg. v_2 stop stop;

    • @spencerbrunner8021
      @spencerbrunner8021 5 років тому

      @@leventemajoros9250 I need help with this!! Very much appreciated

    • @leventemajoros9250
      @leventemajoros9250 5 років тому

      @@spencerbrunner8021 ua-cam.com/video/auZqyNsUzX4/v-deo.html

  • @n.zgonjanin1969
    @n.zgonjanin1969 7 років тому

    Great video but it the evac doesnt work.The heli starts as soon as you start the mission.
    can you help.

  • @MirandaTolman96
    @MirandaTolman96 7 років тому

    What the heck do you press to get it to auto-fill when typing?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      Its not actually auto fill, its just explains the basic format of the input each command expects (so you dont have to go to the wiki every time you need a command). I don't even think its possible to turn it off it should be on automatically its been there since arma2. If you want predictive text: www.armaholic.com/page.php?id=8680 use that its really good.

    • @MirandaTolman96
      @MirandaTolman96 7 років тому

      Ah alright. I was so confused haha. Some of the commands can be such a pain.

  • @Harry-bp2dl
    @Harry-bp2dl 8 років тому

    How do i do set an extraction when a hole enemy squad has died?

    • @slayerjohn447
      @slayerjohn447 8 років тому

      in the condition box, (haven't tested this but theorizing based on other examples that are similar) you add target1 and target2 and so on for the squad. The target name is the variable name given to the squad, so that can vary. The basis was that it was either or variables were killed. Meaning that target1 or target593 dies, the outcome is the same.

    • @Harry-bp2dl
      @Harry-bp2dl 8 років тому

      +Slayer John Yeah i figured it out like an hour after watching the video and i think i used the same method but thanks for helping anyway i will be sure to use it in the future.

  • @BassMonroe
    @BassMonroe 2 роки тому

    im sure the video is very good for someone who understands what hes doing with the script, but I cant make heads or tails of what im doing to get the script wrong so non of my actions work in game, please list the script in the show more

  • @mattiamastrangelo3035
    @mattiamastrangelo3035 8 років тому

    hi i have a question...
    how to parachute units without a land (with a plane to put it quite simply)
    anyway great video Bravo!

  • @peckret3452
    @peckret3452 4 роки тому

    well the mission is not there anytmore

  • @JaumeSabater
    @JaumeSabater 2 роки тому

    I am using this system (holding the take off with a variable) but I have had to resort to adding the action to the player instead of the helicopter as the way you've described in the video doesn't seem to work in multiplayer (the variable sync does thanks to using the publicVariable instruction, but the action on the helicopter menu does not).
    So my code is:
    uh80TakeOffActionId = player addAction ["Take off", uh80TakeOffSignal = true; publicVariable "uh80TakeOffSignal"; }];
    Note I am using "player" instead of "this". I am saving the id so that I can remove the action once the helicopter has taken off.
    Could you please check out whether what you explained in the video works if you launch the mission in multiplayer mode?
    Thanks for your time and effort.

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  2 роки тому

      So just from looking at your code syntax is wrong for addaction it's missing a "{":
      player addAction ["Take off",{uh80TakeOffSignal = true; publicVariable "uh80TakeOffSignal"; }];
      That might be why the code is not running though I'd be surpised if the addactions show up at all with that error. If this does not help send me your missing file I'll take a look over the weekend.

    • @JaumeSabater
      @JaumeSabater 2 роки тому

      @@somethingsomethinggames9392 Sorry, I may not have expressed myself properly. The code showed is working (albeit I may have made some error when writting it here). But it's only working with "player addAction", not with "uh80 addAction".
      Nevertheless, I'll doublecheck the code in my mission, just in case :-)

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  2 роки тому

      @@JaumeSabater this addAction...
      Will work in the init box of the helicopter in MP. Somthing else must be wrong.

    • @JaumeSabater
      @JaumeSabater 2 роки тому

      @@somethingsomethinggames9392 Okay, so I found the issue. The code is the same, but I am executing it in the "On activation" field of a trigger, as getting inserted by helicopter is not the very first thing that happens in the mission.
      To be exact, my code is (in the "On activation" field of the trigger that activates when in proximity of the helicopter):
      uh80TakeOffActionId = player addAction [ "Take off", { uh80TakeOffSignal = true; publicVariable "uh80TakeOffSignal"; }];
      So if I change the "player" into "uh80", which is the variable name of the helicopter, it also works, at least in single player mode. Not sure why it was not working when I last tested, probably my fault.
      I am now going to try in multiplayer mode when I have the chace and get back to you.
      Thanks!

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  2 роки тому

      @@JaumeSabater Good to hear. GL.

  • @BigDawgCleveland
    @BigDawgCleveland 8 років тому

    What is the best way to make an AI group move after it spawns on the map? ie... A Group spawns on the NW area of the Map and after they spawn, you want them to automatically advance to a position on the map. (where the battle is).... What I am trying to do is have the troops replenish themselves.... In a real battle, troops do not re-spawn in the action.... they have to travel from the insertion point. (NO TELEPORTING) actual travel is involved from a point at the edge of a map. It does not matter what transportation mode they choose (Heli, truck etc).. but they do have to start from a certain point (NW area of Map) and travel to the designated battle area.

    • @hazonku
      @hazonku 8 років тому

      The heli extract at the end is exactly the same concept I think you're aiming for. I assume by moving automatically you mean ONLY to replenish lost forces. Do that but apply it to another OPFOR force. So instead of calling in a heli extract just have it call a squad of OPFOR guys.

    • @BigDawgCleveland
      @BigDawgCleveland 8 років тому

      hazonku Yes, that is exactly what I mean... Thanks for the quick response and help!

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  8 років тому +1

      +BigDawg Cleveland Two things you can combine: ua-cam.com/video/33cWZPP9qdo/v-deo.html AND ua-cam.com/video/61OJDgPTzSs/v-deo.html ALSO look at ua-cam.com/video/letuH6KIQN8/v-deo.html

    • @BigDawgCleveland
      @BigDawgCleveland 8 років тому

      Something Something Games Thanks I really appreciate your help! :)

  • @briantien7146
    @briantien7146 7 років тому

    Um...I have a mission going, with one team (player controlled) it works fine, but with an all AI group, once they have to get in the helo, they wander off

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      Sorry I don't understand the question, you doing it by waypoints or ordering them to get in, in game?

  • @user-bc8fb4fg2k
    @user-bc8fb4fg2k 2 роки тому

    ممكن موقع مودات ارما٣بعدغلاق برنامج هوك اريد موقع ينزل مودات لعبة عندي مهكرة

  • @maaslandmods6602
    @maaslandmods6602 7 років тому

    How could you make non-playable / non-switchable players to unload from the helicopter?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      thats in the demo mission, dl it

    • @maaslandmods6602
      @maaslandmods6602 7 років тому

      Thanks for the quick reply, i have qot another question.
      If I play a character who is in the helicopter I am able to run the 'heli go'.
      But if I play a character which starts on the other side of the map i am not.
      Shouldnt the file be a PBO file?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      you could have it as a trigger area you walk into, there are many many diffrent ways of doing it

    • @maaslandmods6602
      @maaslandmods6602 7 років тому

      Shouldnt the demo mission be a PBO file?

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      Ah, your that new to mission making :). No, its a mission editor file place it here: C:\Users\YourWindowsUserName\Documents\Arma 3 - Other Profiles\YourArmaProfileName\missions
      Then open it in your Eden mission editor.

  • @Keith-mo1tx
    @Keith-mo1tx 7 років тому

    what about paratroopers like with the blackfish

  • @balakecarnyey6562
    @balakecarnyey6562 5 років тому

    Or download MCC sandbox

  • @kilthesimp143hi9
    @kilthesimp143hi9 3 роки тому

    What’s the best desktop for arma 3

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  3 роки тому +1

      One made out of mahogany wood.

    • @kilthesimp143hi9
      @kilthesimp143hi9 3 роки тому

      Ok

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  3 роки тому +1

      If your been serious and don't actually know all desktops pcs are coustom (even the prebuilt ones you can buy). Look at the steam page for a game for system requirements of any game your intresrted in: store.steampowered.com/app/107410/Arma_3/
      I can't tell you what to buy as I don't know how much money you have or what other games you might want to play. If you have the money then get something with the recomended System Requirements or BETTER. If you dont have the money for that then something with the Miniumum System requirements is what you might want to buy.
      Buying the compenents and building the computer yourself will generally save you money. Building a computer is fairly simple, however your going to have to do the reasearch into what parts you need to buy which can be harder. Maybe google PC Build Guides for gameing pcs 2020, I know sites like PC gamer do alot of diffrent guides for diffrent budgets.
      Arma requires a decent processor (CPU) alot other games require a good graphics card so keep that in mind if you want to play things other than Arma as Arma3 will run on very cheap graphics cards just fine (many other games will not).

    • @kilthesimp143hi9
      @kilthesimp143hi9 3 роки тому

      Something Something Games thanks for helping me,I’ll be doing more research on this.

  • @MoparAdventure
    @MoparAdventure 2 роки тому

    Cant i just use the fucking built in commands without typing code that doesn't work?

  • @nootnoot2535
    @nootnoot2535 7 років тому

    insertion was good but didint really get the extraction

    • @somethingsomethinggames9392
      @somethingsomethinggames9392  7 років тому

      Sorry, never saw your comment when at the time you wrote this but, did you try the demo (dl link is in description of the video)

  • @ArmaGuyz
    @ArmaGuyz 6 років тому

    Just as I thought another Arma game made without actually fixing the damn helicopter Insert/Extract so people can actually add it to their mission. It was hair pulling difficult to do in Arma2 and was a 50/50 thing sometimes it worked sometimes it sucked and didnt work at all. Idk how many hours I spent doing the same fucking bullshit in Arma 2 to have it come to where we were and just hover over the waypoint or just not even hover and leave as quickly as it got there. RIDICULOUS. Its an Army game they should have added a fucking module for this so many struggle to make missions because of this very issue. Evidently your method still didnt work for some which is telling me its back to the old searching the forums for hours trying many different things to get the damn thing to land.

  • @TexasConnor
    @TexasConnor 8 років тому

    Mead didn't have ice in it lol

  • @tech4s310
    @tech4s310 4 роки тому

    Arma3 is so complicated

  • @82bigted
    @82bigted 2 роки тому

    I cannot figure out the extraction part at all...great tutorial on the infil, he blew threw the exfil...good video otherwise

  • @jahy3740
    @jahy3740 7 років тому

    Why not make it simple. Let us draw a path

  • @ro11ing_stone20
    @ro11ing_stone20 3 роки тому

    i have to go to another video because this was too choppy and the big mistake at 8:18 with the random added waypoint by the cycle was poorly explained and led to my whole waypoint and activation cycle F up. LITERALLY wasted 3 hrs trying to do tthis on a video and i'm really pissed off. fyi, not everybody is a expert at writing coding, so please break it down better and more simpler or slower for ppl just new to this game. it's not going to be me cause I'm going to another video commentary... CONFUSING AF at midpoint. thx

  • @AlexM.317
    @AlexM.317 7 років тому

    Thats waaaaay too complex ....

  • @flektarnskitzbird4785
    @flektarnskitzbird4785 Рік тому

    This should be nowhere near as complicated as it is. What the fuck.