![Something Something Games](/img/default-banner.jpg)
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Something Something Games
United Kingdom
Приєднався 13 жов 2013
I mostly deal with Arma 3 and show you how to create / enhance your own missions using Arma3's powerful editor. In most of my videos you can find download links to example missions / script as well as mods I have created.
My PC:
32GB RAM @3600
Intel i5-12600k CPU
RTX 4070 OC
My PC:
32GB RAM @3600
Intel i5-12600k CPU
RTX 4070 OC
Відео
OPTRE Pelican Lift Vehicle/Supply Pods Preview
Переглядів 3,5 тис.7 років тому
Plan to implement this in 0.16
Vehicle Lift Feature / Blood Gultch Style Map Preview
Переглядів 1,1 тис.7 років тому
A pvp map based on the Halo map Blood Gultch 2km x 600m with cave system and arid terrain.
OPTRE - Test Of Lift Underground Vehicle Storage concept
Переглядів 8787 років тому
Order up a vehicle or return it to storage at your base, a vehicle hanger for optre terrains.
OPTRE Tutorial#2 - How to use the HEV Modules (For Mission Makers)
Переглядів 22 тис.7 років тому
(READ THIS) Updates: * The Console based Launch Module is now called "HEV Squad Console Launch Setup". To get it to spawn HEVs/Consoles as shown in the video you just add any text to the modules "Varaible Name" feild. (The text will be used to generate variable names so should be unqiue). * Since OPTRE 0.15 some users may experience the following bug: This is not a bug with the HEV modules but ...
OPTRE Tutorial#1 - How to use the HUD System (For Players) READ DISCRIPTION FOR INFO ON CHANGES
Переглядів 17 тис.7 років тому
HUD now works with 64 bit. The HUD no longer starts up automatically you must now press the on/off button keybind to load your hud (this is a measure to avoid future problems if bis once again pushes and update that breaks the hud system).
OperationTrebuchet 0.14 Update Is Now Avalible! (just for fun some Cutscene I made mashed togehter)
Переглядів 9217 років тому
I'm a couple of days late on posting this but.. after months of waiting, Version 0.14 of Operation: TREBUCHET, the Halo total conversion mod for ArmA 3, has been released! This update adds several new vehicles and assets into the mix, such as the AV-14 Hornet and GA-TL1 Longsword. It also includes several fixes, tweaks, and compatibility updates, as well as a brand new terrain, Gridlock. Gridlo...
OPTRE - HEV Room No Frigate Module Mission Editor Problems (Demo of how to fix problem)
Переглядів 1,3 тис.7 років тому
Read more: www.reddit.com/r/OperationTrebuchet/comments/54kp2z/hev_room_no_frigate_module_problems/
HEV Module Sneak Peak - New Sounds, New Functions, Clean Up System, Improved Performance
Переглядів 1,7 тис.8 років тому
www.reddit.com/r/OperationTrebuchet/comments/4p0m6o/optre_fnc_hev_testers_wanted/ HEV NOTES: 1. New function OPTRE_Fnc_HEV. 2. Reworked / News Sounds by McChaffe. 3. Reworked animation by Scorch. 4. Greatly improved performance in MP and SP. 5. HEV module, which you simply sync units to and the drop starts automatically. You may also sync a trigger to this module to make it run only when the tr...
OPTRE - WIP New HEV Function / Module(s)
Переглядів 1,2 тис.8 років тому
Note all most all of the sounds in this video will be replaced, and are currently been worked on by McChaffee. We have manged to get much great MP performance with the rewrite. Blink and you'll miss it but scorch has also added animations to the chutes when they open.
OPTRE - WIP Jet Pack Dynamics
Переглядів 1,5 тис.8 років тому
Sound effects and backpack models are been worked on currently by TheDog. Note the red and blue bars on the top right. Red is time till the pack overheads and needs to cool down. Blue is the total fuel you have left.
Arma 3 - Wave Attack Examples [SQF Tutorail]
Переглядів 4,2 тис.8 років тому
A Write Up: www.armaholic.com/page.php?id=30845 Pastebin.com from the vid: pastebin.com/r8MyF9wf Demo Mission: www.dropbox.com/s/sok5mhuoi8njdxk/[U_Tube_XX]_SpawnWaves.Altis.rar?dl=0 Wiki: community.bistudio.com/wiki/BIS_fnc_relPos Check Out these videos for more on spawning: ua-cam.com/play/PLDuFcVmU4yHbUp64E7xYzp7ezbGem_Ebn.html
Arma 3 Tutorial - Helicopter Insertion/Extraction (Eden Editor) (QT)
Переглядів 126 тис.8 років тому
Demo Mission: drive.google.com/file/d/1Vsq4sv5w2uKxjEDehutc3-KesTJTfYrZ/view?usp=sharing Sorry the orginal demo has been deleted by drop box hopefully this quick I made example will help you get started. Land: community.bistudio.com/wiki/land
OPTRE - ODST/ONI AI HEV Drop Module [Coming Soon]
Переглядів 1,6 тис.8 років тому
OPTRE - ODST/ONI AI HEV Drop Module [Coming Soon]
OPTRE - Air Assault Module - Long Zeus Test [Comeing Soon]
Переглядів 9758 років тому
OPTRE - Air Assault Module - Long Zeus Test [Comeing Soon]
OPTRE Combat Service Event Module (Test)
Переглядів 6208 років тому
OPTRE Combat Service Event Module (Test)
OP-TREB preveiw of HUD & Modules developement
Переглядів 8598 років тому
OP-TREB preveiw of HUD & Modules developement
Started Messing Around Makeing A Visor HUD for OPERATION TREBUCHET
Переглядів 7968 років тому
Started Messing Around Makeing A Visor HUD for OPERATION TREBUCHET
Arma 3 MP Safe [Static Line] Parachute Example (2.5min HOW TO + COMMON SCRIPTING PROBLEMS TALK )
Переглядів 3,5 тис.8 років тому
Arma 3 MP Safe [Static Line] Parachute Example (2.5min HOW TO COMMON SCRIPTING PROBLEMS TALK )
BWCSM BETA - Players Guide To Air Transport & Resupply - P3
Переглядів 5618 років тому
BWCSM BETA - Players Guide To Air Transport & Resupply - P3
BWCSM BETA - Mission Editors Guide To Air Transport & Resupply - P2
Переглядів 5848 років тому
BWCSM BETA - Mission Editors Guide To Air Transport & Resupply - P2
BWCSM BETA - Mission Editors Guide To Artillery Modules - P4
Переглядів 3148 років тому
BWCSM BETA - Mission Editors Guide To Artillery Modules - P4
BWCSM BETA - Players Guide To Artillery - P5
Переглядів 4098 років тому
BWCSM BETA - Players Guide To Artillery - P5
BWCSM BETA - Short Introduction Key Bindings Only - P1a
Переглядів 4828 років тому
BWCSM BETA - Short Introduction Key Bindings Only - P1a
Loved playing this mod. It was years ago I first started, lots of fun was had! Coincidentally, many years later, I ran into the dev on an ARMA server and he instigates team killing, shoots at friendlies, abuses vote kick, changes friendly squads name to random insults, etc. I wroite it off as a new player or one-off, but a quick search of his name reveals a spotted history of this exact behavoir in other games as well. Real bummer to cross paths like that with someone who made something cool and worth while, only to find they are a rotten on the battlefield and at a personal level within ARMA itself.
Please ...Make again this AMAZING Mod ....!!!!!!!!!!!!!!
This should be nowhere near as complicated as it is. What the fuck.
Any way to make only certain units exit the vehicle?
Thanks, now I can make CSLA fight USSR 👍
Dude thank you so much
im not sure if i am missing something, but the UI seams really old and not compatable with arma 3 today?
That's what it used to be like! It's the same but 3d now.
Does this also work for boats? I am currently getting all sorts of errors with this
This should be useful. I want to make a Russia vs CSAT scenario
I may be lucky :D how do I get this script to work on any Ai unit and Ai groups that move into a trigger zone ? this move (selectRandom ((nearestBuilding this) buildingPos -1));
it works fine in unit init
I know this has been a few years since you made this video but I had a question regarding the Condition for taking off once every one is in on extraction. In Singleplayer mode you said ({alive _x;}) count switchableUnits) == ({_x in heli1;} count switchableUnits) but in Multiplayer mode you change that to playableUnits" Does that mean it changes to ({alive _x;}) count playableUnits) == ({_x in heli1;} count playableUnits) or just the first one ({alive _x;}) count playableUnits) == ({_x in heli1;} count switchableUnits)
Doesnt work niether. It shows mi error 😞
Nice video. Do you still make videos?
thanks, not really i only tend to mod for arma atm
im sure the video is very good for someone who understands what hes doing with the script, but I cant make heads or tails of what im doing to get the script wrong so non of my actions work in game, please list the script in the show more
Всем привет есть ссылка программу для расшифровки файла PBO?
Thank you so much. I been trying to do this
One of the worst tuto i've ever watched ! The man go so fast, do and undo things, copy paste tones of codes everywhere, he barely explain shit. Thanksfully there is much more simple scripts gave by other youtuber mamking much more simple Tuto and don't take gamers who just want to make a nice mission for Graduate Developpers
Hey Mate, unsure if you still comment here but do need some help for the insertion. I've used this with multiplayer in mind and it has worked fine until it lands at the LZ. At which point its wheels barely skid the ground then immediately takes off, I tried to delay it in the way point so it didn't move for 10 seconds but that didn't work, do you have any advice? Much appreciated, thanks
ممكن موقع مودات ارما٣بعدغلاق برنامج هوك اريد موقع ينزل مودات لعبة عندي مهكرة
Thank you man... may God keep blesding you
I cannot figure out the extraction part at all...great tutorial on the infil, he blew threw the exfil...good video otherwise
This works really well, except it only spawns one wave. Am I missing something?
maybe lol which one did you try.
Hi! I made the huge mistake of reinstalling Arma 3 and lost this mod in the process. Apparently after Armaholics death there in no download availabe anywhere? Your mod was apparently the only way to get arty function as a battery.
Yeah it's gone! I've not got this version either anymore either, sorry! I may at some future point release a reworked version I was working on, on steam.
Okay! I will be hopefully waiting. The ai artillery really needs to get closer to rl procedures and functioning as a battery would be one step closer to that. Your mod would be a blast eg. with pooks arty pack which has a counter arty radar. Getting a four gun battery to provide counter fire would devastate any enemy.
Sir i cant download mission Can u pls reupload for me pls
Sorry no the dropbox file has not been used in so long its been deleted by dropbox and armaholic is gone! I have no either, the best you can do is copy it off the video.
I am using this system (holding the take off with a variable) but I have had to resort to adding the action to the player instead of the helicopter as the way you've described in the video doesn't seem to work in multiplayer (the variable sync does thanks to using the publicVariable instruction, but the action on the helicopter menu does not). So my code is: uh80TakeOffActionId = player addAction ["Take off", uh80TakeOffSignal = true; publicVariable "uh80TakeOffSignal"; }]; Note I am using "player" instead of "this". I am saving the id so that I can remove the action once the helicopter has taken off. Could you please check out whether what you explained in the video works if you launch the mission in multiplayer mode? Thanks for your time and effort.
So just from looking at your code syntax is wrong for addaction it's missing a "{": player addAction ["Take off",{uh80TakeOffSignal = true; publicVariable "uh80TakeOffSignal"; }]; That might be why the code is not running though I'd be surpised if the addactions show up at all with that error. If this does not help send me your missing file I'll take a look over the weekend.
@@somethingsomethinggames9392 Sorry, I may not have expressed myself properly. The code showed is working (albeit I may have made some error when writting it here). But it's only working with "player addAction", not with "uh80 addAction". Nevertheless, I'll doublecheck the code in my mission, just in case :-)
@@JaumeSabater this addAction... Will work in the init box of the helicopter in MP. Somthing else must be wrong.
@@somethingsomethinggames9392 Okay, so I found the issue. The code is the same, but I am executing it in the "On activation" field of a trigger, as getting inserted by helicopter is not the very first thing that happens in the mission. To be exact, my code is (in the "On activation" field of the trigger that activates when in proximity of the helicopter): uh80TakeOffActionId = player addAction [ "Take off", { uh80TakeOffSignal = true; publicVariable "uh80TakeOffSignal"; }]; So if I change the "player" into "uh80", which is the variable name of the helicopter, it also works, at least in single player mode. Not sure why it was not working when I last tested, probably my fault. I am now going to try in multiplayer mode when I have the chace and get back to you. Thanks!
@@JaumeSabater Good to hear. GL.
Cant i just use the fucking built in commands without typing code that doesn't work?
I cannot get the spartan hud to work at all and when I try to toggle the hud it just deletes the helmet from existence.
Sorry not a project I do stuff for anymore, you'll have to ask on their discord or reddit. The hud replaces the helment with an on/off version of the helmet model so maybe one model is missing or it's be named wrongly for the spartan helmet.
@@somethingsomethinggames9392 I got it to work finally. Thank you.
when i try to do the switchable units thing it keeps telling me theres invalid numbers in expression and i ahve no idea what that means
It's proably complaing your not comparing two numbers in the condition, typo? Copy and paste what you wrote here I can have a look.
@@somethingsomethinggames9392 I figured it out I jsut entered a wrong symbol at some point, I made it work though
hi my friend ... i change my hard drive and i lost your amazing mod..... and i notice that armaholic site is not working .... please is there a way to send me a copy of the big wilks combat support menu????? PLEASE ...Thanks in advance!!!!!!!
Just looked, apparently Armaholic is dead! Sad times. Erm you proably had one of the last copies of the verison in the video sorry! I started reworking this many years ago to make it easier to use.. and basically deleted alot of the code on my version then stoped. I can give you my latest version all it has though is; helicopter transport, resuply and admin menu. I'll upload it next time im on my computer if you want it.
@@somethingsomethinggames9392 yes please ....where you will upload it???? at work shop???? your mod give totally control of the helicopters ...especially at precision landings... giving to me the oportunity to create an operational carrier with heicopters... its sad that you didnt finish this amazing mod!!! i am waiting for your reply...thanks again!!!!
@@lefteristzanetis8220 drive.google.com/file/d/1QNKkzaD0NZP3DsBWxsSIVpqP6Bp7eKEM/view?usp=sharing There ya go, it's an editor version. Erm setup for transport/resuply is done via the "init" script for each. For example for the helicopter it's the file called: BW_CSM.Stratis\BW_CSM\GUIs\HeloTransport\Functions\fn_heloTransInit.sqf Any questions feel free to ask.
@@somethingsomethinggames9392 You are the best..... do you have the module version also????
@@lefteristzanetis8220 No, just an editor version exists. Maybe I could do a module version for steam it's not that hard. But I'm very busy right now, it'll have to be later in the year.
No more need for a script guys! You now can literally spawn units in ANY vehicles by dragging them into the vehicle in the Eden editor 3D mode. And they will automatically position themselves inside the vehicle accordingly! Eden editor is truly beast! Love it!
i can now do america siding with russia against something dude u saved my life cus i always wanted to do a kinda thing when russia and murica are allies and they side against isis or some shit thank you
Brilliant ! Massive thanks
Unbelievable
is it possiple to call in a heli insertion like a support ? so the heli comes to the designated/triggered position and inserts your troops
simple example mission for you: drive.google.com/file/d/1Vsq4sv5w2uKxjEDehutc3-KesTJTfYrZ/view?usp=sharing
great !!!! but can someone tell me how i can create multiple spawnpoints ?
Wanna be more clear with your question? Multiple spawn points as in multiple units spawning at diffrent locations OR multiple posible spawn points for the units your spawning?
My dude this was a great tutorial, ive watched it countless times. Could you please reupload the file :D
Yeah sorry dropbox deletes stuff if its not DL'd for sometime. I've been trying to rember where the EHD I backed this stuff upto is.. can't find it lol.. I'll let ya know if I find it.
You're a hero
update pls
is there a way to spawn a transport full of AI's ?
im extremely late, but whereabouts is the hyphen?
This is a silly question but did you make all this?
Some of it, I made the Buildings, Map, UI, Scripts in this video. All the vehicles, weapons and everything else where made by other people on the optre team. I re did all the buildings abouta year or two ago.
I have died so many times, your jetpack seems to fly very well. It sounds like its toggling off and on to maintain a hover. Mine seems to just stay on/off which makes it very hard to not die from lol Is there anyway i can configure the jetpack to work like yours? Thank you!
mygroup = [getmarkerpos "mygroupstart", EAST, ["O_officer_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup, this code is working but only with one single unit, do you know why? When i put more than one unit, it doesn´t work.
Is the HUD eyepiece and glasses currently broken? The Spartan and ODST HUD work, but for whatever reason the eyepiece and glasses don't.
I thank you so MUCH, dear sir! After more than 7 years your video helped me to change the side of an AH-6M along with the crew. This video is gold!
i have to go to another video because this was too choppy and the big mistake at 8:18 with the random added waypoint by the cycle was poorly explained and led to my whole waypoint and activation cycle F up. LITERALLY wasted 3 hrs trying to do tthis on a video and i'm really pissed off. fyi, not everybody is a expert at writing coding, so please break it down better and more simpler or slower for ppl just new to this game. it's not going to be me cause I'm going to another video commentary... CONFUSING AF at midpoint. thx
Broooo! So thats what the invisible helipad is for. Big thanks for that tip!!! I didn't even know that the helo's will try to search for the nearest helipad, with this method like you said you can get pin point accuracy on where you want it to land. Thank you again, this is going to vastly improve my missions.
my heli never leaves in extraction... and this is not first extraction possibility that is not working for me. I guess some of my mods are messing up variables or something.
Thank you.
How to do in 2020??
This works perfectly