Procedural Brick with 1 Material

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 55

  • @BBB-vb2fn
    @BBB-vb2fn Рік тому +7

    Just started Blender again and your tuts are great. Thanks a bunch for your dedication and unique style of teaching 🙏

    • @BBB-vb2fn
      @BBB-vb2fn Рік тому

      You do not have, buy me a coffee option, on your wall of supportoptions..?

  • @TruthSurge
    @TruthSurge Рік тому +2

    That seems like a pretty cool idea for getting loads of brick walls for extremely low memory cost. No modeling of the actual bricks which would create tons of faces and a simple brick outline texture to create the borders. Thx

  • @collinsk8754
    @collinsk8754 3 місяці тому

    Great tutorial. That UV unwrap transformation was 🔥🔥

  • @l0o0l.
    @l0o0l. 4 місяці тому +5

    2:13
    Settings > Displacement
    I think it is not available in update 4.0

    • @sprinkles7912
      @sprinkles7912 3 місяці тому +1

      yeah i cant even find the experimental option for cycles

  • @BloodBear1987
    @BloodBear1987 Місяць тому +3

    Displacement only doesn't work on 4.2

  • @prod.bycheese
    @prod.bycheese Рік тому +1

    I really thiught this wanna gonna be a geo-nodes tutorial..... Thankyou for everything you do sir.

  • @nunooliveira4214
    @nunooliveira4214 Рік тому +1

    Leave it to CG matter to always drop a video in stuff I was literally wandering how to do

  • @Zertitive-official
    @Zertitive-official Місяць тому

    I found out if we wanted to change back to cycle (supported) while maintaining the realistic texture of the brick. At the subdivision modifier (simple), set the number to 8 (8 works for me, the higher the number the better it looks) for both levels viewport and render.

  • @funwithmadness
    @funwithmadness Рік тому +5

    I love how when you follow the instructions exactly but Blender doesn't work correctly. I cannot get any displacement at all. I've not even bothered to try anything past just the brick texture and displacement nodes.

    • @inner_depths
      @inner_depths Рік тому +5

      I just had the same problem but you gotta be at the Render viewport to see any displacement

    • @VerminWorm
      @VerminWorm 10 місяців тому +1

      @@inner_depths THANK U

    • @avishkapanwar1652
      @avishkapanwar1652 3 місяці тому

      @@inner_depths i cannot see the displacement in render view also

  • @our_ta_martin
    @our_ta_martin Рік тому +11

    Aren't you able to procedurally UV-unwrap it using geo nodes as well? :))

    • @林峰-d4m
      @林峰-d4m Рік тому

      ua-cam.com/video/e0CSDV3vibI/v-deo.html

  • @h0ppip
    @h0ppip Рік тому +3

    will adaptive subdivision ever leave experimental? we may never know

  • @xchemicalXladybugx
    @xchemicalXladybugx 11 місяців тому

    Exactly what I was looking for

  • @nilspahlman
    @nilspahlman 6 місяців тому +11

    Doesnt seem to work in 4.1

    • @rufuscoppertop330
      @rufuscoppertop330 4 місяці тому +3

      No. It doesn't. And every time they bring out a new version, they change some little thing somewhere to make it hard for people. 4.1 for example. There's no Subsurface IOR in the 4.1 Principle BSDF.

  • @sincosFly
    @sincosFly Рік тому +3

    I have change displacement scale but not effect into height of surface. My blender 3.2

  • @udaykirandudhbawane7809
    @udaykirandudhbawane7809 2 місяці тому

    Great tutorial 👍🏽

  • @kerhabplays
    @kerhabplays Рік тому +2

    Make Brick watching ❌
    Brick while watching ✅

  • @SZMIDEL
    @SZMIDEL Рік тому +2

    What's the most efficient way to add noise to the mortar so the bricks dont have perfect edges

  • @lassekalhauge4801
    @lassekalhauge4801 Рік тому

    Awesome - thanks buddy ❤

  • @Derpduck.
    @Derpduck. Рік тому +15

    Who was here when he made the geometry nodes brick wall 🧱 💯💯

    • @jacquesduplessis5010
      @jacquesduplessis5010 Рік тому +2

      Would you kindly point me to the link? i can't find it in my history or via search .

  • @Erfanbahrami
    @Erfanbahrami Рік тому +2

    Is it possible to turn it into actual geometry and then exported for other softwares??

  • @mercurysmith563
    @mercurysmith563 3 місяці тому

    As I understand it, the "adaptive subdivision" is to limit the division to where you are focused to save processing. I'm wanting to use this to create baked maps to take back into EEVEE for shaders for animation, shouldn't that be off in that case?

  • @super_real_mari
    @super_real_mari Рік тому +2

    Hi! At 3:20 the color-ramp only changes the whole of the bricks colors, instead of randomizing them when a second color is added. Any tips?

  • @lenstobrush7266
    @lenstobrush7266 Рік тому +2

    Excellent tutorial? How does it cope with booleon windows?

    • @jamesc5801
      @jamesc5801 Рік тому

      I think it would work, as long as you UV unwrapped the boolean object to match the scale of the wall and applied the same material. You'll need the boolean underneath the subsurface in the modifier stack and you may have to invert the normals of the boolean object for the bricks to face the right way.

  • @twinguy9633
    @twinguy9633 Місяць тому +1

    doesnt work in 4.2

  • @ropbon
    @ropbon Рік тому

    Thank YOU!!!

  • @imshehran
    @imshehran Місяць тому

    why is your background different from mine in viewport shading???

  • @thtuskey
    @thtuskey Місяць тому

    When I try to render I get a GPU out of memory error - this HAS to be because of the experimental mode turned on?
    Edit: I got it to work with 4.2. The error happens with 4.1

  • @IlyaKolesov
    @IlyaKolesov 10 місяців тому +1

    My displacement doesn't work, can anyone help? The surface setting is Displacement and Bump

    • @JamDingle870
      @JamDingle870 5 місяців тому

      I managed to get mine to work by adding a displacement modifier to the object. Could not figure it out for a while until I read a random book.

    • @JamDingle870
      @JamDingle870 5 місяців тому

      oh yea and subdivide the plane a billion times

    • @tosiotosiowski8054
      @tosiotosiowski8054 4 місяці тому

      Turn on viewport shading in the top right corner.

  • @AArmstrongC
    @AArmstrongC Рік тому

    thanks!

  • @miura_vs
    @miura_vs 12 днів тому

    Doesn't work with 4.1.

  • @xd1845
    @xd1845 Рік тому +5

    🧱🧱🧱🧱🧱🧱

  • @xyz-bn4qz
    @xyz-bn4qz Рік тому

    can you please show if i can make it on some parts of the object? ex. i extruded one object into the whole house and i want bricks only on bottom part of the house

  • @dmitriyhedzun2751
    @dmitriyhedzun2751 Рік тому

    Hey any updates for Curvify in the coming time? ^^

  • @yaosile
    @yaosile Рік тому

    what is your PC setup?

  • @michanoyva7734
    @michanoyva7734 Рік тому +1

    only cycles :(

  • @simoneiorio9703
    @simoneiorio9703 Рік тому

    Sometimes someone return to origins.

  • @cihandernek-l6h
    @cihandernek-l6h 11 місяців тому

    too hard to do it omfg

  • @S9universe
    @S9universe Рік тому

    cool

  • @Zingershtoltz
    @Zingershtoltz 5 місяців тому

    best