@@tuff_lover the Nintendo gigaleak from 2020, you might remember that the Luigi model for sm64 was found in the gigaleak along with lots of prototypes and source code
As a kid starfox blew my mind just from reading about it! Long story short i read in a magazine japanese inventors had came up with a console boosting chip that could make a game machine run 100 times faster than normal, possibly more! To put that into perspective for the younger generation this is like going from Wolf 3D to Serious Sam II!
Close! But the Super FX chip was invented by engineers at British "Argonaut Games" as the "Mario FX Chip" initially. Argonaut then co-developed Star Fox for Nintendo, and later on the Super FX chip went on to be used in a handful of other 3rd party software! 😄😄😄 Fascinating story there, especially with how crazy young a couple of those engineers were at the time.
just imagine what kind of things nintendo could archived with that chip, it{s so sad that was a expensive technology at the time and was realeased at the end of the console's life span
I dunno, gatta disagree, as it looks like it is playing it too fast. I remember playing StarFox SNES on a friend's Xbox emulator once, and it played so fast (not in a smooth way) it was unplayable honestly. So maybe it's better the official rereleases of the game on the SNES Classic and Switch Online service have the animation frame lag in tact.
A framerate increase is cool, but the game still needs to run at the correct gameplay speed for this kind of thing to truly excite me. Also, what weird hack version of the game is this (the HUD positioning is different, and doesn't actually look as good this way imo)?
@@ssg-eggunner You're confused. I wasn't making a comment on the new HUD seen here in the FX and FX2 as compared to each other, but the new HUD as compared to the original version of Star Fox. Basically, I was saying I preferred the original HUD design and layout as seen in the real Star Fox on SNES from the '90s.
The lastest Version is EX 1.11 which contains another little performance boost by a "Super FX fast multiplication mode" The Discord invite in the description is still online :) So you can download the newest version and play it via a SD > SNES adapter on your console :D
From my understanding the FX2 chip actually didn't run any faster or better than the FX1 chip, it's only advantage was that it could address a larger ROM than the FX1 chip could (8Mbit vs 16Mbit). Both the FX1(Called the GSU-1) and the FX2(Called GSU-2) ran at the same clock speed of 21MHz. The reason many assumed it did, other than it's name, is because many early attempts at creating a Star Fox 2 physical cartridge used a Star Fox 1 cart as the donor and doing this resulted in a Star Fox 2 game that ran much slower than it should. Problem is, unlike just about every other FX-based game, Star Fox used an earlier version of the FX chip (Called the Mario Chip) that ran at HALF the speed, only 10.5MHz. Since the Star Fox 2 ROM is not larger than 8Mbit, it doesn't need the FX2 chip and can run perfectly fine on a FX1 chip. People have since started using other FX1 chip based-games such as Stunt Trax or Dirt Trax to make Star Fox 2 carts and those run at full speed. So basically, this is more a video showing Mario Chip vs FX2, Star Fox 1 would run at the same speed if you had a FX1 or FX2 chip in it, just as long as it's not the half-speed variant Mario Chip.
That is accurate... however, Starfox had the GPU register on that enabled the clock divider, knocking it down to 10.7Mhz, so the "superfx2" is actually wrong. It's actually a 10.7mhz vs 21.4mhz SuperFX comparison.
Now I'm curious, cuz this is definitely cool and could work on real hardware, but is there any functional difference in an emulator between this hack and just overclocking the SFX chip? Just curious!
"The SFX chip is just a 21.4 Mhz processor opposed to 10.7 Mhz. So if you overclock SFX to 21.4Mhz its the same. There are no code differences aside from activating the higher speed." - kandowontu "The Super FX2 can support more objects per screen (sort of) uses a max speed of 20fps, and makes the game run a little faster, with overclock the Chip's limits are destroyed by going up to a max of 40mhz (because the emulator says so.) The hack just utilizes the SFX2 chip for optimization and not relying on Overclock too much, while still needed for the full experience." - Random
Hello, I don't find the stats on internet about this FPU / 3D chip. What is the number of floating point operations per second ? FLOPS ? Thanks for your help !
I could import the rom on my SNES Mini V1 but haven't tried it if it works... I can do that after work and I'll also stream it ! Check CoolK92 on Twitch ;)
People were able to run it on an FX2 running at 27Mhz, instead of the 21.5Mhz speed of the FX1, I'm not sure if this is running at the same speed or not. There is a video of that running it, from 10+ years ago. I look forward to trying this out, since I should be able to run it on real hardware on an SD2SNES.. I think.
@@CooLK1992 The comparison video compares it running at 21.4 Mhz VS 27 Mhz. The original FX Chip was capable of 21.4 MHz, but the crystal used, halved that down to 10.7 MHz, however the FX2 ran at the full 21.4 MHz, so I suppose they were saying that their FX1 was running at it's full clock rate, and then was OC'd to 27 MHz. I didn't watch much of it TBH. It comes up if you search StarFox overclock. I think it was from September 2010.
Man this would have been sick as a kid if they did a SFX2 version but alas, Nintendo didn't want to spend the money to do it lol I guess the next thing to try is StarFox 2 using SFX2 lol
I remember monkeying around with these settings in Retroarch. Isn't the game speed just sped up? If one can make the video on the left with an additional 30-40 frames, then we have something revolutionary. For now though, videos like these ua-cam.com/video/PZTPnDOKaP0/v-deo.html&lc=Ugx3teVxnFo0k8_-lFN4AaABAg.9h8N2XtK2k29itwOKWA5Zv&ab_channel=LetsBash are the only way we can see the original game running at 60fps.
The Mario Chip is running at 10,7 Mhz (SuperFX). We let the chip run at its full speed of 21,4 Mhz (SuperFX 2) It would be awesome to have a true 60fps mod for it.
You actually don't need to overclock the game anymore since we could figure out how to overclock the game without overclock the game by emulator... You can find the newest version in ''Fresh Builds'' on our Discord ! discord.gg/Xgp4Zu9e
I hope next year ! First we have to take down all found bugs after release. Also it's've been renamed from StarFox Exploration Showcase to more simple StarFox EX. Actual version is EX 0.22. If you want to sat up-to-date: discord.gg/QNvarfQb
That's deeper stuff... don't know about this. You need a EPROM reader and a empty chip to do that afaik. You don't need Yoshis Island. Theoretically you can downgrade YI to SuperFX.
Yes... Starfox had the GPU register on that enabled the clock divider, knocking it down to 10.7Mhz, so the "superfx2" is actually wrong. It's actually a 10.7mhz vs 21.4mhz SuperFX comparison.
It's the same game yes... but with unlocking the full potential* of the MARIO aka. Super FX Chip, the game runs smoother. Star Fox runs at 50% (10,7 MHz) but the MARIO was capable of 21,4 MHz
Well... sadly it's true. It's the same video but the SFX part is running at the original MARIO chip with 10,7 Mhz and the SFX2 part is running at full speed with 21,4 Mhz
This ruins StarFox. The speed at which the game originally runs is how it was meant and intended to be played. This really doesn't have any better effect than just speeding the game up X2. Moreover, it just makes the game more frustrating to play and makes the obstacles and gameplay too fast to react properly to. So actually this is just both pointless and makes the game worse. I can play Super Mario World at two times speed at a higher frame rate too, doesn't make it better.
Cuthbert says in the tweet quoted that the game was designed for the frame rate. So yes, it's too fast. An incredible technical achievement but it's not the way it was designed at all.
It's just such an awesome opening sequence btw. Corneria theme starts blasting and all crew members are like 'yeah, let's do this!'
Absolutely true
@@IntegerOfDoomTry Cyberpunk 2077 with the DLC, its a great game
Always loved Stunt race FX - but always hated its framerate... would be cool to see this implemented in other Super FX games!
I'm not sure if there was the source code of Stunt Race FX in the giga leak
oh god yeah. Love that game but it's gotta have the lowest frame rate on the entire SNES library
Star fox/star wing was the only game to use the lower clocked superfx chip, all the other games used the faster clocked super fx ii
@@CooLK1992 Sorry, what? Gigaleak?
@@tuff_lover the Nintendo gigaleak from 2020, you might remember that the Luigi model for sm64 was found in the gigaleak along with lots of prototypes and source code
As a kid starfox blew my mind just from reading about it!
Long story short i read in a magazine japanese inventors had came up with a console boosting chip that could make a game machine run 100 times faster than normal, possibly more!
To put that into perspective for the younger generation this is like going from Wolf 3D to Serious Sam II!
Close! But the Super FX chip was invented by engineers at British "Argonaut Games" as the "Mario FX Chip" initially. Argonaut then co-developed Star Fox for Nintendo, and later on the Super FX chip went on to be used in a handful of other 3rd party software! 😄😄😄
Fascinating story there, especially with how crazy young a couple of those engineers were at the time.
Would have been tight if we got the SNES CD with FX2 and 2meg ram built in back in the day. That port of Killer Instinct would have been amazing.
Absolutley ! :D
I was psyched about the SNES CD. That would have done all and more than we could imagined at the time. At least we can dream.
@@briannolan6328 Would have failed miserably like basically every addon. Sega CD, 32X, 64DD.
just imagine what kind of things nintendo could archived with that chip, it{s so sad that was a expensive technology at the time and was realeased at the end of the console's life span
Yeah... but time moves on. Would be awesome if they did back in time.
Pues tuvieron 4 años más ya que la consola su último juego fue en 1998 en occidente y 2000 en oriente solo que ya estaban enfocados en otras consolas
Real fans doing what nintendon't...
True... 😀
Facts
🤦
I dunno, gatta disagree, as it looks like it is playing it too fast. I remember playing StarFox SNES on a friend's Xbox emulator once, and it played so fast (not in a smooth way) it was unplayable honestly.
So maybe it's better the official rereleases of the game on the SNES Classic and Switch Online service have the animation frame lag in tact.
Because it was not possible and we have computers so much faster now. What a joke of a comment.
Holy crap dude
Imagine what that Zelda FX game looked like if it was completed
True ! It would've been a blast !
Man, that is some buttery smooth animation on the FX2!
In combination with FastROM StarFox does even run smooth on the original hardware
I like to see it with the same frame rate but the pop in reduced
I can try to run the SFX2 part at the same speed as the SFX part. Then you could see if SFX2 just running faster or really running on more frames.
@@CooLK1992It's totally just running faster, otherwise the arwing would reach things at the same speed.
A framerate increase is cool, but the game still needs to run at the correct gameplay speed for this kind of thing to truly excite me.
Also, what weird hack version of the game is this (the HUD positioning is different, and doesn't actually look as good this way imo)?
Later I'll upload a video showing SFX2 SF at the same speed as SFX SF.
Then we see if there are any differences
@@CooLK1992 Nice. Looking forward to it.
@@inceptional Uploaded !
When the HUD position is changed by 1 scanline (it's automatically bad)
@@ssg-eggunner You're confused. I wasn't making a comment on the new HUD seen here in the FX and FX2 as compared to each other, but the new HUD as compared to the original version of Star Fox. Basically, I was saying I preferred the original HUD design and layout as seen in the real Star Fox on SNES from the '90s.
My first ever game on my first ever console. Talk about memories 😂
True
So smooth. Would love a rerelease on cart with this (or an even faster processor, given the cheap price these days.)
The lastest Version is EX 1.11 which contains another little performance boost by a "Super FX fast multiplication mode"
The Discord invite in the description is still online :)
So you can download the newest version and play it via a SD > SNES adapter on your console :D
From my understanding the FX2 chip actually didn't run any faster or better than the FX1 chip, it's only advantage was that it could address a larger ROM than the FX1 chip could (8Mbit vs 16Mbit). Both the FX1(Called the GSU-1) and the FX2(Called GSU-2) ran at the same clock speed of 21MHz. The reason many assumed it did, other than it's name, is because many early attempts at creating a Star Fox 2 physical cartridge used a Star Fox 1 cart as the donor and doing this resulted in a Star Fox 2 game that ran much slower than it should. Problem is, unlike just about every other FX-based game, Star Fox used an earlier version of the FX chip (Called the Mario Chip) that ran at HALF the speed, only 10.5MHz. Since the Star Fox 2 ROM is not larger than 8Mbit, it doesn't need the FX2 chip and can run perfectly fine on a FX1 chip. People have since started using other FX1 chip based-games such as Stunt Trax or Dirt Trax to make Star Fox 2 carts and those run at full speed. So basically, this is more a video showing Mario Chip vs FX2, Star Fox 1 would run at the same speed if you had a FX1 or FX2 chip in it, just as long as it's not the half-speed variant Mario Chip.
That is accurate... however, Starfox had the GPU register on that enabled the clock divider, knocking it down to 10.7Mhz, so the "superfx2" is actually wrong. It's actually a 10.7mhz vs 21.4mhz SuperFX comparison.
Now I'm curious, cuz this is definitely cool and could work on real hardware, but is there any functional difference in an emulator between this hack and just overclocking the SFX chip? Just curious!
"The SFX chip is just a 21.4 Mhz processor opposed to 10.7 Mhz. So if you overclock SFX to 21.4Mhz its the same.
There are no code differences aside from activating the higher speed." - kandowontu
"The Super FX2 can support more objects per screen (sort of) uses a max speed of 20fps, and makes the game run a little faster, with overclock the Chip's limits are destroyed by going up to a max of 40mhz (because the emulator says so.) The hack just utilizes the SFX2 chip for optimization and not relying on Overclock too much, while still needed for the full experience." - Random
Hello, I don't find the stats on internet about this FPU / 3D chip. What is the number of floating point operations per second ? FLOPS ? Thanks for your help !
I wonder where did you change The Textures Of The Characters Intercom
so, this means no FF when compensating for drop on frames?
How is it possible that this so much more impressive than Superman 64.
one is good, the other is bad
Good question 😄
Is this hardware compatible? If I had this rom patched, would this run on a FX Pak Pro/SD2SNES Pro?
Yes ! StarFox: EX is hardware compatible
Check you our Discord !
It seems to mess up timings / speed, so practically this is of limited use
It's actually a 10.7mhz (original StarFox speed) vs 21.4mhz (actual SFX chip speed) SuperFX comparison
Why are the character artworks so different? I've never seen those before.
They're imported from StarFox 2
Yo, this looks amazing !
Is this running on the latest nightly build of Snes9x ?
Afaik I used 1.60 but I appreciate a link to the newest/latest build !
Awesome, can this be run on the Snes Classic with Hackshi?
I could import the rom on my SNES Mini V1 but haven't tried it if it works... I can do that after work and I'll also stream it !
Check CoolK92 on Twitch ;)
So SFX2 StarFox Exploration Showcase was running better than the SFX Version but I had some sound bugs... we have to check that again
Yes it works on canoe emulator on snes classic.. as do the castlevania and axelay fastroms by same dev
Is there a difference between the SFX2 chip hack and the SA-1 FastROM hack?
"there is no SA-1 FastROM hack. SFX2 chip boosts the game ~50% faster and Fastrom adds an additional ~1%"
@@CooLK1992 what is this then?
ua-cam.com/video/y6RoiwXd4R8/v-deo.html
@@retromister81 This is when the Mario Chip runs at full speed (21,4 Mhz instead of 10,7) + FastROM option
@@CooLK1992 but you said there is no fastrom hack? And this is a fastrom hack. So what now?
@Flavio you can enhance StarFox by let be Mario Chip run at full speed and/or add FastROM
I believe Vitor Vilela the hacker is trying to overclock the FX chip to 27 Mhz and maybe optimize some of the code for one of this next projects.
I do have now a Super FX cartridge at 27 MHz. But I don't know if Star Fox can benefit from it yet.
- Vitor
10.5 MHz vs 21 MHz.
For the first Star Fox, though, the second chip is just overclocking the game...
It's actually playing Star Fox on it's original speed...
Ahhhh wasn't this already done years ago?
Not the SuperFX 2 method but yeah... couple of things have been done to run SF smoother
People were able to run it on an FX2 running at 27Mhz, instead of the 21.5Mhz speed of the FX1, I'm not sure if this is running at the same speed or not. There is a video of that running it, from 10+ years ago. I look forward to trying this out, since I should be able to run it on real hardware on an SD2SNES.. I think.
@@videogameobsession actually the SuperFX chip (Mario) is running on 10.5 Mhz and the SFX2 (GSU-1) twice the speed ;)
@@CooLK1992 The comparison video compares it running at 21.4 Mhz VS 27 Mhz. The original FX Chip was capable of 21.4 MHz, but the crystal used, halved that down to 10.7 MHz, however the FX2 ran at the full 21.4 MHz, so I suppose they were saying that their FX1 was running at it's full clock rate, and then was OC'd to 27 MHz. I didn't watch much of it TBH. It comes up if you search StarFox overclock. I think it was from September 2010.
@@videogameobsession ohh okay... lesson learned :D
maybe the game is finally playable now lol...
Better playable than before 😅
I need a tutorial on how you did this
This wasn't me... my Assembler understanding is very limited 😂
Man this would have been sick as a kid if they did a SFX2 version but alas, Nintendo didn't want to spend the money to do it lol I guess the next thing to try is StarFox 2 using SFX2 lol
Actually StarFox 2 using the GSU-1. StarFox is using the Mario Chip.
@@CooLK1992 Really? I thought StarFox 2 was using the SFX1 and that if it ever got a retail release at the time it would have used the SFX2.
@@kwizzeh Check SuperFX at Wiki ;)
I remember monkeying around with these settings in Retroarch. Isn't the game speed just sped up? If one can make the video on the left with an additional 30-40 frames, then we have something revolutionary. For now though, videos like these ua-cam.com/video/PZTPnDOKaP0/v-deo.html&lc=Ugx3teVxnFo0k8_-lFN4AaABAg.9h8N2XtK2k29itwOKWA5Zv&ab_channel=LetsBash are the only way we can see the original game running at 60fps.
The Mario Chip is running at 10,7 Mhz (SuperFX).
We let the chip run at its full speed of 21,4 Mhz (SuperFX 2)
It would be awesome to have a true 60fps mod for it.
How i can overclock? Im using a emulator (snes9k) and i want the game runs smooth for play it with my friend, so can you tell me please?
You actually don't need to overclock the game anymore since we could figure out how to overclock the game without overclock the game by emulator...
You can find the newest version in ''Fresh Builds'' on our Discord !
discord.gg/Xgp4Zu9e
Cool
Thanks !
We found out there's a FPS counter in StarFox... it was always there but always uncommented
This so cool thats whats the original plan of miyamoto!!! Hahaha
Not sure... not sure if they knew the potential of StarFox
Nice work
Thanks !
Is there a version of this for Star Fox 2?
I hope next year !
First we have to take down all found bugs after release. Also it's've been renamed from StarFox Exploration Showcase to more simple StarFox EX.
Actual version is EX 0.22.
If you want to sat up-to-date: discord.gg/QNvarfQb
@@CooLK1992 it's been 2 years, did starfox 2 got his own version?
Idk why but, this music looks like After Burner... 🤔🤔😯😯
After Burner came out '87, StarFox 5 years later
Maybe they liked it and copied a bit of it
Can average person tell the enhancements and the difference between the two?
en.wikipedia.org/wiki/Super_FX
All you need to know about the SuperFX Chip ;)
Can original yoshi island cart be hacked to put this rom on it?
That's deeper stuff... don't know about this.
You need a EPROM reader and a empty chip to do that afaik. You don't need Yoshis Island.
Theoretically you can downgrade YI to SuperFX.
Vortex need a second chance with SFX II
At least the SFX chip at full speed
That looks interesting, how do you run it in Retroarch?
Cause I was wondering if you could run starfox exploration showcase with this.
In Retroarch there's a SNES9X core so I don't see any problems.
@@CooLK1992 but is it possible to run it simulteanously with starfox exploration showcase?
Answer from the master himself:
"Answer is yes, it is in the current beta builds under development"
What is the SuperFX 2? Was it ever used in any game?
SFX2 is basically SFX but running at full speed @ 21,4 MHz
Used in Doom, SMW2: Yoshis Island and Winter Gold
@@CooLK1992 and i believe on the unreleased starfox 2 used the sfx2 chip
@@lordmaximus780 Yes, SFX2 was planned for SF2
does doom use super fx?
Doom uses SFX2
my Ps3 SNES emulator doesnt even look like works with an FX chip
Good question... I don't know ^^'
The super fx 2 is very similar to fx 1 but the fx 2 is a bit faster.
Actually SFX2 is SFX running at full speed
@CooLK1992 ya maybe u right.
That not the fx 2 that just the final fx
Yes... Starfox had the GPU register on that enabled the clock divider, knocking it down to 10.7Mhz, so the "superfx2" is actually wrong. It's actually a 10.7mhz vs 21.4mhz SuperFX comparison.
Looks like it's moving too fast honestly, and would be harder to play.
I'm actually unsure how StarFox was ment to be played so they halfed the speed of the SFX chip
Pero trata de no apresurar el video en edición la próxima vez..... ¿Ok?
🤣🤣🤣
Los demas videos no están editados ;)
@@CooLK1992 y quien habla de los otros? 🤔
@Hombre Pie ¿Qué quieres decir con "hablar de los demás"?
It's fast.
It's the same...🤨
It's the same game yes... but with unlocking the full potential* of the MARIO aka. Super FX Chip, the game runs smoother.
Star Fox runs at 50% (10,7 MHz) but the MARIO was capable of 21,4 MHz
Nice try, right video is just a sped up version of the left one
Well... sadly it's true. It's the same video but the SFX part is running at the original MARIO chip with 10,7 Mhz and the SFX2 part is running at full speed with 21,4 Mhz
This ruins StarFox. The speed at which the game originally runs is how it was meant and intended to be played. This really doesn't have any better effect than just speeding the game up X2. Moreover, it just makes the game more frustrating to play and makes the obstacles and gameplay too fast to react properly to. So actually this is just both pointless and makes the game worse. I can play Super Mario World at two times speed at a higher frame rate too, doesn't make it better.
Receeating the game in a new engine would be better.
Too fast
It's the way it should be played...
While the development of SF they played in on Full Speed SFX chip... later they halved the Mhz.
@@CooLK1992 source for this? I think they adjusted the gameplay speed to fit the lower framerate
@@mariowario5945 twitter.com/dylancuthbert/status/1460732530257121280?t=CgBOCLEN3y6oIt3sA34kiA&s=19
Cuthbert says in the tweet quoted that the game was designed for the frame rate. So yes, it's too fast. An incredible technical achievement but it's not the way it was designed at all.