Arma 3 Editor | AI Air Assault

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 42

  • @voodoo_v3526
    @voodoo_v3526 7 днів тому +1

    If it’s possible, can you please make a video on making your AI team mates spawn in different teams (red, blue, green, etc) at the beginning of a mission, instead of doing it manually once the mission has started? Love your videos, you’ve been a massive help so far!!

  • @gamb1t1
    @gamb1t1 3 місяці тому +2

    thanks valour!! i have missed your instructionary videos.

  • @richardj.ferrisf9153
    @richardj.ferrisf9153 3 місяці тому +2

    Good idea man ! Thx for your job

  • @WithTwoFlakes
    @WithTwoFlakes 2 місяці тому +2

    Pretty sure the reason the 2nd & 3rd heli's were faffing about at the end was because, as you alluded to earlier, they favour nearby Heli landing pads (if any are present) over the "land" waypoint position. They all try to land on the 1st one, but h1 gets there first. Then h2 and h3 try the pad to the East and h2 grabs that one. h3 then goes North toward the other two heli pads on that airbase. h3 becomes confused because there are two pads? or because the value of "nearby" isn't within parameters? or because you forgot to subtract the number you first thought of from your zipcode while Mercury is in retrograde? Who the hell knows - it's ARMA 😆
    But anyway, as usual - great tutorial. Keep 'em coming...

  • @play3r436
    @play3r436 3 місяці тому

    great way to make a QRF force.
    If you want the helicopter units to get Out you don't need the LandWP just put the Get OutWP on the helipath.

  • @dlg2515
    @dlg2515 2 місяці тому

    Good action there!
    I know that this gonna be hard, but i wish that one day you can make a oldMan modules tutorial.

    • @OnlineCombatBN
      @OnlineCombatBN  2 місяці тому

      Oldman is strictly single player. Those modules don't work in multiplayer, and I'm not into single player so sadly for you, no tutorial on old man modules.

    • @dlg2515
      @dlg2515 2 місяці тому

      @@OnlineCombatBN HeHe

  • @Tempestzzzz
    @Tempestzzzz 2 місяці тому

    Great video!To stop the wandering at the return waypoints for the 3 choppers wouldn't invisible helipads work to at all 3 FINAL landing spots (with the landing areas being not so close together)?
    Or is there problems with too many invisible helipads in the scenario?
    Invisible helipad is a must for landing on a hilltop with SOG because...yeah... the pilot does that ARMA3 wandering trying to make up his mind when to land...and then stay down.😂

  • @dlg2515
    @dlg2515 14 днів тому

    Hey OnlineCombatBN
    You know something really cool that you can do?
    Make a mini series of frame generation programs like:
    AFMF
    lossless scaling
    FSR3.1
    etc
    Those things are insane and a real salvation for those of us who loved Arma 3 and were facing fps drops.

  • @twobyfour
    @twobyfour 3 місяці тому

    You may already know this Valor, regards helo`s landing, I tend to put an invisible heli-pad on/near the helo`s `Transport Unload` WP, 9/10 they hit the mark.

    • @OnlineCombatBN
      @OnlineCombatBN  3 місяці тому

      I did mention that. 🙂

    • @twobyfour
      @twobyfour 3 місяці тому +1

      ​@@OnlineCombatBN Ha! Ooops, my bad, apologies.

  • @vortexspecialopsofficial8972
    @vortexspecialopsofficial8972 3 місяці тому +1

    Thankyou combatBN

  • @Bruno_SZ
    @Bruno_SZ 19 днів тому

    Thanks man

  • @tubefreakmuva
    @tubefreakmuva 3 місяці тому

    Cheers

  • @jcataclisma
    @jcataclisma 3 місяці тому +1

    👍👍👍

  • @jtaalib
    @jtaalib 2 місяці тому

    I’ve scoured through your channel, great stuff and apologies if I’ve missed the answer to this!
    My aim is to optimise my MP Missions better by staggering enemy AI spawning in as opposed to placing all units (garrisons, patrols, convoys) in editor and thus impacting performance.
    could you do a tutorial on how to set triggers which spawn in OPFOR garrisons/patrols? E.g., enemies only spawn when BLUFOR are stacked on a building, or 250m away from their patrol.
    Also, any other MP optimisation tricks you would recommend would be great!

    • @OnlineCombatBN
      @OnlineCombatBN  2 місяці тому

      ua-cam.com/video/s9rZklUiRPA/v-deo.htmlsi=QiWbIIytqeqOX3Hi
      I've been using this for that very thing for years now. It's the best 👌

  • @skylerbarber1361
    @skylerbarber1361 2 місяці тому +1

    I'm trying to set up a mission where after players destroy a set of AA guns, Close Air Support comes in and wipes out the town.
    I've got the task with destroying the AA working, but don't know the init to make the CAS module to activate after the AA is destroyed. Does anyone know it? I'm having a hard time looking this one up for some reason
    Edit: Actually I figured it out with the help of the first video

  • @171-OC
    @171-OC 3 місяці тому

    excellent ! thanks m8.

  • @ROLZILLA
    @ROLZILLA 3 місяці тому +1

    What map was this? Great video man

    • @OnlineCombatBN
      @OnlineCombatBN  3 місяці тому +1

      The map is Malden...

    • @ROLZILLA
      @ROLZILLA 3 місяці тому +1

      @@OnlineCombatBN whoops, sorry man. I haven’t been playing for a bit and mustave gotten a bit rusty

  • @-TEMPESTZ-
    @-TEMPESTZ- 3 місяці тому

    Could you demonstrate the "Let Units Fastrope" Waypoint?

  • @grinddontstop89
    @grinddontstop89 20 днів тому

    Please can you please tell me how to make it so that whenever all OPFOR troups have been killed, an OPFOR car starts to drive to any position you want to? I think that using a trigger and way point would be good but I just don't know what to do next. Thanks a lot.

  • @KENNYB322
    @KENNYB322 Місяць тому

    Another great video. I learned so much from your videos. Could you do me a favor and do a video on Antistasi as i would like to play off line until i understand more. I downloaded the Antistasi mod, but don't know how to load missions for it. Just would like to be able to play this mod. Just don't how to get stated. thank you

  • @KENNYB322
    @KENNYB322 24 дні тому

    cold you please do a video on alive resupply. thanks

  • @214_Entertainment
    @214_Entertainment Місяць тому

    hey could you please help me with a hostage mission im trying to have the hostage and the ai spawn synced somehow and when you pick up the hostage the ai spawn module gets disabled i want to have ai spawn in every so often and you have to find the hostage and when you get him ai stops spawning and a helicopter comes pick him up and the mission end

  • @chrispenedwards2330
    @chrispenedwards2330 2 місяці тому

    Hello, new subscriber here. I have searched your vids, and perhaps have over looked it, but I am wondering if it is possible to create a task to deliver a vehicle from one location to another, and if so, have you made a vid on that? Thanks for what you do!

    • @chrispenedwards2330
      @chrispenedwards2330 2 місяці тому

      Not sure if it was clear, but I wanted to tie the task to the specific vehicle.

    • @OnlineCombatBN
      @OnlineCombatBN  2 місяці тому +1

      Is the vehicle being driven by AI or a human player?

    • @chrispenedwards2330
      @chrispenedwards2330 2 місяці тому

      @@OnlineCombatBN It will be driven by a human player. The task is to defend the caravan and then hop in the ammo truck and take it to the FOB and park it next to the other supply trucks.

  • @BluestFalcon
    @BluestFalcon 2 місяці тому

    I have an unrelated question but I can't find the answer anywhere! I made a mission for someone with a custom mod list. I published the mission to the steam workshop but when he subscribed to it he says there are no player slots. I 100 percent made every person playable and there is one zeus player slot as well. What did I do wrong or is there a good tutorial on publishing to the workshop and trouble shooting issues??? Literally any help would be greatly appreciated I've been stuck for days!

    • @OnlineCombatBN
      @OnlineCombatBN  2 місяці тому +1

      First check that all the slots are playable. Secondly make sure one of this is marked as 'player'. You also need to ensure there is a respawn system, if there isn't no one will be able to spawn.
      Also ensure you 'export to multiplayer', then upload to workshop.

    • @BluestFalcon
      @BluestFalcon 2 місяці тому

      @@OnlineCombatBN Well I definitely have player and playable slots. I also have respawn on position of death enabled but maybe that won't work. I did not however export to multiplayer before publishing. I thought that would give you a PBO file but otherwise not make any difference. I have some things to try I guess thank you so much!

  • @stumpjumper_ste
    @stumpjumper_ste 2 місяці тому

    Why not just use load wp for helicopter and sync waypoint with getin wp?

    • @OnlineCombatBN
      @OnlineCombatBN  2 місяці тому

      Load probably won't work for the AI. GET IN will.

    • @stumpjumper_ste
      @stumpjumper_ste 2 місяці тому

      ​@@OnlineCombatBN Sorry, Im an old timer, used to make missions in ofpr and arma 1 and just trying to get back into arma 3 editing, we used to use the load as a helicopter wp instead of the hold wp. Im guessing maybe its an obsolete way of doing it. It used to tell the heli to land and load an ai group into the passenger part of the heli, and used to wait until the whole group was in the passenger bit.
      Update: Just thrown together a quick temp mission to try it, and it does work with ai, heli wont start engine until all in passenger compartment of heli. Although I did find that unload wp doesnt work as in old days, and transport unload works as you have done. I just synced (waypoint activation) together the get in wp from the group and the load wp of the heli.

  • @phenixnews9319
    @phenixnews9319 28 днів тому

    Hello, I'm from Thailand. I've been following you for a while now. I am a person who likes to play Arma3 a lot and would like to make a mod for Arma3 myself. Please help make a video teaching about making Mods and pictures when loading Arma3. Please give me some details. All of this text is written by a translation program. Please answer me.

    • @OnlineCombatBN
      @OnlineCombatBN  День тому

      I'm not sure exactly what you mean by 'making a mod'. Can you be more specific?