On the invasion build, adding increased HP instead of the defense mod should result in more effective HP overall, since stacking HP typically scales way better than stacking DEF (especially with the Hunt 1 inversion reinforcement). On my build it results in around 7k more effective HP. Im so glad youre doing minmaxed builds tho! I myself don't have the time or resources to test all the combinations and you've always been a very reliable builder to trust on, so keep up the great work! :)
@@fischkrapfen2 I can’t say shit because I’ve never tried double health on bunny. But when I get extra catalyst I’ll put a second ‘C’ on her and try it out
@@LCInfantry There are some effective health calculator tools you can find online, those can help you minmax and check if DEF or HP is better for your build!
what math? he advises increased def instead of increased HP, losing a TON of effective HP and not helping towards attribute damage, pretty sure no maths was done there, Even told him on stream, and he just went "Im pretty sure DEF is the play" lmfao
Thanks for thoroughly testing some things going on under the hood in this game, like exactly when the Ambush mod is active or not. That was quite a juicy piece of information. Thanks.
@@carlospadilla7247 and on the transcendent mods holiday, they put all the little secret fucking perks in the description you know like high voltage giving you a bunch of duration or cool down or whatever the fuck it is I need to get duration. It says your range doesn’t say about duration.
I started playing like a month ago and im quite lost in terms of modules and farm, but i managed to get U Bunny a week ago and I'll try your build because I really enjoyed the fact that you don't just show off and "well, this is the build just put these and all good" you actually gave explanation and comparison to people who don't know or actually can't afford trying new things. Thank you so much for your hard work, keep it up! And I'm sure you will achieve all what u propose. Love you
Bunny is great for all invasions. - Color panels: hop up and down as high voltage kills everything in range - Drone codes: zaps the towers showing the symbols - Brain collection: best mobber in the game
Excellent video, really liked the in-depth explanation of why you select a mod. For invasions I have been running your old dungeons setup, actually I find these very entertaining due to the challenge and the whole incoming nerf next week is just going to make them boring, now I do understand they have to cater to people at all stages of progress in the game and newbies is really what keeps the game afloat.
Always loved your content! I've been watching all your TFD content since your builds have helped me all the way back to launch. Thanks for putting out awesome content.
I finally unlocked all her parts and just started her building. I’m looking forward to trying your builds out your videos are so helpful explaining your choices for someone who doesn’t normally play these types of games it’s really helped me not feel burnt out and make better choices with gear/rolls!
I quickly found out that HP collector was a must and was the only mod i changed from your other Bunny build and was hiding behind walls for the boss relying on zapping through walls but never considered using enduring legacy. Definitely going to be doing that from now on as unless it was a order of truth boss it took 2 cycles to beat the other bosses. Thanks.
I finished researching and fully catalyzed my Ultimate Bunny yesterday and now that I know dangerous ambush works on her, I'll definitely use that on my group build going forward instead of MP collector. Regarding your Invasion build, I prefer to use 2 HP mods instead of 1 HP mod and 1 Defense mod. My Bunny has 18,000 HP and 10,000 Defense which ends up feeling way more tanky than having 11,000 HP and 29,000 defense. I found with High Voltage since it lowers the base cooldown of the 3, if you use the 2 piece Annihilation set for the 5.7% skill duration, you can still have 100% uptime on the 3 with only 1 Focus on "X" mod. I just changed mine to have Electric Specialist instead of Focus on Electric for a bit of extra power and I only sacrificed like 400 defense which could be gained back by getting a better rolled memory piece.
Really appreciating you going through the math and logic behind all the decisions--showing your work, imo, is always better than a "this is the best, and you should trust me because ~reasons~." Stellar content overall!
The only thing that will make me change using a Moxsy build, is an updated Moxsy build! I should've waited for this to drop before making adjustments for Invasions but dying alot made me go for it. Glad it's not too far off :) Great job as always. Thanks for the awesome builds!
Was just watching your original bunny video, one of your most viewed videos and you had so little modules and things upgraded 😂 good times! Can’t believe the game has been out like 2 months 😮
@Moxsy you can now sort out weapons/reactors/components into "sets" just by assigning the new favorite icons. It's a great QoL change for anyone who has tons of gear on hand. Keep up the good work my guy.
It's a bit of a work around to proper labeling but better than nothing. I like that it groups up things with the same tag in my inventory, makes it easier for me to compare and delete similar things I get piecemeal while farming (like components).
@@grumpyoldman6503 oh my God, I had me figured out what the fuck that was for. I just thought it was annoying because I couldn’t understand so you just put the same playful on a set of things and it all pops to the top or something or all groups together.
@billy_cross5580 yes, it's an independent "favorite" tag beyond a heart. It's kinda clunky to cycle through them and manually sort by symbol, but like I said it groups like with like and is separated weapons vs components vs reactors. You can even do what others suggest and use for tagging different purposes or for descendents/builds. I'd still rather have an indicator that an item is saved to a preset, and which one(s). But the grouping/sorting is nice too as long as you are consistent (eg I make all (non set) HP components a heart, all shield a diamond, and all defense a club).
@@grumpyoldman6503 loadouts don’t seem to be even though they given them to us and they’ve theoretically made them better now because we can you know catalyze individual module loadouts they still don’t load up like if you have one Enzo saved, and he has a certain set of components, and actually the components do the weapons and the components but let’s say you switched from your bossing Enzo to something you’re screwing around with and you forgot to switch back it doesn’t switch. It doesn’t save that info in the loadout, it should be the same thing. The loadout should contain the characters characters, external components characters, and characters modules.
7:35 In fact Dangerous Ambush is better The calculations slighlt wrong 1. Let's say base damage is 100. 2. With Skill Insight and Skill Concentration we have in average 100*(1+0.2154*2.8) = 160.312 damage . 2.1. With Dangerous Ambush our base damage is 124.9, so considering crits our average dmg is 124.9*(1+0.2154*2.8) = 200.23 which is real ~25% average dmg increase. 2.2. With Concentration Priority our base damage is still 100, so in average we gonna have 100*(1+0.2431*3.64) = 188.488, so it gave us only ~17.6% average dmg increase. So in fact, Dangerous Ambush is better by 200.23/188.48 = 6.2%
This is an important point. Moxsy compared the extra crit mod with subtraction (0.8736 - 0.588), when he should have used division (1.8736 / 1.588). The crit mod is additive with other crit mods, so it winds up being an 18% improvement overall, compared to Dangerous Ambush being a multiplicative 25% improvement.
This is some good information and I always love to see and hear some of the best options out there, however, the one thing that remains the same in a Bunny build is the one thing that I have yet to grind out, either my RNG sucks or it just isn't in the cards for me but having an Ultimate Bunny is the kicker and if someone would make a Bunny build that has at least some of the same kick that High Voltage gives UB that would be wonderful to some of the players who don't have that character unlocked yet.
A little nervous to comment here but I think your calculation for dps increase based on crit is incorrect. @6:50 where you show your crit chance (21.54) and your crit damage (2.8x) and math that out as .2154 * 2.8 as a 58% increase. Average damage calculation factoring crit is Average Damage = Attack x Crit Rate x (1+Crit Damage) + Attack x (1-Crit Rate). You can plug that into a spreadsheet and you'll see its only a a 38.7% increase (average damage is 1.38772 when factoring crit using 1 for attack). The big gotchya is you multiply by 2.8 where in reality your crit damage BONUS is 180%, so 1.8.... The quick way is crit rate X ( 1 - Skill Critical Hit Damage multiplier ). (e.g., 21.54 x 1.8 = 38.78) The golden ratio of crit to crit damage that you want is about 1:2, but smarter people than I can better explain that.
With the Legion of Truth Invasion (totems and drones) specifically, I have found that taking off High Voltage is helpful because then your 3 ability can hit all 4 spots on the totem and you don't have to stop and shoot the top one anymore.
I use the bossing build for everything. The only things that change is I use mp collector instead of ambush + maximize range instead of spear and shield for general farming and electric condense if the ring version is better for whatever I'm doing rather than high voltage, like the bunny cave. I already find it difficult to run out of mana even on full farm components because of the mana drops + mp collector, but I guess the skill cost mods are nice if you don't want to ever bother with your 2nd skill running you out of mana. Anyhow, just tweaking the components alone and 2 mod on the showcased bossing build lets me do just about anything very comfortably, and you don't need all these builds like he does. To be entirely fair, I even gave mine a look after the patch changes to see if I should change anything and she's the only character where I didn't see the need to catalyse anything new for another build since she's already unkillable and destroys any content if I'm feeling like speedrunning stuff for a change. Maybe I'm just not even trying to be creative with bunny like I try to be with other characters because she's my default go-getter... so if it's min-maxed and doesn't need new catalysts, all the better for me.
That's like what every crit bunny does before the update. They finally noticing skill cost mods is because they keep getting left behind by farming build bunnies in dungeon spams. And they are also now needing HP mod slots because dropping like a fly on the boss in front of others unlike in solo is that embarrassing, lol. Actually surreal to see the change real time. First day, half of bunnies don't have 100% sprint time and are getting incapacitated in a single touch by bosses, but it's also the day where you see the boss just get erased sometimes. And that slowly changed to the current meta, they have hp and mp mods now and the damage tick to the bosses by bunnies aren't as instantaneous anymore.
@@Darviielol Of course you do. All crit bunny users say they have infinite MP. Those people switching to the mp cost reduction meta just have skill issues.
Great to see you also are going the way of having a longer activation time instead of pure damage. most mobs die from a 250k hit anyway. I quite like narcisism as one can simply walk around before a mission starts to build up the stacks and then run through an entire dungeon without having to stop even if there is no MP laying around in my way. NEver had any problem with uptime as my next 3 is available right before the first one ends. but god forbid that thre is a pebble in the way. It's hilarious from what little interactions narcicism stops XD
tell me why i was thinking, “godaaang this guy moves his mouse so much” while trying to screenshot RIGHT before you said something 😂😂 well made thorough video. thanks.
I ended up relying on my Valby for invasions, since I have a gun focused setup going on her with 40k defense and 20k hp, I just face tank stuff now, but will definitely build my Bunny for it too, since she is a little quicker than Valby is (mainly the ability to jump while being fast is huge) Thanks again for the guide, I watched a lot of your experimenting live, time to buckle down and do the catalysting while also finishing my Piercing Light for Hailey, Block Kuiper Mining here I come!! :)
For invasions removing High-Voltage can help as when using it the 3 targets can often be the invulnerable lesions behind the boss or on doors. Magisters Lab boss is a great example - lots of mobs targetting you but not dying because High-Voltage is targeting the lesions shielding the boss in the middle of the room - standard #3 skill though just targets everything.
I have found this is most useful for the Legion of Truth Invasion, (totems and drones). With High Voltage it will only hit the first 3 spots on the totem and you still need to shoot the top one. With no High Voltage, you never need to stop to shoot.
I always appreciate a bunny build update. It's nice to see what other folks come up with in terms of build diversity. Could you possibly showcase an "Electric Condense" highest dmg possible build in your next bunny video. I personally love "Electric Condense" it's just underwhelming to me in terms of dmg. Best I could do was 13 million dmg on a level 1 add in Labs, and 5.5 million dmg on Devourer.
Nice builds! multitalent is 30% skill modifier. In bio build skill cost helps with the hp loss. For MP energy collection, it scales MP in combat and other parts with skill cost.
Yeah, I was looking mostly for the comfy build for Invasions. I think my main issue is just killing the boss before I die so I might have to work on the EL sometime. We'll see how the adjustments work out a week later. I did watch the entire video though so thanks!
Been running Bionic Fuel since the beginning for my mobbing build, just watch out for missions/defence where there is toxic water on the ground, environmental damage will gladly eat that last bit of HP and down you haha. Other then that it's always been my go to for farming.
Awesome vid as always, and clutch timing! Just unlocked ult bunny and have all the goodies ready to build including meta high voltage which I got on first attempt(oh RNG).
I hope updated builds come around for all of them. And maybe also include fun meme builds every now and then. Or like super crazy glass cannon builds. Because much of your content seems to be what the average player can get away with safely and effectively. So like a build with no survivability and instead maximum damage potential
Narcissism is used for 0 MP cost upkeep of Lightning Speed build. Pros: Lightning speed barely every wears off even if there are no enemies Cons: smallest speedbump that makes you stop for 0.0001 second will delete Narcissism stacks. Barely any hopping. No grappling hook things (though you can.. but you will loose some MP from each aerial death spiral), you may even need to use weapons for some Commanders. It's a niche build :)
i love that he noticed how annoying he is with the mouse @moxsy you deserve way more subscribers i wish you all the luck in the world and keep making more kids cracked at games
Foxy, the only thing you’re hit points get used for on bionic field bunny is for light speed. Everyone second it’s deducting whatever the cost is I think default is nine, but you don’t use points to activate any skills you still use no for that
For the bionic fuel build, I tested it and you can use Overwhelming Shield mod to guarantee your HP is constantly at the limit needed to stop draining, so literally infinite Speed of Light
I don’t really understand what you just said there. If you use bionic fuel, you automatically have infinite lightspeed. You don’t need another mod to get it. Your health is gonna drop to 15% and then it’s going to stop until or unless you take damage to your health that is
I have a question about the Inversion Reinforcement, do I stick with the 3 selected things in the video (Shield Particle Augmentation, Recovery Maneuver, Biostructure Decomposer) or there's better options to go for further down the paths?
I was revisiting this to see if somehow I'd messed up, maybe changed some critical module because I played hell keeping sprint up today in Special Operation Block Kuiper Mining. I then noticed my Legendary reactor (with Thundercage) not only had a blue stat, but it's Chill... (Time to farm a better reactor) Still not certain that was the problem. Just couldn't get resource back to sprint for the latter half the match. I was using the same build for groups seen here.
Bunny’s survivability is so easy in any scenario, been running 18k hp and 24k-36k Defense depending on my modifiers and I struggle to die even when I’m idle. Crit damage and hit rate is highly important in my opinion and as long as you do those things and increase her power modifiers a bit and a 14% skill cost reduction with high voltage, you always have uptime and always surviving no problem even in invasions where I’m consistently getting gold without problems
Yeah because you're putting way more into defence than needed if you're not dying standing still resulting in less damage/mana, look at the end of the video you have double or triple his defensives stats when he's comparing equipment which is overkill.
Multitalented "Singular Active Skill" buff gives you a 30% Skill Power Modifier bonus for each element, you can see it in the Info screen, the mod description is worded weirdly.
Hey Moxsy, If you had to pick one build out of all the builds you showcased today to be the best all around any situation build what one would be i guess you could say "The Jack Of All Trades" for those people who just want to pick the best build you have for all content so we only have to put one build together?
The bossing build. You can swap out dangerous ambush for HP or MP collector if you're taking it into mobbing or you need some HP from killing enemies in bossing. You'll just have to get a little closer to enemies when mobbing. Good thing Ambush, HP, and MP collector all use the same slot lol
2 mods just for mana is overkill tbh, let alone 3. Just use components with Max MP and MP Recovery Modifier, and then either MP collector for solo and Energy Collector for group (or solo as the end result really isn't that different). One "Focus on" module is enough for CDR, there might be a tiny gap but it's so small it's hardly noticable. I use 1 in my farm setup and 0 in bossing setup. Double HP also better as HP/DEF as many have already commented. Never felt the need for HP Collector even for invasions and after leveling the reinforcer with 2x -dmg bonus i was able to just go back to a single HP mod. Dangerous Ambush always working is a great find and indeed a big increase, best swapped with Emergency Measures (or Skill Insights for bigger numbers but lower dmg overall due to less crits).
Thanks for these type of minmax build videos ! I've some questions: - Maximize conservation and range both reduce skill power, it's not a big loss for the damage ? - The 12% extra HP difference between blue hp mod and hp amplification is worth the minus shield ?
Ive finally got ultimate bunny ill be using this in 30 hours. Funny thing is i have so much gold i was able to max out her transcendent module which was pretty nice with the latest update i will admit.
Мокси, тебе еще есть куда стремится. Банни с Высоким напряжением не нужен скил кулдаун на модах. Желтого 7% на реакторе достаточно чтобы при длительности в 20с иметь к.д 20.4 Так же на том же реакторе берется скилкост и с одним модом на - 36% стоимости скилов ей достаточно. По итогу можно поставить вместо фиолетовых синие модули на дамаг и получить больше дамага. Так же ты забыл про один очень полезный мод на скорость бега который очень удобен в фарме мобов и ставится он в пушку. Срабатывает он даже при попадании по монстру скилом и банни получает + к скорости бега, что это дает я думаю ты поймешь. Единственный его минус это то, что он только для белых патронов. И внезапно забыл про Синего Жука. Он после прожатия Q дает +30% к текущему критшансу скилом. Эта пушка для банни гораздо полезнее грозовой клетки ибо по толпе мобов банни и так не стреляет, а в данже после Q само то пролететь над боссом на крюке. Во внешне очень нужно 2 предмета из сэта "Свехновая" на +8% к электро дамагу. На самом деле это дает очень много. В источнике питания вместо бесполезного сопротивления огню нужно роллить восстановление маны вне боя. По итогу после всех этих изменения у тебя в билде получатся большие коэффициенты на дамаг скилов и освободится одно место, позволяющее поставить еще один мод.
Я вот не понял распределение у него, раньше было понятно мол билд данж, боссы и мобы. А сейчас группа это что значит? Соло тоже не понял что именно, только вторжение и боссы понятно и то боссы в соло или групповые хз
разница между белым и фиолетовым стихийным модом 4%, все эти шуточные проценты практически ничего не дают, имхо Синий жук вообще не стоит этого прироста к малому шансу крита и нехило так скорость в C режет у перса у которого дпс буквально от скорости зависит
@@honeymaya8174 ну так не собирайте если не дают, кто вам доктор? Открою очень страшную тайну, но тут вся игра про 4% там 4% тут еще 4% вон отттуда. Я лично разницу между моими 32.4 и 37.5 очень так ощущаю. А про скорость бега это вообще бред человека не понявшего как на банни дамажить. А мокси это кстати объясняет. Ну и про жука открою очень так страшную тайну, его не нужно держать в руках, с ним нужно сдать 1 скил. Даже модули есть для быстрой смены оружия специально для этого. У меня на банни основная пушка вообще пистолет причем белый и фиолетовый с модулем на бег и смену оружия, вторая это синий жук где из модулей стоит только тот самый на смену оружия и 2 модуля на конверт боеприпасов в ударные и третья пушка - преданность назейстры, которая является основной на колоссах. По мобам и боссав в данжах банни не стреляет от слова совсем ибо дамаг от скила выше
@@SilverSmt найс описываешь свой стиль игры вроде я не просил этого, юзлес инфа + не понял причем тут не собирай и прочее, я выложил инфу исходя из тестов многих знакомых игроков, кто как хочет так и собирается
That is actually mostly false, at least when considering Thunder Cage, which most people will use on Bunny. The 'Movement Speed' modifier of Millennial Frost is indeed the highest available, but the 'Sprint Speed' modifier is exactly the same as TC, 800 at base. Since you will always sprint with Bunny it is not worth it at all. If you do want to focus on speed and not shooting I suggest using the 'Brisk Walk' mod on TC for an occasional boost. That one actually does increase the Sprint modifier even tho it doesn't exactly state as such.
I am pretty sure Bic fuel was always meant to be used with defense and shields not defense and HP. I mean, even let’s say you have 10,000 HP. Bionic fuel is going to have you at 1500 HP in just a few moments printing and regardless of what you try to do you’re not gonna regain HP quickly enough even with HP collector even with or all over the ground, you’re not gonna gain HP fast enough to keep yourself from being one shot a lot. But with massive shields that are getting recharged every two seconds, first those that have easily gotten shield collector, you can really become pretty much invincible on a grinding build where you do have infinite rent I mean, infinite speed where you never have to worry about having MP. You always have MP to recast your lightning emission and you can use things like thrill bomb on a whim
Your previous build helped my bunny a lot, glad you've updated it!
Moxy just leaving the mouse on the side for a few seconds for us to screeshot the build is just MVP move haha. Great video
On the invasion build, adding increased HP instead of the defense mod should result in more effective HP overall, since stacking HP typically scales way better than stacking DEF (especially with the Hunt 1 inversion reinforcement). On my build it results in around 7k more effective HP.
Im so glad youre doing minmaxed builds tho! I myself don't have the time or resources to test all the combinations and you've always been a very reliable builder to trust on, so keep up the great work! :)
Less damage without spear and shield
@@LCInfantry The invasion build, the one i was talking about, doesn't use Spear & Shield, it uses Increased DEF.
@@fischkrapfen2
I can’t say shit because I’ve never tried double health on bunny. But when I get extra catalyst I’ll put a second ‘C’ on her and try it out
@@LCInfantry There are some effective health calculator tools you can find online, those can help you minmax and check if DEF or HP is better for your build!
@@fischkrapfen2 I'd love to look this up. What google search can I use to find it?
Love the math and explanations behind the choices, keep it up man
what math? he advises increased def instead of increased HP, losing a TON of effective HP and not helping towards attribute damage, pretty sure no maths was done there, Even told him on stream, and he just went "Im pretty sure DEF is the play" lmfao
Pausing to let people screenshot is goated
came here for this. I laughed when he did it. He's become selfaware guys!
It's like the youtuber version of flashing?
Okay boys you can get a peek >,>
Looking forward to most of the updated builds - Especially Viessa 😉
Thanks for thoroughly testing some things going on under the hood in this game, like exactly when the Ambush mod is active or not. That was quite a juicy piece of information. Thanks.
"We're gonna be going over narcissism"
Ah yes, Moxsy, my TFD therapist
😂😂😂😂😅
They need take out all these decimal point numbers and just use flat percentage numbers. If 0.187 is 19% basically just put 19% .
That and better translations so it's more clear what modules actually do
Or even use translators.
@mattpage2228 I'm sure they used "translators" and the language is still imprecise
@@carlospadilla7247 and on the transcendent mods holiday, they put all the little secret fucking perks in the description you know like high voltage giving you a bunch of duration or cool down or whatever the fuck it is I need to get duration. It says your range doesn’t say about duration.
thanks man, surely this will help me on my invasion. Have been struggling with it for ages
I started playing like a month ago and im quite lost in terms of modules and farm, but i managed to get U Bunny a week ago and I'll try your build because I really enjoyed the fact that you don't just show off and "well, this is the build just put these and all good" you actually gave explanation and comparison to people who don't know or actually can't afford trying new things. Thank you so much for your hard work, keep it up! And I'm sure you will achieve all what u propose. Love you
Bunny is great for all invasions.
- Color panels: hop up and down as high voltage kills everything in range
- Drone codes: zaps the towers showing the symbols
- Brain collection: best mobber in the game
She is just built different
All content: she runs fast. Lmao
Yeah she literally carries my invasions right now making stuff 100 times easier
@@JeyJ24 And there are the people that complain about Invasion and do not want to use Bunny.
I have regular Bunny only. Think she's viable in Invasions?
Excellent video, really liked the in-depth explanation of why you select a mod. For invasions I have been running your old dungeons setup, actually I find these very entertaining due to the challenge and the whole incoming nerf next week is just going to make them boring, now I do understand they have to cater to people at all stages of progress in the game and newbies is really what keeps the game afloat.
I'm definitely for the longer builds and would like to see these extended videos for the other descendants as well.
Always loved your content! I've been watching all your TFD content since your builds have helped me all the way back to launch.
Thanks for putting out awesome content.
I've been looking forward to this
I finally unlocked all her parts and just started her building. I’m looking forward to trying your builds out your videos are so helpful explaining your choices for someone who doesn’t normally play these types of games it’s really helped me not feel burnt out and make better choices with gear/rolls!
Dang I was literally just about to hit your last build, what timing. Cheers man!
Nice, i finally started my Ultimate Bunny research earlier around 1PM today so i'll definitely come back around to this in a couple days 🙏
Welcome back
@@braddeal2184 She just finished a few hours ago, time to see what I gotta do 🙏
I quickly found out that HP collector was a must and was the only mod i changed from your other Bunny build and was hiding behind walls for the boss relying on zapping through walls but never considered using enduring legacy.
Definitely going to be doing that from now on as unless it was a order of truth boss it took 2 cycles to beat the other bosses. Thanks.
I finished researching and fully catalyzed my Ultimate Bunny yesterday and now that I know dangerous ambush works on her, I'll definitely use that on my group build going forward instead of MP collector.
Regarding your Invasion build, I prefer to use 2 HP mods instead of 1 HP mod and 1 Defense mod. My Bunny has 18,000 HP and 10,000 Defense which ends up feeling way more tanky than having 11,000 HP and 29,000 defense.
I found with High Voltage since it lowers the base cooldown of the 3, if you use the 2 piece Annihilation set for the 5.7% skill duration, you can still have 100% uptime on the 3 with only 1 Focus on "X" mod. I just changed mine to have Electric Specialist instead of Focus on Electric for a bit of extra power and I only sacrificed like 400 defense which could be gained back by getting a better rolled memory piece.
Really appreciating you going through the math and logic behind all the decisions--showing your work, imo, is always better than a "this is the best, and you should trust me because ~reasons~."
Stellar content overall!
The only thing that will make me change using a Moxsy build, is an updated Moxsy build! I should've waited for this to drop before making adjustments for Invasions but dying alot made me go for it. Glad it's not too far off :) Great job as always. Thanks for the awesome builds!
Was just watching your original bunny video, one of your most viewed videos and you had so little modules and things upgraded 😂 good times! Can’t believe the game has been out like 2 months 😮
You should stop using Defense mods and use double HP boosting mods instead, it works a LOT better
YAAA defense is actually worthless. I’ve been stacking hp and getting through invasion just fine with like 1-2k defense lol
2k hp> than 7-8k defense in my experience.
Its called preferences
@vanderrlinde1094 it's called I survive Waaaaay better with 15k HP and 3k defense than I do with 30k Defense and 7k HP.
@@Azzreal69 its called preferences
@Moxsy you can now sort out weapons/reactors/components into "sets" just by assigning the new favorite icons. It's a great QoL change for anyone who has tons of gear on hand.
Keep up the good work my guy.
It's a bit of a work around to proper labeling but better than nothing.
I like that it groups up things with the same tag in my inventory, makes it easier for me to compare and delete similar things I get piecemeal while farming (like components).
@@grumpyoldman6503 oh my God, I had me figured out what the fuck that was for. I just thought it was annoying because I couldn’t understand so you just put the same playful on a set of things and it all pops to the top or something or all groups together.
@billy_cross5580 yes, it's an independent "favorite" tag beyond a heart.
It's kinda clunky to cycle through them and manually sort by symbol, but like I said it groups like with like and is separated weapons vs components vs reactors.
You can even do what others suggest and use for tagging different purposes or for descendents/builds.
I'd still rather have an indicator that an item is saved to a preset, and which one(s). But the grouping/sorting is nice too as long as you are consistent (eg I make all (non set) HP components a heart, all shield a diamond, and all defense a club).
@@grumpyoldman6503 loadouts don’t seem to be even though they given them to us and they’ve theoretically made them better now because we can you know catalyze individual module loadouts they still don’t load up like if you have one Enzo saved, and he has a certain set of components, and actually the components do the weapons and the components but let’s say you switched from your bossing Enzo to something you’re screwing around with and you forgot to switch back it doesn’t switch. It doesn’t save that info in the loadout, it should be the same thing. The loadout should contain the characters characters, external components characters, and characters modules.
@billy_cross5580 yes it's managed poorly and expansion past the default unfortunately not free. Pass on the feedback and hopefully improves.
7:35
In fact Dangerous Ambush is better
The calculations slighlt wrong
1. Let's say base damage is 100.
2. With Skill Insight and Skill Concentration we have in average 100*(1+0.2154*2.8) = 160.312 damage .
2.1. With Dangerous Ambush our base damage is 124.9, so considering crits our average dmg is 124.9*(1+0.2154*2.8) = 200.23 which is real ~25% average dmg increase.
2.2. With Concentration Priority our base damage is still 100, so in average we gonna have 100*(1+0.2431*3.64) = 188.488, so it gave us only ~17.6% average dmg increase.
So in fact, Dangerous Ambush is better by 200.23/188.48 = 6.2%
This is an important point. Moxsy compared the extra crit mod with subtraction (0.8736 - 0.588), when he should have used division (1.8736 / 1.588). The crit mod is additive with other crit mods, so it winds up being an 18% improvement overall, compared to Dangerous Ambush being a multiplicative 25% improvement.
This is some good information and I always love to see and hear some of the best options out there, however, the one thing that remains the same in a Bunny build is the one thing that I have yet to grind out, either my RNG sucks or it just isn't in the cards for me but having an Ultimate Bunny is the kicker and if someone would make a Bunny build that has at least some of the same kick that High Voltage gives UB that would be wonderful to some of the players who don't have that character unlocked yet.
A little nervous to comment here but I think your calculation for dps increase based on crit is incorrect.
@6:50 where you show your crit chance (21.54) and your crit damage (2.8x) and math that out as .2154 * 2.8 as a 58% increase.
Average damage calculation factoring crit is Average Damage = Attack x Crit Rate x (1+Crit Damage) + Attack x (1-Crit Rate). You can plug that into a spreadsheet and you'll see its only a a 38.7% increase (average damage is 1.38772 when factoring crit using 1 for attack).
The big gotchya is you multiply by 2.8 where in reality your crit damage BONUS is 180%, so 1.8....
The quick way is crit rate X ( 1 - Skill Critical Hit Damage multiplier ). (e.g., 21.54 x 1.8 = 38.78)
The golden ratio of crit to crit damage that you want is about 1:2, but smarter people than I can better explain that.
With the Legion of Truth Invasion (totems and drones) specifically, I have found that taking off High Voltage is helpful because then your 3 ability can hit all 4 spots on the totem and you don't have to stop and shoot the top one anymore.
Very good as always, thank you very much.
All that was missing was a gameplay video in the background with the bionic build working
Moxsy giving us bunny guide and teaching us math at the same time.
Thank you Sensei
Now this is some next level build analysis video! Love it... just what I needed since I'm obsessed with min-maxing stuff lol
I use the bossing build for everything. The only things that change is I use mp collector instead of ambush + maximize range instead of spear and shield for general farming and electric condense if the ring version is better for whatever I'm doing rather than high voltage, like the bunny cave. I already find it difficult to run out of mana even on full farm components because of the mana drops + mp collector, but I guess the skill cost mods are nice if you don't want to ever bother with your 2nd skill running you out of mana.
Anyhow, just tweaking the components alone and 2 mod on the showcased bossing build lets me do just about anything very comfortably, and you don't need all these builds like he does. To be entirely fair, I even gave mine a look after the patch changes to see if I should change anything and she's the only character where I didn't see the need to catalyse anything new for another build since she's already unkillable and destroys any content if I'm feeling like speedrunning stuff for a change.
Maybe I'm just not even trying to be creative with bunny like I try to be with other characters because she's my default go-getter... so if it's min-maxed and doesn't need new catalysts, all the better for me.
That's like what every crit bunny does before the update. They finally noticing skill cost mods is because they keep getting left behind by farming build bunnies in dungeon spams. And they are also now needing HP mod slots because dropping like a fly on the boss in front of others unlike in solo is that embarrassing, lol.
Actually surreal to see the change real time. First day, half of bunnies don't have 100% sprint time and are getting incapacitated in a single touch by bosses, but it's also the day where you see the boss just get erased sometimes. And that slowly changed to the current meta, they have hp and mp mods now and the damage tick to the bosses by bunnies aren't as instantaneous anymore.
@@belldrop7365i still use the crit build and never been left behind and always died the least.
@@Darviielol Of course you do. All crit bunny users say they have infinite MP. Those people switching to the mp cost reduction meta just have skill issues.
Great to see you also are going the way of having a longer activation time instead of pure damage. most mobs die from a 250k hit anyway.
I quite like narcisism as one can simply walk around before a mission starts to build up the stacks and then run through an entire dungeon without having to stop even if there is no MP laying around in my way. NEver had any problem with uptime as my next 3 is available right before the first one ends.
but god forbid that thre is a pebble in the way. It's hilarious from what little interactions narcicism stops XD
That's some serious work you put in there! Thank you
tell me why i was thinking,
“godaaang this guy moves his mouse so much” while trying to screenshot RIGHT before you said something 😂😂
well made thorough video. thanks.
I ended up relying on my Valby for invasions, since I have a gun focused setup going on her with 40k defense and 20k hp, I just face tank stuff now, but will definitely build my Bunny for it too, since she is a little quicker than Valby is (mainly the ability to jump while being fast is huge)
Thanks again for the guide, I watched a lot of your experimenting live, time to buckle down and do the catalysting while also finishing my Piercing Light for Hailey, Block Kuiper Mining here I come!! :)
For invasions removing High-Voltage can help as when using it the 3 targets can often be the invulnerable lesions behind the boss or on doors. Magisters Lab boss is a great example - lots of mobs targetting you but not dying because High-Voltage is targeting the lesions shielding the boss in the middle of the room - standard #3 skill though just targets everything.
I have found this is most useful for the Legion of Truth Invasion, (totems and drones). With High Voltage it will only hit the first 3 spots on the totem and you still need to shoot the top one. With no High Voltage, you never need to stop to shoot.
- How many times did you reset your Bunny?
- Yes
I always appreciate a bunny build update. It's nice to see what other folks come up with in terms of build diversity. Could you possibly showcase an "Electric Condense" highest dmg possible build in your next bunny video. I personally love "Electric Condense" it's just underwhelming to me in terms of dmg. Best I could do was 13 million dmg on a level 1 add in Labs, and 5.5 million dmg on Devourer.
Im gonna enjoy it so much i crafted bunny ultimate so now it time to use your bunny build 😊 thank you moxsy 😊
Your Video is absolutely the BEST Moxsy. I appreciate it so very much. Thank You for doing this. I will share this with my fellow Friend Bunnys.
Using your group bunny built for farming and everything else besides Bossing, (got viessa for that) absolute fries everything . Thanks mate! :)
I always look forward to your updated builds
I love your builds the explanation everything this made my game x1000 times better thank you so much !
Loving it! Would love to see updated Enzo and Ult Lepic builds too
Nice builds!
multitalent is 30% skill modifier.
In bio build skill cost helps with the hp loss.
For MP energy collection, it scales MP in combat and other parts with skill cost.
Nice guide! I'm definitely going to try the shield build just for fun since its different from other Bunnies :)
Nice.. best bunny build so far in youtube that ive watch.. Great explanation aswell..
11:45 end of math
15:53 group
Yeah, I was looking mostly for the comfy build for Invasions. I think my main issue is just killing the boss before I die so I might have to work on the EL sometime. We'll see how the adjustments work out a week later. I did watch the entire video though so thanks!
Been running Bionic Fuel since the beginning for my mobbing build, just watch out for missions/defence where there is toxic water on the ground, environmental damage will gladly eat that last bit of HP and down you haha. Other then that it's always been my go to for farming.
I was in your game during this video!
Awesome vid as always, and clutch timing! Just unlocked ult bunny and have all the goodies ready to build including meta high voltage which I got on first attempt(oh RNG).
haha, wish I knew this was coming because spent the weekend working on Bunny based on the previous updated guide.
Bro u make my free time to play this game better thanks
I hope updated builds come around for all of them. And maybe also include fun meme builds every now and then. Or like super crazy glass cannon builds. Because much of your content seems to be what the average player can get away with safely and effectively. So like a build with no survivability and instead maximum damage potential
Very good break down and helpful video. Keep doing these. I'm still way short on MANA.
Good stuff..as usual. Cheers Moxy!@
thank you for the invasion build
Wish there was some more b-roll of you using each of the builds in the content their designed for! Great update though, thanks!
Much appreaciate man!!!
Narcissism is used for 0 MP cost upkeep of Lightning Speed build. Pros: Lightning speed barely every wears off even if there are no enemies Cons: smallest speedbump that makes you stop for 0.0001 second will delete Narcissism stacks. Barely any hopping. No grappling hook things (though you can.. but you will loose some MP from each aerial death spiral), you may even need to use weapons for some Commanders. It's a niche build :)
It's mostly for super easy content really where you never stop moving or open world stuff.
Great video, thanks very much! I'm still using your original builds but will transition after testing 😊
i love that he noticed how annoying he is with the mouse @moxsy you deserve way more subscribers i wish you all the luck in the world and keep making more kids cracked at games
Foxy, the only thing you’re hit points get used for on bionic field bunny is for light speed. Everyone second it’s deducting whatever the cost is I think default is nine, but you don’t use points to activate any skills you still use no for that
Love the vid, i hope you do the same with the other descendants. Thanks Moxsy
For the bionic fuel build, I tested it and you can use Overwhelming Shield mod to guarantee your HP is constantly at the limit needed to stop draining, so literally infinite Speed of Light
I don’t really understand what you just said there. If you use bionic fuel, you automatically have infinite lightspeed. You don’t need another mod to get it. Your health is gonna drop to 15% and then it’s going to stop until or unless you take damage to your health that is
I'm excited to get this working cooking catalysts now! Also appreciate the advice on components... now we gotta do ajax again lol
got to the end of the video i enjoyed it nice he showing an updated one cool bud and I like the black and gold bunny NICE
Hope we get a viessa update build soon but was also waiting for this definitely needed the updated one but the old one was good also
I have a question about the Inversion Reinforcement, do I stick with the 3 selected things in the video (Shield Particle Augmentation, Recovery Maneuver, Biostructure Decomposer) or there's better options to go for further down the paths?
Awesome builds!
There is no way you just made that video, my ult bunny is researched in 9hours, thank you 😭🙏
I was revisiting this to see if somehow I'd messed up, maybe changed some critical module because I played hell keeping sprint up today in Special Operation Block Kuiper Mining. I then noticed my Legendary reactor (with Thundercage) not only had a blue stat, but it's Chill... (Time to farm a better reactor)
Still not certain that was the problem. Just couldn't get resource back to sprint for the latter half the match.
I was using the same build for groups seen here.
Bunny’s survivability is so easy in any scenario, been running 18k hp and 24k-36k Defense depending on my modifiers and I struggle to die even when I’m idle. Crit damage and hit rate is highly important in my opinion and as long as you do those things and increase her power modifiers a bit and a 14% skill cost reduction with high voltage, you always have uptime and always surviving no problem even in invasions where I’m consistently getting gold without problems
Yeah because you're putting way more into defence than needed if you're not dying standing still resulting in less damage/mana, look at the end of the video you have double or triple his defensives stats when he's comparing equipment which is overkill.
Multitalented "Singular Active Skill" buff gives you a 30% Skill Power Modifier bonus for each element, you can see it in the Info screen, the mod description is worded weirdly.
Hey Moxsy, If you had to pick one build out of all the builds you showcased today to be the best all around any situation build what one would be i guess you could say "The Jack Of All Trades" for those people who just want to pick the best build you have for all content so we only have to put one build together?
The bossing build. You can swap out dangerous ambush for HP or MP collector if you're taking it into mobbing or you need some HP from killing enemies in bossing.
You'll just have to get a little closer to enemies when mobbing. Good thing Ambush, HP, and MP collector all use the same slot lol
I'm using your old bossing bunny setup for invasion, no problem getting gold rewards every run
Should add disclaimer for that lab tests setup
keep it coming!
2 mods just for mana is overkill tbh, let alone 3. Just use components with Max MP and MP Recovery Modifier, and then either MP collector for solo and Energy Collector for group (or solo as the end result really isn't that different).
One "Focus on" module is enough for CDR, there might be a tiny gap but it's so small it's hardly noticable. I use 1 in my farm setup and 0 in bossing setup.
Double HP also better as HP/DEF as many have already commented. Never felt the need for HP Collector even for invasions and after leveling the reinforcer with 2x -dmg bonus i was able to just go back to a single HP mod.
Dangerous Ambush always working is a great find and indeed a big increase, best swapped with Emergency Measures (or Skill Insights for bigger numbers but lower dmg overall due to less crits).
Dude this is perfect! I was just going to ask for an updated bunny build after this last patch. Would you use the solo build for farming as well?
I got to the end, great video
Thanks for these type of minmax build videos !
I've some questions:
- Maximize conservation and range both reduce skill power, it's not a big loss for the damage ?
- The 12% extra HP difference between blue hp mod and hp amplification is worth the minus shield ?
Ive finally got ultimate bunny ill be using this in 30 hours. Funny thing is i have so much gold i was able to max out her transcendent module which was pretty nice with the latest update i will admit.
Awesome video.
Мокси, тебе еще есть куда стремится. Банни с Высоким напряжением не нужен скил кулдаун на модах. Желтого 7% на реакторе достаточно чтобы при длительности в 20с иметь к.д 20.4 Так же на том же реакторе берется скилкост и с одним модом на - 36% стоимости скилов ей достаточно. По итогу можно поставить вместо фиолетовых синие модули на дамаг и получить больше дамага. Так же ты забыл про один очень полезный мод на скорость бега который очень удобен в фарме мобов и ставится он в пушку. Срабатывает он даже при попадании по монстру скилом и банни получает + к скорости бега, что это дает я думаю ты поймешь. Единственный его минус это то, что он только для белых патронов. И внезапно забыл про Синего Жука. Он после прожатия Q дает +30% к текущему критшансу скилом. Эта пушка для банни гораздо полезнее грозовой клетки ибо по толпе мобов банни и так не стреляет, а в данже после Q само то пролететь над боссом на крюке. Во внешне очень нужно 2 предмета из сэта "Свехновая" на +8% к электро дамагу. На самом деле это дает очень много. В источнике питания вместо бесполезного сопротивления огню нужно роллить восстановление маны вне боя. По итогу после всех этих изменения у тебя в билде получатся большие коэффициенты на дамаг скилов и освободится одно место, позволяющее поставить еще один мод.
Я вот не понял распределение у него, раньше было понятно мол билд данж, боссы и мобы. А сейчас группа это что значит? Соло тоже не понял что именно, только вторжение и боссы понятно и то боссы в соло или групповые хз
@@invalidysss6325 Это же банни, там билды мобы/боссы не особо отличаются по модулям. На фарме ставишь внешку на голду\опыт и вперед
разница между белым и фиолетовым стихийным модом 4%, все эти шуточные проценты практически ничего не дают, имхо Синий жук вообще не стоит этого прироста к малому шансу крита и нехило так скорость в C режет у перса у которого дпс буквально от скорости зависит
@@honeymaya8174 ну так не собирайте если не дают, кто вам доктор? Открою очень страшную тайну, но тут вся игра про 4% там 4% тут еще 4% вон отттуда. Я лично разницу между моими 32.4 и 37.5 очень так ощущаю. А про скорость бега это вообще бред человека не понявшего как на банни дамажить. А мокси это кстати объясняет. Ну и про жука открою очень так страшную тайну, его не нужно держать в руках, с ним нужно сдать 1 скил. Даже модули есть для быстрой смены оружия специально для этого. У меня на банни основная пушка вообще пистолет причем белый и фиолетовый с модулем на бег и смену оружия, вторая это синий жук где из модулей стоит только тот самый на смену оружия и 2 модуля на конверт боеприпасов в ударные и третья пушка - преданность назейстры, которая является основной на колоссах. По мобам и боссав в данжах банни не стреляет от слова совсем ибо дамаг от скила выше
@@SilverSmt найс описываешь свой стиль игры вроде я не просил этого, юзлес инфа + не понял причем тут не собирай и прочее, я выложил инфу исходя из тестов многих знакомых игроков, кто как хочет так и собирается
Yes! Waiting for this! :)
Damn my boy is on it 🙏🏻😎
Thanks always you help me all the time when I have trouble! Btw, would you recommend dropping front line and switch to strong mentality instead?
Thanks bro
Running with millennial frost helps with the sprint speed drop on the bionic bunny build 😊
That is actually mostly false, at least when considering Thunder Cage, which most people will use on Bunny. The 'Movement Speed' modifier of Millennial Frost is indeed the highest available, but the 'Sprint Speed' modifier is exactly the same as TC, 800 at base. Since you will always sprint with Bunny it is not worth it at all.
If you do want to focus on speed and not shooting I suggest using the 'Brisk Walk' mod on TC for an occasional boost. That one actually does increase the Sprint modifier even tho it doesn't exactly state as such.
Got to the end of the video, cheers!
I see why you have 418k subs. You are, and I am saying this with respect, the KING of the Nerds. This is fantastic content. New Sub. Thank you!
Finally got my ULTIMATE bunny, bout to take it out the microwave and dress it up with this info! GG
thank you for your video ! next Valby please ?
I am pretty sure Bic fuel was always meant to be used with defense and shields not defense and HP. I mean, even let’s say you have 10,000 HP. Bionic fuel is going to have you at 1500 HP in just a few moments printing and regardless of what you try to do you’re not gonna regain HP quickly enough even with HP collector even with or all over the ground, you’re not gonna gain HP fast enough to keep yourself from being one shot a lot. But with massive shields that are getting recharged every two seconds, first those that have easily gotten shield collector, you can really become pretty much invincible on a grinding build where you do have infinite rent I mean, infinite speed where you never have to worry about having MP. You always have MP to recast your lightning emission and you can use things like thrill bomb on a whim
Thank you!!! 🎉🙏🏽