Did you guys start working on it like a week before release? otherwise how come you only have handful of features for a major version release? This software cost almost $2k a year.
I would be on that in a split second. Softimage XSI was amazing and really ahead of it's time. I am sure I could create fantastic stuff even by today's standards with it if it ever returned. I miss it when I think about it.
It’s not their tool, it was developed by Disney a long time ago and Autodesk has integrated an old version of Xgen in maya (don’t know if they bought it or whatever) but they don’t update it as it’s not their tool, that’s why our Xgen doesn’t evolve. From what I heard, Disney continues to upgrade Xgen on their side and the version they have nowadays is far from what we know actually (if I am right they use different tools between Pixar and Disney). If you’re interested, there are some free plugin developed by some groomers like Jesus FC and more that can enhance your experience, or you can make your own tool/scripts with mel/python 🙃
Thanks... Yes.. I was jn Jesus Petreon site for a while. I was always wondering why Maya had not made any update about Xgen. Your thought has given me some insight.
@@i.sebastian.c6563 you cant animate in ue5 the same way... also the rigging is more complicated in ue5 and ue5 is heavy af, i animate in Maya and export in UE5, they are just not the same
I am using maya since 2008 and now considering to learn blender. I think this software will be dead in 5 years. There is like nothing major happened since 2015 or something.
Recently bought EmberGen because of this. So nice to see everything in real time, no weirdness with arnold rendering something completely different etc. Sure you can do these things in maya but its pain. Arnold is amazing for what it is, animation and modeling is really good. Basic stuff is great but thats about it. It feels like the potential is there to make it way better with updates. Things like sweep mesh and live boolean are nice but should be accompanied by more stuff.
There is continued work being done on the Maya Viewport with Hydra for Maya, which is currently a technology preview and is part of USD for Maya. There is more information available in the release notes of USD for Maya (autode.sk/mayaUSD) and you can follow the development on the Github repository of Hydra for Maya 😄(autode.sk/hydramaya)
@@AutodeskME why autodesk just do not implement this feature? they have thousands of programmers and millions of dollars. And they just do nothing for years.
@@darkage2639 thousands of programmers? for the past decade, I thought they only have like 2 programmers, judging by how pitiful their updates has been.
another incremental update, I mean it's good to see you haven't abandoned these programs completely but like maybe you did that's why there are barely any update to a major version update.
Even after solid updates, blender is behind Maya. Maya doesn't need to move fast. It is already ahead. It would be better if Maya takes its time and properly program new features. If you go fast, then you'll compromise on quality and end up like Boeing.
Welp blender had Maya's, Houdini's and various softwares' example to create their so call industry breaking updates not here to diss any software but this is a fact would not want Autodesk to create a fall for themselves by forcing updates...
@@greenspeed666 actually no. Zbrush had it first for years, yes. Blender received it I think 2020 and months after max got it. And it worked much better on Max. This is not a new feature for 3ds
@@zandi6359 bhai kasam se experience se bta rha hu mene biforest bhi use kiya bake krne m pc ki gand fhat jati h per mentaflow fast krta h baki apne uppar h kbhi mentaflow bhi use krke dekho
Please update the real-time renderer that everyone hopes for. It is similar to Unreal Viewport, as well as game engines and sculpting functions. UE is also implanting Maya functions. Failure to implant UE functions in Maya is a death sentence.
Completely unrealistic and unfair to the Autodesk team if you think they can keep up with UE features. Epic is raking in billions of dollars every year that is pumped right back into the funding of UE. Please watch one of the Epic Dev deep dives and you’ll see how they are basically pioneering the future of computer graphics in games.
@@caden6305 they had Stingray, but killed off the project. So not really unrealistic nor unfair to ask for it. If blender can do it, then why not Autodesk? We dont need them to catch up with UE, just so that we can roughly understand how it will look in game engine, is already fine. Their realtime shaders are terrible and inaccurate.
@@Potatinized This is directly from the AutoDesk website on why they cancelled Stingray, "Artists are increasingly standardizing on other game engines for both games and VR/AR authoring. We continue to invest in building better, more interactive authoring tools for both games and design visualization, but will be pursuing stronger partnerships with third-party game engine developers rather than building our own engine." In other words, they realize if they were to build their own engine it would still end up being surpassed by other game engine developers. I know it's stupid to predict the future but with the direction Unreal is going in, I think in 5-10 years there will be little need for 3rd Party Apps in game dev. Everything will most likely be handled in engine.
@@Potatinized It is unrealistic though if they haven't already started working on it. Blender can do it because it is open source, Unreal also allows the community to contribute code, whereas Maya is closed source.
@@reniferZiolo why autodesk just do not implement this feature? they have thousands of programmers and millions of dollars. And they just do nothing for years.
@@darkage2639 but what feature?what exact;y is not working with the current ui. or you just mean overhaul like icons? i aprpreciate not having to train my muscle memory with unneccessarry ui changes with every single release.
@@greenspeed666 it does't matter to me , I am not a person who always complain about something and comparing, you can see how AI is taking over everything,
@@wallacesousuke1433 mess? it's the opposite. Houdini forces you to be extra-organized or you can't do anything substantial. But once you get it, it's very fast and efficient. Maya is a mess after adding 3 objects and a few effects - not to mention it's hard to do anything without using plugins.
I would like to add to maya the operation in text field like in blender and cinema ,for example you want to set the radio us for the sphere the half of 0.75. Open the calculator should not been needed just to write 0.75/2 and maya does the operation.
Are bhai aap bhi ho is comment line m bhai kasam se biforest hug deta h yar bake krne m per blender shi h mentaflow modelling m bhi blender hi best lga
lol. updating 3ds Max? Go watch their update video for max, and see their dislike bar. then go compare Max and Maya what's new page. Max got 6 totally useless updates. You should be thankful to at least get 1 or 2 useful features out of like 12 updates for Maya.
Your words are very funny Houdini software has had more than 115 updates from version 16 to version 18.5. Has this caused the stability of the pipeline in Houdini to be lost? Can Houdini users no longer work with new versions? Have these updates made Houdini lose its efficiency and power? َAlso your words are not logical at all. If the update is malicious, then it is better to work with Maya version 4 and leave other updates aside. It's your kind of thinking that made Maya never improve - no one is against stability in the production pipeline, this is an important thing that all users of professional projects care about. But what you don't understand is, increasing the speed in calculations, modifying old expressions and replacing them with better tools, optimization and... Maya has hundreds of serious problems that you seem unable to understand After 16 years, Bifrost has not entered the production pipeline 100% and is still undergoing testing After 11 years, Xgen still hasn't been updated, and its complex computational pipeline is one of the biggest production problems in animation. Procedural computing still has no place in Maya After 16 years, the Nucleus system is still based on CPU calculations, and for example, you have to wait hours for the cache to be completed to simulate hair and fur. Are you really unable to see these problems or are you trying not to understand?
Also fluid simulations is not updated to something like a sparse in Houdini, or Axiom kind. Fluid sims is very very very old. Maybe about 20 years old(
Hi @@LordLuigi_Rigs ! You can check out the rigging improvements here in the documentation 👍 help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-7FEB68CA-BFBF-4943-AB46-2744DA5DF370
Hey autodesk can you do develop real instances into Maya? That don´t explode when you merge meshes into them or add materials that will propagate to every instance.
Autodesk knows how to kill or make software mediocre. It's shameful but still for animators it's one of the best options. Modeling, vfx and other functions are completely obsolete or just more of the same
It'll come & will be better than Eevee, it's just takes time to implement such big projects and also their focus for the moment is materialX & Hydra usd workflow so the Studios can be happy first ;)
@Red_Paper6495a better content browser like C4D , where we can store materials , assets with thumbnail previews , the current model is subpar . -Also a material library for Arnold , like Arnold been default with maya for yrs , make more of an effort to bring interest to the masses , look at chaos cosmos , even a noob can just drag and drop materials and play around . -Then bring some more non destructive modifiers of 3ds max ( personal preference) . -Make maya light weight , takes hella time to load and open the software compared to blender which has more plugins and stuff yet faster to load Are these enough ? I been using maya for yrs , never used any other software on the long run like blender , so don't call me a blender fan boy .
Theres a reason Mudbox is so cheep compared to all their other products. My guess is Zbrush left it in the dust a decade ago and its probably more cost effective to keep Mudbox as a cheep and barebones little alternative than actually try to compete.
CAN YOU PLEASE ADD GROUPING/FUNCTIONS AND CONTAINERS WITH LABELS IN THE HYPERSHADE/NODE EDITOR. It is a nightmare to work with complex shaders when there is no way to organise it and it's baffling that every other program be it Unreal, Houdini, Mari, Substance Designer and even Blender has this basic functionality. Maya is a joke.
@@xox8717 it’s just pretty annoying to be minding our business and having people rubbing you blender in the face like, no Maya or max users is going on a blender subreddit and do that for example, like everybody got it man, it’s free and the UI is good looking, but let people work ffs aha (I use blender and Maya myself)
U do understand that Blender is available for everyone so their userbase includes kids & teenagers? learn to ignore them otherwise there will be no end to it. @@trystanbleuven791
😂😂 what is good in blender? I think only modeling and some sculpting and even there it is lacking. MAYA overall is better in Rigging animation. Uv editing, simulation,grooming,retoplogy...etc I give blender a + for having nice viewport with realtime rendering but the problem is performance. Maya viewport is very powerful but outdated.however there are plugins to improve it, and they are working on a new one for the future. Blender won't be able to compete if it happens.
@@wallacesousuke1433 The cost isn’t the issue for me. I think Maya is fantastic, and I continue to use it. What seems to be happening is everyone had retreated to their trenches. The original trail blazers have vanished or don’t seem to care. Maya is best for animation, Houdini is the best for VFX, Cinema 4D motion graphics, Zbrush sculpting. Etc etc In my opinion all this has happened because the creative industry has been desperately lacking in vision. Users have made it too easy for software companies to stop having vision. After Effects is a classic example. Anything you actually want to do is a 3rd party plugin or script. They’re all great, but some are such obvious concepts, it’s mind boggling to think why they are not part of the main software. For the seven million, four hundred and thirty three licenses we pay to various software companies, it would be great if they made some effort. Or am I alone in thinking this? (Number of licenses are calculated on how it feels to my wallet rather than actual numbers)
@@Dr.W.Krueger what you talking about? what they do whole year? I pay for this product how everyone else. And we can want good product for our money. Not this garbage what autodesk sell to us.
@@MrAsagPeople that genuinely complain about maya and max are the ones that pay for the software. the people that say everything is fine with these applications are probably on cracked software. Because you just cant be this stupid and blind.
Thank you for the VDB. retopo is a great feature that no other software has. Other updates not for game dev, but others might need them. Pity that updates slowed down the last months. But I am very happy with the amount of updates since. Max was better at modeling when blender launched 2.9, and the updates since only widened the gap. Little perplexed with the attention Arnold is getting. Even among max users I don't know anyone who uses it. It seems it is so far behind that it's not even worth resuscitating it. I use it only to bake textures.
viewport - 10 years old, any improvements. shader graph editor - 20 years old, any improvements. ui - still very bugy and the same for 10 years. smart extrude should be introduced 5 years ago, nowdays every program have it. very very bad autodesk, as always
@@smashedlegends yah extrude along normal exturude indvidualy lot of features boender have in free i like blender and cycles is better then arnold in my opnion
they should really get their sh*t together, if money is the thing they're after, Throwing more exciting Features will give them more money instead they would rather sitting around and enjoy their money collecting activity are there no more good talent working on Maya or something?
When I tear off a panel so I can use it on my other monitor I lose the panel menu? How do I get this back? That's where the option look through selected is. And all the other view options? It used to come with the torn off window.
It will be great if you guys create more AI tools actually, like creating models, rigs and even animating things automatically, based on sentences or images. And at the same time have them clean.
ты шо, тебе ж завезли немножко обнов, радуйся. ты шо, хочешь как Гудини обновы получать?))))))) а так да, похоже придется на гуди целиком переезжать, или даже блендер...
are you able to make animations using nCloth or using dynamics with maya 2025? i can't. maya only renders the first frame for the whole sequence. im using arnold. Any advice? i called autodesk and they haven't figured it out either. :( so frustrating.
Maya is strong in character animation, it is not possible to make good character animation in houdini especialy face animation, til now... but other stuff to do, only in houdini ;)
Viewport needs no change at all. Theyre just fine tuning a very very good professional product used by the Industry. Just fine tuning.. like apple does with the Iphone
Maya viewport is actually very capable and can handle more than what eevee can in terms of huge scenes, complex rigs, animation and simulations, it needs PBR workflow but they're trying to incorporate materialX & Hydra for USD since this is where the movie & VFX industries are heading to.
@@ALGHOTTE In fact EEVEE is a raster rendering engine, just like lumen in UE5. Maya viewport like workbench in blender, can't rendering, only preview with limited functionality. P.S. It’s notorious in maya forum.
Where’s REAL modeling updates? Where’s sculpting updates? Where’s viewport updates? Where’s XGen updates? Where’s UV editing updates? Have you finally integrated Bonus Tools (which has nothing to do with Bonus in it so many years already) into the interface? Will Maya get some REAL UPDATES in the nearest future? Are AUTODESK aware of what is going on in other 3D packages at all? Because what they do to Maya last years is LUDICROUS! In real world it would be Maya 2018.12 and definitely NOT Maya 2025
Structurally as a 3D artist: 1. The modifier stack is useless, all it can do is turn it on, off and change places. Why is it needed if I cannot directly adjust the settings of these modifiers in it. 2. Smart Extrude, the idea is good, but the implementation is lame, there is not enough control over rotation and scaling, you can only move it. 3. Boolean Bevel did not live up to expectations, the bevel rests on points and cannot expand further by correcting these points, it still does not replace the slow-moving hardmesh plugin. Autodesk obviously doesn't keep up with what its competitors are doing. The blender annoys me, I don’t want to work in it, but I’m forced to, now I sit and study it, I hope I’ll get used to it, many of my colleagues have already adapted to the blender.
@@greenspeed666 tbh as an animator i barely use anything besides time editor,motiontrail ,graph editor and layers. what else would you like there to be?
Is that all for animation? Autodesk should seriously consider integrating AI technology into their products. Learn from Cascadeur, who keeps improving. At this rate, more animators will likely switch in the coming years.
@@MrAsag you must be blind to use the 300% scale and stop crying over petty things why can't it be 175, yeah do that in blender and be happy also enjoy the decade old functions of maya like camera lock on viewport update
Actually nothing It's really funny All softwares develop rapidly and surprise their users with thousands of new updates Now Autodesk wants to publish a new version with three changes in extruding and Beveling All the updates were the same and nothing else🤦♂🤦♂🤦♂🤦🤦🤦🤦♂🤦♂🤦♂
Viewport needs no change at all. Theyre just fine tuning a very very good professional product used by the Industry. Just fine tuning.. like apple does with the Iphone. Thousands of "new updares" every week is disruptive for the professional industry. You want stability. Imagine working on a 300 million dollars movie and your main modeling and animaion program updates every week with thousands of updates. You don´t understand the professional industry.
@@smashedlegends Your words are very funny Houdini software has had more than 115 updates from version 16 to version 18.5. Has this caused the stability of the pipeline in Houdini to be lost? Can Houdini users no longer work with new versions? Have these updates made Houdini lose its efficiency and power? َAlso your words are not logical at all. If the update is malicious, then it is better to work with Maya version 4 and leave other updates aside. It's your kind of thinking that made Maya never improve - no one is against stability in the production pipeline, this is an important thing that all users of professional projects care about. But what you don't understand is, increasing the speed in calculations, modifying old expressions and replacing them with better tools, optimization and... Maya has hundreds of serious problems that you seem unable to understand After 16 years, Bifrost has not entered the production pipeline 100% and is still undergoing testing After 11 years, Xgen still hasn't been updated, and its complex computational pipeline is one of the biggest production problems in animation. Procedural computing still has no place in Maya After 16 years, the Nucleus system is still based on CPU calculations, and for example, you have to wait hours for the cache to be completed to simulate hair and fur. Are you really unable to see these problems or are you trying not to understand?
@@smashedlegends"fine tuning", may be that's what autodesk wants to believe but it's very far from the truth that they've done very little. And the migration issue. First, if the program is not capable of running a old setup, most often times it's fault of the program unless the setup is like more than 10 years old. Secondly, studio is the one who decides migrate or not. If they really want some kind of fancy function that the new version provides(even tho there is none in here) they would rather make the function as their own plugin rather than migrating their entire pipeline to the newere version. It's a very poor excuse that this is the reason why Maya hasn't made any progress for past 10 years.
I’ve been using Maya since v4. It was magical at first, as I got older, it’s still brilliant though more as a reliable work tool for me now. But seriously, Autodesk, if you don’t start marketing this product better, and I don’t mean getting down with ‘the kids’. I mean, What is this mess of a video? What serious professional would buy this product from this video? Start talking to ‘the professionals’, and actually asking them what they need and maybe try to become the ground breaking but if software you once were. Maybe come up with an idea or two we can all play around with. The excuse of ‘all studio pipelines are Maya based’ will only last until ‘all studio and pipelines are Maya no longer based’ and believe me, that may be sooner than you think.
Did you guys start working on it like a week before release? otherwise how come you only have handful of features for a major version release? This software cost almost $2k a year.
🔥🔥🔥
@@mecha8k
300 bucks for Indie subscription, dude
@@wallacesousuke1433 Indie license is not available in all countries.
@@wallacesousuke1433 indie is only available in a handful of countries and you can't get indie if your studio has more than few people working.
Please add weighted normals. Both 3DS Max and Blender have it, it's essential for game asset production.
pretty sure they are intending to isolate maya from direct game design
Bring back a Soft image
I would be on that in a split second. Softimage XSI was amazing and really ahead of it's time. I am sure I could create fantastic stuff even by today's standards with it if it ever returned. I miss it when I think about it.
@@perryharovas Ditto, I would still be on Softimage if Autodesk hadnt killed it off.
They can't
Why don't you do some updates about Xgen? Have you guys totally forgotten about that tool?
It’s not their tool, it was developed by Disney a long time ago and Autodesk has integrated an old version of Xgen in maya (don’t know if they bought it or whatever) but they don’t update it as it’s not their tool, that’s why our Xgen doesn’t evolve.
From what I heard, Disney continues to upgrade Xgen on their side and the version they have nowadays is far from what we know actually (if I am right they use different tools between Pixar and Disney).
If you’re interested, there are some free plugin developed by some groomers like Jesus FC and more that can enhance your experience, or you can make your own tool/scripts with mel/python 🙃
@@martbm6813 net income of autodesk in 2023 make almost 1B dollars.
How many programmers they can hire to evolve this tool?
Thanks... Yes.. I was jn Jesus Petreon site for a while. I was always wondering why Maya had not made any update about Xgen. Your thought has given me some insight.
@@martbm6813 And you heard that where exactly?
Bifrost
basically for the whole year, they just take some existing 3ds max features and slap it into maya.
ONE WHOLE YEAR
That's why I moved to unreal, the features are way better. It's modern and free
@@i.sebastian.c6563 And is a complelty different software for completly different purpose.
Bifrost Update
@@i.sebastian.c6563 you cant animate in ue5 the same way... also the rigging is more complicated in ue5 and ue5 is heavy af, i animate in Maya and export in UE5, they are just not the same
since i can tell autodesk checks these comments, it would be nice to focus on vieports speed,lets make caching anim faster. thats always welcome
wrong version, it is maya 2015
eyes-purple-crying
I want to cry but the bifrost water sim is not good enough for that.
🤣
sp1
What would you like or what would you expect?
@@SeregaZinin new viewport, new shader graph, xgen improvement, modeling improvement, etc...
I am using maya since 2008 and now considering to learn blender. I think this software will be dead in 5 years. There is like nothing major happened since 2015 or something.
using max since 2008, its time to move on to Blender.
@@dasnico13 ew
@@dasnico13 ewww
ive been using maya since version 2 . the program was done basically in maya 7. before it went to 8 and 2008
will you ever update Dynamics in Maya such as (Ncloth,Nhair...) ? it's been decades!
most likely never, they are focused on bifrost lol
@@rano12321
just wait another 10 years and maybe they do nothing again like always
Recently bought EmberGen because of this. So nice to see everything in real time, no weirdness with arnold rendering something completely different etc. Sure you can do these things in maya but its pain.
Arnold is amazing for what it is, animation and modeling is really good. Basic stuff is great but thats about it.
It feels like the potential is there to make it way better with updates. Things like sweep mesh and live boolean are nice but should be accompanied by more stuff.
4:00 Seems like denoiser in blender
When will viewport in Autodesk Maya update?
There is continued work being done on the Maya Viewport with Hydra for Maya, which is currently a technology preview and is part of USD for Maya. There is more information available in the release notes of USD for Maya (autode.sk/mayaUSD) and you can follow the development on the Github repository of Hydra for Maya 😄(autode.sk/hydramaya)
@@AutodeskME
why autodesk just do not implement this feature?
they have thousands of programmers and millions of dollars.
And they just do nothing for years.
@@darkage2639 thousands of programmers? for the past decade, I thought they only have like 2 programmers, judging by how pitiful their updates has been.
@@darkage2639 You have named exactly why. They make so much money already, why change? They get to sit there laughing and raking it in.
another incremental update, I mean it's good to see you haven't abandoned these programs completely but like maybe you did that's why there are barely any update to a major version update.
Sorry to say am almost 8 years of experience and no solid updates like blender is moving fast be aware Autodesk u are losing ur costumer s
Not to mention being overpriced for almost no real updates isn't helping their case either
Even after solid updates, blender is behind Maya. Maya doesn't need to move fast. It is already ahead. It would be better if Maya takes its time and properly program new features. If you go fast, then you'll compromise on quality and end up like Boeing.
Welp blender had Maya's, Houdini's and various softwares' example to create their so call industry breaking updates not here to diss any software but this is a fact would not want Autodesk to create a fall for themselves by forcing updates...
Maya is still industry standard and can deal with large scale rendering which blender can’t. I can use both but Maya seems so much smoother to use
Please try not to stress out the four programmers they have working on annual updates. Thank you.
Autodesk really think, what if they feed their customers with excrement and no one will notice?
Apparently you are the only one who eats experiments.
@@SeregaZinin you talking about yourself in the mirror?
Smart extrude and new bevel life saver!!
yep, but everyone else have this features for 5-6 years
@@greenspeed666 so?
@@greenspeed666 actually no. Zbrush had it first for years, yes. Blender received it I think 2020 and months after max got it. And it worked much better on Max. This is not a new feature for 3ds
@@xd1845 so? :D
you pay your own money for this old garbage.
do you really think that this is normal?
@@xd1845 paying 1500 a year just to keep up is crazy
I thing nowadays blender are good for me because of dynamics
Maya have the most efectiv dynamics ever and it is Bifrost
@@zandi6359 bhai kasam se experience se bta rha hu mene biforest bhi use kiya bake krne m pc ki gand fhat jati h per mentaflow fast krta h baki apne uppar h kbhi mentaflow bhi use krke dekho
This is a shame for such a piece of art as maya honestly I’m happy that I switched to houdini and blender happy ending 🎉 happy goodbye autodesk maya…
I hope implement character animation without rigging based on Pixar's paper that called character articulation through profile curves
It seems a user developed a plugin to do that.
I'll try to find where I saw this.
@@floriandelarque4847 thank you, I hope share it for important. Cause I'm looking for something like that.
Thank you again
Please please fix the broken Node Editor
Nah let's add 3 more plugin editors instead
really nothing new at all
Just smart extrude
@@zandi6359 smart extrude is only new for maya but it's already in 3ds max 2021. so, yes but not really.
@@zandi6359 taken from blender as usual.
@@zandi6359 considering that net income of autodesk in 2023 make almost 1B dollars.
How many programmers they can hire to make something else new :D
What would you like or what would you expect?
Please update the real-time renderer that everyone hopes for. It is similar to Unreal Viewport, as well as game engines and sculpting functions. UE is also implanting Maya functions. Failure to implant UE functions in Maya is a death sentence.
Completely unrealistic and unfair to the Autodesk team if you think they can keep up with UE features. Epic is raking in billions of dollars every year that is pumped right back into the funding of UE. Please watch one of the Epic Dev deep dives and you’ll see how they are basically pioneering the future of computer graphics in games.
@@caden6305 they had Stingray, but killed off the project. So not really unrealistic nor unfair to ask for it. If blender can do it, then why not Autodesk?
We dont need them to catch up with UE, just so that we can roughly understand how it will look in game engine, is already fine. Their realtime shaders are terrible and inaccurate.
@@Potatinized This is directly from the AutoDesk website on why they cancelled Stingray, "Artists are increasingly standardizing on other game engines for both games and VR/AR authoring. We continue to invest in building better, more interactive authoring tools for both games and design visualization, but will be pursuing stronger partnerships with third-party game engine developers rather than building our own engine."
In other words, they realize if they were to build their own engine it would still end up being surpassed by other game engine developers. I know it's stupid to predict the future but with the direction Unreal is going in, I think in 5-10 years there will be little need for 3rd Party Apps in game dev. Everything will most likely be handled in engine.
@@Potatinized It is unrealistic though if they haven't already started working on it. Blender can do it because it is open source, Unreal also allows the community to contribute code, whereas Maya is closed source.
@@Potatinized just use both, bro
Just a question, is there a chance the UI will be refreshed at some point? it's been the same since 2017
They should be refreshing the UI but Autodesk is not listening thats why blender is betting Autodesk butt sorry to say that
but there isnt anything wrong with the current one? personally i cant be bothered with ui changes that are just different but not better.
@@reniferZiolo why autodesk just do not implement this feature?
they have thousands of programmers and millions of dollars.
And they just do nothing for years.
@@jadayoda5604garbage UI is why I dont use blender lol. Even zbrush without gizmos was better than blender.
@@darkage2639 but what feature?what exact;y is not working with the current ui. or you just mean overhaul like icons? i aprpreciate not having to train my muscle memory with unneccessarry ui changes with every single release.
How about dxf export ?
I am still happy with 2018 Maya
because in this 6 years in Maya was nothing new at all
@@greenspeed666 it does't matter to me , I am not a person who always complain about something and comparing, you can see how AI is taking over everything,
@@vinayshankar5050 it would be nice if AI taken the UV's 🤣
wait... how do you still have access to 2018? I thought they only let you use 3 versions back or is that wrt to downloading only?
@@greenspeed666 as well as your Job
I have already joined Houdini, and I no longer have to work overtime to create clear logical relationships.
What? You say that after moving to that mess of software that requires tons of nodes and VEX scripts?
@@wallacesousuke1433 mess? it's the opposite. Houdini forces you to be extra-organized or you can't do anything substantial. But once you get it, it's very fast and efficient.
Maya is a mess after adding 3 objects and a few effects - not to mention it's hard to do anything without using plugins.
I have already joined Maya Bifrost, and I no longer have to work overtime to create clear logical relationships.
Have you brought background (legacy) raySwitch?
I would like to add to maya the operation in text field like in blender and cinema ,for example you want to set the radio us for the sphere the half of 0.75. Open the calculator should not been needed just to write 0.75/2 and maya does the operation.
I used maya, But 😢? In the future it looks like Maya users will have to move to Blender 😢. Because Autodesk company is updating Max more than Maya.
Are bhai aap bhi ho is comment line m bhai kasam se biforest hug deta h yar bake krne m per blender shi h mentaflow modelling m bhi blender hi best lga
lol. updating 3ds Max?
Go watch their update video for max, and see their dislike bar. then go compare Max and Maya what's new page. Max got 6 totally useless updates. You should be thankful to at least get 1 or 2 useful features out of like 12 updates for Maya.
@@Potatinized considering that net income of autodesk in 2023 make almost 1B dollars.
How many programmers they can hire to make something else new :D
max got mew coplors ahhaha
Your words are very funny
Houdini software has had more than 115 updates from version 16 to version 18.5. Has this caused the stability of the pipeline in Houdini to be lost?
Can Houdini users no longer work with new versions?
Have these updates made Houdini lose its efficiency and power?
َAlso your words are not logical at all. If the update is malicious, then it is better to work with Maya version 4 and leave other updates aside.
It's your kind of thinking that made Maya never improve - no one is against stability in the production pipeline, this is an important thing that all users of professional projects care about. But what you don't understand is, increasing the speed in calculations, modifying old expressions and replacing them with better tools, optimization and...
Maya has hundreds of serious problems that you seem unable to understand
After 16 years, Bifrost has not entered the production pipeline 100% and is still undergoing testing
After 11 years, Xgen still hasn't been updated, and its complex computational pipeline is one of the biggest production problems in animation.
Procedural computing still has no place in Maya
After 16 years, the Nucleus system is still based on CPU calculations, and for example, you have to wait hours for the cache to be completed to simulate hair and fur.
Are you really unable to see these problems or are you trying not to understand?
Also fluid simulations is not updated to something like a sparse in Houdini, or Axiom kind. Fluid sims is very very very old. Maybe about 20 years old(
YES XGEN LIKE NEVER UPDATE:)))) ALWAYS HAVE SAME PROBLEM LIKE OLD MAYA VERSION:)))) THEY JUST DONT CARE
Well said 👏
@@hieunguyen-kv3el
@@iam_niam Simulation in Maya are a joke. Houdini is way ahead.
Maya 2025 Let's goooooo!
Yoh! No Rigging Updates???
Hi @@LordLuigi_Rigs ! You can check out the rigging improvements here in the documentation 👍 help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-7FEB68CA-BFBF-4943-AB46-2744DA5DF370
The motion trail update is so welcomed.
Hey autodesk can you do develop real instances into Maya? That don´t explode when you merge meshes into them or add materials that will propagate to every instance.
Autodesk knows how to kill or make software mediocre.
It's shameful but still for animators it's one of the best options.
Modeling, vfx and other functions are completely obsolete or just more of the same
Out of desk mean Autodesk
We making it into usd pipeline with this one 🗣🗣🗣🔥🔥
when will we have realtime renderer like eevee?
For real man!
it already have that. just turn DirectX11 viewport on.
good joke@@SlayerDUDE1993
And faster gpu fluid solver like a sparse in Houdini.
It'll come & will be better than Eevee, it's just takes time to implement such big projects and also their focus for the moment is materialX & Hydra usd workflow so the Studios can be happy first ;)
autodesk make nothing new las 10 years
@Red_Paper6495a better content browser like C4D , where we can store materials , assets with thumbnail previews , the current model is subpar .
-Also a material library for Arnold , like Arnold been default with maya for yrs , make more of an effort to bring interest to the masses , look at chaos cosmos , even a noob can just drag and drop materials and play around .
-Then bring some more non destructive modifiers of 3ds max ( personal preference) .
-Make maya light weight , takes hella time to load and open the software compared to blender which has more plugins and stuff yet faster to load
Are these enough ? I been using maya for yrs , never used any other software on the long run like blender , so don't call me a blender fan boy .
@Red_Paper6495 everything
@Red_Paper6495 Where?
@Red_Paper6495 right here is just a same bad product for thousand dollars...
@Red_Paper6495 said the guy from autodesk customer service
What about Mubox?
Theres a reason Mudbox is so cheep compared to all their other products. My guess is Zbrush left it in the dust a decade ago and its probably more cost effective to keep Mudbox as a cheep and barebones little alternative than actually try to compete.
Smart extrude, finaly!! ) but now need new inset faces from Max which can work with coplanar polygons
I was hoping that we would finally get something like the Blender Grease Pencil. I wonder why they won't do it. It would be a game changer.
Arnold post process FXs like vray ?? can we? in a future update?
Houdini is killing Autodesk. And blender modo
Thank you Autodesk.
for what?
they took your money and give your the bad product!
the guy from autodesk customer service, is this you?
@@MrAsag you sure you are not talking about yourself?
@@rano12321 why, because you seat near him? :D
@@mecha8k
Autodesk, a SHIT company. Good luck in 5 years.
Autodesk really think, what if they feed their customers with excrement and no one will notice
i cannot see any new feature
Do you guys have any plans for a Realtime renderer? I'm begging!! haha
CAN YOU PLEASE ADD GROUPING/FUNCTIONS AND CONTAINERS WITH LABELS IN THE HYPERSHADE/NODE EDITOR. It is a nightmare to work with complex shaders when there is no way to organise it and it's baffling that every other program be it Unreal, Houdini, Mari, Substance Designer and even Blender has this basic functionality. Maya is a joke.
Blender fanboys must be running to come here and tell how blender is better and free lol.
Already the case on the Maya subreddit 😂
Both have strength & weaknesses but your comment seems very childish.
@@xox8717 it’s just pretty annoying to be minding our business and having people rubbing you blender in the face like, no Maya or max users is going on a blender subreddit and do that for example, like everybody got it man, it’s free and the UI is good looking, but let people work ffs aha (I use blender and Maya myself)
@@trystanbleuven791 yupps that's why I commented looking at you insideout_waffle 😆
U do understand that Blender is available for everyone so their userbase includes kids & teenagers? learn to ignore them otherwise there will be no end to it.
@@trystanbleuven791
Bravo!
Anything about the alpha display for hair cards?
Autodesk really need to build and entire new software, this looks too old and hard to work with. Please make it more accesible
PLS DO BETTER THAN BLENDER
they make only 1B in 2023.
it's too few to bit the Blender :D
LMAO Blender? They already destroy it in everyway, in fact, Blender has yet to come close to competing with Maya
😂😂 what is good in blender?
I think only modeling and some sculpting and even there it is lacking.
MAYA overall is better in Rigging animation. Uv editing, simulation,grooming,retoplogy...etc
I give blender a + for having nice viewport with realtime rendering but the problem is performance.
Maya viewport is very powerful but outdated.however there are plugins to improve it, and they are working on a new one for the future.
Blender won't be able to compete if it happens.
Did Maya 2025 changed something to pyside 2? A lot of plugins aren't work anymore
well done autodesk !
Is this sarcasm?
@@iam_niam 🔥🔥🔥
Thank you for this.
"The Sad State Of Maya" this should be the title for a new depressing movie.
Bifrost
Is this really worth a yearly subscription of thousands of dollars?
For Big studios, YES.
@@ALGHOTTE
Sort of….
Maya Indie only costs 300 bucks per year
@@wallacesousuke1433 The cost isn’t the issue for me. I think Maya is fantastic, and I continue to use it.
What seems to be happening is everyone had retreated to their trenches. The original trail blazers have vanished or don’t seem to care.
Maya is best for animation, Houdini is the best for VFX, Cinema 4D motion graphics, Zbrush sculpting. Etc etc
In my opinion all this has happened because the creative industry has been desperately lacking in vision.
Users have made it too easy for software companies to stop having vision. After Effects is a classic example. Anything you actually want to do is a 3rd party plugin or script. They’re all great, but some are such obvious concepts, it’s mind boggling to think why they are not part of the main software.
For the seven million, four hundred and thirty three licenses we pay to various software companies, it would be great if they made some effort.
Or am I alone in thinking this?
(Number of licenses are calculated on how it feels to my wallet rather than actual numbers)
26 years and still going strong 💪
and nothing new at all...
@@MrAsag
No need to out yourself as a complete doofus
@@MrAsag they are only fine tuning. Like Apple does with Iphone. Maya itself is perfect.
@@Dr.W.Krueger what you talking about?
what they do whole year?
I pay for this product how everyone else.
And we can want good product for our money.
Not this garbage what autodesk sell to us.
@@MrAsagPeople that genuinely complain about maya and max are the ones that pay for the software. the people that say everything is fine with these applications are probably on cracked software. Because you just cant be this stupid and blind.
Thank you for the VDB. retopo is a great feature that no other software has. Other updates not for game dev, but others might need them. Pity that updates slowed down the last months. But I am very happy with the amount of updates since. Max was better at modeling when blender launched 2.9, and the updates since only widened the gap. Little perplexed with the attention Arnold is getting. Even among max users I don't know anyone who uses it. It seems it is so far behind that it's not even worth resuscitating it. I use it only to bake textures.
so funny.
these updates cost nothing.
what have you been doing the whole year?
very good question.
I think they are just took our money and just relax on some islands...
problem is keyboard functions after the latest update from 2 days no longer work
viewport - 10 years old, any improvements.
shader graph editor - 20 years old, any improvements.
ui - still very bugy and the same for 10 years.
smart extrude should be introduced 5 years ago, nowdays every program have it.
very very bad autodesk, as always
they make it again = total garbage
When it comes to smart extrue, no program performs better than 3ds max/maya;
Amateur.. I bet you use Blender and gimp instead Maya and Photoshop eheh
@@smashedlegends yah extrude along normal exturude indvidualy lot of features boender have in free i like blender and cycles is better then arnold in my opnion
they should really get their sh*t together,
if money is the thing they're after, Throwing more exciting Features will give them more money
instead they would rather sitting around and enjoy their money collecting activity
are there no more good talent working on Maya or something?
I feel like Maya is still a dinosaur like in 2013 :(
can maya 2025 use plugins from 2024 like golaem?
When I tear off a panel so I can use it on my other monitor I lose the panel menu? How do I get this back? That's where the option look through selected is. And all the other view options? It used to come with the torn off window.
Crazy, when referencing some of our rigs into 2025 = Instant crash. Well done Autodesk.🤣 Not even an error message.
It will be great if you guys create more AI tools actually, like creating models, rigs and even animating things automatically, based on sentences or images. And at the same time have them clean.
I experienced seven crashes today using this software. Blender is easier to use, and it ultimately led to better results.
Это новая версия? ))) Вы смеетесь над своими пользователями?!
да норм, в сравнении с тем же видео, но по 3д максу, это еще они неплохо поработали
да жесть, за такие деньги ничего нового пследние 10 лет
Да нифига
Сцаный автостол скоро отправится на свалку истории
@@SlayerDUDE1993 ахах)
ты шо, тебе ж завезли немножко обнов, радуйся. ты шо, хочешь как Гудини обновы получать?)))))))
а так да, похоже придется на гуди целиком переезжать, или даже блендер...
are you able to make animations using nCloth or using dynamics with maya 2025? i can't. maya only renders the first frame for the whole sequence. im using arnold. Any advice? i called autodesk and they haven't figured it out either. :( so frustrating.
Has the boss of autodesk been scammed?
Maya 2025 news retopo tool muahaha
So Autodesk Maya is supposed to be viewed under a microscope.I’m not kidding. Maybe it’s a good idea.😁
I was in big love with autodesk in the past but Sorry autodesk but u are losing your customer s
It have it from the bottom left side python bar type .75/2 from rigbt side give you the result no need use caculater outside maya
and where is the four-sided symmetry? Radial symmetry?
Zbrush have it for the decades.
Maya is strong in character animation, it is not possible to make good character animation in houdini especialy face animation, til now... but other stuff to do, only in houdini ;)
how much money Maya gives to Autodesk, is it millions ? How much is spent to do updates ? 5k ?
Maya is done, viewport has been same for 10 years.
Meanwhile EEVEE NEXT will add ray tracing in the next version.
Glad left Maya.
Viewport needs no change at all. Theyre just fine tuning a very very good professional product used by the Industry. Just fine tuning.. like apple does with the Iphone
@@smashedlegends If you can go to the maya forum and say these things
@@neeo9949 don't pay attention to him
he is from autodesk customer service :D
Maya viewport is actually very capable and can handle more than what eevee can in terms of huge scenes, complex rigs, animation and simulations, it needs PBR workflow but they're trying to incorporate materialX & Hydra for USD since this is where the movie & VFX industries are heading to.
@@ALGHOTTE In fact EEVEE is a raster rendering engine, just like lumen in UE5. Maya viewport like workbench in blender, can't rendering, only preview with limited functionality. P.S. It’s notorious in maya forum.
how to bake in maya 2025? I can't find the transfer maps tool. Please someone help me
nothing new... Maya could add AI powered retopology, UV unwrap, rigging and other tool, but they just dont want....
exactly!
Ai costs power
hope update for x-gen maya.
Who uses the dope sheet these days? All these updates feel like catch-up features. nothing new.
Nothing new just small updates
Where’s REAL modeling updates? Where’s sculpting updates? Where’s viewport updates? Where’s XGen updates? Where’s UV editing updates? Have you finally integrated Bonus Tools (which has nothing to do with Bonus in it so many years already) into the interface? Will Maya get some REAL UPDATES in the nearest future? Are AUTODESK aware of what is going on in other 3D packages at all? Because what they do to Maya last years is LUDICROUS! In real world it would be Maya 2018.12 and definitely NOT Maya 2025
OH GOD THIS UI LIKE 90S THING
Structurally as a 3D artist:
1. The modifier stack is useless, all it can do is turn it on, off and change places.
Why is it needed if I cannot directly adjust the settings of these modifiers in it.
2. Smart Extrude, the idea is good, but the implementation is lame, there is not enough control over rotation and scaling, you can only move it.
3. Boolean Bevel did not live up to expectations, the bevel rests on points and cannot expand further by correcting these points, it still does not replace the slow-moving hardmesh plugin.
Autodesk obviously doesn't keep up with what its competitors are doing.
The blender annoys me, I don’t want to work in it, but I’m forced to, now I sit and study it, I hope I’ll get used to it, many of my colleagues have already adapted to the blender.
finally the motion trail got an update
if you wait another 10 years maybe they implement something else useful too...
@@greenspeed666 tbh as an animator i barely use anything besides time editor,motiontrail ,graph editor and layers. what else would you like there to be?
When is AI feature Maya Assist releasing?
Is that all for animation? Autodesk should seriously consider integrating AI technology into their products. Learn from Cascadeur, who keeps improving. At this rate, more animators will likely switch in the coming years.
Nice :)
ahahah
can you scale the UI - no :D
but blender can!
Yes you can
@@roswarmth but really, no :)
you can choose 100%, 150% and 200%
but what about 175? 300? 50?
but blender can do it easily!
@@roswarmth if you have army of programmers and millions of dollars how autodesk does.
this options seems soo limited.
@@MrAsag you must be blind to use the 300% scale and stop crying over petty things why can't it be 175, yeah do that in blender and be happy also enjoy the decade old functions of maya like camera lock on viewport update
its Maya 7.0 Alias
Actually nothing
It's really funny
All softwares develop rapidly and surprise their users with thousands of new updates
Now Autodesk wants to publish a new version with three changes in extruding and Beveling
All the updates were the same and nothing else🤦♂🤦♂🤦♂🤦🤦🤦🤦♂🤦♂🤦♂
Viewport needs no change at all. Theyre just fine tuning a very very good professional product used by the Industry. Just fine tuning.. like apple does with the Iphone. Thousands of "new updares" every week is disruptive for the professional industry. You want stability. Imagine working on a 300 million dollars movie and your main modeling and animaion program updates every week with thousands of updates. You don´t understand the professional industry.
@@smashedlegends
Your words are very funny
Houdini software has had more than 115 updates from version 16 to version 18.5. Has this caused the stability of the pipeline in Houdini to be lost?
Can Houdini users no longer work with new versions?
Have these updates made Houdini lose its efficiency and power?
َAlso your words are not logical at all. If the update is malicious, then it is better to work with Maya version 4 and leave other updates aside.
It's your kind of thinking that made Maya never improve - no one is against stability in the production pipeline, this is an important thing that all users of professional projects care about. But what you don't understand is, increasing the speed in calculations, modifying old expressions and replacing them with better tools, optimization and...
Maya has hundreds of serious problems that you seem unable to understand
After 16 years, Bifrost has not entered the production pipeline 100% and is still undergoing testing
After 11 years, Xgen still hasn't been updated, and its complex computational pipeline is one of the biggest production problems in animation.
Procedural computing still has no place in Maya
After 16 years, the Nucleus system is still based on CPU calculations, and for example, you have to wait hours for the cache to be completed to simulate hair and fur.
Are you really unable to see these problems or are you trying not to understand?
@@smashedlegends I hope you are getting paid for this much meatriding of a billion dollar company
@@rano12321 😄😄😃😆👍👍👍👍🙏🙏🙏👍👍👍👍
@@smashedlegends"fine tuning", may be that's what autodesk wants to believe but it's very far from the truth that they've done very little. And the migration issue. First, if the program is not capable of running a old setup, most often times it's fault of the program unless the setup is like more than 10 years old. Secondly, studio is the one who decides migrate or not. If they really want some kind of fancy function that the new version provides(even tho there is none in here) they would rather make the function as their own plugin rather than migrating their entire pipeline to the newere version. It's a very poor excuse that this is the reason why Maya hasn't made any progress for past 10 years.
I’ve been using Maya since v4. It was magical at first, as I got older, it’s still brilliant though more as a reliable work tool for me now.
But seriously, Autodesk, if you don’t start marketing this product better, and I don’t mean getting down with ‘the kids’. I mean, What is this mess of a video? What serious professional would buy this product from this video?
Start talking to ‘the professionals’, and actually asking them what they need and maybe try to become the ground breaking but if software you once were. Maybe come up with an idea or two we can all play around with.
The excuse of ‘all studio pipelines are Maya based’ will only last until ‘all studio and pipelines are Maya no longer based’ and believe me, that may be sooner than you think.
👍
I think the fate of the forgotten MODO awaits them
Another minor changes that don’t deserve to be a new Maya version. AUTODESK - SCAMMERS.
The Blender is better.
👏👏
Awesome! Every single update seems useful! Was hoping for a bit more AI integration. At least a hint:)
Definitely no AI please!
@@No_Plastic why?
@@No_Plastic stop being a boomer bro
I am sure integrating some machine learning feature for UV unwrapping would be welcomed.
@@SlayerDUDE1993 The funny thing is I'm a boomer :D
glTF support yaaaaay, oh wait, no
The spy software that comes with maya is cutting edge tech. Stop complaining, not everything is old and crappy.