#sage #sge #ffxiv ** Major Corrections on Sage (SGE): 1) While yes, their secondary gimmick is that they can heal through attacking, note that it is ONLY Single Target (ST). Furthermore, the amount healed via attacking (Cure Potency 170) is significantly lower than all of Sage’s other abilities (Cure Potency 300 - 900). If you think you can just cast [Kardia] on the tank and only attack, your tank IS going to die. This mechanic is primarily there to provide supplemental healing akin to a Scholars Fairy, Eos/Selene. 2) Sages true primary gimmick and class function is their ability to weave numerous layered shielding and damage mitigation buffs. No other class can pump out barriers, shields, and layer abilities like a Sage can. Scholar used to be the Tactician of Shields, until Sage promptly stole it from them. Sage is a “Proactive Healer.” Meaning, they primarily work by preventing damage from being sustained in the first place. In fact, Sage is the only healer that can fully lock-down a bosses raid-wide Limit Break attack and prevent the party/raid from sustaining any damage at all (that is, if they were to blow their shielding loads all at once). 3) Regarding Sage’s [Plegma], [Toxicon], and [Dykrasia] attacks - They’re Instant-cast (IC) Area of Effect (AoE) Attacks with relatively short range and decent damage. Ideally, you should specifically use Plegma and Toxicon: A) During raid-wide burst windows to maximize damage, and B) in conjunction with the [Soteria] ability during large dungeon pulls so that you’re pumping out stronger tank healing via [Kardia] while assisting your team in quickly taking down those mobs of enemies. The damage priority will always be: Plegma > Toxicon > Dykrasia (as filler). Although yes, you CAN use Toxicon as movement damage. 4) Regarding [Pneuma] - This is NOT an ability you should think of as an “attacking” ability. It is one of your “Ohh Shit!” major healer cooldown buttons. Sure, yes, Pneuma “Can” deal AoE damage, but it’s primary usage is as Sage’s instant AoE Healing Nuke. It is almost always pared with [Zoe] before hand which increases the healing potency of the next healing spell by 50%, which makes Pneuma have a whopping party/raid-wide 900 Cure Potency heal! Also, Pneuma is the only spell/ability in Sage’s arsenal with a higher base critical chance rating. Meaning, it will Crit roughly 1/2 of the time. With this ability combo, a Sage can easily heal a party from 1 HP back up to 50% - 75% HP in the blink of an eye. 5) Here’s a good sample of how a skilled Sage should open between Dungeon pulls: Make sure [Kardia] is on the Tank. -> Just before the Tank Pulls, cast [Eukrasia] and then [Eukrasian Prognosis] to preemptively Shield the party. -> After the tank has grouped up the mobs, Immediately cast [Krasis] and [Physisis II] on the Tank, followed by [Kerachole] and [Soteria] in quick succession. This layers a +30% healing received buff on the tank for 10s, a +10% healing received buff on the entire party for 10s, reduces damage taken by party members by 10% for 15s, provides a 230 Cure Potency Regen to all party members for 15s, and pumps up the healing via damage of your next four attacks to Cure Potency 240. -> Next, target a mob and unleash hell x2 [Plegma III], x3 [Toxicon II], and x1 [Dykrasia II]. -> Right about now all your previous/buffs and shields should be coming down. Target the tank and cast [Tarochole] and then [Eukrasia] + [Eukrasian Diagnosis] to top the tank off, regive them a +10% damage mitigation buff, and a HP shield while the previous spells are still on cool down. * IF * Extra shielding or healing is needed here, you can layer [Haima] here. -> Next, continue wailing on mobs with [Dykrasia II] or if ST, [Eukraisa] + [Eukrasian Dosis III] and then [Dosis III]. -> …If mobs are somehow still alive at this point, simply restart the cycle all over again. 6) Lastly, Sage has a bunch of Instant-cast Off GCD Shields and Healing spells that can be weaved in whenever necessary and the situation calls for it.
Thank you for the correction! Totally a fault on my part that didn't focus on the pure healing part of the SGE toolkit. Next time that I do content like this I will have to be more thorough than this. I've learned something new today!
Mostly a very good guide but point 3 is a bit of a mess - maybe it's mostly phrasing or aiming at Sage gameplay in dungeons but I'd like to clear it up for raids/trials (and maybe add a little). Phlegma is a straight damage gain over your other spells in both AOE and single target, and is your highest priority. You can delay their use in the opener 2-3 GCDs to hit raid buffs, but outside of that you'd only want to delay their use to pool 2 for the next 2 minute burst window. Toxicon is a gain in AOE damage, but is equivalent in single target to Dosis. The only time you would want to use Toxicon deliberately in raid buffs is if you are AOEing, or if you want to catch the last second of your tincture/last gcd of raid buffs where Dosis would not deal damage in time due to its castbar. Otherwise, more than one use wastes a tool you can save for movement. The last part is addressing the healing output of your AOE damage spells through Kardia - which is the same 170 potency regardless of how many targets you hit (unlike warrior's bloodwhetting), how much damage you deal, or which spell you cast (Phlegma/Toxicon/Dyskrasia). The only way to amplify the healing is as you mentioned, by using Soteria. The damage you deal will be higher if you use your Phlegma/Toxicon stacks, but the healing output is the same. Also as an aside, I'd still recommend thinking of Pneuma in dungeons at least as a damage ability - it is slightly higher potency in AOE than Toxicon, and in most dungeon circumstances you have more than enough healing resources without it for your tank during ad pulls. It's behind Phlegma in damage, so in dungeon pulls I'd recommend using 1 charge of Toxicon (before your tank barrier breaks so you don't overcap on charges), then both Phlegma charges, Pneuma, then your 3 remaining charges of Toxicon.
As a sch main I really hate the statement "healers will adjust" screamed by a macro from the tank as they dash off and wall to wall, "Mate, it is a low level dungeon I dont have any of my good stuff, You will adjust or I will shield up and watch you die on loop."
@@Leapyean haha true. or the same statement from a dps who stands in every mechanic and gets debuff after debuff. had this recently and after he died he wrote : dude, can you like, actually heal??
@@Sothros it is so embarrassing to realize that at one point, I had no clue that me dying was my own fault. I also used to think it was a healer's job to keep everybody fully topped off. playing SCH has fixed my brain lmao. there's only so much you can do when it comes to "optional damage" as a SCH so the 'deal with it' glasses are basically mandatory if a sprout tank or a DPS tries to go buck wild on you
One thing I want for Astro rework to give the job is something I call "Reverse Arcana" Allow us to actually burn cards to deal damage or debuffs on enemies. Miles better than Undraw.
I took Undraw off my bar so long ago I forgot it was still an ability. Fun concept to just let us burn the card for personal damage instead when redraw doesn't give you what you need
Or something that I thought a little more that would be pretty lame but a nice upgrade to Undraw would be "Shuffle". Send the current card into the deck and draw a new one, with the added benefit of not letting the arcana nor the symbol being repeats of the previous one. So you may draw The Arrow with the Moon symbol, but you don't want it so you Shuffle, gain 500 MP and draw a new card that can't be either The Arrow or the Moon symbol.
Wanted to see the other videos but it's the first ? Damn, could never guess since how well and smooth this video is, feels like you made a lot more before. Good job !
I watched many of your vids months ago, but every time they show up again in my recommendations, I rewatch them. Aside from the great vid quality, I LOVE your WoL's design.
SGE really is a comfy job! I initially had a fair amount of trouble with the names and how similar the skill icons looked, but after getting the hang of it, it's one of my go-to healers! That or AST to spice things up.
That why I try to position them in groups like aoe, single, hard cast and instant, etc. Some times it works and sometime there way too more that I need to place extra somewhere else.
Love the video. I main Scholar for most of the time, but also enjoy my Sage. Been working on getting the White mage / Astro to 90.... Learning them as I go. Scholar for me is my favorite, love the shield mechanic.
I love sage, it feels like the best healer to play for pf because of how it can pretty much solo heal most stuff if you know what you’re doing, not having to rely on pf white mages for 9-12 reclears is such a weight off my mind that I mostly play sage over scholar now
I think you are mainly a healer but I love your style and format for these videos. I think you should consider doing this type of videos for all types of jobs. Thanks for the informative and entertaining video as a beginner it was really helpful. I plan on maining magic dps (black mage) but play a healer as a secondary. White mage seems like a perfect fit for me (would have thought sage would be better for me before this video) so thanks a lot. Already started my conjurer job quests. I am fairly new to this game (20 hours in game time) so this being understandable for me is a great plus. Other types of content have lots of keywords that I don’t understand. I am confident that you will reach thousands of subs soon.
If there's one thing that makes me love SCH the most out of all the healers, it's probably the big shields, SGE has neat shields as well but i'm sticking with my nerd class lol, also glasses are required for SCH because of that battle stance emote.
Your character is so cute waa ❤ The video is well-made, everything is on point, editing and scenery - flawless. Thank you for doing a great job \o/ Shame that the coziest class for me is getting a rework yet again :') Hope its gonna be something decent, like Synastry rework or Undraw becoming an actual damage-dealing spell like WHM's Blood Lily. Would be great to have yet another ability to throw a literal celestial body on your enemies😂
I was a NOC AST main on shadowbringers because I can mitigate while being mobile. When sage came out I fell in love with it and I main SGE now because I can mitigate while moving and:or attacking simultaneously.
I’m an Astro main at the moment, but a bit worried about the changes coming in 7.0 (was a bard main when they turned into a caster in heavensward, that was gross) might give whm another shot or sch. Honestly I like shields way more than regen/reaction heals but Astro abilities and glams look cooler than sch ones in my opinion. I played sage a decent portion of msq for endwalker, it was fun but it just feels weak to me, most of that is probably me just being bad at the class, and it has the weakest glam options. The fairy wings are the only good weapon glam and even those aren’t the best when deployed.
To note, as a new sage that dropped white mage to start it for the rest of my msq, it was rather difficult and these tips really got me to learn more about how to play it. Anticipating what content you upload next!!
When I first started playing, I beelined for astrologian just cause I love space and stars. I had no idea how to really play the game or what the astrologian really does. This video helps me understand the difference between each healer job. I didn't realize that astrologian was one of the harder healer jobs lol
AST LB3: "My god, it's full of stars!" and so very pretty! Thanks for the neat guide. I'd probably go with Sage's laser beams, because I already like Machinist's tech look a bunch.
Great video! My two cents as a sage main is that they have absurd numbers of damage reduction, so the shields aren't as chunky as sch, usually, we prevent more damage to that shield. And one thing that took me awhile coming from ast, is that sge is ALL ABOUT COOL DOWNS, stacking certain ones to snapshot effects and combine shields/mit, is like playing tank for whole party. And the cooldown are almost all short to help with this idea
Yea when I finally tried to do SGE, I just followed my tank instincts because "think like a tank" was one of the advices I'm given lol. ... I'm a tank main 😅
What I appreciate about SGE is the mobility it has, I feel like it's much easier running around while healing as SGE. And you're right about playing tank for the whole party XD I think when I started understanding more of the SGE kit, I got better at utilizing the mits more, so now I hardly use ixo/druo bc Kera and the shields pretty much stops the party from getting severe damage.
As I transitioned to playing healer for more variety, I realized I had never been this toxic before. I found myself yelling at people to pull themselves together and move out of the fcking fire.
scholar feels like a simple class until you discover the Place button and then it feels like injecting caffeine into your veins as you try to cast 45 spells in three seconds
the fortune teller aesthetic is great, for me, its the most useful aoe of the healers, art of war/holy/ that ring thing from sage are all player based, so you have to get in close to deal with the bunch ups of normal enemies, but sage can hang back and throw gravity, and its target based, so its safer. plus i love the set and forget style of earthly star. its a nice heal and a nice nuke, particularly once you let it cook for 10 secs, then it turns into a stronger one. i like sage because shielding is, in my opinion, less stressful, but astro is no question the best looking, even the planospheres look amazing.
Very new to the game, coming from a lot of healing in wow, dam can’t decide which healer to play except sage doesn’t interest me, scholar and astrologer look awesome fun to play!
I recommend SCH. you do need to learn the basic mechanics of dungeons before jumping in to heal them (so you know what to ask the party to stop doing if everybody is dying, lol). your fairy will actually provide the HoT in the form of Embrace early on, so you don't actually have to apply the heals yourself outside of Whispering Dawn and later Sacred Soil, but so far I am finding SCH to be the least reactive of the healer jobs. it is mainly about shielding and regen.
What do I do if I want to play a healer in this game, would tend to play white mage from a gameplay perspective, but I prefer the scholar aesthetics? 😅
Kardia from SGE is basically SCH Fairy, except the Fairy will constantly heal whoever needs HP, whereas the SGE has to be casting it's damage spell to get Kardia heal. There are situations where you can't cast attack spell, and you lose healing potential as a SGE.
Hoping they give scholars something more interesting to do with the aether flow gauge next expansion. Maybe spend 25-50 for a new kind of heal or shield or attack.
Perhaps it is the different in playstyle that cause it? Changing job usually take a bit of time to get use to, but I do struggle sometimes with WHM also as a SCH main myself.
The categorizing of healing is a bit tough to say here because WHM is reactive while SCH is proactive. The cases that are on the thin line sperating the two are AST and SGE since both can mitigate and heal effectively. In the end, I would say that each of the job does have their own style of healing and can deal with different situation differently.
As an AST main since 2015, here's hoping the AST rework is reverting AST to the 4.x version of AST. Stormblood AST best AST. I do not care if I lose macrocosmos or divination, I was that royal road and unique card game and sleeve draw again.
What's the outfit that your WHM is wearing? I'm really crushing hard on it. It gives me a bit of the Yuna vibes from FF X. I can't really tell if your WoL is male or female. Either way I love the outfit.
Late, but if you still need it, it's one of the later artifact sets. Yunas Outfit is in the game btw. It was from a Fanfest event and can now be purchased in the mogstation i believe
I just can't wrap my head around the barrier. Didn't like Disc Priest in WoW, and just can't shake it here. But if I WHM I feel much more in my element. Nothing against Sage or Scholar. I just suck at it :P
First time finding you, enjoying the presentation and the good editting, but personally the cuts to your character talking has a level of uncanny valley that made me somewhat uncomfortable? It could just be me, but thought I'd provide the feedback.
My experience dealing and playing with white mages Tank (usually War) end of w2w pull: ok DPS is slow and most mit is on cool down. I still have holmgang (or other Oh shit button), so I'm fine Incase of emergency. Not a single heal. Drops to 25-15% hp, ok I'm on my own. Smash homegang. Whm bene. I glare at whm. As playing as whm, same scenario: glare. Glare. Glare. Glare. Glare.... Sigh glare.... Glare... Oh look tank below 50, heal. Glare.. glare.. glare.. glare.. heal dps... Glare... Glare... Glare... I hate whm period
@@UmbralRYT Yeah, but at least astro has buffs it can throw around and Sage is active in reducing damage. I haven't really learned scholar so I can't really comment on them. But if you are given a reactive healer that allows you to just stand there until the tank's almost dead, you can at least give them a proper damage rotation.
As a WHM main, most tanks I give more attention than that, especially GNB, but WAR... First there are too many WARs out there it's just boring, second, I wait until they're below 50% before I begin thinking about healing them because they've either run out of skills or they've saved all their skills to yoyo and the number of times I've healed (or worse bene-ed) a WAR only for them to spam all their skills and yoyo their HP back from nothing and waste my heals in the process. Yeah, I'm waiting for them to remove everything but WAR from the game and make it the protagonist. (Of course if that day comes I will stop paying my sub and move on.)
@@AdamKafei for the most part I agree however that "yoyo" that brings them back to full is one skill with a 30sec cool down. Any war worth his salt will not use any other mit while nascent is up. Though I do tend to use revenge about half way through to really bank on the extra dmg and heals. My problem with whm is that by design you wait. No other healer has that. That's because the whm has potent heals that instantly bring the tank or other party member up. Hell when I played whm I hardly ever had to bene unless I had a bad tank/party member because the heals are just that much stronger. Every tank has to manage their mit, war included. The F-dmg buttons are there for emergencies. 9/10 I don't need to even consider pressing it regardless which tank I'm playing, UNLESS it's a whm. I only have this issue with whms no other healer. Well to be fair if a healer sucks regardless of class I may end up pressing it. But it happens so frequently with whm it's worth complaining about.
@@AdamKafei Actually fixing both classes real easy, for war: give thrill of battle actual dmg reduction instead of hp increase and make revenge (vengeance) a dmg buff instead. For Whm: give them a more robust DPS rotation so they are not defaulting to glare. Not even taking away your heals just give an extra button or two to press for DPS, so your not standing around waiting.
I'm so baffled why Astro still has Undraw in their kit - It doesn't replenish the card you undraw back to your arcana, it just erases it. At that point it'd be preferable to just overdraw it than undraw :'D
Astrologian cards to know which card buff works best on party members, look at the outline of the card on the job gauge. If its pinkish purple, goes to ranged dps, if blue color 2:59 then goes to melee dps/tank. _comment before 7.0 AST rework_
Sometimes you have to ask yourself..do you want to be: 1) a doctor (white mage) 2) a pseudoscience medium (astro) 3) a theoretical physicist (scholar) 4) an unlicensed medical practitioner (sage)
I kind of want to disagree that SGE is similar to SCH gameplay wise. SGE is actually a better mitigator than SCH, but SCH is a much better healer. With SGE, you have Holos and Kerechole that both out out 10% mitigation as well as Taurachole for a 10% personal mitigation. Also, Kerechile is up every 30 seconds so its quite powerful. Though scholar gets Sacred soil with the same cooldown, unless you save aetherflow specifically for sacred soil, you can only replenish it once a minute whereas the sage guage constantly builds once every... I think 15 seconds but dont quote me. The shields that sge can put out, even after buffing it with Zoe is pretty weak though. Haima and Panhaima are also unique since they are shields that replenish as soon as they break for 15 seconds up to 5 times which is great for bleeds and repeated roomwides. Sch on the other hand is more about putting out BIG BEEFY SHIELDS. Though it can still mitigate with sacred soil and expediant, its primary function feels a lot more like using abilities that provide party wide shields. Its also worth noting that sch is much lower potency per GCD than SGE and using your aetherflow for anything except damage is a damage loss which discourages the use of Sacred Soil, whereas Kerechole is just free.
Both being barrier healers is the reason why I said so in the video, however, it is true that if we dig a little bit deeper into each of the toolkit you can see differents in gameplay. This is a fault on my part and I accept that. Will be more thorough when I write my script next time. Thank you for the feedback
they could just as well delete astro entirely. i dont trust this job will ever survive an expansion. every damn time it gets a complete rework. and its gotten worse every time. it was once my favorite. but now you have to re-learn it with every expansion
In the end there is a reactive and barrier healer. There is no longer any true class identity in the game. SE needs to fix this and be brave enough to make healers pure support. We do not need to do damage if the game was designed towards more complex healers.
Yup Yup, you hit the nail on the head there. We do not need higher raid wide damage or longer bleed debuff, but just an interesting healing gameplay design! Praying that 7.0 to bring something new to the table.
Scholar is how I play my healers in Champions Online, shielding and then healing when i need to. so i guess i'll start with that. hope i don't regret it lols
#sage #sge #ffxiv
** Major Corrections on Sage (SGE):
1) While yes, their secondary gimmick is that they can heal through attacking, note that it is ONLY Single Target (ST). Furthermore, the amount healed via attacking (Cure Potency 170) is significantly lower than all of Sage’s other abilities (Cure Potency 300 - 900). If you think you can just cast [Kardia] on the tank and only attack, your tank IS going to die. This mechanic is primarily there to provide supplemental healing akin to a Scholars Fairy, Eos/Selene.
2) Sages true primary gimmick and class function is their ability to weave numerous layered shielding and damage mitigation buffs. No other class can pump out barriers, shields, and layer abilities like a Sage can. Scholar used to be the Tactician of Shields, until Sage promptly stole it from them. Sage is a “Proactive Healer.” Meaning, they primarily work by preventing damage from being sustained in the first place. In fact, Sage is the only healer that can fully lock-down a bosses raid-wide Limit Break attack and prevent the party/raid from sustaining any damage at all (that is, if they were to blow their shielding loads all at once).
3) Regarding Sage’s [Plegma], [Toxicon], and [Dykrasia] attacks - They’re Instant-cast (IC) Area of Effect (AoE) Attacks with relatively short range and decent damage. Ideally, you should specifically use Plegma and Toxicon: A) During raid-wide burst windows to maximize damage, and B) in conjunction with the [Soteria] ability during large dungeon pulls so that you’re pumping out stronger tank healing via [Kardia] while assisting your team in quickly taking down those mobs of enemies. The damage priority will always be: Plegma > Toxicon > Dykrasia (as filler). Although yes, you CAN use Toxicon as movement damage.
4) Regarding [Pneuma] - This is NOT an ability you should think of as an “attacking” ability. It is one of your “Ohh Shit!” major healer cooldown buttons. Sure, yes, Pneuma “Can” deal AoE damage, but it’s primary usage is as Sage’s instant AoE Healing Nuke. It is almost always pared with [Zoe] before hand which increases the healing potency of the next healing spell by 50%, which makes Pneuma have a whopping party/raid-wide 900 Cure Potency heal! Also, Pneuma is the only spell/ability in Sage’s arsenal with a higher base critical chance rating. Meaning, it will Crit roughly 1/2 of the time. With this ability combo, a Sage can easily heal a party from 1 HP back up to 50% - 75% HP in the blink of an eye.
5) Here’s a good sample of how a skilled Sage should open between Dungeon pulls:
Make sure [Kardia] is on the Tank. -> Just before the Tank Pulls, cast [Eukrasia] and then [Eukrasian Prognosis] to preemptively Shield the party. -> After the tank has grouped up the mobs, Immediately cast [Krasis] and [Physisis II] on the Tank, followed by [Kerachole] and [Soteria] in quick succession. This layers a +30% healing received buff on the tank for 10s, a +10% healing received buff on the entire party for 10s, reduces damage taken by party members by 10% for 15s, provides a 230 Cure Potency Regen to all party members for 15s, and pumps up the healing via damage of your next four attacks to Cure Potency 240. -> Next, target a mob and unleash hell x2 [Plegma III], x3 [Toxicon II], and x1 [Dykrasia II]. -> Right about now all your previous/buffs and shields should be coming down. Target the tank and cast [Tarochole] and then [Eukrasia] + [Eukrasian Diagnosis] to top the tank off, regive them a +10% damage mitigation buff, and a HP shield while the previous spells are still on cool down. * IF * Extra shielding or healing is needed here, you can layer [Haima] here. -> Next, continue wailing on mobs with [Dykrasia II] or if ST, [Eukraisa] + [Eukrasian Dosis III] and then [Dosis III]. -> …If mobs are somehow still alive at this point, simply restart the cycle all over again.
6) Lastly, Sage has a bunch of Instant-cast Off GCD Shields and Healing spells that can be weaved in whenever necessary and the situation calls for it.
Thank you for the correction! Totally a fault on my part that didn't focus on the pure healing part of the SGE toolkit. Next time that I do content like this I will have to be more thorough than this. I've learned something new today!
This man singlehandedly wrote sage manual. Tyvm 🎉
Mostly a very good guide but point 3 is a bit of a mess - maybe it's mostly phrasing or aiming at Sage gameplay in dungeons but I'd like to clear it up for raids/trials (and maybe add a little).
Phlegma is a straight damage gain over your other spells in both AOE and single target, and is your highest priority. You can delay their use in the opener 2-3 GCDs to hit raid buffs, but outside of that you'd only want to delay their use to pool 2 for the next 2 minute burst window.
Toxicon is a gain in AOE damage, but is equivalent in single target to Dosis. The only time you would want to use Toxicon deliberately in raid buffs is if you are AOEing, or if you want to catch the last second of your tincture/last gcd of raid buffs where Dosis would not deal damage in time due to its castbar. Otherwise, more than one use wastes a tool you can save for movement.
The last part is addressing the healing output of your AOE damage spells through Kardia - which is the same 170 potency regardless of how many targets you hit (unlike warrior's bloodwhetting), how much damage you deal, or which spell you cast (Phlegma/Toxicon/Dyskrasia). The only way to amplify the healing is as you mentioned, by using Soteria. The damage you deal will be higher if you use your Phlegma/Toxicon stacks, but the healing output is the same.
Also as an aside, I'd still recommend thinking of Pneuma in dungeons at least as a damage ability - it is slightly higher potency in AOE than Toxicon, and in most dungeon circumstances you have more than enough healing resources without it for your tank during ad pulls. It's behind Phlegma in damage, so in dungeon pulls I'd recommend using 1 charge of Toxicon (before your tank barrier breaks so you don't overcap on charges), then both Phlegma charges, Pneuma, then your 3 remaining charges of Toxicon.
You will need to edit part 1 as Dyskrasia (AoE) will ALSO trigger Kardia.
I love this.
As a SCH main, I don’t shield my party members from damage, I shield them from themselves…….😢
LOL 😂
As a sch main I really hate the statement "healers will adjust" screamed by a macro from the tank as they dash off and wall to wall, "Mate, it is a low level dungeon I dont have any of my good stuff, You will adjust or I will shield up and watch you die on loop."
@@Leapyean haha true. or the same statement from a dps who stands in every mechanic and gets debuff after debuff.
had this recently and after he died he wrote : dude, can you like, actually heal??
😂😂😂😂😂 FACTS!!!!
@@Sothros it is so embarrassing to realize that at one point, I had no clue that me dying was my own fault. I also used to think it was a healer's job to keep everybody fully topped off. playing SCH has fixed my brain lmao. there's only so much you can do when it comes to "optional damage" as a SCH so the 'deal with it' glasses are basically mandatory if a sprout tank or a DPS tries to go buck wild on you
A very nice guide for me (a sprout) to understand the basics of each healer job. Also including aesthetic is very neat!
First off, welcome to the game! And glad to hear some love for the aesthetic section! thank you for your kind words
One thing I want for Astro rework to give the job is something I call "Reverse Arcana"
Allow us to actually burn cards to deal damage or debuffs on enemies.
Miles better than Undraw.
Very interesting concept! Yeah, i still don't know why undraw is still a thing... Hoping that 7.0 will bring something new to the table 🤞
I took Undraw off my bar so long ago I forgot it was still an ability. Fun concept to just let us burn the card for personal damage instead when redraw doesn't give you what you need
Or something that I thought a little more that would be pretty lame but a nice upgrade to Undraw would be "Shuffle". Send the current card into the deck and draw a new one, with the added benefit of not letting the arcana nor the symbol being repeats of the previous one. So you may draw The Arrow with the Moon symbol, but you don't want it so you Shuffle, gain 500 MP and draw a new card that can't be either The Arrow or the Moon symbol.
Er, mate, minus the double mp gain, that's how redraw works
like that boss lady in the raids right?
thank you for including aesthetic and such. this was mostly easy for me to understand as a new player
Wanted to see the other videos but it's the first ?
Damn, could never guess since how well and smooth this video is, feels like you made a lot more before.
Good job !
I also clicked the channel to watch more videos lol
Thank you
Loved the video, very high quality, smooth and well laid out.
I'm a healer main myself so def got my subscription, good luck in this journey.
Thank you for your kind words
I'm getting back into the game and this video was very well organized and helpful. Your voice and editing style is also very pleasant!! Thank you!!
I watched many of your vids months ago, but every time they show up again in my recommendations, I rewatch them. Aside from the great vid quality, I LOVE your WoL's design.
SGE really is a comfy job!
I initially had a fair amount of trouble with the names and how similar the skill icons looked, but after getting the hang of it, it's one of my go-to healers! That or AST to spice things up.
Glad you think so too! The names are the trouble indeed. They make me feel like I need a degree in Greek Mythology to pronounce them...
That why I try to position them in groups like aoe, single, hard cast and instant, etc. Some times it works and sometime there way too more that I need to place extra somewhere else.
@@UmbralRYT So true! It was absolutely foreign to me. 😅
@@Gamemaster-64 Hm, that's an interesting method! I'll have to add that into my methods. Thanks for sharing!
Love your presentation style. You bring something unique to FFXIV-tube.
Love the video. I main Scholar for most of the time, but also enjoy my Sage. Been working on getting the White mage / Astro to 90.... Learning them as I go. Scholar for me is my favorite, love the shield mechanic.
the quality of this video is outstanding, its on another level. Great work!
Thank you
As a tank, this helps me. Now I can adjust better depending on which healer is in my party.
I sent this video to a friend to help them decide what Healer they wanted to play. Very simple and straight forward thank you.
I love sage, it feels like the best healer to play for pf because of how it can pretty much solo heal most stuff if you know what you’re doing, not having to rely on pf white mages for 9-12 reclears is such a weight off my mind that I mostly play sage over scholar now
Being in the middle between pure and barrier healer comes with its perks!
Thanks for making this. There was really no BS in it and I appriciate that it was understandable even for a beginner in FF14.
when you say no BS you really mean it, this is content I can get behind
Thank you for posting this! I wasn't sure which one I would want to play.
Glad the video helped you out!
Keep up the clear quality FFXIV content. Amazing work and Edit 🙏
Pretty good video, even if ya don't consider it's your first video. Lookin' forward to what you come up with next.
Thank you! The next video is on there way 😉
This is for the extra green sprouts, if you level a Scholar you will also be leveling a summoner. 2 for 1 deal 🎉
I think you are mainly a healer but I love your style and format for these videos. I think you should consider doing this type of videos for all types of jobs. Thanks for the informative and entertaining video as a beginner it was really helpful. I plan on maining magic dps (black mage) but play a healer as a secondary. White mage seems like a perfect fit for me (would have thought sage would be better for me before this video) so thanks a lot. Already started my conjurer job quests. I am fairly new to this game (20 hours in game time) so this being understandable for me is a great plus. Other types of content have lots of keywords that I don’t understand. I am confident that you will reach thousands of subs soon.
Thank you for the feedback
Amazing video! You really captured the vibe of each job, I really enjoyed it ❤❤❤
Glad you like it! Selecting the filming location and angles for each job is really the major part of the process and I'm glad it paid off!
If there's one thing that makes me love SCH the most out of all the healers, it's probably the big shields, SGE has neat shields as well but i'm sticking with my nerd class lol, also glasses are required for SCH because of that battle stance emote.
THICC SHIELD GANG
I can't live without my black beret, unfortunately. it's a key part of my SCH look.
Loved this video! Might level my healers after my tanks are don🔥
thanks dude, helped me a lot to understand the different healers in the game!
Your character is so cute waa ❤
The video is well-made, everything is on point, editing and scenery - flawless. Thank you for doing a great job \o/
Shame that the coziest class for me is getting a rework yet again :') Hope its gonna be something decent, like Synastry rework or Undraw becoming an actual damage-dealing spell like WHM's Blood Lily. Would be great to have yet another ability to throw a literal celestial body on your enemies😂
Aww Thank you
I was a NOC AST main on shadowbringers because I can mitigate while being mobile. When sage came out I fell in love with it and I main SGE now because I can mitigate while moving and:or attacking simultaneously.
I’m an Astro main at the moment, but a bit worried about the changes coming in 7.0 (was a bard main when they turned into a caster in heavensward, that was gross) might give whm another shot or sch. Honestly I like shields way more than regen/reaction heals but Astro abilities and glams look cooler than sch ones in my opinion. I played sage a decent portion of msq for endwalker, it was fun but it just feels weak to me, most of that is probably me just being bad at the class, and it has the weakest glam options. The fairy wings are the only good weapon glam and even those aren’t the best when deployed.
Very nice video, thanks!!
That was really informative, great for me who is about to get back into the game. Your cat is really cute, mine looks pretty androgynous too. Cheers!
Thank you >
Here before he gets big. Good video!!!
To note, as a new sage that dropped white mage to start it for the rest of my msq, it was rather difficult and these tips really got me to learn more about how to play it. Anticipating what content you upload next!!
You are too kind
When I first started playing, I beelined for astrologian just cause I love space and stars. I had no idea how to really play the game or what the astrologian really does. This video helps me understand the difference between each healer job. I didn't realize that astrologian was one of the harder healer jobs lol
AST LB3: "My god, it's full of stars!"
and so very pretty! Thanks for the neat guide. I'd probably go with Sage's laser beams, because I already like Machinist's tech look a bunch.
Thank you
Great video! My two cents as a sage main is that they have absurd numbers of damage reduction, so the shields aren't as chunky as sch, usually, we prevent more damage to that shield. And one thing that took me awhile coming from ast, is that sge is ALL ABOUT COOL DOWNS, stacking certain ones to snapshot effects and combine shields/mit, is like playing tank for whole party. And the cooldown are almost all short to help with this idea
have to agree with the thickness of shield compare to the sch there. I do miss the absurd size of sch shield when I play SGE 😂
Yea when I finally tried to do SGE, I just followed my tank instincts because "think like a tank" was one of the advices I'm given lol.
... I'm a tank main 😅
What I appreciate about SGE is the mobility it has, I feel like it's much easier running around while healing as SGE.
And you're right about playing tank for the whole party XD I think when I started understanding more of the SGE kit, I got better at utilizing the mits more, so now I hardly use ixo/druo bc Kera and the shields pretty much stops the party from getting severe damage.
@endlessabyss159 as a previous ast player, would you recommend him as a class? It seems rly beautfiul, fun and useful to me. Surely it is complex tho.
Great Video! I maxed all healing jobs by now and honestly prefer Astro i like that you took things like aesthetics into consideration!
Nice to hear that you like the addition of the aesthetic section! And Astrologian is indeed really fun to play!
As I transitioned to playing healer for more variety, I realized I had never been this toxic before. I found myself yelling at people to pull themselves together and move out of the fcking fire.
Welcome to the club friend 😂
You are the healer. Who else is gonna tell them to move away from the fcking fire😂
I began the game as a White Mage. Now I'm a lethal Astrologian. Duel Monsters cards for days.
scholar feels like a simple class until you discover the Place button and then it feels like injecting caffeine into your veins as you try to cast 45 spells in three seconds
Sage was my first healer and i fully agree its such a chill/comfy job for me to play
Yep! Having Kardia made the job so comfy and I love it ✨
My healing style is Sage.
My aesthetic style is Astrologian.
If you know your history, then you can see my frustration with the healing scene atm.
I feel you. We need more things to do as a healer 😭
Very handy and i like your voice.
Thank you
great vid and really informative, hopefully we get to see more!
ps. 1 copperbell pls wink wink
thank you
I didn't care how busy AST was, I'm in it for the aesthetics
Same here! The star and cards aesthetic is just too good to pass on!
the fortune teller aesthetic is great, for me, its the most useful aoe of the healers, art of war/holy/ that ring thing from sage are all player based, so you have to get in close to deal with the bunch ups of normal enemies, but sage can hang back and throw gravity, and its target based, so its safer. plus i love the set and forget style of earthly star. its a nice heal and a nice nuke, particularly once you let it cook for 10 secs, then it turns into a stronger one. i like sage because shielding is, in my opinion, less stressful, but astro is no question the best looking, even the planospheres look amazing.
@@ryanweible9090 oh AST and SGE are my healer roles. I love both for the things they offer and their aesthetics
Well done video!! Subbing and thumbs up :)
Thank you so much
Very new to the game, coming from a lot of healing in wow, dam can’t decide which healer to play except sage doesn’t interest me, scholar and astrologer look awesome fun to play!
Started as scholar and am now in love with sage.
I’m trying to find a non reactive (somewhat) HoT type healer similar to restoration Druid in wow. Any suggestions
I recommend SCH. you do need to learn the basic mechanics of dungeons before jumping in to heal them (so you know what to ask the party to stop doing if everybody is dying, lol). your fairy will actually provide the HoT in the form of Embrace early on, so you don't actually have to apply the heals yourself outside of Whispering Dawn and later Sacred Soil, but so far I am finding SCH to be the least reactive of the healer jobs. it is mainly about shielding and regen.
What do I do if I want to play a healer in this game, would tend to play white mage from a gameplay perspective, but I prefer the scholar aesthetics? 😅
Ngl I clicked because your character is cute. Really pulling off the astrologian outfit
Thank you 😳
Kardia from SGE is basically SCH Fairy, except the Fairy will constantly heal whoever needs HP, whereas the SGE has to be casting it's damage spell to get Kardia heal. There are situations where you can't cast attack spell, and you lose healing potential as a SGE.
ive done lvl 90 savage trials as sge and only had to use 1 healing gcd, the healing loss isnt that significant.
I currently have WHM, SCH, and SGE at 90. I'm not sure if my smooth brain can handle playing AST. 😅
Hoping they give scholars something more interesting to do with the aether flow gauge next expansion. Maybe spend 25-50 for a new kind of heal or shield or attack.
I love every second of this.
Thank you for the suggestion! I'll see what I can do!
Very well edited and organized video :D off topic question but what reshade preset do you use? It looks very clean and nice
Thank you! It is "Neneko_Wild Flower"
I started AST for my healer and i enjoy it the most, but when i tried to learn WHM i seem to have a hard time playing the job.
Perhaps it is the different in playstyle that cause it? Changing job usually take a bit of time to get use to, but I do struggle sometimes with WHM also as a SCH main myself.
Addition: WHM and SCH are on the more reactive side. AST and SGE are on the more proactive side.
The categorizing of healing is a bit tough to say here because WHM is reactive while SCH is proactive. The cases that are on the thin line sperating the two are AST and SGE since both can mitigate and heal effectively. In the end, I would say that each of the job does have their own style of healing and can deal with different situation differently.
As an AST main since 2015, here's hoping the AST rework is reverting AST to the 4.x version of AST. Stormblood AST best AST. I do not care if I lose macrocosmos or divination, I was that royal road and unique card game and sleeve draw again.
Please make videos about dps and tanks! :)
I will see how I can touch on that topic in the future. Thank you for the suggestion!
also need the honorary healer, warrior :D
You mean the blue healer? ahahahahaha
Sage here, been for a long time either dps or tank since beta but once sage came to existence I had a gundum moment and made a no brain switch
floating blades aesthetic amirite 😎
What's the outfit that your WHM is wearing?
I'm really crushing hard on it. It gives me a bit of the Yuna vibes from FF X.
I can't really tell if your WoL is male or female. Either way I love the outfit.
Late, but if you still need it, it's one of the later artifact sets. Yunas Outfit is in the game btw. It was from a Fanfest event and can now be purchased in the mogstation i believe
I just can't wrap my head around the barrier. Didn't like Disc Priest in WoW, and just can't shake it here. But if I WHM I feel much more in my element. Nothing against Sage or Scholar. I just suck at it :P
THIS IS AWESOME 🎉🎉🎉🎉
Thank you
Such a nice video
Thank you
I love Astro and Scholar
nice video! what's ur hairstyle on your miqote? its so cute!
thank you! the hair is "Modern Aesthetics - Scanning for Style" you can get it from level 80 alliance raid (The Tower at Paradigm's Breach).
You can also buy it off the market board if you can’t/don’t want to do the raid. I think they’re usually pretty cheap, like a few thousand gil. ❤
First time finding you, enjoying the presentation and the good editting, but personally the cuts to your character talking has a level of uncanny valley that made me somewhat uncomfortable? It could just be me, but thought I'd provide the feedback.
Thank you
White Mage Represent!
Blood for the blood lIly!
What do you use to make your game look so good?
(What's the secret sauce?)
it's an overlay software called "Reshade", basically instagram filter for when you are playing ffxiv. Very handy software to have!
Still love Astrologin.❤
wait wait wait AST is getting ANOTHER rework?? D:
My experience dealing and playing with white mages
Tank (usually War) end of w2w pull: ok DPS is slow and most mit is on cool down. I still have holmgang (or other Oh shit button), so I'm fine Incase of emergency. Not a single heal. Drops to 25-15% hp, ok I'm on my own. Smash homegang. Whm bene. I glare at whm.
As playing as whm, same scenario: glare. Glare. Glare. Glare. Glare.... Sigh glare.... Glare... Oh look tank below 50, heal. Glare.. glare.. glare.. glare.. heal dps... Glare... Glare... Glare...
I hate whm period
Totally can empathize with the experience . I also agree that the healing scene in 14 absolutely needs something to shake things up a little bit more.
@@UmbralRYT
Yeah, but at least astro has buffs it can throw around and Sage is active in reducing damage. I haven't really learned scholar so I can't really comment on them. But if you are given a reactive healer that allows you to just stand there until the tank's almost dead, you can at least give them a proper damage rotation.
As a WHM main, most tanks I give more attention than that, especially GNB, but WAR... First there are too many WARs out there it's just boring, second, I wait until they're below 50% before I begin thinking about healing them because they've either run out of skills or they've saved all their skills to yoyo and the number of times I've healed (or worse bene-ed) a WAR only for them to spam all their skills and yoyo their HP back from nothing and waste my heals in the process.
Yeah, I'm waiting for them to remove everything but WAR from the game and make it the protagonist. (Of course if that day comes I will stop paying my sub and move on.)
@@AdamKafei for the most part I agree however that "yoyo" that brings them back to full is one skill with a 30sec cool down. Any war worth his salt will not use any other mit while nascent is up. Though I do tend to use revenge about half way through to really bank on the extra dmg and heals.
My problem with whm is that by design you wait. No other healer has that. That's because the whm has potent heals that instantly bring the tank or other party member up. Hell when I played whm I hardly ever had to bene unless I had a bad tank/party member because the heals are just that much stronger. Every tank has to manage their mit, war included. The F-dmg buttons are there for emergencies. 9/10 I don't need to even consider pressing it regardless which tank I'm playing, UNLESS it's a whm. I only have this issue with whms no other healer. Well to be fair if a healer sucks regardless of class I may end up pressing it. But it happens so frequently with whm it's worth complaining about.
@@AdamKafei
Actually fixing both classes real easy, for war: give thrill of battle actual dmg reduction instead of hp increase and make revenge (vengeance) a dmg buff instead.
For Whm: give them a more robust DPS rotation so they are not defaulting to glare.
Not even taking away your heals just give an extra button or two to press for DPS, so your not standing around waiting.
I'm so baffled why Astro still has Undraw in their kit - It doesn't replenish the card you undraw back to your arcana, it just erases it. At that point it'd be preferable to just overdraw it than undraw :'D
Also you can just click on the status effect of draw to just "undraw" :/
@@UmbralRYT Even less reason to have the damn button, but Crown Play they remove the button for D:
Yes you need to play healer I need healing
It gives me anxiety every time I'm reminded Astrologian is being reworked again.
Astrologian cards to know which card buff works best on party members, look at the outline of the card on the job gauge. If its pinkish purple, goes to ranged dps, if blue color 2:59 then goes to melee dps/tank.
_comment before 7.0 AST rework_
I want stormblood astro back :(
I wish I was there when Stormblood dropped 😭
Healers don't exist in FF14. It's people who are DPS and people who are DPS who can also heal people.
wise words
And then there's DPS who heals via ungabunga.
"as a sage main since 6.0 dropped" hmm yes interesting
Sometimes you have to ask yourself..do you want to be:
1) a doctor (white mage)
2) a pseudoscience medium (astro)
3) a theoretical physicist (scholar)
4) an unlicensed medical practitioner (sage)
I kind of want to disagree that SGE is similar to SCH gameplay wise. SGE is actually a better mitigator than SCH, but SCH is a much better healer. With SGE, you have Holos and Kerechole that both out out 10% mitigation as well as Taurachole for a 10% personal mitigation. Also, Kerechile is up every 30 seconds so its quite powerful. Though scholar gets Sacred soil with the same cooldown, unless you save aetherflow specifically for sacred soil, you can only replenish it once a minute whereas the sage guage constantly builds once every... I think 15 seconds but dont quote me. The shields that sge can put out, even after buffing it with Zoe is pretty weak though. Haima and Panhaima are also unique since they are shields that replenish as soon as they break for 15 seconds up to 5 times which is great for bleeds and repeated roomwides.
Sch on the other hand is more about putting out BIG BEEFY SHIELDS. Though it can still mitigate with sacred soil and expediant, its primary function feels a lot more like using abilities that provide party wide shields. Its also worth noting that sch is much lower potency per GCD than SGE and using your aetherflow for anything except damage is a damage loss which discourages the use of Sacred Soil, whereas Kerechole is just free.
Both being barrier healers is the reason why I said so in the video, however, it is true that if we dig a little bit deeper into each of the toolkit you can see differents in gameplay. This is a fault on my part and I accept that. Will be more thorough when I write my script next time. Thank you for the feedback
@@UmbralRYT oh, you did great! ❤️
they could just as well delete astro entirely. i dont trust this job will ever survive an expansion. every damn time it gets a complete rework. and its gotten worse every time. it was once my favorite. but now you have to re-learn it with every expansion
In the end there is a reactive and barrier healer. There is no longer any true class identity in the game. SE needs to fix this and be brave enough to make healers pure support. We do not need to do damage if the game was designed towards more complex healers.
Yup Yup, you hit the nail on the head there. We do not need higher raid wide damage or longer bleed debuff, but just an interesting healing gameplay design! Praying that 7.0 to bring something new to the table.
how many times is se gonna rework ast lmao😭
Scholar is how I play my healers in Champions Online, shielding and then healing when i need to. so i guess i'll start with that. hope i don't regret it lols