The video I uploaded last week was a bit niche but relative to the view count, it's the most liked and commented on my channel: ua-cam.com/video/4UGIJtMgjp8/v-deo.html Thanks to everyone who gave it a shot :)
In the Arcade back in the original 1991 Street Fighter, Vega never had a blocking animation until Championship Edition when they started giving them more inputs.
@@phantasyryder For Tournaments but in terms of talking to them as people, it sounds unnatural unless they actually work in those titles into the actual stories of these games. LOL
IKR?? I'd love to see more of that kind of thing, with retro pixel art characters like the rest of the Street Fighter 2 roster, Streets of Rage characters, Sonic, Earthworm Jim... Must have taken some damn talent and effort to get that looking so clean tho
Fun Fact: Because the bosses were meant to be unplayable, they are unbalanced when it comes to fighting each other. For example, Sagat is able to hit a crouching Balrog (Boxer) with High Tiger Shot and Balrog was only designed to be able to jump over the playable cast's fireballs, so he gets hit by the Tiger Shot when jumping too. This makes Balrog impossible to win against Sagat. Likewise there is another bug where apparently if you use Head Press as M.Bison (Dictator) on one of the bosses, he'll go off-screen.
@@shawnm8232 Look at around 1:51, Sagat's high tiger shot is higher than Ryu's hadoken (though in all fairness hitboxes are not always constrained to visuals lol)
I like how the bosses were intentionally programmed not to play like real characters. Makes them more frustrating to fight sure, but also makes the challenge extremely satisfying to beat.
In a general view the "arcade mode version" of every character has advantages compared to their versus mode version. In short they all cheat, with bosses being naturally more cheaters. The older the game, the worse that cheating is.
@@donstarlancer The CPU cheated by default even with non-boss characters. Honda could suddenly bust into heavy Hands with no windup occasionally, Guile could no charge Flash Kick randomly, Ryu had a bit where he would crouch spam light kick so fast it was a guaranteed dizzy if the first one landed, etc. There were a bunch of very obvious CPU cheats.
@@shirakani oh yea I know and have many memories of cursing the pc. Haha I just specifically meant that Bison spamming the scissor kick wasn’t technically cheating since it was a normal move. Still , it kinda is though.
lmaoo. man street fighter 2 to ssf2 cpu ai is always busted n cheap af... remember thse crazy long combo throws with dhalsim n balrog. basically game over KO when u get caught by that shit. crazy. 😆😔
At the time, I thought it made sense that Boxer can't throw, because he's wearing those clumsy boxing gloves. And Sagat uses Muay Thai, so I thought it was his fighting style or something.
Never knew about Boxer, but I remember being clued in by Sagat originally not having one because of GamePro. I even remember the caption that they used for their preview of (I think) _Turbo:_ "In case you didn't know, Sagat has a throw."
Man, I'm old. I remember witnessing this at the local arcade for the first time when I was 8 years old in 1992. This game was legendary. I got the same feeling from Virtua Fighter in the early 90s as well.
you're not old. it's so annoying when young people call themselves old. you don't just go from being a kid to being old. there's like 30 years in between where a lot of stuff happens.
Definitely. It's reminding me how much I loved SF2 as a kid. It was the king of fighting games for a while back in the early and mid 90s along with Mortal Kombat.
ya all bosses at least over 6 ft. ...cept dictator bison lmao. wack. even gouki sadly falls to this in game sprite. where in artwork he clearly lookin 6' plus. 😕
It felt weird when their light/medium normals had the sounds and damage of heavies, though I am thankful that the dash punches and scissor kicks that they could spam infinitely didn't do chip damage. Sometimes you'd just have to sit there blocking for 20 seconds or more.
@@diegoaccord there's a lighter brown pixel above the tip of the mouth to make him looking like he's smirking. Kind of like here, only here he has 2 of them.
In the original SF2, prior to pattern memorization, these guys were such tools... like all of em. Balrog had that hit you from across the screen spin punch that took off all your remaining energy..Vega could Barcelona drop instant kill you despite attempting anti airs against him...Sagats projectile zoning and no setup Ti Uppercut...also a potential insta kill....and Bison??!...shit.
In Street Fighter V Arcade Edition's intro, Ryu beats Sagat in one hit by baiting his Tiger Uppercut and punishing with a shoryuken. I know this has to do with lore because Ryu DPs him in the exact spot he got his scar but I wonder if was also another reference to his weak point in this game.
According to the lore, Ryu defeats Sagat with the DP during the final round of the original SF game, giving him the scar. [EDIT] I misread your comment, that is an interesting thought! I l really like the lore between Ryu and Sagat.
Glad to finally see a glimpse of just how broken the Shadaloo bosses are in WW. Sagat and Dictator especially may have been the stuff of nightmares in CE, but in this game they could do such ridiculous things as Sagat linking off a jump-in into cr. HP canceled into Tiger Shot or Uppercut for an instant dizzy, or Dictator having an even easier version of his dreaded CE Scissor Kick stunlock infinite.
This hit me right in the 8 year old. Never knew Vega couldn't block or two of them didn't have throws. and definitiely not about the double damage!. Anyone used to get stuck on Vega for the longest out of the four?
I did for two hours, and I hated it. Vega cheats by climbing the background wall to then do Flying Barcelona or the other attack (forgot the name). What's worse is that he moves faster than you, as if he enabled turbo only for himself before Super Street Fighter II Turbo was released.
I tried to unlock the 4 bosses on the SNES version as Kid in 1992 with the Action Replay. It didn't work but I did get there move set to work with the 8 world warriors but it was gliche as hell and the game would crash. If you gave E-Honda bison psycho crusher he would do a flying hundred hand slap towards you but eventually it would glitch and crash.
I used to love learning how to counter Psycho Crushers with normals as a kid. After weeks of losing to Dictator over and over, finally I could not only beat him, but style on him!
Suggestion: In the occasion of the SFEX2's 25th anniversary, do you think of making a breakdown of the game's main new features, of course including combos with those mechanics?
Yes - that is crazy. I always thought Claw got that with CE - it's insane to think he had it whole time in WW cos there are no circumstances whereby CPU claw wouldn't be doing a jumping kick to land it anyway. And the CPU never purposely chooses to air throw you out of anything on any version of SF2.
@@jorgepistolamv I had a feeling it had something to do with that. I've seen it done in Davinci Resolve, which is the software I'm interested in. I'll watch those videos again.
I doubt you'll see this, but you forgot to mention that Dictator's head press has three possible outcomes, one of which is exclusive to this version of the character. If the head press connects he will either jump back and perform the Somersault Skull Diver, or jump forward behind the opponent and kick them from behind upon landing (exclusive to WW Dictator), either of which he'll do automatically without an additional punch input. You can influence which outcome will happen by holding back or forward, back for the Somersault Skull Diver and forward for the back kick, hold neither and the outcome will be random. If the head press is blocked Dictator will not follow up with an additional attack and just jump over to the other side of the opponent.
I always hated how the bosses all had extended jump attack animations. I mean, all the characters had it where they would hold the light attacks for much longer, but the bosses, those attacks were always heavy and would beat so many anti airs! And that was the LEAST of their busted-ness...
1. As someone who's played a lot of Alpha 3, it is interesting to see that Capcom designed a character who has an auto-dodge instead of a block, since this is how V-ISM Cody works in that game to a certain extent. 2. Likewise, how Balrog/Vega/Bison pause before a big special attack seems like it's borrowed from platform game bosses etc, but also looks like a precursor to how super moves would be represented. 3. I forget that counter hit damage as a concept goes back so many years. I think Blanka had one of these on his ball also? But that may have started in a later game. Great video!
there actually was a way with the game genie. it took the moves of one character and mapped it to another. sagat used ryu's moves, but it was super glitchy and would crash if you tried a hurricane kick because sagat didn't have a move for that. it almost worked! you could also turn the sweat red with a different code and speed it up with another
Weak points are such a cool idea for a boss-only characters. Trying to keep your eyes peeled to stuff Psycho Crusher sounds thrilling. singleplayer fighting game content is so under-explored 🙄
Some points I noticed when I played this in my childhood: - All bosses (except Boxer) only have strong attacks, even when they "press" a weak button. - You can indefinitely knock Claw down with c.hk, as he is hit again even if it's already on the ground. - All Dictator's hits sound like punches, even the kicks 😅
There are some other weaknesses for the boss fights: Boxer: fighting style is vulnerable to low attacks and cross-ups Claw: He will always react to a jump attack by jumping back then kick. If you hit him with a sweep then do a jump attack as he's getting up, he will lose on his jump back and kick reaction. You can then keep jump-attacking and he will keep doing the same reaction and keep getting hit. Sagat: When he's spamming projectiles, you can predict it and jump at the same time he's about to throw another projectile and punish him. Dictator: He has floaty jumps, Ken and Ryu can simply throw hadokens and dp when he jumps. For characters with quick jumps, if you are in a corner and do a jump back and attack, he seems to react by jumping back and phsyco crusher. You can then keep doing that and keep countering his phsyco crusher.
Weak point specials are a decent concept but I can see why they got rid of them very immediately in Champion Edition. It just has little to no place in a fighting game, at least not one with multiplayer.
@@Bloodlyshiva Yeah it would've been fine if it only affected the bosses but Blanka (and maybe other characters but I'm not sure) has it too. Specifically Blanka's Rolling Attack
The video I uploaded last week was a bit niche but relative to the view count, it's the most liked and commented on my channel: ua-cam.com/video/4UGIJtMgjp8/v-deo.html
Thanks to everyone who gave it a shot :)
Hey, is there a chance you can make a video on Street Fighter II: Rainbow Edition and all the weird stuff about that game?
Are you going to play sf6?
This song is absolutely fire, I really hope to see it on one your future project dolphin albums
No love for the Tiger Knee?
@@beezum Didn't come until Turbo
Giving these overpowered boss characters weak points is a fun idea. The fact that Vega never blocks is both befitting his character and deeply funny.
In the Arcade back in the original 1991 Street Fighter, Vega never had a blocking animation until Championship Edition when they started giving them more inputs.
Vega as in the Dictator?
@@Kara_Kay_Eschelno he means claw
Sagat must find it very confusing to work around colleagues with such confusing and interchangeable names
Just remember the boxer one always gets paid first 😂 ua-cam.com/video/E9KvRDaIpbs/v-deo.html
⬆ Commenter.
"Hey Vega" simulatenously with "Yes?" *Facepalm* I'm gonna start calling you Flying Barcelona and Psycho Man from now on!
Dictator. Claw. Boxer. Easy.
@@phantasyryder For Tournaments but in terms of talking to them as people, it sounds unnatural unless they actually work in those titles into the actual stories of these games. LOL
Those little cinematics of the sprites in front of their stage backgrounds look so clean
Iced out
Thank u
IKR?? I'd love to see more of that kind of thing, with retro pixel art characters like the rest of the Street Fighter 2 roster, Streets of Rage characters, Sonic, Earthworm Jim... Must have taken some damn talent and effort to get that looking so clean tho
Sagat smiling made be smile
Street fighter cast call
Bison’s scissor kick spam was the stuff of nightmares.
Thats why one of his supers is called Knee Press Nightmare 🤣
It's funny because CE buffed Scissor Kick: by making it a special move, it now does chip damage!
The boxer knows what a kick is?
@@Kara_Kay_Eschel In the U.S., M. Bison is the final boss. The Boxer is Balrog.
@@patrickmurphy9470 who said I am not in the US?
Fun Fact: Because the bosses were meant to be unplayable, they are unbalanced when it comes to fighting each other. For example, Sagat is able to hit a crouching Balrog (Boxer) with High Tiger Shot and Balrog was only designed to be able to jump over the playable cast's fireballs, so he gets hit by the Tiger Shot when jumping too. This makes Balrog impossible to win against Sagat. Likewise there is another bug where apparently if you use Head Press as M.Bison (Dictator) on one of the bosses, he'll go off-screen.
Cool! I'll get a ROM Hack and challenge my friends with Sagat against Boxer. 😅
It looked like the tiger shot was lower than a fireball though.
@@shawnm8232 Look at around 1:51, Sagat's high tiger shot is higher than Ryu's hadoken (though in all fairness hitboxes are not always constrained to visuals lol)
I thought the boxer could spam his dash punches and dictator can do the same with his sliding kick. Also, can't boxer turn punch through fireballs?
@@Kalulosu oh I was thinking he couldn't jump the low one
I like how the bosses were intentionally programmed not to play like real characters. Makes them more frustrating to fight sure, but also makes the challenge extremely satisfying to beat.
Makes them feel like bosses
In a general view the "arcade mode version" of every character has advantages compared to their versus mode version. In short they all cheat, with bosses being naturally more cheaters. The older the game, the worse that cheating is.
@@carlosaugusto9821
I wonder if there’s a hack to play as any character’s arcade mode version?
@@austinreed7343 would be fun as hell, would love to do rapid fire punches with guile or Honda slaps
@@carlosaugusto9821 Zangief's bite attack would eat a full health bar away
"Scissors Kick is a normal, not a Special move" so that's why he can walk freely while doing It. Busted af lol
That definitely explains how he would just spam it over and over. I guess that technically wasn't cheating then.
@@donstarlancer The CPU cheated by default even with non-boss characters. Honda could suddenly bust into heavy Hands with no windup occasionally, Guile could no charge Flash Kick randomly, Ryu had a bit where he would crouch spam light kick so fast it was a guaranteed dizzy if the first one landed, etc. There were a bunch of very obvious CPU cheats.
@@shirakani oh yea I know and have many memories of cursing the pc. Haha I just specifically meant that Bison spamming the scissor kick wasn’t technically cheating since it was a normal move. Still , it kinda is though.
@@donstarlancer I had no idea it was a normal back then either TBH. The things you learn when you grow up and get into emulation indeed.
lmaoo. man street fighter 2 to ssf2 cpu ai is always busted n cheap af...
remember thse crazy long combo throws with dhalsim n balrog. basically game over KO when u get caught by that shit. crazy. 😆😔
Exquisitely expressed taste of nostalgia! Thank you!
Thank you so much!
I believe that every character, not just bosses, had weak point specials on WW. If I recall, Blanka's weak point special was his Blanka Ball.
Oh yeah u time that right half of the life bar
No. I think only some did. Because they were gpnna have it but then they took them out. Ryu is a good of them not scrubbing that feature off of him.
think it was stated that was a glitch, like handcuffs
*Pepethinking*
would be nice to get some clarification then
@@PopoTCG Blanka does indeed have the weak point though. I remember showing my uncle and sister.
you have no idea how much i needed this desk, i love your videos
Just realized that you can’t be thrown by boxer or sagat in ww 😮
Mind blown after 32 years
At the time, I thought it made sense that Boxer can't throw, because he's wearing those clumsy boxing gloves. And Sagat uses Muay Thai, so I thought it was his fighting style or something.
Never knew about Boxer, but I remember being clued in by Sagat originally not having one because of GamePro. I even remember the caption that they used for their preview of (I think) _Turbo:_ "In case you didn't know, Sagat has a throw."
Man, I'm old. I remember witnessing this at the local arcade for the first time when I was 8 years old in 1992. This game was legendary. I got the same feeling from Virtua Fighter in the early 90s as well.
Don't be too harsh on yourself. You got to witness history with your eyes. 😊
you're not old. it's so annoying when young people call themselves old. you don't just go from being a kid to being old. there's like 30 years in between where a lot of stuff happens.
This soundtrack are so NOSTALGIC
Literally my entire childhood
As always an awesome video bro
Keep Going the great work
Definitely. It's reminding me how much I loved SF2 as a kid. It was the king of fighting games for a while back in the early and mid 90s along with Mortal Kombat.
@@omegaweapon116 Definetely bro Street Fighter and Mortal Kombat was my favourite games EVER and Tekken too.
Just noticed Claw is freakishly tall in this version, look at him next to Ryu!
Dictator is the only boss that isn't overly tall.
ya all bosses at least over 6 ft. ...cept dictator bison lmao. wack.
even gouki sadly falls to this in game sprite. where in artwork he clearly lookin 6' plus. 😕
And he's also not even standing up straight
its bothered me for a long time that Chun Li is taller than Ryu. im sorry for bringing this to others attention if they havent noticed it before lol
@@ssppeeaarr Dictator is emulating Napoleon, he was a short man
Thank you for this! I love learning tiny things like this about my most favourite game in the world
The damage of Tiger uppercut in 1:43 is ridiculous.
I was looking for this comment
only thing boxer has to throw is hands
The editing on this video is nuts, love the effort you put in!
The Dictator Dab tho 💀
3:17 - Ah, the Dab. Truly a priceless taunt before it went mainstream!
It felt weird when their light/medium normals had the sounds and damage of heavies, though I am thankful that the dash punches and scissor kicks that they could spam infinitely didn't do chip damage. Sometimes you'd just have to sit there blocking for 20 seconds or more.
Same with Boxer. Sadly his no-charge sliding moves do double chip damage
Man it's kinda cute how sagat is smiling in his neutral pose.
I always found it intimidating as hell. He's so confident in his skills that he is smirking at you the whole time.
funny; the 16-bit console versions, the mouth is straight, literally because the resolution can't support the detail.
@@diegoaccord there's a lighter brown pixel above the tip of the mouth to make him looking like he's smirking. Kind of like here, only here he has 2 of them.
the scissors kick is a normal? wow....
Saved the coolest (and most mechanically unique) boss for last, kudos
Easiest to beat though
I'm having a nostalgia overdose with this music. "Ready to Fight" is one of the soundtracks of my childhood.
I've been playing SF2 for decades and I learned multiple things during this video. I love you Desk.
In the original SF2, prior to pattern memorization, these guys were such tools... like all of em. Balrog had that hit you from across the screen spin punch that took off all your remaining energy..Vega could Barcelona drop instant kill you despite attempting anti airs against him...Sagats projectile zoning and no setup Ti Uppercut...also a potential insta kill....and Bison??!...shit.
Only bosses named "Vega" are granted special access to throws.
( 1:06 ,1:57 , 3:09 , 4:28 )
In Balrog's defence, boxers don't do throws anyway. As for Sagat, he could've been using clinch sweeps.
better not be able to throw than to not jump at all
@@TheBaioken Street Fighter 1 Sagat literally can't jump lol it's hilarious
Those weak points are going to come in handy.
I didn't know about those.
In Street Fighter V Arcade Edition's intro, Ryu beats Sagat in one hit by baiting his Tiger Uppercut and punishing with a shoryuken. I know this has to do with lore because Ryu DPs him in the exact spot he got his scar but I wonder if was also another reference to his weak point in this game.
According to the lore, Ryu defeats Sagat with the DP during the final round of the original SF game, giving him the scar.
[EDIT] I misread your comment, that is an interesting thought! I l really like the lore between Ryu and Sagat.
2:51 Knee Press Nightmare!
I dunno why that zoom in on Dictator doing the Dab during his throw made me laugh, but it did and it was well appreciated. Thanks for the video, desk!
Well, his fighting stance does have him shaking his first in the exact way that's used to call people a "wanker" in the UK.
haha same
Let's be honest - these bosses were designed to take your quarters.
It'd be nice if someone finally released a version where the World Warrior bosses are playable.
@@stupendous1068 Championship edition exist
@@IlGabibboQuelloVero Not the same.
What a way to start the week! Another astonishing desk video.
3:16 So nobody finna talk about Bison dabbing on you, damn 💀
Some of this stuff I had figured out as a kid, but this video would've come in handy 30 years ago
Love the visuals in this. Great job
Glad to finally see a glimpse of just how broken the Shadaloo bosses are in WW. Sagat and Dictator especially may have been the stuff of nightmares in CE, but in this game they could do such ridiculous things as Sagat linking off a jump-in into cr. HP canceled into Tiger Shot or Uppercut for an instant dizzy, or Dictator having an even easier version of his dreaded CE Scissor Kick stunlock infinite.
* M Bison
This hit me right in the 8 year old.
Never knew Vega couldn't block or two of them didn't have throws. and definitiely not about the double damage!. Anyone used to get stuck on Vega for the longest out of the four?
I did for two hours, and I hated it. Vega cheats by climbing the background wall to then do Flying Barcelona or the other attack (forgot the name). What's worse is that he moves faster than you, as if he enabled turbo only for himself before Super Street Fighter II Turbo was released.
Loves these videos! I'd love to see more unplayable character's quirks.
I love how dynamic your videos are 😊
I tried to unlock the 4 bosses on the SNES version as Kid in 1992 with the Action Replay. It didn't work but I did get there move set to work with the 8 world warriors but it was gliche as hell and the game would crash.
If you gave E-Honda bison psycho crusher he would do a flying hundred hand slap towards you but eventually it would glitch and crash.
I used to love learning how to counter Psycho Crushers with normals as a kid. After weeks of losing to Dictator over and over, finally I could not only beat him, but style on him!
Suggestion: In the occasion of the SFEX2's 25th anniversary, do you think of making a breakdown of the game's main new features, of course including combos with those mechanics?
Yes. Anything to bring EX2 into relevancy,
Who cares about ex series..
@@vitormlb1199 Every good fan cares
SCISSOR KICK WAS A NORMAL?
Lol was just binge watching all of your videos of this type and you drop this GJ.
Like all of your videos, this is a labor of love
30 years and I think this is the first time I'm seeing this air throw (4:34)
Yes - that is crazy. I always thought Claw got that with CE - it's insane to think he had it whole time in WW cos there are no circumstances whereby CPU claw wouldn't be doing a jumping kick to land it anyway. And the CPU never purposely chooses to air throw you out of anything on any version of SF2.
Great idea/topic for a video, and great song choice!
Damn i love the sound effects in SF2 lmao. Every hit sounds meaty
This rules! All these years and I never knew about the weak point specials in WW. Wow!
Desk I really love that parallax effect you make for the intros of each character. Could you give me the short version of how you did it?
3d layers in after effects
@@jorgepistolamv I had a feeling it had something to do with that. I've seen it done in Davinci Resolve, which is the software I'm interested in. I'll watch those videos again.
Man, that elephant sound effect hits me right in the nostalgia.
"MY FIGHT MONEEEEEYYYY!!!"
You can tell he enjoyed making this one!
Wow this is truly fascinating! Great vid!
Never knew about the double damage or Claw's backflip being a block replacement!
I doubt you'll see this, but you forgot to mention that Dictator's head press has three possible outcomes, one of which is exclusive to this version of the character. If the head press connects he will either jump back and perform the Somersault Skull Diver, or jump forward behind the opponent and kick them from behind upon landing (exclusive to WW Dictator), either of which he'll do automatically without an additional punch input. You can influence which outcome will happen by holding back or forward, back for the Somersault Skull Diver and forward for the back kick, hold neither and the outcome will be random. If the head press is blocked Dictator will not follow up with an additional attack and just jump over to the other side of the opponent.
Top content as always. Love these insights!
I remembered Sagat used to pull insane kicking combos against me.
2:52
Scissors knee nightmare!!!
Me : I'm pretty knowledgeable when it comes to SF2. There's really nothing more anyone could show me about the game.
Desk: Hold my beer.
🤯
Lots of cool information! Thanks for sharing!
What a great upload! Subscribed!
I always hated how the bosses all had extended jump attack animations. I mean, all the characters had it where they would hold the light attacks for much longer, but the bosses, those attacks were always heavy and would beat so many anti airs! And that was the LEAST of their busted-ness...
By New Challengers, they fixed that problem.
The feared Dictator Dab... truly one of that insiduous villains most terrifying weapons.
1. As someone who's played a lot of Alpha 3, it is interesting to see that Capcom designed a character who has an auto-dodge instead of a block, since this is how V-ISM Cody works in that game to a certain extent.
2. Likewise, how Balrog/Vega/Bison pause before a big special attack seems like it's borrowed from platform game bosses etc, but also looks like a precursor to how super moves would be represented.
3. I forget that counter hit damage as a concept goes back so many years. I think Blanka had one of these on his ball also? But that may have started in a later game.
Great video!
Wow.
We learn something new even tho this game is around 30 years old.
Why sagat always change the eye patch and the scar on the chest when you change sides? They should've corrected that.
Oh, I was unaware that Sagat didn't have tiger knee in the original SFII.
The dictator doing the dab before it even become a trend
When street fighter championship edition came out, with playable boss characters, I was obsessed with trying to unlock them on the SF2 SNES.
there actually was a way with the game genie. it took the moves of one character and mapped it to another. sagat used ryu's moves, but it was super glitchy and would crash if you tried a hurricane kick because sagat didn't have a move for that. it almost worked! you could also turn the sweat red with a different code and speed it up with another
Weak points are such a cool idea for a boss-only characters. Trying to keep your eyes peeled to stuff Psycho Crusher sounds thrilling.
singleplayer fighting game content is so under-explored 🙄
Scissor kick was a NORMAL in vanilla SF2?!! Wow..
Bisons has the infinite Scissor kick combo. he's broken but very challenging tho.💯
I like how boxers uppercut looks more like hes forcing you to smell his pits
Great stuff as always, have you considered doing World Heroes?
that makes sense claw's weakness was the jump off the fence, i could only ever beat him in snes world warrior with guile flash kicks
Boxers weak point gives me punch ouch Easter egg vibes
3:17 mfw I destroy a family and a friendship on a Tuesday night
Some points I noticed when I played this in my childhood:
- All bosses (except Boxer) only have strong attacks, even when they "press" a weak button.
- You can indefinitely knock Claw down with c.hk, as he is hit again even if it's already on the ground.
- All Dictator's hits sound like punches, even the kicks 😅
I fucked KNEW scissor kick was a normal in WW.
3:45 'Its ok, hes a boss character'
There are some other weaknesses for the boss fights:
Boxer: fighting style is vulnerable to low attacks and cross-ups
Claw: He will always react to a jump attack by jumping back then kick. If you hit him with a sweep then do a jump attack as he's getting up, he will lose on his jump back and kick reaction. You can then keep jump-attacking and he will keep doing the same reaction and keep getting hit.
Sagat: When he's spamming projectiles, you can predict it and jump at the same time he's about to throw another projectile and punish him.
Dictator: He has floaty jumps, Ken and Ryu can simply throw hadokens and dp when he jumps. For characters with quick jumps, if you are in a corner and do a jump back and attack, he seems to react by jumping back and phsyco crusher. You can then keep doing that and keep countering his phsyco crusher.
Weak point specials are a decent concept but I can see why they got rid of them very immediately in Champion Edition. It just has little to no place in a fighting game, at least not one with multiplayer.
Given the bosses were unplayable and overbearing, weak points make sense.
@@Bloodlyshiva Yeah it would've been fine if it only affected the bosses but Blanka (and maybe other characters but I'm not sure) has it too. Specifically Blanka's Rolling Attack
They exist in SFV. EX DP recovery frames lead to crush counters AND Ryu/Ken/Akuma take extra on top.
They just evolved into counter attacks which are less damaging
@@GoldGuard A few frames of Shotos dizzy animation had weak point hitboxes
I would have sold my mother to be able to play them when sf2 came on the Super Nintendo.
I already knew about most of these things because i played that sf2 boss hack.
In the British version of the game, Claw is called "Clort".
The localization we’re considering to call Akuma, Clort in English.
Dictator's weak point is during his psycho crusher, just like in the movie
Thank you, great video
Good stuff
It'd be nice if there was finally a version of SF2 World Warrior where the bosses are playable.
There’s a playable hack out there
@@NoName-od2qj There's no official game where they are playable though.
@@stupendous1068 what about champion edition
@@randomytgamerthesequal They're completely toned down for Champion Edition.
@@stupendous1068 ok
If I remember correctly, Dictator's scissor kick has to be blocked low.
Great informative video btw.
Naming them Boxer, Claw and Dictator made it so much easier for everyone around the world to comment and understand/be understood 🤝
I see a desk video... I drop everything and watch... priorities....
Fuck the SF2 credits theme was great.
And all their blows are fierce, even the still ones.
Nice. Never seen claws doing an air throw and dictator scissor is a normal???? this is op!
3:29 "FOR I BEHELD SATAN AS HE FELL FROM HEAVEN, LIKE LIGHTNING!"