That purple lantern on buried is for the easter egg it spawns in I think after shooting all the crystal balls with the paralyzer and building the guillotine. you can throw a grenade at it that makes it drop and the player can pick it up and collect the witches soul with it.
@@animalicon3535 or you're a solo eastwr egger with nobody to play with like me. I've memorized MOST easter eggs from BO1-3 and am still waiting for the legendary 4th person to play with. I don't even think the original E.Es work anymore since I'm sure xbox systems don't support the NavTables anymore.
The extra paths in origins could be explained with the fact that for the first time players are at an EXTEME altitude in the map, letting them see it from a Birds Eye view, and if the trench’s just cut off it would be really obvious.
I REALLY wish more youtubers did this. I love seeing kind of out of bounds or just ways the maps work and how the developers went about things. It's rlly sad that no one else does these types of videos anymore but your channel has been a goldmine for this kind of stuff. Also loved the transitions between the maps, especially the Nuketown to Die rise one
@@charliefazzari6389I've watched his video's a good bit but I appreciate that in ThatWasAwesome's Videos he also has lots of knowledge on the game whereas I find shesez doesn't have as much knowledge on the games since he covers so many different ones.
The Lantern you show on Buried. The one under the Map. It's a part of the Easter Egg for the Map. At one point you have to throw a grenade and get it to fall from the sky.
If I had to guess about the word "wrecks" inside the devs mailbox.... Devs often hide their pets names in games, and Wrecks sounds like Rex. A common dogs name from back in the day.
I have an interesting one for you, the other day I was messing around with infection mods on Xbox and on the mod menu there is a camo settings option, on origins you can put the normal, mob of the dead and origins pack a punch camos onto guns while playing origins. I found out that all of the staffs actually accept the mob of the dead pack a punch camos meaning that surely the developers intended for you to be able to pack a punch all of the staffs at some point during development but it got scrapped.
artistically speaking, die rise is one of my favorite maps. The concept of bo2 maps was so amazing and so ahead of the time. I would have loved to play all bo2 maps on the bo3 engine
I would have never known about that generator 3 pathway they scrapped off it’s my favorite of all the maps tbh and I thought I like knew everything thank you for releasing this video bro I liked and subbed for sure looking forward to new videos 😅😅 17:45
With Die Rise, I think the building is meant to have been hit with a meteor. It'd make sense to have a portion of the building missing. Or the just were time crunched. I'll belive the first one.
Awesome video man. Ik a bit about zombs dev n Just wanna clear up the connected window theory where zombies change their mind. Pretty sure each zomb spawn location is linked to 1 barrier, so a zombie will always try to go to the barrier before actually pathing to a player. You’ll see this if you noclip outside the map before the zombie has reached a barrier, they’ll just keep walking to the barrier. There is an exception, if the barrier doesnt have boards/ can’t be rebuilt then the zomb spawner will most likely have a flag on it to tell the zombie to path to player (this applies when there’s a zomb spawner inside the playable map too). All love 👊
ahh yes, but connected window locations do sort of disappear (or become rare) after BO2. To be more specific, what I'm really talking about is the master spawner that is making this decision - to either spawn a zombie that will path up the stairs or down them based on where the player is. Perhaps I should be a bit more technical in future video for those who are interested and probably know more than myself!
@@ThatWasAwesomeYT I miss when zombie barriers were connected. The way zomb spawn works in waw, bo3 (and i assume bo2) is the spawner will either target a specific window, or it will "find_flesh" which means they'll target the closest player instead of barrier as soon as they spawn. That's the extent that I understand. It might be good to touch on the more technical side in future vids but it's up to u and has to be done in a way that doesn't make the viewer feel dumb 🤙
3:14 "Nice Dissolve" -Barf (Spaceballs) Also, I just noticed this, but if you look as the shape of the paths on origins from above, like you show on screen at 17:40, the paths make the same symbol as the one on the templar zombies' chests.
Also in town if you didn’t know on one of the destroyed buildings in side of it there’s a random painting that you can’t see without no clip it kinda looks like a mushroom cloud maybe hinting to nuketown ?
Zombie pathing in BO2 is pre-determined and will not change paths during their spawn route, however they do have a range limit just like newer BO titles and will respawn elsewhere closer to the player
The eyes of the witch and leroy are fx, cant see if without lighting And anytime there is a part on the map that is used for something else its usally because u have to have the model on the map somewhere to spawn it in, like the lantern on buried and probally the tank parts
Pretty sure that lantern under the witches house is the one that floats around during the Main Quest EE. It's probably just the area it's stored until it's triggered for the Quest.
for #6, it could either be a vestige of a pre-existing stock skybox, or a scrapped second layer to the skybox. i'm sure you've gone outside of gm_construct and seen the two different sized skyboxes to give the player more of a parallax effect with the contrasting scales and layers, but that's just my theory!
How do you noclip on Mob of The Dead, Buried and Origins? Every time I do it I get murdered by Richtofen, Samantha or whatever the Mob of The Dead controller of Zombies is.
"Let's go inside Denizen" *starts to sweat profusely*
Deniussy😭
@@GoldenAngelX5 Penizens, literally
@@GoldenAngelX5 HATE 😡😡😡
@@violablecrab3858 love🫦😆🥵
Even a certain rule artists shudder
That transition between MOTD and Buried was so clean I didn't even notice the transition at first
They was trash
Hey, Dutch! I just committed tax evasion! Now we have enough money to go to Tahiti!
@@derivertz. ARTHUR! We need more damn money and more damn faith!
@@PLANDerLinde99 how about Blackwater, Dutch? We left a LOT of MONEH
@@derivertz. Forget about Blackwater. This next train will get us more than we got from Blaclwater
That purple lantern on buried is for the easter egg it spawns in I think after shooting all the crystal balls with the paralyzer and building the guillotine. you can throw a grenade at it that makes it drop and the player can pick it up and collect the witches soul with it.
Was just about to say this. Glad someone did.
Dahm how do u specifically remember that so well…? Legend must have been really into the Easter eggs back then OR recently did it or etc
@@animalicon3535theres some easter egg steps you'll never forget if you were always the one responsible for doing it
@@animalicon3535 or you're a solo eastwr egger with nobody to play with like me. I've memorized MOST easter eggs from BO1-3 and am still waiting for the legendary 4th person to play with. I don't even think the original E.Es work anymore since I'm sure xbox systems don't support the NavTables anymore.
The extra paths in origins could be explained with the fact that for the first time players are at an EXTEME altitude in the map, letting them see it from a Birds Eye view, and if the trench’s just cut off it would be really obvious.
die rise
why is no one talking about the insanely smooth transitions between each map!!!
I REALLY wish more youtubers did this. I love seeing kind of out of bounds or just ways the maps work and how the developers went about things. It's rlly sad that no one else does these types of videos anymore but your channel has been a goldmine for this kind of stuff. Also loved the transitions between the maps, especially the Nuketown to Die rise one
Shesez
@@charliefazzari6389I've watched his video's a good bit but I appreciate that in ThatWasAwesome's Videos he also has lots of knowledge on the game whereas I find shesez doesn't have as much knowledge on the games since he covers so many different ones.
I think I remember hearing that the extra pathways by gen 3 in Origins are what's used for the intro cutscene.
I said that in my head it looked like takeos cutscene
The reason why Hoggatt's mailbox has another name in it is because Wrecks is his online handle :)
The Lantern you show on Buried. The one under the Map. It's a part of the Easter Egg for the Map. At one point you have to throw a grenade and get it to fall from the sky.
If I had to guess about the word "wrecks" inside the devs mailbox.... Devs often hide their pets names in games, and Wrecks sounds like Rex. A common dogs name from back in the day.
Woah woah woah bro 😭 back in the day? This was only 2013, quit making it sound like we are all old men🤣🤣
@@Bruh..669 i mean.....bo2 was released 12 years ago
@@Bruh..6692012 i believe but idk
Yeah but rex being a popular dog name comes from like 70+ years ago lol@@FoxXavy
You've read my mind! You, my friend, have gained another subscriber!
THANK YOU FOR SHOWING THE BUS AT THE START!! I've tried telling so many people but I'm a liar apparently.
I feel like the second skybox on #6 was supposed to make you feel like you were at the top of the clouds
"Go inside the Denizen" 💀💀💀
Thanks for the content! Love your videos. You have a great voice aswell
Keep doing what you’re doing bro! Your vids are just something else ( in the best way haha)💪🏻❤
Those transitions are so clean
havent clicked a zombies video in my feed in years, thank you
I have an interesting one for you, the other day I was messing around with infection mods on Xbox and on the mod menu there is a camo settings option, on origins you can put the normal, mob of the dead and origins pack a punch camos onto guns while playing origins. I found out that all of the staffs actually accept the mob of the dead pack a punch camos meaning that surely the developers intended for you to be able to pack a punch all of the staffs at some point during development but it got scrapped.
had to subscribe after watching this, love your commentary keep it up!!
that transition from MOTD to Buried gave me a heart attack
artistically speaking, die rise is one of my favorite maps. The concept of bo2 maps was so amazing and so ahead of the time. I would have loved to play all bo2 maps on the bo3 engine
I would have never known about that generator 3 pathway they scrapped off it’s my favorite of all the maps tbh and I thought I like knew everything thank you for releasing this video bro I liked and subbed for sure looking forward to new videos 😅😅 17:45
Wow, damn! I didnt know a lot of these facts it's crazy that for a game as old as it is theres still a lot of cool things to be found
Awww. I wanted you to fly into the downed robot in origins 😢
@@runerdude141 You should checkout my Outside Origins video, it’s a bit old but I did indeed do just that ;)
@@ThatWasAwesomeYT I’ll try to hunt it down!
With Die Rise, I think the building is meant to have been hit with a meteor. It'd make sense to have a portion of the building missing.
Or the just were time crunched.
I'll belive the first one.
Awesome video man. Ik a bit about zombs dev n Just wanna clear up the connected window theory where zombies change their mind. Pretty sure each zomb spawn location is linked to 1 barrier, so a zombie will always try to go to the barrier before actually pathing to a player. You’ll see this if you noclip outside the map before the zombie has reached a barrier, they’ll just keep walking to the barrier. There is an exception, if the barrier doesnt have boards/ can’t be rebuilt then the zomb spawner will most likely have a flag on it to tell the zombie to path to player (this applies when there’s a zomb spawner inside the playable map too). All love 👊
ahh yes, but connected window locations do sort of disappear (or become rare) after BO2. To be more specific, what I'm really talking about is the master spawner that is making this decision - to either spawn a zombie that will path up the stairs or down them based on where the player is. Perhaps I should be a bit more technical in future video for those who are interested and probably know more than myself!
@@ThatWasAwesomeYT I miss when zombie barriers were connected. The way zomb spawn works in waw, bo3 (and i assume bo2) is the spawner will either target a specific window, or it will "find_flesh" which means they'll target the closest player instead of barrier as soon as they spawn. That's the extent that I understand. It might be good to touch on the more technical side in future vids but it's up to u and has to be done in a way that doesn't make the viewer feel dumb 🤙
for #15 I think that trench was just there for the solo-starting cutscene when either Nikolai or Dempsey were killing zombies.
Liked and Subscribed! Amazing video! Excited to see more about my favourite maps 😁
Nice video!
I felt Die Rise would've been an awesome MP map
If only he could have confirmed that throwing grenades in Town's lava actually gives you more Max Ammos or not...
Underrated UA-camr fr
those transitions were so smooth
The inside of the mainlbox saying Wrecks, its Adam's gamertag
Love how theres still classic zombies vids. Love the detail vids want more
the Wrecks in the mailbox is Adam's gamertag. I know his son haha
That Nuketown to die rise transition was fucken awesome
3:14 "Nice Dissolve" -Barf (Spaceballs)
Also, I just noticed this, but if you look as the shape of the paths on origins from above, like you show on screen at 17:40, the paths make the same symbol as the one on the templar zombies' chests.
Also in town if you didn’t know on one of the destroyed buildings in side of it there’s a random painting that you can’t see without no clip it kinda looks like a mushroom cloud maybe hinting to nuketown ?
Zombie pathing in BO2 is pre-determined and will not change paths during their spawn route, however they do have a range limit just like newer BO titles and will respawn elsewhere closer to the player
I was always curious about this thanks for the video bro!
I think the one that ends with 18 is a parking garage for the luxury apartments and the one ending in 82 is the apartments themselves
I love how they reused assets they already made it such creative ways for design
Careful, we are reaching transitions so buttery smooth that the human eye can’t take it.
I was expecting to see some stuff i already seen years ago but a lot of this stuff i never heard of and i been playing and learning since i was a kid
The eyes of the witch and leroy are fx, cant see if without lighting
And anytime there is a part on the map that is used for something else its usally because u have to have the model on the map somewhere to spawn it in, like the lantern on buried and probally the tank parts
11:10 the buried purple lantern is there for the Easter egg. Make sense why it’s there when you activate that map
Randomly pulled this vid up but that transition at 4:40 was clean
Pretty sure that lantern under the witches house is the one that floats around during the Main Quest EE. It's probably just the area it's stored until it's triggered for the Quest.
for #6, it could either be a vestige of a pre-existing stock skybox, or a scrapped second layer to the skybox. i'm sure you've gone outside of gm_construct and seen the two different sized skyboxes to give the player more of a parallax effect with the contrasting scales and layers, but that's just my theory!
"Wrecks" Is Adam Hoggatts handle.
10:50 lantern is part of the buried easter egg
Absolutely diabolical
fun fact they used the tank model in the site because it basically drove down the stairs opening it better then other ways
nuketown to die rise transition was clean tho
I started this video as something to watch while I poop. Now I have finished the video and currently reading comments.
#10 that Lantern is used during the Easter egg
I never noticed the red dots on the moon for die rise damn
I am sure the Denizen got inspired from Left 4 Dead-2 Jockey special infected.
The section of trenches by generator 3 were likely used for creating the intro cutscene
This mf have a great ability of making smooth transitions
The eyes look like Weyland Yutani logo
☕️🗿 That video was awesome.
Hogart wrecks is what the mailbox supposed to say
Bo3 has a weird layout for the origins trenches on revelations
Thanks! I’ll use these tips and tricks next time I play classic zombies! 🤦🏽♂️ 🤦🏽♂️
03:14 transition was easy to make,but that gives a lot of effect
Die Rise and Mob one were absoulutely perfect
For me without premium, Bro jumped and transitioned into a 7-up ad 😅😂
Purple lantern from Buried is from a step in the easter egg 🎉 it stays dormant till the trigger is activated 🎉 love these videos
I thought it looked familiar to me, man it's been too long
@@ThatWasAwesomeYT yeah boi 🤣 was one of my favourites .. good spot though dude
How'd you get noclip in bo2, i use the base game and apparently there is not way to use it. Do i need plutonium to get it?
Zombies are crazy mods are crazy they need
6:50 the firmament
Bo2 is the peak of zombies before the downfall in Bo3
can u do infinity warfare too?
Purple lantern in buried is for the Easter egg
Ganjagouda liked this video👍🏻
I always wondered why that stuff was sticking out on the stairs on origins
more dev tricks please
number 10 is just the easter egg lanter for see the code on the gunsmoth house😅
I always call Tranzit, Tranzhit
Skill issue 😂😂😂
@@corpsemachine6949it sucks
That's original
@@corpsemachine6949Definitely not a skill issue this map is just designed horribly
no don't do that bruh :( I liked TranZit
W vid👍
Any streams coming soon?
you should make a vid comparing der eisendrache in bo3 with der schatten in bo4 mp coz they are meant to be right next to each other.
Denizens have nipples, which means they’re mammals; could they be a chimera of sorts?
Number 7 zombie head in sink ( Let that sink in )
This is the BEST Perk Jingle in COD Zombies is next guys!!!!!!!!!!!1
And the cycle continues...
Wait how did you not hit a death barrier when out of bounds whilst not in noclip?
Isn’t the purple lantern connected to an Easter egg?
I always though that die rise was a map of 9:11 tbh
Pheart
Bruh has never heard of twin towers
Can't wait for Lex to react to this lol
is this mrroflwaffles second channel? almsot same pf
How do you noclip on Mob of The Dead, Buried and Origins? Every time I do it I get murdered by Richtofen, Samantha or whatever the Mob of The Dead controller of Zombies is.
@@xBaphomet666x Definitely make sure you have god mode on, I’m using plutonium here.
@@ThatWasAwesomeYT I do have God mode on… it still instantly murders me…
@@xBaphomet666x huh…it should work…try demigod?
The die rise moon is a copy paste of the giant from the looks of it
What even is a "denezin" or whatever? Any lore?
Are we not going to talk about these transtions
what mods are being used?
Hey guys anyone knows how to fix "certificate verify failed" error on plutonium?
I believe that means you may have the path to your game directory set incorrectly. Perhaps the plutonium forum can help you!
Bro change ur pfp