10 Reasons Paper Mario 64 is better than Thousand Year Door

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  • Опубліковано 5 тра 2024
  • Welcome to Paper Mario Month!
    Paper Mario 64 is my favorite game of all time. I think it's better than The Thousand Year Door, at least for now. Here are 10 reasons I think it's superior, and why it deserves a remake. What do you think? Let me know in the comments below, and subscribe for more Paper Mario content.
    Follow me on Twitter/X: / jopro_64
    Check out my Paper Mario Etsy: joprocrafts.etsy.com
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КОМЕНТАРІ • 237

  • @JoProGaming
    @JoProGaming  Місяць тому +40

    Paper Mario Month continues!
    A few things to note. This is NOT a critique of TTYD, I love that game to death. It's just a fun discussion of how 64 does many things better.
    Also, regarding the battle mechanics point...of course I prefer TTYD's. Allies being able to use items and switch party placement is amazing. My point was more about badge stacking specifically, and that 64 is tougher in many ways due to the stricter limitations.

  • @DDKoD
    @DDKoD Місяць тому +51

    Actually, Smorg and Hooktail are connected the bigger plot. Smorgs are actually an experiment of the X-nauts and Hooktail and her brothers are agents of the Shadow Queen, it’s just dialouge told to you by an npc on the rooftops

    • @JoProGaming
      @JoProGaming  Місяць тому +14

      Oh yeah, this is true! But 64s bosses are still far more connected nonetheless.

    • @slenderfoxx3797
      @slenderfoxx3797 3 дні тому

      I prefer there being disconnected bosses mixed in. Makes things more interesting when there's more than just "one villain and it's minions that are just extensions of main villain"

  • @Aukejorrit
    @Aukejorrit Місяць тому +90

    64 is a cozy, ttyd is crazy. Gameplay aside, the vibe or the two games is completely different but they complement eachother perfectly. 64 feels like a very homey story with familiar characters and relatively safe settings. This makes the weirdness of ttyd stand out more and make it feel more adventurous.

    • @JoProGaming
      @JoProGaming  Місяць тому +8

      Yeah I agree! I love both in different ways. These are just reasons I like the first game more, but towards the end of the video I mention ways TTYD is much better too.

    • @geekley
      @geekley 25 днів тому +4

      PM64 is the perfect "Hero's Journey" arc for what I feel should be the "canonical" normal Mario-saving-Peach-in-Mushroom-Kingdom story among all Mario games.
      TTYD is a perfect sequel to that "main" story.

    • @linus6718
      @linus6718 23 дні тому +4

      This, the 2 games honestly make a perfect dichotomy with each other. TTYD is pretty much the "dark twin" of 64, it completely flips the tone upside down and even has a completely new visual style to go with it, it feels like 2 completely different people with different goals in mind made these games, the whiplash you get from TTYD after playing 64 is amazing.
      I can almost see why Nintendo couldn't figure out how to make a 3rd entry alongside them for 20 years, 64 and TTYD have this ying-yang relationship that honestly doesn't leave much room for a threequel. No wonder they said "fuck it, let's turn the 2D Bowser sections from the sequel into its own game"

    • @thomaswest2583
      @thomaswest2583 23 дні тому +1

      ​@@JoProGamingTTYD is really only better in a combat sense to me.

    • @canontheory
      @canontheory 16 днів тому +2

      Thousand year door to paper Mario 64 is like Majora’s mask to Ocarina of time. The originals are the adventure you’d expect while the direct sequel has a completely different darker and weirder vibe while still keeping it familiar and linking to the first game.

  • @Kruegernator123
    @Kruegernator123 3 дні тому +6

    The art style of Paper Mario 64 is so unique compared to the newer games. Its presentation is reminiscent of a pop-up storybook, similar to Yoshi's Island. The characters are all 2D sprites, which give the characters a lot of lively expressions. Mario especially has a lot of sprites in contrast to the later games, which gives him a lot of personality.
    I think it would unfortunately be removed if Nintendo decided to remake the game in a newer engine.

  • @World9Gaming
    @World9Gaming Місяць тому +24

    My favorite aspect of PM64 is its sense of foreshadowing. It’s so interesting that each chapter starts with Bowser anointing the next boss threat you’ll inevitably fight. That combined with the game beginning with losing to bowser makes him feel like a genuine threat. In contrast, Bowser is a team rocket level parody in TTYD

    • @Kruegernator123
      @Kruegernator123 8 днів тому +1

      The foreshadowing aspect you mentioned works amazingly with Chapter 3 in PM64. Even Bowser's soldiers actually wonder if Tubba Blubba is stronger than Bowser himself.

  • @NikkiMorkls
    @NikkiMorkls Місяць тому +9

    I have found my people! I'm so glad others feel this way

  • @aaronTGP_3756
    @aaronTGP_3756 Місяць тому +10

    I think an HD, widescreen remaster would be perfect for this game. PM64's art style deserves to be fully preserved, which I fear a remake might replace (to make it closer align the rest of the series).
    +I definitely understand most of these points, particularly with level design, world design and movement. I think the overlapping story is also better executed, since you get to know Bowser better than you get to know Grodus.
    6:47 By the way, since you like the Paper Mario 64 soundtrack, you should check out "New! Paper Mario" by Adel Almas, which has most of the OST remastered, but with a more updated synth and crispier percussion (relatively faithful to the original game, just better quality). I think Gusty Gulch is the best one of these (being extra Spanish Flamenco).

  • @geekley
    @geekley 25 днів тому +12

    To me the main point in which PM64 is great is how it's a perfect "Hero's Journey" trope done right, specially on how the epilogue is a perfect closure for the arc set up on the prologue.
    Prologue: you're invited to the castle, excited to meet the princess, meet some interesting folks along the way (from various origins) but know nothing about them yet
    Bowser interrupts you right when you're about to have a moment alone with Peach
    (journey, starts, you go through many trials, etc), you finally defeat Bowser
    Epilogue: there's AGAIN a party at the castle, just like it should have been the 1st time, except now:
    - this time Bowser doesn't interrupt you anymore
    - you feel your growth from the journey
    - all those previously unknown people are now beloved characters you met at their original cities and helped
    - you're somewhat free to explore the party and enjoy your victory instead of it merely ending after the final battle
    When you feel the comparison, it's really satisfying specially on the 1st blind playthrough.
    TTYD has a bit of this too, but I was still more satisfied with PM64's ending I feel.
    To me, PM64 is the canonical normal "Mario saves Peach" story.

    • @Protofall
      @Protofall 12 днів тому +1

      "all those previously unknown people are now beloved characters you met at their original cities and helped" This especially

  • @varietychan
    @varietychan Місяць тому +4

    7:14 this is because Paper Mario 64 uses sequences for its themes due to it being on the N64, while TTYD uses streamed music because of the bigger disc size now being able to support bigger audio

  • @koopaking6148
    @koopaking6148 Місяць тому +6

    I loved the oinks pen... Yes you lose more money than any individual items are worth but it was more of a pet mechanic than anything else...

  • @robertlauncher
    @robertlauncher День тому +1

    You could cut Bowser from TTYD and you would only miss him knocking out Grodus for a second. He feels honestly tacked on.

  • @Twisted_Logic
    @Twisted_Logic 6 днів тому +2

    64 is my favorite as well, and always get disappointed when people put it down to prop up TTYD (which TTYD really doesn't need, it's great on its own). You voiced pretty much every reason I prefer 64, but something I'd like to add on top of point 3 is that I think 64 has better sound design. The sound effects in 64 just have so much more punch! I can barely hear hit sounds in TTYD, for example. They get lost in the mix

  • @parksyist
    @parksyist 20 днів тому +2

    One thing that bugged me about paper mario is you cant play acter beating bowser

  • @darthryking
    @darthryking Місяць тому +17

    IMO PM64 is a much more consistently enjoyable experience compared to TTYD. TTYD certainly has its high points where I thought it was way better than PM64, but it also has its low points that genuinely frustrated me to no end (to the point where on my first playthrough I genuinely wanted to quit the game at certain points).
    I had no such negative experiences with PM64. It doesn't attempt to do anything nearly as crazy as TTYD, but as a result it also doesn't stumble nearly as hard in a lot of places, and every time I fire it up I know I'll be pretty consistently having fun throughout the entire game.

  • @Nate9-9
    @Nate9-9 Місяць тому +4

    Fair points, but i’ll play the other side of the coin. In no specific order, why I like me TTYD more than PM64.
    Pit of 100 Trials.
    Battle system
    Overall better party members
    Trouble Center is a better alternative to Koopy Koots
    More well thought out NPCs
    I like the sewer system more in TTYD
    Most Chapters in TTYD are better, with their themes and story telling.
    Tattle log
    I prefer the TTYD OST
    Finally, I like the concept that the X-nauts are also trying to find the Crystal Stars. Along with the overall story and final boss of TTYD more.

  • @varietychan
    @varietychan Місяць тому +26

    What Paper Mario 64 has is more movement stuff, like the Spin Dash. I WISH and that's capital WISH that this was in TTYD, I hate how slow and unsatisfying walking is in that game. This is not even talking about how broken and duct-taped Pape 64 is

  • @Protofall
    @Protofall 12 днів тому +2

    I played PM64 as a kid (Beat the game twice I think). Now I'm a young adult, and last year I finally played TTYD, but I quit during the train chapter because I found it too...boring / tedious (I then watched a long play for the rest of the game). Not sure if my play times would be the same or different if I played PM64 as an adult, or TTYD as a kid.
    There were a few extra points that were factors in me not enjoying TTYD as much:
    1. The battle system. I know you did mention it, but I think its the other way around. I don't like *any* of the TTYD battle changes. It feels like there's more quick time events as failed attempt to be challenging, especially for things that shouldn't need them (e.g. Tattle). The crowd is just a huge downgrade for me, I legitimately enjoyed the prologue battle system more because there was no crowd getting noisy every time something happened, or bingo (Which did absolutely nothing but waste time and break flow, 95% of the time), or the "X prompt" in between turns and having to squint and scan the crowd to see WHO is chucking something, but also WHAT it is and if you should even press X or not (This sucks on small screens), or the shy-guys jumping on stage and breaking the flow, and the stage hazards. The set pieces randomly falling on combatants and breaking flow again, and stuff like the mist is just annoying. Who loves it when your attacks and the enemy's attacks miss 90% of the time? The only new battle change I'm undecided on is the party member changes (Now having a HP meter and separate badges).
    2. TTYD recycles so much. Both games have a main town with an underground sewer system, and your main goal is to gather the stars and use their power to free Peach and stop the big bad. Chapter 1 starts in a fields area leading to a village with Koopa residents, then you end the chapter by scaling a large tower and defeating the boss. Chapter 5 is on a tropical island and features an explorer you've seen since the early chapters of the game, but he's really a coward. There's a chapter with a haunted mansion and the boss has a special secret that you need to uncover in order to truly beat him. Both games feature Peach getting kidnapped, yet she's basically running all over the place under her captor's nose. Etc. If I played TTYD first, this wouldn't be a problem. The ideas are fine, but PM64 already did it so well, that its hard to look past the recycled elements.
    3. The ending felt anti-climatic. So you're telling me that Bedlam suddenly did a 180 and became good, just because the Shadow Queen is now dead? She was waiting for 1000 years. She's loyal and persistent, I don't see her giving up that easily. And now the X-Nauts are good, because Grodus is just a head and totally not a threat. Also, I kind of expected more from Grodus in general. And yeah, Bowser (But especially Kammy Koopa) being a joke the whole game was a let down. Funilly enough, I wasn't prepared for him in the Glitz Pit and he wrecked me. Which was a welcome surprise.

  • @dimentdash
    @dimentdash Місяць тому +20

    Another thing 64 does better than TTYD and I've noticed after watching those bestiary vids but 64 has MUCH better enemy variety. In TTYD starting with Chapter 6 most of the "new" enemies you'll fight are stronger variations of older enemies. Ch 6 doesn't have a single original enemy. Ch 7 only has one with X-Naut PHD and Ch 8 only has one with Wizzerd. Everything else is a variant. In 64 while starting in Ch 3 they start using variants every chapter introduces at least 2-7 original enemies. I mean Ch 4 had 7 different Shy Guy enemies just for that chapter. Ch 5 has 7. Ch 6 has 4. Ch 7 has 2 and Ch 8 has 4. It also sucks that TTYD Pit of 100 trials hardest enemies are also just variants. 64 definitely does better in keeping on your toes.

    • @lukaabramovic3227
      @lukaabramovic3227 Місяць тому +2

      This made me curious so I looked at both games' bestiaries and the they're actually surprisingly close when it comes to the amount of unique, non-boss enemies. The original paper mario barely edges it out because of the many shy guy variants, but still, the line between unique enemy and variant is subjective (I didn't count X-Naut phd as a unique enemy for example).
      The bigger problem with ttyd is the sheer amount of enemies you see during chapter 3. After finishing the chapter you've seen the majority of unique designs and most of the new enemies going forward are going to be recolors.
      That being said, ttyd has a larger amount of enemies overall, so proportionally, recolors are more prevalent, a few extra unique designs certainly wouldn't hurt, especially in the pit.

  • @robertlauncher
    @robertlauncher День тому

    I thought I was some alien liking the original more than its sequel with how much love Thousand Year Door gets. The only big gripe I have with 64 is its opening taking forever to give you your action commands.

  • @AliKhan-in2um
    @AliKhan-in2um 11 днів тому +1

    Finally someone said it. We need a remake of paper mario with new levels and the battle play of tyod.

  • @noremfor
    @noremfor Місяць тому +4

    I grew up with Super Paper Mario, so i didnt get to experience PM64 until much later. Its one of my favorite games in the series, I love SPM and PM64 equally.
    Still havent gotten around to TTYD yet so im looking fowards to playing it soon

    • @strangefishman7635
      @strangefishman7635 Місяць тому

      yooooo this was my exact situation until i got ttyd

    • @Stevintage
      @Stevintage Місяць тому +1

      @@strangefishman7635what are your thoughts of the three games?

    • @strangefishman7635
      @strangefishman7635 Місяць тому +1

      @@Stevintageall masterpieces

    • @linus6718
      @linus6718 24 дні тому +2

      TTYD is pretty much the last PM game I played, it's a masterpiece. Not as good and rich as 64 imo but still a masterpiece

  • @Applemangh
    @Applemangh 3 години тому

    Now that I've played TTYD, with all it's improvements in the remake, I think I gotta give the win to TTYD. But PM64 definitely has it's advantages:
    The battles have less RNG to worry about, which makes them more predictable but also emphasizes the player's strategic choices.
    TTYD removed the upgraded badges like Mega Quake in favor of badge stacking, but you miss out on the unique visual effects those upgrades offered, and stacking more than two of the same stack badge is a horrible deal in terms of FP, pushing you to use the even more OP power plus badges instead.
    It was cool being able to upgrade partners mid chapter instead of having to go back to a specific NPC.
    It was cool that partners had their own damage mechanic instead of HP. It gave the player even less to focus on, but it added emphasis to the excellent core battle mechanics.

  • @theaddictofgaming9174
    @theaddictofgaming9174 Місяць тому +2

    Here's one stupid thing I like about Paper Mario 64 that none of the other Mario RPGs have:
    The boos aren't enemies. They are prankster obstacles. This feels congruous with the mainline games, and it's weird how in the other Mario RPGs, you can just jump on the boos.

  • @kleeshade
    @kleeshade Місяць тому +3

    You made some great points. I'll bear them in mind when I play remake. I can say though, I very recently played through 64 again, and it holds up tremendously well. Game is absolutely outstanding. I've considered it in contention for my favourite game of all time alongside TTYD too, and I think I share your placing - I put 64 first mostly just based on personal taste, but I understand the art of games better nowadays, so it'll be nice to see what your observations here do to influence that positioning going into a playthrough of remake when it releases. That aside, great video man. 🙂👌

  • @SuplanterSB
    @SuplanterSB Місяць тому +12

    Finally, i tottaly agree, here wishing the had done a remake of pm64 instead of ttyd, pm64 would definitely benefit more of a remake, they did ttyd just beacuss of its popularity, but the purpose of a remake should be enhance a game limited for its time, bring the game to light again.

    • @strangefishman7635
      @strangefishman7635 Місяць тому

      just be glad they acknowledged anything that came before Sticker Star

    • @CameronRoberts-jh9mr
      @CameronRoberts-jh9mr 17 днів тому +1

      Ttyd did need a remake to tone down backtracking and it was. Chapter 4 backtracking is now 3 trips Instead of 5 and a spring was added to keyhaul key before the cave. Also the warp pipe room added. Ttyd gets everything else right that it makes up for the backtracking especially now with the remake.

    • @U4MHH
      @U4MHH 11 днів тому

      @@strangefishman7635nobody thinks you're clever or witty. stop.

  • @dr_mercio
    @dr_mercio 5 днів тому

    I like the points you make. I see things from the perspective of someone that played ttyd first and 64 second.
    When I first saw the star spirits, I was like "oh cool, its the guys from mario party 5" 😂.
    I like the idea that every boss is connected to Bowser. But i like the perspective of ttyd where every party is racing to find the treasure, instead of all the stars being protected by 1 larger entity.
    I also like how Hooktail and her brothers are echoed boss fights, but they are all so unique in their design and attacks compared to each other. It serves as extra substance to an already chock full cast of great characters.
    I also have always loved Lord Crump as the comedy relief mini boss, and I think running into him, Doopliss, Dupree, the three sisters, and the Piantas a few times throughout the story makes Mario's journey feel more personal, and makes the world feel more lived in.
    I also think the Magnus Von Grapple theme slaps, but even moreso now in the remake. Its always cool to see a returning boss get revenge. Lets not forget about Bowsers second battle theme, Rawk Hawk, Dooplisses intro music, The Glitzville OG theme.. man

  • @pasqualembisceglia1989
    @pasqualembisceglia1989 28 днів тому +1

    1. Koopa Bros in Koopa Bros Fortress at Chapter 1
    2. Tutankoopa in Dry Dry Ruins at Chapter 2
    3. Tubba Blubba in Gusty Gulch at Chapter 3
    4. General Guy in Shy Guy's Toy Box at Chapter 4
    5. Lava Piranha in Mt. Lavalava at Chapter 5
    6. Huff N. Puff in Flower Fields at Chapter 6
    7. Crystal King in Crystal Palace at Chapter 7
    8. Bowser in Bowser's Castle/Peach's Castle at Chapter 8

  • @maitt1454
    @maitt1454 6 днів тому +2

    honestly I couldnt really finish ttyd, in part because I was having issues with the fps, but also because I felt like I was playing a more boring and slow version of tpp64. combat felt more "cinematic" in the worst way possible, the partners (first 2 at least) resembled the originals too much to the point I would have rather continuing with the ogs, the peach sections being a MASSIVE downgrade from the 64 ones and the game just felt less charming as a hole.

    • @pedrobeckup456
      @pedrobeckup456 2 дні тому

      Between Kooper and Koops I prefer koops because he got a better story, wanting to save his father was really cool and I don't remember anything cool about kooper. But I agree that Goombella and Koops are too similar to Goombario and Kooper, it doesn't help it is the same sequence

  • @vonKaiser1917
    @vonKaiser1917 Місяць тому +9

    No. 6 Toad town also has some other pretty neat things, like for example, you can talk to the toad that you give the shy guy's note to translate to and he will give you some hints or just some lore.
    And there is also the club 64 near the harbor, they didn't really have to put it there, but it's neat.
    All in all, Toad town just feels more lively, i get that Rogueport was supposed to feel more, how do you say it... poor or gloomy, something completely different from what you're used to, but it could still have had some more details.

  • @hunterthorne4671
    @hunterthorne4671 Місяць тому +3

    honestly i prefer ttyd, but I still agree with pretty much all of your points

  • @redjackal7823
    @redjackal7823 Місяць тому +1

    As I was watching your video. Reason number 1 and 2 somehow never occurred to me till you pointed it out. Now that I think of it, Paper Mario 64 did have bigger areas which is odd because I really loved the levels and world designs in that game. Dry Dry Desert (including the ruins), Forever Forest (and the castle), LavaLava Island, even the last chapter with the ice level and palace. I could go on.
    Admittedly, in the past I did prefer the first game’s level designs over Paper Mario TTYD when I first play them when I was younger. I love exploration in games and it just got me thinking that I should replay 64 some time. It’s great to hear that people have voiced their thoughts about the worlds/levels in 64 and TTYD. Before I thought I was a little crazy when I thought 64 had better ones. It’s good to hear people have similar opinions

  • @pasqualembisceglia1989
    @pasqualembisceglia1989 28 днів тому +1

    1. Goombario in Goomba Village at Prologue
    2. Kooper in Koopa Village and Bombette in Koopa Bros Fortress at Chapter 1
    3. Parakarry in Mt. Rugged at Chapter 2
    4. Lady Bow in Boo Mansion near Gusty Gulch at Chapter 3
    5. Watt in Shy Guy's Toy Box after defeating the Big Lantern Ghost at Chapter 4
    6. Sushie in Yoshi's Village at Lavalava Island at Chapter 5
    7. Lakilester in Flower Fields at Chapter 6

  • @brennenn7728
    @brennenn7728 Місяць тому +1

    Where did you get the remixes of the PM soundtracks at? They sound amazing!

    • @JoProGaming
      @JoProGaming  Місяць тому +1

      I've been using them since I started my channel in 2017, and I'm not 100% sure where I got them at this point. I usually don't use covers anymore, but I slipped a few into this vid.

  • @Cleve93Artois
    @Cleve93Artois Місяць тому +8

    Fellow Jo here who thought no one else felt the same about PM64.
    My biggest thing as to why I say I like PM64 over TTYD is that 64 feels like a Mario RPG, where TTYD feels like any RPG. That is partially the point of TTYD that Mario isn't the well-known hero like in the Mushroom Kingdom, but because of it, there is almost a weird disconnect.
    And with it being on the GameCube, they were really trying to show just how powerful the system was at the time, that they overdesigned a bit to show it off. I think for the stories they were telling, it works, but even other Mario games of its time stayed more on the simple side comparatively.
    Your point on the music though, is spot on with me. It's got such a charm that I can listen to so many of the songs out of context. I really only go for like Glitzpits, Rawk Hawk, and Cortez's battle music with TTYD.
    I love both games to death. They are crucial parts of my youth and games me and my siblings would even play together. But I wouldn't have my love for video games without PM64.

  • @xyoshi1083
    @xyoshi1083 Місяць тому +2

    Honestly it’s difficult for me to decide which one is better

  • @jebronlames987
    @jebronlames987 26 днів тому +1

    TTYD’s combat overall has 64 beat. Superguards and Stylishes add a much higher skill ceiling that rewards tight execution. I’m a gameplay-first kind of person, so TTYD wins me over with that alone.

  • @Rubberman202
    @Rubberman202 28 днів тому +4

    OK, I had a MASSIVE comment that I wanted to leave, but it ended up being so massive that I couldn't actually post the comment. If you'll permit me, I'd like to split my comment up into 3 comments, talking about stuff I agree with, stuff I disagree with, and the subject of a remake for Paper Mario 64. I don't mean for this to come off as spam, I just had a lot to say about this subject, as it turned out. OK, first off, what I agreed with:
    It's interesting, I've seen at least one person echo similar sentiments to this in the past, in particular emphasizing the level design and less mandatory and more easier backtracking. Also, the loss of the Spin Dash does suck when it comes to The Thousand-Year Door, even with the Yoshi Kid, it'd be nice to have a handy way to go faster without having to switch to a specific partner. I also appreciate that Paper Mario 64's world is more cohesive, in that it's more interconnected, thus feeling like a more complete world; TTYD's major areas are all segmented, basically having you relying on pipes within Rogueport's Sewers to get to most of the major areas in the game, whereas PM64, with the exception of the Shiver Region, everywhere can be accessed by going through Toad Toad. Koopa Village and the Koopa Bros. Fortress, as well as Forever Forest, Boo Mansion, and Gusty Gultch, are even directly connected to Toad Town, and that makes things feel more natural. Also, speaking for myself, but something I found appealing about the original Paper Mario is that it genuinely felt like this was the definitive Mushroom Kingdom, in that a lot of major areas within Mario's world feel accounted for, and unlike Super Mario RPG before it, it doesn't feature too many new areas, characters, and species that we haven't seen before (or sense), lending credence to the idea that this is the same world Mario inhabits in the mainline games. That said, I love the unique spins and personalities it gives to the traditional Mario species we see like Toads, Goombas, Koopa Troopas, etc. It's familiar, but presented in a way mainline Mario games never bother to do, and that's what really appealed to me, back when I first played it as a kid. Incidentally, I can't really speak on "OP Battle Mechanics", there's a lot of new options that came with TTYD that I love compared to the fairly limited Paper Mario 64, but I will say I also wasn't a huge fan of the "Badge Stacking" either, particularly in the case of the Quake Hammer; that was my favorite badge in Paper Mario 64, and I'd much rather have three badges for 3 different attacks, since I might not need a really powerful Quake Hammer attack to deal with some enemies. I don't get that option with TTYD, I just stack badges to get stronger Quake Hammers that cost more FP the stronger they get. Not really sure if one system is better or worse, though. When it comes to Toad Town vs. Rogueport, though, I initially figured this was a subjective thing, but as you pointed out, there IS more to do in Toad Town than Rogueport, what with the Dojo, the Post Office, Mario & Luigi's House, and the Li'l Oink Farm, not to mention it is overall much bigger than Rogueport, which does help it feel more lively in comparison. It honestly makes me wish Rogueport was bigger, just to make it a more fair comparison and have the differences between them be more down to personal tastes in terms of what you want out of a hub area. I didn't fully realize how much TTYD repeats the same or similar bosses until you pointed that out, though, even setting aside fighting the Shadow Sirens and Doopliss twice, there are two Magnus von Grapple fights, two Bowser fights and three dragon boss fights. Granted they're stronger the second or third time you fight them, but still, weird... Also Smorg is a pure WTF boss that literally comes out of nowhere, feels almost pointless in a way, just there to make sure chapter 6 has some kind of boss fight. Similarly, I didn't realize how minimal the original Thousand-Year Door was in terms of character expressions until you pointed it out. I don't know why, I probably should have realized that the moment I saw all the trailers and clips from the remake and saw all those new expressions Mario and the other characters get for certain scenes, but yeah, the original Paper Mario had a LOT of unique sprites for Mario, many of which only get used once or twice, it's actually quite impressive looking back on that. I'm also in agreement Peach and Bowser are also better utilized in the first game; Peach is more proactive in PM64 whereas she's heavily reliant on what TEC wants her to do (not to mention this creepy recurring thing where the game keeps finding excuses for Peach to take off her clothes, which I hope is dialed back in the remake). And as much as I love Bowser's segments in TTYD, he barely contributes to the game's story otherwise. Aside from suddenly crashing in on Grodus near the end of the game, you could cut him out of the game and very little would change. Of course, I'd never dream of removing Bowser from TTYD, his segments are some of the highlights of the whole game, but I've seen people express disappointment that Bowser isn't more involved. Even in games where he's not the main villain and is mostly comic relief, he still manages to be a big player in those games respective stories, often in unexpected ways, which is kind of a shame that TTYD doesn't rise to that level.

    • @jebronlames987
      @jebronlames987 26 днів тому

      No disrespect, but this could have easily been paraphrased and condensed.

    • @Rubberman202
      @Rubberman202 26 днів тому +1

      @@jebronlames987 It probably could have, but I had already spent a long time organizing my thoughts and what to say, and I didn't want to spend more time editing things down (especially since I'm not very good at that to begin with).

    • @gleamingroses2952
      @gleamingroses2952 26 днів тому

      Personally, I disagree with a lot of this.

    • @Rubberman202
      @Rubberman202 25 днів тому

      @@gleamingroses2952 You mean a lot of what I said or a lot of what JoPro said?

    • @linus6718
      @linus6718 24 дні тому

      not trying to hit you with an "I ain't reading allat", but my eyes hurt trying to make a cohesive point out of this 😭

  • @robertlauncher
    @robertlauncher День тому

    Here are my reasons
    1. Like the video said, the music in 64 is extremely memorable. I can hum pretty much every chapter boss theme, whereas the only ones that stood out to me in TTYD were Doopliss and Magnus Von Grapple. It has its good tracks, but the original just hits bullseyes nearly every time.
    2. The linearity of Thousand Year Door hurts the Chapters in a way that isn’t an issue in the original. It’s not just that the latter half is bogged down by the amount of backtracking, but it’s backtracking to the same maybe two locations across the same halls. It really makes me wonder if the devs used it to pad out the actual content they had. Even at its worst, 64’s backtracking usually feels more like a fetch-quest across the map, where you visit different areas to get your item and then bring it and move on to something new. The train section in Thousand Year Door is ridiculous at times.
    3. Thousand Year Door makes it far easier to get badges, to the point it removes some challenge. The badge shop is far more extensive with options, yet you can get a good chunk of them in the underground city anyway, and you also have the returning star piece exchange if that wasn’t generous enough. The remake also showers you with coins, meaning you never have to make a meaningful purchase. Paper Mario 64 has a rotation of three badges in the shop, some you can’t get from the exchange, and they’re expensive enough that they can break your bank if you’re not careful. Unless you cheat the game room, but I don’t count that.

  • @TeknoThom
    @TeknoThom Місяць тому

    One of each badge? But aren’t there multiple HP Up and FP Up badges in 64? I think there’s other duplicate badges too but I can’t remember which ones

  • @nickkayanek1773
    @nickkayanek1773 19 днів тому +2

    Shared this vid with all the boys down at the shrimp farm, they’re still laughing, thanks for the content Champ

  • @obnoxiousoboe
    @obnoxiousoboe Місяць тому +1

    Gen-1 Paper Mario is also one of my all-time favorite games and I hope it will eventually be remade like TTYD, which also deserves a remake.

  • @Mister_Awesome
    @Mister_Awesome Місяць тому +2

    Ahhh a 10 Reasons Paper Mario Video? I’m in there

  • @Rubberman202
    @Rubberman202 28 днів тому +3

    Second comment, what I ended up respectuflly disagreeing with in this video:
    While I do think there are some things Paper Mario for the Nintendo 64 objectively does better than The Thousand-Year Door, a lot of things you brought up here feel more subjective and down to personal preference. Music and art style, I don't think there's much to be said about that one, both games are going for different styles particularly in the music department but I don't think that makes one better than the other, diff'rent strokes for diff'rent folks and all that (in particular, I'd have to disagree on the boss fight themes, I prefer TTYD's boss fights over PM64's, I remember being obsessed with Lord Crump's boss music as a teen in particular). The Star Spirits vs. Crystal Stars thing, though, I feel like it doesn't quite go without saying as you claim. I mean, yeah, the Star Spirits are "characters", but most of them don't really do much and barely get any characterization. Besides, only Eldstar, Skolar, and Misstar do anything outside of being captured and waiting to be rescued, then joining together to help Mario at the very end. At least with Crystal Stars, not only is there no expectation of them being anything more than magical MacGuffins, the game has a bit of fun with what exactly they are, basically being created by the Shadow Queen but not being inherently good or evil in and of themselves. In particular I like how Grubba uses one of them for his own purposes, completely unrelated to the X-Nauts or the Shadow Queen. That's another thing I disagree with, tying all the bosses back to Bowser in PM64, while it does make sense in terms of the game's story, what with all the bosses being given things in exchange for guarding the Star Spirits, it also kind of limits the scope of Mario's world, like all of these bosses just so happen to work for Bowser. And I can see bosses like the Koopa Bros. and General Guy and the Shy Guy Army already being affiliated with Bowser, but I've seen first-time players outright disappointed that Tutankoopa turned out to be Bowser's minion. And that's to say nothing of bosses like the Crystal King who are wholly unique and new bosses whose association with Bowser is unclear aside from agreeing to guard the Star Spirit. By contrast, I love that not all the bosses are connected to the X-Nauts or the Shadow Queen, because really, why the Crystal Stars are where they are by the time Mario got his hands on the magic map have a number of different reasons behind them, whether they were specifically placed there a thousand years ago, or someone found them and took them for themselves. It makes the world Mario lives in feel that much more bigger and lived in, knowing that not everything is completely connected (though I will say, Hooktail IS connected to the Shadow Queen, in that she was one of her pets along with Gloomtail and Bonetail, just so you know). Admittedly it doesn't feel as "personal" as taking on Bowser's army in PM64, but then again, Mario always takes on Bowser's army, and while I like this take on the traditional "Mario fights Bowser" formula, what makes TTYD appealing, to me at least, is that it goes outside the norm for Mario, it takes Mario out of the Mushroom Kingdom and has him explore an unfamiliar land, meeting strange and unique characters, and do things you normally wouldn't expect out of a Mario game. This kind of ties in to the "charm" and "vibe" talk you briefly brought up but didn't go that much into, but the first Paper Mario and TTYD have very different vibes going for them: Paper Mario 64 is a very charming game, it's familiar and basically expands on stuff we all know from Mario's world, plus the story of restoring the power to grant wishes (admittedly borrowed from Super Mario RPG) has a very storybook feel to it that makes the whole experience feel very cozy. It really helps to emphasis this game's Japanese title, "Mario Story", because this really does feel like the story of how Mario took on Bowser and defeated him, something we've seen him do many times before, but here is where the emphasis the story behind it. Paper Mario: The Thousand-Year Door, by contrast, has a different kind of "charm". Yes, the pop-up book look is all very well done, but if there's one thing that stuck with me about this game over the years, it's not the paper aesthetic or any of that, it's just how... different the story, setting, and characters were compared to normal Mario games. Ancient legends, seedy locations, strange characters (and strange character designs), scandalous and dark moments, there are so many things in this game, looking back on it, that make me shocked that they ever got away with, ESPECIALLY given how much Nintendo sanitized and homogenized Mario over the years. I'm not even trying saying that all Mario games, RPG or otherwise, need to be like TTYD, just that variety and taking risks is important, and spin-off titles are a good way to do do something with an established proper that you otherwise wouldn't get to do. This is why the remake (and Super Mario RPG's remake) feels so important to me, it signals, to me at least, that Nintendo is willing to take Mario to weird and unique places again with his spin-offs. So even if there are things in TTYD that I don't like, and even if it has a lot of flaws that I've come to notice over the years, I still respect the heck out of this game for daring to go to some unexpected and strange places, and that is the biggest factor for why it's one of my favorite games of all time, as well as being one of the two biggest contributing factors for why I prefer it over the original Paper Mario (the other being the expanded gameplay mechanics, in case you were wondering).

    • @sambrabham9183
      @sambrabham9183 19 днів тому +1

      You summarized a lot of good counter arguments to the video in a nice way. I personally resonate more with the original Paper Mario but a lot of that comes from my love and nostalgia for the game. I personally love that each game goes for different things in story and vibe. If I want cozy I play the original, if I want something wacky and weird I play TTYD and Super. I’m just stoked that TTYD is getting recognition in a remake that brings hope for more games in that style after two decades of changing the series’s direction.

  • @tylerhughes9090
    @tylerhughes9090 Місяць тому +1

    Thanks for the fantastic video Jopro, so nice to see someone defend and say good things about the original Paper Mario ! Like you l definitely enjoyed it more than Thousand Year Old Door, and a little surprise Nintendo didn’t make a remake of this game first before TTYD, and like you l agree Nintendo at some point will remake this game, l hope if they do that they don’t use the TTYD engine and try to make it look more like the original but with updated graphics ! Can’t wait to see more Paper Mario videos this month !

  • @thomaswest2583
    @thomaswest2583 23 дні тому +1

    This definitely deserves a remake. Also make the partners combat be like ttyd

  • @stephenweigel
    @stephenweigel Місяць тому +1

    Solid points. I actually like the level cap though

  • @bluesky5384
    @bluesky5384 5 днів тому +5

    They're both great for different reasons but this remake makes me realize there's less replayability in TTYD than 64. I just really enjoy the environment and charm from 64 and less linear levels!

  • @BohemianRaichu
    @BohemianRaichu Місяць тому +1

    This game is quite clearly to a fair degree inspired by Yoshi's Island, which makes it rather sumptuous (even more so the beta version.)

  • @espelhodasconstelacoes
    @espelhodasconstelacoes 9 днів тому

    just leaving a comment to appretiate a cultured individual that recognizes the gem that PM64 truly is

  • @lightninja4795
    @lightninja4795 Місяць тому

    You say they can’t fix the backtracking within the chapters but all they have to do is add a warp pipe between creepy steeple and twilight town unlocked after the first 2 trips and boomed its fixed. So they can fix it but the hallway type design that’s something that cannot be fixed if you even consider that a problem because many don’t as that’s just a core game design.

  • @parkivich
    @parkivich Місяць тому +8

    I'm still bummed that PM64 got skipped over for Switch remakes. TTYD is a phenomenal game, but PM64 is my ultimate warm blanket kind of cozy adventure. It would benefit from a graphical and mechanical update more than TTYD, and then maybe we could make Flower Fields be actually fun.

    • @linus6718
      @linus6718 26 днів тому +3

      For real, they've now remade every single acclaimed Mario RPG *except* the original Paper Mario, ironically the game that did the best at bringing Mario's world to the RPG format.
      TTYD looks great already and the gamecube version still holds up to this day, while PM64's graphics did not age nearly as well and could definitely use the HD upgrade way more

    • @VonFirflirch
      @VonFirflirch 19 днів тому

      @@linus6718
      Whenever they feel like remaking it, I do hope that they keep PM64's pixel art style, instead of giving TTYD's style of animation.

    • @enorma29
      @enorma29 8 днів тому

      you think it won't be remade eventually? calm down, it will look/sound/run better on the switch 2 anyway.

    • @pedrobeckup456
      @pedrobeckup456 2 дні тому +1

      ​@@VonFirflirchYeah, I think if they decide to take the TTYD art style, they could at least give a option to use the original art style. I would like to play in both

  • @DaBaseBallZ
    @DaBaseBallZ Місяць тому +15

    Paper Mario 64 is so good,I'm able to enjoy it at 15 FPS

  • @SirClintRockfoot
    @SirClintRockfoot Місяць тому

    As someone who has owned TTYD for 20 years and just started playing Paper Mario 64 last week, I gotta say that I am really loving it so far and I’m only on chapter 2. I get easily sidetracked with video games and hop back and forth between games, but I keep coming back to this game. P.S. Have you tried the Paper Mario
    TTYD 64 mod by elDexter? Looks amazing.

  • @nickkayanek1773
    @nickkayanek1773 19 днів тому +4

    Watched this with the boys down at the orphanage, they laughed so hard they forgot they didn’t have parents, great work chief

  • @crushingon
    @crushingon Місяць тому +3

    You say that TTYD has very linear hallways but I just played PM64 like last week and I was surprised at how Linear it was.
    Chapter 2 is basically you moving right until you reach the outpost, meeting Mousetafa (which we totally did legit by the way, no one looks that up), and then go to the dungeon by following the beeps. It seems more open but I didn't felt it was too dynamic.
    The entire chapter 3, is also a glorified hallway with a short detour in the boo mansion which is a pretty nice non-combat area. Tubba Blubba's castle is insanely linear, though, as there's really only one path.
    Chapter 4 Toy box is just you entering the toybox, going down one of two hallways, finding a something to bring back to Toad Town, which in turn lets you proceed to another set of hallways with keys at the end until you reach the boss.
    Chapter 5 I'll give you it's not explicitly linear but it's also not open as there's areas you have to do first in order to proceed.
    Chapter 6 is extremely linear. It's just 6 hallways that you have to do in order one after the other.
    Chapter 7 is a bit less linear but outside of the murder mystery, which happens at the very beginning, you just go to thw right to starborn valley, return for a bucket, and open the path to the castle which is moving right. The crystal castle has a fun gimmick but it itself is also pretty linear with one clear cut order and path intended for you to take.
    Overall I think it's just as linear and open as TTYD in terms of level design. The thing is that it's a lot shorter so it doesn't feel tedious. The whole game is pretty short which is a good thing all things considered, it's hard to find a JRPG as replayable as it is.

  • @pasqualembisceglia1989
    @pasqualembisceglia1989 28 днів тому +1

    I love this video.
    I love your opinion.
    I love the 3 Paper Mario games (2001/2015/2021).

  • @r.downgrade5836
    @r.downgrade5836 Місяць тому +1

    The super majority of the audience interactions in TTYD are negative for Mario, and only get more intensely worse with each seating upgrade, where as we see no rise in the good interaction intensity (let alone the flat number of positive occurrence).

  • @joelsytairo6338
    @joelsytairo6338 11 годин тому

    Linear design isn’t inherently inferior or superior to non linear design it’s just different. Like comparing super Metroid to metroid dread. Is one designed better then the other? Ok that’s a horrible example but you get what I’m saying

  • @GalekC
    @GalekC Місяць тому

    peanut 3423 (or alex rochon) put it really well that i also think that TTYD was kinda riffing on Final Fantasy in more than a few places

  • @Rubberman202
    @Rubberman202 28 днів тому +4

    Final comment, on the subject of a Paper Mario 64 remake:
    As I'd love a remake of the original Paper Mario, especially if they added stuff like TTYD's mechanics, a post-game, and more challenges like at the Dojo and it's own Pit of 100 Trials, I feel that's a lot less likely now that we're getting a remake of TTYD, 4 years after the release of The Origami King, which itself came out 4 years after Color Splash. It feels like if they were going to remake the first game, it'll take just as long, and not only do I feel Nintendo and Intelligent Systems would rather make a fully new installment after this one, I feel like most fans would rather see that as well as opposed to another remake. As for an HD port... well, Paper Mario is already available to play through Nintendo Switch Online in HD, so we kind of already have an HD port. I'd say it being on NSO means we probably won't get a remake of that game, but then again Link's Awakening is also available on NSO even though it got a remake, so who even knows what Nintendo's line of thinking is with that kind of thing. I do think you actually made a fair point about remaking PM64 vs. remaking TTYD, though, in that there's only so much you can "fix" when it comes to the flaws baked in to that game's level design. Compared to that, remaking PM64 is basically just improving what was already there. In retrospect, I can't help but feel like an opportunity was missed here... Oh well.

    • @pedrobeckup456
      @pedrobeckup456 2 дні тому

      I think that because of Paper Mario 64 already been on Switch, I am happy they remade TTYD, because I prefer playing on HD portable mode than on the TV on Wii as I did some years ago, and I can already do that with the original, so... But I want they to remake PM64 someday, and that the next new Paper Mario is on the same world as these 2 games

  • @Nate9-9
    @Nate9-9 Місяць тому

    There is badge stacking available in PM64. Maybe not t the same degree. But it’s there. The higher cap for the stats in TTYD just gives more versatility. If you don’t like stacking, don’t. No one is forcing you.

  • @lightninja4795
    @lightninja4795 Місяць тому +1

    Great video dude as you said 64 and ttyd both do things better than the others i do think what ttyd loses from 64 is made up for in other areas like you mentioned more interesting partners more battle mechanics etc. Nice to see different opinions even though we don’t agree.

  • @pasqualembisceglia1989
    @pasqualembisceglia1989 28 днів тому +1

    I love Paper Mario for Nintendo 64 in 2001.

  • @Nate9-9
    @Nate9-9 Місяць тому +1

    I see why you might like the more open chapters of PM64, but I think the TTYD chapters are very creative and unique. Chapter 2, 3, 4, and 6 are each very different, and don’t follow specific tropes of what Mario games are known for. The only chapter that stands out like this for me in PM64 is chapter 4 and maybe 6.

    • @t00nbink
      @t00nbink Місяць тому +3

      For me the third chapter of the original might be one of the most creative ones in the whole series. The whole thing of having an invincible boss at first and having to find his heart to beat him is super original. Even the theme is very strange, with it first being a classic creepy forest but turning into this death gulch which is super creative

    • @Kruegernator123
      @Kruegernator123 8 днів тому

      @@t00nbink Finding the idiosyncrasies to progress in the Forever Forest was pretty fun.

  • @officertom6751
    @officertom6751 Місяць тому +1

    To be quite honest...strangely I don't like Paper Mario 2 all that much, but I like Paper Mario 1 all the more, and I have only played Paper Mario 1 up to chapter 2 while I have completed Paper Mario 2. I just noticed some flaws that Paper Mario 2 has, such as the well-known backtracking in the game and long loading times when entering a new area in Rogueport for example. Also I found Paper Mario 2 rather easy, especially with the addition of special attacks that use Star Energy provided by the audience. I could almost spam Earthquakes that use 2 units of Star Energy and can deal maximum damage of 6 to every enemy, regardless of their defense. Airborne enemies could also be hit if an Earthquake dealt enough damage and reached the airborne enemies as well.

  • @concordjuniper33
    @concordjuniper33 22 дні тому

    I've seen many different opinions on this before, and my opinions do change a little bit over time. And, especially five or even ten years ago, I definitely would've agreed with you, because I've always loved Paper Mario 64 a lot, considering it was my first RPG and what got me into the genre to begin with. And ironically, TTYD actually disappointed me for a few reasons when I first played it--the art style being one of the first big ones. But now, considering the direction the whole series went in following Super Paper Mario, I have a much heavier respect for TTYD and even love it more now than I did back in the day. And, my overall input on comparing 64 and TTYD? It really depends on what you prefer in a game like this. I mean, sure, any piece of art is subjective. That being said, there are some things on this list that I think could still be argued either way.
    For instance, I understand where you're coming from on saying the Star Spirits are better than the Crystal Stars, since they have personality to them and you're saving beings rather than collecting things from evil entities (or sometimes, in TTYD Chapter 6's case, a hidden room in a sanctum). But, I'd have to argue that these both balance each other out in their own ways--especially based on the kinds of stories they're connected to. 64's story is more basic and with the kind of arc that happens it makes sense for the stars you collect to be sentient. Imagine if they were like the Crystal Stars in that story and couldn't even talk or do anything (looking at you, Sticker Star!). TTYD's story makes more sense that they're items with special powers, since they were created and then used both in the backstory as well as the game's current events. If they were living, it could work, but I don't know if it would make as much sense in the context of that story. Not saying you're wrong, your opinion is fair and valid--just thought I would throw that out there.
    Also, I've made this argument in comments I've written on other videos about TTYD before, and, while I understand people's feelings regarding this and agree that it probably could've been handled at least a little bit better (so far, it looks like the remake might be doing its job about that), backtracking is really not that big a deal in video games, especially in a story-related one like TTYD. Now, don't get me wrong--I'm not trying to justify or make a whole defense about it or say that anybody's wrong about backtracking. I'm just saying it's a little ridiculous to me that people tend to give TTYD crap over something that, while sure is a bit annoying in a video game, is not only a necessary evil sometimes in a well-told story-telling game like this, but sometimes is even a part of real life and should actually help to reflect that. Yes, chapter 4 is annoying because you have to go back and forth in a place with difficult enemies. But think of how impactful it helps the story of that chapter! If it went too quick, it would leave you hungry for more at the end. I've heard the argument on this that the final battle probably could've taken place in town instead not just to cut back on backtracking but also add to the story, and I stand by that. Even still, though. Chapter 5 can get a little annoying, especially if the enemies either keep coming back or you keep skipping them, but at least you have a cliff to drop off of on the way back, which cuts out a good portion of it. (Probably could've at least put up an elevator at the top or something, but I digress). Again, though, it's realistic for someone from the crew to be that deep into the jungle and for all those story steps to be happening like that. Chapter 7 again has some realism to tracking down a person, not to mention it's there to help you reflect on all the different places you've been. I've heard arguments that it should either be replaced, cut out, or at the very least show changes to the different places you visit to justify going there, and I understand all those. But the way I see it all is: I've lived in the country about 20 minutes away from most of my places I go to pretty much all my life, those being the grocery store, church, and now work (I was homeschooled, so school does not count, though it probably would if I did go). If you think about it, I spend 40 minutes alone traveling to and from all those different places just to get to and from where I live. Think how much backtracking I have to go through in my life. Not to mention some people go even further to get places like that. I know people view video games as an escape from real life, and I get it. But, I like to see them as a reflection of real life, in some ways. Perspective is key. Sure, backtracking isn't a fun thing in video games, but it is in the nature of games like this, for the realism they present as well as the stories they're trying to tell. Not saying anybody's wrong to hate backtracking; I'm just hoping to get another view out there to give people something to think about.
    Anyway, those are some of my thoughts. I do love both of these games, and I like to talk about them. Here's to the TTYD remake next week!

  • @chronicchronicling-jb8zz
    @chronicchronicling-jb8zz Місяць тому +1

    Fellow PM64 enthusiast here. While I wouldn’t call it better than TTYD, their quality is pretty neck and neck.
    64 has the better level design but TTYD has the better combat to me.

  • @cardboardmoon
    @cardboardmoon 27 днів тому +4

    As a TTYD die hard (but also a fan of the OG), I came into this video ready to hate-watch thinking it was just rage bait. The first two points you raise are things that haven’t crossed my mind before, and you’re absolutely right about them both. It’ll be hard to un-see the hallway design you’re referencing on future playthroughs. Most of your other points are good too, though the audio one I don’t quite agree with. For me, TTYD’s world music is more memorable and fits the environments so well. I can’t really recall a boss theme from either game though. While I can appreciate the art style of the original, I love how much of a step forward TTYD feels in every aspect, visually. Both games have their wins and losses and they’re both incredible in their own right. A 64 remake is definitely welcomed, hopefully TTYD on switch does well enough to convince them to do it.

    • @JoProGaming
      @JoProGaming  27 днів тому +4

      I'm glad you can see both sides of the discussion, thanks for watching!

  • @SP-wm4it
    @SP-wm4it Місяць тому

    Love this analysis and agree the OG was so good!!!! I think because of its age and lack of access to the game itself nowadays it’s easily overshadowed by TTYD. But the chapters, puzzles, etc were so memorable. Herringway and the ice palace were some of my fav parts!! A remake is absolutely necessary 👏🏼

  • @nord1756
    @nord1756 Місяць тому +4

    TTYD actually needed the spin dash way more than PM64 lmao

  • @tankatlus5797
    @tankatlus5797 Місяць тому +1

    I prefer n64 paper mario over thousand year door i love the music and sprite style and gameplay more and plus its cozier in comparason. N64 paper mario is the game that deserved a remake the most

  • @rabbidguarddog
    @rabbidguarddog Місяць тому +1

    How would you compare paper mario 64 to super mario rpg?

    • @JoProGaming
      @JoProGaming  Місяць тому +2

      I've beat Mario RPG both the original and remaster, but I'm not a huge fan. PM64 is wayyy better with a more beautiful world, better battle system, and more enjoyable characters for me.

    • @lightninja4795
      @lightninja4795 Місяць тому +3

      @@JoProGaming Super Mario rpg still great though

    • @Othusdragonreviews
      @Othusdragonreviews Місяць тому

      super mario rpg is good, but Paper Mario does everything better.

    • @VonFirflirch
      @VonFirflirch 19 днів тому

      I still feel like SMRPG could stand to get a sequel of its own. A TTYD to PM64, or rather, given the title of the video... a Melee to Smash64 x)

  • @DidWeWin1
    @DidWeWin1 Місяць тому

    I'm hoping they reduce some of the in-chapter backtracking. At the top of that dumb cliff on Keelhaul they could put some kind of shortcut unlock so you don't have to climb up every time. They could also tweak the story. I'd love the option to say FORGET THE STUPID RING AND GET ON THE BOAT! 🤣

  • @VulcanGray
    @VulcanGray Місяць тому

    Overworld Traversal Compared
    PM 64
    Walk - Koopa Bros Fortress
    Train - Dry Dry Desert
    Walk - Boo's Mansion
    Warp - Shy Guy's Toy Box
    Boat - Lavalava Island
    Warp - Flower Fields
    Warp - Shiver City
    PM TTYD
    Warp - Petal Meadows
    Warp - Boggly Woods
    Blimp - Glitzville
    Warp - Twilight Town
    Boat - Keelhaul Key
    Train - Poshley Heights
    Warp - Fahr Outpost

    • @JoProGaming
      @JoProGaming  Місяць тому

      Exactly! And at least with shy guy toybox and flower fields the warp isn't with a pipe. So they count but only partially imo.
      I don't get why they couldn't design the game so you walk to Petal Meadows ya know? Makes the game feel rather disconnected.

    • @VulcanGray
      @VulcanGray Місяць тому

      @@JoProGaming Petal Meadows definitely was weak sauce. It might have been a late addition to the game.

    • @gleamingroses2952
      @gleamingroses2952 26 днів тому

      While 64 has two chapters connected within walking distance, the other locations aren't really that different than how you access TTYD areas. And if you count Prologues and chapter 8 it also doesn't change much. It's really just a marginal difference.

  • @Flareboxx
    @Flareboxx Місяць тому

    I agree! They’re both amazing games, and there are things I prefer about TTYD, but overall I do slightly prefer the first Paper Mario. Hopefully the new TTYD will sell well and they’ll also remake the first.

  • @BananaR777
    @BananaR777 Місяць тому +3

    agreed

  • @pat_fusty.
    @pat_fusty. 27 днів тому

    I never played ttyd cuz no gamecube :(
    But the original paper mario 64 is absolutely amazing

  • @jacobtrahan1993
    @jacobtrahan1993 Місяць тому

    I would love a 64 and super paper Mario remake. The first 3 games are so fantastic

  • @Biz_God
    @Biz_God 23 дні тому

    I love them both and ik ttyd is the better game but I love the original it was the first of them and the nostalgia I have for the original.

  • @ethanhawkins3391
    @ethanhawkins3391 Місяць тому

    Recently played PM64 after having been a lifelong fan of TTYD and my favorite part is easily Bowser. He really feels like a threat, a true final boss. Love his dialogue and interactions around the caste throughout the game leading up to the final fight. Not to mention, his theme is STELLAR 🤌🏽

  • @superstarmario101
    @superstarmario101 29 днів тому

    I know I'm speaking totally from nostalgia here, but the first Paper Mario will always be the best to one to me. I grew up with both games, I played them as a kid, but I remember playing through the first game together with my dad and my sister, it was so much fun for us, and we have so many great memories with it. I acknowlege that Thousand Year Door added so much more to what the first game established and is really the full realization of the first game's concept, I mean, the story, the lore, the battle system, the badges, the side quests, the post game, content, it is objectively a bigger and more interesting game, but I still enjoy the first one more. Thousand Year Door really does a great job of flipping the script by putting Mario in an unfamiliar location; Rogueport isn't like the Mushroom Kingdom, it's sketchy, dingy and crime-ridden, there aren't really any friendly faces, Mario's not known as the hero that he is back at home, but he still helps so many people everywhere he goes and inspires hope in everyone he meets. Each chapter tells it's own unique little story and has you meet so many fun, memorable characters that accompany you on your journey, it really tells an interesting story that's so different from anything else in the Mario franchise. Paper Mario 64 still sticks out to me though, I feel like it's the one game that actually takes the typical "Bowser kidnaps Peach, Mario has to save her" convention and turns it into an actual story, rather than brushing it off as bland and unisnteresting and trying to do something different like Mario RPG. I mean, Bowser and Peach actually have definitive character traits in this one, sure Mario RPG kind of gave them personalities, but Paper Mario perfected them, it certainly did a better job than RPG at making the Mushroom Kingdom feel like a living, breathing world, especially with locales like Toad Town, and the fact that there are Goombas, Koopas, Boos and other characters that aren't just enemies, they're actual characters with little communities. I don't even really play RPGs, I always thought they were too complicated when I was a kid, which kept me from playing other classic games like Final Fantasy 7, but I feel like Paper Mario successfully simplified the needlesly complicated battle systems and overblown number values, made them easier to understand, and made them more interesting and interactive with action commands. I think it's so cool that TTYD is being remade, it looks beautiful, and I still love it, but the original is still special to me, and I hope it gets remade too someday.

    • @JoProGaming
      @JoProGaming  29 днів тому

      I love this! Thanks for sharing. :)

  • @cloverkip
    @cloverkip 7 днів тому

    pm64 has no boss rematches

  • @mk8-mkwil117
    @mk8-mkwil117 Місяць тому

    I can agree on this pm64 needs a remake while I wish ttyd got a remaster instead of a remake then a remaster they don’t have to really change anything or add stuff to make it easier when it probably won’t make stuff easier.

  • @trunguss
    @trunguss Місяць тому

    The more freedom and options TTYD gives you oddly makes the first game feel a bit more focused.

  • @joshuafussell4497
    @joshuafussell4497 Місяць тому

    This game feels more connected, more planning when entering battles whereas ttyd feels more brute force. The music sticks out more in my opinion, and the characters feel more fleshed out. Ttyd has a more darker tone that is fine but its also a more disconnected world so at times can be very tedious. I like both games just think 64 is the better of the two in terms of memorability. I think ttyd is too cryptic to new players and a lot more punishing at times.

  • @bryce5075
    @bryce5075 Місяць тому

    I just straight up agree with everything in this video

  • @pasqualembisceglia1989
    @pasqualembisceglia1989 28 днів тому +2

    1. Eldstar after defeating Koopa Bros in the Koopa Bros Fortress at Chapter 1
    Refresh
    2. Mamar after defeating Tutankoopa in Dry Dry Ruins at Chapter 2
    Lullaby
    4. Skolar after defeating Tubba Blubba in Gusty Gulch at Chapter 3
    Star Storm
    5. Muskular after defeating General Guy in Shy Guy's Toy Box at Chapter 4
    Chill Out
    6. Misstar after defeating Lava Piranha in Mt. Lavalava at Chapter 5
    Smooch
    6. Klevar after defeating Huff N. Puff in Flower Fields at Chapter 6
    Time Out
    7. Kalmar after defeating Crystal King in Crystal Palace at Chapter 7
    Up & Away

  • @HeyKyle
    @HeyKyle Місяць тому

    I love them both, but I always preferred 64. It was my first after all.

  • @Enthusiastracer111
    @Enthusiastracer111 Місяць тому

    I 100% AGREE that the Original AKA 64, or what I like to call 2000 JPN or 2001 North American released Paper Mario. Honestly, I don't see why intelligent systems didn't just remake this one instead of making Origami King. I would've beaten the remake dozens of times. ❤

  • @GamesareJoy
    @GamesareJoy Місяць тому

    Im glad I dont have favorites and love them both equally. ❤
    Playing them one after another feels really nice. Good changes and a stark enough contrast to keep it feeling fresh through until the end of ttyd.
    I cant rag on either of these games. I think they both do things better and worse but not to the extent that they are any less enjoyable than the other.
    Also, penguin detectives need to return. That is all.

    • @JoProGaming
      @JoProGaming  Місяць тому

      If I'm being honest, I love them both equally and change my mind on which is better monthly. They both do some things better than the other!

  • @t00nbink
    @t00nbink Місяць тому +1

    I couldn't agree more, even though this might be a small thing for some, I absolutely love how connected the whole world feels. Just looking at the world map in the original shows how nicely connected the whole world is. It's definitely my favorite Paper Mario game. I might be a bit biased because I've been modding PM64 for more than 3 years now

  • @BEExPyro
    @BEExPyro Місяць тому +3

    They are the same game.
    Edit: and that is a good thing btw.
    They should make a new 1 every year, I think.

    • @alexanderrego1998
      @alexanderrego1998 Місяць тому

      No theyre no ttyd infintly better

    • @JoProGaming
      @JoProGaming  Місяць тому +5

      They are very different; each with their own strengths and weaknesses.

    • @BEExPyro
      @BEExPyro Місяць тому +4

      @@JoProGaming for example the badges are different...
      No wait that isn’t right
      For example the hammer and shoe upgrades are different...
      No wait that isn’t right.
      For example the leveling up system is different...
      No wait that isn’t right.
      For example princess peach getting kidnapped and you having to save her is different...
      No wait that isn’t right.
      The beginning where mario receives a letter from princess peach is different...
      No wait that isn’t right.
      What are you talking about?

    • @BEExPyro
      @BEExPyro Місяць тому

      @@alexanderrego1998 what is the difference besides the story?
      Does one move differently? I don’t understand. I played both. Same game.

    • @JoProGaming
      @JoProGaming  Місяць тому +3

      @BEExPyro well, different bosses, different locations, different NPCs, different music, different story.
      Based on your argument Mario 64 and Sunshine are the same game
      Zelda Ocarina of Time and Wind Waker are the same game?
      Weird take.

  • @BobPeterson628
    @BobPeterson628 Місяць тому

    I agree that PM64 is better than TTYD for these reasons. But I disagree that PM64 could easily have the strengths of TTYD grafted on. It would be quite laborious to integrate TTYD’s systems, and honestly likely not even worth the effort. I also disagree that PM64 possesses deficiencies when it comes to post-game content or late introduction of action commands. Those aspects work perfectly well for that title, though I would not be opposed to the addition of a post-game bonus dungeon or two.

    • @turtersvongenbu
      @turtersvongenbu 26 днів тому

      TTYD barely has post-game content anyway. There are 3 troubles, new dialogue with some old NPCs and a few new NPCs. The Pit of 100 Trials should not be considered post-game given it can be cleared fairly comfortably before starting Chapter 8.

    • @Kruegernator123
      @Kruegernator123 8 днів тому

      There actually is a mod that integrates TTYD's battle system into PM64. It works quite well too.

  • @Super_star_remix
    @Super_star_remix Місяць тому

    I completely agree with everything in this video other than paper mario 64 being the best mario RPG

  • @hibob38
    @hibob38 День тому

    This is so true

  • @DonellHD
    @DonellHD Місяць тому

    Agreed!!

  • @Rawbherb
    @Rawbherb Місяць тому

    Why do we have to pit two queens against eachother lmao

  • @homiepikachu8707
    @homiepikachu8707 Місяць тому

    I disagree with some things but I agree with you the crystal stars are not that good.

  • @Othusdragonreviews
    @Othusdragonreviews Місяць тому

    TTYD is my favorite, some criticism is valid, some is just personal preference. that being said:
    Point 5.-is countered by partners in TTYD being better, with which you spend considerably more time.
    Point 6.- Toad Town is a better hub than rogueport, but the people inside rogueport are more interesting than the ones in toadtown.
    point 7.- It's hard to deny the charm of Cortez, Doopliss and Macho Grubba, who are narratively better than most paper mario bosses. (i'm looking at you, general guy)
    Point 9.- I'm just gonna say it, Yoshi is better than the spin dash. (faster, more control, less button spamming) AND he was fixed with the quick partner swap.
    Point 10.-Keehaul key is bad? Shy guy's Toy Box is still giving me backtracking nightmares

    • @Kruegernator123
      @Kruegernator123 8 днів тому

      "Shy guy's Toy Box is still giving me backtracking nightmares"
      *[laughs in TTYD Chapter 7]*

  • @jamiecal11
    @jamiecal11 Місяць тому +6

    Story, pacing, atmosphere, world design, bosses -> it's a wash for the first game. Bowser and Peach sections way better too (god Tek is so boring).
    Love both but the first has another point on its belt over TTYD.

    • @lightninja4795
      @lightninja4795 Місяць тому +1

      I prefer the more interesting characters locations more interactive battles and a more interesting story than bowser kidnapped peach stop him. That’s why I like ttyd better. But again both do things better than the other. I think it’s being dishonest to say there aren’t thing ttyd does better and things 64 does better whether which you prefer.

    • @linus6718
      @linus6718 27 днів тому +1

      Also TTYD relies more on plot twists and story events than it does on your progression through the adventure. Like there are hardly any fulfilling or interesting dungeons that lead up to the chapter endings. PM64 paces both it's overworld and combat gameplay perfectly, it feels like the slightly bigger adventure

    • @Kruegernator123
      @Kruegernator123 8 днів тому +1

      @@lightninja4795 I like the way Bowser is presented in PM64 better. He is comical like he is in SMRPG, but he is also a legitimate threat. Bowser in TTYD is comic relief filler and doesn't affect the game at all until appearing as the surprise penultimate final boss.