@@polygonmonkey thx! hey is there any chance you would do a commission for a video? I am a noob trying to replicate samurai siege style renders but suck at modelling and setting up lighting with arnold. It would be handy if there was a vid showing how you would personally create that sort of render showing your workflow.
Nicely done, we need more step-by-step tutorials like this that truly cover the process.
Can you please help me which tool you apply on 0:31
And bro I really liked your tutorials ❤
Thanks🙂. I use cut tool. You have to be in vertex edit mode to use it. It is in edit vertices tab on the right
This looks beautiful ❤️
Thanks
Awesome!! ❤️
what do you do in 7:24 to open Instance(copy) map?
I drag that node to material slot in light properties, if that is what you asked?
fantastic
Thanks
Zoooom in
Thanx at all for you
1:25 how did you flatten that plane?
select faces you want to flatten, and then in edit geometry click on Z. Faces will flatten in Z axis
@@polygonmonkey thx! hey is there any chance you would do a commission for a video? I am a noob trying to replicate samurai siege style renders but suck at modelling and setting up lighting with arnold.
It would be handy if there was a vid showing how you would personally create that sort of render showing your workflow.
@@polygonmonkey also I just realised you might really like samurai siege style because it is isometric! :)
Sure, can do that, sounds interesting. You want exactly same style like in samurai siege game?
@@polygonmonkey yes please, a castle or 'townhall' if possible. thx for replying.