This is absolutely just sensory calm for me as a coder! It's mild engagement in simple logical manners combined with their soothing voice makes it nice to sleep or disconnect from the world with!
This video format feels so refreshing compared to other youtubers. And the fact that each elements were carefully added with simple yet really easy to understand explanations, it was really good!
The absolute commitment to a language-free UI is really amazing. By all logic there's way too many features for it to be a "good" UX decision but it's still completely functional and becomes a little work of art in itself. The way it lets you reveal features over the course of the video is especially clever.
I found your "Screens in Screens in Screens" video and was massively confused. Went and started binging the series to understand and while I didn't get it, I was interested. This. This is where it all starts coming together. My jaw was on the floor the second you started making wood. I know this video is a year old, but you're doing an awesome job. Can't wait to catch up and see what else you have in store, as well as what the screens vid was getting at (I have an idea after the cells video and this, but I'm definitely more than intrigued now).
Something never mentioned was + enables loop-around and - disables it. Also the numbers 1-6 change how many iterations of creating the world there are. Also diamonds were removed :(
also DO NOT press anything 7-9 or the number 0 because that just makes you unable to do anything. Edit: to fix it, press a number from 1-6 again, and this is because, when it's generating the world, you cant do anything. but there is a limited amount of iterations, so if you set it to more, it waits until the 7th or higher iteration which never happens, so it continues waiting for it to finish until it generates, so you cant do anything. and for 0-5, you cant do anything because the world isn't done generating. Edit 2: You can do stuff with 1-5, just the world generates kinda randomly, so you will have different sized pixels.
I feel enlightened in how to make sand in simple programs now. I will soon consider making a game with it. My sand simulation is complete. It's gritty and gets everywhere though
Thank you! That would be really cool, but it's maybe a bit too cryptic for that :) I'm still doing a lot of work on CellPond though (the next video is going to be about it)
7:41 for me on newest version of cellpond it's not working, i can't create rules where cell with cells is on a left side of rule, so i can create "fractals", but not move them😢
@@TodePond yesterday,i trieddo it again and it's worked, but i realised other bug - sometimes rules stop working, i had world where [sand,water] falls into [air, water] sand slides, water moves, fish swim, than i found that sand can't slide in water, i took out air's, added water to them, and plased back, but then sand just stoped sliding, rule not doing it's job!
Hahaha thank you! Enjoy the binge! I recommend watching from the beginning (it starts a bit boring but picks up eventually) so that you can pick up on all the back-references!
There’s a few different things I’d want to see made or make myself with these kinds of systems. Pretty patterns, ecosystems or societies with little plants and creatures and/or people, and then large machines, spaceships, or animals. The first most interesting thing would be some sort of animal that builds a simple structure, like maybe it just builds a mound or a hole. Then you could start making them cooperate. And then perhaps have different materials or shapes involved. At some point, it would be cool if an animal made of many parts could replicate itself.
This is so cool! I have tried to make Huegene in CellPond, but for some reason i don't see the diamon thing. And also, for some reason, there are no "pinholes" on the panels. Do you know what's wrong with it?
@@TodePondI have watched the entire video 2 times and I can't see any usage of the hue shifting mechanic. Can you please just tell me how to do it? I can't find any tutorials online, because your channel is sadly very underrated and unknow.
@@TodePondI'm sorry, but still don't quite understand how to use a hexagon in there. I mean, why is it divided into 2 halves and each one has three pieces. What's is the difference between these pieces? It would be great if you made some kind of tutorial for CellPond one day. I know it's _maybe_ kinda not your style of videos, but THIS video IS a tutorial. I would really appreciate it if you made a few more like this one, but for the new CellPond version. I'm sorry if I'm asking too much, I'm just so excited about accidentally finding your wonderful channel.
You are an actual wizard. This is crazy to me. You are very talented..❤ I've tried creating stuff like this alot of times. But it seems ill have to take more programming courses. Thanks for the inspiration 🙏 hope you are well
So good! Another straight banger! ✨💥 Very cool to see a concise explanation of the tool. I've been oogling your Twitter posts and I have much clearer understanding of what's going on now ^^ CellPond looks pretty darn powerful rn 🔥🔥🔥
@@TodePond Legitimately ABSURD that there's lore running that deep, it's impressive My goofy self would never have spotted any of it without the One Episode live stream
hey, I really love this, it's so complex without even having to program, I've always dreamed of something like that. I only have a problem, I cant use "brush tool" when I try to paint with a colour, it full the grid of it edit: it is not more a problem, nice program :D
Thanks! I'm glad you like it! :) It sounds like you have brushed into the 'void', which fills the whole world with one colour cell. You can click on the void again to reload the world, or refresh the page, and then you should be able to paint again
ah yep, since this video, I rewrote a lot of engine for the Spellular Automata video! :) You can now add/subtract by using the hexagon shape. You can't channel swap though. I've got plans to make the triangle do that, but it'll probably be a while still
Thank you! Yes, currently you can rearrange them by holding Ctrl or Alt and scrolling the mouse wheel. But this is just a placeholder - I plan to make them more easily scrollable/scalable in the future: github.com/TodePond/CellPond/issues/196
is there any chance you could make it so that all control-elements like the the stamp or the hex are accsesable from the beginning? because for some reason i don´t have the diamond ...
hey sorry I removed the diamond during the rewrite for the new CellPond video. You can add/subtract with Hexagons now. But you can't channel swap anymore. (not automatically anyway). If I ever work on CellPond, you'll be able to do that with a triangle pointing left or right
@@TodePond Maybe the downward triangle could do that, unless there's already a use for it... Is there still an old version up somewhere? and wouldn't you need to copy and reduce the color? in the meantime though, how would the reed be made in the new version and what does the hexagon do in a color slot?
eventually sideways triangles will do the channel swapping job. you can't make this exact reed currently, you'll have to make the seed a different colour (or something like that). for the hexagon, it's a puzzle for you to figure out (watch the Spellular Automata video for clues)
I love this. The format for specifying the rules and relationships between materials is simple yet extremely versatile, enough that I'm pretty sure this is Turing complete. After all, couldn't you make WireWorld with this, and thereby implement binary logic contraptions... Including the WireWorld computer i saw with a fully functioning ALU? side question: is your voiceover just being modulated from your natural voice, or is that a completely computer generated voiceover? It definitely doesn't sound quite natural, but I can't tell if it's just slowed down slightly and reverbed or if there's more to it
So can rules operate on more than just the 8 cells adjacent to a given cell, or would you need "intermediate" elements to convey information from further out?
hey thanks, glad you like it! yes - this is turing complete. it's a non-deterministic cellular automata (CA) and there's a paper out there somewhere proving that deterministic CAs can be simulated in non-deterministic ones. in practice, it would be really hard though, because a lot of work would be needed to handle the 'synchronisation' of something like wireworld. (CellPond is asynchronous). it would probably run very slowly. but it's possible! this kind of architecture is based on Dave Ackley's moveable feast machine btw - you should check it out. the 'event window' of cellpond is arbitrary - it's not fixed. it can be as big or as small as you want. also it is my voice! i put a bunch of effects on it though for a certain aesthetic. I also use a crappy microphone and speak really slowly and quietly. (i have a better mic but i prefer the crappy one's vibe). I'm going for that classic 'asmr low-fi coding tutorial vibe'. i keep learning more about audio though and you can probably notice how it changes a lot from vid to vid!
@@TodePond Oh, I hadn't considered the matter of determinism. Mostly because my understanding of determinism and synchronization is a bit limited. Can you elaborate on that? I don't do a lot with CAs and wasn't even aware there was such a thing as a nondeterministic CA. And I definitely didn't read any whitepapers on determinism in... anything, really. I sort of just assumed (bad idea!) it was synchronized and processed each rule before moving onto the next generation. I'm not sure why that would run slower, at least not by much, as long as all the workers finish around the same time. Mind you, again, my understanding of synchronization is limited to what I've learned from debugging Minecraft servers so...
@@Twisted_Code yes sure! most CAs out there *are* deterministic, so that's understandable! most CAs work like this: All of the cells are updated at the exact same time, based on the state of the world on the previous frame. But in asynchronous ones... One cell is updated a time, in a random place, based on its surroundings. There's a sliding scale of this! Some are somewhere in the middle. When I worked on sandspiel, I made some notes on 'update order', which is related to this: docs.google.com/document/d/1nkje_6OG2v7aoM6KvcKoKqr4xzHZMczKRtr3NP9-dSU/edit?usp=sharing I indirectly did a video on how the update order works in CellPond and SandPond in the 'Rabbits' video: ua-cam.com/video/W7HRay9RPNg/v-deo.html Another project that uses non-determinism in a similar fun way is markovjunior: github.com/mxgmn/MarkovJunior Simulating wireworld in cellpond would be slow not because it's more complicated or anything, just because... first of all, you'd need to simulate a different kind of computer. That's the slow bit. After that, wireworld would be simple. You can make stuff that's *similar* to Wireworld much easier, but it would involve some randomness. Hope that helps! and I hope it gives you some fun things to explore :) let me know if you have any more questions!
its interesting that when you combine rules at the beguinging you have also put in a sneaky check to check what its falling into (sand falling into water pushes the water up instead of making air) this would presumably fall apart if i wanted the inverse (sand making water in the air and making air in the water) just a little asumtion thats clever but puts restrictions on the rules you didnt clarify
Hey this an important feature of the language, and something it does automatically :) It implicitly tries to use the cells that already exist in the world if it can. ie: It prefers to "move" cells rather than "recolour" cells. This feels right most of the time, but you can override the behaviour by using the stamp tool. By stamping a square, you can indicate which cells should or shouldn't persist from place to place. There are some fun simple ways of exploring this more that I didn't get to in this video, but I showed in the Spellular Automata one (like the first rainbow element). And I also showed it in the two talks I did about CellPond (which you can find in the Talks playlist on my channel)
I’d say that we really do gotta start again and make something new, and it’s just got to be really cool. Generative art I think is going to be the next big thing, and people will probably be doing live coding instead of playing instruments to perform. And this artificial life stuff probably has the most seductive potential. And don’t worry about having 7000 lines of untested code, tests are a hindrance to the artistic process
Hey, I like your projects a lot and it would be really nice if you make a canvas resizer for the cellpond and an option to scroll through the rules maybe even a save option for the current pond or a offline app which I understand that is a lot of work, so think about it.
@@officer854 by the way, there are some hidden controls that you can use. Eventually I'll put these in a menu :) Mouse wheel: Zoom in/out the world Ctrl + mouse wheel: Zoom in/out the UI Alt + mouse wheel: Scroll up/down the paddles Shift + mouse wheel: Change brush size Number keys: Set brush depth (default is 6)
@@TodePond sorry if the questions are too much, but may i ask what the downwards triangle does, as as well as how the three different "sections" of the add/subtract sides of hexagons affect how much it changes the colour values?
I have a problem with cellpond lets say i want to make a strange element that we will represent with "@" and lets represent the air with "_" So i am trying to do this: _ _ _ @ _ @ => _ @ _ @ And i cant do it for some reason
Hmm, I'm not sure! Do you think you could make a new discussion here: github.com/TodePond/CellPond/discussions Maybe you could share a screenshot there of what you're trying to do? :) It would probably be easier than youtube comments
@@TodePond Well, yes, they're active unless I deactivate by clicking you-know-what (not revealing as you seem to intentionally not have any wiki or anything). But the problem is sliding them away by accident.
@@kales901 it's replaced by the triangle. you can point a triangle up or down to increase/decrease a value. or point it left and right to copy from another channel
How did you invent the symbols? I like them and the vids Edit: by symbols, i mean the symbols that repersent the elements Edit 2: also how did you make those cool animations in the background where the element symbols fly?
You need to make this some sort of program on your pc that you can save your progress and have a seperate screen for adding the rules as to have infinite rules (something the website unfortunately doesn't have ) because I would 100% spend hours on something like that
Ctrl + S to save rules. Ctrl + O to load rules. or Ctrl + C to copy them, and Ctrl + V to paste them. Or drag a ruled file onto the page to load them. Ctrl + mouse wheel to zoom in and out of the rules. Alt + mouse wheel to scroll the rules up and down
@@TodePond I think I understood basically at 6:56 the last rule is not working the intended way - instead of creating proper stem cells on both layers, something else happens - not entirely sure what - I guess the lower cell is considered as the same as the previous lower cell, while the upper is treated as a new cell type that the rules do not apply to? Then with stamping you declare that both generated cells come from the same source cell on the left - so that subtract 1 from green actually works and both generated cells have the stem-cell rules apply to them. It does raise more questions though 1) what is the lower triangle thing? 2) do you need to stamp every time you use the color variation feature? 3) what to do for more complicated rules where 1 or 2 stamps are not enough?
not anymore, CellPond has changed a lot since this video - hexagons are partially replacing them at the moment, but I have future plans to fully replace them with something completely different
Hey thank you! Yes it's up at cellpond.cool and the code is at github.com/TodePond/CellPond although it's changed quite a bit since this video :) I've also made another video about the engine: ua-cam.com/video/xvlsJ3FqNYU/v-deo.html
if baby sensory videos for coders existed, this would be it
Haha great - I'm glad I found my niche!
This is absolutely just sensory calm for me as a coder! It's mild engagement in simple logical manners combined with their soothing voice makes it nice to sleep or disconnect from the world with!
it's kinda otherwordly in a good way. would also be great to watch stoned, probably.
Ok
This video format feels so refreshing compared to other youtubers. And the fact that each elements were carefully added with simple yet really easy to understand explanations, it was really good!
Thank you, that's very kind of you to say! I'm glad that you enjoyed it :)
The absolute commitment to a language-free UI is really amazing. By all logic there's way too many features for it to be a "good" UX decision but it's still completely functional and becomes a little work of art in itself. The way it lets you reveal features over the course of the video is especially clever.
Thank you very much! My goal is to make it cryptic, with lots of secret functionality hidden inside :) I've got lots more plans for it too! :D
@@TodePondshhh
This is probably the smartest falling sand system I’ve ever seen, well done
Thank you! That's very generous of you to say!! There are some real smart ones out there...
Yeah I don’t like it i LOVE IT!!!!!
Damn I had no idea someone could even make something so complex yet so intuitive! This is insane.
Thank you very much! Glad you like it
I found your "Screens in Screens in Screens" video and was massively confused. Went and started binging the series to understand and while I didn't get it, I was interested.
This. This is where it all starts coming together. My jaw was on the floor the second you started making wood. I know this video is a year old, but you're doing an awesome job. Can't wait to catch up and see what else you have in store, as well as what the screens vid was getting at (I have an idea after the cells video and this, but I'm definitely more than intrigued now).
That video felt... different. Mesmerizing.
Those gosh darn robots have kidnapped our toad! Whatever shall we do?
Hang in there! 💪
0:04 look different its healthbar
This is awesome! i love the way you explained each feature, it makes it seems a lot simpler than all that JavaScript you wrote to make it!
Thank you! I'm glad you enjoyed it :) Yes you need to where a hazmat suit to explore the javascript!
This is some of the best content I've seen in a while. This is a really cool engine, and I wonder just how far you could push it.
Thank you very much! I have a lot more plans for this engine so I'm excited about what it could end up doing :)
I'm fairly sure that it's Turing complete.
yeah, i bet you can run doom or bad apple on it
Beautiful UI logic, very inspiring! And many thanks to share it in such unic and original way.
Hey thank you very much :) glad you like it!
What a nice squirrel!
Yes! They're surprisingly brave!
Something never mentioned was + enables loop-around and - disables it. Also the numbers 1-6 change how many iterations of creating the world there are. Also diamonds were removed :(
also DO NOT press anything 7-9 or the number 0 because that just makes you unable to do anything.
Edit: to fix it, press a number from 1-6 again, and this is because, when it's generating the world, you cant do anything. but there is a limited amount of iterations, so if you set it to more, it waits until the 7th or higher iteration which never happens, so it continues waiting for it to finish until it generates, so you cant do anything. and for 0-5, you cant do anything because the world isn't done generating.
Edit 2: You can do stuff with 1-5, just the world generates kinda randomly, so you will have different sized pixels.
@@vindi167 Thank you!
Amazing what you can do with such simple shapes!
Simple objects became complex interactions. Imagine what kinds of brains people can make with it!
I feel enlightened in how to make sand in simple programs now. I will soon consider making a game with it. My sand simulation is complete. It's gritty and gets everywhere though
such an underrated channel, glad i found it
Thank you very much! I'm glad you found the pond!
Wow this has some great potential!
There's quite a few bugs and a few tools that are missing but it would be great to use within education
Thank you! That would be really cool, but it's maybe a bit too cryptic for that :) I'm still doing a lot of work on CellPond though (the next video is going to be about it)
next time make the tadpole have a slight chance of turning into a frog
7:41 for me on newest version of cellpond it's not working, i can't create rules where cell with cells is on a left side of rule, so i can create "fractals", but not move them😢
there's a chance it broke this week with a change, i will check it when I'm back from holiday next week 🫡
@@TodePond yesterday,i trieddo it again and it's worked, but i realised other bug - sometimes rules stop working, i had world where [sand,water] falls into [air, water] sand slides, water moves, fish swim, than i found that sand can't slide in water, i took out air's, added water to them, and plased back, but then sand just stoped sliding, rule not doing it's job!
@@misha279_UA post it up on the project's issues or discussions if you want :)
link in description
this is my favorite project of yours, will you continue updating this?
Awesome! Yes :) I've got lots more plans for it!
It always amazes me the complexity you can get with such simple rules! your little engine? looks awesome and simple, the interface is too cute :)
Thank you! I'm glad you liked it! it was very fun to make, and see what stuff I could make in it :)
Been playing with this all morning and I love it. I'm a huge fan of Puzzlescript and this is wonderful. Programming-by-example is good.
I LOVE THIS CHANNEL SO MUCH IMMA BINGE ALL THIS STUFF
Hahaha thank you! Enjoy the binge! I recommend watching from the beginning (it starts a bit boring but picks up eventually) so that you can pick up on all the back-references!
My mind was full blown the moment you made the rock fall. Oh. My. Word.
Ahh I'm very pleased this video gave you that reaction! Thanks for watching this one too!
Everytime you did something new, my mind exploded.
This is so amazing! It's like a visual scripting language! :D
Thank you! 🤩 And yes kinda! I call the language 'ColourTode'!
@@TodePond Awesome! :D
I cant bellieve this channels is as small as it is, your content is way too good and im so happy i stublmed upon it❤
There’s a few different things I’d want to see made or make myself with these kinds of systems. Pretty patterns, ecosystems or societies with little plants and creatures and/or people, and then large machines, spaceships, or animals. The first most interesting thing would be some sort of animal that builds a simple structure, like maybe it just builds a mound or a hole. Then you could start making them cooperate. And then perhaps have different materials or shapes involved. At some point, it would be cool if an animal made of many parts could replicate itself.
They all sound like great ideas!
Great video i can tell a lot of effort went into making it. The software you have made is also really awesome.
Thank you!! It was very fun to make :) I'm glad you enjoyed it too!
The coolest part about this is that you can make your own cellular automouta
Thanks! I enjoy making them
I like the frog abduction in the beginning
This reminds me of the Autoverse cellular automata physics featured in Greg Egan's Permutation City
This is so cool! I have tried to make Huegene in CellPond, but for some reason i don't see the diamon thing. And also, for some reason, there are no "pinholes" on the panels. Do you know what's wrong with it?
CellPond has changed quite a bit since this video! check out the Spellular Automata video for clues
@@TodePondI have watched the entire video 2 times and I can't see any usage of the hue shifting mechanic. Can you please just tell me how to do it? I can't find any tutorials online, because your channel is sadly very underrated and unknow.
@@yarikzhiga The hexagon shape can be placed into channels to increase or decrease their values
@@TodePondI'm sorry, but still don't quite understand how to use a hexagon in there. I mean, why is it divided into 2 halves and each one has three pieces. What's is the difference between these pieces? It would be great if you made some kind of tutorial for CellPond one day. I know it's _maybe_ kinda not your style of videos, but THIS video IS a tutorial. I would really appreciate it if you made a few more like this one, but for the new CellPond version. I'm sorry if I'm asking too much, I'm just so excited about accidentally finding your wonderful channel.
this man is awesome, I thought he had more than a million subs, wtf man
I'm totally blown away by this. so cool
Thank you! I'm glad it blew you away :)
I absolutely love your content!! Such a wonderful ride~
I had no idea your tool had so many features!
Great! Thanks for watching! :D
You are an actual wizard. This is crazy to me. You are very talented..❤
I've tried creating stuff like this alot of times. But it seems ill have to take more programming courses.
Thanks for the inspiration 🙏 hope you are well
Thanks! I'm just a regular programmer but i guess I've spent a lot of time on this now. glad you like it!
i can't say i understand it all, but it looks pretty powerful. i like the wordless abstract ui. :)
Thank you!!! Don't worry - I don't understand it all either :)
@@TodePond mmh, emergence 😌!
I think i found my new favorite channel omg
Really impressive work!
Thank you! :)
Wow, this is amazing!! I love it.
Thank you!! 🐸⭐
So good! Another straight banger! ✨💥 Very cool to see a concise explanation of the tool. I've been oogling your Twitter posts and I have much clearer understanding of what's going on now ^^ CellPond looks pretty darn powerful rn 🔥🔥🔥
Thank you so much! I'm very pleased you have a better understanding now :)
i love the design of this!
Great! Thank you :)
9:53 THAT'S THE SCREENS IN SCREENS MUSIC
yeeeees the foreshadowing :D
@@TodePond Legitimately ABSURD that there's lore running that deep, it's impressive
My goofy self would never have spotted any of it without the One Episode live stream
@@no-lifenoah7861 i plan many years in advance
@@TodePond Absolutely wild. I plan no more than 2 weeks in the future and you can tell in my programming.
@@TodePond Wait, if you plan in advance, how do the Patreon votes work?
I watch one or more of your videos every night before I go to bed now :)
You make such quality videos that almost every video haves no dislikes
Thank you! That's very kind of you to say :) glad you like my videos!!!!!!!
Some madlad at some point is going to recreate powder toy in this
That would be very impressive! :D
Yet another amazing video!
Thank you!!!! 🤩
hey, I really love this, it's so complex without even having to program, I've always dreamed of something like that.
I only have a problem, I cant use "brush tool" when I try to paint with a colour, it full the grid of it
edit: it is not more a problem, nice program :D
Thanks! I'm glad you like it! :) It sounds like you have brushed into the 'void', which fills the whole world with one colour cell. You can click on the void again to reload the world, or refresh the page, and then you should be able to paint again
Question how to resize the brush
Currently, you can hold the Shift key on your keyboard, and scroll the mouse wheel. Eventually, I will make a UI for controlling this too :)
@@TodePond thanks
Wow that looks cool. I'm flashed.
Haha thanks! I think(?) that's a good thing!
Such cool videos, I ❤cellular automata
This looks very pretty, though I think a lot of people wouldn't know what anything does without watching an explanation
oh berd
Another great video! Out of curiosity which software do you use for screen recording?
Thank you!!! I use OBS, it's great! obsproject.com/
I can't access the diamond
Me either ): maybe in a bit
ah yep, since this video, I rewrote a lot of engine for the Spellular Automata video! :)
You can now add/subtract by using the hexagon shape. You can't channel swap though. I've got plans to make the triangle do that, but it'll probably be a while still
u top
i remembered you, i was playing with your voxel site, it was fun.
im bad with english soo idk what to say =\
good luck =>
Thank you! ⭐ Your english is good :)
I love this so much, but now I have too many rules. Is there anyway to scroll?
Thank you! Yes, currently you can rearrange them by holding Ctrl or Alt and scrolling the mouse wheel. But this is just a placeholder - I plan to make them more easily scrollable/scalable in the future: github.com/TodePond/CellPond/issues/196
god your channel is so underrated
is there any chance you could make it so that all control-elements like the the stamp or the hex are accsesable from the beginning? because for some reason i don´t have the diamond ...
Sorry the diamond got removed :)
Check out the readme at github.com/TodePond/CellPond
cool video, but I cant fined the diamond, is there any equivalent?
hey sorry I removed the diamond during the rewrite for the new CellPond video. You can add/subtract with Hexagons now. But you can't channel swap anymore. (not automatically anyway). If I ever work on CellPond, you'll be able to do that with a triangle pointing left or right
@@TodePond Maybe the downward triangle could do that, unless there's already a use for it... Is there still an old version up somewhere?
and wouldn't you need to copy and reduce the color?
in the meantime though, how would the reed be made in the new version and what does the hexagon do in a color slot?
eventually sideways triangles will do the channel swapping job. you can't make this exact reed currently, you'll have to make the seed a different colour (or something like that). for the hexagon, it's a puzzle for you to figure out (watch the Spellular Automata video for clues)
I love this. The format for specifying the rules and relationships between materials is simple yet extremely versatile, enough that I'm pretty sure this is Turing complete. After all, couldn't you make WireWorld with this, and thereby implement binary logic contraptions... Including the WireWorld computer i saw with a fully functioning ALU?
side question: is your voiceover just being modulated from your natural voice, or is that a completely computer generated voiceover? It definitely doesn't sound quite natural, but I can't tell if it's just slowed down slightly and reverbed or if there's more to it
So can rules operate on more than just the 8 cells adjacent to a given cell, or would you need "intermediate" elements to convey information from further out?
hey thanks, glad you like it! yes - this is turing complete. it's a non-deterministic cellular automata (CA) and there's a paper out there somewhere proving that deterministic CAs can be simulated in non-deterministic ones. in practice, it would be really hard though, because a lot of work would be needed to handle the 'synchronisation' of something like wireworld. (CellPond is asynchronous). it would probably run very slowly. but it's possible! this kind of architecture is based on Dave Ackley's moveable feast machine btw - you should check it out.
the 'event window' of cellpond is arbitrary - it's not fixed. it can be as big or as small as you want.
also it is my voice! i put a bunch of effects on it though for a certain aesthetic. I also use a crappy microphone and speak really slowly and quietly. (i have a better mic but i prefer the crappy one's vibe). I'm going for that classic 'asmr low-fi coding tutorial vibe'. i keep learning more about audio though and you can probably notice how it changes a lot from vid to vid!
@@TodePond Oh, I hadn't considered the matter of determinism. Mostly because my understanding of determinism and synchronization is a bit limited. Can you elaborate on that? I don't do a lot with CAs and wasn't even aware there was such a thing as a nondeterministic CA. And I definitely didn't read any whitepapers on determinism in... anything, really.
I sort of just assumed (bad idea!) it was synchronized and processed each rule before moving onto the next generation. I'm not sure why that would run slower, at least not by much, as long as all the workers finish around the same time. Mind you, again, my understanding of synchronization is limited to what I've learned from debugging Minecraft servers so...
@@Twisted_Code yes sure! most CAs out there *are* deterministic, so that's understandable! most CAs work like this:
All of the cells are updated at the exact same time, based on the state of the world on the previous frame.
But in asynchronous ones... One cell is updated a time, in a random place, based on its surroundings.
There's a sliding scale of this! Some are somewhere in the middle. When I worked on sandspiel, I made some notes on 'update order', which is related to this: docs.google.com/document/d/1nkje_6OG2v7aoM6KvcKoKqr4xzHZMczKRtr3NP9-dSU/edit?usp=sharing
I indirectly did a video on how the update order works in CellPond and SandPond in the 'Rabbits' video: ua-cam.com/video/W7HRay9RPNg/v-deo.html
Another project that uses non-determinism in a similar fun way is markovjunior: github.com/mxgmn/MarkovJunior
Simulating wireworld in cellpond would be slow not because it's more complicated or anything, just because... first of all, you'd need to simulate a different kind of computer. That's the slow bit. After that, wireworld would be simple. You can make stuff that's *similar* to Wireworld much easier, but it would involve some randomness.
Hope that helps! and I hope it gives you some fun things to explore :) let me know if you have any more questions!
I feel like I knew nothing about this before
Next it would be neat if there were ghost colors, so a block is actually one color but appears to be a different one.
its interesting that when you combine rules at the beguinging you have also put in a sneaky check to check what its falling into (sand falling into water pushes the water up instead of making air) this would presumably fall apart if i wanted the inverse (sand making water in the air and making air in the water) just a little asumtion thats clever but puts restrictions on the rules you didnt clarify
Hey this an important feature of the language, and something it does automatically :) It implicitly tries to use the cells that already exist in the world if it can. ie: It prefers to "move" cells rather than "recolour" cells. This feels right most of the time, but you can override the behaviour by using the stamp tool. By stamping a square, you can indicate which cells should or shouldn't persist from place to place. There are some fun simple ways of exploring this more that I didn't get to in this video, but I showed in the Spellular Automata one (like the first rainbow element). And I also showed it in the two talks I did about CellPond (which you can find in the Talks playlist on my channel)
@@TodePond thanks, thinking of it like that does shine some more light on it, and ill trust you that the stamp fixes possible unintended outcomes
Wow… 🌟
⭐🤖⭐
LOVELY! Is this possible to download?
yes! check the description :) some things have changed since this video though
@@TodePond Just went to the website and I'm a little confused. I'm following this video to learn, but I don't see the diamond tool anywhere.
I’d say that we really do gotta start again and make something new, and it’s just got to be really cool. Generative art I think is going to be the next big thing, and people will probably be doing live coding instead of playing instruments to perform. And this artificial life stuff probably has the most seductive potential. And don’t worry about having 7000 lines of untested code, tests are a hindrance to the artistic process
I love this so much!!!!!! Its genius!!!!
Thank you! I'm really glad you like it :)
is there a way i can try this software?
It's a buggy work-in-progress but it's always up at cellpond.cool :)
How many time I need to wait for touch controls?
I'm not sure! It's on my todo-list but so are a lot of things :)
Hey, I like your projects a lot and it would be really nice if you make a canvas resizer for the cellpond and an option to scroll through the rules maybe even a save option for the current pond or a offline app which I understand that is a lot of work, so think about it.
Thank you! I hope to make all of these eventually, but it might take a while :)
@@TodePond Nice i think this project is a perfect powder simulation engine
@@officer854 by the way, there are some hidden controls that you can use. Eventually I'll put these in a menu :)
Mouse wheel: Zoom in/out the world
Ctrl + mouse wheel: Zoom in/out the UI
Alt + mouse wheel: Scroll up/down the paddles
Shift + mouse wheel: Change brush size
Number keys: Set brush depth (default is 6)
This is basically just Prolog, but with cool graphics
two questions. what are the controls and how to enable the diamond so i have it in the ui
may i ask how you lower the brush size to 1x1 instead of 4x4?
I think it's something like... hold down control key and wheel the mouse wheel (or equivalent)
or maybe shift key, i can't remember
oh, and middle click to just place one cell
@@TodePond thank you so much!!!
@@TodePond sorry if the questions are too much, but may i ask what the downwards triangle does, as as well as how the three different "sections" of the add/subtract sides of hexagons affect how much it changes the colour values?
the up down triangles don't do anything (yet). the hexagon is a puzzle for you to figure out, good luck out there!
can you make json or jar file for better offline play?
Hey you can just download the engine here: github.com/TodePond/CellPond/archive/refs/heads/main.zip
Extract it and open 'index.html' to use it offline
@@TodePond its dont work for long time, its just stops work and freeze
I love this sand box sistem, im curios to see how the code under the hood works, I love your work!
thanks! link to the code is in the description
I have a problem with cellpond lets say i want to make a strange element that we will represent with "@" and lets represent the air with "_" So i am trying to do this:
_ _ _ @
_ @ => _ @
_ @
And i cant do it for some reason
Hmm, I'm not sure! Do you think you could make a new discussion here: github.com/TodePond/CellPond/discussions
Maybe you could share a screenshot there of what you're trying to do? :) It would probably be easier than youtube comments
@@TodePond ok i will try
how do you make more paddles than shown
drag out some more. if you fill up the screen, try scrolling the mouse wheel/trackpad while holding alt or control or shift (can't remember which one)
@@TodePond thank you for this making this game, and the help
This is so good.
Thank you! Thanks for stopping by :)
I'm unable to lock the paddles, is the functionality broken?
no, the technology has finally improved. you don't need to lock paddles anymore.... they're ALWAYS active
@@TodePond Well, yes, they're active unless I deactivate by clicking you-know-what (not revealing as you seem to intentionally not have any wiki or anything). But the problem is sliding them away by accident.
@@5ucur gotta live on the edge
@@TodePond So I take it you're not planning on reimplementing locking paddles?
why can't i see the diamond in cellpond? And could you give me the link to the website just in case i am using the wrong one.
the diamond was removed!
@@TodePond why did it ge removed? i feel like it would realy usefull
@@kales901 it's replaced by the triangle. you can point a triangle up or down to increase/decrease a value. or point it left and right to copy from another channel
@@TodePond that's interesting! thank you for helping!
How do you get access to the diamond in the cellpond website?
can you fix bug where output freezes?
Maybe! There are lots of bugs and I'm still working on it :)
@@TodePond oh
wow bro this is so cool
Thank you! 🐸
@@TodePond np what next add too cellpond like cell in side cell so out of box
This is scary I love it
How did you invent the symbols? I like them and the vids
Edit: by symbols, i mean the symbols that repersent the elements
Edit 2: also how did you make those cool animations in the background where the element symbols fly?
how can you make the seed work in current cellpond versions?
cool!
You need to make this some sort of program on your pc that you can save your progress and have a seperate screen for adding the rules as to have infinite rules (something the website unfortunately doesn't have ) because I would 100% spend hours on something like that
Ctrl + S to save rules. Ctrl + O to load rules.
or Ctrl + C to copy them, and Ctrl + V to paste them. Or drag a ruled file onto the page to load them. Ctrl + mouse wheel to zoom in and out of the rules. Alt + mouse wheel to scroll the rules up and down
@@TodePond :O thanks so much
@@TodePond Are there anyways to copy a block on the spot instead of dragging it from the top block like what you did in the video
@@sirterry435 right click and drag it
@@TodePond My savior
Reminds me of the game pixie dust, but I love this how to I get it
Cool, thanks! You can try it at cellpond.cool
Can you please add saving? It would be good for large projects!
saving is here! there are secret keybinds
@@TodePond WHHHAAATT??? YIPPEEEE!!!!
how do i zoom out the rules? i cant make more than like 8
Alt+mouse wheel or something like that. maybe ctrl. good luck!
@@TodePond omg tysm
ngl I did not understand the stamping mechanic with the upward triangle
try reading this and see if it helps :)
www.todepond.com/wikiblogarden/cellpond/conservation-and-stamping/
@@TodePond I think I understood
basically at 6:56 the last rule is not working the intended way - instead of creating proper stem cells on both layers, something else happens - not entirely sure what - I guess the lower cell is considered as the same as the previous lower cell, while the upper is treated as a new cell type that the rules do not apply to?
Then with stamping you declare that both generated cells come from the same source cell on the left - so that subtract 1 from green actually works and both generated cells have the stem-cell rules apply to them.
It does raise more questions though
1) what is the lower triangle thing?
2) do you need to stamp every time you use the color variation feature?
3) what to do for more complicated rules where 1 or 2 stamps are not enough?
how to get diamond thing?
Wait, there are no diamonds in the web version?
not anymore, CellPond has changed a lot since this video - hexagons are partially replacing them at the moment, but I have future plans to fully replace them with something completely different
Ingenious!
Thanks!!! 🤩
how to unlock the diamond and rectangle
is this program available for download? i know i’m ~8 months later but it looks amazing and id love to try it!
Hey thank you! Yes it's up at cellpond.cool and the code is at github.com/TodePond/CellPond although it's changed quite a bit since this video :)
I've also made another video about the engine: ua-cam.com/video/xvlsJ3FqNYU/v-deo.html
thank you so much wow!