#2 its not done wrong it just has "depth" setting enabled on the material, meaning it kinda displays scaled down/warped and repeating itself version of the texture underneath it giving it this nice effect(depth effect also visible in #14) , which as mentioned since all symbols are oart of the same image and since its scaled down part of it is overlapping #11 its called precaching Its done so models are already compiled within the map There are 4, but they probably use same model for every location then when the game loads in a script it probably randomly selects 3, swaps models and leaves one as is.
@@HotPocketEnjoyer such a shame, I’m such a bo3 enthusiast and seeing what we’re getting now is just not it. I want that feel again not that semi multiplayer/zombie feeling
@Copiaswife yeah for real at least we have tons of games to go back and play but maybe bo6 will bring it back maybe not I'm willing to bet it's gonna be cold war all over again
@@Copiaswife It’s not that bad really.. Sure it’s not what some want however it’s not the worst. I’ve went from bo1-2 to whatever we have now and even tho those game were better I can’t lie and say what we have now is garbage. It’s still fun and I enjoy it
I believe the shadow mans hat being in Kino during the 1960s is because kino is in a different dimension. Treyarch giving us a peak of that crew continuing on with their lives in that dimension.
the de dragons having white boxes in their heads prior to animations are so that when its triggered, the white boxes can be instantly swapped out for the correct meshing, and the gray boxes are undoubtedly used so that it can be broken upon completion. It would essentially say "hey this has reached it capacity so it needs to be destroyed" White boxes 99% of the time in game development signify mesh swapping, and gray boxes are tied to white boxes so that everything can be destroyed perfectly and this way it lowers the amount of memory needed for the map. Also, the zetsubou no shima boss arms only spawn when triggered because otherwise their would be a lot of memory getting used as the arms' layers are all separately built then just grouped together and essentially thrown into place as and when they are needed.
So for the church clock in gorod I think the reason they’re not set to a zombies number is because they’re from the one weird memory based level in the campaign which has a section set in Russia which eventually has a zombie outbreak as well
The hat is also on Kino next to the box location through the first upstairs door. I'm sure on revelations it mentions the characters were "always watched" and the hat is a clue to that. I could be wrong on where it's said but I've definitely heard that somewhere
15:27 not an MG42, that's an MG34. The main way to tell the difference between them is that the 42 has a square-shaped barrel shroud while the 34 has a round one. Is it a stupid nitpick? Yes. Is it a neat bit of trivia? Also yes.
Any chance the equations at 4:00 could tie into the impossible EE? Now we know hypercubes & the KN-44 are important, maybe there's some stuff in those textures that hold relevance
For the Zetsoubou skull holders, I think it's different versions for before, while, and after doing the ritual. The symbols are probably different textures entirely. Also the blue light is most likely for either the rituals or the Skull of Nan Sapwe room!
The Shadow Man's hat seems to be quite different than these. His is shaped more like a boiler hat with a crease (I don't know what these are called) and it does not have the red stripe around it. Perhaps it's meant to be Shadow Man's anyway, but it is an entirely different hat.
Hi, great videos with lot of things i don't know. I have just a question, in shadow of evil lawyer ritual there is a metal piece whe can grab but it dosn't appear in the HuD. is there something to do with this? For a long time i was thinking it's for super EE
For DE I think it would've been cool to see if all the rockets that blow up the moon are stored on/under the map or if they're culled in when you get to that step. I was always curious about that
I wonder if the equations on SOE have anything to do with the super EE, they are somewhat going down the math route so maybe theres something hidden there that helps solve it?
I hate this opinion, just because you do not like BO4 or Cold War does not mean they are bad, the XI and Ancient evil are some of the most underrated maps, Cold War is my favorite zombies game because of how casual it is, don’t get me wrong I like some more difficult maps, but the reason why I loved Cold War so much was because I could play it with my dad
@@fireblade7542 Well said, bo4 and cold war don't match up to the legendary status of bo3 and bo2, but that doesn't mean they're worthless, I really liked how many side easter eggs bo4 had, I liked the guns, the ammo effects, the hud (excluding hit markers), and the unique graphic style. It had a mixed bag of maps, some are awesome, others are alpha omega. Cold War may not be my thing, and it was also the nail in the coffin of classic zombies, plus it has a million things I didn't like about it, but for what it was it was a load of fun
My guess is that they are random which pedestal spawns where but maybe the first one isn't random so that's why they're are only 3? It maybe 2 are clipped inside each other perfectly and they're are 4?
What did you use to noclip for your MW3 video? Also the Church clocktower at 12:47 was most likely protected by some "holy being" or higher power, so the building remained "untouched" by 115's influence, though still suffered from the fighting.
Are these guesses or actual secrets. Seems to me you have no idea from a developer stance as to why things were done, no more than MrRoflwaffles or any other streamers
#2 its not done wrong it just has "depth" setting enabled on the material, meaning it kinda displays scaled down/warped and repeating itself version of the texture underneath it giving it this nice effect(depth effect also visible in #14) , which as mentioned since all symbols are oart of the same image and since its scaled down part of it is overlapping
#11 its called precaching
Its done so models are already compiled within the map
There are 4, but they probably use same model for every location then when the game loads in a script it probably randomly selects 3, swaps models and leaves one as is.
@@Cblla thank you for your time sir!
@@ThatWasAwesomeYT No problem!
I LOVEEEEE shadows of evil. It’s such a good map and I absolutely adore the characters. So much detail and so much to do. Gotta be the best map.
Yeah it's sad that we went from shadows, De, dead of the night, Ix etc to cold war and what we are getting now.
@@HotPocketEnjoyer such a shame, I’m such a bo3 enthusiast and seeing what we’re getting now is just not it. I want that feel again not that semi multiplayer/zombie feeling
@Copiaswife yeah for real at least we have tons of games to go back and play but maybe bo6 will bring it back maybe not I'm willing to bet it's gonna be cold war all over again
@@HotPocketEnjoyer honestly that’s got to be the outcome, Cold War has changed everything for the worst I’d say. They’ve really lost their sparkle
@@Copiaswife It’s not that bad really.. Sure it’s not what some want however it’s not the worst. I’ve went from bo1-2 to whatever we have now and even tho those game were better I can’t lie and say what we have now is garbage. It’s still fun and I enjoy it
I believe the shadow mans hat being in Kino during the 1960s is because kino is in a different dimension. Treyarch giving us a peak of that crew continuing on with their lives in that dimension.
Absolutely love this series
Edit: the transitions in this are the smoothest I've seen
the de dragons having white boxes in their heads prior to animations are so that when its triggered, the white boxes can be instantly swapped out for the correct meshing, and the gray boxes are undoubtedly used so that it can be broken upon completion.
It would essentially say "hey this has reached it capacity so it needs to be destroyed"
White boxes 99% of the time in game development signify mesh swapping, and gray boxes are tied to white boxes so that everything can be destroyed perfectly and this way it lowers the amount of memory needed for the map.
Also, the zetsubou no shima boss arms only spawn when triggered because otherwise their would be a lot of memory getting used as the arms' layers are all separately built then just grouped together and essentially thrown into place as and when they are needed.
@@Ovrwrld thanks for the info!
So for the church clock in gorod I think the reason they’re not set to a zombies number is because they’re from the one weird memory based level in the campaign which has a section set in Russia which eventually has a zombie outbreak as well
The hat is also on Kino next to the box location through the first upstairs door. I'm sure on revelations it mentions the characters were "always watched" and the hat is a clue to that. I could be wrong on where it's said but I've definitely heard that somewhere
Your videos have very quickly become my hangover comfort activity
Lemme just say, in the immortal words of Barf from Spaceballs: "Nice dissolve".
(Seriously, you mastered the art of the scene transition)
15:27 not an MG42, that's an MG34. The main way to tell the difference between them is that the 42 has a square-shaped barrel shroud while the 34 has a round one.
Is it a stupid nitpick? Yes.
Is it a neat bit of trivia? Also yes.
Any chance the equations at 4:00 could tie into the impossible EE? Now we know hypercubes & the KN-44 are important, maybe there's some stuff in those textures that hold relevance
Sadly, I would doubt it. Might be worth looking into anyways though?
Haha, I can’t believe the paw prints in the giant. Surely that’s a dev mistake, the texture should not be transparent like that 😂
I love this series!! Could you please make a dedicated video for each of these maps? Im sure there's so much hidden in them!
I have! Check out the series Outside on my channel. Some of the videos might be a bit old, but I've walked through each of these maps!
For the Zetsoubou skull holders, I think it's different versions for before, while, and after doing the ritual. The symbols are probably different textures entirely. Also the blue light is most likely for either the rituals or the Skull of Nan Sapwe room!
transitions were on fleek
3:20 so it is the shadow mans hat in each map that one in soe is apart of the little arny upgrade easter egg
The Shadow Man's hat seems to be quite different than these. His is shaped more like a boiler hat with a crease (I don't know what these are called) and it does not have the red stripe around it. Perhaps it's meant to be Shadow Man's anyway, but it is an entirely different hat.
Found new zombies series to binge lets gooo
He didn't mention his *smacks table so hard monitors fall off* COFFEE this time
Really good video, I subscribed!
@@mDOTwav Glad you enjoyed! :)
High five to
ThatwasAwesome
And another banger video
8:25 clean transition
The Secret Pedastals in Zetsubo are likely there as the alternate symbols the pedestals can spawn as
Underrated UA-camr 👽
Hi, great videos with lot of things i don't know. I have just a question, in shadow of evil lawyer ritual there is a metal piece whe can grab but it dosn't appear in the HuD. is there something to do with this? For a long time i was thinking it's for super EE
There’s 7 different symbols on Zetzubou for the skulls so it’s 4 then plus the extra 3 that are underground not used
@@tylersprayberry01 ahhhh that would make a lot of sense! I guess 4 get teleported from down there to be used in the map.
In the bo3 in that cutscene that happens when a game ends you can see under a tree because it is not properly connected to the ground
I wonder what the shadow man round skip counts as, like could it have been used for helping the devs show high rounds back in development?
For DE I think it would've been cool to see if all the rockets that blow up the moon are stored on/under the map or if they're culled in when you get to that step. I was always curious about that
Best vids /Content
I wonder if the equations on SOE have anything to do with the super EE, they are somewhat going down the math route so maybe theres something hidden there that helps solve it?
I genuinely thought this was a second channel for Milo aka mrroflwaffles cuz of the picture
#3 ia the lil arnie hat for upgrading them you grab a bow tie a cane and the hat in the video and he does a dance with them
love these videos keep up the good work
12:30 reminds me of the fly trap from die riese
Yeah, I can see it that the same boat from shadows of evil
That's cool asf
My beautiful king dropped🫃🙏
Black Ops 3 was the last good COD zombies. Change my mind
I hate this opinion, just because you do not like BO4 or Cold War does not mean they are bad, the XI and Ancient evil are some of the most underrated maps, Cold War is my favorite zombies game because of how casual it is, don’t get me wrong I like some more difficult maps, but the reason why I loved Cold War so much was because I could play it with my dad
@@fireblade7542 Well said, bo4 and cold war don't match up to the legendary status of bo3 and bo2, but that doesn't mean they're worthless, I really liked how many side easter eggs bo4 had, I liked the guns, the ammo effects, the hud (excluding hit markers), and the unique graphic style. It had a mixed bag of maps, some are awesome, others are alpha omega. Cold War may not be my thing, and it was also the nail in the coffin of classic zombies, plus it has a million things I didn't like about it, but for what it was it was a load of fun
Did you have your coffee today? I may have missed that part
@@magicman8260 sorry! ☕️
@@ThatWasAwesomeYT ☕
@@magicman8260☕️
OF…COURSE, my man needs his coffee. Let’s help him out, everybody. ☕️☕️
For the secret pedestals maybe there are 7 of them when the game loads then 4 gets randomly chosen to be on the map that we already know about? 11:05
My guess is that they are random which pedestal spawns where but maybe the first one isn't random so that's why they're are only 3? It maybe 2 are clipped inside each other perfectly and they're are 4?
defin do a black ops 4 video
8:03 does DE not allow you to explore the village/fallen Giant at the base of the mountain? that's too bad.
@@thebrushdescendsthelength it’s outside of the sun volume sadly, so everything turns a blinding white.
Where did the insta kill at 11:50 come from? Lol
Has anyone ever told you that you sound like Timmy Turner’s father?
Missed mentioning 1990 Virus for the Singularity
no coffee?????? well to be honest with you...... 😂😂😂😂😂😂
@@mentalhealthpoet ☕️
@@ThatWasAwesomeYT whew I got worried
LETS GOOO
What did you use to noclip for your MW3 video? Also the Church clocktower at 12:47 was most likely protected by some "holy being" or higher power, so the building remained "untouched" by 115's influence, though still suffered from the fighting.
You sound a lot like Luke The Notable
Have you investigated the Impossible EE at all?
on nacht you can here crying and somone begging for help outside the map by the kuda and krm wall buy window
3:50 the morg city bus out front 🤷🏻♂️ so I can see that.
1936* 1963?
Are these guesses or actual secrets. Seems to me you have no idea from a developer stance as to why things were done, no more than MrRoflwaffles or any other streamers
11:57 im betting they are statue triggers for 3 different players and yours is active
That would make a lot of sense
damn im the first like
Off brand mrroflwaffles
I’m first may I get pin
I can give you a high five instead :)
*highfives*
Ngl most of these are like, kinda nonsense lol def grasping at some straws for content
The round 1 zets boss fight part was really unnecessary and should have NOT been a part of the video.
10:53 Thrashers
Someone should make a cod zombies chess board
Yeah, I can see it that the same boat from shadows of evil