The OD trailer was shot with a traditional camera array rig, it's not UE. There's some footage floating around on Kojima's socials from years ago (during DS production) while he was filming it with Sophia.
Dude is a legend that helped revolutionize performance captures starting in the early 2000s. Sorta cool he's become somewhat of a household name like any other big actor.
Except for that Kojima project (the third clip). That one looks almost like a whole different engine in terms of the step up in quality from the others. My guess is that Kojima studio's expertise in photorealism allowed them to bring the engine to its full potential in a way that the other examples were not able to.
@@ugaboj It is in fact a different engine Kojima's studio doesn't use Unreal like most of these demos they use Decima engine. Decima being the same engine as Horizon Zero Dawn and Horizon Forbidden West so they benefit off of the fantastic work Guerilla did with reworking their face tech for Forbidden West which is still some of the best I've seen outside of Unreal Engine.
I actually don’t find it so amazing considering that these are actually made using REAL people.. so it’s basically copying what already exists.. It would be scary if this is all created from nothing
Not true at all :'D if someone is fixating something our eyes are 100% stillstanding. If your eyes are moving while you try to focus something you better go and see a dcotor because you must be unable to look at anything in life. And its not like you could not adjust it :'D You talk like eyes in UE are in a constant state of not moving and you cannot even animate them and that is just not true. You have full controll over everything.
Andy Serkis literally made motion capture what it is today with his performance in LOTR. It is crazy when you look into what he has done for that industry.
I actually don’t find it so amazing considering that these are actually made using REAL people.. so it’s basically copying what already exists.. It would be scary if this is all created from nothing
I did not expect this video to begin with digital Andy Serkis voicing CGI Fishy McSerkis Face while reciting the “Tomorrow and tomorrow” soliloquy from Macbeth.
Random? No, needs to be some kind of digital measurement of air flow which would affect the relatively random eye blinking. No one blinks 17 Times in succession, because with random means possible constants. No airflow means less blinking, more air flow means more blinking, complex calculations to get what you’re asking perfectly right.
@@sergiolobos_Akd its the eyes and the extremely fine detail of the faces. We are not there yet, but i believe we will see completely convincing metahumans in our lifetime.
OD 2:29, Blue Dot 4:07, and Hellblade 2 13:02 take top spot, with Marvel 1943 in second since it doesn't look as realistic all the time. The rest are still wandering around in the uncanny valley.
@@elvismorellidigitalvisuala6211 Okay cool. I always though Metahuman wasn't capable of that level of detail, but I've seen people analyzing it and saying "yeah the models look impressive but blah blah blah" 🤷♂️
Blue Dot and Hellblade 2 are 90% of the way there I feel like. They're so close but there's something about the movement translation. The way cheeks and the mouth kinda snap into place or struggle moving fluidly is the uncanny part. Everything else just looks human. The next step is possibly perfection of the imperfections, namely the virtual muscle translations. Other than that, we're so close to virtual humans and I've never been more excited and scared in my life.
A lot of that is done well, you’re looking at things to poke at instead of just accepting them as a person here, when you look at tech demos you look for things to criticise usually. We don’t do that in real life and we just accept people for who are they are and their differences.
I don't know. Now you know it's artificial. But if it is blended in a real movie and you don't know which character scene is animated you probably are fooled often.
bro stop trashtalking without single knowlegde :'D You can animate the eyes exactly like you want them to be. Movement, material etc is all in the artists controll. There is plenty of movies where fools like you never realized that the characters are not real. So better stop embarassing yourself.
Triple A Game companies focus so much in the graphics and forgets to enhance their gameplay. They sell it for a very high price because they value graphics over gameplay.
tf you on about bro. there's only 1 company working on unreal engine and everyone else just buys it for their own game. The devs that work on the games are dogshit in art direction and gameplay most of the time though
@@therealdeeves This is a weird statement. Even within the Triple A space there's TOONS of great gameplay. Souls Like games are popular and everywhere in the market. Even games that have amazing graphics have great gameplay as well. I have to disagree with this overgeneralization.
UE is actually an insane engine. You can still tell there's an uncanny valley but we are brushing up VERY close to 1:1 realism in motion. I can't imagine what UE6 and 7 will look like. UE5 is already used in Hollywood movies for a lot of characters and environments and we only ever really notice during the credits when you see the Unreal logo.
Yall didn't realize how much easier Keanu was dodging the bullets just by walking past them. His experience in being the one has multiplied exponentially. 😂
most of the time, its always the eyes, but i think hellblade 2 and blue dot did an amazing job there. if not for hellblade's unnatural setting, i wouldnt tell a difference, but for blue dot, the setting was good and looked like a real person
4:07 Rasha Bukvic in Blue Dot - WOW, that was just amazing, I had to keep looking, I couldn't quite tell if it was real or not... just wow. Hollywood had better be very very scared.
we are almost there but there is still lot of more work to do. It is still in uncanny disturbing vibes zone. Eyes still looks lifeless, there aren't still enough ocular and facial's muscle movements. there is only one exception here 13:20 but for me it's not clear there the engine works finishes and where it begins the post-production...is it a realtime animation?is it a cinematic with deepfake layer on top of motion tracking layer? i don't have hellblade 2 and i will never know...
Don't know what that is, but her mouth and teeth are super uncanny valley. Photorealism is not here yet for human characters, it's extremely hard to do.
Now this is art. While we may not have our elegant physical structures, and modern slop, this is the evolution and gift we can leave for future generations.
unreal engine 5 is soo good but it will perfected in ue6 for sure but the 5 stll vey good only a little improvement is need to come close to reality that ue6 will fullfill our wish it will stand out on our accomodations
20:44 - This looks very close to real mechanics but I think something missing is a response from the core muscles while the character is moving around. The core muscles are always twitching and firing even when standing still - in fact, to HELP us stand still.
I think one thing that doesn't get talked about enough in discussions of realistic faces is the eye movement. Eyes dart around quite quickly and the only slow movements are either when the eyes are following something like a car or they take little quick steps in one direction.
Its impressive but we are still not there. You feel like its not natural, its either too sharp or blurry, too much or too stiff. We are so close yet so far because you can still feel it. For me the biggest jump will be when ill be like wait its not real? but that didnt happen yet. still its soo goood.
My problem with the Hellblade demonstration and the Unreal Reel from 2018 (as well as David Cage's games) is always the teeth. The characters teeth always seem so unnatural exposed and way too utmost. The Sophia Lillis and Hunter Schafer looks incredibly realistic though!
@@jii-el some of these examples were excellent! for the weaker ones, at times the character is inhaling but their chest doesn't expand, and some parts of the face don't crease or scrunch up enough like the sides of their nostrils or near the eye areas.
It's hard to emulate reality. This is true for all formats. Be it photography, film, games, even our own brains can't fully emulate what they have heard, seen, smelled, etc. Don't expect it to be like reality, you wouldn't expect that from a photograpgy, nor a memory, nor film either. But be impressed how close it comes. Because in "Blue Dot" you barely see it. From the subsurface scattering of the skin, the hairs, the eye movements, the underlaying skin movements to surface level movements, the reflections, the rigging, it's all there. And you always have to ask yourself, if you wouldn't have known it to be unreal, just a random poetic short film, would you have noticed. And truth is, nobody would have.
the fact cgi has now finally surpassed uncanny valley is genuinely terrifying, our primordial instincts that used to save us since the beginning of our species are now easily bypassable
I just want to have fun playing games... I keep replaying ps3 and xbox games because of how fun the gameplay is. I couldn't care less about how real the characters look.
Still got a LONG way to go… yes it’s better than it’s ever been BUT; it’s only when it becomes so perfect that you can’t tell REAL, from Meta Human. Then all the updates from then on, you won’t even notice 🤷🏼♂️
Some of this looks amazing! I can still tell what's real and what isn't, but it doesn't bother me because Unreal has come such a long way! There are games that are out currently that are already using Unreal 5 and Unity. But I can't wait for the games that really push Unreal 5 to its limits and utilize it like this video has! These models look surreal!
Me: Man Epic came from nowhere and suddenly took over everything! * sees earliest video here is from 1996 * Also me: Sometimes I just need to shut my mouth
It's very good. I have to wonder at how much time and work it took to fine tune the animations -- motion capture always has "noise" that has to be cleaned up. Unless there's been some unimaginable break through with that too. The eyes aren't right though. It's not the only thing, but looking at the eyes seems to be a dead give away. If you can still "see" it as a CGI animation, try blocking only the eyes (like, hold up your thumb or finger to block them) and the rest of the face looks so much better and far more believable as real.
While this is incredible & astoundingly impressive. The eyes are lifeless & it's still clearly digital. I think Unreal Engine 6 is gonna be the one that actually looks real
*The sequence at **15:05** min. is not the same as at **17:28** min. In the second part she turns her head briefly, but not in the first part.* *In the first part you can see it in her eyes, she closes her eyes a lot more when she says the word "angry" (her lips tremble slightly and she bares her teeth more) than in the second part And when she says the word “fear,” she blinks twice. This is not present in the first sequence.* *The voice is also slightly different in the second part and is more like a director's cut.* *So guys, don't lie to the audience (**15:59** min.), it takes more time and work than a few minutes! The technology is quite good, but it is NOT as easy as the blink of an eye!* *And you can also see that they have an earlier recording in the first TAB of his software.*
ULTRA REALISTIC like they called DooM I + II back in the day. Still look like puppets exspecially in the eyes, the tone mapping seems to be off but you guys are close.
I would go as far as saying “too realistic”, but pretty stunning and amazing where it’s at, that it can be achieved in real time and the speed of generating the assets and animations. I think there are some subtle micro movements missing, regardless the streamlining of creation and level of quality achieved is top notch
28:34 Its INSANE that we looked at this back then and said, "AMAZING, the graphics look sooo real!" lol I suppose in a decade we will look back on OD and itll be the same.
They made such a user friendly interface, have muscle deformed, advanced head animation but still only 3 body types amd we have to Frankenstein the body still.
3:30 the lips ungluing here is actually insane
For real
Imagine my lips on your lips
it's unreal how good it looks
Yeah that was wild.
The OD trailer was shot with a traditional camera array rig, it's not UE. There's some footage floating around on Kojima's socials from years ago (during DS production) while he was filming it with Sophia.
Andy Serkis has been scanned and digitised so many times now, he's more AI than man.
True
Dude is a legend that helped revolutionize performance captures starting in the early 2000s. Sorta cool he's become somewhat of a household name like any other big actor.
twisted and evil... /s
he's AI's face for Adam, I suppose.
3:45 Ayooo what did you call me?!?!😂
it means "I" in Korean lol.. - "nae-ga"
😅
I KNEW IT!
he called you the n word
@@LegallyBoopy no thats a racist dog whistle
Very sophisticated mimicry, yet still has a gelatin-like texture...
Except for that Kojima project (the third clip). That one looks almost like a whole different engine in terms of the step up in quality from the others. My guess is that Kojima studio's expertise in photorealism allowed them to bring the engine to its full potential in a way that the other examples were not able to.
this is exactly my issue. it all looks like a very very believable shell over complete GOO
@@ugaboj It is in fact a different engine Kojima's studio doesn't use Unreal like most of these demos they use Decima engine.
Decima being the same engine as Horizon Zero Dawn and Horizon Forbidden West so they benefit off of the fantastic work Guerilla did with reworking their face tech for Forbidden West which is still some of the best I've seen outside of Unreal Engine.
I actually don’t find it so amazing considering that these are actually made using REAL people.. so it’s basically copying what already exists.. It would be scary if this is all created from nothing
it is a videogame, who would have thought
The eyes must be moving a little bit more. Our eyes are never still.
why don't you go ahead and make unreal engine 6 then and fix that? buddy lmao
Not true at all :'D if someone is fixating something our eyes are 100% stillstanding. If your eyes are moving while you try to focus something you better go and see a dcotor because you must be unable to look at anything in life. And its not like you could not adjust it :'D You talk like eyes in UE are in a constant state of not moving and you cannot even animate them and that is just not true.
You have full controll over everything.
Did you see 25:06 ? And that's outdated.
did you even watch the whole video?
@@MalphasMikaelson that is also outdated, the video isn't in linear order, the Hellblade 2 section is 2023, that's the latest one.
Andy Serkis literally made motion capture what it is today with his performance in LOTR. It is crazy when you look into what he has done for that industry.
Blue dot was absolutely stunning. Had me convinced there was a real man in the film. The setting, lighting, and tone are so on point
Agreed, if I hadn't known it was CGI I would have thought it was real.
i have never saw it until i came along with this video, it got me thinking if it was cgi or a real footage
Yeah, the other clips are still in the uncanny valley, but Blue dot manages to go beyond.
Navalny
I actually don’t find it so amazing considering that these are actually made using REAL people.. so it’s basically copying what already exists.. It would be scary if this is all created from nothing
I did not expect this video to begin with digital Andy Serkis voicing CGI Fishy McSerkis Face while reciting the “Tomorrow and tomorrow” soliloquy from Macbeth.
add in a random generator for eye blinking! we usually blink ever few seconds or so and up to 2-4 times each time, give or take.
Random? No, needs to be some kind of digital measurement of air flow which would affect the relatively random eye blinking. No one blinks 17 Times in succession, because with random means possible constants. No airflow means less blinking, more air flow means more blinking, complex calculations to get what you’re asking perfectly right.
2:39 this seem more like a test recorted footage than metahuman
@@sergiolobos_Akd its the eyes and the extremely fine detail of the faces. We are not there yet, but i believe we will see completely convincing metahumans in our lifetime.
The OD trailer was shot on actual cameras, it's not Unreal Engine. It's very postprocessed real footage.
@@ChristopherWoods yeah, that's what it seems to me
So why is it shown here?
OD 2:29, Blue Dot 4:07, and Hellblade 2 13:02 take top spot, with Marvel 1943 in second since it doesn't look as realistic all the time. The rest are still wandering around in the uncanny valley.
OD is not 3D, is just a real footage from the RIG stage
@@elvismorellidigitalvisuala6211 Okay cool. I always though Metahuman wasn't capable of that level of detail, but I've seen people analyzing it and saying "yeah the models look impressive but blah blah blah" 🤷♂️
Blue Dot and Hellblade 2 are 90% of the way there I feel like. They're so close but there's something about the movement translation. The way cheeks and the mouth kinda snap into place or struggle moving fluidly is the uncanny part. Everything else just looks human. The next step is possibly perfection of the imperfections, namely the virtual muscle translations. Other than that, we're so close to virtual humans and I've never been more excited and scared in my life.
Blue Dot is insane
@@ttenor12 Honestly, it took me a lot longer than usual to see the telltale signs of CGI in that one. Probably the best example of the tech so far.
Honestly, cyberpunk 2077, even in its 1.0+ state has displayed how realistic the main side quest characters' facial expressions can be
unexpected incomng at 3:45
☠️☠️☠️☠️
xDD
Im dead
The eyes lack life. Until they can emulate that you'll always be able to tell the difference.
A lot of that is done well, you’re looking at things to poke at instead of just accepting them as a person here, when you look at tech demos you look for things to criticise usually. We don’t do that in real life and we just accept people for who are they are and their differences.
please.
I don't know. Now you know it's artificial. But if it is blended in a real movie and you don't know which character scene is animated you probably are fooled often.
bro stop trashtalking without single knowlegde :'D
You can animate the eyes exactly like you want them to be. Movement, material etc is all in the artists controll.
There is plenty of movies where fools like you never realized that the characters are not real. So better stop embarassing yourself.
@@jgunner94no we don’t.
Can't wait until character creation has this level of detail and I'll spend more time creating the characters than actually playing the damn game
people do that enough in MMO's and The Sims games as it is
Imagine what max on the ass slider is going to look like.
Me in sims 4 💀
Triple A Game companies focus so much in the graphics and forgets to enhance their gameplay. They sell it for a very high price because they value graphics over gameplay.
The company that creates unreal engine is of course only focused on the graphics because that it quite literally the product they are selling.
tf you on about bro. there's only 1 company working on unreal engine and everyone else just buys it for their own game. The devs that work on the games are dogshit in art direction and gameplay most of the time though
@@Lagger01 I honestly got confused too but I just let it go.
@@therealdeeves This is a weird statement. Even within the Triple A space there's TOONS of great gameplay. Souls Like games are popular and everywhere in the market. Even games that have amazing graphics have great gameplay as well. I have to disagree with this overgeneralization.
13:49 Bro casually saying "Cut!" after all the hairs on my neck are going crazy😂
UE is actually an insane engine. You can still tell there's an uncanny valley but we are brushing up VERY close to 1:1 realism in motion. I can't imagine what UE6 and 7 will look like. UE5 is already used in Hollywood movies for a lot of characters and environments and we only ever really notice during the credits when you see the Unreal logo.
Yall didn't realize how much easier Keanu was dodging the bullets just by walking past them. His experience in being the one has multiplied exponentially. 😂
most of the time, its always the eyes, but i think hellblade 2 and blue dot did an amazing job there. if not for hellblade's unnatural setting, i wouldnt tell a difference, but for blue dot, the setting was good and looked like a real person
4:07 Rasha Bukvic in Blue Dot - WOW, that was just amazing, I had to keep looking, I couldn't quite tell if it was real or not... just wow. Hollywood had better be very very scared.
I have chills... To think a video game cutscene can play in real time, while a guy with a camera IRL navigates the scene.
we are almost there but there is still lot of more work to do. It is still in uncanny disturbing vibes zone. Eyes still looks lifeless, there aren't still enough ocular and facial's muscle movements. there is only one exception here 13:20 but for me it's not clear there the engine works finishes and where it begins the post-production...is it a realtime animation?is it a cinematic with deepfake layer on top of motion tracking layer? i don't have hellblade 2 and i will never know...
Don't know what that is, but her mouth and teeth are super uncanny valley. Photorealism is not here yet for human characters, it's extremely hard to do.
Now this is art. While we may not have our elegant physical structures, and modern slop, this is the evolution and gift we can leave for future generations.
unreal engine 5 is soo good but it will perfected in ue6 for sure but the 5 stll vey good only a little improvement is need to come close to reality that ue6 will fullfill our wish it will stand out on our accomodations
There will be no Unreal Engine 6
@@foreign69 hod dyou know?
@@eleh1337 Because we have already reached realism. However, hardware needs to evolve to support this realism.
@@foreign69there will definitely be unreal engine 6, though not needed any when soon
20:44 - This looks very close to real mechanics but I think something missing is a response from the core muscles while the character is moving around. The core muscles are always twitching and firing even when standing still - in fact, to HELP us stand still.
no such thing as too realistic
this is absolutely incredible
the culmination of years of work. It's a tremendously powerful engine.
3:31 when I try introducing myself to a woman
I think one thing that doesn't get talked about enough in discussions of realistic faces is the eye movement. Eyes dart around quite quickly and the only slow movements are either when the eyes are following something like a car or they take little quick steps in one direction.
Very impressive stuff.
Its impressive but we are still not there. You feel like its not natural, its either too sharp or blurry, too much or too stiff. We are so close yet so far because you can still feel it.
For me the biggest jump will be when ill be like wait its not real? but that didnt happen yet. still its soo goood.
The first clip is utter brilliant acting. Bravo
My problem with the Hellblade demonstration and the Unreal Reel from 2018 (as well as David Cage's games) is always the teeth. The characters teeth always seem so unnatural exposed and way too utmost. The Sophia Lillis and Hunter Schafer looks incredibly realistic though!
It still looks like a video game
Exactly.
because it's not perfect yet, and it doesn't even need to be perfect to fool you, someday we won't be able to notice the difference but AI will.
I think the problem is that the facial twitches and movements are too smooth tbh
@@jeffydetrich6739 which is honestly a good thing
And cars aren’t flying. Your point?
21:27 - No high-poly render requried for _this_ dude's data package.
I was looking for a comment like this, why did they do that? thirsty devs I guess
i love how clean and clear cg stuff is.
Andy Serkis doing video game motion capture while reciting shakepeare??? the AURA bro
Serkis reciting Robert Frost is so epic.
Wow the facial expressions are almost as convincing as the Star Wars Outlaw ones!
Can’t believe we are in such an advanced age of video game graphics!
The Human in the beginning looks very realistic. I must show this to my alien friends.
Can't wait to one day blow up my PC with graphics like these. Lovely.
When I was playing Unreal Tournament 2004 at the age of 8, I couldn't even fathom graphics coming this far.
Sophia Lillis has such an incredible presence in these close-ups. And then at 3:30 it's insane how perfectly she pulled that off!!
The jump from unreal engine 2 to 3 is for a lack of better words unreal
Amazing 😍, the only problem is that my pc would ran that at 1 FPY 😭
Well, at least your PC could run that.
@@giovannimunoz427 I mean, you are not wrong
But my pc would probably burn before being able to process the first frame lol
1 frame per year?
@@Polengue yeah
Its actually insane to see how far we've come in the ways of technology in such a short amount of time.
It does look super good but it still looks like video game characters for me, besides 2:30
It still slightly lacks something for me though. Maybe on next generation...
well we cant fix it if we don't know what it is, so what is it?
@@jii-el some of these examples were excellent! for the weaker ones, at times the character is inhaling but their chest doesn't expand, and some parts of the face don't crease or scrunch up enough like the sides of their nostrils or near the eye areas.
It lacks, games lmao. We have Technology but no games
It's hard to emulate reality. This is true for all formats. Be it photography, film, games, even our own brains can't fully emulate what they have heard, seen, smelled, etc. Don't expect it to be like reality, you wouldn't expect that from a photograpgy, nor a memory, nor film either. But be impressed how close it comes. Because in "Blue Dot" you barely see it. From the subsurface scattering of the skin, the hairs, the eye movements, the underlaying skin movements to surface level movements, the reflections, the rigging, it's all there. And you always have to ask yourself, if you wouldn't have known it to be unreal, just a random poetic short film, would you have noticed. And truth is, nobody would have.
This is scarily good
This vid is amazing ty ^^
For someone growing up in the 90s with Nintendo 64, Playstation 1, Sega and Gamecube i must say Damn Graphics change a lot.
Thats sick as hell
3:45 He said what?
Lmfaooo. Came to the comments immediately upon that moment looking for this 😂😂 yea.
He said it 😂😂
@@MinusFever the n word in Korean means “what?” So it’s a common word
It will definitely be interesting to see where all this goes.
The footage shown from the OD trailer is not in-engine footage it's just live action footage of the actors faces.
Andy Serkis makes a terrific Macbeth!
OD is not UE5 graphics, it is actual mocap test footage
honestly this is more of a testament to how the fine details can either leave something within, or push it beyond, the uncanny valley. even in UE5.
2:37 If this ISN'T real, BRAVO on making it look legit REAL! This is a prime example of not just "realistic" but you simply can't tell the difference!
Keanu Reeves is lost now , it belongs to the Matrix. I still have a problem of 3d rendering, still looking not natural
Amazing!
The first design looks so cool I'd love to actually see him or characters that look like him in game.
This honestly takes the fun out of it for me
the fact cgi has now finally surpassed uncanny valley is genuinely terrifying, our primordial instincts that used to save us since the beginning of our species are now easily bypassable
I just want to have fun playing games... I keep replaying ps3 and xbox games because of how fun the gameplay is. I couldn't care less about how real the characters look.
0:00 me when I have to work tomorrow, tomorrow and tomorrow
Now that developers have basically perfected graphics, maybe now they can actually focus on games being fun again
Yes, appart for Some genres this detailed realístic faces aré just novelty...there's a Lot of room to improve In games other áreas than facial realism
I remember when the Samaritan demo came out, it felt insane. Still looks good. But the metahumans are just out of this world.
Andys model looks a bit rubbery though. Ultimately it all looks fantastic
this is like the last uncanny valley, and some of these already crossed it
Still got a LONG way to go… yes it’s better than it’s ever been BUT; it’s only when it becomes so perfect that you can’t tell REAL, from Meta Human. Then all the updates from then on, you won’t even notice 🤷🏼♂️
BladeRunner here we come
Reciting Shakespeare, excellent
Some of this looks amazing! I can still tell what's real and what isn't, but it doesn't bother me because Unreal has come such a long way! There are games that are out currently that are already using Unreal 5 and Unity. But I can't wait for the games that really push Unreal 5 to its limits and utilize it like this video has! These models look surreal!
Me: Man Epic came from nowhere and suddenly took over everything!
* sees earliest video here is from 1996 *
Also me: Sometimes I just need to shut my mouth
It's very good. I have to wonder at how much time and work it took to fine tune the animations -- motion capture always has "noise" that has to be cleaned up. Unless there's been some unimaginable break through with that too.
The eyes aren't right though. It's not the only thing, but looking at the eyes seems to be a dead give away. If you can still "see" it as a CGI animation, try blocking only the eyes (like, hold up your thumb or finger to block them) and the rest of the face looks so much better and far more believable as real.
The dead-eye stare kills the whole thing
The rendering lighting still needs a more natural tone to it like the 1997 one.
God damn, that Macbeth soliloquy is such a banger.
I want more monster/cartoon characters in games with those graphics.
Videogames becoming the leading art type and I'm here for it.
This is just...TOO realistic.
3:45 say what? caught me off guard lol
While this is incredible & astoundingly impressive. The eyes are lifeless & it's still clearly digital.
I think Unreal Engine 6 is gonna be the one that actually looks real
*The sequence at **15:05** min. is not the same as at **17:28** min. In the second part she turns her head briefly, but not in the first part.*
*In the first part you can see it in her eyes, she closes her eyes a lot more when she says the word "angry" (her lips tremble slightly and she bares her teeth more) than in the second part And when she says the word “fear,” she blinks twice. This is not present in the first sequence.*
*The voice is also slightly different in the second part and is more like a director's cut.*
*So guys, don't lie to the audience (**15:59** min.), it takes more time and work than a few minutes! The technology is quite good, but it is NOT as easy as the blink of an eye!*
*And you can also see that they have an earlier recording in the first TAB of his software.*
Scared*
Its here when she blinks more in the processed video. Idk how that could happen other than speculation.
Im super excited for the future of this engine
I'm glad my brain is still screaming at me that something is off in all of these lol, even in the Blue Dot one that looked amazing
ULTRA REALISTIC like they called DooM I + II back in the day. Still look like puppets exspecially in the eyes, the tone mapping seems to be off but you guys are close.
Remember when Facial Animation of Half Life 2 was released with the G-man ?! advencement is amazing ^_^
yes my precious , our animations are perfect now
the Blue Dot movie one looks really good.
Just embrace the graphical prowess and shut up about the eyes already. The graphics are beautiful.
i love Andy Serkis
its still pretty obvious that it is rendered but great work
I would go as far as saying “too realistic”, but pretty stunning and amazing where it’s at, that it can be achieved in real time and the speed of generating the assets and animations. I think there are some subtle micro movements missing, regardless the streamlining of creation and level of quality achieved is top notch
another 1TB game in the future 🙌🙌
(joke aside, this is soo insaneeee)
Most of these look good enough I don’t need more realism got real life for that.
In Real life you go to jail or dead forever
the thing is graphics are gonna get more realistic whether you like it or not in the future it is coming.
OD by far looks the best and still creeps the hell out of me.
28:34 Its INSANE that we looked at this back then and said, "AMAZING, the graphics look sooo real!" lol
I suppose in a decade we will look back on OD and itll be the same.
They made such a user friendly interface, have muscle deformed, advanced head animation but still only 3 body types amd we have to Frankenstein the body still.