Hey Phil thank you!! Yeah when I scrub through the lady talking animation I can stop laughing, it was so long, like a minute long, she didn't stop talking 🤣
Once again Federico you have excelled. I may not ever try animations using armature (it seems to be a lot of work) but it was fascinating learning how it is done. And you have fun (laughing) as you do it! Now I understand why you have been busy lately.
can't believe it worked! i'm only still figuring out how to bake alpha channel textures to msfs. otherwise thanks alot of this tutorial! @@MSFS-SDK-TUTORIALS
Great tutorial, as usual! On the subject of retargeting armatures, have you tried the Rokoko Studio plug-in for Blender? In my experiments with it so far, it's super fast and simple to retarget - much more so than doing it manually with simple retarget.
Grazie gentilissimo!! Ma se devo dirti la verità, per me le animazioni che ha creato Umberto per GSX sono veramente buone, non posseggo il prodotto, ma conosco bene le limitazioni di msfs riguardo alle animazioni e il loro peso in termini di FPS. Cose migliorabili su GSX dai video che ho visto riguardano piuttosto i cambi di direzione dei personaggi (troppo repentini) e il loro incrociarsi (intersecarsi)
Thanks sir I think the best way is to use separate blender files Otherwise, using the collections method manual editing in the gltf files is gonna be needed because blender doesn't support having the same names applied to different nodes
If it was possible to use premade animated objects I would have never done a 45minutes lengths video 😅 You need to go through the whole process. Animals are no different that humans (actual are a bit harder, their walking cycle is a mess) You can obtain some fbx animations form here ua-cam.com/video/JQIkTkGrYhU/v-deo.html And adapt as required
You can of course create you own, dunno your modelling skills but creating a human is not exactly a easy task. There are so much available for free even for commercial use (like sketchfab ones)
@@MSFS-SDK-TUTORIALS ye i’m just asking if there is any sense of doing your own because i started to make a human but i stuck on head and body is quite good. But coloring and dressing up i think will be very annoying
Dear Federico, Your training materials are very valuable for creating scenarios and objects in MSFS2020! Is there an opportunity to show step-by-step animation creation for a flag on a flagpole? For some reason, the above link does not let me into discord. And do you have the opportunity to share ready-made XML files and test models. Thanks
discord.gg/r5j2vmptZC here is a fresh one! Maybe the end of next week I can manage to do the flag tutorial (Which is a combination of the the windsock ones and this 😊)
Hahaha. You're having so much fun. I love that tutorial. I'll have to try to animate a character now.
Hey Phil thank you!!
Yeah when I scrub through the lady talking animation I can stop laughing, it was so long, like a minute long, she didn't stop talking 🤣
Bro thanks i so much waited for that!
Eh I know, hope this fullfill your needs 😊
Once again Federico you have excelled. I may not ever try animations using armature (it seems to be a lot of work) but it was fascinating learning how it is done. And you have fun (laughing) as you do it! Now I understand why you have been busy lately.
awesome tutorial man! i am trying to add a passenger to my plane.
Thanks, This will work!
can't believe it worked! i'm only still figuring out how to bake alpha channel textures to msfs. otherwise thanks alot of this tutorial! @@MSFS-SDK-TUTORIALS
Great tutorial, as usual! On the subject of retargeting armatures, have you tried the Rokoko Studio plug-in for Blender? In my experiments with it so far, it's super fast and simple to retarget - much more so than doing it manually with simple retarget.
Federico se riesci a fare gente figa che cammina bene da inserire in GSX ti faranno una statua 🤣 Come sempre gran bel lavoro.
Grazie gentilissimo!! Ma se devo dirti la verità, per me le animazioni che ha creato Umberto per GSX sono veramente buone, non posseggo il prodotto, ma conosco bene le limitazioni di msfs riguardo alle animazioni e il loro peso in termini di FPS. Cose migliorabili su GSX dai video che ho visto riguardano piuttosto i cambi di direzione dei personaggi (troppo repentini) e il loro incrociarsi (intersecarsi)
Hi, your videos are very good, look I have a doubt, do you know how I can apply LODs to animations?
Thanks sir
I think the best way is to use separate blender files
Otherwise, using the collections method manual editing in the gltf files is gonna be needed because blender doesn't support having the same names applied to different nodes
Hi can you make a video adding premade animated objects from sketchfab please I seen an animated cat for example can these be put in the sim
If it was possible to use premade animated objects I would have never done a 45minutes lengths video 😅
You need to go through the whole process.
Animals are no different that humans (actual are a bit harder, their walking cycle is a mess)
You can obtain some fbx animations form here
ua-cam.com/video/JQIkTkGrYhU/v-deo.html
And adapt as required
Do you download every human 3d model or you can create you own one?
You can of course create you own, dunno your modelling skills but creating a human is not exactly a easy task.
There are so much available for free even for commercial use (like sketchfab ones)
@@MSFS-SDK-TUTORIALS ye i’m just asking if there is any sense of doing your own because i started to make a human but i stuck on head and body is quite good. But coloring and dressing up i think will be very annoying
Dear Federico, Your training materials are very valuable for creating scenarios and objects in MSFS2020! Is there an opportunity to show step-by-step animation creation for a flag on a flagpole? For some reason, the above link does not let me into discord. And do you have the opportunity to share ready-made XML files and test models. Thanks
discord.gg/r5j2vmptZC
here is a fresh one!
Maybe the end of next week I can manage to do the flag tutorial
(Which is a combination of the the windsock ones and this 😊)