The video was super good and professional so it surprised me that it only had 450 views! This was really interesting so I'm already going to watch the rest.
Hi! I'd just like to say that even though your channel is very small, I really like your stuff. I've recently started experimenting with this kind of simple simulation type stuff, and your first sandboy video taught me a lot, just from seeing an example of a working simulation.
@@TodePond I might also find some parallels to what you do and “sandbox” games like SimCity and Cities: Skylines. I always wished for the cities to be autonomous and slowly grow over time without the need for the player’s intervention…
Hey, you can use one of compiled & unmanaged memory programming languages such as C/++ to avoid interpreter overhead (JS is interpreted language) and garbage collector overhead (JS uses garbage collector), which can better the performance. Static typing will also help you.
@@TodePond hey Luke! I took a look into your Sandpond project and I love it! There's already so much that can be done in this that can't be done in the one I've been modifying and it makes me really interested to learn more about what you've been developing. I noticed how you have a source section and I was wondering how to modify it so I can add other elements or modify existing ones. Also, if there is a downloadedable version I can use via desktop because wifi where I am currently is pretty weak. Thank you!
@@TodePond Sweet! Thank you! I'll let you know anything I find or any questions I may have. Btw! I also make videos and was wondering if I'd have permission to record gameplay and post it on UA-cam as well if I ever happen to create any. Of course I'll give you proper credit where it is due and since my main purpose on this channel is to share the growth and possibilities of 3D Sandbox programs and I mostly use music that isn't my own I don't really care about monetization haha. Would that be okay?
I know this may sound stupid because you probably already did this but, you can remove the faces of the cube that can't be seen to improve the performance :p
@@JoseGamingGD Hey thanks! I have tried that (you might be able to spot it on this video) 😄 but the main thing blocking performance isn't rendering, it's usually the processing of behaviour. Here's a video I made about trying to improve performance: ua-cam.com/video/9mbs0sx3z2A/v-deo.html
@@TodePond Nice bro. Have you seen John Lin's Sandbox? It takes a similar idea of voxel simulation. I wanna learn some code just for making similar things
The video was super good and professional so it surprised me that it only had 450 views! This was really interesting so I'm already going to watch the rest.
Thank you, that's very kind! Good luck!
Your enthusiasm for the cliffs and the lakes made my day
Hi! I'd just like to say that even though your channel is very small, I really like your stuff. I've recently started experimenting with this kind of simple simulation type stuff, and your first sandboy video taught me a lot, just from seeing an example of a working simulation.
I loved playing those old powder games back in the day. Your enthusiasm for the subject is so wonderful.
How have I only just discovered this channel? I don't think I can imagine anything that is more my jam. This feels like it was made for me, holy shit.
I really like your subtitles
This looks incredible, and kinda reminds me of the game "From Dust".
Thanks! That looks like a cool game
@@TodePond I might also find some parallels to what you do and “sandbox” games like SimCity and Cities: Skylines. I always wished for the cities to be autonomous and slowly grow over time without the need for the player’s intervention…
Hahaha! After about a year of doing nothing. Except thinking of sand. Hahaha.
This is criminally underrated
Thank you - I'm glad you like it 🚓🐸
Hey, you can use one of compiled & unmanaged memory programming languages such as C/++ to avoid interpreter overhead (JS is interpreted language) and garbage collector overhead (JS uses garbage collector), which can better the performance. Static typing will also help you.
You could I guess! Maybe you could give it a try :)
Oh by the way, I just realised, I experimented with what you suggested in this video: ua-cam.com/video/9mbs0sx3z2A/v-deo.html
Haha! This is great I wish youtube recommended me more stuff like this!
Thanks! You found the secret SandPond section of youtube! Enjoy your stay 🐸
I'm so glad the YT algorithm surfaced this channel to me!
Dude this looks so awesome! Keep it going!
@@TodePond hey Luke! I took a look into your Sandpond project and I love it! There's already so much that can be done in this that can't be done in the one I've been modifying and it makes me really interested to learn more about what you've been developing. I noticed how you have a source section and I was wondering how to modify it so I can add other elements or modify existing ones. Also, if there is a downloadedable version I can use via desktop because wifi where I am currently is pretty weak. Thank you!
@@TodePond Sweet! Thank you! I'll let you know anything I find or any questions I may have. Btw! I also make videos and was wondering if I'd have permission to record gameplay and post it on UA-cam as well if I ever happen to create any. Of course I'll give you proper credit where it is due and since my main purpose on this channel is to share the growth and possibilities of 3D Sandbox programs and I mostly use music that isn't my own I don't really care about monetization haha. Would that be okay?
@@TodePond Awesome! Thank you!
@@TodePond Thank you so much!!
I loved your demonstration, I'm thinking about making a game like that
Thank you! Go for it! Good luck! 🐸
I know this may sound stupid because you probably already did this but, you can remove the faces of the cube that can't be seen to improve the performance :p
@@JoseGamingGD Hey thanks! I have tried that (you might be able to spot it on this video) 😄 but the main thing blocking performance isn't rendering, it's usually the processing of behaviour. Here's a video I made about trying to improve performance: ua-cam.com/video/9mbs0sx3z2A/v-deo.html
Nice. That can help make the next version of minecraft
Thanks! 🐸 Haha maybe one day!
cool 3d sand
Good stuff. How you did it? It is exactly what I was looking for, thanks for uploading
Thank you! :D I used the three.js library to render the blocks, and I wrote the rest in JavaScript for the browser
@@TodePond Nice bro. Have you seen John Lin's Sandbox? It takes a similar idea of voxel simulation. I wanna learn some code just for making similar things
@@calebelino1518 Yes I've been following along with his progress - it looks really cool! Working with voxels is a lot of fun
Is it still available to play?
www.sandpond.cool
Is this made in Unity? Are you using just the normalscripting or that fancy new optimized stuff?
@@TodePond Ah, that's why it look way more optimized.
I liked the part where you delete