Capcom needs to stop playing and give everyone the DEFINITVE modern port of Alpha 3 MAX with all characters, bonuses, rollback, leaderboards, and cross play. Y’all really had this game stuck on PSP for 16 years and it should be able to be explored more. 😡 Then do the same with CvS2 and Alpha 2. Perfect ports with cross play this time. EDITED 1year later: Ok, Capcom you gave us Upper instead in CFC2…thank you. And yes, we would still buy an Alpha Anthology with every Alpha, and especially MAX, available with online capabilities, Dramatic/Reverse Dramatic battle, World Tour, Variable Battle, 100 Kumite. Might as well make a Violent Ken sprite and throw in for fun❤ thanks!
Yes! Somebody said it. This could have been in the fighting collection instead of Street Fighter 2 TurboTax. They had that in the anniversary version. Trying to get this game now is a pain and my PSP's disc drive went bad and digital download is the only option.
Tournament scene stuck with the original arcade Alpha 3/Zero 3. Not even the arcade port of Double Upper on Naomi changed that, meaning that there's more than a few system changes, such as those with V-Ism that they didn't like.
I agree. (Just remove Yun from the game.) Tired of them doing these updated versions of the game and then throwing them on exclusive hardware. It’s like saying you care dearly enough to put the time and resources into something but don’t plan on making as many people as possible enjoy it. Like why? Why is there an Ultra SF2 only on the Switch?
being how shit the roster was in sf v, i highly doubt it. all they needed to do was to bring back the roster of usf4 and add the missing characters from alpha/3 but nope
@@lukejones7164 sf4 had the entirety of ssf2 characters plus guy Cody and many other familiar faces from alpha and 3. Sf5 has a BS roster made up of characters chosen at random, only One character from sf4 and the rest Just threw there for no reason (you have Cody but not Guy, instead you have his master for some reasons).sf v Is bullshit and has gained that fame amongst old sf fans, only zoomers like It "bcuz cumpetitive hurr durr" but game itself Is shit
@@Zontar82 Your post sounds dumb, whiny and outdated as hell lmao. This ain't 2016 anymore and many old school fans actually like SF5 now because of all of the changes (including Justin Wong and Daigo, who both think SF5 is better than SF4). "Only zoomers like it", you don't speak for most older fans. "SF5 has a BS roster chosen at random", so you are butthurt that the game didn't reuse the same characters over and over again lol. Fanboys like you are what's holding the series back, folks who think the entire SF2 cast needs to be in everything even though only half of them actually matter. SF5 has 10 newcomers that have since become popular (Zeku is better than Guy) as well as a bunch of older fan favorites that didn't appear in SF4 (Nash, Karin, Birdie, Mika, Akira, Urien, etc), while SF4 only had Juri and Viper (everyone hated Seth until SF5). SF5 since Season 4 is clearly a better game than SF4. Its got a better roster, better music, better stages, better gameplay, better single player content, better costumes, etc. Its a fact bro lol.
It's worth mentioning that _Capcom Fighting All-Stars_ was cancelled and unreleased, and instead, Capcom made a _MUGEN_-style tag-team fighter called _"Capcom Fighting Jam",_ which was Ingrid's "official" debut. (She and the bosses were the only "solo" fighters in the game.) It's probably also worth mentioning that both Maki and Eagle were imported more-or-less directly from _Capcom vs. SNK 2: Match of the Millennium_ with only a few changes. (Not a tall order since "C-Groove" is basically the same as "A-Ism" (or "Z-Ism").) *Edit:* Apparently, Yun as well. Forgot he was in _CvS2._ (Thanks, MineBro56!)
"It's probably also worth mentioning that both Maki and Eagle were imported more-or-less directly from Capcom vs. SNK 2: Match of the Millennium with only a few changes." Correct, and I don't understand why they didn't also include Kyosuke from Capcom VS SNK 2 (originally from Rival Schools). That would have made a lot of sense, especially since Rival Schools is supposed to take place in the same universe as Street Fighter.
@@Saruman38 Probably because of time and space. It's easier said to put those guys in than done especially when you have to give him an ending, adjust his stats and so. And even then, it's probably not a vital inclusion in the eyes of the developers at the time.
Funny enough there are SNK versions Of ingrid ,d.d. , rook and death . They are Luise menyak = Ingrid Alba miera = d.d. Soiree miera = rook Jivtama = death
Ingrid just needs to stay the hell away from SF. Give Ingrid her own teen popstar magical school girl action game or something. But keep her out of SF games!
I still have Alpha 3 Max on my Vita and playing it regularly. It’s just sad that Capcom didn’t include it in SF 30th Anniversary Collection or Fighting Collection. I would love to play it on bigger screen + rollback netcode. Anyway, nice video desk 👍👍
If you consider we are talking about "Arcade-born" titles, 30th AC didn't included Street Fighter Zero 2 Alpha, who was the base to Alpha 2 Gold (both are the same game, except Z2A have Dramatic Battle, and Gold have Cammy). I would pay some extra bucks if Capcom could update 30th AC to turn the game to be like Capcom Fighting Collection, and including Zero 2 Alpha + online with rollback and training for all the games on the update.
@@Zontar82 I can play on TV with my PSPgo or VitaTV paired with a DualShock 3, and using a PSP 3000 as a controller 2. Jokes aside, the changes in gameplay from the original CPS-II up to the PSP version are many, not counting each version have it's own exclusive thing, including the GBA version. For example, the Saturn version have the best Dramatic Battle Mode, and the Dreamcast version have the fun Saikyou Dojo Mode. So, it could be more interesting an Ultimate version of Alpha 3 than a port from the PSP version, who is a port of the Matching Service version of Dreamcast's Alpha 3, who is an updated version of the original Dreamcast's Alpha 3, who is a new build of the game combining the PS1 game with the original CPS-II version.
I ended up getting this for my OG PSP around spring 07' throughout my high school days. But I still have this to this very day 15 years later. Alot of memories playing against guys I met during lunchtime and after school 🙏.....
Yeah, he was already super low tier in the Dreamcast version too, such a strange decision. It's dumb too that his double kick special "oh yeah" doesn't even combo by itself or can be chained, he's absolute bottom tier.
@@LOL-gn5oh That's the only hopeful idea that still left... that Capcom is willing to put 2 Bushin chars in the game. If I remember well, that never happened.
Really hoping Maki and Eagle make a return to a mainstream SF game again. I'm still shocked that Lucia was randomly picked as a Final Fight rep over Maki (and Sodom) in SFV, especially when Guy sat out that game.
A shame both Guy and Maki got overlooked what looks to be two times around. Although admittedly, Zeku and Kimberly are both cool and interesting Bushinryuu stand-ins.
Maki got to shine in CvS2 and Alpha 3 Max. Lucia hadn't and personally, I prefer other guests than the same ones since there's more Final Fight characters to choose from than the usual.
@@dnmstarsi Time to shine? A vs game almost nobody played and put in a version of Alpha 3 that came out nearly a decade after everyone moved on from Alpha 3 and succeeding Capcom games had released, on top of it being on a handheld, a platform that people don't really play fighters on due to the nature of the format, and said handheld being something people mostly used for retro emulation. A version most never played to this day or even know they're in the game. Yeah, they were given quite some shine time. Meanwhile Lucca was put in a main game while it was still being heavily supported and advertised. Situations are not comparable at all. Plus no one asked for Lucia while people asked for those two more, especially Eagle who is still getting requests. The only solace is SFV sucked so Lucia debuted in a bad game so it wouldn't have mattered much if Maki or Eagle got in anyway. If SF6 is good then them getting in would be a treat.
Yes Ingrid was supposed to be on the 3d game Capcom Fighting All Stars, but it was never released, BUT her sprite used in Sf is from Capcom Fighting Jam.
I love all of these characters, I wish Capcom released A3 Max instead if the arcade version. Luckily, A3 Max (the most complete version) isn't hard to emulate. I'd recommend PPSSPP for the emulator, Vimm's Vault for the rom. Pretty fun, plus it's relatively similar to the arcade version.
The arcade version of Balrog is a Shadaloo-ism Balrog. In the arcade and home versions you won't be able to pick any of the Shadaloo-ism characters unless you finish World Tour Mode or use a cheat device. Shadaloo-ism Balrog play similar to X-ism Balrog but had stronger supers, Shadaloo-ism Vega plays similar to V-ism Vega but could climb the cage just like A-ism Vega, Shadaloo-ism Sagat play similar to X-ism Sagat but also had his A-ism supers intact while Shadaloo-ism Bison plays similar to A-ism Bison but with a totally ultra powerful Psycho Crusher (which could damage 75% of opponent's health if hit) that use the entire bar over the weaker waterdown one in A-ism. Also all Shadaloo-ism characters recovers quicker than in A-ism.
Balrog's Las Vegas stage was also console exclusive and not in the original arcade release (originally you fought him on the stage atop of the mountain way up in the sky). Karin had a night time version of Sakura's stage in the original arcade version and they added her boat stage for consoles for her own unique stage. And of course T-Hawk, Fei Long, Guile, and Dee Jay also had new stages, so that's 6 extra stages not in the arcade version
You forgot about fei longs alternative super, if you hit the fire punch on the last frame (max distance), it'll do a full-on combo before the jump kick
My favourite console part is Dee Jay's win pose with the hands down the pants whistling. Used to crack me and my mates up playing on the ps1 a million years ago
I still wanna see Maki in a new Street Fighter title. I think Kimberly made Maki's chances of making an appearance in Street Fighter 6 even lower than they already were sadly
This is part of the reason why I wanted this version over the arcade. Yes, I know, first time having arcade perfect ports. But Alpha 2 Gold, Alpha 3 Max and Darkstalkers Chronicles character additions are so much more cooler. Darkstalkers Chronicles is the only version that has every character not cut out. I play my GBA Alpha 3 copy more than Alpha 3 on SF Collection.
It's not just the larger roster that makes MAX better though, and not even just the tons of extra modes either (the several versions of Dramatic Battle, plus Variable Battle, World Tour mode, soooooo much fun!), but it's that MAX is based on the Upper arcade revision of SFA3 (released as Street Fighter Zero 3 Upper), that removes the crouch cancel infinite juggle bug and nerfs V-ism's activation i-frames along with several other balance changes.
Well Dee isnt on Darkstalkers chronicles so even that wouldn't have all characters but sure sony is selling psp games on ps4/5 mostly ones that were digitally available to psp n vita so capcom could put alpha 3 max n maverick hunter x on it
I want to see Eagle in another SF game. Capcom has the WORST habit of introducing the coolest SF characters (Eagle, Q, G) and then just letting their stories die on the vine.
Kinda wish you also went over the fact that some of their sprites and moves were lifted from other games. Like Ingrid being pulled from Capcom Fighting Evolution and Eagle being pulled from CvS2
Guile being pulled from sf2 but different colors Fei long being pulled from sf2 but they made him brighter Deejay pulled from sf2 But they made his sprite clearer
@@mr_swordkilla24 LMAO I meant the direct sprites. Guile Fei and Hawk sprites first appeared in Alpha 3 on the ps1 but those same sprites (for guile) were later used in cvs2, mvc2 and capcom fighting evolution, who they in turn pulled Ingrid from. Capcom was really really good about reusing sprites where applicable
Capcom were wizards at creating a versatile arcade game engine that started with their CPS 1 and 2 systems and up through to the Naomi and Namco System 246 hardware that allowed for their beat'em ups and fighting games to basically use the same engine. You can just add more detailed spritework with each hardware upgrade since the game engine allows for easy programming and assimilation of new graphics, no need to have to start from scratch, especially when releasing a new game every 5-6 months or so lol. Capcom were basically the og Mugen team lol (not literally but you know what i mean)@@EeleyeDD
I don't understand why they've never released a "complete" version of Alpha 3 for modern platforms. They put so much effort into Eagle and Ingrid in particular, and they've just been relegated to obscurity. ;
Eagle and Ingrid were already way establish before they got included into Alpha 3. Eagle was in Capcom vs. SNK 2 and Ingrid came from Capcom Fighting Evolution and all their movesets and animations were pull from those games.
@@VOAN Did people use Eagle in CvS2? Maybe I just haven't watched enough play, but I don't remember seeing him in use much. It seems like the developers really took the time to make him stand out in Alpha 3 in comparison. Also, mentioning Fighting Evolution counts *against* Ingrid and you know it. You might as well be telling us about how SvC Athena is also in her own previous arcade game, which I love, but we both know it's about as equally respected as Fighting Evolution. Actually, I take that back, given the choice between Fighting Evolution or arcade Athena, I'm sure people like, Max, Woolie or Matt McMuscles would choose the latter. ;p
MAX basically is the complete version of Alpha 3, but unfortunately being on a handheld meant it's multiplayer had to be ad-hoc multiplayer only (PSP network only). Capcom really really needs to bring SFA3 MAX to modern consoles while adding in local and online multiplayer, and also adding in a command list and input data display to training mode. Maybe add in some non-character specific Alpha 2 backgrounds too, namely the waterfall background (which was in Hyper Street Fighter Alpha) and the grassy thunderstorm stage.
5 stars for the editing of this video, constant music from the game layered on top of silent "just fighting sounds" from the gameplay worked well. No unnecessary voice overs or annoying slow mo or added sound effects. Don't think I didn't notice the MID MOVE transitions to a new opponent, I know that had to take forever. GREAT video, that subtle detail put it over the top.
Thanks for the trip down memory lane bro! Took me back to the 90’s and then the early 2000s when I had Alpha 3 on PS2. Had all those cool modes and isms and everything. Ahhhh… memories!
I don’t think enough people appreciate this games animation, I know Sf3 is the pinnacle of sprite animation, but this is very underrated and comes close if you ask me
Marvel Super Heroes arcade (1995) is imo the absolute pinnacle of Capcom's sprite work. Capcom basically made the game look like George Perez's very best art running in a CPS2 fighting game. The crazy amount of beautiful animations and detail of each character and their attacks, and the incredible background art, just perfection.
Shotos are iconic for SF, it'd be like complaining that Mortal Kombat games get too many ninjas. Regarding Maki, she's so much fun to play as in SFA3, I don't think she's quite as good as Guy because Guy's anti-airs are godly and his standing combo and standing normal grab where he knees his opponent both allow for various amazing follow-up juggles that do crazy damage, especially with his mid-air izuna drop special (and I'm talking versions of SFA3 that fixed the crouch cancel bug and accelerated character fall speed per descent... Dreamcast, Upper, GBA and MAX). Guy's lightkick tornado kick special also can be used to build super meter really fast and because it has such a short duration it's safe from afar without getting punished. I do absolutely love Maki's wall specials, that she has the wall bounce off into grab special that can't be blocked or tech'd, that she can do any level command grab super in A-ism, an air command grab that can't be tech'd, and that her standing combo chain can be linked into her tonfa beatdown super. She's a great Bushin character and a really nice variant of Guy's playstyle. @augusto9821
I’m spoiled by all those extra characters to the point that Vanilla A3 feels borderline unplayable to me. Too bad that’s the tournament standard, but damn those characters are fun to play. But Ingrid & the CVS2 imports are the exception.
Im the same way lol...I getting kinda bored playing the same 8 fighter (ryu, ken,Charlie,bison,birdie,akuma,sagat,guy,Cody) been playing with on dramatic mode and arcade on very hard level 8...and the fgc community are retard nerds ... stander or not (simple Boring)this version deserve to be recognized,and it's the best...and Capcom knows it...they just being stupid to do something
The original SFA3 arcade release is also beyond broken with tons of bugs, including the crouch cancelling bug that V-ism players abuse to set up infinite juggles. SFA3 MAX is a culmination of the later releases that incorporates all of their added characters, modes, bug fixes and balance changes, it's basically like a "Ultra Street Fighter 3 Alpha"@@justingoers
i feel like Ingrid got disrespected big time...considering she is more important than Bison and Ryu put together in terms of the lore...the Psycho power is originally hers...and no one elses...and Bison stole it from her...i mean seriously...UGH! Maki was also badass IMO...should have been on all versions.
I would love a game where all the rejected designs or single use characters were part of the roster. Maybe more characters like Eagle from SF1, rejected ideas like King Cobra from SF4, and some that have had less than 4 appearances like Makoto.
Street Fighter II should've been the first to do that. All the rejected characters from the concept art as CPU-controlled opponents and the 12+ World Warriors as both playable characters and end-stage bosses.
7:44 as far as I know, despite being mentioned in the GBA manual as one of his Supers. I don't think it's possible to perform Yun x Yang duo Super when playing the GBA version due to limitations, it never works.
Yeap it was taken out due to the limitation of the GBA cartridge, that 8mb cart just couldn't hold anymore. Note that the PSP version was over 300mb. GBA was able to add 3 new extra characters among the rest from the Sega Dreamcast version whereas the PSP was able to add only one on top of the GBA ones. Let that sink in, GBA only had 8mb and was able to add more characters to the game than the PSP which had lots of space and was only able to add only one new character on top of the ones the GBA already had. They could had added more and choose not to.
I'm surprised you didn't mention that Ingrid got her sprite from Capcom Fighting Jam/Evolution, or how Maki and Eagle got their sprites from Capcom vs SNK 2. Also, I think Maki and Eagle should return in Street Fighter 6.
I'd kill for a "Ultra Street Fighter Alpha" kind of remake, with all the characters, stages from both A3 and A2, and all the cool extra modes from console versions like dramatic battle and world tour
That would be very fun, but i still believe a series that needs that kind of treatment more than SFA is SF3. Since A3Max and HSFA exist, but just aren't very accessible nowadays. But SF3 never had such enhanced version like that. Great if Capcom could make both (i doubt though)... But if I had to pick, it would be SF3.
Honestly just a port of MAX with local multiplayer (which it didn't have because it was on the PSP) along with online play, as well as adding a Command List and Input Data Display to the Training mode (which the Dreamcast version had so i don't know why MAX doesn't), an art gallery with sketches and stuff, and of course super low input lag. That's all I want and if Capcom did that it'd be the perfect incarnation of SFA3 and I'd be fine if that was the very last port the game ever got.
Just to point, the collections focus on Arcade titles, games like SFA3 Upper/MAX and DarkStalkers Chronicles are titles who born on consoles, and they are not considerend the standard for the competition scene, stuking with the original Arcade version of the games. But... it could be nice to have them in collections like a secret/extra game (even DarkStalkers Collection don't have Chronicles, but Alpha Anthology have SFA3 Upper).
@@Zontar82 I don't make the rules of what players consider the standard for competitive. But it is a fact these "console-born" games have many changes in balance and/or mechanics who turns the experience not the same from the original in a competitive level. After all, you can build up super meter by just whiffing throws, and also do crounch cancel in Alpha 3 until Naomi's SFZ3 Upper, so...
I always thought that those new sprites (new for alpha 3)from Ingrid, Maki, Eagle and Yun looked kinda weird because of the quality difference from the rest of the characters... 😅 And man... I miss thoae special intros so much... From SFA, SF3 and the Kof games of course.
Maki, Eagle, yun are ported from capcom vs SNK 2 sprites used as a foundation. That was there first appearance, what even crazier, there are the only characters with a quote for every other character in the game! (Thats a lot of damn win quotes!) I have this for GBA I dont know if they kept that in the PSP version along with ingrid.
@@GXSCChater Note that the GBA version of Street Fighter Alpha 3 was based on the Dreamcast and NAOMI version of Alpha 3 and Capcom vs. SNK 2 was also originally a NAOMI arcade game before it got the Dreamcast port. It's very easy for Capcom to code Eagle, Maki, and Yun into the GBA and PSP versions of SFA3 cause both use the NAOMI port of Alpha 3 as their prime source. This could not be done for the Saturn and PS1 versions cause both were based on the CPS-2 version of SFA3 instead.
I always wished that a non-goofy version of Hugo would've been part of the Capcom vs SNK 2 roster, then later he could've been added into the GBA and MAX versions of the game. He's even acknowledged in SFA3 as there's a billboard of him in the background of Cody's prison stage lol (with the regular Andore character in the background of Guy's under the bridge in Metro City stage, his art being taken from Guy's SFA2 stage)@@VOAN
I've only played alpha 3 max and didnt realise they were console exclusive until years later. Seems so strange to not have guile in the base roster of a street fighter game.
There is Nash, and he was the main guy instead of Guile. I think Guile didn't have a story, but to leave him out of the game is just extremely strange so got to bring him back.
Street Fighter Alpha's universe (the series is called Street Fighter Zero in Japan) is that it was a 1989 fighting tournament that took place 2 years before Street Fighter II, that was the idea behind the Alpha series and why the series was called Alpha instead of SF3. It was supposed to show events in the Street Fighter universe in-between Street Fighter 1 and Street Fighter 2, hence why Charlie is in place of Guile. Guile and characters like T Hawk, Dee Jay, etc were added in to the console versions purely as fan service. @@thedragontactic
Maki will NOT make it in! What is a lot of people keep saying any Final Fight characters will make it happen is beyond me?! Final Fight this, Final Fight that, talk about a death wish, and that's a complete waste of time. Capcom need to disowned Final Fight, Strider, Slam Masters and Captain Commando! And make sure that stay out off Street Fighter, forever!
Ingrid is completely out of place in SFA3, even in Capcom Fighting Evolution she looks out of place. She belongs in The King of Fighters, in fact she was designed by an SNK artist who joined Capcom right after SNK filed for bankruptcy in 2001.@@SirKrigeon
@drlight6677 yea thats a dumb reason to not want to have her in specially when there's a ton of characters that also don't exactly fit in like Twelve, Necro, blanka (him not fitting in is part of the point), Rolento, etc Even Sakura got criticized in the same way but instead of throwing her out capcom stuck with her and she has enough fans that will talk back if you saw shit about her not fitting in
You guys can take a look if the score counter is missing this is the M.U.G.E.N 2D Fighting / Beat'em-up Engine from elecbyte ;D but well done and a nice mix of both!
Wish they would re-release the PSP version. The last home console version we got was a re-release of the DC version (which was based off the original PSX version) on Street Fighter 30th Anniversary. It did not include the 4 extra characters that was on the GBA (which added Maki, Eagle, and Yun) and PSP (which added Ingrid in addition to the GBA characters).
Arcade version was released in 1998, Dreamcast version was released in 1999, GBA in 2002 and PSP in 2006. You can see why the Dreamcast never got the extra characters from the handheld versions. It took Capcom 8 years from the time of the original arcade game to include 10 console exclusive characters to make it a complete roster. Maki, Yun, and Eagle were all pull from Capcom vs. SNK 2 and Ingrid was pull from Capcom Fighting Evolution. Kyosuke of Rival Schools from Capcom vs. SNK 2 who was suppose to also be pull never got into Alpha 3.
For real. Not only your videos are very informative and entertaining with so many curiosities and extra facts about fighting videogames and mostly Street Fighter, also the edition is simply majestic! Comparisons between versions, in-fight transitions, presentations, everything looks so well done and is very attractive. Wonderful work like always!
This is so amazing, i have the Psp version for soooo many years now, and idk about all this stuff, thank you so much for your hard work and awesome skills to put all of this togheter, i love this series since Alpha2 in my favorite SF :)
I was soooo disappointed in the recent Street Fighter Collection that Alpha 3 didn't have all these characters. Makes me not want to play it, knowing it's so incomplete. I know, I know... it's the Street Fighter "Arcade" collection but the "final version of A3" definitely should have been thrown in as a bonus.
The original SFA3 arcade release is a broken, bug filled mess and is missing a ton of content. Balrog (Boxer) wasn't even finished and is missing a bunch of his moves, Balrog and Karin's Las Vegas and yacht stages weren't complete yet so they gave Balrog a generic mountainous sky stage and they made Karin's stage a nighttime version of Sakura's stage, the crouch cancelling bug is beyond abusable for V-ism players where they can set up infinite juggles, and there's other bugs involving character's sprites freezing under certain circumstances and some characters having abusable unblockable v-ism combos.
A bit surprised there was no mention of Eagle, Maki and Yun being in Capcom vs SNK 2, which is where their Alpha 3 sprites originated from. I guess the devs figured, they already have those, might as well.
You know that saddest part is that the FGC will have you believe that the incomplete vanilla version of SFA is the definitive edition when in fact SFA Upper should be considered the definitive version. Vanilla SFA3 for the arcade was obviously incomplete due to the memory limitations of the CPS2--as demonstrated by Karin not even having her own stage, and Balrog, Juli, and Juni not even having win quotes or portraits. SFA3 Upper instated these missing contents. SFA3 Max, I don't consider to be definitive because the characters were just copied and pasted from CvS2 and Capcom Fighting Evolution. The sprite quality are clearly mismatched. And they have neither their own stages or even BGMs. It's time to recognize SFA3 Upper as the definitive version of SFA3. Capcom is just too lazy to port it to modern consoles, opting for LAZY emulation of the arcade ROMs instead. SFA3 deserves so much better than that.
Tournament players seem to prefer vanilla Alpha 3 to SFA3 Upper. It might be because SFA3U changed too much about how V-ISM works, or maybe it was just never that widely distributed so most people haven't encountered it in arcades, or by the time they did they had already moved onto other games. It's pretty similar to how SFA2 is held onto and revered as a tournament game even though SFA2 Gold was supposed to replace it.
@@jimson172 Yeah, hardware really does determine these things. People probably would've played Gold if was an arcade revision. Being on console just doesn't cut it for those older games.
Honestly, SFA3 MAX just has more content than any other version, so I honestly prefer it based on that alone. And hey, if it ever gets its long-deserved cross-platform + rollback netplay re-release, I'm sure the problematic sprites could be tweaked for the better!
The Naomi version was never at any point widely available. There certainly arent any now. In Japan today there are still several places with Alpha 3 cabs, NONE of which use the Naomi version.
Eagle probably has the biggest glow up yet from SF to SFA3. Dude got style to his attacks and overall demeanor. Makes me wanna shadowbox with two sticks like a kid, lol. Kudos the the sprite artists and the director for this character.
this video is art. Love the transitions between stages and characters during a special move. Love the exact timing to do a comparison between old and new frames moves for characters.
You start the video with the gigachad of Alpha 3 MAX (tied with Sakura, at least). BRAVO. Even though she has her fans (like me), Ingrid is truly underrated and deserves more love. I'm glad that she's still a part of the Street Fighter canon and watching the World Warriors while lurking around. :D
i always wondered why ingrid isnt more popular and it turns out that she was only in a special version i thought everyones alpha 3 was the same as the one i had on psvita lol
Ingrid was a waste. · She isn't a street fighter at all. · We have enough school girls on the roster. · She is bland in story and character compared to Karin. · She came from the tragically developed Capcom Fighting Jam. · Capcom could've instead given the rest of the 3rd Strike cast of 15 Street Fighters alongside Yun.
Many people hate her for various reasons, even though she is fun to play. About her appearances, ironically Capcom keeps her in mind to this day (even to pull a skin of her and have her in the background of a stage) unlike other characters that might be more popular lol. At this point Ingrid is treated as a character for multiversal situations (Crossovers cof cof) like SFxT, Project x Zone 2,etc. You could say she is a SF character, but for how they have used her let's say she is a character that could be present in all Capcom's IPs if they want lol
@AT Productions Because old SF fans have mental blocks about calling SFA and SF3 "anime". Well that already starts from ignoring the protagonist's magic powers launched with gestured copied from DBZ... Those people don't admit that Adon, Gen, Rose, Sakura, Karin, and a lot of the SF3 cast have a ton of anime inspiration. Hilariously the inspiration already starts from the new art style of SFA... but no, they refuse to admit it. Oro throws a Genki Dama in a blatant ripoff from DBZ - pure real martial arts influence... So SF has a long time relation with magic powers of different types like ki/chi, psycho power, telekinesis and teleporting... And there are already little girls who dont look like typical fighters... But for some reason this combination of magic + little girl is unacceptable.
@@KenMasters. "She isn't a street fighter at all." "We have enough school girls on the roster." Ingrid is a *_GOD_* that uses the sun's power to fight her enemies. Also, Street Fighter has enough crazy bullshit as is - I'd say Ingrid fits in just fine. "She is bland in story and character compared to Karin." M. Bison stealing Ingrid's power limiters (one of the discs on her head) resulting in her going after him is bland in story and character? FUCKING COPE, BRO. "She came from the underrated Capcom Fighting Jam." Fixed it. "Capcom could've instead given the rest of the 3rd Strike cast of 15 Street Fighters alongside Yun." Too bad: you get what you get and you don't throw a fit.
Still my absolute favorite street fighter. one of the only ones I could just replay all the time and would never get bored of. one thing that always caught my attention was how before they launch a super move (goes for alpha and alpha 2 as well) I loved that effect of the energy flowing in that specific range and even the sound effect was awesome.
This is actually why is specifically dislike the alpha3 in capcom fighting collection that just came out. Appears to be an arcade port so none of the characters i actually liked are in it🤷🏾♂️
@@lukebloomfield1794 The key difference between Ingrid fans and Makoto fans is their personality - somewhat personifying the characters that they're a fan of. Ingrid fans: **accept the fact that she didn't make it into the game, but will still ask for her to appear** Makoto fans: **are SO HOT-BLOODED that they will KILL (not literally though) just to get her in another game**
Technically speaking, SFA3 Upper was released in the arcades on the Naomi hardware. So really only Eagle, Ingrid, Maki, and Yun from SFA3 Max are 100% console exclusive.
Upper was unlockable on the PS2 collection. All of the console exclusive modes aside from Vs mode and i think Training mode are absent though which is a real bummer because Dramatic Battle mode is just ridiculously fun@@Xorcist77
SFA3 Upper came out after the Saturn, PS1 and Dreamcast versions had come out before it though, so we can discuss semantics all day but they were console first before the Upper revision was released.
Damn! I hope one day they make an ultimate port of this game on modern consoles or so! I never knew these were Console exclusive characters for the Alpha 3.
I thought that a PCB version of Upper and Double Upper/MAX did exist at one point... I remember seeing a video for Upper, at least, though I don't remember if it had the exclusive characters or not. Still, great vid!
@@max-d8105 That sounds about right. I'm _fairly_ sure the exclusives from that version were also present on the arcade board version, it'd be weird if it wasn't.
The 2001 arcade release of Street Fighter Zero 3 Upper (in Japan the series is called Zero instead of Alpha, and the arcade PCB of Upper never got a Western release), it's the only Upper arcade version to exist and has the arcade content of the console versions but not the GBA or PSP versions as those came out in 2002 and 2006. Upper has Juni, Juli, T. Hawk, Dee Jay, Fei Long, Evil Ryu, and even Shin Akuma and Shin Bison as playable characters if you put in the proper inputs when highlighting Akuma and M Bison at the character select screen so you can easily 1CC the arcade game if you select those hidden characters. Balrog now has his Las Vegas stage which was added to the console versions and Karin also has her own boat stage which was also added to the console versions (in the original arcade version of Alpha/Zero3, Balrog's stage was the mountain ledge up in the sky and Karin's stage was a night version of Sakura's stage). It should be noted too that SFZ3 Upper was a major revision of Alpha 3, as it fixed the crouch cancel bug that allowed for ridiculous and sometimes infinite juggles, particularly with V-ism players, and it also nerfed V-ism's activation i-frames and made a few other balance changes to the isms and characters (also things like whiffing throws no longer builds meter and characters' falling speed accelerates each time they come back down from a juggle). The GBA and PSP versions are based on that Upper revision, with GBA gaining Eagle, Maki and Yun from Capcom vs SNK 2 and PSP then adding in Ingrid from Capcom Fighting Evolution, a game that no one remembers lol @@FieraDevilWings
Absolutely fantastic!!! Just perfect presentation, 10/10. And the edits, wow best editting ive seen on any video game vids. Thanks, keep up this amazing work!!
They need to release this version of A3 with rollback. I know America hates A3 coz of the crouch cancel glitches but that isn't in this version. Also Vism in general gets a lot of hate I think only because it's not super easy to pull off combos in that mode like it was in A2 where you could effectively mash out things. A3 version effectively makes everyone Yun from 3rd strike with Genei-Jin so I never understood the hate towards it. Take a little time to learn it and it's really great 👍
If SFA3 had originally come out during the PS3/360/Steam era or later, the crouch cancel bug would've been patched out by Capcom within two weeks of being discovered.
Amazing editing and video as always. I really miss these days man. I remember when SFA3 hit PS1 and they just threw in all the extras they could. Lots of new / EX characters, new backgrounds, world tour mode, really felt like a 'complete' package. MvC2 having such a massive roster, CvS2 having all these oddball inclusions from nowhere (eagle is back!? Hibiki and Kyosuke?). They really seemed to want to give the consumer a great deal of value, and just stuff the games with everything they could. Now there's no single player content, barebones cast, and everything is nickel and dimed. I miss those days.
Well, Capcom's Street Fighter games weren't exactly everything all at once. Street Fighter II had 8 characters, then Turbo had 12, then Super had 16, then SSF2Turbo added Akuma and Supers. Alpha 1 had 13 players, Alpha 2 had 18, Alpha 2 Gold added Cammy, and then the several different releases of Alpha 3. Same with Street Fighter III, Marvel Super Heroes vs Street Fighter turning into MvC1 and 2. Just a slow drip of re-releases and semi-sequels adding in a bit more content each time, not much different from Capcom's fighting games today and dlc and patches.
What Capcom should've done is instead add Eagle, Maki and Ingrid into the PS2 & XBOX ports of 3rd Strike (instead of Alpha 3). It made no sense including them in the prequel along with Yun & Yang.
Capcom needs to stop playing and give everyone the DEFINITVE modern port of Alpha 3 MAX with all characters, bonuses, rollback, leaderboards, and cross play. Y’all really had this game stuck on PSP for 16 years and it should be able to be explored more. 😡 Then do the same with CvS2 and Alpha 2. Perfect ports with cross play this time.
EDITED 1year later: Ok, Capcom you gave us Upper instead in CFC2…thank you. And yes, we would still buy an Alpha Anthology with every Alpha, and especially MAX, available with online capabilities, Dramatic/Reverse Dramatic battle, World Tour, Variable Battle, 100 Kumite. Might as well make a Violent Ken sprite and throw in for fun❤ thanks!
Yes! Somebody said it. This could have been in the fighting collection instead of Street Fighter 2 TurboTax. They had that in the anniversary version. Trying to get this game now is a pain and my PSP's disc drive went bad and digital download is the only option.
Especially CvS 1 & 2,
all I want the designers to do is re-vamp all of the dated and recycled sprites on the Capcom side.
Tournament scene stuck with the original arcade Alpha 3/Zero 3. Not even the arcade port of Double Upper on Naomi changed that, meaning that there's more than a few system changes, such as those with V-Ism that they didn't like.
Plus a SFIII-ISM
I agree. (Just remove Yun from the game.) Tired of them doing these updated versions of the game and then throwing them on exclusive hardware. It’s like saying you care dearly enough to put the time and resources into something but don’t plan on making as many people as possible enjoy it. Like why? Why is there an Ultra SF2 only on the Switch?
God I love these videos and Maki looked amazing in V-ISM
Omg Justin Wong! Love your vids :>
I’m excited to see more of your insights for SF6!
Damn didnt know justin wong watches desk
Does anyone know how to do the inputs of the air super
They need to bring Eagle into modern SF. He’s just so cool and has that Dudley kinda charm
no
Yes
They are both British.
Just eagle plays for the other team
And isn't easy to use / pick up.
@@Lupo32 what.? eagle’s very easy to use. Just need to know what your doing with him.
@@silentman99
He ain't beginner friendly like ryu ,fei long , e Honda.... shoot you have to put in work when using cody and guy .
Would be sweet to see most of these appear in SF6. Even if just as NPCs in that new World mode
being how shit the roster was in sf v, i highly doubt it. all they needed to do was to bring back the roster of usf4 and add the missing characters from alpha/3 but nope
@@Zontar82 SF5 has a better roster than SF4, especially when it comes to new characters
@@lukejones7164 sf4 had the entirety of ssf2 characters plus guy Cody and many other familiar faces from alpha and 3. Sf5 has a BS roster made up of characters chosen at random, only One character from sf4 and the rest Just threw there for no reason (you have Cody but not Guy, instead you have his master for some reasons).sf v Is bullshit and has gained that fame amongst old sf fans, only zoomers like It "bcuz cumpetitive hurr durr" but game itself Is shit
@@Zontar82 Your post sounds dumb, whiny and outdated as hell lmao. This ain't 2016 anymore and many old school fans actually like SF5 now because of all of the changes (including Justin Wong and Daigo, who both think SF5 is better than SF4). "Only zoomers like it", you don't speak for most older fans.
"SF5 has a BS roster chosen at random", so you are butthurt that the game didn't reuse the same characters over and over again lol. Fanboys like you are what's holding the series back, folks who think the entire SF2 cast needs to be in everything even though only half of them actually matter. SF5 has 10 newcomers that have since become popular (Zeku is better than Guy) as well as a bunch of older fan favorites that didn't appear in SF4 (Nash, Karin, Birdie, Mika, Akira, Urien, etc), while SF4 only had Juri and Viper (everyone hated Seth until SF5).
SF5 since Season 4 is clearly a better game than SF4. Its got a better roster, better music, better stages, better gameplay, better single player content, better costumes, etc. Its a fact bro lol.
@@lukejones7164 street fighter 4 had Dudley so I’m not sure what you’re talking about there
It's worth mentioning that _Capcom Fighting All-Stars_ was cancelled and unreleased, and instead, Capcom made a _MUGEN_-style tag-team fighter called _"Capcom Fighting Jam",_ which was Ingrid's "official" debut.
(She and the bosses were the only "solo" fighters in the game.)
It's probably also worth mentioning that both Maki and Eagle were imported more-or-less directly from _Capcom vs. SNK 2: Match of the Millennium_ with only a few changes. (Not a tall order since "C-Groove" is basically the same as "A-Ism" (or "Z-Ism").)
*Edit:* Apparently, Yun as well. Forgot he was in _CvS2._ (Thanks, MineBro56!)
"It's probably also worth mentioning that both Maki and Eagle were imported more-or-less directly from Capcom vs. SNK 2: Match of the Millennium with only a few changes."
Correct, and I don't understand why they didn't also include Kyosuke from Capcom VS SNK 2 (originally from Rival Schools). That would have made a lot of sense, especially since Rival Schools is supposed to take place in the same universe as Street Fighter.
@@Saruman38 Probably because of time and space. It's easier said to put those guys in than done especially when you have to give him an ending, adjust his stats and so. And even then, it's probably not a vital inclusion in the eyes of the developers at the time.
Ingrid also was chosen to appear in Project X Zone 2 where she is listed as a Street Fighter character
Yun too
It's kinda sad. Capcom Fighting All-Stars might have been a good game and instead we got a worse version of it.
Ingrid seems to have taken a lot of inspiration from Athena from KOF.
Her creators were from SNK after all
Athena's version from KOF 97
Funny enough there are SNK versions
Of ingrid ,d.d. , rook and death .
They are
Luise menyak = Ingrid
Alba miera = d.d.
Soiree miera = rook
Jivtama = death
Ingrid just needs to stay the hell away from SF. Give Ingrid her own teen popstar magical school girl action game or something. But keep her out of SF games!
@@sdlock83
What about D.D. and rook ?
Fei-long has a special super animation, if you hit on last possible frame. (It's also one of the strongest supers in the game)
fr?
It’s annoying to do and the regular version isn’t as strong, best to just use the 2 other supers
@@neonthunder3261 Same for Ryu's lvl 3 which is weird why they went with that concept back then is beyond me
@@kaiserbts8007 I agree, they are not practical at all. But they should be mentioned.
@@maverickg233 that's shin shoryuken right?
I still have Alpha 3 Max on my Vita and playing it regularly. It’s just sad that Capcom didn’t include it in SF 30th Anniversary Collection or Fighting Collection. I would love to play it on bigger screen + rollback netcode. Anyway, nice video desk 👍👍
Maybe someday it'll be added to Fightcade...
If you consider we are talking about "Arcade-born" titles, 30th AC didn't included Street Fighter Zero 2 Alpha, who was the base to Alpha 2 Gold (both are the same game, except Z2A have Dramatic Battle, and Gold have Cammy).
I would pay some extra bucks if Capcom could update 30th AC to turn the game to be like Capcom Fighting Collection, and including Zero 2 Alpha + online with rollback and training for all the games on the update.
@@miasuke how about making the psp one playable in versus mode ON THE SAME FUCKIGN SCREEN
@@Zontar82 I can play on TV with my PSPgo or VitaTV paired with a DualShock 3, and using a PSP 3000 as a controller 2.
Jokes aside, the changes in gameplay from the original CPS-II up to the PSP version are many, not counting each version have it's own exclusive thing, including the GBA version. For example, the Saturn version have the best Dramatic Battle Mode, and the Dreamcast version have the fun Saikyou Dojo Mode. So, it could be more interesting an Ultimate version of Alpha 3 than a port from the PSP version, who is a port of the Matching Service version of Dreamcast's Alpha 3, who is an updated version of the original Dreamcast's Alpha 3, who is a new build of the game combining the PS1 game with the original CPS-II version.
Do you have the PSP version of SF3 on the VITA legally via the PSN store, or did you mod your device?
I ended up getting this for my OG PSP around spring 07' throughout my high school days. But I still have this to this very day 15 years later. Alot of memories playing against guys I met during lunchtime and after school 🙏.....
As a Dee Jay player for years, Dee Jay had the best fireball in SFA3 for Dreamcast. For the rest of the SFA3 versions, his fireball was nerfed
Yeah, he was already super low tier in the Dreamcast version too, such a strange decision. It's dumb too that his double kick special "oh yeah" doesn't even combo by itself or can be chained, he's absolute bottom tier.
honestly I loved the 3d hitsparks from the PSX version and always feel weird when I don't see them in the other versions
The PS1 version is actually the OG SFA3 Upper!
Man I hope we can get Maki in SF6 but seems unlikely now that we have Kimberly
I mean, we have shotoclones everywhere in SF... Why not bushinclones?
@@LOL-gn5oh That's the only hopeful idea that still left... that Capcom is willing to put 2 Bushin chars in the game. If I remember well, that never happened.
We got Lucia In sf5 .... need some
Slam master characters.
But Kimberly does not have the same spunk as maki
We don't need Slam Masters and/ or Final Fight characters to ruin Street Fighter!😡🤬
Really hoping Maki and Eagle make a return to a mainstream SF game again. I'm still shocked that Lucia was randomly picked as a Final Fight rep over Maki (and Sodom) in SFV, especially when Guy sat out that game.
A shame both Guy and Maki got overlooked what looks to be two times around. Although admittedly, Zeku and Kimberly are both cool and interesting Bushinryuu stand-ins.
Yeah...but Blonde Fighter V: Blonde Edition needed *more* blondes.
@@Vidya-James My god SFV is really full of blondes it feels very odd, SFA3 also has a lot of blonde characters too tho
Maki got to shine in CvS2 and Alpha 3 Max. Lucia hadn't and personally, I prefer other guests than the same ones since there's more Final Fight characters to choose from than the usual.
@@dnmstarsi Time to shine? A vs game almost nobody played and put in a version of Alpha 3 that came out nearly a decade after everyone moved on from Alpha 3 and succeeding Capcom games had released, on top of it being on a handheld, a platform that people don't really play fighters on due to the nature of the format, and said handheld being something people mostly used for retro emulation. A version most never played to this day or even know they're in the game. Yeah, they were given quite some shine time.
Meanwhile Lucca was put in a main game while it was still being heavily supported and advertised. Situations are not comparable at all. Plus no one asked for Lucia while people asked for those two more, especially Eagle who is still getting requests.
The only solace is SFV sucked so Lucia debuted in a bad game so it wouldn't have mattered much if Maki or Eagle got in anyway. If SF6 is good then them getting in would be a treat.
Yes Ingrid was supposed to be on the 3d game Capcom Fighting All Stars, but it was never released, BUT her sprite used in Sf is from Capcom Fighting Jam.
I love all of these characters, I wish Capcom released A3 Max instead if the arcade version.
Luckily, A3 Max (the most complete version) isn't hard to emulate. I'd recommend PPSSPP for the emulator, Vimm's Vault for the rom. Pretty fun, plus it's relatively similar to the arcade version.
Bless you!
I've always wanted to play Alpha 3 Max, thanks for the tips. Such a shame it wasn't part of the AC collection.
the only downside is the lack of local multiplayer for obvious reasons
Only downside is Alpha Max doesn't had online play.
Technically Balrog could be considered a console exclusive since the arcade version is missing a ton of moves
Oh that's why he sucked in 30th Anniversary
Lol SFA3 Upper actually features two Balrogs!! Plain Balrog and EX Balrog, the latter being the arcade version of Balrog.
The arcade version of Balrog is a Shadaloo-ism Balrog. In the arcade and home versions you won't be able to pick any of the Shadaloo-ism characters unless you finish World Tour Mode or use a cheat device. Shadaloo-ism Balrog play similar to X-ism Balrog but had stronger supers, Shadaloo-ism Vega plays similar to V-ism Vega but could climb the cage just like A-ism Vega, Shadaloo-ism Sagat play similar to X-ism Sagat but also had his A-ism supers intact while Shadaloo-ism Bison plays similar to A-ism Bison but with a totally ultra powerful Psycho Crusher (which could damage 75% of opponent's health if hit) that use the entire bar over the weaker waterdown one in A-ism. Also all Shadaloo-ism characters recovers quicker than in A-ism.
Balrog's Las Vegas stage was also console exclusive and not in the original arcade release (originally you fought him on the stage atop of the mountain way up in the sky). Karin had a night time version of Sakura's stage in the original arcade version and they added her boat stage for consoles for her own unique stage. And of course T-Hawk, Fei Long, Guile, and Dee Jay also had new stages, so that's 6 extra stages not in the arcade version
Your videos are true works of art. I am amazed by your talent. Capcom should hire you.
Capcom: Why should we hire you?
Desk: I literally know everything about you.
@@GlaZim "I am you but better" xD
@@GlaZim If they hired Desk for game mechanics combos would never end. Which would be good. And bad...
WE LOVE INGRID CMON WHOS WITH ME?!?! Woooo~ 😌😌
@@filevans why do you not have any friends?
You forgot about fei longs alternative super, if you hit the fire punch on the last frame (max distance), it'll do a full-on combo before the jump kick
It's very hard to do it
The same thing with ryu's shin/metsu shoryuken
@@luizricardo4165 it's easy, you just hit it at the max possible range
@@Lady_Moonsong yeah if you are a footsie gawd😒
My favourite console part is Dee Jay's win pose with the hands down the pants whistling. Used to crack me and my mates up playing on the ps1 a million years ago
I still wanna see Maki in a new Street Fighter title. I think Kimberly made Maki's chances of making an appearance in Street Fighter 6 even lower than they already were sadly
N - O, spells no!
This is part of the reason why I wanted this version over the arcade. Yes, I know, first time having arcade perfect ports. But Alpha 2 Gold, Alpha 3 Max and Darkstalkers Chronicles character additions are so much more cooler. Darkstalkers Chronicles is the only version that has every character not cut out. I play my GBA Alpha 3 copy more than Alpha 3 on SF Collection.
It's not just the larger roster that makes MAX better though, and not even just the tons of extra modes either (the several versions of Dramatic Battle, plus Variable Battle, World Tour mode, soooooo much fun!), but it's that MAX is based on the Upper arcade revision of SFA3 (released as Street Fighter Zero 3 Upper), that removes the crouch cancel infinite juggle bug and nerfs V-ism's activation i-frames along with several other balance changes.
Well Dee isnt on Darkstalkers chronicles so even that wouldn't have all characters but sure sony is selling psp games on ps4/5 mostly ones that were digitally available to psp n vita so capcom could put alpha 3 max n maverick hunter x on it
This aged like milk
What would’ve made Chronicles better? Ruby Heart, Amingo, and Sonson from MvC2!
Camilla
I want to see Eagle in another SF game. Capcom has the WORST habit of introducing the coolest SF characters (Eagle, Q, G) and then just letting their stories die on the vine.
Kinda wish you also went over the fact that some of their sprites and moves were lifted from other games. Like Ingrid being pulled from Capcom Fighting Evolution and Eagle being pulled from CvS2
Guile being pulled from sf2 but different colors
Fei long being pulled from sf2 but they made him brighter
Deejay pulled from sf2 But they made his sprite clearer
@@mr_swordkilla24 LMAO I meant the direct sprites. Guile Fei and Hawk sprites first appeared in Alpha 3 on the ps1 but those same sprites (for guile) were later used in cvs2, mvc2 and capcom fighting evolution, who they in turn pulled Ingrid from.
Capcom was really really good about reusing sprites where applicable
Capcom were wizards at creating a versatile arcade game engine that started with their CPS 1 and 2 systems and up through to the Naomi and Namco System 246 hardware that allowed for their beat'em ups and fighting games to basically use the same engine.
You can just add more detailed spritework with each hardware upgrade since the game engine allows for easy programming and assimilation of new graphics, no need to have to start from scratch, especially when releasing a new game every 5-6 months or so lol. Capcom were basically the og Mugen team lol (not literally but you know what i mean)@@EeleyeDD
I don't understand why they've never released a "complete" version of Alpha 3 for modern platforms. They put so much effort into Eagle and Ingrid in particular, and they've just been relegated to obscurity. ;
Eagle and Ingrid were already way establish before they got included into Alpha 3. Eagle was in Capcom vs. SNK 2 and Ingrid came from Capcom Fighting Evolution and all their movesets and animations were pull from those games.
@@VOAN Did people use Eagle in CvS2? Maybe I just haven't watched enough play, but I don't remember seeing him in use much. It seems like the developers really took the time to make him stand out in Alpha 3 in comparison.
Also, mentioning Fighting Evolution counts *against* Ingrid and you know it. You might as well be telling us about how SvC Athena is also in her own previous arcade game, which I love, but we both know it's about as equally respected as Fighting Evolution. Actually, I take that back, given the choice between Fighting Evolution or arcade Athena, I'm sure people like, Max, Woolie or Matt McMuscles would choose the latter. ;p
MAX basically is the complete version of Alpha 3, but unfortunately being on a handheld meant it's multiplayer had to be ad-hoc multiplayer only (PSP network only). Capcom really really needs to bring SFA3 MAX to modern consoles while adding in local and online multiplayer, and also adding in a command list and input data display to training mode. Maybe add in some non-character specific Alpha 2 backgrounds too, namely the waterfall background (which was in Hyper Street Fighter Alpha) and the grassy thunderstorm stage.
There will never be a character like Eagle. He's so normal compared to the rest of the cast.
Dudley was kinda like him. A British high class noble
Man, we needed Maki and Eagle back yesterday. Awesome work again, Desk!
5 stars for the editing of this video, constant music from the game layered on top of silent "just fighting sounds" from the gameplay worked well. No unnecessary voice overs or annoying slow mo or added sound effects. Don't think I didn't notice the MID MOVE transitions to a new opponent, I know that had to take forever. GREAT video, that subtle detail put it over the top.
WHAT SONG IS THAT CALLED???
@@KamboodyThat is Charlie Nash's theme from one of the SF Alpha games, the first one I believe
@@ivanzegarra9765 Specifically from Alpha 2
Thanks for the trip down memory lane bro! Took me back to the 90’s and then the early 2000s when I had Alpha 3 on PS2. Had all those cool modes and isms and everything. Ahhhh… memories!
I don’t think enough people appreciate this games animation, I know Sf3 is the pinnacle of sprite animation, but this is very underrated and comes close if you ask me
Marvel Super Heroes arcade (1995) is imo the absolute pinnacle of Capcom's sprite work. Capcom basically made the game look like George Perez's very best art running in a CPS2 fighting game. The crazy amount of beautiful animations and detail of each character and their attacks, and the incredible background art, just perfection.
I've always loved Charlie Nashs original theme music from the alpha series. Freaking awesome.
I did not realize Maki was that tall…
I like her more now…
I hated Maki! She's not a Street Fighter! All Final Fight characters need to scrapped and disbanded and pretend it never happened! 😡
@@lukebloomfield1794No.
This will always be my favourite Street Fighter.
La transición de escenario con un mismo personaje es exquisita.
Capcom: "Can I copy Athena?"
SNK: "Sure, just don't make it too obvious."
Capcom: *Creates Ingrid
Yes, with Sakura they didn't make it look like a ripoff.
Maki is my favorite. She's my favorite character to use in Final Fight 2. The fact that she hasn't been around since CVS2 is sad.
SF devs are biased about shotos. It's ok to have 4 in a single game (not counting Sakura). But we can't have 2 Bushin chars in a game.
Kimberley is all you get, trust me. People would just cry on twitter, "wahh, another blonde character, wahh"...
@@carlosaugusto9821 Unfortunately....
She likely died after Alpha 3.
Shotos are iconic for SF, it'd be like complaining that Mortal Kombat games get too many ninjas.
Regarding Maki, she's so much fun to play as in SFA3, I don't think she's quite as good as Guy because Guy's anti-airs are godly and his standing combo and standing normal grab where he knees his opponent both allow for various amazing follow-up juggles that do crazy damage, especially with his mid-air izuna drop special (and I'm talking versions of SFA3 that fixed the crouch cancel bug and accelerated character fall speed per descent... Dreamcast, Upper, GBA and MAX). Guy's lightkick tornado kick special also can be used to build super meter really fast and because it has such a short duration it's safe from afar without getting punished.
I do absolutely love Maki's wall specials, that she has the wall bounce off into grab special that can't be blocked or tech'd, that she can do any level command grab super in A-ism, an air command grab that can't be tech'd, and that her standing combo chain can be linked into her tonfa beatdown super. She's a great Bushin character and a really nice variant of Guy's playstyle. @augusto9821
I’m spoiled by all those extra characters to the point that Vanilla A3 feels borderline unplayable to me.
Too bad that’s the tournament standard, but damn those characters are fun to play.
But Ingrid & the CVS2 imports are the exception.
Im the same way lol...I getting kinda bored playing the same 8 fighter (ryu, ken,Charlie,bison,birdie,akuma,sagat,guy,Cody) been playing with on dramatic mode and arcade on very hard level 8...and the fgc community are retard nerds ... stander or not (simple Boring)this version deserve to be recognized,and it's the best...and Capcom knows it...they just being stupid to do something
I agree. It's a shame the tourney version is missing so many of the characters that a lot of us played at home.
The original SFA3 arcade release is also beyond broken with tons of bugs, including the crouch cancelling bug that V-ism players abuse to set up infinite juggles. SFA3 MAX is a culmination of the later releases that incorporates all of their added characters, modes, bug fixes and balance changes, it's basically like a "Ultra Street Fighter 3 Alpha"@@justingoers
i feel like Ingrid got disrespected big time...considering she is more important than Bison and Ryu put together in terms of the lore...the Psycho power is originally hers...and no one elses...and Bison stole it from her...i mean seriously...UGH!
Maki was also badass IMO...should have been on all versions.
I would love a game where all the rejected designs or single use characters were part of the roster. Maybe more characters like Eagle from SF1, rejected ideas like King Cobra from SF4, and some that have had less than 4 appearances like Makoto.
Street Fighter II should've been the first to do that.
All the rejected characters from the concept art as CPU-controlled opponents and the 12+ World Warriors as both playable characters and end-stage bosses.
I would love to see Ingrid and Maki make a return one day.
Really wanted Ingrid to be in this,and we don't need Maki, she's just a terrible character and doesn't fit into the game!
@@lukebloomfield1794how is she exactly terrible though? And she does fit.
Eagle's intro with Sagat has to be one of the coolest ever.
7:44 as far as I know, despite being mentioned in the GBA manual as one of his Supers.
I don't think it's possible to perform Yun x Yang duo Super when playing the GBA version due to limitations, it never works.
Yeap it was taken out due to the limitation of the GBA cartridge, that 8mb cart just couldn't hold anymore. Note that the PSP version was over 300mb. GBA was able to add 3 new extra characters among the rest from the Sega Dreamcast version whereas the PSP was able to add only one on top of the GBA ones. Let that sink in, GBA only had 8mb and was able to add more characters to the game than the PSP which had lots of space and was only able to add only one new character on top of the ones the GBA already had. They could had added more and choose not to.
I'm surprised you didn't mention that Ingrid got her sprite from Capcom Fighting Jam/Evolution, or how Maki and Eagle got their sprites from Capcom vs SNK 2. Also, I think Maki and Eagle should return in Street Fighter 6.
I don't want Maki to return to Street Fighter 6, she's not fitting the game and it ruin everything and it will go downhill!
@@lukebloomfield1794 How would adding Maki "ruin everything" and make the game tumble down? What did she do to you lmao
@@lukebloomfield1794Bro did she murder your family or smth?
I'd kill for a "Ultra Street Fighter Alpha" kind of remake, with all the characters, stages from both A3 and A2, and all the cool extra modes from console versions like dramatic battle and world tour
That would be very fun, but i still believe a series that needs that kind of treatment more than SFA is SF3. Since A3Max and HSFA exist, but just aren't very accessible nowadays. But SF3 never had such enhanced version like that. Great if Capcom could make both (i doubt though)... But if I had to pick, it would be SF3.
@@carlosaugusto9821 I mean you could play 3rd Strike on PS5 which is a good thing
Honestly just a port of MAX with local multiplayer (which it didn't have because it was on the PSP) along with online play, as well as adding a Command List and Input Data Display to the Training mode (which the Dreamcast version had so i don't know why MAX doesn't), an art gallery with sketches and stuff, and of course super low input lag. That's all I want and if Capcom did that it'd be the perfect incarnation of SFA3 and I'd be fine if that was the very last port the game ever got.
Throw in the Alpha 2 soundtrack with all that and I'd buy it instantly
go get the ps2 alpha anthology
These games most definitely deserves a "Remastered" version. Come on CAPCOM!!
Just to point, the collections focus on Arcade titles, games like SFA3 Upper/MAX and DarkStalkers Chronicles are titles who born on consoles, and they are not considerend the standard for the competition scene, stuking with the original Arcade version of the games.
But... it could be nice to have them in collections like a secret/extra game (even DarkStalkers Collection don't have Chronicles, but Alpha Anthology have SFA3 Upper).
@@miasuke ah right everything must be "cuMpetitive hurr durr" nowadays
@@Zontar82 I don't make the rules of what players consider the standard for competitive.
But it is a fact these "console-born" games have many changes in balance and/or mechanics who turns the experience not the same from the original in a competitive level. After all, you can build up super meter by just whiffing throws, and also do crounch cancel in Alpha 3 until Naomi's SFZ3 Upper, so...
Capcom doesn't want to put any effort on anything beyond the level of packing a list of arcade roms.
A rerelease with rollback at a budget price
I always thought that those new sprites (new for alpha 3)from Ingrid, Maki, Eagle and Yun looked kinda weird because of the quality difference from the rest of the characters... 😅 And man... I miss thoae special intros so much... From SFA, SF3 and the Kof games of course.
Maki, Eagle, yun are ported from capcom vs SNK 2 sprites used as a foundation. That was there first appearance, what even crazier, there are the only characters with a quote for every other character in the game! (Thats a lot of damn win quotes!) I have this for GBA I dont know if they kept that in the PSP version along with ingrid.
@@GXSCChater Note that the GBA version of Street Fighter Alpha 3 was based on the Dreamcast and NAOMI version of Alpha 3 and Capcom vs. SNK 2 was also originally a NAOMI arcade game before it got the Dreamcast port. It's very easy for Capcom to code Eagle, Maki, and Yun into the GBA and PSP versions of SFA3 cause both use the NAOMI port of Alpha 3 as their prime source. This could not be done for the Saturn and PS1 versions cause both were based on the CPS-2 version of SFA3 instead.
@@VOAN ahh ok gotcha thanks for the info
I always wished that a non-goofy version of Hugo would've been part of the Capcom vs SNK 2 roster, then later he could've been added into the GBA and MAX versions of the game. He's even acknowledged in SFA3 as there's a billboard of him in the background of Cody's prison stage lol (with the regular Andore character in the background of Guy's under the bridge in Metro City stage, his art being taken from Guy's SFA2 stage)@@VOAN
Street Fighter Zero 3 Upper is the arcade version of this (excluding the 4 PSP characters) but was only released in Japanese arcades.
Keep up the great work Desk. We know this is hard work. We the people appreciate you. 🙏🏾🌞
That Ingrid girl looked real cool. Her abilities and move set was awesome! They should bring her back. QQ
I've only played alpha 3 max and didnt realise they were console exclusive until years later. Seems so strange to not have guile in the base roster of a street fighter game.
There is Nash, and he was the main guy instead of Guile. I think Guile didn't have a story, but to leave him out of the game is just extremely strange so got to bring him back.
Guile wasn't there but anyways there was a Guile clone
@@thedragontactic *caugh Charlie!...Nash is his last name,he not Japanese 😂
@@carlosaugusto9821 how he is clone,and he the original sonic boomer,and train guile and his friend...so basically guile is a clone of charlie 😂
Street Fighter Alpha's universe (the series is called Street Fighter Zero in Japan) is that it was a 1989 fighting tournament that took place 2 years before Street Fighter II, that was the idea behind the Alpha series and why the series was called Alpha instead of SF3. It was supposed to show events in the Street Fighter universe in-between Street Fighter 1 and Street Fighter 2, hence why Charlie is in place of Guile. Guile and characters like T Hawk, Dee Jay, etc were added in to the console versions purely as fan service. @@thedragontactic
The PS2 and PSP/VITA versions having so much content that's never been seen again is a real shame.
I hope someday they bring back Ingrid, Eagle and Maki.
They are super fun characters to use in my opinion.
Eagle and Maki have total chances because they belong to the core SF world. Now Ingrid, i have doubts...
Maki will NOT make it in!
What is a lot of people keep saying any Final Fight characters will make it happen is beyond me?!
Final Fight this, Final Fight that, talk about a death wish, and that's a complete waste of time.
Capcom need to disowned Final Fight, Strider, Slam Masters and Captain Commando! And make sure that stay out off Street Fighter, forever!
@@lukebloomfield1794 bruh hugo and poison were final fight characters too, what you talking about
Ingrid is proof that all you need to do to make a character with a good amount of fans is make her a cute anime girl.
Yuri, Nakoruru, Athena, Mina, Kula, Sakura, Ingrid, Lilith, BBH, Xiaoyu, May... Bridget *cough cough*
@@carlosaugusto9821 You forgot to mention Marie Rose, Honoka, Hibiki, and Akira
I don't know, a lot of people don't like Ingrid from what I've seen
Ingrid is completely out of place in SFA3, even in Capcom Fighting Evolution she looks out of place. She belongs in The King of Fighters, in fact she was designed by an SNK artist who joined Capcom right after SNK filed for bankruptcy in 2001.@@SirKrigeon
@drlight6677 yea thats a dumb reason to not want to have her in specially when there's a ton of characters that also don't exactly fit in like Twelve, Necro, blanka (him not fitting in is part of the point), Rolento, etc
Even Sakura got criticized in the same way but instead of throwing her out capcom stuck with her and she has enough fans that will talk back if you saw shit about her not fitting in
Ingrid was Lilli before Harada ever thought of her
Cute bubbly version of lily at that. Plus op af in the lore because her power was bison's power that bison himself took
You guys can take a look if the score counter is missing this is the M.U.G.E.N 2D Fighting / Beat'em-up Engine from elecbyte ;D but well done and a nice mix of both!
Wish they would re-release the PSP version. The last home console version we got was a re-release of the DC version (which was based off the original PSX version) on Street Fighter 30th Anniversary. It did not include the 4 extra characters that was on the GBA (which added Maki, Eagle, and Yun) and PSP (which added Ingrid in addition to the GBA characters).
Arcade version was released in 1998, Dreamcast version was released in 1999, GBA in 2002 and PSP in 2006. You can see why the Dreamcast never got the extra characters from the handheld versions. It took Capcom 8 years from the time of the original arcade game to include 10 console exclusive characters to make it a complete roster. Maki, Yun, and Eagle were all pull from Capcom vs. SNK 2 and Ingrid was pull from Capcom Fighting Evolution. Kyosuke of Rival Schools from Capcom vs. SNK 2 who was suppose to also be pull never got into Alpha 3.
For real.
Not only your videos are very informative and entertaining with so many curiosities and extra facts about fighting videogames and mostly Street Fighter, also the edition is simply majestic!
Comparisons between versions, in-fight transitions, presentations, everything looks so well done and is very attractive.
Wonderful work like always!
I miss when Final Fight and Rival School both had concurrent releases to street fighter.
Final Fight? No!
Rival School? Yes!
Final Fight rules! @@lukebloomfield1794
This is so amazing, i have the Psp version for soooo many years now, and idk about all this stuff, thank you so much for your hard work and awesome skills to put all of this togheter, i love this series since Alpha2 in my favorite SF :)
I was soooo disappointed in the recent Street Fighter Collection that Alpha 3 didn't have all these characters. Makes me not want to play it, knowing it's so incomplete. I know, I know... it's the Street Fighter "Arcade" collection but the "final version of A3" definitely should have been thrown in as a bonus.
Agreed
FACTS I'd have all the console versions than the Arcade Versions...
The original SFA3 arcade release is a broken, bug filled mess and is missing a ton of content. Balrog (Boxer) wasn't even finished and is missing a bunch of his moves, Balrog and Karin's Las Vegas and yacht stages weren't complete yet so they gave Balrog a generic mountainous sky stage and they made Karin's stage a nighttime version of Sakura's stage, the crouch cancelling bug is beyond abusable for V-ism players where they can set up infinite juggles, and there's other bugs involving character's sprites freezing under certain circumstances and some characters having abusable unblockable v-ism combos.
A bit surprised there was no mention of Eagle, Maki and Yun being in Capcom vs SNK 2, which is where their Alpha 3 sprites originated from. I guess the devs figured, they already have those, might as well.
You know that saddest part is that the FGC will have you believe that the incomplete vanilla version of SFA is the definitive edition when in fact SFA Upper should be considered the definitive version.
Vanilla SFA3 for the arcade was obviously incomplete due to the memory limitations of the CPS2--as demonstrated by Karin not even having her own stage, and Balrog, Juli, and Juni not even having win quotes or portraits. SFA3 Upper instated these missing contents.
SFA3 Max, I don't consider to be definitive because the characters were just copied and pasted from CvS2 and Capcom Fighting Evolution. The sprite quality are clearly mismatched. And they have neither their own stages or even BGMs.
It's time to recognize SFA3 Upper as the definitive version of SFA3. Capcom is just too lazy to port it to modern consoles, opting for LAZY emulation of the arcade ROMs instead. SFA3 deserves so much better than that.
Tournament players seem to prefer vanilla Alpha 3 to SFA3 Upper. It might be because SFA3U changed too much about how V-ISM works, or maybe it was just never that widely distributed so most people haven't encountered it in arcades, or by the time they did they had already moved onto other games.
It's pretty similar to how SFA2 is held onto and revered as a tournament game even though SFA2 Gold was supposed to replace it.
@@jimson172 Yeah, hardware really does determine these things. People probably would've played Gold if was an arcade revision. Being on console just doesn't cut it for those older games.
i think there are no infinites in alpha 3 max. at least i couldn't do codys infinite in max.
When you say "Upper", do you mean Saikyo Dojo? I mean I doubt you think the GBA game is the definitive one, but I want to be sure.
Honestly, SFA3 MAX just has more content than any other version, so I honestly prefer it based on that alone. And hey, if it ever gets its long-deserved cross-platform + rollback netplay re-release, I'm sure the problematic sprites could be tweaked for the better!
Fei Long, Guile, T. Hawk, Dee Jay and E. Ryu are on Naomi Alpha 3 Upper. not necessarily console exclusive.
So it was released on Naomi, makes sense, I always thought it was on CPSII for some upgrade and couldn't find any info on it.
The Naomi version was never at any point widely available. There certainly arent any now. In Japan today there are still several places with Alpha 3 cabs, NONE of which use the Naomi version.
Feilong vs Yun's intro has to be one of, if not the best SF intro so far. So badass
Eagle probably has the biggest glow up yet from SF to SFA3. Dude got style to his attacks and overall demeanor. Makes me wanna shadowbox with two sticks like a kid, lol.
Kudos the the sprite artists and the director for this character.
this video is art. Love the transitions between stages and characters during a special move. Love the exact timing to do a comparison between old and new frames moves for characters.
You start the video with the gigachad of Alpha 3 MAX (tied with Sakura, at least). BRAVO. Even though she has her fans (like me), Ingrid is truly underrated and deserves more love. I'm glad that she's still a part of the Street Fighter canon and watching the World Warriors while lurking around. :D
Seeing Ingrid and Eagle with transparent SFX is really jarring
I just wanna go back play Alpha 3 Max after watching your Video Now 😆
These versions of this game were also available on the SF Anthology collection for PS2! They were unlockable! This is the only way I played them....
5:47 he hitted Zangief so hard he turned black wtf!
Bruh 😂😂😂
Didn't realize before how much they used SSF2 sprites as templates for the Alpha sprites until I saw it side by side in this video.
GO FOR BROKE!!!
Nobody is gonna talk about how clean these transitions are? Great job on the editing.
i always wondered why ingrid isnt more popular and it turns out that she was only in a special version i thought everyones alpha 3 was the same as the one i had on psvita lol
Ingrid was a waste.
· She isn't a street fighter at all.
· We have enough school girls on the roster.
· She is bland in story and character compared to Karin.
· She came from the tragically developed Capcom Fighting Jam.
· Capcom could've instead given the rest of the 3rd Strike cast of 15 Street Fighters alongside Yun.
A lot or people hate Ingrid, as she seems to be the most powerful character in the street fighter universe.
Many people hate her for various reasons, even though she is fun to play.
About her appearances, ironically Capcom keeps her in mind to this day (even to pull a skin of her and have her in the background of a stage) unlike other characters that might be more popular lol.
At this point Ingrid is treated as a character for multiversal situations (Crossovers cof cof) like SFxT, Project x Zone 2,etc.
You could say she is a SF character, but for how they have used her let's say she is a character that could be present in all Capcom's IPs if they want lol
@AT Productions Because old SF fans have mental blocks about calling SFA and SF3 "anime". Well that already starts from ignoring the protagonist's magic powers launched with gestured copied from DBZ...
Those people don't admit that Adon, Gen, Rose, Sakura, Karin, and a lot of the SF3 cast have a ton of anime inspiration. Hilariously the inspiration already starts from the new art style of SFA... but no, they refuse to admit it. Oro throws a Genki Dama in a blatant ripoff from DBZ - pure real martial arts influence...
So SF has a long time relation with magic powers of different types like ki/chi, psycho power, telekinesis and teleporting... And there are already little girls who dont look like typical fighters... But for some reason this combination of magic + little girl is unacceptable.
@@KenMasters.
"She isn't a street fighter at all."
"We have enough school girls on the roster."
Ingrid is a *_GOD_* that uses the sun's power to fight her enemies. Also, Street Fighter has enough crazy bullshit as is - I'd say Ingrid fits in just fine.
"She is bland in story and character compared to Karin."
M. Bison stealing Ingrid's power limiters (one of the discs on her head) resulting in her going after him is bland in story and character? FUCKING COPE, BRO.
"She came from the underrated Capcom Fighting Jam."
Fixed it.
"Capcom could've instead given the rest of the 3rd Strike cast of 15 Street Fighters alongside Yun."
Too bad: you get what you get and you don't throw a fit.
Still my absolute favorite street fighter. one of the only ones I could just replay all the time and would never get bored of. one thing that always caught my attention was how before they launch a super move (goes for alpha and alpha 2 as well) I loved that effect of the energy flowing in that specific range and even the sound effect was awesome.
This is actually why is specifically dislike the alpha3 in capcom fighting collection that just came out. Appears to be an arcade port so none of the characters i actually liked are in it🤷🏾♂️
Daammn....you really edit this video so freaking well, every detail you put in this video is chef-kiss
Great job my friend! The classics never dies!
Those move cutaways were so nicely edited, great video
Ingrid 😭😭😭😭😭😭 I really hope that she comes back in sf6 😭
Only time will tell if she's confirmed. If only.
@@lukebloomfield1794 The key difference between Ingrid fans and Makoto fans is their personality - somewhat personifying the characters that they're a fan of.
Ingrid fans: **accept the fact that she didn't make it into the game, but will still ask for her to appear**
Makoto fans: **are SO HOT-BLOODED that they will KILL (not literally though) just to get her in another game**
Technically speaking, SFA3 Upper was released in the arcades on the Naomi hardware. So really only Eagle, Ingrid, Maki, and Yun from SFA3 Max are 100% console exclusive.
First thing I thought when I saw the title of the video. Weird, because desk usually looks into these kind of things.
Whoa, really? I never knew this. So sad t his wasn't the version on Anniversary Collection.
@@justingoers I'm 90% sure that SFA3 Upper was unlockable in the Alpha Anthology Collection (at least on PS2).
Upper was unlockable on the PS2 collection. All of the console exclusive modes aside from Vs mode and i think Training mode are absent though which is a real bummer because Dramatic Battle mode is just ridiculously fun@@Xorcist77
SFA3 Upper came out after the Saturn, PS1 and Dreamcast versions had come out before it though, so we can discuss semantics all day but they were console first before the Upper revision was released.
T.hawk, feilong,deejay and evil ryu are playable on the arcade version of sfz3 upper
Damn! I hope one day they make an ultimate port of this game on modern consoles or so! I never knew these were Console exclusive characters for the Alpha 3.
I thought that a PCB version of Upper and Double Upper/MAX did exist at one point... I remember seeing a video for Upper, at least, though I don't remember if it had the exclusive characters or not. Still, great vid!
They have Alpha 3 Upper on a Sega Naomi arcade board. MAX was only on PSP.
@@max-d8105 That sounds about right. I'm _fairly_ sure the exclusives from that version were also present on the arcade board version, it'd be weird if it wasn't.
The 2001 arcade release of Street Fighter Zero 3 Upper (in Japan the series is called Zero instead of Alpha, and the arcade PCB of Upper never got a Western release), it's the only Upper arcade version to exist and has the arcade content of the console versions but not the GBA or PSP versions as those came out in 2002 and 2006. Upper has Juni, Juli, T. Hawk, Dee Jay, Fei Long, Evil Ryu, and even Shin Akuma and Shin Bison as playable characters if you put in the proper inputs when highlighting Akuma and M Bison at the character select screen so you can easily 1CC the arcade game if you select those hidden characters.
Balrog now has his Las Vegas stage which was added to the console versions and Karin also has her own boat stage which was also added to the console versions (in the original arcade version of Alpha/Zero3, Balrog's stage was the mountain ledge up in the sky and Karin's stage was a night version of Sakura's stage).
It should be noted too that SFZ3 Upper was a major revision of Alpha 3, as it fixed the crouch cancel bug that allowed for ridiculous and sometimes infinite juggles, particularly with V-ism players, and it also nerfed V-ism's activation i-frames and made a few other balance changes to the isms and characters (also things like whiffing throws no longer builds meter and characters' falling speed accelerates each time they come back down from a juggle). The GBA and PSP versions are based on that Upper revision, with GBA gaining Eagle, Maki and Yun from Capcom vs SNK 2 and PSP then adding in Ingrid from Capcom Fighting Evolution, a game that no one remembers lol @@FieraDevilWings
Absolutely fantastic!!! Just perfect presentation, 10/10. And the edits, wow best editting ive seen on any video game vids. Thanks, keep up this amazing work!!
0:42 that's... that's cute.
are they bffs or something?
i guess @@terrimama2174
I can tell that this took a lot of time with the seamless editing. Brilliant!
I want Ingrid to return to street fighter
I love SFAlpha 3 so much.
Everytime I even see that game being played it puts me in a good mood.
They need to release this version of A3 with rollback. I know America hates A3 coz of the crouch cancel glitches but that isn't in this version. Also Vism in general gets a lot of hate I think only because it's not super easy to pull off combos in that mode like it was in A2 where you could effectively mash out things. A3 version effectively makes everyone Yun from 3rd strike with Genei-Jin so I never understood the hate towards it. Take a little time to learn it and it's really great 👍
If SFA3 had originally come out during the PS3/360/Steam era or later, the crouch cancel bug would've been patched out by Capcom within two weeks of being discovered.
Amazing editing and video as always.
I really miss these days man. I remember when SFA3 hit PS1 and they just threw in all the extras they could. Lots of new / EX characters, new backgrounds, world tour mode, really felt like a 'complete' package. MvC2 having such a massive roster, CvS2 having all these oddball inclusions from nowhere (eagle is back!? Hibiki and Kyosuke?). They really seemed to want to give the consumer a great deal of value, and just stuff the games with everything they could.
Now there's no single player content, barebones cast, and everything is nickel and dimed. I miss those days.
Well, Capcom's Street Fighter games weren't exactly everything all at once. Street Fighter II had 8 characters, then Turbo had 12, then Super had 16, then SSF2Turbo added Akuma and Supers. Alpha 1 had 13 players, Alpha 2 had 18, Alpha 2 Gold added Cammy, and then the several different releases of Alpha 3. Same with Street Fighter III, Marvel Super Heroes vs Street Fighter turning into MvC1 and 2. Just a slow drip of re-releases and semi-sequels adding in a bit more content each time, not much different from Capcom's fighting games today and dlc and patches.
1:12 I love her.
Yun and Yang are time paradox characters in Alpha
What Capcom should've done is instead add Eagle, Maki and Ingrid into the PS2 & XBOX ports of 3rd Strike (instead of Alpha 3).
It made no sense including them in the prequel along with Yun & Yang.
Maki Design look like Mai Shiranui but with Blonde hair😂
She was created to give Mai some competition as a kunoichi.
Perfect video. Timing, quality, gameplay... Very good job !
Man, Dee Jay's sprite was a downgrade when everyone else got so much better
That shows Capcom's care for him compared to the other "new challengers" (Fei, Cammy and Hawk)
The transitions are so smooth
Need Ingrid and maki for sf6
I agree
This may be the coolest cast the franchise has ever had.
Ingrid was THAT girl for me
I agree