If it’s possible, can you please make a video on making your AI team mates spawn in different teams (red, blue, green, etc) at the beginning of a mission, instead of doing it manually once the mission has started? Love your videos, you’ve been a massive help so far!!
Pretty sure the reason the 2nd & 3rd heli's were faffing about at the end was because, as you alluded to earlier, they favour nearby Heli landing pads (if any are present) over the "land" waypoint position. They all try to land on the 1st one, but h1 gets there first. Then h2 and h3 try the pad to the East and h2 grabs that one. h3 then goes North toward the other two heli pads on that airbase. h3 becomes confused because there are two pads? or because the value of "nearby" isn't within parameters? or because you forgot to subtract the number you first thought of from your zipcode while Mercury is in retrograde? Who the hell knows - it's ARMA 😆 But anyway, as usual - great tutorial. Keep 'em coming...
Oldman is strictly single player. Those modules don't work in multiplayer, and I'm not into single player so sadly for you, no tutorial on old man modules.
Great video!To stop the wandering at the return waypoints for the 3 choppers wouldn't invisible helipads work to at all 3 FINAL landing spots (with the landing areas being not so close together)? Or is there problems with too many invisible helipads in the scenario? Invisible helipad is a must for landing on a hilltop with SOG because...yeah... the pilot does that ARMA3 wandering trying to make up his mind when to land...and then stay down.😂
Hey OnlineCombatBN You know something really cool that you can do? Make a mini series of frame generation programs like: AFMF lossless scaling FSR3.1 etc Those things are insane and a real salvation for those of us who loved Arma 3 and were facing fps drops.
You may already know this Valor, regards helo`s landing, I tend to put an invisible heli-pad on/near the helo`s `Transport Unload` WP, 9/10 they hit the mark.
I’ve scoured through your channel, great stuff and apologies if I’ve missed the answer to this! My aim is to optimise my MP Missions better by staggering enemy AI spawning in as opposed to placing all units (garrisons, patrols, convoys) in editor and thus impacting performance. could you do a tutorial on how to set triggers which spawn in OPFOR garrisons/patrols? E.g., enemies only spawn when BLUFOR are stacked on a building, or 250m away from their patrol. Also, any other MP optimisation tricks you would recommend would be great!
I'm trying to set up a mission where after players destroy a set of AA guns, Close Air Support comes in and wipes out the town. I've got the task with destroying the AA working, but don't know the init to make the CAS module to activate after the AA is destroyed. Does anyone know it? I'm having a hard time looking this one up for some reason Edit: Actually I figured it out with the help of the first video
Please can you please tell me how to make it so that whenever all OPFOR troups have been killed, an OPFOR car starts to drive to any position you want to? I think that using a trigger and way point would be good but I just don't know what to do next. Thanks a lot.
Another great video. I learned so much from your videos. Could you do me a favor and do a video on Antistasi as i would like to play off line until i understand more. I downloaded the Antistasi mod, but don't know how to load missions for it. Just would like to be able to play this mod. Just don't how to get stated. thank you
hey could you please help me with a hostage mission im trying to have the hostage and the ai spawn synced somehow and when you pick up the hostage the ai spawn module gets disabled i want to have ai spawn in every so often and you have to find the hostage and when you get him ai stops spawning and a helicopter comes pick him up and the mission end
Hello, new subscriber here. I have searched your vids, and perhaps have over looked it, but I am wondering if it is possible to create a task to deliver a vehicle from one location to another, and if so, have you made a vid on that? Thanks for what you do!
@@OnlineCombatBN It will be driven by a human player. The task is to defend the caravan and then hop in the ammo truck and take it to the FOB and park it next to the other supply trucks.
I have an unrelated question but I can't find the answer anywhere! I made a mission for someone with a custom mod list. I published the mission to the steam workshop but when he subscribed to it he says there are no player slots. I 100 percent made every person playable and there is one zeus player slot as well. What did I do wrong or is there a good tutorial on publishing to the workshop and trouble shooting issues??? Literally any help would be greatly appreciated I've been stuck for days!
First check that all the slots are playable. Secondly make sure one of this is marked as 'player'. You also need to ensure there is a respawn system, if there isn't no one will be able to spawn. Also ensure you 'export to multiplayer', then upload to workshop.
@@OnlineCombatBN Well I definitely have player and playable slots. I also have respawn on position of death enabled but maybe that won't work. I did not however export to multiplayer before publishing. I thought that would give you a PBO file but otherwise not make any difference. I have some things to try I guess thank you so much!
@@OnlineCombatBN Sorry, Im an old timer, used to make missions in ofpr and arma 1 and just trying to get back into arma 3 editing, we used to use the load as a helicopter wp instead of the hold wp. Im guessing maybe its an obsolete way of doing it. It used to tell the heli to land and load an ai group into the passenger part of the heli, and used to wait until the whole group was in the passenger bit. Update: Just thrown together a quick temp mission to try it, and it does work with ai, heli wont start engine until all in passenger compartment of heli. Although I did find that unload wp doesnt work as in old days, and transport unload works as you have done. I just synced (waypoint activation) together the get in wp from the group and the load wp of the heli.
Hello, I'm from Thailand. I've been following you for a while now. I am a person who likes to play Arma3 a lot and would like to make a mod for Arma3 myself. Please help make a video teaching about making Mods and pictures when loading Arma3. Please give me some details. All of this text is written by a translation program. Please answer me.
If it’s possible, can you please make a video on making your AI team mates spawn in different teams (red, blue, green, etc) at the beginning of a mission, instead of doing it manually once the mission has started? Love your videos, you’ve been a massive help so far!!
thanks valour!! i have missed your instructionary videos.
Good idea man ! Thx for your job
Pretty sure the reason the 2nd & 3rd heli's were faffing about at the end was because, as you alluded to earlier, they favour nearby Heli landing pads (if any are present) over the "land" waypoint position. They all try to land on the 1st one, but h1 gets there first. Then h2 and h3 try the pad to the East and h2 grabs that one. h3 then goes North toward the other two heli pads on that airbase. h3 becomes confused because there are two pads? or because the value of "nearby" isn't within parameters? or because you forgot to subtract the number you first thought of from your zipcode while Mercury is in retrograde? Who the hell knows - it's ARMA 😆
But anyway, as usual - great tutorial. Keep 'em coming...
Pretty sure I mentioned that. 🙂
great way to make a QRF force.
If you want the helicopter units to get Out you don't need the LandWP just put the Get OutWP on the helipath.
Good action there!
I know that this gonna be hard, but i wish that one day you can make a oldMan modules tutorial.
Oldman is strictly single player. Those modules don't work in multiplayer, and I'm not into single player so sadly for you, no tutorial on old man modules.
@@OnlineCombatBN HeHe
Great video!To stop the wandering at the return waypoints for the 3 choppers wouldn't invisible helipads work to at all 3 FINAL landing spots (with the landing areas being not so close together)?
Or is there problems with too many invisible helipads in the scenario?
Invisible helipad is a must for landing on a hilltop with SOG because...yeah... the pilot does that ARMA3 wandering trying to make up his mind when to land...and then stay down.😂
Hey OnlineCombatBN
You know something really cool that you can do?
Make a mini series of frame generation programs like:
AFMF
lossless scaling
FSR3.1
etc
Those things are insane and a real salvation for those of us who loved Arma 3 and were facing fps drops.
You may already know this Valor, regards helo`s landing, I tend to put an invisible heli-pad on/near the helo`s `Transport Unload` WP, 9/10 they hit the mark.
I did mention that. 🙂
@@OnlineCombatBN Ha! Ooops, my bad, apologies.
Thankyou combatBN
Thanks man
Cheers
👍👍👍
I’ve scoured through your channel, great stuff and apologies if I’ve missed the answer to this!
My aim is to optimise my MP Missions better by staggering enemy AI spawning in as opposed to placing all units (garrisons, patrols, convoys) in editor and thus impacting performance.
could you do a tutorial on how to set triggers which spawn in OPFOR garrisons/patrols? E.g., enemies only spawn when BLUFOR are stacked on a building, or 250m away from their patrol.
Also, any other MP optimisation tricks you would recommend would be great!
ua-cam.com/video/s9rZklUiRPA/v-deo.htmlsi=QiWbIIytqeqOX3Hi
I've been using this for that very thing for years now. It's the best 👌
I'm trying to set up a mission where after players destroy a set of AA guns, Close Air Support comes in and wipes out the town.
I've got the task with destroying the AA working, but don't know the init to make the CAS module to activate after the AA is destroyed. Does anyone know it? I'm having a hard time looking this one up for some reason
Edit: Actually I figured it out with the help of the first video
excellent ! thanks m8.
What map was this? Great video man
The map is Malden...
@@OnlineCombatBN whoops, sorry man. I haven’t been playing for a bit and mustave gotten a bit rusty
Could you demonstrate the "Let Units Fastrope" Waypoint?
Please can you please tell me how to make it so that whenever all OPFOR troups have been killed, an OPFOR car starts to drive to any position you want to? I think that using a trigger and way point would be good but I just don't know what to do next. Thanks a lot.
Another great video. I learned so much from your videos. Could you do me a favor and do a video on Antistasi as i would like to play off line until i understand more. I downloaded the Antistasi mod, but don't know how to load missions for it. Just would like to be able to play this mod. Just don't how to get stated. thank you
cold you please do a video on alive resupply. thanks
hey could you please help me with a hostage mission im trying to have the hostage and the ai spawn synced somehow and when you pick up the hostage the ai spawn module gets disabled i want to have ai spawn in every so often and you have to find the hostage and when you get him ai stops spawning and a helicopter comes pick him up and the mission end
Hello, new subscriber here. I have searched your vids, and perhaps have over looked it, but I am wondering if it is possible to create a task to deliver a vehicle from one location to another, and if so, have you made a vid on that? Thanks for what you do!
Not sure if it was clear, but I wanted to tie the task to the specific vehicle.
Is the vehicle being driven by AI or a human player?
@@OnlineCombatBN It will be driven by a human player. The task is to defend the caravan and then hop in the ammo truck and take it to the FOB and park it next to the other supply trucks.
I have an unrelated question but I can't find the answer anywhere! I made a mission for someone with a custom mod list. I published the mission to the steam workshop but when he subscribed to it he says there are no player slots. I 100 percent made every person playable and there is one zeus player slot as well. What did I do wrong or is there a good tutorial on publishing to the workshop and trouble shooting issues??? Literally any help would be greatly appreciated I've been stuck for days!
First check that all the slots are playable. Secondly make sure one of this is marked as 'player'. You also need to ensure there is a respawn system, if there isn't no one will be able to spawn.
Also ensure you 'export to multiplayer', then upload to workshop.
@@OnlineCombatBN Well I definitely have player and playable slots. I also have respawn on position of death enabled but maybe that won't work. I did not however export to multiplayer before publishing. I thought that would give you a PBO file but otherwise not make any difference. I have some things to try I guess thank you so much!
Why not just use load wp for helicopter and sync waypoint with getin wp?
Load probably won't work for the AI. GET IN will.
@@OnlineCombatBN Sorry, Im an old timer, used to make missions in ofpr and arma 1 and just trying to get back into arma 3 editing, we used to use the load as a helicopter wp instead of the hold wp. Im guessing maybe its an obsolete way of doing it. It used to tell the heli to land and load an ai group into the passenger part of the heli, and used to wait until the whole group was in the passenger bit.
Update: Just thrown together a quick temp mission to try it, and it does work with ai, heli wont start engine until all in passenger compartment of heli. Although I did find that unload wp doesnt work as in old days, and transport unload works as you have done. I just synced (waypoint activation) together the get in wp from the group and the load wp of the heli.
Hello, I'm from Thailand. I've been following you for a while now. I am a person who likes to play Arma3 a lot and would like to make a mod for Arma3 myself. Please help make a video teaching about making Mods and pictures when loading Arma3. Please give me some details. All of this text is written by a translation program. Please answer me.
I'm not sure exactly what you mean by 'making a mod'. Can you be more specific?