Arma 3 Eden Editor | Have AI Chopper ready for when briefing finished
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- Опубліковано 21 сер 2024
- This tutorial will show you how to have a helicopter ready to transport your team following a briefing.
Arsenal Script: place into the init field of any object:
["AmmoboxInit",[this,true]] call BIS_fnc_arsenal;
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Thanks to Longriflem14 for the question.
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Thanks so much for watching!
never have i ever been this early to a video
Genius. Everday is a school day. Keep up the good work pal!
The concern here is that if you don't get everyone to the chopper before the timeout, the aircraft will leave people behind. I've found that if you use the 'Get In' waypoint from your player, and a 'Load' waypoint on the chopper, have them connect by activation waypoint along with your enableAI/disableAI scripts, then the chopper will never leave until all are onboard. So on the 'chopper' still have the 'h1 disableAI "MOVE"' and on the 'Load' waypoint use 'h1 enableAI "MOVE". Basically what happens is that once you board the chopper will turn the engines on.
you can also use the 1st waypoint condition "SL1 in h1;" , set the waypoint on the heli.
That way the heli only flies away when SL1 is in the heli, So let the SL1 always enter the heli last :)
I like it that the heli won't start up before you enter the trigger.
Thanks man.. These tutorials are simple and very useful...
Very nice. Thank you
Welcome 😊
Working on a mission, theoretically I can group 2 chopper teams to the one I’m getting in, and it won’t take off until we do, and all the AI gets out because of Transport unload. That’s what I’m working on currently. I think using this video I’ll be able to set it up. Still a lot of details to go through
Great series of videos! I'm trying to get into mission making for singleplayer, and was wondering is there any way to boot AI out of vehicles on a land command, say a different non player controlled squad in a heli for example?
If you have AI in a chopper that you want to get out of it on landing, set the waypoint at the landing area as "transport unload". That should kick all the AI out.
@@OnlineCombatBN Awesome, will try that! Thank you!
Did bohemia patch something ? I have an issue with the heli getting stuck mid air
There has been an update since but I don't think it should freeze a helicopter
@@OnlineCombatBN i don't know man i'm still learning great videos by the way