I love the DMR, but the idea that it fires the same round as all the Assault Rifles always bothered me. Think about it; a DMR can kill a Spartan with just 5 shots w/headshot, but the AR takes anywhere from 13-20, depending on model? The same round, but you need 3-4x the number of shots? Add to that the fact the DMR ejects 9.5x40mm cases, the same as the Battle Rifle, and I think it makes more sense that the DMR and BR were meant to fire the same round, but Bungie had a miscommunication somewhere. And that's not counting the fact that a 15 round magazine isn't particularly useful in an automatic or burst firing weapon. However, I just recently had a minor revelation that resolves this issue quite well. What if the DMR, when originally issued, WAS chambered in 7.62, but later rechambered in 9.5? After all, the 9.5 round was developed alongside the Battle Rifle, so obviously the earlier adopted DMR wasn't chambered for it. In fact, the DMR may have also been issued with the same magazines as the AR to simplify logistics, so that would mean it could be used practically as a select fire weapon. Then, once the Covenant War started and the effectiveness of the 7.62 round diminished, it would have been easier to adapt the DMR for the more powerful 9.5 round than try to ramp up production of the BR, which was a comparatively unproven design in the early years of the conflict. This would not only explain why the DMR in-game ejects 9.5 cases, but also account for the shallow magazine (15 single stacked rounds of 9.5 would take up about the same vertical space as 36 double stacked 7.62 rounds, I just did the math, so that would've been as many rounds as could have fit in the same frame) . As for why all 'official' sources say the DMR fires 7.62, well I figure that's ONI trying their hand at misinformation. That's my current Head Canon, at least.
Honestly, the fact that the AR is chambered in 7.62 NATO has always bothered me. That is a large and powerful bullet, the fact that it seemingly does so little damage per shot and is able to squeeze 32 or 36 (never mind 60) into such a small magazine has left me bashing my head on a wall trying to figure out how they do it. There is also the fact that the 7.62 NATO is classified as a battle rifle round. They could have chosen any number of cartridges, not just NATO ones, since the UNSC controls all the nations on Earth. Having the AR be chambered in 5.56 (NATO), 5.45 (russian) or 5.8 (china) would explain the performance, due to those rounds lack of stopping power compared to larger bullets. And having the ammunition be telescoped-caseless like the SMG would allow them to carry more per magazine. As for the DMR, It definitely reflects the characteristics of a 7.62 chambered rifle better than the AR. Personally, If I had to pick a cartridge for the DMR myself, I would rechamber it to .338 Lapua Magnum. It is a much larger (8.6mm) and more powerful bullet.
Halo games have actually never used hitscan. The muzzle velocity of ballistic weapons (excluding the BR55HB) is just so high that we never realized until the games' files were recently dissected
I always liked the DMR from a general firearms enthusiast's perspective. My only gripe with UNSC weapons is that they are some big bois. I would hate to have to lug those things around.
Yeah, a loaded MA5C weighs about some FN FALs, probably wouldn’t be fun to lug around, not least of which when you’re being hunted by 8 foot tall space gorillas who want to eat you alive.
@@tusk1142 the placement isnt the issue but its magazine size and the caliber 7.62x51 NATO is not light and a gun that weighs roughly 10 lbs has about a 3 1/2 lbs magazine is not light ny anymeans then adding that with about 660 and your looking at 37 pounds of ammo
@@GrOuNdZeRo7777I think it's poor writing. My theory is that the assault rifle was meant to use 7.62x39, but writers at Bungie messed up and listed it as 7.62x51. Starting with its reintroduction, the AR performs like a 7.62x39 while the DMR performs like a modern 7.62x51 by comparison. If Bungie intended the AR to shoot 7.62x51 and explained its ineffectiveness as the covenant races being more robust than humans, then they should have listed the DMR's cartridge as 7.62x67 to reflect in game performance while keeping the .30 cal bullet diameter that the UNSC seems to like. The Battle rifle deviates from this trend by using 9.5x40 Kurz, kurz meaning short. Based upon the game art, the cartridge looks like it was formed by shortening a cartridge similar to .375 Ruger aka 9.5x65.5. Having the DMR use 9.5x65.5 ammo would account for its boost in performance over both the AR and BR as well as its substantially higher recoil, and continue a theme of the UNSC using 9.5mm projectiles for medium to long range support rifles.
@@mechredd Well, in lore the battle rifle can fire in Semi, and full auto. Not sure if there is any thing like that for the dmr (I mean, imagine a marksman rifle shooting full auto, that would be ridiculous)
@@cancelanime1507 plus the DMR replaced the BR which was annoying at the time, but worst of all they added bloom which made the DMR even more annoying. The Halo 4 DMR is wayyyy better than the Reach one.
I think the reason they retired the DMR was it was too powerful, they felt they didn't need that kind of power per bullet :) Then they brought it back as a weapon for Spartans.
@@primo2296 A sniper rifle would be too heavy, its not the level of destruction that makes it impractical. The reason to phase out the DMR is probably because the AR has more rounds and a faster fire rate, not because the DMR is too powerful.
Mistah Fox The reason is that the BR was a better alternative, same stopping power but with a 3 round burst. In order for a soldier to use the DMR effectively they would have to be specially trained as a marksman. That’s not a problem with the AR since you’re just throwing as many rounds at the enemy as possible, the BR is the same deal, you only have to be minimally accurate since it has a 3 round burst whereas with the DMR you have 1 shot and then you have to reset, hence the name Designated Marksman Rifle.
Love the DMR from Reach. Absolutely my go-to weapon in that game. The 7.62x51mm round is fantastic. Add some futuristic features for power/armor penetration and weight, and you have a fantastic killer of xenos. I've seen what they do to human bodies, it really is a lethal ammunition.
Well, if you shrink it down, of course. In Halo, you hold most UNSC weapons as a Spartan, they look normal sized, but you're a SPARTAN, a super soldier who is several heads taller than the vast majority of the human race, you rarely see Spartans next to regular humans in cutscenes, but when you do you'll notice that Spartans are big, it's quite unusually easy to forget how huge Spartans are in my experience. Another testament to how big Spartans are, everytime you get into the back of a Pelican, keep in mind that canonically, there's actually enough room in the back to carry an M1 Abrams!
@@kkhunt7 battle rifles are great but as with past wars and battles have proven light weight rifles and using inly birst or full auto fire isnt effective on the battlefield it makes soldiers waste ammo and they loose accuracy very fast i think the DMR is more practical considering its magazine capacity and optic and semi auto fire sorta plays its role well honestly the DMR sorta reminds me of the M14 if the M14 was bullpup
What's interesting to me is that the UNSC chose a cartridge that's 589 years old at the time of 2552. Even today, we have access to smaller, lighter, more accurate ammo that performs very similar, if not better ballistically than 7.62 NATO.
One thing that always got me about Halo was that the standard UNSC assault rifles and the DMR were both still using 7.62x51 nearly 600 years after its invention. You'd have thought that they would have developed a better round by then.
@@BlackEpyon Even today, 7.62x51 can't penetrate level 4 body armor. 7.62 hits soft targets like a freight train, yes, but level 3+ and level 4 body armor stop it in its tracks. The only way them still using 7.62 NATO in the 26th century makes sense is if massive advancements in projectile technology kept 7.62 NATO relevant.
@@DailySquadProductions That said, with the US moving to something more akin to a battle rifle with the 6.7 or whatever it is, it makes me wonder. I highly doubt the 7.62 NATO of the Halo universe would be anything like our 7.62 NATO aside from dimensions
Consistently my biggest gripe about the dmr has been the 7.62 NATO clambering, same as the MA5. Makes little sense in how it is reflected in gameplay in the power disparity between the assault rifle and dmr.
Best argument i can make for that is the different ammo types the dmr could be using something better at overall damage to shields and the AR could be loaded with something more designed for nonshielded targets
If you pretend that the MA5 shoots 5.56x45 instead, it would help explain ammo and power differences. The 60 round mag on the MA5B would make alot of sense that way as well
M392 is KING and will continue to be for me. Hopefully Infinite can bring along a weapon as satisfying is the Reach variant. The Commando seems really snappy, but the full-auto of it feels "off" for something that looks so much like a battle rifle (not the halo BR, but the literal meaning of a battle rifle).
I know this is done for visual reasons, but it's so weird seeing a left-handed rifle held in the right hand, and the DMR is one of them. Reciprocating charging handle means the handle will crack your jaw every time you fire it while properly aiming. Kinda like trying to fire the L85 left-handed.
I'm happy you're at 66K+ subs! I remember supporting you early on with my personal channel/insta and I'm happy to see people are appreciating your quality work. It's not directly related to this video, but I'm just happy for you.
Idk about the different weapons barrel length in halo but irl guns of the same caliber shoot faster from longer barrels because the shot pressure pushes the bullet for longer
@@olivershannon9104 you're talking mere 10s of joules of a difference, nothing to make any sort of difference. They also have almost identical barrel lengths anyways. It was either a lore oversight, or they started with 7.92 and switched to a different caliber, like the one the BR uses.
Aside from how Halo calibers don't make a lick of sense and the balancing is questionable (especially for full auto recoil and shotgun damage), the DMR fills a good role in battler, and I'd rather have it than a burst fire rifle.
Had to pause the moment you said hitscan, none of the halo weapons are hitscan, just insane bullet velocity, this is why you now must lead shots when running at 60fps at longer ranges, due to tick rate issues that cause the bullets to travel a shorter distance per tick
I think that the DMR was alot of fun, Love the Reach magnum waaaay more though so its bittersweet. Always disliked bungie's ammo reserve nerf to the magnum after Halo 2. Reach continues that painful trend, gets even worse when 343 got the reigns.
Should have made it a bigger cartridge than the .308 WIN/7.62x51 NATO. In today’s terms, the .308 is a really powerful round, capable of defeating 3A body armor at 1000 yards, but is limited in its full auto use due to the recoil the round produces in modern rifles. Even the SCAR can only chug along at a fairly low rate of fire in full auto. But in the Halo universe, the UNSC has developed a rifle that can fire the .308 at 600 rounds a minute, a pretty substantial rate of fire. That leads me to believe that recoil control in this universe has advanced significantly. Enough for them to create a battle rifle or designated marksman rifle capable of controlling the recoil and kick of a bigger cartridge, like the 300 WIN MAG. Same bullet size, longer and more powerful cartridge. But I think the best candidate would have been the .338 Lapua Magnum. A fairly common anti personnel round, used by militaries all over the world today for sniping duties. It can pierce level 3 body armor (3>3A, I don’t know why, ask the boogaloo people) at nearly 1500 yards, and has an effective range on softer armors at 2000 yards. Sorry for the novel. TL;DR, should have been the .338 Lapua
@@11jerans IIRC .338 Lapua destroys barrels fast true also to a lesser degree of .300 WM. Most are not going to engage targets outside of their eyesight. Believe it or not the idea of giving a leg infantryman an 800-1000m rifle has been tried (Spain) and deemed not worth it. ua-cam.com/video/3Njddshr3n8/v-deo.html
AKlover it absolutely does destroy barrels fast, because most barrels we shove the .338 into are designed to maintain sub MOA at 2000 yards. Give the barrel a lighter twist and the accuracy at those ridiculous ranges drops off significantly, but so does the barrel wear. As far as me using the range of the cartridge, that was more or less for demonstrating the ridiculous power behind the bullet, that it’s able to maintain super sonic flight at nearly 2 miles. The DMR as shown in game wouldn’t be a rifle that’s accurate up to 1000 yards even though the 308 can certainly do it, because the barrel is too short, and it’s not a free floating barrel, so I don’t think the UNSC would equip their soldiers with a weapon that can hit targets at super long ranges because typically those aren’t threats, but they would equip them with a rifle capable of delivering kinetic energy leaps and bounds more powerful than what is offered by other cartridges. A lot of militaries have done this when facing off against armored enemy infantry, like with the FAL. Chambered in .308, but without the heavy rifling and free floating barrel. They weren’t looking to get their average infantryman to kill at 1000 yards, they wanted them to deliver heavy hitting rounds at targets in the line of sight. Though, for the record, most modern militaries just use the 5.56 NATO for just about everything, since modern militaries are usually fighting terrorists or unarmored militias, and most of them can call air support to take care of any hard to kill targets at 500 yards really easily.
@@11jerans don't forget that 5.56 is still plenty for most armor theres a reason it was made standard in the first place it had better ballistics against armor by the time it was the standard same reason Russia moved to 5.45
killinspecialist yeah, because speed beats armor, but does speed beat energy shields? It seems to me just by playing the game, that energy shields are broken by a lot of energy, not necessarily speed. The 5.56 doesn’t have a ton of kinetic energy, but the 50 AE, which is essentially what the magnum fires, does, and the magnum breaks the shields of an elite faster than the assault rifle, which shoots the .308, a faster, but less energetic round. .338 has a lot more energy than the .50 AE, because not only is the bullet nearly as heavy as it, it’s also an order of magnitude faster. It seems to me that the .338 would pop a Major’s shields with just one or two shots as compared to 15-20 rounds out of the AR. I know I’m not an expert, how could you be in fictional technology, but in my opinion they should have rechambered the DMR in the life, but Bungie either miscommunicated something, or didn’t really care about the minutia of the weapons.
Couple of questions about gas operation: 1. Do the bullets not use shells? 2. Does the gun need to be refilled with gas? 3. Why is there a muzzle flash? Is the gas ignited to provide bullet propulsion?
@@Sergeant1127 Ok, I did but I don't really know what I am looking for because I am not knowledgeable enough in this domain. Could you answer my questions if you are aware please?
@@killinspecialist1965 well im gonna presume that the non spartan units are of similar size an build of modern day soldiers. Obviously a spartan would have no issue using those weapons
@@brandonscott5512 i believe it all works out in the lore that human body armor has made these crazy round sizes as standard issue in order to do any damage and all the weapons actually have way longer effective ranges than in game (halo ce assault rifle has an effective range of 300m in the lore) due to smart scopes and how just about all UNSC weapons have them and its how they are used most of the time by the UNSC
@@killinspecialist1965 300m, because any further than that, and the AR can't even hit the barn because the ammo is spraying all over the place. Such a shitty gun.
@@blackdragon5274 I know that's what 00 attempted, however why did he say it was hitscan when it isn't? He must have assumed it, because all Halo weapons are projectiles. Hitscan on the other hand means that it immediately hits upon activation.
This thing need to act more like the sniper rifle a DMR is and not a sidegrade to the BR, Halo SPV3 had a perfect DMR. And no bullet weapon in Halo is hitscan the DMR has a velocity of 3000 world units per second which makes it almost like hitscan.
The thing that I never understood is why 343 changed the magazine capacity from the 15 that Bungie made for it in Reach to 14 in every subsequent game. It's like, the DMR's always been a 5-shot kill barring a gametype settings change and/or there's not overshield or damage boost in play so it makes sense to me that a skilled player could get 3 kills with one magazine. But with 343 changing it to a 14 round magazine that's not possible. I mean, of all the possible changes to make to a weapon taking a single bullet out of the magazine's capacity literally makes no sense. I don't know if I explained what I mean well enough but I've felt this way ever since H4 came out.
42.9in from front to back. in a DMR style rifle, means the barrel is about, 35-38 inches long, which is crazy considering the maximum effective barrel length is 26in. make it a CQC style and shorten the barrel bringing it to around 18.5in would bring the over all weapon to about 22-28ish inches, the length of an MK18. standard rifle length. 42.9 inches is roughly 3 feet long. thats roughly the overall length on the L96A1/AWP. a full length sniper. Of course this makes sense being fit for a spartan but for anyone else its huge. and being chambered in 7.62x51which is the same thing as a .308 Winchester. thats a massive gun with an overly massive barrel. it's going to weigh alot (in which case makes sense for a spartan) but for a standard marine its going to be too large to use other then for long range sniping. Thats like trying to room clear with an L96A1, its crazy. ever since i started college for firearm science and technology I've wanted to build a real one of these, but not the 42.9in long version but a realistic version that we can actually use.
what if a baby forerunner was sent to Eridanus II (without knowing that was a humans planet) moments before the planet known as Ghibalb destruction then when the forerunner woke up it is 5 years before the Spartan II program and when the forerunner got adopted by humans and then the forerunner was kidnapped to be a candidate of the Spartan II Program. After the program the forerunner survived and was a Spartan II and was in the UNSC?
I love halo weapons but the ammunition always fucked with me Why is the standard sidearm chambered in .50AE? Why not 10mm or any other high power cartridge hell at least make it .50 GI that's way more controllable
As an unashamed American, My personal rifle is *functionally* the same rifle. 7.62x51. Gas operated. And topped off with a 6-18 variable power scope. It is NOT a short range weapon. Too heavy for that at 10 pounds unloaded.
Fuuck yea I love the dmr!! Also this video had a different feel to it for some reason? (In a good way that is!) (also the gameplay of someone playing console for the first time in ages XD)
Id say it would be useless in a automatic mode, unless your shooting close down a hallway youll be vary lucky to get rounds on target with a auto 7.62 rifle. that was the issue with automatic m14s and FALs in the 50s, thats why M60s and other 7.62 mgs are heavy to compensate for the massive recoil.
Can I see things out cuz that pretty much is a sniper rifle just like the battle rifle that's awesome sniper rifle that's pretty much what I know about it is that there are three sniper rifles in the game 2 in Halo Reach and 3 in Halo 5
I love the DMR, but the idea that it fires the same round as all the Assault Rifles always bothered me. Think about it; a DMR can kill a Spartan with just 5 shots w/headshot, but the AR takes anywhere from 13-20, depending on model? The same round, but you need 3-4x the number of shots? Add to that the fact the DMR ejects 9.5x40mm cases, the same as the Battle Rifle, and I think it makes more sense that the DMR and BR were meant to fire the same round, but Bungie had a miscommunication somewhere. And that's not counting the fact that a 15 round magazine isn't particularly useful in an automatic or burst firing weapon.
However, I just recently had a minor revelation that resolves this issue quite well. What if the DMR, when originally issued, WAS chambered in 7.62, but later rechambered in 9.5? After all, the 9.5 round was developed alongside the Battle Rifle, so obviously the earlier adopted DMR wasn't chambered for it. In fact, the DMR may have also been issued with the same magazines as the AR to simplify logistics, so that would mean it could be used practically as a select fire weapon. Then, once the Covenant War started and the effectiveness of the 7.62 round diminished, it would have been easier to adapt the DMR for the more powerful 9.5 round than try to ramp up production of the BR, which was a comparatively unproven design in the early years of the conflict. This would not only explain why the DMR in-game ejects 9.5 cases, but also account for the shallow magazine (15 single stacked rounds of 9.5 would take up about the same vertical space as 36 double stacked 7.62 rounds, I just did the math, so that would've been as many rounds as could have fit in the same frame) . As for why all 'official' sources say the DMR fires 7.62, well I figure that's ONI trying their hand at misinformation.
That's my current Head Canon, at least.
Dude, bravo! Headcanon accepted!
Honestly, the fact that the AR is chambered in 7.62 NATO has always bothered me. That is a large and powerful bullet, the fact that it seemingly does so little damage per shot and is able to squeeze 32 or 36 (never mind 60) into such a small magazine has left me bashing my head on a wall trying to figure out how they do it. There is also the fact that the 7.62 NATO is classified as a battle rifle round. They could have chosen any number of cartridges, not just NATO ones, since the UNSC controls all the nations on Earth. Having the AR be chambered in 5.56 (NATO), 5.45 (russian) or 5.8 (china) would explain the performance, due to those rounds lack of stopping power compared to larger bullets. And having the ammunition be telescoped-caseless like the SMG would allow them to carry more per magazine.
As for the DMR, It definitely reflects the characteristics of a 7.62 chambered rifle better than the AR. Personally, If I had to pick a cartridge for the DMR myself, I would rechamber it to .338 Lapua Magnum. It is a much larger (8.6mm) and more powerful bullet.
Snail Dad surely the pistol is also guilty of this with its smaller caliber though
Head canon is best canon
@@hedgehog3528 smaller caliber? That beast shoots 50cal rounds
Halo games have actually never used hitscan. The muzzle velocity of ballistic weapons (excluding the BR55HB) is just so high that we never realized until the games' files were recently dissected
Holy shit
This means that with right setup it is possible to parry the projectile by abusing the physics. Say killed by a parried spartan laser.
I always liked the DMR from a general firearms enthusiast's perspective. My only gripe with UNSC weapons is that they are some big bois. I would hate to have to lug those things around.
Especially the MA5B i find it actually very impractical as a standard issue rifle for non augmented personnel
Brandon Scott it’s likely around the length of an a2, or a4
Yeah, a loaded MA5C weighs about some FN FALs, probably wouldn’t be fun to lug around, not least of which when you’re being hunted by 8 foot tall space gorillas who want to eat you alive.
The mag size on the ma5b is a bruh momento. The mag should be the grip like the pp Bizon.
@@tusk1142 the placement isnt the issue but its magazine size and the caliber 7.62x51 NATO is not light and a gun that weighs roughly 10 lbs has about a 3 1/2 lbs magazine is not light ny anymeans then adding that with about 660 and your looking at 37 pounds of ammo
The DMR was my favorite series of guns in Halo
DMR with a shotgun is the best combo
Same, that with the Battle Rifle.
The DMR is my go to in Reach.
But if it shares ammo with the AR, Why is it so limited? You could just dump ammo out of AR mags?
@@GrOuNdZeRo7777I think it's poor writing.
My theory is that the assault rifle was meant to use 7.62x39, but writers at Bungie messed up and listed it as 7.62x51. Starting with its reintroduction, the AR performs like a 7.62x39 while the DMR performs like a modern 7.62x51 by comparison. If Bungie intended the AR to shoot 7.62x51 and explained its ineffectiveness as the covenant races being more robust than humans, then they should have listed the DMR's cartridge as 7.62x67 to reflect in game performance while keeping the .30 cal bullet diameter that the UNSC seems to like.
The Battle rifle deviates from this trend by using 9.5x40 Kurz, kurz meaning short. Based upon the game art, the cartridge looks like it was formed by shortening a cartridge similar to .375 Ruger aka 9.5x65.5. Having the DMR use 9.5x65.5 ammo would account for its boost in performance over both the AR and BR as well as its substantially higher recoil, and continue a theme of the UNSC using 9.5mm projectiles for medium to long range support rifles.
@@mechredd Well, in lore the battle rifle can fire in Semi, and full auto. Not sure if there is any thing like that for the dmr
(I mean, imagine a marksman rifle shooting full auto, that would be ridiculous)
Finally my favorite weapon gets its own armory video!!!
Yay! I love the DMR and hate how more people don’t talk about it
Dmr always slows down the game I don't no I could be wrong but I think it does maybe
I know, it’s my fav weapon in halo
I wish it acted like a DMR like it did in SPV3
@@burgerking2242 I feel the same way. It makes Big Team feel way to slow. Love it for campaign, hate it as a starting weapon for multiplayer.
The DMR is one of THOSE guns according to Halo Lore. It's an oldie, but still a goodie!
2:30 Select fire? You telling me I can have a full auto DMR?
I've loved the DMR for as long as I've used it. It was love at first shot.
Pop the grunt for confetti!
Yaaaaaay!~
Honestly Reach is my favorite Halo game because of the DMR. I hope we get the Reach DMR in Infinte.
Think that new full auto vector thing is the dmr
get rid of its ability to shred apart vehicles and I'll be down for that :)
@@cancelanime1507 plus the DMR replaced the BR which was annoying at the time, but worst of all they added bloom which made the DMR even more annoying. The Halo 4 DMR is wayyyy better than the Reach one.
I think the reason they retired the DMR was it was too powerful, they felt they didn't need that kind of power per bullet :)
Then they brought it back as a weapon for Spartans.
Why? When you're shooting at an enemy, you want to make sure that they die.
Mistah Fox Not necessarily, in that case why not equip all the marines with the Sniper Rifle, after all, you wanna make sure they’re dead.
@@primo2296 A sniper rifle would be too heavy, its not the level of destruction that makes it impractical. The reason to phase out the DMR is probably because the AR has more rounds and a faster fire rate, not because the DMR is too powerful.
Mistah Fox The reason is that the BR was a better alternative, same stopping power but with a 3 round burst. In order for a soldier to use the DMR effectively they would have to be specially trained as a marksman. That’s not a problem with the AR since you’re just throwing as many rounds at the enemy as possible, the BR is the same deal, you only have to be minimally accurate since it has a 3 round burst whereas with the DMR you have 1 shot and then you have to reset, hence the name Designated Marksman Rifle.
@@primo2296 I agree, I'm saying they didn't stop using the DMR because of it having too much "power per bullet" as OP said.
Love the DMR from Reach. Absolutely my go-to weapon in that game.
The 7.62x51mm round is fantastic. Add some futuristic features for power/armor penetration and weight, and you have a fantastic killer of xenos. I've seen what they do to human bodies, it really is a lethal ammunition.
From a person with infantry experience i thinl the dmr is one of the most practical rifles for standard infantry personnel
Well, if you shrink it down, of course. In Halo, you hold most UNSC weapons as a Spartan, they look normal sized, but you're a SPARTAN, a super soldier who is several heads taller than the vast majority of the human race, you rarely see Spartans next to regular humans in cutscenes, but when you do you'll notice that Spartans are big, it's quite unusually easy to forget how huge Spartans are in my experience. Another testament to how big Spartans are, everytime you get into the back of a Pelican, keep in mind that canonically, there's actually enough room in the back to carry an M1 Abrams!
@@JMObyx im aware of that but im talking purely in a standard marines build and physique most if the weapons honestly would be ideal for spartans
@@brandonscott5512 Yep, that's true.
@@brandonscott5512 what would be the closest real world counterparts to the BR and DMR? Also why wouldn't the BR be a better choice for marines?
@@kkhunt7 battle rifles are great but as with past wars and battles have proven light weight rifles and using inly birst or full auto fire isnt effective on the battlefield it makes soldiers waste ammo and they loose accuracy very fast i think the DMR is more practical considering its magazine capacity and optic and semi auto fire sorta plays its role well honestly the DMR sorta reminds me of the M14 if the M14 was bullpup
DMR: So good, the covenant made the carbine after the war of reach.
What's interesting to me is that the UNSC chose a cartridge that's 589 years old at the time of 2552. Even today, we have access to smaller, lighter, more accurate ammo that performs very similar, if not better ballistically than 7.62 NATO.
Halo 4 DMR is my favourite weapon of all.
A man of culture I see
DMR and plasma pistol combo to drop almost anything in two hits. That and the extra ammo support option.
One thing that always got me about Halo was that the standard UNSC assault rifles and the DMR were both still using 7.62x51 nearly 600 years after its invention. You'd have thought that they would have developed a better round by then.
Why reinvent the wheel? Until the Covenant showed up, one or two 7.62 rounds could down just about anybody.
@@BlackEpyon Even today, 7.62x51 can't penetrate level 4 body armor. 7.62 hits soft targets like a freight train, yes, but level 3+ and level 4 body armor stop it in its tracks. The only way them still using 7.62 NATO in the 26th century makes sense is if massive advancements in projectile technology kept 7.62 NATO relevant.
@@DailySquadProductions That said, with the US moving to something more akin to a battle rifle with the 6.7 or whatever it is, it makes me wonder. I highly doubt the 7.62 NATO of the Halo universe would be anything like our 7.62 NATO aside from dimensions
@@DailySquadProductionsreally late response lol, but all the 7.62x51 mm rounds used are armor piercing it seems, as a standard
Consistently my biggest gripe about the dmr has been the 7.62 NATO clambering, same as the MA5. Makes little sense in how it is reflected in gameplay in the power disparity between the assault rifle and dmr.
Best argument i can make for that is the different ammo types the dmr could be using something better at overall damage to shields and the AR could be loaded with something more designed for nonshielded targets
If you pretend that the MA5 shoots 5.56x45 instead, it would help explain ammo and power differences. The 60 round mag on the MA5B would make alot of sense that way as well
Barrel length could also account for it. Longer barrel = more velocity = more stopping power.
Bullet weight and powder amounts could factor in as well
Should have been the .338 Lapua. Basically a super charged .308/7.62x51 NATO.
M392 is KING and will continue to be for me. Hopefully Infinite can bring along a weapon as satisfying is the Reach variant. The Commando seems really snappy, but the full-auto of it feels "off" for something that looks so much like a battle rifle (not the halo BR, but the literal meaning of a battle rifle).
i wish you could change firing modes in game it would make the weapons more fun they already are
To many people would only be using the br dmr or shotguns
This gun is the reason I'm waiting for a KelTec RFB in grey/black.
I liked the bloom on the DMR. I liked how it made you think
I've always wanted a breakdown of the designated overpowered rifle
The dmr is well known in the Halo community used during battle of reach and post human covenant war she was sadly replaced by BR-55 Battle rifle.
So, this DMR is an eXtremely advanced version of the Desert Tech MDRX.
Dmr is nice but nothing beats the 3 round burst of the battle rifle the gun just feels right
I know this is done for visual reasons, but it's so weird seeing a left-handed rifle held in the right hand, and the DMR is one of them.
Reciprocating charging handle means the handle will crack your jaw every time you fire it while properly aiming. Kinda like trying to fire the L85 left-handed.
The DMR is one of my favorite Halo weapons. Along with the Battle Rifle and Assault Rifle. It is my preferred secondary weapon.
This gun was a favorite of mine on Reach keep it up man!
I'm happy you're at 66K+ subs! I remember supporting you early on with my personal channel/insta and I'm happy to see people are appreciating your quality work. It's not directly related to this video, but I'm just happy for you.
My favorite Halo gun.
Damn that intro is badass...! Had me hitting my desk with the beat !
It will forever confuse me how the DMR and the MA5 shoot the exact same bullet but the DMR does more damage
Look to the top of the comment section for an answer.
And less than half of the magazine capacity.
Idk about the different weapons barrel length in halo but irl guns of the same caliber shoot faster from longer barrels because the shot pressure pushes the bullet for longer
@@olivershannon9104 you're talking mere 10s of joules of a difference, nothing to make any sort of difference. They also have almost identical barrel lengths anyways. It was either a lore oversight, or they started with 7.92 and switched to a different caliber, like the one the BR uses.
Aside from how Halo calibers don't make a lick of sense and the balancing is questionable (especially for full auto recoil and shotgun damage), the DMR fills a good role in battler, and I'd rather have it than a burst fire rifle.
Oh how I have waited for this entry into the armory series
Had to pause the moment you said hitscan, none of the halo weapons are hitscan, just insane bullet velocity, this is why you now must lead shots when running at 60fps at longer ranges, due to tick rate issues that cause the bullets to travel a shorter distance per tick
The long iron sight on the DMR looks so sick. I wish you could use the iron sight without the scope in H5
gotta love that intro, really nice work!
when he said brandish the BR as a club I thought of PoTC
That intro music though, so good.
I think that the DMR was alot of fun, Love the Reach magnum waaaay more though so its bittersweet.
Always disliked bungie's ammo reserve nerf to the magnum after Halo 2.
Reach continues that painful trend, gets even worse when 343 got the reigns.
Halo lore is easily addictive
Cant wait for your coverage of the railgun
That intro was clean af
This was always my go to weapon in reach.
I never get tired of these videos, keep it up!
DMR is my favorite rifle. Really wish in Reach I could combine it with a M7 Sub machine gun. Perfect combo.
DMR and plasma pistol. Drop almost anything in one or two hits. Zap their shields, then pop 'em in the head.
@@BlackEpyon that works too
For the UNSC there's also like 2 Covenant ones as well in Halo Reach
Needs A "Campaign Version" with more hitting power and higher capacity magazines. The DMR is one of those guns in the lore that makes no sense.
Should have made it a bigger cartridge than the .308 WIN/7.62x51 NATO. In today’s terms, the .308 is a really powerful round, capable of defeating 3A body armor at 1000 yards, but is limited in its full auto use due to the recoil the round produces in modern rifles. Even the SCAR can only chug along at a fairly low rate of fire in full auto.
But in the Halo universe, the UNSC has developed a rifle that can fire the .308 at 600 rounds a minute, a pretty substantial rate of fire. That leads me to believe that recoil control in this universe has advanced significantly. Enough for them to create a battle rifle or designated marksman rifle capable of controlling the recoil and kick of a bigger cartridge, like the 300 WIN MAG. Same bullet size, longer and more powerful cartridge.
But I think the best candidate would have been the .338 Lapua Magnum. A fairly common anti personnel round, used by militaries all over the world today for sniping duties. It can pierce level 3 body armor (3>3A, I don’t know why, ask the boogaloo people) at nearly 1500 yards, and has an effective range on softer armors at 2000 yards.
Sorry for the novel. TL;DR, should have been the .338 Lapua
@@11jerans IIRC .338 Lapua destroys barrels fast true also to a lesser degree of .300 WM. Most are not going to engage targets outside of their eyesight. Believe it or not the idea of giving a leg infantryman an 800-1000m rifle has been tried (Spain) and deemed not worth it. ua-cam.com/video/3Njddshr3n8/v-deo.html
AKlover it absolutely does destroy barrels fast, because most barrels we shove the .338 into are designed to maintain sub MOA at 2000 yards. Give the barrel a lighter twist and the accuracy at those ridiculous ranges drops off significantly, but so does the barrel wear.
As far as me using the range of the cartridge, that was more or less for demonstrating the ridiculous power behind the bullet, that it’s able to maintain super sonic flight at nearly 2 miles.
The DMR as shown in game wouldn’t be a rifle that’s accurate up to 1000 yards even though the 308 can certainly do it, because the barrel is too short, and it’s not a free floating barrel, so I don’t think the UNSC would equip their soldiers with a weapon that can hit targets at super long ranges because typically those aren’t threats, but they would equip them with a rifle capable of delivering kinetic energy leaps and bounds more powerful than what is offered by other cartridges.
A lot of militaries have done this when facing off against armored enemy infantry, like with the FAL. Chambered in .308, but without the heavy rifling and free floating barrel. They weren’t looking to get their average infantryman to kill at 1000 yards, they wanted them to deliver heavy hitting rounds at targets in the line of sight.
Though, for the record, most modern militaries just use the 5.56 NATO for just about everything, since modern militaries are usually fighting terrorists or unarmored militias, and most of them can call air support to take care of any hard to kill targets at 500 yards really easily.
@@11jerans don't forget that 5.56 is still plenty for most armor theres a reason it was made standard in the first place it had better ballistics against armor by the time it was the standard same reason Russia moved to 5.45
killinspecialist yeah, because speed beats armor, but does speed beat energy shields? It seems to me just by playing the game, that energy shields are broken by a lot of energy, not necessarily speed. The 5.56 doesn’t have a ton of kinetic energy, but the 50 AE, which is essentially what the magnum fires, does, and the magnum breaks the shields of an elite faster than the assault rifle, which shoots the .308, a faster, but less energetic round.
.338 has a lot more energy than the .50 AE, because not only is the bullet nearly as heavy as it, it’s also an order of magnitude faster. It seems to me that the .338 would pop a Major’s shields with just one or two shots as compared to 15-20 rounds out of the AR.
I know I’m not an expert, how could you be in fictional technology, but in my opinion they should have rechambered the DMR in the life, but Bungie either miscommunicated something, or didn’t really care about the minutia of the weapons.
In Halo multiplayer, as a Spartan Scout I find the DMR useful with its damage and range.
I love the DMR! Needle Rifle next?
Favorite firearm in the series fires my favorite real life cartridge!
Couple of questions about gas operation:
1. Do the bullets not use shells?
2. Does the gun need to be refilled with gas?
3. Why is there a muzzle flash? Is the gas ignited to provide bullet propulsion?
Bungie: *sweats*
Modern assault rifles today use gas operation, look up a 3D model of a AK or AR-15.
@@Sergeant1127 Ok, I did but I don't really know what I am looking for because I am not knowledgeable enough in this domain. Could you answer my questions if you are aware please?
Can you please do an episode on the M6G Magnum from Halo reach
4:28 ah yes, the UNSC's greatest innovation: Hitscan rounds
Id love to help you do a video on the practicalities of the UNSC weapons and how effective are they really for standard combat units
standard combat units irl or in universe lol
@@killinspecialist1965 well im gonna presume that the non spartan units are of similar size an build of modern day soldiers. Obviously a spartan would have no issue using those weapons
@@brandonscott5512 i believe it all works out in the lore that human body armor has made these crazy round sizes as standard issue in order to do any damage and all the weapons actually have way longer effective ranges than in game (halo ce assault rifle has an effective range of 300m in the lore) due to smart scopes and how just about all UNSC weapons have them and its how they are used most of the time by the UNSC
@@killinspecialist1965 300m is not that good for a 7.62mm rifle and i can see it being effective but not really either
@@killinspecialist1965 300m, because any further than that, and the AR can't even hit the barn because the ammo is spraying all over the place. Such a shitty gun.
The DMR is my fave halo gun after the shotgun
Isn't hitscan a term for the game mechanics???
It is and the DMR doesn't have it. No FPS Halo weapon is hitscan at least until Halo 4 maybe not even 5.
@@MrMercuryW 00 often conflates gameplay mechanics with lore unfortunately.
@@blackdragon5274 I know that's what 00 attempted, however why did he say it was hitscan when it isn't? He must have assumed it, because all Halo weapons are projectiles.
Hitscan on the other hand means that it immediately hits upon activation.
@@MrMercuryW I know, it's not justifiable from any angle, very odd...
This thing need to act more like the sniper rifle a DMR is and not a sidegrade to the BR, Halo SPV3 had a perfect DMR.
And no bullet weapon in Halo is hitscan the DMR has a velocity of 3000 world units per second which makes it almost like hitscan.
And lorewise there's no way any weapon could be hitscan, not even laser weapons, since true hitscan is instant and not limited by the speed of light
@@mb9484 I wish the DMR was like the one in SPV3 where it was a proper sniper weapon.
I don't like it being a sidegrade to the BR.
The DMR or any Halo weapon is NOT hitscan. Even in Halo 5. The projectiles just have really high velocity
Sick intro!!!
*Noble Six's trusty sidekick.*
Dmr is my favorite weapon
The thing that I never understood is why 343 changed the magazine capacity from the 15 that Bungie made for it in Reach to 14 in every subsequent game. It's like, the DMR's always been a 5-shot kill barring a gametype settings change and/or there's not overshield or damage boost in play so it makes sense to me that a skilled player could get 3 kills with one magazine. But with 343 changing it to a 14 round magazine that's not possible. I mean, of all the possible changes to make to a weapon taking a single bullet out of the magazine's capacity literally makes no sense. I don't know if I explained what I mean well enough but I've felt this way ever since H4 came out.
42.9in from front to back. in a DMR style rifle, means the barrel is about, 35-38 inches long, which is crazy considering the maximum effective barrel length is 26in. make it a CQC style and shorten the barrel bringing it to around 18.5in would bring the over all weapon to about 22-28ish inches, the length of an MK18. standard rifle length. 42.9 inches is roughly 3 feet long.
thats roughly the overall length on the L96A1/AWP. a full length sniper.
Of course this makes sense being fit for a spartan but for anyone else its huge. and being chambered in 7.62x51which is the same thing as a .308 Winchester.
thats a massive gun with an overly massive barrel. it's going to weigh alot (in which case makes sense for a spartan) but for a standard marine its going to be too large to use other then for long range sniping. Thats like trying to room clear with an L96A1, its crazy.
ever since i started college for firearm science and technology I've wanted to build a real one of these, but not the 42.9in long version but a realistic version that we can actually use.
Great Video 👍
what if a baby forerunner was sent to Eridanus II (without knowing that was a humans planet) moments before the planet known as Ghibalb destruction then when the forerunner woke up it is 5 years before the Spartan II program and when the forerunner got adopted by humans and then the forerunner was kidnapped to be a candidate of the Spartan II Program. After the program the forerunner survived and was a Spartan II and was in the UNSC?
Please do the Drop shield. Or armor lock.
Easily my favourite Rifle to use in Halo!
No weapon is hitscan in Bungie Halo games, they are very fast projectiles, including the Spartan Laser, Sentinel Beam and Focus Rifle.
Seeing That Beautiful Intro Tho...
Dope intro
I thought the DMR used a 12mm round not a 7.62
Hope we get to see a new DMR in Infinite
the goat halo gun
I love DMR
Hmm, the Commando from the Infinite gameplay looks similar to a few of the DMR concept arts
How can the DMR and AR fire the same rounds when they have such different damage outputs?
The AR doesn't have sights, so the bullets just spray around everywhere, where with the DMR, the bullet goes exactly where you want it.
Ah, yes, the Dick Measuring Rifle. The gun that you could slap into literally any other sci-fi franchise, and it would fight right in.
Paint the town BLUE!!!
Hang on the dmr has an auto option
If you like an always empty rifle then yes..
@@ravager2-636 yeah but that's gonna be pretty effective at taking out shielded units at close range
The M-14 of 2552. Keep it Semi
@@sergeantmarcusstackerM1903 Don't talk about the DMR like that.
Zerg Vining the M-14 is still a good rifle, don’t get me wrong
The gun that the Battle Rifle was supposed to be, but wasn't....
I love halo weapons but the ammunition always fucked with me
Why is the standard sidearm chambered in .50AE?
Why not 10mm or any other high power cartridge hell at least make it .50 GI that's way more controllable
As an unashamed American, My personal rifle is *functionally* the same rifle.
7.62x51. Gas operated. And topped off with a 6-18 variable power scope.
It is NOT a short range weapon. Too heavy for that at 10 pounds unloaded.
They're pretty much what you're trying to say is the DMR is technically a sniper rifle cousin reality it pretty much actually a sniper rifle
Hell yeah new vid
Dope
So why doesn’t the assault rifle do the same damage if they’re the same round
Fuuck yea I love the dmr!! Also this video had a different feel to it for some reason? (In a good way that is!) (also the gameplay of someone playing console for the first time in ages XD)
I’ve always liked the dmr more then the br
Spartans had recoils??? How??? Man they flip up FUCKIN TANK
I like the DMR better than the Battlerifle
DMR should of been 7.62x54R, Other than that its a staple of reach legendary runs, nothing takes out a jackal quite like it
look, i love the BR as much as any other halo 2/3 fan okay. but i will choose the DMR 3 out of 5 times
Id say it would be useless in a automatic mode, unless your shooting close down a hallway youll be vary lucky to get rounds on target with a auto 7.62 rifle. that was the issue with automatic m14s and FALs in the 50s, thats why M60s and other 7.62 mgs are heavy to compensate for the massive recoil.
And that's why I always hated the Assault Rifle in Halo CE.
Can I see things out cuz that pretty much is a sniper rifle just like the battle rifle that's awesome sniper rifle that's pretty much what I know about it is that there are three sniper rifles in the game 2 in Halo Reach and 3 in Halo 5
The designated marksman accompanies the sniper for tradeoff and support. So yes, it's basically a sniper "lite."
Yay
DMR vs Halo CE pistol?
CE pistol
Did you get a new mic?
I haz. Good ear. Still working out its ideal settings.
@@Installation00 it sounds good. Congratulations.
Do ma37 next