@@panzerforelle126 It was designed to be an early 1940s heavy, and compared to say a B1 Bis it was an heavy even weight wise. But since Italian classification was based on role and not weight, and after discovering the wonders of sloped armour with the T-34, the Italians delayed production to completely remake the design, it was kind of outdated role wise. And by saying they remade the design I mean that the earlier P40s looked nothing like the late ones. The earliest was planned to weight 25 tons have flat 50 mm thick armour and a 47/32 gun with a 20/65 coaxial, but afterwards they wanted to mount a 6 pounder (Italy was retiring the naval version of that gun and wanted to recycle it on tanks); then they remade it into a 30 ton multi turreted design with 40 mm of slightly sloped armour, a 75/18 in the main turret and a 20/65 in a smaller turret; until finally they settled on the P26 design.
@@tylerchiu7065 brooo....it has nothing to do with patriotism, people buy all sorts of gun there, but... youre half-right, huh. that is the most sold gun over there
@@aegeanharrier6648 The Overlord tank can mount a gatling gun on top of the turret to kill aircraft and infantry, but it would still be very slow and a big target, so it just gets killed by artillery.
@@glacier4286 The F-22 Raptor is an Air Superiority fighter, and while it can do air to ground missions, other aircraft are much more likely to do air to ground attacks. The A-10 would do just fine as long as there are no SAMs in the area. I think the gatling gun can also act as a point defense weapon to shoot down missiles but not bombs or tank shells, kind of like a CIWS on land.
I know you don't typically do mod vehicle analysis, but the Contra mod for Generals redesigned all of the vehicles and has quite a few interesting ones such as super units for each faction, anyways, fantastic video.
Muzzle breaks have another purpose beyond recoil reduction. The main purpose is to redirect gasses to the sides of the barrel to stop it kicking up too much dust infront of the tank as to not block gunner vision for quick followup shots.
What about the Rise of the Reds tanks? (Mod for Generals: Zero Hour) some are redesigned and even more units Especially the addition of European and Russian factions Edit: There’s also Wiki for the mod which also gives lore of each unit. To make it easier
What about the Battlemaster ;d ? Its boring I know. A type 69/59 wannabe. I still have hope for War Front's vehicles. I refreshed the Wikia with 5K screenshots of its vehicles.
Could you discuss the practicality of drop troopers? Like ODST's or Starship Troopers. Maybe also discuss the practicality of metal armor for foot soldiers, such as the armor the marines wear in Halo.
iirc the armor marines wear in halo is designed to not instantly burst into flames on contact with plasma from covenant weapons. Thus the obvious, cheap option: metal and metalized ceramics.
The practicality of drop troops depend 100% on what technology is available. If we assume basically just improved engines and materials compared to what we have today, there would only be two differences between a troop shuttle and a troop pod carrying the same number of troops and materiel: the shuttle would be a much larger and slower target*, and the shuttle can take of again if you have captured sufficient launch facilities. A shuttle would probably be more expensive to build and maintain, but that depends on what type of automation and production technologies exist, and you'll need one pod for every single deployment while a shuttle can be used again and again, so the cost could very much be either way. With some improved engine technologies, like fusion or metallic hydrogen, the shuttle can likely carry enough fuel to not just land and then fly of again, but also move significant distances in the atmosphere (allowing you to drop them far from the warzone and just fly in under jet power) and provide close air support to it's troops, while a pod can't. On the other hand, such technologies allows a pod to be made heavier, so it can carry dedicated atmospheric support craft and be armored enough to act as an impromptu stronghold. Fancier space opera technologies, like gravity manipulation, faster-than-light travel, mass manipulation, inertial damperners, etc, could further change the playing field. If inertial compensation or similar allow your troops to survive _any_ kind of deceleration and acceleration forces, then a drop "pod" could be made to essentially be an orbit-to-ground bunker-piercing artillery shell that you've crammed a few soldiers into: pretty hard to beat in terms of getting boots on the ground, and if proper warships and carriers can land on planets there's no need to have shuttles to retrieve them, and the carrier itself can provide close air support (depending on specifics and doctrine, fighters and interceptors might still be needed to establish air superiority). In Titanfall, drop pods are fired from geosynchronous orbit, then make an FTL jump to just high enough that they can decelerate, largely eliminating the risk of being shot down, while dropships act gunship and evac. If Star-Trek-style beaming or Stargate-style ring platforms become a thing, then both shuttles and drop pods are impractical since you can just teleport your troops and all their vehicles from the ship and back. And regardless of what technologies are on the table, there will likely be many different roles that need to be fulfilled, which will necessitate either specialized platforms that can do their job really well, or multi-purpose platforms that are mediocre at everything. *because the shuttle has to survive the descent - a pod doesn't because it's single-use, only the soldiers inside need to survive.
Vaelophis Nyx That’s true, however the marines were shown to have been fitted with metal plates during the war of insurrection, before the covenant attacked. They would have been fighting other humans using kinetics and bullets, yet they still had metal plate armor. Somehow that made it lighter and stronger
If you've taking suggestions, I'd like to see the tanks from Ground Control 1, well, the whole series really. Ground Control 1 might have a bit of an issue on the polygon count. There's some pretty good design in there and some..... well, not so good.
1:08 looks more like the front of an PzKpfw IV to me, especially with the two hatches there for the transmission. But well it is hard to make high polycount models for a game like that, and even more so back when the game was created. So you just do things like optics or scopes as a texture and have to size tem up so that they are visible.
The marauder doesn't have a turret, it has to rotate to fire. The Scorpion seem to me like it's based on ww2 Italian light tanks? It also looks like it has rivoted armor
According to the booklet that came with the game, the GLA scorpion tank is a repurposed and repaired WW1 tank. Which particular one I can't say, but it is very reminiscent of a Renault F1. However, as other people have said, it could be a P-40. The Marauder tank isn't based off of any tank. It's supposed to be built entirely from the ground up out of scrap metal. Hence why the driver is so obsessed with collecting scrap. A fact accentuated by the note that there was supposed to be a third upgrade, but it didn't make it in. Also, if you notice, the Marauder never rotates it's "turret", and it's upgrades make the turret so massive, it wouldn't be able to move anyway. It's not a tank, it's an assault gun.
It's kinda funny the vehicles in C&C seem to get more cartoonist as the game series went on. Makes the tanks easier to identify when they are so small on screen but it still feels like something I would draw in grade school note book.
From Gundam the Type 61 tank? It's originally from a 40 year old show. But has had some alterations and fixes with reworks throughout it's history. The version we've been using/on the wiki is the version from the mid 90's and early 2000's. The wiki is quite humble and even goes on about it's major flaws as a tank. Hell, there's also a decent amount of refrence art and source material (even some games) so you can get a good look at it.
Awesome video!! Keep up the great videos!! Wanted to ask will you ever create a video talking or ripping on the tanks from Call of Duty Advanced Warfare? Just thought I ask :b
Tanks don't have muzzles not because of handling recoils. It is because of using new sub-caliber ammunition. Muzzles forcing these ammo activating earlier than it should. And Muzzle make tank reducing its disguising during battle. For example WW2 Germany Tanks had Muzzle and they were big and heavy enough. But they used cumulative shells mostly. So if we imagine that this tank uses other than sub-caliber shells then Muzzle can be.
I just noticed, the Crusader tank has the hatches of a Panzer III on it's front hull. One appears to be a split-hatch design taken straight from the Pz. III's turret, and the other hatch on the tank's left seems to be an emergency escape hatch that was in the side hull of the Pz. III under the tracks.
Gotta be honest a lot of exaggerated bits like huge slits on textures or real bulky bits are a deliberate artistic thing with how low poly this game is. When making assets low poly, its best to enhance the bits to give them visibility, especially from a bird's eye view when everything is zoomed out.
3:49 It looks like an Italian Carro Armato P-40 from WW-2. And no, it doesn't look like a T-34. Not only it has a different cannon to the kind used in the T-34 (and different turret as well), but also the transmission system and the armor placement are different).
1:25 or that can just be an access panel for other things. I know that the Stryker has an access panel right in front of the driver’s hatch but that’s an access panel for things that isn’t the transmission. I mean the crusader tank doesn’t look like it has drive sprockets on the front ant it looks more like an idle wheel so it doesn’t really imply that the transmission is up front.
The very likely design flaw of the vehicles is that all vehicles that needs multiple personnel to operate only needs just one to drive and shoot. If you played the game you might already noticed it just using jarmen kell to kill the person inside that vehicle which for some reason the sniper rifle is very effective to all vehicles if his ability is ready (note that he's not using AT-rifle, maybe) or hijackers that could get in vehicles VERY easily or find a already abandoned vehicle and put any single unit (even if not experienced driver) in order to maneuver it and give it orders.
I think the GLA Scorpion tank 3:43 is inspired by the FT-17 Renault. From the overall body shape, to the large front idler wheel, to the cupola on a cupola design of the turret area, I can't help but see inspiration from the Renault. It also fits thematically. The Renault was the first production tank design to use the configuration we associate with modern main battle tanks, crew in the front, engen in the back, Main armament on a rotating turret, go home Merkava, you're drink. So the GLA couldn't get a more a obsolete hand-me-down than the literal oldest production tank design considered to be a modern main battle tank. What do you think?
The Scorpion tank is obviously based off the Renault FT-17 and the Crusader off the M60 Super Patton. The Paladin has traits from the Merkava tank too. Looks front engined to me.
Can you make a video about super tanks or how effective or ineffective they would be like the Char 2C and the maus or perhaps the colossal German tank that's never been made.
The GLA reminds me some what that italian M13/40 from WW2. Like Scorpion, It too has riveted armor, is realy light, fast and realy shitty in general. EDIT. Okay, apparently Scorpion tank is based (or is - in manual it is stated that those tanks design is ancient) on italian P26/40 tanks.
Why is the battlemaster not here? Its basicaly a type 59 irl so you can simply find a review on the downside and plus side somewhere else. "We are invinsible" *Unit Lost* -Battlemaster 2003
You should do the tanks from the Red Alert series. Pretty dramatic difference between Red Alert 2 and 3. Would be cool to see a comparison if the tanks were improved by Red Alert 3 or if they were a downgrade. Would also love to see the vehicles from Horizon Zero Dawn. Giant Robot tanks and then Tanks made to fight giant robot tanks
Scorpion Tank= italian carro armato m13/40 Marauder Tank = Jagpanther(upgraded), German Cold War era VT1 tank destroyer(upgraded) Battlemaster Tank = Type 59D1 Dragon Tank = M48 zippo Gatling Tank = M42 duster with 20mm Vulcan Overlord/Emperor = Object 279+Maus+ZSU57 Crusader Tank = real life original Chinese type 96 turret+fictional hull Paladin Tank = M1 Abrams turret+fictional chassis+ russian 125mm gun
First time watching video on this channel, and all I gotta say is; who cares if the vehicle design doesn't make sense. It's game, and sci-fi/alternate reality as it's theme. If strategy and fps games had everything designed around realism they wouldn't be that much fun to play. I say this aware of modern warfare and other games like it. But even modern warfare introduced things like the ACR without them ever really hitting a real life battlefield, so even those games had some... anti-realism to them.
I take it when you say that the overlord tank can be powered by nuclear your playing as the nuclear general in Zero Hour which all of his tanks are nuclear powered, until you research the isotope stabilization the radiation hurts your own units as much as enemy ones.
The insides of most tractors, especially of that size, have enough room for two
that's what she said -_-
@@kabardino1337 your mom?
@@anatolydyatlov6182 ye
Yeah it would be possible
Yeah but, Fucking.
Actually, the GLA's Scorpion Tank is pretty much an Italian P26/40 heavy.
"Heavy"
2and900 - War Thunder Weekly technically, it was designed to be as powerful as the Tiger I and enough armoured to withstand the T-34
The P is from heavy in italian, Pesado
With a 30mm chaingun
@@panzerforelle126 It was designed to be an early 1940s heavy, and compared to say a B1 Bis it was an heavy even weight wise.
But since Italian classification was based on role and not weight, and after discovering the wonders of sloped armour with the T-34, the Italians delayed production to completely remake the design, it was kind of outdated role wise.
And by saying they remade the design I mean that the earlier P40s looked nothing like the late ones. The earliest was planned to weight 25 tons have flat 50 mm thick armour and a 47/32 gun with a 20/65 coaxial, but afterwards they wanted to mount a 6 pounder (Italy was retiring the naval version of that gun and wanted to recycle it on tanks); then they remade it into a 30 ton multi turreted design with 40 mm of slightly sloped armour, a 75/18 in the main turret and a 20/65 in a smaller turret; until finally they settled on the P26 design.
"Preserving Freedom" - Paladin Tank
I always wanted a mod that would change it to "Dispensing Freedom" :
"Enemies of the Free World"
"Paladin Tank in the field"
Scorpion Tank: scorpion ready to sting!
@Lucas Worden Actually i am pretty sure he says buckle up.
US Dozer: "I can build anywhere"
Also US Dozer: "Sorry, I can't build there"
we've been there
🤣🤣
Ooo... can't do that
Damn unions...
😂😂😂
America during lockdown:ak 47’s for everyone
Michigan: *visible sweating*
Yaaaaeeehhhhh........!!!!
Actually, they would probably hand out ar-15s to everyone, because it's more american than the russian assult rifle
COUNTER STRIKE FOR KIDS!
*insert victory sound from fnaf
@@tylerchiu7065 brooo....it has nothing to do with patriotism, people buy all sorts of gun there, but...
youre half-right, huh. that is the most sold gun over there
The overlord is just a modern vt1-2
AT least VT1-2 is fast.Overlord is really weak against Aırplane.Its more of a Modern Maus but even an easier target
@@aegeanharrier6648 The Overlord tank can mount a gatling gun on top of the turret to kill aircraft and infantry, but it would still be very slow and a big target, so it just gets killed by artillery.
@@tntproductions1996 Raptors can snipe it before its gatlings had a chance to spool up.
Hanz gott drunk in ze Panzer azembling faktori
@@glacier4286 The F-22 Raptor is an Air Superiority fighter, and while it can do air to ground missions, other aircraft are much more likely to do air to ground attacks. The A-10 would do just fine as long as there are no SAMs in the area. I think the gatling gun can also act as a point defense weapon to shoot down missiles but not bombs or tank shells, kind of like a CIWS on land.
3:54 To me it looks like an M2 medium tank missing its 9 machine guns.
I think it resembles more the M13/40.
I know you don't typically do mod vehicle analysis, but the Contra mod for Generals redesigned all of the vehicles and has quite a few interesting ones such as super units for each faction, anyways, fantastic video.
Muzzle breaks have another purpose beyond recoil reduction. The main purpose is to redirect gasses to the sides of the barrel to stop it kicking up too much dust infront of the tank as to not block gunner vision for quick followup shots.
What about the Rise of the Reds tanks? (Mod for Generals: Zero Hour) some are redesigned and even more units
Especially the addition of European and Russian factions
Edit: There’s also Wiki for the mod which also gives lore of each unit. To make it easier
Tom Clansy’s: Endwar tanks next?
Upgraded and stock, they offer weird tactics unlike what the real countries used
#4
Also the American Tank is called the Schwarzkopf, which is what I think the next US design should be called if it's ever made.
What about the Battlemaster ;d ? Its boring I know. A type 69/59 wannabe.
I still have hope for War Front's vehicles. I refreshed the Wikia with 5K screenshots of its vehicles.
I think he didn't do that one because it's a solid design? Then again, he didn't mention the Gattling Tank either...
It`s just a Type 69/59 with a nuclear engine. He would just need a picture of a real one and analyse that
Could you discuss the practicality of drop troopers? Like ODST's or Starship Troopers. Maybe also discuss the practicality of metal armor for foot soldiers, such as the armor the marines wear in Halo.
iirc the armor marines wear in halo is designed to not instantly burst into flames on contact with plasma from covenant weapons. Thus the obvious, cheap option: metal and metalized ceramics.
The practicality of drop troops depend 100% on what technology is available. If we assume basically just improved engines and materials compared to what we have today, there would only be two differences between a troop shuttle and a troop pod carrying the same number of troops and materiel: the shuttle would be a much larger and slower target*, and the shuttle can take of again if you have captured sufficient launch facilities. A shuttle would probably be more expensive to build and maintain, but that depends on what type of automation and production technologies exist, and you'll need one pod for every single deployment while a shuttle can be used again and again, so the cost could very much be either way.
With some improved engine technologies, like fusion or metallic hydrogen, the shuttle can likely carry enough fuel to not just land and then fly of again, but also move significant distances in the atmosphere (allowing you to drop them far from the warzone and just fly in under jet power) and provide close air support to it's troops, while a pod can't. On the other hand, such technologies allows a pod to be made heavier, so it can carry dedicated atmospheric support craft and be armored enough to act as an impromptu stronghold.
Fancier space opera technologies, like gravity manipulation, faster-than-light travel, mass manipulation, inertial damperners, etc, could further change the playing field. If inertial compensation or similar allow your troops to survive _any_ kind of deceleration and acceleration forces, then a drop "pod" could be made to essentially be an orbit-to-ground bunker-piercing artillery shell that you've crammed a few soldiers into: pretty hard to beat in terms of getting boots on the ground, and if proper warships and carriers can land on planets there's no need to have shuttles to retrieve them, and the carrier itself can provide close air support (depending on specifics and doctrine, fighters and interceptors might still be needed to establish air superiority). In Titanfall, drop pods are fired from geosynchronous orbit, then make an FTL jump to just high enough that they can decelerate, largely eliminating the risk of being shot down, while dropships act gunship and evac. If Star-Trek-style beaming or Stargate-style ring platforms become a thing, then both shuttles and drop pods are impractical since you can just teleport your troops and all their vehicles from the ship and back.
And regardless of what technologies are on the table, there will likely be many different roles that need to be fulfilled, which will necessitate either specialized platforms that can do their job really well, or multi-purpose platforms that are mediocre at everything.
*because the shuttle has to survive the descent - a pod doesn't because it's single-use, only the soldiers inside need to survive.
Vaelophis Nyx That’s true, however the marines were shown to have been fitted with metal plates during the war of insurrection, before the covenant attacked. They would have been fighting other humans using kinetics and bullets, yet they still had metal plate armor. Somehow that made it lighter and stronger
If you've taking suggestions, I'd like to see the tanks from Ground Control 1, well, the whole series really.
Ground Control 1 might have a bit of an issue on the polygon count.
There's some pretty good design in there and some..... well, not so good.
1:08 looks more like the front of an PzKpfw IV to me, especially with the two hatches there for the transmission.
But well it is hard to make high polycount models for a game like that, and even more so back when the game was created. So you just do things like optics or scopes as a texture and have to size tem up so that they are visible.
The marauder doesn't have a turret, it has to rotate to fire.
The Scorpion seem to me like it's based on ww2 Italian light tanks? It also looks like it has rivoted armor
"Can I have some shoes?"
"I'm hungry"
Sure, lemme just research them at the Black Market...
extra armor basically shoe on trackwheel
According to the booklet that came with the game, the GLA scorpion tank is a repurposed and repaired WW1 tank. Which particular one I can't say, but it is very reminiscent of a Renault F1. However, as other people have said, it could be a P-40.
The Marauder tank isn't based off of any tank. It's supposed to be built entirely from the ground up out of scrap metal. Hence why the driver is so obsessed with collecting scrap. A fact accentuated by the note that there was supposed to be a third upgrade, but it didn't make it in.
Also, if you notice, the Marauder never rotates it's "turret", and it's upgrades make the turret so massive, it wouldn't be able to move anyway. It's not a tank, it's an assault gun.
It's kinda funny the vehicles in C&C seem to get more cartoonist as the game series went on. Makes the tanks easier to identify when they are so small on screen but it still feels like something I would draw in grade school note book.
From Gundam the Type 61 tank?
It's originally from a 40 year old show. But has had some alterations and fixes with reworks throughout it's history. The version we've been using/on the wiki is the version from the mid 90's and early 2000's.
The wiki is quite humble and even goes on about it's major flaws as a tank. Hell, there's also a decent amount of refrence art and source material (even some games) so you can get a good look at it.
Awesome video!! Keep up the great videos!!
Wanted to ask will you ever create a video talking or ripping on the tanks from Call of Duty Advanced Warfare? Just thought I ask :b
"The commander's cupola is also a very large issue - it's less of a cupola and more of a giant box"
How could I missed this detail for so long. lol
i'm just glad this game still is relevant to this day wherein there are tons of video games from pc to mobile.
I never thought I would here the words “it’s a parody of the war on terror” but here I am
Tanks don't have muzzles not because of handling recoils. It is because of using new sub-caliber ammunition. Muzzles forcing these ammo activating earlier than it should. And Muzzle make tank reducing its disguising during battle. For example WW2 Germany Tanks had Muzzle and they were big and heavy enough. But they used cumulative shells mostly. So if we imagine that this tank uses other than sub-caliber shells then Muzzle can be.
I just noticed, the Crusader tank has the hatches of a Panzer III on it's front hull. One appears to be a split-hatch design taken straight from the Pz. III's turret, and the other hatch on the tank's left seems to be an emergency escape hatch that was in the side hull of the Pz. III under the tracks.
The GLA's Scorpion is almost identical to the WW2 Italian L6/40.
Gotta be honest a lot of exaggerated bits like huge slits on textures or real bulky bits are a deliberate artistic thing with how low poly this game is. When making assets low poly, its best to enhance the bits to give them visibility, especially from a bird's eye view when everything is zoomed out.
This game took a large chunk of my childhood.
3:49 It looks like an Italian Carro Armato P-40 from WW-2. And no, it doesn't look like a T-34. Not only it has a different cannon to the kind used in the T-34 (and different turret as well), but also the transmission system and the armor placement are different).
1:25 or that can just be an access panel for other things. I know that the Stryker has an access panel right in front of the driver’s hatch but that’s an access panel for things that isn’t the transmission. I mean the crusader tank doesn’t look like it has drive sprockets on the front ant it looks more like an idle wheel so it doesn’t really imply that the transmission is up front.
The very likely design flaw of the vehicles is that all vehicles that needs multiple personnel to operate only needs just one to drive and shoot. If you played the game you might already noticed it just using jarmen kell to kill the person inside that vehicle which for some reason the sniper rifle is very effective to all vehicles if his ability is ready (note that he's not using AT-rifle, maybe) or hijackers that could get in vehicles VERY easily or find a already abandoned vehicle and put any single unit (even if not experienced driver) in order to maneuver it and give it orders.
Oh and forgot to mention having to reload the tanks.
All we need now is a Red Alert video and it'll complete the holy trinity of C&C
Honestly, the designs in C&C Red Alert would make the best video. Everything is so crazy.
you have to take play visibility into account, the slots are only that big so the player can see them
I still play this ocassionally in 2020 the nostalgia. Ngl i played this when i was 7yrs old cuz i saw my dad playing it and it looked fun
For a game that came out in 2003, the models still look beautiful. I think it might be the sharp lines and vibrant colors.
Thank you Spooks. Thank you for doing this. ❤️
I think the GLA Scorpion is designd from the Italian second world war M15 medium tank, I cant explain why but the design is very similar
I think the GLA Scorpion tank 3:43 is inspired by the FT-17 Renault. From the overall body shape, to the large front idler wheel, to the cupola on a cupola design of the turret area, I can't help but see inspiration from the Renault. It also fits thematically. The Renault was the first production tank design to use the configuration we associate with modern main battle tanks, crew in the front, engen in the back, Main armament on a rotating turret, go home Merkava, you're drink. So the GLA couldn't get a more a obsolete hand-me-down than the literal oldest production tank design considered to be a modern main battle tank. What do you think?
I almost forgot the Paladin has a turret.
I've seen something at Bovington that's a dead ringer for the Scorpion tank. Can't remember what it is though.
The Scorpion looks like a modernized Renault Ft-17.
YOU FORGOT THE TURRETS ON THE OVERLORD
Ach
Putting chain guns on them was so broken.
You somehow managed to miss the Battlemaster, which is by far the most realistic tank of them all, resembling a real life T-55
The first stage of the Marauder Tank
looks a bit like a TOG II
Would be cool if you also talk about the other C&C universes.
Humvee + 4 rocket defenders, and 1 sniper = best vehicle in game.
and thats a fact
Maybe check out the tanks in the just cause series, I found they were surprisingly well designed.
If I may request...
If this gets a remake, could you review it again?
@Spookston, you should do a everything wrong with the tank(s) from XXX: state of the union.
Also, the tank that looks like an “advanced” abrams was later updated and used in transformers 2007 to portray the decepticon Brawl.
Those tanks on the back might be for the napalm and the scorpion tank is based off a Italian WWII tank.
GLA's postal service still delivers
There exist paper model kits of multiple vehicles including gla buggy's and crusader tank...
Scorpion looks like a hotchkiss light tank in CoH
Have you considered doing a look into Mass Effect's vehicle design?
The marauder's turret does NOT rotate horizontally
Also from personal experience with tank design is that quad track tanks have an inability to neutral steer.
The Scorpion tank is obviously based off the Renault FT-17 and the Crusader off the M60 Super Patton. The Paladin has traits from the Merkava tank too. Looks front engined to me.
i think the scorpion tank is based of the fiat tanks in ww2. could either be a m15/42, m13/40, p26/40 or a m14/41.
Can you make a video about super tanks or how effective or ineffective they would be like the Char 2C and the maus or perhaps the colossal German tank that's never been made.
What?!?! A tank called crusader?! How unrealistic!
The scorpion looks like it could be a t-26
The GLA Scorpion tank looks like a mix between an MS 1 soviet light tank and the British Vickers 6 tonne
You should take a look at the tanks in black ops 4- there are a few in the map with the church and there are maybe some in the campaign
The scorpion tank seems to be a combined design of the t34 and the m5 stuart.
The Marauder 3 looks like an SU-152 with 2 125mm guns
Could you review Supreme Commander Forged Alliance? I think they have some interesting tank designs.
Looks like these tanks are based ww2 early tanks, which they all look squared.
Scorpion looks like it has the 38(t) shape to the treads to me, could be wrong
Tbf one of the vehicles is a literal truck with explosives.
The GLA reminds me some what that italian M13/40 from WW2. Like Scorpion, It too has riveted armor, is realy light, fast and realy shitty in general.
EDIT. Okay, apparently Scorpion tank is based (or is - in manual it is stated that those tanks design is ancient) on italian P26/40 tanks.
Why is the battlemaster not here?
Its basicaly a type 59 irl so you can simply find a review on the downside and plus side somewhere else.
"We are invinsible"
*Unit Lost* -Battlemaster 2003
You should do the tanks from the Red Alert series. Pretty dramatic difference between Red Alert 2 and 3. Would be cool to see a comparison if the tanks were improved by Red Alert 3 or if they were a downgrade. Would also love to see the vehicles from Horizon Zero Dawn. Giant Robot tanks and then Tanks made to fight giant robot tanks
i would still love a video on the M61A5 from gundam, its a twin gun tank thats pretty sensibly designed
Only 6 polygons you should try analyse the tanks from Total Annihilation that game was released back in 1997
such a great game,so many memories
I was really hoping Generals 2 would've come out when it was first announced... My disappointment is immeasurable. I want more CnC
Will you ever do the tanks from avatar the last air bender and legends of korra?
You should do AirMech vehicles next
How does one get a hold of a copy of this game? I had it installed on my last PC but that one broke
The worst offender is that the toxin tractors are with GLA when they should have been Chinese
The scorpian looks more like a italian tank mid war
Scorpion Tank= italian carro armato m13/40
Marauder Tank = Jagpanther(upgraded), German Cold War era VT1 tank destroyer(upgraded)
Battlemaster Tank = Type 59D1
Dragon Tank = M48 zippo
Gatling Tank = M42 duster with 20mm Vulcan
Overlord/Emperor = Object 279+Maus+ZSU57
Crusader Tank = real life original Chinese type 96 turret+fictional hull
Paladin Tank = M1 Abrams turret+fictional chassis+ russian 125mm gun
GLA postal service.
I was expecting laser tank or gattling tank being wrecked
mods like Contra, Shockwave, and more got good models
are you going to do red alerts tank design?
Could you compare Arclite Siege Tank and it's successor Crucio Siege Tank in StarCraft & StarCraft II please?
Maybe one based on whats left of Generals 2?
is there anyway to buy this game or do you have to buy the entire collection?
can you do everything wrong with metal slug tanks?(there's also a lot of tanks in metal slug attack a mobile game)
@Spookston Can You do the rise of the reds mod for C&C generals?
Laser Crusader, Ready for Engagement!
I think the Scorpion is based on the P40 italian tank
Can you do another video like this on cnc3 kane's wrath
And what about the BattleMaster?
First time watching video on this channel, and all I gotta say is; who cares if the vehicle design doesn't make sense. It's game, and sci-fi/alternate reality as it's theme. If strategy and fps games had everything designed around realism they wouldn't be that much fun to play. I say this aware of modern warfare and other games like it. But even modern warfare introduced things like the ACR without them ever really hitting a real life battlefield, so even those games had some... anti-realism to them.
Why did you leave the Battlemaster out?
4:08 It's a Tog II... wait no, it's a Panther.... hold on a second, it's a freaking ZSU-57.
I take it when you say that the overlord tank can be powered by nuclear your playing as the nuclear general in Zero Hour which all of his tanks are nuclear powered, until you research the isotope stabilization the radiation hurts your own units as much as enemy ones.