What would save most of this update for me is if the creaking was extremely deadly. If it does too much damage for casual players- that's a good thing. They have a reason to be afraid to enter a pale garden at night. Digging a hole would still work but you have to see it before it sees you.
Things they should do 1. Taller trees 2. Thick fog 3. Creaking do 3 hearts or smth no matter the armor 4. The deactivate thing you said 5. Creaking Teleport out of situations it cant leave (hole)
What if the pale forest hid itself to look like dark oak until you entered the biome? I think that would fix the "ugliness" problem as well as fit with the "stumbled across it" theme and fit into the spooky vibe as well
That's a cool idea, however: 1. That means you can't build with pale wood outside of a pale garden 2. It would be a NIGHTMARE to find one if you're actively seeking it
We already have this cool animation where the warden digs itself out of the ground. What if the creaking spawned by crawling out of a pale oak tree near the player. And if it gets stuck/trapped, it leaves a husk of bark behind (no eyes and empty) while respawning out of a new tree. Also the idea of it becoming a statue during the day is awesome. That way it’d be a constant threat the could strike from anywhere and be an omnipresent threat, rather a weeping angel with 3 leds on its face and pool noodle arm attacks. Also darkness, dense fog and more ambient sound would help sell the spookyness
Honestly, my biggest issue is that every single pale gardens biome that I've seen is just way too small. Like, any changes wouldn't make any impact if all biomes are generally as small as the ones I've seen yet. For all I care, make the creaking twice as strong as the warden, it won't matter anyway when you walk three blocks in any direction; you're outta there already Oh yea and no joke, make the experience actually scary, in any possible way, it's what we need
I encountered the same thing, I should of mentioned this in the video, I found a bunch of small ones too. The reason why is I think they are coded not as a unique biome, but as a subset of a dark oak. Meaning they can only spawn in existing dark oak forests
The Creaking being twice as strong as the warden feels wrong considering its just a living tree, also the Creaking heart can spawn multiple to gang up on you. Instead the Creaking should be faster and deal around 3 hearts of dmg.
Things I think should be added 1. The creaking shouldn’t always freeze in the same pose, it should freeze on the frame of its walking animation it gets looked at on 2. More than one shape of creaking 3. Some kind of unique weapon or armor you can only get from pale gardens 4. Actual death animation 5. Things that look like a creaking but aren’t
I was also thinking there should be more than one model, since they went out of their way to make it look asymmetrical. I think they should be able to climb trees, which would get them out of stuff like pit traps
I think they should make the pale garden invisible. Like, it just looks like a regular Forest but when you walk into it the trees turn pale and the sky changes. Outside of it, just a regular forest
Also, have some of the trees just be the stumps, but give the creaking a redesign to actually look like a tree instead of this cliche slenderman BS with camo paint. A lot of fan stuff depicted it as basically a tree with legs and I love it
About the glowing eyes problem, they could add glowing orange flowers to the trees and the ground which would help with the “garden” aspect of the pale garden, and it would make the creaking even better at camouflage The daytime statues would be a cool mechanic too, and to make it even better, the creakings could change poses or look at the player every time they look away (during the day) which would make them even more uncanny
The flowers is such a good idea since we dont really have a unique orange flower (no torchflower you do not count you are barely in the game and tulips are just filler for the other colors) and would make the creakings more unique
2:11 they do say within the snapshot notes that the pale gardens is a “biome variation of dark forest” so unless they change their mind this is most likely to stay
The biome being distinctly different wouldn't be a problem if they were _big..._ But unfortunately they're not... Instead they just generate smack dab in the middle of Dark Forests, often way too small to even matter. They should ALWAYS generate larger, so that it actually _feels_ like a strange and eerie region of land.
I would like if the creaking has dark gray eyes, that blend in slightly with his design. But the slowly start to glow and become his orange eye state the more you look at him
And then when its eyes are fully orange, it starts moving even when you do look at it (but the eyes go back to grey if you stop looking at it for long enough). The more orange its eyes are, the faster it moves.
I think it would be cool as you deactivate more cores they become more enraged and deal more damage are faster and might even slightly quiver if theres only one core left
What Mojang should do is make the Creaking deal more damage and have it pierce through armor, make it climb walls so that putting it in a hole doesn't nullify it and of course make it so that the Creaking closes its eyes when you look at it and/or tone down the eyes As for the Pale Garden itself, they should make the trees look like the willow trees it takes inspiration from and add some new plant life because it's The Pale Forest not The Pale Garden Also that idea you had of The Creaking becoming a statue in the daytime was sick af
@@doid7293ok but imagine it being dark at night and a wood creature with three eyes speeds at you crawling on the trees like the mannequins from ultrakill
@@Localcatgirl_ i like the teleport idea more; imagine you've just dug it into a hole, you've bested it, and smugly, you walk away to continue exploring, but after a minute or two, you come back. it's gone. you can't find it anywhere around, not even in the path it would've taken to follow you. it's gone, and you don't know where
@@Localcatgirl_ i think the entire point of the creaking is that it moves awkwardly and like a tree, making its limbs/torso bend for it to crawl isn't very wood like
Your majesty? I am of the firm belief that the ugly sky would look great above a victorian factory/compound. Look like delicious pollution. Matches south London's colour palette.
Solution: make it an underground biome. It would be cool to stumble across an eerie forest while underground. It would also add some challenge to collecting its resources.
A proper playtest would have been at night were other mobs are spawning and you have multiple Creaking attacking you. Critique videos from most people seem to struggle with accurate average player experience
@@HotChokolate007 fair, so i was wrong, you gotta deal with the old stuff thats actually a threat and is well made, before you can deal with the overly weak baby mob
The mangrove biome is also another variant of another biome and still had its tree shape. And just like the cherry biome, which is a variant of the meadow, it also has its unique tree shape. There is no excuse not to give a more original shape to the tree in the pale garden, which doesn't even have a garden.
@Localcatgirl_ actually yes, that is what wood does when it rots. It starts to shrivel and weaken. Just look at images of bogs, those are all normal trees that have rotten into husks.
For the end, I'm not sure if you were sarcastic or not, but there's gonna be a larger update in 1.22 itself, it just hasn't been revealed yet. This is going to be 1.21.3. However I do have some things which I think could be improved on: the biome should be just a lot bigger, the Creaking should do way more damage, and it should have some sort of way to get out of holes.
idea that i've seen from a few people: add shelf mushrooms to the trees that glow at night and look suspiciously like the creaking's eyes (same color, same-ish size) now that'd be a cool way to camouflage the creaking
The way I would tackle the issues you brought up in this video would be the following: - The tree should not make their presence known and keep their eyes closed, not until you glance over a pair of trees and suddenly notice a pair of eyes staring right back at you, activating the Creaking mob into attack mode. - To reduce the ''ugliness'' of the biome from afar but also keep the creepiness factor of the biome, make it so that the biome gives a false illusion of being ''safe'' from a distance, so it would look like a normal forest from the distance. Once you're inside and the sky becomes gray, so do the trees around you. You just stumbled into a place you shouldn't have. - To prevent players from digging a hole to trap it, you have 2 options. 1. If the Creaking cannot pathfind to the player, Make the Creaking go underground to travel under the earth to and pop up somewhere, ambushing the player from a random direction. 2. Weeping Angels teleport - Terraria has a mechanic where, if a certain amount of excess blocks of a certain biome exist, it will create a biome around this place. Naturally, if you remove these blocks, the biome will cease to exist. A mechanic like this might be good (and bad, depending on building/theming needs) for player control of their environment. I don't know how realistic this solution is depending on how the game is coded. I don't.. really know whether I agree with you on the planks and wood coloring issue. You could argue it's a stylistic choice, because Spruce, Acacia and Dark Oak are also just reskins of the Oak texture. But on the other hand, that's also kind of hard to defend because it's incredibly lazy design wise, especially for a game that raked in so much cash. But then again, people didn't like the ore retextures back then either, so I guess nobody can be happy.
1:31 the creaking’s eyes *do* go dim at a certain distance, making it much harder to spot. they don’t completely go away, but this concern has already been addressed mechanically.
I 100% agree that the sky and grass changing colours completely ruins the world. I'd love if it had a podzol type thing, or a spore blossom for sky colouring, but this is just plain awful.
It would be much better if it were persistent in some way, or if it could be made that way. Like if it only required light level 7 or something to spawn/stay alive. What if they applied a shader that made the pale garden look like a regular dark oak forest from the outside and ensured the spawning conditions required it to be fully wrapped by the dark oak biome? I saw someone else in the comments say that the trees should have those eyes on them at night. My addition to that is, only if there was a nearby active heart thing.
6:56 not trying to be rude or start up any controversy, but Mojang did come out and say publicly that they are doing smaller updates more frequently so it is not fair to complain about the amount of content in the update that also isn’t even out yet and could have more added to it in the final version. It is also annoying when people complain so much about the game they supposedly love. Not to say that you can’t have constructive criticism because you can, but this is not constructive at all.
"content in the update that also isn’t even out yet and could have more added to it in the final version." This happens with every cycle lately. Mediocre feature is announced -> People complain -> "Don't complain! More might be added!" -> Feature releases in poor state -> People forget -> repeat cycle "It is also annoying when people complain so much about the game they supposedly love." God forbid people want to preserve a game they like and have standards
@@tomrad9because they are not supposed to be huge updates, they are smaller updates more frequently! Terms of Minecraft slam Jevity, the creaking and the pale garden are much more than a mob that does 1.5 hearts and a retextured wood.
@@EmperorPenguin1217 first of all me saying that there could be more content in the official release is just assumption and was not the main part of my argument. Secondly you could still have high standards for the game, but sometimes you have to appreciate how much work Mojang is putting in to try and appease the community, and appreciate the update for what it is.
Think of it this way, instead of making players wait for feature A, B and C to be released at the same time in one update a year, they release one of them in their own update throughout the year. It's the same amount of features, but players can enjoy them without waiting for the others. The crafter for example, it was finished very early on, but we still had to wait for it for a year. Yes, players should know how to wait when it comes to stuff that inherently need a lot of polish, like the trial chambers and world generation, but when it comes to small things that could be done in a week, why make them wait?
I personally think that the enderman-creaking comparison is actually a good thing. They should increase the spawn rates of endermen in the palne gardens so that we have an SCP-173 and SCP-096 are in the same room scenario. For this to work they would have to buff the damage though.
3:43, I created a concept to fix this that I think would be cool is called the pale root, where if you try and break the block directly underneath the creaking, a root of the pale oak would shoot up and jab you backwards
Bro what the pale garden is one of the new best looking biomes, the gray depressing feeling is such a breathe of fresh air from the extremely colorful biomes. ;(
the level of entitlement this community has god dayum. at this point it be better if mojang just stopped updating the game entirely damned if they update damned if they don't . What an aweful time to work at mojang
Lackluster? Imo, the creaking is pretty darn cool. The biome could definitely use a lot more love, and there is definitely much more that can be added, but theres no reason to be unpleased with what we got so far. It’s a cool new feature. Thats all
Concept is good but implementation is horrifyingly lazy. There is not even a new mechanic actually it just detects the angle between you and creaking and your looking vector. If angle < x stop else move. There is nothing else to it
@@mogo-wc7xw true. When I was making the comment, I had the idea of an average survival player stumbling across the creaking, and being utterly terrified. For more experienced players, who already saw other ppl playing, and already read the change logs to understand the specific features added, they’d 100% find the Creaking lackluster
@@MythicFunk "and being utterly terrified" And then all that disappears when the average player realizes that Creaking does less damage than a Zombie 🤣
@@mogo-wc7xw everything can be cheesed, people complain that minecraft is too easy when they use cheesy methods to do everything. Go try and do an mc playthrough without any cheesing, it wont be as easy (including when you build 3 blocks up and you kill the iron golem)
i agree with the biome blending issue. when this was showed off a lot of my friends were like “the leaves should stay pale outside of the biome or it kinda ruins the illusion” but the unintended side effect is absolutely no wicked gradient and a biome the stands out a little too much when you’re on the outside
OK but get this.... Take the cave updates. Make generation the big update like 1.18 was. And the release each biome as it's own update. As long as the amethyst. And ore redistribution. Then add the meadow and goat as it's own. And bam. You get the dripstone cave. Wich has very little stuff. And if you spread the updates over a bit more than a year. You get about the time it's gonna take between the bundles and the pale garden. 3 month. Its not smaller. It's just not in a package. And that meant they can be on theme for a full year. And still have thet one update in the middle without having to be on theme.
Mojang's problem is that they always make good starts, but never _finish_ them... They have great ideas but they're always half-baked or feel unfinished.
Make a mini game in a big maze similar to your slasher one, and you and your teammates have to go around getting rid of the creaking infestation. You have to kill all 50 (or so) creakings, but it’s tricky because their hearts will often be on the other side of walls so you have to navigate to find them. And the hearts are hidden below a bunch of random rubble so you actually have to find the creakings first
What could be really cool was that if it gave you blindness, it would slowly creep towards you even if you just looked at it. it would also stop players from digging a hole because they would have to get close to dig the hole, which would hit them because of the blindness. P.S. I really hope Mojang adds this.
Yea you should make it climb walls.... So that it forces the player to spend 1 block of dirt to block up the hole so he doesnt escape now... The only logical way to fix that problem is make him literally pass through walls like a vex
@@ostrich_man_haha_funny Thats an intresting idea. But not sure how it will fit into the game. U know what? Enderman can pick up blocks why not the creaking. Let him dig up for himself
This is one of the few good critique videos I have seen about this. It appreciates the good parts, it points out the bad, then offers some possible solutions to those problems
5:03 love this idea, however if they do use it they should make it so that when you hit it it doesn’t show you the hearts, otherwise people could just go about in the day and get rid of them all even easier than a hole. Also with the hole thing, or towering up, I’d suggest for them to be anle to climb, and also crawl like that old warden through 1x1 block spaces. Then it’d be harder to cheese it. Also maybe if it can break blocks with the same speed as a player can, so if you bury them they can break out.
One thing I hope they change is the Creaking's damage output. Right now even zombies are more dangerous, which just doesn't feel right for a mob that's supposed to be threatening and attacks by sneaking up on you.
People complaining about the Pale Garden being ""ugly"" in the enviroment is like complaining about a desert being lifeless. I myself don't enjoy the desaturated look of the Savaana when I chose to live in a cool place near one but if I really don't like it I can just go look to other place! Same for the grey sky, don't like it? So why build near the Pale Garden? But I like the desatured look of the garden contrasted with the green, it looks like a cancer in the world that screams "fuck off". But I would enjoy if the Garden looked more like a garden, white roses, maybe a flower bush (like that lush cave tree) that you can dye any color you want, or even better, completely being able to dye the leaves of the trees! But Mojang would never do that.
Another idea: instead of vanishing after you break the heart, the creaking could then take damage from the player, but it would also still move when looked at. Maybe it could enter some sort of enraged state when that happened, so players would actually try to look at it instead of just going for the heart. About trapping them in a hole: since they're already reverse enderman, who can move blocks, maybe a creaking could make the player unable to place or break blocks near him, like how it's annoying to place blocks near an end crystal, if you tried to break a block you would just hit him.
There is smaller updates and then there is something that couldn't have been more than half a month of work and then some bug testing Like smaller updates would be atleast adding a few structures in the biome that only spawn there or maybe adding fog to blend the whole thing in nicer with it's surrounding. A lot of nice ideas are already being commented Pretty much everything in this video was fairly justified criticism with a bunch of toned up dramatics
Here in Mojang Civilization, no one chooses to jump for the actual good update, it´s better to be safe and procrastinate and make the crappy update with three blocks
@@Sab5524 I know that, but for me it´s a terrible idea, people sometimes need to learn to wait, when people asked for more updates per year, i knew it would be inviable
They have a single guy coding all these updates, they have to make sure it works on all platforms, that's why it takes them so long to retexture a tree and add a mob that doesnt move when looked at
Mojang really should implement a feature into the game where it allows you to change biomes for certain areas, maybe like a staff or something like in terraria (maybe a bit in the late game to prevent new players from instantly changing a entire jungle into a desert) this would help allow more creativity for sure. (and remove the pale garden from their sight)
just go somewhere else. it's a 60 million by 60 million world. in terraria it makes sense because the size of your world is very limited even on large but minecraft worlds are so massive that there would be no purpose to this.
@@mdpl-05 another point is that some people have ancient worlds dating back to 2011 that they still play on. and sometimes the biomes got corrupted and changed into a swamp or a snowy plains for example. personally this happened to myself where my house was originally in a plains but it changed into a swamp.
I'm quite surprised that he didn't mention what I think is one of the biggest problems with the pale garden, and that's that there is no reason to go. Like I feel it would be cooler if they added a abandoned house or just some kind of structure, something to give into that spooky feel
6:55 they announced they will be doing smaller, more frequent updates. And you're complaining that they're doing smaller, more frequent updates. Awesome
A modder could do this ina. Literal week. They do do stuff like this in a week. I get r that there’s a difference but mojang is owned by the biggest companies on earth. They could do a desert update and a savannah update within this year of the put effort and manpower into it. But they don’t care too. They could add all the cancelled mobs from the mob votes like they promised. They could do so much and yet they don’t. 1.8 was one of the most insane minecraft updates.
@@AutisticJesusGaming it's been like not even a month since they announced the mob vote stuff lmao give it a minute. Yeah they're owned by microsoft and have many employees but 1. some of those employees are prolly working on the other minecraft spin off games 2. they have to port the update to like 20 different devices and 2 different versions of the game
Gerg when the game still gets free updates after 15 years:
"here in mojang civilization, no one jumps for the good update"
wiener
Minecraft fans when Minecraft:
minecraft older than ur viewers
What did you do with the Real _gerg‽ I'm on to you!
If you find a pale garden big enough, clear it out and build a factory inside it.
Then the greyscaled skies are pollution!
THE INDUSTRIAL REVOLUTION
Real
like @armm-s33sc said they biomes are so small 😭😭
Actually such a good idea
@@eightrightturns7120 If you play Java, you can always make a Large Biomes world
Holy hell your a genius
What would save most of this update for me is if the creaking was extremely deadly. If it does too much damage for casual players- that's a good thing. They have a reason to be afraid to enter a pale garden at night. Digging a hole would still work but you have to see it before it sees you.
wild kenadian spotting
Same here Ken, the update just feels underwhelming and the potential felt thrown away, glad you agree
so look at it or it snaps your neck?
could also make it like super fast too
possibly even secrete an awful mixture of blood and fecal matter
He should also be able to climb up like 5 blocks
He should teleport to you when you turn around, a bit like the weeping angels
1:47 or, cooler idea: add eyes to the trees
Only at night, would make you even more paranoid about it
Awesome idea.
@@_gerg hello gerg
fireflies...
Unlike any of your ideas you coat in your negativity and hatred for the community.
Things they should do
1. Taller trees
2. Thick fog
3. Creaking do 3 hearts or smth no matter the armor
4. The deactivate thing you said
5. Creaking Teleport out of situations it cant leave (hole)
1, 2 and 4 are my senior quotes
Ironically all the Creaking fixes can be solved at once by just making it an Enderman variant and have the Pale Garden take place in the End💀
@@SillyLilly-t1x Huh... Great idea!
6.spreads like sculk
I assume they can change a single number to give it more step height.
What if the pale forest hid itself to look like dark oak until you entered the biome? I think that would fix the "ugliness" problem as well as fit with the "stumbled across it" theme and fit into the spooky vibe as well
10/10 idea
That's a cool idea, however:
1. That means you can't build with pale wood outside of a pale garden
2. It would be a NIGHTMARE to find one if you're actively seeking it
@@alonis2pro1029 just make the manually placed pale wood blocks visible and only naturally generating ones camouflage
@@alonis2pro1029 or just make it so that they only camouflage in the biome
yea i thought that too
We already have this cool animation where the warden digs itself out of the ground. What if the creaking spawned by crawling out of a pale oak tree near the player. And if it gets stuck/trapped, it leaves a husk of bark behind (no eyes and empty) while respawning out of a new tree. Also the idea of it becoming a statue during the day is awesome.
That way it’d be a constant threat the could strike from anywhere and be an omnipresent threat, rather a weeping angel with 3 leds on its face and pool noodle arm attacks. Also darkness, dense fog and more ambient sound would help sell the spookyness
i'd like it if the warden was trapped it did that to escape
Or it could make logs to escape pits.
@@hafplace1346Good luck trapping the Warden without it coming after you as soon as you break 1 block
@@hafplace1346or are you talking about the Creaking?
It should do a similar animation, but falling out of the tree canopy
I thought the depressing weather would be perfect for british players
Realism
Already planning on turning my nearby pale garden into "mini britain"
I’m British and I approve
As a brit, not depressing enough.
@@smallxplosion9546 what is he then
Honestly, my biggest issue is that every single pale gardens biome that I've seen is just way too small. Like, any changes wouldn't make any impact if all biomes are generally as small as the ones I've seen yet. For all I care, make the creaking twice as strong as the warden, it won't matter anyway when you walk three blocks in any direction; you're outta there already
Oh yea and no joke, make the experience actually scary, in any possible way, it's what we need
I encountered the same thing, I should of mentioned this in the video, I found a bunch of small ones too.
The reason why is I think they are coded not as a unique biome, but as a subset of a dark oak. Meaning they can only spawn in existing dark oak forests
The Creaking being twice as strong as the warden feels wrong considering its just a living tree, also the Creaking heart can spawn multiple to gang up on you. Instead the Creaking should be faster and deal around 3 hearts of dmg.
@@Him-hj4uxeach creaking heart has exactly one "protector" associated with it - at least in java it can only spawn 1.
Maybe at night, the biome could be surrounded by indestructible brambles so you’re stuck in there with the creaking until morning.
It’s the same way with the cherry tree biome
Things I think should be added
1. The creaking shouldn’t always freeze in the same pose, it should freeze on the frame of its walking animation it gets looked at on
2. More than one shape of creaking
3. Some kind of unique weapon or armor you can only get from pale gardens
4. Actual death animation
5. Things that look like a creaking but aren’t
6. Make it do more damage
7. Make the biome bigger
8. Make the creaking able to escape easy as fuck traps
Maybe glowing mushroom clusters that look like creaking eyes
I was also thinking there should be more than one model, since they went out of their way to make it look asymmetrical.
I think they should be able to climb trees, which would get them out of stuff like pit traps
I think some kind of unique item should definetly be added but probably not a weapon or armor
I think they should make the pale garden invisible. Like, it just looks like a regular Forest but when you walk into it the trees turn pale and the sky changes. Outside of it, just a regular forest
mojang hire this man IMMEDIATELY
Yes
Dude, this is the best idea I’ve ever heard
Damn brainstorming like a fucking hurricane
Also, have some of the trees just be the stumps, but give the creaking a redesign to actually look like a tree instead of this cliche slenderman BS with camo paint. A lot of fan stuff depicted it as basically a tree with legs and I love it
the parkour civilization and the basketball player joke 😭😭
Lmao yess😂😂
“No one ever goes for the one block vertical”
Ps: 12 likes?!?
@@IndosemaJ_analysis it's safer to go for the chicken
no one has ever survived the jump to the raw beef.
@@moobqufad-ge8etthere was one, but he has fallen to the porkchop jump
About the glowing eyes problem, they could add glowing orange flowers to the trees and the ground which would help with the “garden” aspect of the pale garden, and it would make the creaking even better at camouflage
The daytime statues would be a cool mechanic too, and to make it even better, the creakings could change poses or look at the player every time they look away (during the day) which would make them even more uncanny
The flowers is such a good idea since we dont really have a unique orange flower (no torchflower you do not count you are barely in the game and tulips are just filler for the other colors) and would make the creakings more unique
you’re never gonna believe this
@@turtleyoutubeaccount I saw, exciting shit fr
7:55 Why does he turn into a goat 🐐?
I hope someone makes a mod where this is literally the sound of a screaming goat
I didn't see a SINGLE video with greg happy of somenthing
greg
Greg
greg
wind charge video
greg
2:11 they do say within the snapshot notes that the pale gardens is a “biome variation of dark forest” so unless they change their mind this is most likely to stay
If they were commiting to that you'd think they'd at least make the leaves the same level of darkness just desaturated. These are too light.
@@teresar6348That’s the point. It’s meant to be the exact opposite of the rest of the biome.
Pale oak
Dark oak
0:15 the funny and sad part is that you're probably right
i searched it up i was already out before this video
The biome being distinctly different wouldn't be a problem if they were _big..._ But unfortunately they're not... Instead they just generate smack dab in the middle of Dark Forests, often way too small to even matter. They should ALWAYS generate larger, so that it actually _feels_ like a strange and eerie region of land.
I would like if the creaking has dark gray eyes, that blend in slightly with his design. But the slowly start to glow and become his orange eye state the more you look at him
or, they have their eyes closed and they open them semi often to check if you're still looking at them
@@lukecasaus3338basically a reverse blink
And then when its eyes are fully orange, it starts moving even when you do look at it (but the eyes go back to grey if you stop looking at it for long enough). The more orange its eyes are, the faster it moves.
@@lasercraft32ehh idk
I think it would be cool as you deactivate more cores they become more enraged and deal more damage are faster and might even slightly quiver if theres only one core left
1:07 yeah, I can finally feel represented in my favourite game
same lol
Same
I too only leave my house at night and freeze upon being stared at
2:32 "Unfortunately I have this CANCER"
What Mojang should do is make the Creaking deal more damage and have it pierce through armor, make it climb walls so that putting it in a hole doesn't nullify it and of course make it so that the Creaking closes its eyes when you look at it and/or tone down the eyes
As for the Pale Garden itself, they should make the trees look like the willow trees it takes inspiration from and add some new plant life because it's The Pale Forest not The Pale Garden
Also that idea you had of The Creaking becoming a statue in the daytime was sick af
its called pale garden just cuz it sounds cool + the climbing thing isnt rlly necessary just make it respawn if it cant pathfind to the player
@@doid7293ok but imagine it being dark at night and a wood creature with three eyes speeds at you crawling on the trees like the mannequins from ultrakill
@@Localcatgirl_ i like the teleport idea more; imagine you've just dug it into a hole, you've bested it, and smugly, you walk away to continue exploring, but after a minute or two, you come back. it's gone. you can't find it anywhere around, not even in the path it would've taken to follow you. it's gone, and you don't know where
@@Localcatgirl_ i think the entire point of the creaking is that it moves awkwardly and like a tree, making its limbs/torso bend for it to crawl isn't very wood like
I usually have the impression of "if you look away you're getting attack" as like a big deal so it should've deal massive damages
7:48 parkour civilisation reference you've been catched gerg
been so long since i watched that movie lmao its so weird seeing it pop up in my timeline after like months
@@sithias2968same, any ideas why
@@Bentheboig sudden resurgence and it becoming far more memed
Caught
it was peak fr
Gerg, it’s a weeping angel just made of wood instead of stone 😂
Your majesty? I am of the firm belief that the ugly sky would look great above a victorian factory/compound. Look like delicious pollution. Matches south London's colour palette.
Problem: Pale garden trees are just desaturated dark oak trees.
Solution: ''GuYs, it'S a vAriaTion oF the dArk Oak ForEst''
Or that was the idea from the beginning?
Now we need a creaking-based minigame
Decked Out 3
Vivilly and his friend Palplers already did that
@@leoultimaupgraded9914 weird ass names so that is probably why i have never heard of it what is the vid called btw
@@eightrightturns7120”eightrightturns” WHAT
Fun fact: 100 active Hearts is a lot more deadly than one.
Solution: make it an underground biome. It would be cool to stumble across an eerie forest while underground. It would also add some challenge to collecting its resources.
Like the forests you find in TotK's depths.
People call the mob scary like you can’t just stare at it, and then dig a 2 by 2 3 blocks deep and then completely neutralize it
A proper playtest would have been at night were other mobs are spawning and you have multiple Creaking attacking you. Critique videos from most people seem to struggle with accurate average player experience
@@HotChokolate007 mobs dont spawn in the pale garden besides the creeking at night
@@HotChokolate007 fair, so i was wrong, you gotta deal with the old stuff thats actually a threat and is well made, before you can deal with the overly weak baby mob
@@Beebops_HandleMojang literally had mobs in pale garden at night on the Minecraft Live, no?
@@BLET_55artem55 nah
The pale garden looks like a dark oak forest after Pompeii
I left this comment while he was talking about how ugly the biome was lol; I didn't even see 4:53 yet
I think pale gardens need to be bigger denser, to immerse you more
It’s not a copy or reskin of dark oak, it IS dark oak. It’s a variation of the biome, and that’s why you find them next to each other
The mangrove biome is also another variant of another biome and still had its tree shape. And just like the cherry biome, which is a variant of the meadow, it also has its unique tree shape. There is no excuse not to give a more original shape to the tree in the pale garden, which doesn't even have a garden.
It is a copy/reskin by definition. It being an INTENTIONAL variation just makes it WORSE.
@@beppis-vr3qrif a forest rots or whatever is happening here to you expect the trees to contort? It’s meant to be a messed up dark oak forest
@Localcatgirl_ actually yes, that is what wood does when it rots. It starts to shrivel and weaken. Just look at images of bogs, those are all normal trees that have rotten into husks.
@@metapuns9004Still doesn't mean that they should be like Mangroves. They should be close to Dark Oak, but agree, they also shouldn't BE Dark Oak
The creaking should be able to climb blocks
Or teleport like the endermen.
@@user-uk7ck2pf8s Maybe it could be something like how pets teleport if you get too far
7:39 the freaking parkour civilization joke 😭🙏
I CAN'T ESCAPE IT
It's safer to go for the chicken
@@johnmcconnell8826 you need the beaf else you cant rank up cuse you will starve
Parkour civilization is rly good omghgg😭
It's Creakin' time
Then he creaked all over those guys.
I loved the part in which the creaking said “IT’S CREAKIN’ TIME” and creaked all over the place
this mob got me creakin my
GET OUT-
That's so rad
For the end, I'm not sure if you were sarcastic or not, but there's gonna be a larger update in 1.22 itself, it just hasn't been revealed yet. This is going to be 1.21.3. However I do have some things which I think could be improved on: the biome should be just a lot bigger, the Creaking should do way more damage, and it should have some sort of way to get out of holes.
Pale garden? Pale, from Pale King? Garden, from Queen’s Garden? MINECRAFT IS COLLABORATING WITH HOLLOW KNIGHT!!!
1:20 the eyes are to show that the creaking has been infected by the Radience
moths in 1.22 confirmed???
silksong is real silksong is real silksong is real silksong is real silksong is real silksong is real silksong is real
@@simsim3x3 silksong is real
@@simsim3x3 We need help
idea that i've seen from a few people:
add shelf mushrooms to the trees that glow at night and look suspiciously like the creaking's eyes (same color, same-ish size)
now that'd be a cool way to camouflage the creaking
3:15 as a modded player, BoP has changed. The latest iteration, Oh The Biomes You'll Go has actually good Biomes that blend well with vanilla.
""i can see you, you have a eye of ender embedded into your skull 3 times" when you can't attack physically, you attack emotionally
The thing is, the biome's design is intentional. The pale garden is said by Mojang to be a biome variant of a dark forest
The hole strategy is the same way I dealt with SCP-173 in horror modpacks. :d
The way I would tackle the issues you brought up in this video would be the following:
- The tree should not make their presence known and keep their eyes closed, not until you glance over a pair of trees and suddenly notice a pair of eyes staring right back at you, activating the Creaking mob into attack mode.
- To reduce the ''ugliness'' of the biome from afar but also keep the creepiness factor of the biome, make it so that the biome gives a false illusion of being ''safe'' from a distance, so it would look like a normal forest from the distance. Once you're inside and the sky becomes gray, so do the trees around you. You just stumbled into a place you shouldn't have.
- To prevent players from digging a hole to trap it, you have 2 options. 1. If the Creaking cannot pathfind to the player, Make the Creaking go underground to travel under the earth to and pop up somewhere, ambushing the player from a random direction. 2. Weeping Angels teleport
- Terraria has a mechanic where, if a certain amount of excess blocks of a certain biome exist, it will create a biome around this place. Naturally, if you remove these blocks, the biome will cease to exist. A mechanic like this might be good (and bad, depending on building/theming needs) for player control of their environment. I don't know how realistic this solution is depending on how the game is coded.
I don't.. really know whether I agree with you on the planks and wood coloring issue. You could argue it's a stylistic choice, because Spruce, Acacia and Dark Oak are also just reskins of the Oak texture. But on the other hand, that's also kind of hard to defend because it's incredibly lazy design wise, especially for a game that raked in so much cash. But then again, people didn't like the ore retextures back then either, so I guess nobody can be happy.
1:31 the creaking’s eyes *do* go dim at a certain distance, making it much harder to spot. they don’t completely go away, but this concern has already been addressed mechanically.
I 100% agree that the sky and grass changing colours completely ruins the world. I'd love if it had a podzol type thing, or a spore blossom for sky colouring, but this is just plain awful.
Well dang dude, he was not holding back on insulting the videos people make.
It would be much better if it were persistent in some way, or if it could be made that way. Like if it only required light level 7 or something to spawn/stay alive.
What if they applied a shader that made the pale garden look like a regular dark oak forest from the outside and ensured the spawning conditions required it to be fully wrapped by the dark oak biome?
I saw someone else in the comments say that the trees should have those eyes on them at night. My addition to that is, only if there was a nearby active heart thing.
6:56 not trying to be rude or start up any controversy, but Mojang did come out and say publicly that they are doing smaller updates more frequently so it is not fair to complain about the amount of content in the update that also isn’t even out yet and could have more added to it in the final version. It is also annoying when people complain so much about the game they supposedly love. Not to say that you can’t have constructive criticism because you can, but this is not constructive at all.
The only new content they added was retextured logs and a new mob takes 1.5 hearts at best.
Real
"content in the update that also isn’t even out yet and could have more added to it in the final version."
This happens with every cycle lately.
Mediocre feature is announced -> People complain -> "Don't complain! More might be added!" -> Feature releases in poor state -> People forget -> repeat cycle
"It is also annoying when people complain so much about the game they supposedly love."
God forbid people want to preserve a game they like and have standards
@@tomrad9because they are not supposed to be huge updates, they are smaller updates more frequently! Terms of Minecraft slam Jevity, the creaking and the pale garden are much more than a mob that does 1.5 hearts and a retextured wood.
@@EmperorPenguin1217 first of all me saying that there could be more content in the official release is just assumption and was not the main part of my argument. Secondly you could still have high standards for the game, but sometimes you have to appreciate how much work Mojang is putting in to try and appease the community, and appreciate the update for what it is.
Think of it this way, instead of making players wait for feature A, B and C to be released at the same time in one update a year, they release one of them in their own update throughout the year. It's the same amount of features, but players can enjoy them without waiting for the others. The crafter for example, it was finished very early on, but we still had to wait for it for a year. Yes, players should know how to wait when it comes to stuff that inherently need a lot of polish, like the trial chambers and world generation, but when it comes to small things that could be done in a week, why make them wait?
I personally think that the enderman-creaking comparison is actually a good thing. They should increase the spawn rates of endermen in the palne gardens so that we have an SCP-173 and SCP-096 are in the same room scenario. For this to work they would have to buff the damage though.
7:46 Evbo parkour civilization sounding ahh
They confirmed that the Pale Garden is a variant of the dark oak forest hence why you’ll find the pale garden NEXT to the dark oak OR Old Taiga’s
3:43, I created a concept to fix this that I think would be cool is called the pale root, where if you try and break the block directly underneath the creaking, a root of the pale oak would shoot up and jab you backwards
Bro what the pale garden is one of the new best looking biomes, the gray depressing feeling is such a breathe of fresh air from the extremely colorful biomes. ;(
the level of entitlement this community has god dayum.
at this point it be better if mojang just stopped updating the game entirely
damned if they update damned if they don't . What an aweful time to work at mojang
Lackluster? Imo, the creaking is pretty darn cool. The biome could definitely use a lot more love, and there is definitely much more that can be added, but theres no reason to be unpleased with what we got so far. It’s a cool new feature. Thats all
he complimented it and said its really cool, but they can really easily be cheesed
Concept is good but implementation is horrifyingly lazy. There is not even a new mechanic actually it just detects the angle between you and creaking and your looking vector. If angle < x stop else move. There is nothing else to it
@@mogo-wc7xw true. When I was making the comment, I had the idea of an average survival player stumbling across the creaking, and being utterly terrified. For more experienced players, who already saw other ppl playing, and already read the change logs to understand the specific features added, they’d 100% find the Creaking lackluster
@@MythicFunk "and being utterly terrified"
And then all that disappears when the average player realizes that Creaking does less damage than a Zombie 🤣
@@mogo-wc7xw everything can be cheesed, people complain that minecraft is too easy when they use cheesy methods to do everything. Go try and do an mc playthrough without any cheesing, it wont be as easy (including when you build 3 blocks up and you kill the iron golem)
i agree with the biome blending issue. when this was showed off a lot of my friends were like “the leaves should stay pale outside of the biome or it kinda ruins the illusion” but the unintended side effect is absolutely no wicked gradient and a biome the stands out a little too much when you’re on the outside
OK but get this....
Take the cave updates. Make generation the big update like 1.18 was. And the release each biome as it's own update. As long as the amethyst. And ore redistribution.
Then add the meadow and goat as it's own.
And bam. You get the dripstone cave. Wich has very little stuff. And if you spread the updates over a bit more than a year. You get about the time it's gonna take between the bundles and the pale garden. 3 month.
Its not smaller. It's just not in a package. And that meant they can be on theme for a full year. And still have thet one update in the middle without having to be on theme.
Mojang's problem is that they always make good starts, but never _finish_ them... They have great ideas but they're always half-baked or feel unfinished.
5:08 he just standing there menacingly- Patrick star
5:49 I think the wood might look good if you’re doing like a burnt or abandoned house.
0:56 he's probably always upset because he's constantly straining
That's my secret cap, I'm always angry
They should give the creaking teleportation to be constantly watching
imagine the creaking said “its creakin’ time and then creaked everywhere.”
Make a mini game in a big maze similar to your slasher one, and you and your teammates have to go around getting rid of the creaking infestation. You have to kill all 50 (or so) creakings, but it’s tricky because their hearts will often be on the other side of walls so you have to navigate to find them. And the hearts are hidden below a bunch of random rubble so you actually have to find the creakings first
Bro I was WAITING for this rant as soon as Minecraft live ended……
What could be really cool was that if it gave you blindness, it would slowly creep towards you even if you just looked at it. it would also stop players from digging a hole because they would have to get close to dig the hole, which would hit them because of the blindness.
P.S. I really hope Mojang adds this.
They should make the creaking climb ngl so that breaking block thing doesn't work
fr, and it would make the creaking scarier
Yea you should make it climb walls.... So that it forces the player to spend 1 block of dirt to block up the hole so he doesnt escape now...
The only logical way to fix that problem is make him literally pass through walls like a vex
@@BluestoryKamil maybe he could go through any blocks that were placed by a player? idk
@@ostrich_man_haha_funny Thats an intresting idea. But not sure how it will fit into the game.
U know what? Enderman can pick up blocks why not the creaking. Let him dig up for himself
@@BluestoryKamil well i thought of that but figured it might ruin some terrain or builds
It's just a Doctor who gag Gerg! You should know this.
The biggest problem imo is that the greyscale effect makes it look ugly. It would look so much nicer if it were pure white
Enderman = The Shy Guy
Creaking = The Scupture
5:56 Barbed wire and trenches... or something like that, WILL defo use the WOOD
Trick or treat
This is one of the few good critique videos I have seen about this. It appreciates the good parts, it points out the bad, then offers some possible solutions to those problems
0:30 GERG IS SELF AWARE
Unlike some people on this platform lol
@@HotChokolate007 nahhh xd very true
Just because he points out he’s doing it doesn’t justify it.
@@alphabros5226 i find that it does!!!!
😡😡😡
🤣
@@alphabros5226He doesn't need to justify it dummy
Either it was or I originally read it as “reverse slenderman”.
2:25 England: The Biome
5:03 love this idea, however if they do use it they should make it so that when you hit it it doesn’t show you the hearts, otherwise people could just go about in the day and get rid of them all even easier than a hole.
Also with the hole thing, or towering up, I’d suggest for them to be anle to climb, and also crawl like that old warden through 1x1 block spaces.
Then it’d be harder to cheese it.
Also maybe if it can break blocks with the same speed as a player can, so if you bury them they can break out.
7:02 stop giving me ideas
I was crazy once
Cum room
One thing I hope they change is the Creaking's damage output. Right now even zombies are more dangerous, which just doesn't feel right for a mob that's supposed to be threatening and attacks by sneaking up on you.
People complaining about the Pale Garden being ""ugly"" in the enviroment is like complaining about a desert being lifeless. I myself don't enjoy the desaturated look of the Savaana when I chose to live in a cool place near one but if I really don't like it I can just go look to other place! Same for the grey sky, don't like it? So why build near the Pale Garden?
But I like the desatured look of the garden contrasted with the green, it looks like a cancer in the world that screams "fuck off". But I would enjoy if the Garden looked more like a garden, white roses, maybe a flower bush (like that lush cave tree) that you can dye any color you want, or even better, completely being able to dye the leaves of the trees! But Mojang would never do that.
Pale Garden should be an island like the Mushroom Biome
That way it wouldn't look out of place
Pale Graden is literally a rotten, mangled, cursed Dark Oak forest. It should look like a massive "stay the fk away"
The Pale Garden is like if you wandered around a forest and found an area where every single surface is covered in mold and decay. It ROCKS.
its just more trash cluttering up the overworld, Mojang needs to put all their bad ideas in a new dimension so we dont have to look at them
Another idea: instead of vanishing after you break the heart, the creaking could then take damage from the player, but it would also still move when looked at. Maybe it could enter some sort of enraged state when that happened, so players would actually try to look at it instead of just going for the heart.
About trapping them in a hole: since they're already reverse enderman, who can move blocks, maybe a creaking could make the player unable to place or break blocks near him, like how it's annoying to place blocks near an end crystal, if you tried to break a block you would just hit him.
Some of yall forget they said they were doing SMALLER updates and so you cant expect every update to completely change the game
There is smaller updates and then there is something that couldn't have been more than half a month of work and then some bug testing
Like smaller updates would be atleast adding a few structures in the biome that only spawn there or maybe adding fog to blend the whole thing in nicer with it's surrounding. A lot of nice ideas are already being commented
Pretty much everything in this video was fairly justified criticism with a bunch of toned up dramatics
In Minecraft Update Civilization, NO ONE, jumps for the decently sized update.
I do see what you mean, it almost looks like mould against the other biomes
As it was supposed to? It's literally a mangled, rotten, cursed grounds that no life shall enter
Seeing the way pale moss creeps up walls, i think that's exactly what they're going for
7:30 Wood SeGERGation?
>only has eyes when you're not looking
That is some serious Lovecraftian horror and I am here for it 👌
I wonder in what kind of way you Will make a minigame out of the creaking!
Scp Foundation site
Gerg is like the dutchman of minecraft, complain about anything there is to complain about
Here in Mojang Civilization, no one chooses to jump for the actual good update, it´s better to be safe and procrastinate and make the crappy update with three blocks
Why would they risk their life for just half a hungerbar more
It's simply not worth the risk of falling into void
You do realize that the updates are not purposely smaller so they can make more updates in the year than rather having one big update once per year
@@Sab5524 I know that, but for me it´s a terrible idea, people sometimes need to learn to wait, when people asked for more updates per year, i knew it would be inviable
@@joaopedropaint honestly I agree but I think there is a possibility that there could be multiple updates about a specific thing in a year
@@Sab5524 one small update every year
They have a single guy coding all these updates, they have to make sure it works on all platforms, that's why it takes them so long to retexture a tree and add a mob that doesnt move when looked at
Mojang really should implement a feature into the game where it allows you to change biomes for certain areas, maybe like a staff or something like in terraria (maybe a bit in the late game to prevent new players from instantly changing a entire jungle into a desert) this would help allow more creativity for sure. (and remove the pale garden from their sight)
I don't think that would ever happen or even fit the style of the game
just go somewhere else. it's a 60 million by 60 million world. in terraria it makes sense because the size of your world is very limited even on large but minecraft worlds are so massive that there would be no purpose to this.
that should be a creative mode only command that is way too op and makes exploration irrelevant
@@mdpl-05 another point is that some people have ancient worlds dating back to 2011 that they still play on. and sometimes the biomes got corrupted and changed into a swamp or a snowy plains for example. personally this happened to myself where my house was originally in a plains but it changed into a swamp.
Dude the Parkour Civilization reference caught me off guard 😭
I'm quite surprised that he didn't mention what I think is one of the biggest problems with the pale garden, and that's that there is no reason to go. Like I feel it would be cooler if they added a abandoned house or just some kind of structure, something to give into that spooky feel
According to Mojang, the wood and foliage is the reason to go there.
i guess lets wait until the next snapshot, we might get a use for the heart
The bit at the end about the crappy masproduced sivilisation videos was funny af
2:10 mojang said it’s a varrient of a dark oak forest, that’s why it always spawns next to a dark oak forest
Mojang: releases a SINGLE snapshot behind the EXPERIMENTAL toggle
Community: This update stinks
3:45 maybe a solution could be making it able to teleport but not as franticaly as an enderman
I mean it does have 3 pixel wide eyes soooooo
A good way of doing it is to follow in the warden's footsteps and make it so it can despawn itself at will to reappear somewhere else
"how ridiculous!"
the creaking: and i took that personally (SMACK).
6:55 they announced they will be doing smaller, more frequent updates. And you're complaining that they're doing smaller, more frequent updates. Awesome
A modder could do this ina. Literal week. They do do stuff like this in a week. I get r that there’s a difference but mojang is owned by the biggest companies on earth.
They could do a desert update and a savannah update within this year of the put effort and manpower into it. But they don’t care too.
They could add all the cancelled mobs from the mob votes like they promised. They could do so much and yet they don’t. 1.8 was one of the most insane minecraft updates.
Maybe he prefers the larger, less frequent updates. Awesome.
@@thebadlander3608 fair point but the way he said it makes it seem like he's just oblivious to that fact
@@AutisticJesusGaming it's been like not even a month since they announced the mob vote stuff lmao give it a minute. Yeah they're owned by microsoft and have many employees but 1. some of those employees are prolly working on the other minecraft spin off games 2. they have to port the update to like 20 different devices and 2 different versions of the game
@@EktoAnim I mean the update was REALLY small. They better be doing these real frequent.
That parkour civilization reference was funny