Honestly, more mobs in this game should take on how the sheep was developed. The sheep drops wool on death but you gain so much more from trapping it in a 2 x 2 hole & sheering it for the rest of its life. If you do kill it though, you sacrifice the portion of wool for food which is far more useful early game.
Originally shears didn't exist and neither did mutton. Also wool was the only 16 color block. They still only dropped one wool on death though, so pixel artists killed a lotta sheep. Breeding wasn't in yet though, so sheep would respawn.
Fun fact about strider string: the string is the little bristles on the sides of their heads! The drop was added after players were curious where piglins would get string for crossbows :)
@hyzmarie They get the flint from gravel, sticks from nether trees, and feathers from chicken jockeys. Or to be extra big brained, they take the chickens from the chicken jockeys and keep them in a feather farm that the player never stumbles upon.
Mojang: "Fireflies are poisonous to frogs so we're not adding them." Also Mojang: "Take a frog to the Nether and get it to swallow a living cube of molten magma to get a new light."
@@nisseheim4996 i don’t really think the problem was ever that they added animals that didn’t really do much. i mean, do tropical fish mobs really do anything? does tropical fish the ITEM do anything? not really, because the item was made alongside new food items and a potion ingredient and the mob was made alongside the ocean update that added boatloads to the game! bees aren’t super complex, but that’s okay since they added them after updating every fucking texture in the game, and adding like 5 billion new buildings since they updated villagers and, oh, right, they updated the villagers to be more interesting and added raids which are interesting and fun. (unless you make it automatic or something ig but you don’t HAVE to do that if you don’t want to) and even then, bees are a food source with bottled honey, they’re useful for farms since they can pollinate your crops making then grow faster, and they’re good for redstone with honey blocks! the camel for example, isn’t bad, the glow squid isn’t bad, the sniffer isn’t bad, it’s that people feel like they aren’t getting the real content to make the dressing tasty… that’s what i think personally, at least
I think one of the biggest contributing factors to this is that they never return to these mobs, they only add more to the pile. They'll add a mob with 1 use and then never expand on the idea, even if it would be super easy. The sniffer and the turtle feel the most glaring to me... you could absolutely add more worth to these over time, but they end up abandoned in pursuit of the next cute marketing mob.
Like, I wanna eat the goats in my base, but I can't! Some of this stuff could be done with 3 goddamn lines of code, you could probably do it with command blocks!
This is the main issue Minecraft's been having for the last 8+ versions. They add something new and never do anything with it. Hell, they don't even do anything with what already exists.
@@GenericDan true, though it takes a very long time to make one, and it can never hurt for an old mob to get a new use. Once you build a turtle farm, it's not really worth sticking around after getting the helmet because you probably will only ever need one, maybe two. Honestly they probably could've had a full set of turtle armor, but also they just added the conduit which basically is just a better version of whatever that'd give you, so maybe that'd be redundant.
Ask a similar question about why the Ancient Romans had better indoor plumbing than George Washington, and look for answers, and you'll have more insight.
That could be cool. Maybe Frog legs could be used to brew jump boost and they could move the Rabbit’s foot to the luck potion. Which would be nice since it would add it to survival.
Honestly, the polar bear is what gets on my nerves. It cannot be that strong and do that much damage and drop absolutely nothing and get Agro randomly when you get near a small one that you can’t see.
@@BananaBotanists it does? I killed like five or six in a row didn’t get anything now I just avoid them like the plague, so I guess I didn’t see it. Also, fish drops fish 🐟
It should be removed altogether as it goes against Mojang's real-life hostile mob policy: polar bears are one of the few mobs that actively hunt humans in real life. And while we're on the subject, let's remove Dolphin's Grace. Swimming with dolphins is more dangerous than swimming with sharks, especially if you're female. (If you know, you know.)
Mojang: We don't want to encourage animal cruelty. Also Mojang: You can instantly cook your food if you set your livestock on fire before killing them. Also Mojang: You get an achievement for riding a pig off of a cliff. Also Mojang: The best way to get rare items is to lock several villagers in your basement, you can also get free iron by doing this.
Mojang: We don't want to encourage animal cruelty Also Players: create cages for villagers, leaving them without food and home, put zombies in the center, and villagers in endless fear create more and more iron golems that will burn in lava to give us 2-3 iron ingots xD
That was before the kids era. Watch any recent minecraft live and everyone is screaming and making bad kids jokes. Little is the talk about the game updates and is still scripted to sound like a kids show.
@@nicstichI mean that’s just smart marketing why appeal to the 300 something’s who make Minecraft videos in their basement when you can appeal to gen z and alpha
I'm still a little angry at Mojang for removing fireflies. They would've been a cool ambience mob, and the argument doesn't make sense to me. When Mojang found out that chocolate is poisonous to birds, they didn't just remove cookies, they made them poison parrots. How about adding the firefly but make frogs just NOT eat it? How hard is that to code?
I feel like the case with cookies and parrots is a much better way to teach kids a lesson than just removing an item/loot/mechanic. Imagine you are 9 y.o. playing minecraft, having a pet parrot and feeding it a cookie (because you are used to knowing it "couldn't hurt"). The pet gets poisoned and dies. A bit traumatizing? Sure, but it leaves a mark in you small developing brain that cookies can hurt pets and you should be careful with feeding them everything you see. Next time you won't repeat the same mistake and also NO REAL PETS GET HURT TO LEARN THAT. The thing with non-existent loot or other "more delicate" ways to disinterest a player will not leave the same kind of lesson. It will just fly over your head, not teaching anything, just making you avoid certain mobs in this exact game. You won't question anything, therefore, you won't be able to learn.
years ago, when the game was in it's bare bones, it made perfect sense to add an ore or a mob that had literally no use, because each new addition made the game feel bigger no matter how small it was. in modern minecraft however, we're no longer playing an unfinished game trying to reach a playable state, minecraft is already a fully fleshed-out game, so adding copper and mobs without a drop or a use should be unforgivable, it's like getting half an update rather than a full one.
Exactly what I've been sayin since 2020 lol the updates are so half-baked under a guise of "health concerns" like why cant they just come out and say "we didn't feel like it" at least we'd know where they stand instead of all these wishy-washy non-answers they give when interviewed about missing features It's no longer a small team - this is a whole ass company working on the game they gotta do better or go broke 🗣🤷♂️
Minecraft had such a simple and easy to understand identity back when it was unfinished. There was no 'end' becuase nothing mattered, the game was just to play for fun. That was the selling point when Notch was in charge.
8:32 I think a good way to put it is that the complaint is not that the game is getting worse, but rather that the improvements are getting smaller. A savana with a useless mob *is* better than an empty savana, we just don't want the mob to be useless.
@@geothepolyThat’s a good way of looking at it. The advantage and disadvantage of some of Mojang’s most recent updates is that they don’t fundamentally change the game. Advantage because the core experience will remain familiar to players. Disadvantage because it removes the possibility of improving or enhancing the experience.
It's not that it's small, it's that it contradicts one of Minecraft's core principles: the simplicity. Why would I be engaged in a game that forces me to transport a frog all the way to the nether and then to find magma slimes to just get a decoration item? It really makes no sense. Also the armadillo, why would anyone in this world have the idea to gently brush an armadillo? Basically, they are adding stuff that doesn't link with any other mechanics, so it's starting to feel like a frankenstein game, with filler and patched up pieces that don't go with eachother
Don't forget how turtles used to drop scutes. Now you have to wait for them to grow up, which is 100x more tedious to collect now. It makes the turtle helm go from a niche item that is kinda cool, to a useless item that I have no reason to go out of my way that far to get
I remember when update aquatic released and my dad going around killing turtles trying to collect scutes, only to find out that we had to breed them. He was livid
... I feel like the vast majority of animals could stand to drop bones. It's a balance issue, though. Bones are very powerful in quantity. But it also takes only 30 mins to set up a basic skele farm, what exactly is balance in minecraft, even? Maybe small bones? Each give one meal, or something.
@@Wolfboy607 I think it especially makes sense for camels to drop bones, because they are "big animals". Also, bonemeal is acessible in large quantity in the bone blocks of the soulsand valley, without even making a farm.
I always liked the idea of glow ink being used as invisible ink in a book or something, bring it to a specific light source like a soul lantern or torch and have it reveal what is written - it could be implemented in generated dungeons or used in multiplayer/adventure maps
That's actually a really cool idea. The glow ink sac always annoyed me, because it's existence is entirely pointless... (like most things mojang adds) The features it currently does have, making glowing item frames and signs, should be given to glowstone. There's NO reason to split the "glow" aspect between two items... It's just mojang desperately trying to justify their otherwise useless additions. Meanwhile, the idea you brought up is an actual unique mechanic that makes sense to have tied to it's own dedicated item. Adding secret lines amongst the normal lines in a book would be an awesome feature with lots of potential indeed.
@@schnek8927 They could easily retcon it to be that glow squids have a bit of glowstone inside of them naturally. They could even make it so that an ink sac + glowstone dust = glow ink sac to make it fit without removing anything. Another person mentioned that you should be able to use it to make a splash potion of glow, which would be a good counter to invis potions!
@@calicobagelsi mean to be fair that change was deliberately made after people pointed out chocolate poisons parrots IRL and feeding them cookies to heal them was bad actually so
the slimeball thing with frogs would literally make any early game survival redstone so much less tedious... it might even... MAKE THE GAME MORE FUN?? 😮
@@jakesteinberg5902 you could make them just a more reliable source for them during endgame like they are now, making frogs only drop them on occasion so it's like zombies dropping iron. That way it's still accessible, but not a replacement easy source.
I bet if the rabbit were added today we would have to obtain the rabbit foot in a different, tedious way. Also, I think the other reason why Mojang wants turtle scutes to be dropped when a baby turtle grows up is so they can make the player collect turtle eggs and raise them. In that case, why not make them hatch faster? The sniffer egg hatches way faster. So why not make them hatch at the same rate?
No if rabbits were added today they just wouldn't drop anything, because rabbits are cute and people like them, and people breed rabbits in rabbit farms specifically for their feet and that's bad. Then you'd have hoards of people going online defending this decision, because not every mob needs to have a use, some of them can just be environmental. So that way it can further clutter the game and fill the mob cap for no reason
Rabbits are a huge domestic animal in real life, though, and people do eat rabbits. Pretty sure the rabbits in Australia outnumber the people there, or something like that. It’s way less harmful to kill a rabbit than an endangered sea turtle.
Yes I'm sure Llamas, Pandas, and Polar Bears make their respective biomes so lively and you ignore their entire existence on your millionth Minecraft playthrough
The glow squid could be fixed very easily by simply (first adding the glowing effect to bedrock (like why isn't it already there) and) making it possible to brew a potion of glowing with it. All the others could have pretty basic and easy fixes too - goats sometimes dropping wool, sniffers dropping moss-related blocks, camels dropping sand (and if they also made it so that camels can spawn in circumstances other than desert village generation, that'd add vanilla automatic sand farms!), etc
Potion of glowing sounds interesting but I can't say I see many uses for it. Actually now that I think about it, you _could_ use it to find people using invis.
I kill frogs on sight because of how pathetic it is that they only exist to be cute..... or, I mean, I WOULD, if I played any version of Minecraft beyond 1.15, that is.
@@aubergine1086it's just that we want good features again,no shallow stuff that doesn't even do anything minecraft vanilla could be so much better, if they just stick to how they did stuff before but now there's mods that add way better content,well made with cool mechanics
This is partly what killed Popeye, in my mind. Late 1920s - 1930s Popeye was kick-ass, and an awesome character. But the late 1950s - early 1960s episodes, so far as I've seen, make him ridiculously cheap and *boring.* Meanwhile, I'm going back to whatever 1930s episodes fell to Public Domain, and I'm still being entertained by them _now._ And forget the 2015 Popeye movie, if the trailer's an indication; if it is, it's a baby step up from the 1960ish episodes.
The glow squid sacs have so much wasted potential, It would be cool if they can craft more things such as glow sticks, and glow in the dark dye for blocks, armor, and dog collars.
I always thought it was weird when sheep did not drop any meat. It’s an animal in a game (partially) about surviving. I should be able to eat it. So my favorite addition to Minecraft was the mutton chops. Probably a lame choice to be my most favorite addition since I started playing it but it really is. I think the goat would benefit from dropping mutton chops like it was supposed to.
It's not that lame at all. That change was made back when Mojang cared about connecting everything to the basic gameplay loop (mine, craft, build). Most mobs and even several features just feel tacked on, with no, or next to no, relation to the gameplay.
If they would add something like this to most of the mobs listed in the video (except frogs, I think frog legs used in potion crafting or maybe just slimeballs would be better) I think a lot of the issues people have with the bloated mob list would be solved
They should re-add the realistic drops, it removes from the game. Also, instead of adding new things to the game, they should update and rework old unused mechanics
Personally I think we need an end update (obviously) and a desert and savanna update to maybe add some safaris animals like giraffes, elephants, lions, etc
1.20 added a lot of improvements to older features. Cacti were only useful for green dye before we could use them to breed camels. Bamboo also got an entire block set.
The strongholds and nether fortresses have been the same since beta 1.8. they have gone 12 years without an update and it shows. The spiral staircases in strongholds use solid blocks and smooth stone slabs because stone brick slabs and slabs placed on the upper location of the block space weren't in the game at the time
it could have been solved by adding more flying insects that are just fireflies that don't kill frogs re-skinned and if the frog eats a firefly they die. but, they don't always eat the fireflies. like a rare thing
5:40 I wish the Warden at least dropped a head or smth so you get a trophy from the fight. It doesn’t need to be practical or have any uses, just cool decoration
I completely agree with you, Minecraft is fantastic! I think that the sniffer should for example drop moss and small (useless) drops would not give you a reward but make it more lively!
In my opinion, the sniffer should drop a niche but useful item rarely, to incentivize finding more of them. Also, one-use items that get dropped from mobs kind of suck, you're just going to craft one of them and never do anything with the mob again.
@@LineOfThy I was kind of disappointed when Mojang made it so that scutes are not dropped on death. Same with turtle scutes. There needs to be a reason for killing them outside of XP.
@@d4ctoturtle scutes not dropping on death is a neat feature that incentives creativity with turtles. However, I do agree that they should drop something on death (maybe a few "scute fragments" that could be crafted into regular scutes).
Ok, hear me out, Turtle Scute and Armadillo Scute should be used together to craft something, like an even better kind of wolf armor, or a kind of "netherite" wolf armor, like how netherite ingots in a smithing table with diamond make netherite stuff, the turtle scute could be put on top of Wolf Armor in the smithing table to make Reinforced Wolf Armor.
that would be a good way to make the scutes actually have some value other then extremely niche stuff and plus maybe the turtle scute helps it be immune to drowning so something like the wolf drowning in a minecraft underwater ravine (if you know you know) and plus reward the player for actually paying attention to the mobs and the scute connection
I agree. Tbh, the two scutes in combination should be the basis for upgrading and making various passive mob armor. Like different recipes, maybe combined with other things for like even pig, cow, strider, dolphin, etc etc armors. Sometimes its just nice to decorate things with the minor advantage of being slightly more durable.
i wonder if armadillo scutes could be used for brewing resistance potions. kind of like how turtle helmets can brew turtle master potions but at a lower level of resistance and no slowness.
Great idea. Potions are so underutilized in the game and there are so many potion effects that aren’t craftable that having new items make new potions makes the updates feel more intentional and interactive. I personally want a way to brew nausea potions to mess with friends and pretend to get drunk.
I saw a comment on the short associated with this video and I'm inclined to agree: Mojang is turning a sandbox game into more of a nature preserve with some gameplay. They are so afraid of player choice that they de-incentivize the killing of the mobs. Your recommendations in the video are spot on. These updates are making the game boring, in my opinion. Not everyone is going to play the game the 'morally correct' way, and that should be okay. That's why it's a sandbox game.
It's not even a good a good nature preserve game because there's no nature in it. These mobs might as well be ghost because there's basically no interaction with anything
Completely agree and I was complaining about this when I realized how hard it is to get slime early game in an SMP i recently played. I think mojangs idea with this is to try to do "silent game hints". They want to make the player consider a mob might have a unique usage, without outright telling them, or expecting them to know this in advance. If a new player saw a sniffer and tried killing it, they would just assume their purpose is to drop moss, and never think twice to check (I know I personally only learnt about goat horns after killing a few and asking someone about it). I personally disagree with this direction however and I think part of having a sandbox is just accepting that it can't truly be learned without a guide, I would love for them to spend an update just giving previous mobs more usages, all the mentioned mob drops in the video, like a potion for armadillo scutes, or new mechanics/items entirely.
How are you ever supposed to figure out that you need to transport the frog to hell, then make it eat a completely unrelated other mob? If a new player kills a few frogs and they don't drop anything the obvious conclusion is that they have no use.
@@timohara7717 Well nowadays the game outright tells you obsidian blocks + fire = nether portal with all the destroyed portals looming all over the place and that gold is somehow important to the equation with the style of loot found at the sites. But I agree some time back it wasn't that easy to figure out.
I am on two minds on this. On one side I do agree that more of the mobs should have a use beyond the one niche one they do have (if any, really). Let them drop something if they don't already, give them some more use in this sandbox game. Like making the sniffers drop moss items for example. I could see a scenario where you need moss for a build, but have been unable to locate any. However you do have a sniffer egg, and aren't really that interested in the flowers. The frog (and I'd add Axolotl as well) dropping slime balls is another great one. Make it a chance, so it is less reliable than the literal slime mobs for farming, but still a good way to get it early game when you otherwise wouldn't be available. On the other side, I do see the use for mobs that doesn't really do much other than to add ambience and life to the world. Bats and Polar Bears are some good examples of these. They don't really add anything of functionality, but they do breathe a bit more life into the world, making it feel less empty. Minecraft wouldn't hurt from having a few more mobs that are just there to be there, like having birds that fly around or more biome specific creatures like Zebras in Savannas. However, i do think Mojang is taking the educational role of Minecraft too seriously, as highlighted with the Firefly debacle. It sometimes feels as if they think that their role is to help educate kinds and not influence them to do "bad" behavior such as harming animals moreso than it is to make a fun videogame.
The problem isn't mobs having zero drops on death, it's that the things they actually do are boring and pointless. The sniffer is the best example of this. The Sniffer is a mob with an uninteresting design, that sniffs out uninteresting plants that add no real value to the game or the player. Not to mention that imo the plants themselves don't seem to match the rest of Minecraft's art style. Microsoft seems directionless when it comes to Minecraft and just keeps adding stupid mobs without much thought put into it because that's just what everyone expects now.
Boring to you perhaps, but I love these little side quests! It gives something new to do when I feel a bit tired of doing the same thing like mining. Finding a sniffer egg is something I want to do while I'm off excavating the ruins. And my reward for engaging are rare plants that I think look nice. I could use those plants to spruce up a jungle base, or perhaps in an "exotic" showcase, maybe I want to collect every plant in the game? Once that's done, I get a fun "little" sniffer friend hanging around! Calling something boring and pointless in a sandbox game just shows that it's not your thing. Games will always be as fun as you want to make it, and with Minecraft being a sandbox game, they want to give those options.
They have a different style, as like prehistoric Minecraft when the sniffer lived would look different to modern one, I understand that. What I don't understand, is why the fk they only drop 2 flowers! TWO FLOWERS! They would be a cool mob with their mechanic, if they dropped AT LEAST 5! But 2? They're only good at finding flowers, but if their bad at doing the only thing they're good at, so they're just entirely useless!
I feel that an easy way to give mobs more uses is to make their drops ingredients in potions, where we still have tons of effects that are unbrewable. Like someone else in this comment section pointed out, Glow Ink Sacs could be used for Potions of Glowing (which would in turn make the Radiant Arrow the Arrow of Glowing) Shulker Shells could be used for Potions of Levitation. Armadillo Scutes could be used for Potions of Resistance. That effect is quite strong and makes the Potion of the Turtle Master worse, but hey, makes seeking out the Armadillo worth it. The flower seeds that Sniffers dig up could be used for Potions of Nausea. Goat Horns could be usd for another "combo" potion, like that of the Turtle Master, which gives a higher level of effect than a regular potion, but also gives a negative effect to balance it. In the Goat Horn's case, it could give Strength, but it also gives Nausea / Blindness (simulating a rage effect)
Glow ink is such a stupid item though, we've had glowstone for so long, or at least make it craftable maybe? for a sandbox Minecraft is becoming more and more rigid each passing dat
The fact that people didn't make the warden straight up unkillable so ppl stop complaining about the drops of the mob you aren't supposed to kill is atrocious.
i was trapped in an icy biome starving once, and hadnt interacted much with goats before. "no problem" i thought, "surely goats will drop some kind of meat i could cook up real quick, right?" right.
That's exactly the problem I had a few weeks ago!! And not just with goats, with other mobs, too. I'm really upset that not all animals drop meat, it can save your life in situations like these
I would love updates that add functionality to already existing stuff rather than add new superficial content, but hey, you cant sell quality of life shaped merchandise. Also, I absolutely agree that wolf armor should have been made with turtle scute. When making a custom resource pack for coins in my server, I looked for the most useless item in the game and eventually landed on using scutes as coins.
While I understand that Mogang doesn't want you to kill armadillos, foxes or axolotls (yeah yeah, they're small adorable mobs yada yada yada) But Breeze? There is so much potential (something to do with for instance levitation potion which we don't have or some other things connected with wind or flight)
Breeze would be great for potions I do a lot of that in my games after I get to the nether, it’s one of my favourite things So if they added a new drop for the breeze that could give you some sort of like double jump or slight flying abilities, that would be super cool
I think it's stupid that they don't want new passive mobs to drop things, as if incentivizing people to kill animals in a survival game for food will somehow encourage people to kill them in real life, it's like the return of the dumb "violent video games cause real violence" narrative
The armadillo should drop it's scute and xp in my opinion. Armadillos scutes should also be used to upgrade your shield for higher durability. As well as turtle scute.
Fun fact. If the armadillo was an older mob. It would drop its scute. That’s because back then the people in charge of Minecraft didn’t care about hurting animals and all that.
@@lucasmatthiessen1570 back then, Mojang actually gave a shit and gave everything a reason to exist or to be gathered. Nowadays, Mojang doesn't give a shit, and shit exists just for shit to exist. It makes the game feel shallow and lifeless.
That's not a fact, just your opinion of the game studio. Regardless, the real issue with most modern mobs isn't necessarily that they don't have drops, it's how one-note they are. Most of these mobs are hyper-specialized into only doing one thing as opposed to having multiple interactions. We're in a situation where the developers seem to focus on having one nuanced mechanic/interaction per mob, when honestly having multiple simple mechanics would be far more interesting. Adding drops would make the mobs have more use, but it isn't the only solution to the mob problem. @@lucasmatthiessen1570
Dog armor could have easily been implemented as leather (which could be dyed), and chain for slightly higher defense. There was no need to add a new rare mob that only yields one item in one specific way that is only used for one recipe with one use. I agree minecraft has needed dog armor for years, but there was NO need to tie it to a mob vote. And unfortunately, since they did choose to go down this route, they have now put dog armor in a position where it would not make sense for it to be dyed, which is a something a lot of people would want.
A lot of new items could have easily just been more versatility for older ones. The game is bloated with niche useless crap and the old systems are struggling to keep up
I think the Warden is probably the worst mob added in the last few years. I know this is a bit long, but it's always been on my mind as something that goes against a lot of what the game has been over the years When you see an enemy that's so powerful they're oppressive, there's always one of three reasons: They're guarding some especially powerful loot, they are the loot, or they serve as a way of saying "you shouldn't be here". Any good example of this specializes in one of these things, but based on everything else in Minecraft, and the way it's presented, it's like the game wants to give the illusion that the Warden is all three To a new player, they're trained that the biggest, baddest, and rarest enemies give rewards to match. Bosses like The Wither and the Ender Dragon are keys to the strongest endgame tools a player could ask for, and rare events like raids or traps give you rewards like a unique mount or an extra life. The ONLY exception is the Warden. Minecraft is setting anyone not in the know for failure, as it trains the player to think the loot is relative to the enemy, only for a player to realize they have nothing. When you see it being the primary guard of Ancient Cities, you think those cities hold something great, and it does guard decent loot, but that's just it, it's only decent. Enchanted books are something that's available most of the game, and the diamonds are nice, but the sheer scarcity of the cities, and the tedium of exploring them thanks to the Warden will hardly make most players taking two or three times as long to find diamond gear than if they were mining instead worth it. At this point though, it's more of a problem with Minecraft not really innovating in gear progression and loot, but it still means the Warden is too strong a guard for a thing like an Ancient City, especially when things like Bastions, Strongholds, Ocean Monuments, and End Cites exist with much more appropriate force backing the loot. So that means the Warden is best in the third thing, deterring players. This is the worst thing, because the Deep Dark is fairly common at deepslate level. Anytime you see those blue specs on the ground, you know the game's pacing has come to a screeching halt. You can't move normally, have mobs around you, or even mine without constantly looking over your shoulder. It'll make most players just go a different way every time, no reason to explore when there's no loot, and the enemy just obliterates you literally only for walking. Suffice to say if something in *Minecraft* makes you want to actively avoid either mining or crafting, it makes the game feel much more like a slog.
Agreed. When I found my first deep dark biome, I just assumed that I can harvest all the sculk for XP. This gameplay feature is just... Unintuitive. Especially when I've got obliterated afterwards.
I like the Warden personally, but I see where you are coming from. I feel like most of that could be improved by just adding some more sculk uses and more importantly expanding the ancient city loot. Echo shards are literally perfect for adding new powerful magic items and it is ridiculous that they give such a potentially great crafting material such a disappointing crafting recipe.
I wish the rest of the enviornment supported the "You shouldn't be here" to make the warden feel more sensible. If that were the case i'd be ok with the mob being a deterrent. The people who'd want to go anyway would still have their motivation. (New blocks for builders, redstone components, those who only go to show that they can kill a powerful mob. None of them really need warden loot to motivate them)
Yeah, I already don’t like mining because it really spikes my anxiety from the mobs I never go into the deep dark because I can’t handle the warden, it makes me so nervous because I know if I die down there, I’m just gonna lose all my XP and stuff that I spent ages collecting Either he needs to be nerfed, be guarding better loot, or have a really cool drop like his head Preferably better loot, because at least then I’d be tempted to go in when I’m on a realm or smp
I think it's pretty crazy that they add a new "farmland" animal like the goat and then just... don't add any farming potential to it. Doesn't drop meat, doesn't drop leather, its existence is practically pointless.
6:20 which kills me cuz you can still feed parrots cookies and poison them. As for anyone that doesn't know chocolate is toxic to parrots. Not to mention apples from OAK Trees. Yeah Minecraft really cares for realism or whatever
It doens't help that a lot of the recently added mods have only a single active purpose when alive that has a limited lifespan - the frogs at least can constantly produce Froglights that can be used to ever-increasingly expand your base, but the Armadillo literally just drops scutes to make armor for the dogs that have no durability. And dogs have additional uses - you can use them for the normal combat reasons, but they also passively scare of skeletons, so you don't need them to be next to you to be useful. Compared to older mobs, though, they are much more limited - Creepers can break terrain, provide gunpowder, *and* interact with cats and ocelots, and also have interesting itneractions with the environment. Sniffers pop up special-looking plants that have no use aside from looks, and there's only 2 of them. Allays dance, help collect items (albeit poorly), and will sometimes intercept shots aimed at their player, even if only by accident. Cats will bring you gifts, interact with beds and sleeping players, and can scare away creepers, making them massively useful in the right setups. Pandas won't ever get drops because if Mojang gives any good reason to kill pandas then China will blacklist them and Microsoft, and no company wants that because of how much China buys up stuff.
All mobs should have a USE. Maybe not loot upon death, but a USE. Maybe the Armadillo, when captured and lured to your house, can do something for you. It might not drop anything on death, but maybe it can attract zombies and curl up in a ball while the zombies waste their time attacking it instead of attacking you, or ... I dunno, _something._ That's my problem with a lot of this stuff they're adding. It's just fluff that has no usefulness other than just sitting there for looks. No loot, no uses, it's just a useless mob. Meanwhile, the game is sorely lacking in actual stuff to actually DO.
Does anyone also remember the copper horns that were added onto bedrock edition? Because they had such a unique use plus gives not only copper but also the goat horn more function.
Mojang:"We don't want to add sharks because it will encourage players to kill them, we don't want to add fireflies because it's poisonous to frogs. We want all hostile mobs to be fantasy creatures" Also Mojang:"Go kill hoglins in the nether, and I am encouraging you to tame a wolf and walk closer to an armadillo. And let your frog eat a molten cube to get a new light."
3:30 Not to mention, once you reach the late game there'll be far more efficient ways to get slime so Mojang can still keep the E for everyone. Now THIS is actual game design. Not just shooting out ideas because you think they sound cool.
Frogs also aren't the easiest thing to farm. Slimes are farmable late game due to slime chunks. So frog killing would have to be manual, and therefore more likely to only be done when needed.
The warden drop is actually also great because it gives players a reason to farm them. Sculk catalysts are a surprisingly useful item for portable experience dropping 20 exp each.
@@Jetskuu_ In 1.19.1; they were nerfed to dropping 5 xp. It was actually one of the only changes in that update, besides allay dancing / duplication... and the chat reporting system.
Useless mobs are sadly a common problem for a long time. We had foxes which picked up berries (Which were pretty useless) and killed chickens. Polar Bears, and then Panda's. The worst mob ever added though were Phantoms. Not only do they force you to sleep constantly to avoid them but their drop, the Phantom Membrane is pretty bad. First off it repairs Elytra, if for some reason you don't have mending on it. But it still limited to a set number of repairs. It also replaced the old method which was just Leather before the Phantoms existed.
While I agree that the phantom is objectively a bad mob, it's bad for a completely different reason so comparing it to the other mobs shown here is kinda pointless.
I kind of like the polar bears. They add danger to otherwise empty biomes like the icebergs and tundras. Although, it would be cool if they were a sort of "big kill" where they were tough to take down but yielded a lot of meat when killed.
@@njf11- Funny thing is Minecraft hated the optics of players killing cute animals. Thus things like Polar bears, Panda's, foxes etc all pretty much drop nothing useful to prevent players from going out of their way to kill them.
@@tallcowyt I'm not sure that you understand what the warden is supposed to be. The warden is not a boss that must be defeated, it is a threat that must be avoided. That was the intention from the start, and they make this blatantly clear by making the warden have NO benefit from killing it whatsoever. Having a "mega warden" that somehow allows you to make "warden armour" would _completely_ contradict the entire purpose of the warden, which is to be a punishment for exploring the ancient cities too recklessly. And it's not even a portal! It's a statue of the warden's head, but because there's a unique block arranged in a rectangular frame that somehow makes it a portal?? What would a "warden dimension" even look like??? I don't know about you, but miles and miles and miles of sculk with the occasional ancient city sounds about as fun to explore as an empty hallway. No offense to you, of course. I'm just trying to say that maybe your idea needs a bit more time in the oven...
4:25 You raise a very interesting point here about how players feel like all of the more recent updates are just mods for the game. A long, long time ago, when I was in high school and Minecraft was still in beta, there were a lot of mixed opinions on the beta 1.7 update. That was the day they introduced pistons into the game. Pistons were a wonderful invention for redstone enthusiasts and paved the way for all sorts of interesting automation projects for the game. The problem was, pistons had already been introduced in a mod released long before B1.7 and many players felt that Mojang had taken the easy way out by stealing that idea and making it an official feature. Then beta 1.8 came out and added sprinting, the hunger meter, among a huge plethora of other things. A lot of those features, again, were achieved by the modding community months or even years prior. You see where I'm going with this? Several major updates since the early '10s have borrowed (or sometimes outright plagiarized) concepts and functions from mods that have existed for ages and ages beforehand. That's why so much of the new content feels haphazardly stitched together. These complaints are completely valid.
A lot of the points you've made in this video are something I agree with a lot. Mojang's new additions seem to force people to play the game in a strictly specific way, even though Minecraft, a _sandbox_ game, is supposed to let you play how you want to be. And it makes a lot of mobs feel so useless that I tend to forget they were even in the game (I forgot goats existed because they _also_ drop nothing). For 4:54 , however, I personally believe the Warden's Sculk Catalyst drop is primarily more of a "trophy" item designed for people to show off and flex their achievements, similar to how killing the Ender Dragon gives you an egg or beating the Elder Guardian gives you access to the sponge.
they have already made turtle scutes make a resistance potion, it would make sense for the armadillo scute to do the same, because their ,,,shells?,,, in real life are used for defense. For turtles the side effect was slowness, for armidillos it would be blindness because their eyesight is terrible. Imagine the PVP implications, or the TNT launchers. with the crafter you can easily make a factory for brushes and farm just one armadillo and have renewable resistance
Maybe the currently Bedrock-exclusive Potion of Decay because of the whole leprosy debacle arising from a misunderstanding about the armadillos - nine-bandeds carry leprosy for defense while three-bandeds roll into a ball.
Yes! I was so excited for the archeology update, but it was disappointing. Yeah, the armour trims are absolutely awesome, and I love them, but there’s no reason for me to go after sniffers and suspicious sand. It feels detached
Apparently more work for the archeology is being done for 1.21 which has me relieved but these new mobs need to start being more useful and naturally spawning (seriously who tf goin out of their way for a Sniffer? The pottery shards I kinda get as a novelty if anything but the Sniffer literally does nothing - if they're gonna add extinct animals they should make em interesting creatures)
Pottery sherds are kinda neat to have just as a collectable as its a relatively uncommon yet not super difficult flex to obtain every one of them. Would be cool if they had more uses though
@@rigboy1234 Yes! After giving Mojang some time, it feels like it’s going to really become something amazing. The additions to the pots is a great start, and I’m definitely going to participate
Generally items added have basically only one use, I hate the heart of the sea and the nautilus shell. They just clog up storage unless you REALLY need a way to get water breathing.
They should make it possible to use armadillo scute to make potions of resistance or something but have it being capped at leven 1 and last only 1:30 minutes normally and 2 minutes extended.
Mojang: "we aren't adding fireflies to Minecraft because frogs don't like them :(" Also Mojang: "FEED YOUR PARROT A COOKIE AND WATCH IT SUFFER LOL" Like ffs just make it so frogs can't eat fireflies then... 🤦♂️
I agree with everything you said except for on the warden. Personally, I’m a massive fan of its lack of drop. It’s not making fun of the player so much as it is indifferent to the player, as the game is actively trying to dissuade the player from summoning the mob in the first place. It’s supposed to be an unkillable boss, like a monster in a horror game, which your only option is to run from because you weren’t careful enough. That, and it’s unique in this aspect because we’ve been conditioned to think that hard=good reward, but the addition of the wardens shriek attack making it so that just being near it will kill you makes it so that by killing the warden, you are rewarded with safety. While the idea of a cool drop from it seems reasonable, the difficulty of the mob would bar it from 99% of casual players anyways.
Oh no I agree, I also like the wardens lack of drop. Maybe I wasn't as explicit in the video but I think it's great, the warden is a punishment, not a boss to be killed!
the catalyst can be used for very efficient xp farms and storing xp, people have farmed the warden just for that drop its very easy but it just takes forever because its essentially a damage sponge for the purpose of "big scary monster" .
@@mildewmatthewminecraft doesn’t have to be all about farms y’know. You can try and see what cool things a mob can do. Its only about farms tho apparently
I always thought it would be cool if there was a way to purify Skulk, say using an item you find in ancient city and maybe the warden dropped a piece needed to make purified Skulk.
The funny thing is pandas are still carnivores, which means they still would be likely to kill you, it just happens to be that they chose to eat bamboo since its abundant, which makes them refuse to breed
me when mojang doesn't add fireflies because its poisonous to frogs irl but then they decide to make frogs eat magma cubes which are made from literal lava and magma just to get a silly light
EXACTLY. So many people think that the old graphics are better, and I just can’t agree. Everything looks much nicer now. Just look at those trees! I’ve been chopping trees to get sticks for emeralds for days now, and the new logs and leaves haven’t gotten old. I love them
@@flamingpaxtsc Yes whoever re-did the textures is AMAZING and I love them. Except for the crossbow because it's not symmetrical. Yes you will never unsee it.
These new mobs are like those old MCPatcher mods that added one ore that had one single functionality, except these are disguised under animals. Seriously, who wants an update that is little more than "added one random thing that generates in a random part of your infinitely expansive world, that offers a single incredibly niche mechanic that you don't even have a need for". It's the complete opposite of engaging!
Saw a good video recently talking about this sort of thing The TL;DR is that Mojang, under the direction of Microsoft, aren't able to take risks. They want to add content without complicating or adding to or taking away from the older versions and the core gameplay, which is probably why everything added recently feels like an isolated mod
@@gavsplanecrazytutorialsI think it would be more useful for axolotls, since you don’t ever take cats into combat, unless it’s against creepers or phantoms. (Although, you never use axolotls for combat either lol)
Mojang needs to find a middle ground between mob drops and tedious mob mechanics. Because in a way I think they need to make some mobs more interesting than just: 1. find mob 2. kill mob. Having mob drops on the side is a good idea, like moss from a sniffer. Nothing game changing but there as an alternate use. But they have to make getting the item from the mob less of a tedious task. Froglights and turtle scutes are just way too tedious for me to care. Also I agree Mojang needs to integrate new mobs more into the rest of the game. The Sniffer was promised to add so much to agriculture and exploration... we got two flowers.
Just make it something like the Sheep where killing it drops something, but doing something else will make it drop either more of it or something else. For example, the sheep drops mutton and wool when you kill it. However, if you keep it alive and shear it, you will get more wool than you would have by killing it. Granted, you won't get mutton, but by the point in the game where the player has shears, generally he has better methods of getting meat and food anyway. Something like that.
Maybe the glowing ink sac could be used as a book and quill with invisible ink (except for the player who wrote it), and other players can only see it under a Blacklight (redstone lamp crafted with amethyst) on a lecturn. Idk, shooting out ideas I think might be cool
in my modpacks, i add 2 recipes that use Glow Ink Sacs: One that lets you get Cyan Dye, and one that lets you convert 2 of them into 2 Ink Sacs. i'll sometimes add mod-specific ones, but those 2 should really be in vanilla imo. even something as simple as letting you smelt scutes into dye would be good.
The new mobs lately serve the same purpose as character cosmetics and gun skins: They serve no gameplay tweaks or addition, they're an easy to make and lots of profit, and they'll end up as a bloatware in your SSD.
Honestly, more mobs in this game should take on how the sheep was developed. The sheep drops wool on death but you gain so much more from trapping it in a 2 x 2 hole & sheering it for the rest of its life. If you do kill it though, you sacrifice the portion of wool for food which is far more useful early game.
I agree
Originally shears didn't exist and neither did mutton. Also wool was the only 16 color block. They still only dropped one wool on death though, so pixel artists killed a lotta sheep.
Breeding wasn't in yet though, so sheep would respawn.
@@beautifulnova6088 L pfp
@@beautifulnova6088 Couldn't you initially punch sheep for wool? You still didn't have to kill them.
@@akshaj7011 Nope, they wouldn't drop it if punched. Unless you continued to punch them until they died.
Fun fact about strider string: the string is the little bristles on the sides of their heads! The drop was added after players were curious where piglins would get string for crossbows :)
Big brain time
@@pedroivog.s.6870yeah, I just wonder how they fletch the arrows…
@@hyzmarie they steal them from skeletons
@@Zedryx69makes as much sense as anything…
@hyzmarie They get the flint from gravel, sticks from nether trees, and feathers from chicken jockeys.
Or to be extra big brained, they take the chickens from the chicken jockeys and keep them in a feather farm that the player never stumbles upon.
Mojang: "Fireflies are poisonous to frogs so we're not adding them."
Also Mojang: "Take a frog to the Nether and get it to swallow a living cube of molten magma to get a new light."
There are no living, sentient cubes of molten magma that frogs could kill themselves by trying to eat in the real world, to be fair.
@@pepearown4968they also could’ve just had the frogs not eat them
@@alarmy5211 An then there would be vidoes like this calling out Mojang for adding a useless feature.
@@nisseheim4996 i don’t really think the problem was ever that they added animals that didn’t really do much. i mean, do tropical fish mobs really do anything? does tropical fish the ITEM do anything? not really, because the item was made alongside new food items and a potion ingredient and the mob was made alongside the ocean update that added boatloads to the game! bees aren’t super complex, but that’s okay since they added them after updating every fucking texture in the game, and adding like 5 billion new buildings since they updated villagers and, oh, right, they updated the villagers to be more interesting and added raids which are interesting and fun. (unless you make it automatic or something ig but you don’t HAVE to do that if you don’t want to) and even then, bees are a food source with bottled honey, they’re useful for farms since they can pollinate your crops making then grow faster, and they’re good for redstone with honey blocks! the camel for example, isn’t bad, the glow squid isn’t bad, the sniffer isn’t bad, it’s that people feel like they aren’t getting the real content to make the dressing tasty… that’s what i think personally, at least
@@nisseheim4996this video is a good criticism though, that has nothing to do with the point this video is making.
I think one of the biggest contributing factors to this is that they never return to these mobs, they only add more to the pile. They'll add a mob with 1 use and then never expand on the idea, even if it would be super easy. The sniffer and the turtle feel the most glaring to me... you could absolutely add more worth to these over time, but they end up abandoned in pursuit of the next cute marketing mob.
Like, I wanna eat the goats in my base, but I can't! Some of this stuff could be done with 3 goddamn lines of code, you could probably do it with command blocks!
@@justafurrywithinternet317 GOAT CHEESE
This is the main issue Minecraft's been having for the last 8+ versions. They add something new and never do anything with it. Hell, they don't even do anything with what already exists.
The turtle is good though. The helmets have a lot of armour and give water breathing.
@@GenericDan true, though it takes a very long time to make one, and it can never hurt for an old mob to get a new use. Once you build a turtle farm, it's not really worth sticking around after getting the helmet because you probably will only ever need one, maybe two. Honestly they probably could've had a full set of turtle armor, but also they just added the conduit which basically is just a better version of whatever that'd give you, so maybe that'd be redundant.
How tf they managed to leave a game with infinite update possibilities in such a dry state?
Microsoft knows best 😂
Ask a similar question about why the Ancient Romans had better indoor plumbing than George Washington, and look for answers, and you'll have more insight.
@@101Volts Nerd
@@101Volts your "similar question" has literally no relation to what the original comment was saying.
fear of upsetting fans, lack of creativity, and who knows what else
For Frogs I would even say dropping frog legs would make sense, for brewing jump boost and a bit of food when cooked.
That could be cool. Maybe Frog legs could be used to brew jump boost and they could move the Rabbit’s foot to the luck potion. Which would be nice since it would add it to survival.
Yeah that's a pretty common ingredient for witches in folklore
The forge mod is called Swampier Swamps btw, @@RenéSotoPenalba.
@@RenéSotoPenalbaI like that idea ngl
"B-but that would encourage players to go out and eat frog legs, which is harmful to frog populations in real life!"
- Mojang, probably
Honestly, the polar bear is what gets on my nerves. It cannot be that strong and do that much damage and drop absolutely nothing and get Agro randomly when you get near a small one that you can’t see.
It drops fish
@@BananaBotanists it does? I killed like five or six in a row didn’t get anything now I just avoid them like the plague, so I guess I didn’t see it.
Also, fish drops fish 🐟
@@ExtravagantEthan it drops cod and salmon
It should be removed altogether as it goes against Mojang's real-life hostile mob policy: polar bears are one of the few mobs that actively hunt humans in real life.
And while we're on the subject, let's remove Dolphin's Grace. Swimming with dolphins is more dangerous than swimming with sharks, especially if you're female. (If you know, you know.)
@@ExtravagantEthan Maybe it’s just in bedrock
Mojang: We don't want to encourage animal cruelty.
Also Mojang: You can instantly cook your food if you set your livestock on fire before killing them.
Also Mojang: You get an achievement for riding a pig off of a cliff.
Also Mojang: The best way to get rare items is to lock several villagers in your basement, you can also get free iron by doing this.
Mojang: We don't want to encourage animal cruelty
Also Players: create cages for villagers, leaving them without food and home, put zombies in the center, and villagers in endless fear create more and more iron golems that will burn in lava to give us 2-3 iron ingots xD
you're also required to kill every cow and horse on sight if you want to enchant your items
@@sirTyperysNah, just get a librarian villager they sell bookshelves. Way easier
That was before the kids era. Watch any recent minecraft live and everyone is screaming and making bad kids jokes. Little is the talk about the game updates and is still scripted to sound like a kids show.
@@nicstichI mean that’s just smart marketing why appeal to the 300 something’s who make Minecraft videos in their basement when you can appeal to gen z and alpha
I'm still a little angry at Mojang for removing fireflies. They would've been a cool ambience mob, and the argument doesn't make sense to me. When Mojang found out that chocolate is poisonous to birds, they didn't just remove cookies, they made them poison parrots. How about adding the firefly but make frogs just NOT eat it? How hard is that to code?
Or maybe have them eat the fireflies anyway because it doesn't really matter all that much.
Frogs aren't killed by it. It actually will only taste like s*** to them.
I feel like the case with cookies and parrots is a much better way to teach kids a lesson than just removing an item/loot/mechanic. Imagine you are 9 y.o. playing minecraft, having a pet parrot and feeding it a cookie (because you are used to knowing it "couldn't hurt"). The pet gets poisoned and dies. A bit traumatizing? Sure, but it leaves a mark in you small developing brain that cookies can hurt pets and you should be careful with feeding them everything you see. Next time you won't repeat the same mistake and also NO REAL PETS GET HURT TO LEARN THAT.
The thing with non-existent loot or other "more delicate" ways to disinterest a player will not leave the same kind of lesson. It will just fly over your head, not teaching anything, just making you avoid certain mobs in this exact game. You won't question anything, therefore, you won't be able to learn.
Liberal devs dont like thinking too much.
@@JuanAntonioGarciaHerediathis comment is so stupid its actually impressive
years ago, when the game was in it's bare bones, it made perfect sense to add an ore or a mob that had literally no use, because each new addition made the game feel bigger no matter how small it was.
in modern minecraft however, we're no longer playing an unfinished game trying to reach a playable state, minecraft is already a fully fleshed-out game, so adding copper and mobs without a drop or a use should be unforgivable, it's like getting half an update rather than a full one.
Exactly what I've been sayin since 2020 lol the updates are so half-baked under a guise of "health concerns" like why cant they just come out and say "we didn't feel like it" at least we'd know where they stand instead of all these wishy-washy non-answers they give when interviewed about missing features
It's no longer a small team - this is a whole ass company working on the game they gotta do better or go broke 🗣🤷♂️
Literally, they basically keep adding aesthetics upgrades and do literally nothing else when there's actual issues like performance 💀
make them fix it@@crazydragy4233
Minecraft had such a simple and easy to understand identity back when it was unfinished. There was no 'end' becuase nothing mattered, the game was just to play for fun. That was the selling point when Notch was in charge.
Doesn't that mean there been able to keep old ideals
8:32 I think a good way to put it is that the complaint is not that the game is getting worse, but rather that the improvements are getting smaller. A savana with a useless mob *is* better than an empty savana, we just don't want the mob to be useless.
I agree, but it still makes it feel empty.
The game isn't getting worse as much as it is getting bloated with half baked and niche mechanics that take away from the core gameplay
@@geothepolyThat’s a good way of looking at it. The advantage and disadvantage of some of Mojang’s most recent updates is that they don’t fundamentally change the game. Advantage because the core experience will remain familiar to players. Disadvantage because it removes the possibility of improving or enhancing the experience.
The term for this is featurecreep by the way.
It's not that it's small, it's that it contradicts one of Minecraft's core principles: the simplicity. Why would I be engaged in a game that forces me to transport a frog all the way to the nether and then to find magma slimes to just get a decoration item? It really makes no sense. Also the armadillo, why would anyone in this world have the idea to gently brush an armadillo?
Basically, they are adding stuff that doesn't link with any other mechanics, so it's starting to feel like a frankenstein game, with filler and patched up pieces that don't go with eachother
Don't forget how turtles used to drop scutes. Now you have to wait for them to grow up, which is 100x more tedious to collect now. It makes the turtle helm go from a niche item that is kinda cool, to a useless item that I have no reason to go out of my way that far to get
I remember when update aquatic released and my dad going around killing turtles trying to collect scutes, only to find out that we had to breed them. He was livid
It was always useless.
In-game or irl@@JamesTDG
They never dropped scutes.
Turtles never dropped scutes when killed... It was like that from day one.
Camels dropping bones might make sense. Camel bones were used to produce the chemical lime years ago in my hometown.
... I feel like the vast majority of animals could stand to drop bones. It's a balance issue, though. Bones are very powerful in quantity. But it also takes only 30 mins to set up a basic skele farm, what exactly is balance in minecraft, even? Maybe small bones? Each give one meal, or something.
@@Kallastar. That's in Bedrock. In Java, they drop bonemeal "because the bones are so small."
@@Wolfboy607 I think it especially makes sense for camels to drop bones, because they are "big animals". Also, bonemeal is acessible in large quantity in the bone blocks of the soulsand valley, without even making a farm.
Camels should just drop leather like horses do.
How about sand and leather, would add renewable sand (kinda) and a new way to get leather
I always liked the idea of glow ink being used as invisible ink in a book or something, bring it to a specific light source like a soul lantern or torch and have it reveal what is written - it could be implemented in generated dungeons or used in multiplayer/adventure maps
That's actually a really cool idea. The glow ink sac always annoyed me, because it's existence is entirely pointless... (like most things mojang adds)
The features it currently does have, making glowing item frames and signs, should be given to glowstone. There's NO reason to split the "glow" aspect between two items... It's just mojang desperately trying to justify their otherwise useless additions.
Meanwhile, the idea you brought up is an actual unique mechanic that makes sense to have tied to it's own dedicated item.
Adding secret lines amongst the normal lines in a book would be an awesome feature with lots of potential indeed.
Okay that would actually be super cool though
@@schnek8927 They could easily retcon it to be that glow squids have a bit of glowstone inside of them naturally. They could even make it so that an ink sac + glowstone dust = glow ink sac to make it fit without removing anything. Another person mentioned that you should be able to use it to make a splash potion of glow, which would be a good counter to invis potions!
the funny part about "fireflies poisonous to frogs" is that you can feed a cookie to a parrot and it will die
Oh yeah, I forgot you can feed parrots cookies. Apparently giving man-made food to an animal is okay but not animals following the food chain. Bruh.
@@calicobagelsi mean to be fair that change was deliberately made after people pointed out chocolate poisons parrots IRL and feeding them cookies to heal them was bad actually so
the slimeball thing with frogs would literally make any early game survival redstone so much less tedious... it might even... MAKE THE GAME MORE FUN?? 😮
shut up weirdo nobody wants Minecraft to be more fun 😡. Are you crazy???
god forbid we have fun
While I agree, it would also makes slimes useless. No reason to kill slimes anymore
@@jakesteinberg5902 you could make them just a more reliable source for them during endgame like they are now, making frogs only drop them on occasion so it's like zombies dropping iron.
That way it's still accessible, but not a replacement easy source.
that's right up there with vertical slabs. "they would inhibit natural creativity" I bet they would give some stupid fake excuse like that
I bet if the rabbit were added today we would have to obtain the rabbit foot in a different, tedious way. Also, I think the other reason why Mojang wants turtle scutes to be dropped when a baby turtle grows up is so they can make the player collect turtle eggs and raise them. In that case, why not make them hatch faster? The sniffer egg hatches way faster. So why not make them hatch at the same rate?
U would have to perform a rabbit amputation
No if rabbits were added today they just wouldn't drop anything, because rabbits are cute and people like them, and people breed rabbits in rabbit farms specifically for their feet and that's bad. Then you'd have hoards of people going online defending this decision, because not every mob needs to have a use, some of them can just be environmental. So that way it can further clutter the game and fill the mob cap for no reason
Rabbits are a huge domestic animal in real life, though, and people do eat rabbits.
Pretty sure the rabbits in Australia outnumber the people there, or something like that. It’s way less harmful to kill a rabbit than an endangered sea turtle.
@@pepearown4968goats are also domestic. It’s less harmful to kill them than sea turtles. And yet they still drop nothing in the game.
Yes I'm sure Llamas, Pandas, and Polar Bears make their respective biomes so lively and you ignore their entire existence on your millionth Minecraft playthrough
The glow squid could be fixed very easily by simply (first adding the glowing effect to bedrock (like why isn't it already there) and) making it possible to brew a potion of glowing with it. All the others could have pretty basic and easy fixes too - goats sometimes dropping wool, sniffers dropping moss-related blocks, camels dropping sand (and if they also made it so that camels can spawn in circumstances other than desert village generation, that'd add vanilla automatic sand farms!), etc
Camels should drop leather and cactus and goats should drop wool and mutton just like sheep.
Camel farm is brutal💀
@@_mayyk heck who will? sand dupe is so easy and also... you have a whole fking desert
Potion of glowing sounds interesting but I can't say I see many uses for it.
Actually now that I think about it, you _could_ use it to find people using invis.
It does beg the question of what it'll exactly do, will it do the same effect that spectral arrows do or will it make the player emit light?
I think the “wholesome” direction the devs are taking may cause the downfall of the game
THIS
I kill frogs on sight because of how pathetic it is that they only exist to be cute..... or, I mean, I WOULD, if I played any version of Minecraft beyond 1.15, that is.
i feel like you guys are making too big a deal about this 😭 especially the guy above me
@@aubergine1086it's just that we want good features again,no shallow stuff that doesn't even do anything
minecraft vanilla could be so much better, if they just stick to how they did stuff before
but now there's mods that add way better content,well made with cool mechanics
This is partly what killed Popeye, in my mind. Late 1920s - 1930s Popeye was kick-ass, and an awesome character. But the late 1950s - early 1960s episodes, so far as I've seen, make him ridiculously cheap and *boring.* Meanwhile, I'm going back to whatever 1930s episodes fell to Public Domain, and I'm still being entertained by them _now._ And forget the 2015 Popeye movie, if the trailer's an indication; if it is, it's a baby step up from the 1960ish episodes.
The glow squid sacs have so much wasted potential, It would be cool if they can craft more things such as glow sticks, and glow in the dark dye for blocks, armor, and dog collars.
yea so go make them add it
"Wasted potiental"
-The games slogan in 2024
I don't see the point of them existing in general. We have glowstone dust, why couldn't that be used to make sign text glow?
You can do anything in Minecraft, but don't you DARE kill the heckin wholesome fictional creature!
literally
in real life you have to be the fox, not the sheep
don't armadillos... exist?
@@HDTomo Do Sniffers exist?
Nothings stopping you
I always thought it was weird when sheep did not drop any meat. It’s an animal in a game (partially) about surviving. I should be able to eat it. So my favorite addition to Minecraft was the mutton chops. Probably a lame choice to be my most favorite addition since I started playing it but it really is. I think the goat would benefit from dropping mutton chops like it was supposed to.
It's not that lame at all. That change was made back when Mojang cared about connecting everything to the basic gameplay loop (mine, craft, build). Most mobs and even several features just feel tacked on, with no, or next to no, relation to the gameplay.
There is another survival Game called don't starve,
Wich every animal drops meat.
its racist that goats dont drop mutton please promote this or you cant say moajng dont put effort
If they would add something like this to most of the mobs listed in the video (except frogs, I think frog legs used in potion crafting or maybe just slimeballs would be better) I think a lot of the issues people have with the bloated mob list would be solved
@@timohara7717 I don’t think you know what racist means
They should re-add the realistic drops, it removes from the game. Also, instead of adding new things to the game, they should update and rework old unused mechanics
yes, they should also give ocelots another meaning because now they are just cats that cannot be adopted
Personally I think we need an end update (obviously) and a desert and savanna update to maybe add some safaris animals like giraffes, elephants, lions, etc
That doesn't push as much hype for updates, so the shareholders would never sign off on it.
1.20 added a lot of improvements to older features.
Cacti were only useful for green dye before we could use them to breed camels. Bamboo also got an entire block set.
The strongholds and nether fortresses have been the same since beta 1.8. they have gone 12 years without an update and it shows. The spiral staircases in strongholds use solid blocks and smooth stone slabs because stone brick slabs and slabs placed on the upper location of the block space weren't in the game at the time
i like how the firefly frog incident could've been solved by making them eat glowberries instead.
Not really. Frogs are notorious carnivores in the real world, so having them eat fruit wouldn’t make much sense.
it could have been solved by adding more flying insects that are just fireflies that don't kill frogs re-skinned and if the frog eats a firefly they die. but, they don't always eat the fireflies. like a rare thing
@@pepearown4968 it's a game, trees don't float in real life either, nobody cares. it's better than eating magma.
heck, maybe glow ink sacs?
I don't think they had to change it at all, it's ridiculous pandering imo, frogs don't actually eat magma either
@@pepearown4968 But eating sentient cubes of magma from hell makes more sense?
5:40 I wish the Warden at least dropped a head or smth so you get a trophy from the fight. It doesn’t need to be practical or have any uses, just cool decoration
Yeah, the entire sculk update feels more like a mod than a true update
I completely agree with you, Minecraft is fantastic!
I think that the sniffer should for example drop moss and small (useless) drops would not give you a reward but make it more lively!
In my opinion, the sniffer should drop a niche but useful item rarely, to incentivize finding more of them.
Also, one-use items that get dropped from mobs kind of suck, you're just going to craft one of them and never do anything with the mob again.
Oooh, maybe you can use the brush on their leafy backs like with armadillos.
@@ianzhou7010 I don't even do anything with the past 3 update mobs there's no reason to waste the time.
@@LineOfThy I was kind of disappointed when Mojang made it so that scutes are not dropped on death. Same with turtle scutes. There needs to be a reason for killing them outside of XP.
@@d4ctoturtle scutes not dropping on death is a neat feature that incentives creativity with turtles. However, I do agree that they should drop something on death (maybe a few "scute fragments" that could be crafted into regular scutes).
Ok, hear me out, Turtle Scute and Armadillo Scute should be used together to craft something, like an even better kind of wolf armor, or a kind of "netherite" wolf armor, like how netherite ingots in a smithing table with diamond make netherite stuff, the turtle scute could be put on top of Wolf Armor in the smithing table to make Reinforced Wolf Armor.
that would be a good way to make the scutes actually have some value other then extremely niche stuff and plus maybe the turtle scute helps it be immune to drowning so something like the wolf drowning in a minecraft underwater ravine (if you know you know) and plus reward the player for actually paying attention to the mobs and the scute connection
Wait wait here me out, add a turtle scute to wolf armor in a smithing table and you get a dog that can swim with you underwater :D
@@LineOfThyYou could also use turtle scutes to make axolotl armor if you’re an axolotl person!
@@Litchy51 Yeah, you should also be able to tame them considering there aren't many tameable mobs underwater.
I agree. Tbh, the two scutes in combination should be the basis for upgrading and making various passive mob armor. Like different recipes, maybe combined with other things for like even pig, cow, strider, dolphin, etc etc armors. Sometimes its just nice to decorate things with the minor advantage of being slightly more durable.
i wonder if armadillo scutes could be used for brewing resistance potions. kind of like how turtle helmets can brew turtle master potions but at a lower level of resistance and no slowness.
Great idea. Potions are so underutilized in the game and there are so many potion effects that aren’t craftable that having new items make new potions makes the updates feel more intentional and interactive. I personally want a way to brew nausea potions to mess with friends and pretend to get drunk.
@@blubberfish interesting. i think it would be very funny to brew nausea potions. do you play on java or bedrock?
armadillo scutes, equip 4 of them to roll around in a ball
The fact that camels don't even drop leather (unlike horses, donkeys, and mules) is absolutely ridiculous.
I saw a comment on the short associated with this video and I'm inclined to agree: Mojang is turning a sandbox game into more of a nature preserve with some gameplay. They are so afraid of player choice that they de-incentivize the killing of the mobs. Your recommendations in the video are spot on. These updates are making the game boring, in my opinion. Not everyone is going to play the game the 'morally correct' way, and that should be okay. That's why it's a sandbox game.
If the creeper were made today, it would be left on the cutting room floor.
It's not even a good a good nature preserve game because there's no nature in it. These mobs might as well be ghost because there's basically no interaction with anything
Can't wait for them to add a new boss mob that has slight animal features that drops nothing after defeating it.
what?
That'd be awesome tbh. Who cares about rewards, it's a sandbox. I'll fight the useless mob when I want
@@goolgepl2112 yea no we need extrinsic rewards
Completely agree and I was complaining about this when I realized how hard it is to get slime early game in an SMP i recently played.
I think mojangs idea with this is to try to do "silent game hints". They want to make the player consider a mob might have a unique usage, without outright telling them, or expecting them to know this in advance. If a new player saw a sniffer and tried killing it, they would just assume their purpose is to drop moss, and never think twice to check (I know I personally only learnt about goat horns after killing a few and asking someone about it).
I personally disagree with this direction however and I think part of having a sandbox is just accepting that it can't truly be learned without a guide, I would love for them to spend an update just giving previous mobs more usages, all the mentioned mob drops in the video, like a potion for armadillo scutes, or new mechanics/items entirely.
I think its funny since to obtain the turtle scuttle you need to do the most unintuitive and obtuse method.
How are you ever supposed to figure out that you need to transport the frog to hell, then make it eat a completely unrelated other mob?
If a new player kills a few frogs and they don't drop anything the obvious conclusion is that they have no use.
frogs should drop slime please tweet mojang this
@@Thataswellwillpass how do your figure how to go to hell
@@timohara7717 Well nowadays the game outright tells you obsidian blocks + fire = nether portal with all the destroyed portals looming all over the place and that gold is somehow important to the equation with the style of loot found at the sites.
But I agree some time back it wasn't that easy to figure out.
I am on two minds on this.
On one side I do agree that more of the mobs should have a use beyond the one niche one they do have (if any, really). Let them drop something if they don't already, give them some more use in this sandbox game. Like making the sniffers drop moss items for example. I could see a scenario where you need moss for a build, but have been unable to locate any. However you do have a sniffer egg, and aren't really that interested in the flowers. The frog (and I'd add Axolotl as well) dropping slime balls is another great one. Make it a chance, so it is less reliable than the literal slime mobs for farming, but still a good way to get it early game when you otherwise wouldn't be available.
On the other side, I do see the use for mobs that doesn't really do much other than to add ambience and life to the world. Bats and Polar Bears are some good examples of these. They don't really add anything of functionality, but they do breathe a bit more life into the world, making it feel less empty. Minecraft wouldn't hurt from having a few more mobs that are just there to be there, like having birds that fly around or more biome specific creatures like Zebras in Savannas.
However, i do think Mojang is taking the educational role of Minecraft too seriously, as highlighted with the Firefly debacle. It sometimes feels as if they think that their role is to help educate kinds and not influence them to do "bad" behavior such as harming animals moreso than it is to make a fun videogame.
I don’t think Mojang would add cows chickens pigs sheep & rabbits the way they are in the present day
@@Litchy51 Though, they probably wouldn't.
There are absolutely no reasons why a mob should just be ambience, a single bat or polar bear spawning in a vast place doesn't add life
@@EmperorPenguin1217 Hmmm, what if there was more tho? Like, more kinds of mobs whose main purpose is ambience?
@@docterzero1503 That would be even worse, there's too many useless mobs as it is.
The problem isn't mobs having zero drops on death, it's that the things they actually do are boring and pointless. The sniffer is the best example of this. The Sniffer is a mob with an uninteresting design, that sniffs out uninteresting plants that add no real value to the game or the player. Not to mention that imo the plants themselves don't seem to match the rest of Minecraft's art style. Microsoft seems directionless when it comes to Minecraft and just keeps adding stupid mobs without much thought put into it because that's just what everyone expects now.
Boring to you perhaps, but I love these little side quests! It gives something new to do when I feel a bit tired of doing the same thing like mining. Finding a sniffer egg is something I want to do while I'm off excavating the ruins. And my reward for engaging are rare plants that I think look nice. I could use those plants to spruce up a jungle base, or perhaps in an "exotic" showcase, maybe I want to collect every plant in the game? Once that's done, I get a fun "little" sniffer friend hanging around! Calling something boring and pointless in a sandbox game just shows that it's not your thing. Games will always be as fun as you want to make it, and with Minecraft being a sandbox game, they want to give those options.
I think the Sniffer's flowers are very interesting and pretty - though I wish there were more of them.
@@renaultft1917 Agreed - even something like the Panda has a collectable aspect, with a rare brown Panda too!
They have a different style, as like prehistoric Minecraft when the sniffer lived would look different to modern one, I understand that. What I don't understand, is why the fk they only drop 2 flowers! TWO FLOWERS!
They would be a cool mob with their mechanic, if they dropped AT LEAST 5! But 2? They're only good at finding flowers, but if their bad at doing the only thing they're good at, so they're just entirely useless!
I feel that an easy way to give mobs more uses is to make their drops ingredients in potions, where we still have tons of effects that are unbrewable.
Like someone else in this comment section pointed out, Glow Ink Sacs could be used for Potions of Glowing (which would in turn make the Radiant Arrow the Arrow of Glowing)
Shulker Shells could be used for Potions of Levitation.
Armadillo Scutes could be used for Potions of Resistance. That effect is quite strong and makes the Potion of the Turtle Master worse, but hey, makes seeking out the Armadillo worth it.
The flower seeds that Sniffers dig up could be used for Potions of Nausea.
Goat Horns could be usd for another "combo" potion, like that of the Turtle Master, which gives a higher level of effect than a regular potion, but also gives a negative effect to balance it. In the Goat Horn's case, it could give Strength, but it also gives Nausea / Blindness (simulating a rage effect)
Also, just having the goats drop meat would be great.
Glow ink is such a stupid item though, we've had glowstone for so long, or at least make it craftable maybe? for a sandbox Minecraft is becoming more and more rigid each passing dat
The fact that they didn’t even make the Warden drop a Warden Head is atrocious.
Ikr? Like, it would be so cool to wear it! Maybe it could even give you an immunity to darkness or something
THE POINT IS TO AVOID IT AND NOT TO KILL IT!!!!!
The fact that people didn't make the warden straight up unkillable so ppl stop complaining about the drops of the mob you aren't supposed to kill is atrocious.
@@BlazePlayzGames62 then Mojang should’ve made it invincible
@@flamingpaxtsc making it unkillable would kinda break the game for many reasons.
Strider string is those gross little hairs on their sides lol
yeah, it's their wiskers
@@gingyman99 *their
why do some people call everything gross
@@c_sea1ncause those whiskers look like the joker in the last season of Gotham.
Wow, Gerg transported his desk everywhere at this point.😂
The Mojang devs are the type of parents who think killing people in gta will turn your kid into a school shooter.
i was trapped in an icy biome starving once, and hadnt interacted much with goats before. "no problem" i thought, "surely goats will drop some kind of meat i could cook up real quick, right?"
right.
That's exactly the problem I had a few weeks ago!! And not just with goats, with other mobs, too. I'm really upset that not all animals drop meat, it can save your life in situations like these
i agree with your point. New mobs feel so useless because I can’t do much with them aside from wait an egg to hatch or watch a turtle grow
I would love updates that add functionality to already existing stuff rather than add new superficial content, but hey, you cant sell quality of life shaped merchandise. Also, I absolutely agree that wolf armor should have been made with turtle scute. When making a custom resource pack for coins in my server, I looked for the most useless item in the game and eventually landed on using scutes as coins.
While I understand that Mogang doesn't want you to kill armadillos, foxes or axolotls (yeah yeah, they're small adorable mobs yada yada yada)
But Breeze? There is so much potential (something to do with for instance levitation potion which we don't have or some other things connected with wind or flight)
The Breeze will probably get a drop in the near future, keep in mind it was added a little over a month ago, it's still in development
Why tf? This is a sandbox game
Whats next? Will mojang remove every drop from the game or something?
They might still add a drop to the breeze, it's still in development. Not that I think they'll do that, or, if they do, it'll be totally useless
Breeze would be great for potions
I do a lot of that in my games after I get to the nether, it’s one of my favourite things
So if they added a new drop for the breeze that could give you some sort of like double jump or slight flying abilities, that would be super cool
I think it's stupid that they don't want new passive mobs to drop things, as if incentivizing people to kill animals in a survival game for food will somehow encourage people to kill them in real life, it's like the return of the dumb "violent video games cause real violence" narrative
I’ve never encountered a frog, a Camel, a Sniffer. They may as well not even be in the game. It took me years to finally find a bamboo jungle.
honestly it's about time someone talked about this, mojang has lost their spark and the game gets progressively worse because of these decisions.
1:55 they literally have the most massive whiskers
The armadillo should drop it's scute and xp in my opinion. Armadillos scutes should also be used to upgrade your shield for higher durability. As well as turtle scute.
Fun fact. If the armadillo was an older mob. It would drop its scute. That’s because back then the people in charge of Minecraft didn’t care about hurting animals and all that.
Great idea
@@lucasmatthiessen1570 back then, Mojang actually gave a shit and gave everything a reason to exist or to be gathered.
Nowadays, Mojang doesn't give a shit, and shit exists just for shit to exist. It makes the game feel shallow and lifeless.
@@anonymousapproximation8549 Nice profile picture 😁
That's not a fact, just your opinion of the game studio. Regardless, the real issue with most modern mobs isn't necessarily that they don't have drops, it's how one-note they are. Most of these mobs are hyper-specialized into only doing one thing as opposed to having multiple interactions. We're in a situation where the developers seem to focus on having one nuanced mechanic/interaction per mob, when honestly having multiple simple mechanics would be far more interesting. Adding drops would make the mobs have more use, but it isn't the only solution to the mob problem. @@lucasmatthiessen1570
Dog armor could have easily been implemented as leather (which could be dyed), and chain for slightly higher defense. There was no need to add a new rare mob that only yields one item in one specific way that is only used for one recipe with one use. I agree minecraft has needed dog armor for years, but there was NO need to tie it to a mob vote. And unfortunately, since they did choose to go down this route, they have now put dog armor in a position where it would not make sense for it to be dyed, which is a something a lot of people would want.
A lot of new items could have easily just been more versatility for older ones. The game is bloated with niche useless crap and the old systems are struggling to keep up
I think the Warden is probably the worst mob added in the last few years. I know this is a bit long, but it's always been on my mind as something that goes against a lot of what the game has been over the years
When you see an enemy that's so powerful they're oppressive, there's always one of three reasons: They're guarding some especially powerful loot, they are the loot, or they serve as a way of saying "you shouldn't be here". Any good example of this specializes in one of these things, but based on everything else in Minecraft, and the way it's presented, it's like the game wants to give the illusion that the Warden is all three
To a new player, they're trained that the biggest, baddest, and rarest enemies give rewards to match. Bosses like The Wither and the Ender Dragon are keys to the strongest endgame tools a player could ask for, and rare events like raids or traps give you rewards like a unique mount or an extra life. The ONLY exception is the Warden. Minecraft is setting anyone not in the know for failure, as it trains the player to think the loot is relative to the enemy, only for a player to realize they have nothing.
When you see it being the primary guard of Ancient Cities, you think those cities hold something great, and it does guard decent loot, but that's just it, it's only decent. Enchanted books are something that's available most of the game, and the diamonds are nice, but the sheer scarcity of the cities, and the tedium of exploring them thanks to the Warden will hardly make most players taking two or three times as long to find diamond gear than if they were mining instead worth it. At this point though, it's more of a problem with Minecraft not really innovating in gear progression and loot, but it still means the Warden is too strong a guard for a thing like an Ancient City, especially when things like Bastions, Strongholds, Ocean Monuments, and End Cites exist with much more appropriate force backing the loot.
So that means the Warden is best in the third thing, deterring players. This is the worst thing, because the Deep Dark is fairly common at deepslate level. Anytime you see those blue specs on the ground, you know the game's pacing has come to a screeching halt. You can't move normally, have mobs around you, or even mine without constantly looking over your shoulder. It'll make most players just go a different way every time, no reason to explore when there's no loot, and the enemy just obliterates you literally only for walking. Suffice to say if something in *Minecraft* makes you want to actively avoid either mining or crafting, it makes the game feel much more like a slog.
Agreed. When I found my first deep dark biome, I just assumed that I can harvest all the sculk for XP. This gameplay feature is just... Unintuitive. Especially when I've got obliterated afterwards.
To be fair, sculk gives a lot of xp.
I like the Warden personally, but I see where you are coming from. I feel like most of that could be improved by just adding some more sculk uses and more importantly expanding the ancient city loot. Echo shards are literally perfect for adding new powerful magic items and it is ridiculous that they give such a potentially great crafting material such a disappointing crafting recipe.
I wish the rest of the enviornment supported the "You shouldn't be here" to make the warden feel more sensible. If that were the case i'd be ok with the mob being a deterrent. The people who'd want to go anyway would still have their motivation. (New blocks for builders, redstone components, those who only go to show that they can kill a powerful mob. None of them really need warden loot to motivate them)
Yeah, I already don’t like mining because it really spikes my anxiety from the mobs
I never go into the deep dark because I can’t handle the warden, it makes me so nervous because I know if I die down there, I’m just gonna lose all my XP and stuff that I spent ages collecting
Either he needs to be nerfed, be guarding better loot, or have a really cool drop like his head
Preferably better loot, because at least then I’d be tempted to go in when I’m on a realm or smp
I think it's pretty crazy that they add a new "farmland" animal like the goat and then just... don't add any farming potential to it. Doesn't drop meat, doesn't drop leather, its existence is practically pointless.
I mean, I guess you can get milk? (I agree with you)
Two mobs that should drop something are goats and frogs. Goats could drop Chevon (Goat meat), and frogs could drop Frog Legs
And Frog Legs make Jump Boost while Rabbit's Feet are now used for Luck potions.
Goats (technically) drop something if they ram their heads, but again, No Kill.
@@SupersuMC i love this idea
@@SupersuMC 10/10 idea. I assume luck just makes drop rates higher from mobs.
@@TrixyTrixter Better loot across loot tables. It's used as a mapmaking tool in Java Edition where it's exclusive.
6:20 which kills me cuz you can still feed parrots cookies and poison them. As for anyone that doesn't know chocolate is toxic to parrots. Not to mention apples from OAK Trees. Yeah Minecraft really cares for realism or whatever
1:51 the string comes from the weird hair stuff on the sides
It doens't help that a lot of the recently added mods have only a single active purpose when alive that has a limited lifespan - the frogs at least can constantly produce Froglights that can be used to ever-increasingly expand your base, but the Armadillo literally just drops scutes to make armor for the dogs that have no durability. And dogs have additional uses - you can use them for the normal combat reasons, but they also passively scare of skeletons, so you don't need them to be next to you to be useful. Compared to older mobs, though, they are much more limited - Creepers can break terrain, provide gunpowder, *and* interact with cats and ocelots, and also have interesting itneractions with the environment. Sniffers pop up special-looking plants that have no use aside from looks, and there's only 2 of them. Allays dance, help collect items (albeit poorly), and will sometimes intercept shots aimed at their player, even if only by accident. Cats will bring you gifts, interact with beds and sleeping players, and can scare away creepers, making them massively useful in the right setups.
Pandas won't ever get drops because if Mojang gives any good reason to kill pandas then China will blacklist them and Microsoft, and no company wants that because of how much China buys up stuff.
The sniffer ones hurt me, just give the torch plant some light and we are set.
@@heitorpedrodegodoi5646 ikr? And let them be planted anywhere with soil, or in pots - big ones, even!
are you saying that iconic biiome mod is barebone /?
plants are realistic so noyou see jacklatern mushrooms emit light mario mushrooms were poisonus flowers cant be turned to dye@@heitorpedrodegodoi5646
All mobs should have a USE. Maybe not loot upon death, but a USE. Maybe the Armadillo, when captured and lured to your house, can do something for you. It might not drop anything on death, but maybe it can attract zombies and curl up in a ball while the zombies waste their time attacking it instead of attacking you, or ... I dunno, _something._ That's my problem with a lot of this stuff they're adding. It's just fluff that has no usefulness other than just sitting there for looks. No loot, no uses, it's just a useless mob. Meanwhile, the game is sorely lacking in actual stuff to actually DO.
Does anyone also remember the copper horns that were added onto bedrock edition? Because they had such a unique use plus gives not only copper but also the goat horn more function.
I want those added back so bad 🤧
I’m still upset they hadn’t reverted the copper bulb change yet.
Striders string comes from their whiskers on the sides of their heads.
Mojang:"We don't want to add sharks because it will encourage players to kill them, we don't want to add fireflies because it's poisonous to frogs. We want all hostile mobs to be fantasy creatures"
Also Mojang:"Go kill hoglins in the nether, and I am encouraging you to tame a wolf and walk closer to an armadillo. And let your frog eat a molten cube to get a new light."
4:16
"Sniffers only have one use"
"wElL tEcHnIcAlLy It DrOpS tWo TyPeS oF fLoWeRs, GiViNg It TwO uSeS iNsTeAd Of OnE!!"
3:30 Not to mention, once you reach the late game there'll be far more efficient ways to get slime so Mojang can still keep the E for everyone.
Now THIS is actual game design. Not just shooting out ideas because you think they sound cool.
Frogs also aren't the easiest thing to farm. Slimes are farmable late game due to slime chunks. So frog killing would have to be manual, and therefore more likely to only be done when needed.
The warden drop is actually also great because it gives players a reason to farm them.
Sculk catalysts are a surprisingly useful item for portable experience dropping 20 exp each.
breaking sculk catalysts don't drop as much xp anymore, they nerfed it after people started farming the warden for basically "better xp bottles"
@@Anderson-kg5ex oh they did?
Can you specify which update this happened in?
@@Jetskuu_ 1.19.1 Pre-Release 6
@@Jetskuu_ In 1.19.1; they were nerfed to dropping 5 xp. It was actually one of the only changes in that update, besides allay dancing / duplication... and the chat reporting system.
@@SamJNE122 It's like they want the game to be less fun lol
The camel should have a similar loot table to the horse tbh
yea why no leather its racist
Well, I guess the Breeze Rod can do more than one thing! :D
1. Craft wind charges
2. Craft mace
3. Create potion of wind burst
Useless mobs are sadly a common problem for a long time. We had foxes which picked up berries (Which were pretty useless) and killed chickens. Polar Bears, and then Panda's. The worst mob ever added though were Phantoms. Not only do they force you to sleep constantly to avoid them but their drop, the Phantom Membrane is pretty bad. First off it repairs Elytra, if for some reason you don't have mending on it. But it still limited to a set number of repairs.
It also replaced the old method which was just Leather before the Phantoms existed.
While I agree that the phantom is objectively a bad mob, it's bad for a completely different reason so comparing it to the other mobs shown here is kinda pointless.
I kind of like the polar bears. They add danger to otherwise empty biomes like the icebergs and tundras. Although, it would be cool if they were a sort of "big kill" where they were tough to take down but yielded a lot of meat when killed.
@@njf11- Funny thing is Minecraft hated the optics of players killing cute animals. Thus things like Polar bears, Panda's, foxes etc all pretty much drop nothing useful to prevent players from going out of their way to kill them.
The breeze should drop the Breeze Rod, which should be used with an echo shard and a trial key to unlock the ancient city portal
they aren’t going to make a fourth dimension. ever. IMO, the warden dimension doesn’t even sound like a good addition.
@@TheRockBloon yeah idk why people want it. It would just be sculk sculk and flying around the warden
Mega warden
And warden armor
@@tallcowyt I'm not sure that you understand what the warden is supposed to be. The warden is not a boss that must be defeated, it is a threat that must be avoided. That was the intention from the start, and they make this blatantly clear by making the warden have NO benefit from killing it whatsoever. Having a "mega warden" that somehow allows you to make "warden armour" would _completely_ contradict the entire purpose of the warden, which is to be a punishment for exploring the ancient cities too recklessly.
And it's not even a portal! It's a statue of the warden's head, but because there's a unique block arranged in a rectangular frame that somehow makes it a portal?? What would a "warden dimension" even look like??? I don't know about you, but miles and miles and miles of sculk with the occasional ancient city sounds about as fun to explore as an empty hallway.
No offense to you, of course. I'm just trying to say that maybe your idea needs a bit more time in the oven...
I remember being extremely disappointed when they removed the sniffer's moss drop.
4:25
You raise a very interesting point here about how players feel like all of the more recent updates are just mods for the game. A long, long time ago, when I was in high school and Minecraft was still in beta, there were a lot of mixed opinions on the beta 1.7 update. That was the day they introduced pistons into the game. Pistons were a wonderful invention for redstone enthusiasts and paved the way for all sorts of interesting automation projects for the game. The problem was, pistons had already been introduced in a mod released long before B1.7 and many players felt that Mojang had taken the easy way out by stealing that idea and making it an official feature. Then beta 1.8 came out and added sprinting, the hunger meter, among a huge plethora of other things. A lot of those features, again, were achieved by the modding community months or even years prior. You see where I'm going with this?
Several major updates since the early '10s have borrowed (or sometimes outright plagiarized) concepts and functions from mods that have existed for ages and ages beforehand. That's why so much of the new content feels haphazardly stitched together. These complaints are completely valid.
A lot of the points you've made in this video are something I agree with a lot. Mojang's new additions seem to force people to play the game in a strictly specific way, even though Minecraft, a _sandbox_ game, is supposed to let you play how you want to be. And it makes a lot of mobs feel so useless that I tend to forget they were even in the game (I forgot goats existed because they _also_ drop nothing).
For 4:54 , however, I personally believe the Warden's Sculk Catalyst drop is primarily more of a "trophy" item designed for people to show off and flex their achievements, similar to how killing the Ender Dragon gives you an egg or beating the Elder Guardian gives you access to the sponge.
Who tf is Minecraft trying not to offend being able to get drops from everything is literally RPG 101
so microsoft can appease their ESG score where they'll make more money for acting "good"
they have already made turtle scutes make a resistance potion, it would make sense for the armadillo scute to do the same, because their ,,,shells?,,, in real life are used for defense. For turtles the side effect was slowness, for armidillos it would be blindness because their eyesight is terrible. Imagine the PVP implications, or the TNT launchers. with the crafter you can easily make a factory for brushes and farm just one armadillo and have renewable resistance
Maybe the currently Bedrock-exclusive Potion of Decay because of the whole leprosy debacle arising from a misunderstanding about the armadillos - nine-bandeds carry leprosy for defense while three-bandeds roll into a ball.
Yeah, just make it the potion name diferent and let players use either the turtle or armadilo scutes to make it.
I like how the warden is supposed to be a obstacle NOT just another boss to fight
Yes! I was so excited for the archeology update, but it was disappointing. Yeah, the armour trims are absolutely awesome, and I love them, but there’s no reason for me to go after sniffers and suspicious sand. It feels detached
Apparently more work for the archeology is being done for 1.21 which has me relieved but these new mobs need to start being more useful and naturally spawning (seriously who tf goin out of their way for a Sniffer? The pottery shards I kinda get as a novelty if anything but the Sniffer literally does nothing - if they're gonna add extinct animals they should make em interesting creatures)
Pottery sherds are kinda neat to have just as a collectable as its a relatively uncommon yet not super difficult flex to obtain every one of them. Would be cool if they had more uses though
@@ramble21 what other uses could pottery shards possibly have?
As long as 1.20 was just THE START of the archeology system and It gets more developed with time, I see It as a W
@@rigboy1234 Yes! After giving Mojang some time, it feels like it’s going to really become something amazing. The additions to the pots is a great start, and I’m definitely going to participate
0:16 "breeze drops breeze rods for more wind charge or crafting a mace"
Generally items added have basically only one use, I hate the heart of the sea and the nautilus shell. They just clog up storage unless you REALLY need a way to get water breathing.
They should make it possible to use armadillo scute to make potions of resistance or something but have it being capped at leven 1 and last only 1:30 minutes normally and 2 minutes extended.
Mojang: "we aren't adding fireflies to Minecraft because frogs don't like them :("
Also Mojang: "FEED YOUR PARROT A COOKIE AND WATCH IT SUFFER LOL"
Like ffs just make it so frogs can't eat fireflies then... 🤦♂️
I agree with everything you said except for on the warden. Personally, I’m a massive fan of its lack of drop. It’s not making fun of the player so much as it is indifferent to the player, as the game is actively trying to dissuade the player from summoning the mob in the first place. It’s supposed to be an unkillable boss, like a monster in a horror game, which your only option is to run from because you weren’t careful enough. That, and it’s unique in this aspect because we’ve been conditioned to think that hard=good reward, but the addition of the wardens shriek attack making it so that just being near it will kill you makes it so that by killing the warden, you are rewarded with safety. While the idea of a cool drop from it seems reasonable, the difficulty of the mob would bar it from 99% of casual players anyways.
Oh no I agree, I also like the wardens lack of drop. Maybe I wasn't as explicit in the video but I think it's great, the warden is a punishment, not a boss to be killed!
You're talking as if Minecraft isn't a horror game even without the Warden.
Except for people in an SMP I'm in. They kill wardens for pleasure
the catalyst can be used for very efficient xp farms and storing xp, people have farmed the warden just for that drop its very easy but it just takes forever because its essentially a damage sponge for the purpose of "big scary monster" .
@@mildewmatthewminecraft doesn’t have to be all about farms y’know. You can try and see what cool things a mob can do. Its only about farms tho apparently
Kill a puffer fish for poison glands to make potions of harming
The fact that wolves don't drop anything but cats drop string is mmmmm. Yeah... Funky silly.
Yeah its a bit weird... wonder why you get things from killing cats and not dogs... hmmmmm...
I think it’s their fur
@@content9593 the point is cats drop somthing and dogs dont.
I always thought it would be cool if there was a way to purify Skulk, say using an item you find in ancient city and maybe the warden dropped a piece needed to make purified Skulk.
The funny thing is pandas are still carnivores, which means they still would be likely to kill you, it just happens to be that they chose to eat bamboo since its abundant, which makes them refuse to breed
Oh and also the fact you're unlikely to see their babies since they dont breed often
I drew the line at the auto crafter. That shit is 100% mod tier
So frogs can't eat fireflies, but can eat magma cubes? I'm gonna make some IRL frog light.
me when mojang doesn't add fireflies because its poisonous to frogs irl but then they decide to make frogs eat magma cubes which are made from literal lava and magma just to get a silly light
Frogs don't even actually eat fireflies in real life unless they accidentally swallow one, they spit them out because they taste bad
@@criticato8916that would’ve been such a cute feature to add too, but no, that would’ve been too much I guess for a giant company
4:43 agreed
letting nostalgia drive your every thought on stuff is for the weak
EXACTLY. So many people think that the old graphics are better, and I just can’t agree. Everything looks much nicer now. Just look at those trees!
I’ve been chopping trees to get sticks for emeralds for days now, and the new logs and leaves haven’t gotten old. I love them
@@flamingpaxtsc Yes whoever re-did the textures is AMAZING and I love them.
Except for the crossbow because it's not symmetrical.
Yes you will never unsee it.
@@LineOfThyCommand blocks aren’t, either.
@@LineOfThy Yes whoever re-did the textures is TERRIBLE and I hate them.
I would like an April fools update oposite to the Love and Hugs update called Violence and death update where you can eat brains
Honestly, I used to be excited for updates. Now I just ignore them. I wish updates would add more interesting mechanics like a redstone update
These new mobs are like those old MCPatcher mods that added one ore that had one single functionality, except these are disguised under animals. Seriously, who wants an update that is little more than "added one random thing that generates in a random part of your infinitely expansive world, that offers a single incredibly niche mechanic that you don't even have a need for". It's the complete opposite of engaging!
Saw a good video recently talking about this sort of thing
The TL;DR is that Mojang, under the direction of Microsoft, aren't able to take risks.
They want to add content without complicating or adding to or taking away from the older versions and the core gameplay, which is probably why everything added recently feels like an isolated mod
Bruh the string on the strider is literally just the hairs on the side of it's head tho.
Turtle scute should be used to make axolotl armour
Lol or maybe cat armor
@@gavsplanecrazytutorialsI think it would be more useful for axolotls, since you don’t ever take cats into combat, unless it’s against creepers or phantoms.
(Although, you never use axolotls for combat either lol)
@@flamingpaxtscI mean you can use them when raiding the ocean monument, sorta useful.
@@TheBloxxedSanarcati True, but you really need a lot of them, cuz they die easily. They *can* regenerate, but if you accidentally hit them…
@@flamingpaxtscThey die easy and that's why they need turtle armor XD
Mojang needs to find a middle ground between mob drops and tedious mob mechanics. Because in a way I think they need to make some mobs more interesting than just:
1. find mob
2. kill mob.
Having mob drops on the side is a good idea, like moss from a sniffer. Nothing game changing but there as an alternate use. But they have to make getting the item from the mob less of a tedious task. Froglights and turtle scutes are just way too tedious for me to care. Also I agree Mojang needs to integrate new mobs more into the rest of the game. The Sniffer was promised to add so much to agriculture and exploration... we got two flowers.
Like, I feel like if the goats dropped meat upon death they'd be perfect.
Just make it something like the Sheep where killing it drops something, but doing something else will make it drop either more of it or something else. For example, the sheep drops mutton and wool when you kill it. However, if you keep it alive and shear it, you will get more wool than you would have by killing it. Granted, you won't get mutton, but by the point in the game where the player has shears, generally he has better methods of getting meat and food anyway. Something like that.
I used an armadillo as the ball of the soccer mini game i did i think you’d be proud of me
man would scream his face off if fireflies were actually added to the game
3:08 I really like this idea plus it makes sense
1:25 Snotty pandas can drop Slime balls!
Maybe the glowing ink sac could be used as a book and quill with invisible ink (except for the player who wrote it), and other players can only see it under a Blacklight (redstone lamp crafted with amethyst) on a lecturn.
Idk, shooting out ideas I think might be cool
That's a great idea!
in my modpacks, i add 2 recipes that use Glow Ink Sacs: One that lets you get Cyan Dye, and one that lets you convert 2 of them into 2 Ink Sacs.
i'll sometimes add mod-specific ones, but those 2 should really be in vanilla imo.
even something as simple as letting you smelt scutes into dye would be good.
The new mobs lately serve the same purpose as character cosmetics and gun skins: They serve no gameplay tweaks or addition, they're an easy to make and lots of profit, and they'll end up as a bloatware in your SSD.