UPDATED BUILD: ua-cam.com/video/VK9q_EZYHZ8/v-deo.html Almost forgot ~ Creator code: vashcowaii#6354 Just noticed I spelled it "subscibe", gonna have to catalyst the R slot on my video so I can spell it correctly at the end. I may have been up all night. The TFD part of the site may not be very pretty, but it's up for now - cowaii.io/TFD/Calculator/
U got another supporter, though I'm only your 4th I hope u grow big and strong. Loved your Remnant Guides especially the Tank Builds and hope your TFD builds and guides will be as good as always. Keep the good work going, your a great content creator. ✌🏼
New in your channel, It is difficult to find someone who knows what they are talking about, you bought me with the explanation of the power modifier in the lepic vid, good content, and good explanations, I will be waiting for a gley one. postscript: please don't change the salty language
Patient and thoughtful Bunny main here. I realize how annoying bunny's can be so I try to not be that guy. I don't run ahead 200m and don't try to step on others area. BUT when I get paired with a braindead bunny, I show them who's alpha.
Great video. I built my ult Bunny for 3 scenarios. Mobbing (less dmg, more run time), Private interceptions (brutal dmg at the expense of survibability) and public interceptions (tankier and more elemental resistance). Still, it's always a crit dmg based build.
I really hope you play this game for awhile! Waiting for Gley and Valby build from you. Now i can finally understand whats working and whats not with bunny, Thank you very much.
Informative. To the point. Dumbed down at key moments for normies like me. I dont have a good bunny. Now I can work towards one. Liked and subbed. Thank you.
Yeah I've been trying my best to just "do it myself" but with how many mods there are, with some even slight differences that can make a huge difference in a total build, I've got overwhelmed and likely "been kinda fn dumb" accidentally. This was the first actually good video about what to look out for and how to equip things for Bunny, instead of just showing a build without explaining any of the moving parts of said build as a package, or the numbers etc.
@sarcasm-83 And the alternatives and why they work is great. Made me reevaluate my MC versus ME module choices. Glad other people are smarter than me. Lol.
There have been talks of some sort of system to where you can transfer all the work you have on a non-ultimate descendant to an ultimate including all catalysts and energy activator etc. The devs said it was a top priority because the way it is now playing regular descendants is useless when ults exists, but they wanted it to be more like you get the regular and build them and then eventually upgrade to the ultimate. So all the bunnies that are maxed out on the regular there is hope for some sort of conversion system.
One small thing about the Cave build. You don't need MP. Swap out Nimble for MP Conversion. More Cooldown on that than Nimble and Focus on Electric will give you with no downside. In turn you can then replace Focus with Sepecialist for a hare more damage. (Sorry, had to pun.) Make those changes for purely better damage and cooldown with no downside or trade-off. Would love to hear why I'm wrong though.
I am having trouble with this build in higher level content, like hard mode invasion bosses. I too opted for more health, and went with Time Distribution (Skill CD -14.3% + Max HP +52.4% for 10 cost, or 5 when its in its correct socket). I know its not the most health you can get, but at the time I didnt have access to High-Voltage so the extra CD helped me keep my v proc up, and it was the only HP mod I had for my only socket option in that module spot. Im probably going to replace that with Increased HP (Max HP +69.9% at 10 cost, or 5 when its socketed). But I was curious what your solution was, as I dont want to burn a crystallization catalyst for 17% more health if there are better options. Ive only been playing for about a week and a half now, so there might be a better mod I dont even know exists. Any help on this would be great!
Ok finally a creator really breaking it down! Love the approach both tech and personality. I did not look through your vids first but we really need a breakdown on Armor values and where is the best soft cap for your investment so many different opinions on this I think it is somewhere around 24k armor then rest hp for the most bang for your buck.
for the dungeon build running 3 crit mods with singular specialist instead of emergency measures is more dps output, about 6% more dps and just more consistent dmg overall, cuz non crits hit for about 25% more so ure not gambling as hard on getting crits, and even then crits were hitting for 139k more on the 3 crit mods version of the build. so even if you do hit the crit gamble then its even better. Id just use 4th crit instead of mp collector, mp collector feels pretty meh when u have 50% skill efficiency, and its also shit in group play cuz u dont always get last hit on enemies so the already iffy chance to get mana back is even worse compared to solo play. I think dangerous ambush is also bugged currently so the 25% skill dmg increase applies always, so ambush + 3 crit mods is probably even more dmg output
@@VashCowaii I watched your entire video, you prick. Swapping out for those HP mods still will be a glass cannon. Your build is optimized indeed. But for you.
I don't believe so man vash stuff works bunny is fast, meant not to get hit that's why her HP scaling is shit to begin with, if your getting clapped it's not vash fault or the build it's a skill issue.
@@VashCowaii bro I have a better build than this that is not a glass cannon. And I still can kill everything in this game. Idk wt u on about. Talking like u know me or something.
@@Ryukekun Most if not all of the build in youtube are glass cannon build with only some survival added here and there. It's all about damage and damage number and fast kill so you don't get hit aka min-max. Mostly it's all about the play styles. I can't avoid getting hit so my build are more survival and good damage too. I can clear all hard dungeon and invasion easily too without the glass cannon min-max build.
Can you take on an optimization of Ajax at some point? I feel like there's a lot of misinformation surrounding the sweet spots of defense/shield/HP for the sake of survival/damage. If there's anyone with a knack for numbers, it's you, Vash. Another insightful, well thought out video man. Can't wait til you find some new busted setup for Remnant 2s Dark Horizons coming out soon!
@VashCowaii I do agree, but I think that besides some very specific content, not having HP slotted means you're eventually going to die. I tried not using it while leveling up in the kuiper mine (wave mission at steril lands) and towards wave 8-10 it got very spicy. I honestly haven't found the "ideal" build aswell, but electric/singular specialist, max conservation and strong mentality/mp collector (either or between those 2), alongside the 2 range mods (skill expansion and maximize range) and HP mod seems like its a nice all around build. If I'm not mistaken that leaves 1 spot open, which I'd say is between decimator, multitalented, dangerous ambush, emergency measures or front lines. Of course you could make an argument of only using one between maximize conservation, strong mentality and mp collector, and that way you would be able to slot both crit mods, but that way you are going to lose your speed eventually (using 2 between those skill cost mods and mp collector seems ideal to maintain speed). Other option would be to swap maximize range around, which is also a good idea, but you're going to lose some momentum in a few places (like echo swamps farm). EDIT: My dumbass forgot to say that keeping both blue crit mods is also always a good idea aswell, and it's in my build of course.
What matters most is that you have the weapon for the reactor. If you manage a mobbing singularity reactor that is on your desired weapon then ye go ahead and switch between them, for mobbing you'd probably want more crit rate and then either range, singularity, or CD, doesn't really matter which on those three it's up to you.
i wish they would have made it a lil more known that ult versions of characters were totally different characters, i spent most of my catalyzation crystals on reg bunny before i knew ult bunny was a separate thing, or at least i wish they would let you refund ur crystals for a certain cost, like 5 mil gold or sum cuz all the time i put into reg bunny makes me hate myself
Hey great vid! qq, you mention earlier in the vid how important electric specialist is and to keep it on for dungeon build but I see you opt for focus on electric in the screenshot. Was that intentional, should we tack on the extra CD?
I followed ur build a lil and instead of going full MP cost i went hybrid with MP cost and range for dungeons and a simple switch from focus on electric and singular special to electric special and focus on singular gave me almost 100k more dmg on ticks
Same as Lepic vid - amazing! I'm that one freak who runs bionic fuel with full shields and supernova set, with this update and saving polarity I'll surely try the crits I personally think Bunny isn't meant for colossus fights but killing hoards & farming, I would just switch to gun-shooting descendant, like Enzo. (yeah yeah say me Bunny is op at Obstructer to take out balls but with the right built Enzo or Lepic he won't get those balls)
Exactly Bunny is not meant for bossing. Too many people are trying to make every character have 3 builds. Bossing? Mobbing and Dungeons. That’s not what the devs intended.
I'm trying to build a shield Buuny, so my boss build has to double for special infiltrations. Oh well. I still need to figure out how to put in the final crit mod.
I am having trouble with this build in higher level content, like hard mode invasion bosses. Outside of this, the build feels great so id like to find some kinda solution to this. I opted for the more health dungeon build, and went with Time Distribution (Skill CD -14.3% + Max HP +52.4% for 10 cost, or 5 when its in its correct socket). I know its not the most health you can get, but at the time I didnt have access to High-Voltage so the extra CD helped me keep my v proc up, and it was the only HP mod I had for my only socket type in that module spot. Im probably going to replace that with Increased HP (Max HP +69.9% at 10 cost, or 5 when its socketed). But I was curious if anyone else had a better solution, as I dont want to burn a crystallization catalyst for 17% more health if there are better options. Ive only been playing for about a week and a half now, so there might be a better mod I dont even know exists. Any help on this would be great!
I don't know if I really have to say this but please please please test this bossing build first in solo match and master it before going into co-op and getting eaten alive by boss's aim-bot skills cause you have no survivability. I've seen so many Bunny running for 3s and getting down by Fortress/Walkers missiles or downed from Obstructor poison. Also if you plan to use Bunny for Obstructor, go for Electric Condense and 1 range mod. You need base 3rd skill to clear flying balls in immune phase and always use Electric Condense to free your boxed teammate.
So, to best understand the x +15% , where does it fit into the overall equation? Like usually with skill power its like 18759.39 x yada yada & then that final number after everything is added up would then be multiplied by the say 250% skill power on her 3… but where do we include the extra multiplier. Ive been wondering for a while how we calculate that part & thus just ignored it because I hadnt heard anyone mention it until now. 😅
Really nice video. Thought it was a meme vid at first telling bunny's to use HP/DEF modules. Was running skill simplification and switched it for maximize conservation (dungeon build) and it feels 100x better. Barely need mp collector now.
At 7:19, I don't really understand your logic? Using your own total average DPS numbers. If a fight lasted 50 seconds, with MC: 26.6*1563290 + 23.4*928186 = 63,303,066 With ME: 19.8*1686522 + 30.2*1001009 = 63,623,607 In other words, for fights shorter than 23 seconds, or longer than 50 seconds (without reliable way to restore MP), the value of MC diminishes? The damage numbers also don't seem to add up? For example 807,437 * 1.11 + 193,572 = 1,089,827. This is different to 1,001,009 listed as sprint + DoT DPS? Or am I reading all the numbers incorrectly?
I figured out what's wrong by reading bunnyMaths.js. You've done "dpsNormalHits = dmgPerHitAvg * hitsPerSecond; " but it should be / hitsPerSecond. This resulted in non-SOL DPS being understated. This part is also misleading/incorrect: "readSelection("averageSum").innerHTML = `${dpsNormalHits.toLocaleString()}`;" It should be "dmgPerHitAvg" not "dpsNormalHits" since you are calculating per hit.
Ye that's a goof on regular sprint, thankfully ONLY regular sprint. To explain what happened there: Initially those hitsPerSecond variables used to be one variable that was 1 / (isSpeedOfLight ? 0.6 : 0.9) bc I wanted to have speed of light as a toggle kinda like High Voltage is, but decided to just show both so I split it to what you saw there but I completely spaced doing 1/ the reg sprint so I need to fix that, good catch! After I split them they shouldn't be called hitsPerSecond either I just forgot to change their names, as they are now they should be called secondsPerHit. The other one I am pretty sure is just a goof when I was copy pasting the readselection rows and spamming em a few times before adding the right variables or element names to them. Glad it's only minor screw ups lol, scared me for a sec, woulda been hella funny if I screwed up the speed of light dps numbers. Not this instant, but much later today I'll get around to fixing this(and adding movespeed factors as well), gonna spend a bit of time later today thinking about how I want to flesh out the visuals on the TFD section of the site before adding more to it, bc I will be adding a LOT more to it lol(see the remnant section for a good idea). Appreciate you looking it over! Feel free to join the discord so going forward to you can check me on other stuff as I add it! (not sarcasm, always down for help if you want to)
@@VashCowaii i think your content is great and subbed less than 2 minutes into the video so keep it up! The number looked a bit off when I saw it on the screen so I pulled out a calculator to double check Joining Discord now! New to the game and pretty confused by everything since there's so much bad / conflicting advice.
Thank you sir! Have been enjoying your guides. The only mod I really struggle with earning a slot is strong mentality. That 15% just doesn't seem worth but it is consistent unlike MP collectors. Nonwithstanding, enemy barren areas, have you calculated the minimum proc threshold of MP collector in seconds to put the cost savings of strong mentality above it?
Dangerous ambush just flat out always works, even if the enemies are targeting you. It has something to do with snapshotting on bunny. There’s absolutely no reason to run high crit/crit damage on farming builds, that’s washed. No reason to roll the dice for 1.5 mil crits when 99% of the enemies your farming have 100-300k health. Look at buffing up the base skill for lightning emission, as you can get it to non crit for 350-500k (depending on enemies) this opens up several mod slots for cost reduction/health/mp recovery. Absolutely always run dangerous ambush in any bunny build. High voltage + time distribution (cool down solved+ 55% health) now you can run range, electric spec, singular specialist, electric sync, spear shield, mp collector and of course always dangerous ambush, even not vs bosses. Base attacks hit extremely harder than a crit/crit damage bunny (30-50% harder) and you can have decently high health /decent defense. Battle aesthetics = absolute Garbo. Doesn’t come with any intrinsic HP on any component. You’ll have absolutely no health.
Sure, he"You're not commercial, so it's not just building cookie-cutter setups every time. Every time I see a Lepic, now I see it even more after learning about it in your last video. Then, you put out a Hailey build. Too many back-and-forth thoughts over piercing light and afterglow."
0:47 that poor Devourer was just like "CAN YOU FUCKING STOP RUNNING SO CAN I AT LEAST SHOT ONCE PLEASE???". He fell because he was dizzy, not because of the damage. That was funny tho, fuck those bosses beating my newbie ass. 1:30 as a non native speaker that can understand a bit of english, all I hear was "we're gonna talk about how Bunny works as a hole" and I'm interested in that discussion. 6:25 it would be very funny if it was possible to do the Akshan (league of legends) trick, where he circles around a structure (or enemy in bunny's case) indefinitely. 6:37 that free roast tells me you are not ok with that, instead you get afected by it somehow like offended or irritaded. 17:19 lmao Amazing video!
I know he’s pretty irrelevant right now, but I main Kyle in TFD. I love this video and your Lepic video, they are incredibly thorough and was wondering if you could make a video similar to those on building Kyle, he makes a fantastic hybrid build for massive Tech damage and survivability. Been trying to make “the perfect hybrid build” but always feel like I’m missing something. Regardless, thank you for your content!
the last 5 comments didnt mention this, so i assumed none did. In the video you mention electric, and singular specalist. but you have focus on singular slotted. Was that for the people who copy and dip?
On Inversion Reinforcement Buff, Arche PeaceMaker Work with her skill 4 and we get 25% more skill reduction, with that and Maximize Conservation, Strong Mentality and Weighing the Scales and Cost Reduction of 0.04% on reactor we get kinda 84% of cost reduction, + the Supernova set is kinda a cool build to work arrownd vs Colossus, could you check the damage and if it is worth and if you are interest do a build video for every one, thanks dude, great work with the maths
Then you’ve forgotten how my remnant vids started. Whenever I’ve started covering a game it’s bc I’ve gotten annoyed with the current state of affairs, remnant was no exception, neither was starfield or Warframe. If you want a throwback, go watch the first remnant tank video, had the thumbnail “summoner can’t die” with the kek face in Leto 2 armor, and I was just as annoyed. It’ll tone down as time goes on and the community gets on a better track that I am less frustrated with, which is why you don’t recall this on remnant.
Well, basically, what I've seen is multiple ways to build ultimate bunny. Other people's guides are not wrong. it's their view and opinion on the build they use. For example, i can make bunny a glass cannon or i can make her tanky and not die but to get the most out her for what i need her for, which is to farm. I have a similar bulid but i use the HP mod. Its not wrong sure I'm missing out on damage but how much damage out put i need to kill mobs. But I'm rolling with 8k plus hp.
So Ultimate Ajax, build when 👀 ( I really want to use him, but he's just not that great. So I'm hoping you do all the heavy lifting and I Continue watching🙏 ) And great videos. It's easy to understand with my dumb brain.😂
Got a question for the cave build. I can see you're using Electric transition for Transcendant mod, wouldnt it be better to use Electric Charge for the increased double jump damage ?
Would. Only put it in there so people would see I wasn’t running high voltage. That said charge isn’t needed unless maybe your bunny is new. If the enemies are reaching you, you’ve got problems to fix. But overall yeah.
I've heard people suggesting Dangerous Ambush for Dungeons and Overworld still, for two reasons actually, and I'm not sure if they are true/worth it. Do you know? 1. Because when an enemy is spawning in/at max range/or through a wall, it is not targeting you for a brief moment, which triggers the first half +24.9% Skill Power 2. Also because lightning in general causes the 'dazed' status effect, which counts as immobilized, therefor giving you the +49.8% Skill Power of DA basically constally. If these are true, would it be worth it to replace a crit mod with DA?
Can't confirm or deny it but I really doubt a dungeon boss counts as dazed, and that'd make DA kinda pointless for those bosses when you already nuke the standard enemies off the map with a single shock anyhow. Hard to be certain though, can look into it another time if DA seems necessary in future mobbing content. DA for mobbing would be like a budget option for a bunny still leveling.
More to show that you need to NOT use high voltage on it, but also bc for other places that aren't the cave, sometimes it doesn't hurt to just pop your 2 on and gain a little shield
What is the difference between sprinting speed and grappling hook / fall? With a build focusing on all dmg and modifier and rely on mid-air grapple for bossing forgoing skill cost and running slayer would it be any better? Also, we're not accounting the colossi immunity phase right? Would the immunity phase favors higher motion value or higher SoL uptime?
The immunity phase would matter a lot, but it's hard to quantify some kind of universal measurement there, it's entirely contextual so that's up to the user there. Grappling is too inconsistent to bother fully calculating, not to mention the cooldown once you've used them and that you have to reenable sprint after having used it, stuff like that. Both topics you bring are really hard to factor in.
Loving ultimate Lepic build just need mp recovery in combat on my sensor an I’m there . Unfortunately I’m one of those idiots who has maxed out my normal bunny , 😢. How’s your bunny finding the bosses on invasion dungeons ?
Hi Vash, I have the same bossing build apart from 2 mods which makes it fundamentally different from yours (I just copied from an uploader named "Repulse" 🤣 but I understood the tech behind the mods) - Battle of Stamina (which I sometimes switch to Increased HP for team fights) + Skill Expansion where you'd slot Max. Conservation + Strong Mentality. The build utilizes air grapple and Python (which I only catalyzed twice, but have max upgrade), start with a spiral grapple to the height of the boss then shoot at weakpoints as you fall down - not only am I debuffing the boss, but am playing an active role in breaking weakpoints which is important for solo fights like Pyromaniac and Executioner which you can't 1-phase by purely running even as a fully built Bunny - also team fights like Molten Fortress which lets you get at good heights to target weakpoints. In team fights as well as solo play, I find the build to be more effective as I don't have to worry about being a glass cannon while also being able to dish out a good chunk of damage at a healthy distance and support my team by debuffing + targetting weakpoints. I just feel that purely running around as a Bunny in boss fights dealing support/unfocused damage is a waste when she can do so while targetting weakpoints (its a high skill cap to aim while in-air, but hey... you chose to bring Bunny to a void boss). Your comments on the reactor are definitely insightful, currently I've got a Python mounted 2-blue Crit DMG + Colossus Atk. roll that I might instead switch to looking for Crit Rate for that addl. consistency. The build is also possible to use with Long-Distance Maneuvering if you want to cover large distances fast without running, but you lose the overall opportunity to target weakpoints unless you've got precise positioning with floating/tall structures. With a Max HP Aux substat of 763 (purple), I can get 4.9k HP with BoS and 7k HP with Incr.HP which has helped immensely when I need to run to cover after getting chunked by a boss (not to mention your survival time when Obstructer traps you). With this build, a good Max MP substat on your sensor isn't necessary as you'll be doing a bunch of tics with grapple tech, and just as much, if not more, total damage if you can shoot those weakpoints (but it has greatly increased QoL when I need to run to downed teammates, esp. with MP rec. in combat)
UPDATED BUILD: ua-cam.com/video/VK9q_EZYHZ8/v-deo.html
Almost forgot ~ Creator code: vashcowaii#6354
Just noticed I spelled it "subscibe", gonna have to catalyst the R slot on my video so I can spell it correctly at the end. I may have been up all night.
The TFD part of the site may not be very pretty, but it's up for now - cowaii.io/TFD/Calculator/
Some of us are already Subscibed do we have to use a Catalyst too?
@@VashCowaii bet
U got another supporter, though I'm only your 4th I hope u grow big and strong.
Loved your Remnant Guides especially the Tank Builds and hope your TFD builds and guides will be as good as always.
Keep the good work going, your a great content creator.
✌🏼
I’m trying to search your code and it says it doesn’t exist.
What about external components to use?
As a husband with 13 kids 5 wives an 8 businesses I feel personally attacked for maxing my reg bunny. It fine I’ll farm her ugh.
These optimized series are insane man! Keep it up! You deserve way more subscribers!
New in your channel, It is difficult to find someone who knows what they are talking about, you bought me with the explanation of the power modifier in the lepic vid, good content, and good explanations, I will be waiting for a gley one.
postscript: please don't change the salty language
Great work as always, here's praying that bunny mains can actuallyhave the patience to watch this video and the comprehension to understand it.
GET OUT OF THE WAY!!!
As a Bunny main I feel attacked. But true.
Patient and thoughtful Bunny main here. I realize how annoying bunny's can be so I try to not be that guy. I don't run ahead 200m and don't try to step on others area. BUT when I get paired with a braindead bunny, I show them who's alpha.
can't stop won't stop
I will try O_o. I LOVE BUNNY!
Great video. I built my ult Bunny for 3 scenarios. Mobbing (less dmg, more run time), Private interceptions (brutal dmg at the expense of survibability) and public interceptions (tankier and more elemental resistance).
Still, it's always a crit dmg based build.
For dungeon build, isn't focus on singular better then one of the 4 crit mods?
Your "Nobody has ever build correctly but me" rederick is great. Keep it up.
"rederick" lol
Rhetoric
I am enjoying hearing all this and promise I will watch it all intently.
I really hope you play this game for awhile! Waiting for Gley and Valby build from you. Now i can finally understand whats working and whats not with bunny, Thank you very much.
Informative. To the point. Dumbed down at key moments for normies like me. I dont have a good bunny. Now I can work towards one. Liked and subbed. Thank you.
Yeah I've been trying my best to just "do it myself" but with how many mods there are, with some even slight differences that can make a huge difference in a total build, I've got overwhelmed and likely "been kinda fn dumb" accidentally. This was the first actually good video about what to look out for and how to equip things for Bunny, instead of just showing a build without explaining any of the moving parts of said build as a package, or the numbers etc.
@sarcasm-83 And the alternatives and why they work is great. Made me reevaluate my MC versus ME module choices. Glad other people are smarter than me. Lol.
Your videos are great dude, keep it up!
Love this! Thank you for explaining step by step. On a side note, I upgraded my Slayer set and now my Lepics a rocket launcher. Thanks.
There have been talks of some sort of system to where you can transfer all the work you have on a non-ultimate descendant to an ultimate including all catalysts and energy activator etc. The devs said it was a top priority because the way it is now playing regular descendants is useless when ults exists, but they wanted it to be more like you get the regular and build them and then eventually upgrade to the ultimate.
So all the bunnies that are maxed out on the regular there is hope for some sort of conversion system.
One small thing about the Cave build.
You don't need MP. Swap out Nimble for MP Conversion. More Cooldown on that than Nimble and Focus on Electric will give you with no downside. In turn you can then replace Focus with Sepecialist for a hare more damage. (Sorry, had to pun.)
Make those changes for purely better damage and cooldown with no downside or trade-off.
Would love to hear why I'm wrong though.
Great video bro. I’m definitely subbing
Dungeon build feels great. I use the increased HP option.
Glad you understand where to swap mods, lots of peeps seeming to miss that part and it's a little saddening so ty
I am having trouble with this build in higher level content, like hard mode invasion bosses.
I too opted for more health, and went with Time Distribution (Skill CD -14.3% + Max HP +52.4% for 10 cost, or 5 when its in its correct socket). I know its not the most health you can get, but at the time I didnt have access to High-Voltage so the extra CD helped me keep my v proc up, and it was the only HP mod I had for my only socket option in that module spot.
Im probably going to replace that with Increased HP (Max HP +69.9% at 10 cost, or 5 when its socketed). But I was curious what your solution was, as I dont want to burn a crystallization catalyst for 17% more health if there are better options.
Ive only been playing for about a week and a half now, so there might be a better mod I dont even know exists.
Any help on this would be great!
I'm so happy to see you here for TFD. We loved your R2 guides. Nothing so sexy as a good spreadsheet/calculator! The salty language is a big +.
I would love to see an Enzo build from yourself. AWESOME informative videos 👏🏼🙏🏼
Ok finally a creator really breaking it down! Love the approach both tech and personality. I did not look through your vids first but we really need a breakdown on Armor values and where is the best soft cap for your investment so many different opinions on this I think it is somewhere around 24k armor then rest hp for the most bang for your buck.
first, you made a great build and explanation for lepic. now, a great guide for bunny. those two are my mostly used descendants. take my sub king!
Can't wait for your next video!
Awesome build! He’s the Einstein of game
for the dungeon build running 3 crit mods with singular specialist instead of emergency measures is more dps output, about 6% more dps and just more consistent dmg overall, cuz non crits hit for about 25% more so ure not gambling as hard on getting crits, and even then crits were hitting for 139k more on the 3 crit mods version of the build. so even if you do hit the crit gamble then its even better. Id just use 4th crit instead of mp collector, mp collector feels pretty meh when u have 50% skill efficiency, and its also shit in group play cuz u dont always get last hit on enemies so the already iffy chance to get mana back is even worse compared to solo play. I think dangerous ambush is also bugged currently so the 25% skill dmg increase applies always, so ambush + 3 crit mods is probably even more dmg output
so full glass cannon build for boss, dungeons and cave..got it!
I gave options for survivability swaps, not that you'd see by skipping to each build's section in the video
@@VashCowaii I watched your entire video, you prick. Swapping out for those HP mods still will be a glass cannon. Your build is optimized indeed. But for you.
I don't believe so man vash stuff works bunny is fast, meant not to get hit that's why her HP scaling is shit to begin with, if your getting clapped it's not vash fault or the build it's a skill issue.
@@VashCowaii bro I have a better build than this that is not a glass cannon. And I still can kill everything in this game. Idk wt u on about. Talking like u know me or something.
@@Ryukekun Most if not all of the build in youtube are glass cannon build with only some survival added here and there. It's all about damage and damage number and fast kill so you don't get hit aka min-max. Mostly it's all about the play styles. I can't avoid getting hit so my build are more survival and good damage too. I can clear all hard dungeon and invasion easily too without the glass cannon min-max build.
New to this Channel. I feel the same way about many content creators.. So I like that Salt on wounds.
Can you take on an optimization of Ajax at some point?
I feel like there's a lot of misinformation surrounding the sweet spots of defense/shield/HP for the sake of survival/damage.
If there's anyone with a knack for numbers, it's you, Vash.
Another insightful, well thought out video man. Can't wait til you find some new busted setup for Remnant 2s Dark Horizons coming out soon!
Test midair and see that while grapping in a circle your aoe ticks waaaay faster, so always griple on cd :)
so happy the og is here to drop knowledge.
I just started building ult bunny and I'm finally, after 200 hours, able to play running simulator instead of a looter shooter, yay.
400 hr and just now found the bunny cave 💀rip
bro
Vash changed the game entirely to escape the Alchemist allegations
THE DLC ISNT OUT YET OK
"thats a bonus" literally liked because of it
"Health is pretty much optional" I honesto to god want to see you doing today's Kingstone daily Invasion (gold) with that 1.4k hp Bunny.
The nature of an option is that you get to choose based on what you want or need. Optional has never meant completely unusable.
@VashCowaii I do agree, but I think that besides some very specific content, not having HP slotted means you're eventually going to die. I tried not using it while leveling up in the kuiper mine (wave mission at steril lands) and towards wave 8-10 it got very spicy.
I honestly haven't found the "ideal" build aswell, but electric/singular specialist, max conservation and strong mentality/mp collector (either or between those 2), alongside the 2 range mods (skill expansion and maximize range) and HP mod seems like its a nice all around build.
If I'm not mistaken that leaves 1 spot open, which I'd say is between decimator, multitalented, dangerous ambush, emergency measures or front lines. Of course you could make an argument of only using one between maximize conservation, strong mentality and mp collector, and that way you would be able to slot both crit mods, but that way you are going to lose your speed eventually (using 2 between those skill cost mods and mp collector seems ideal to maintain speed). Other option would be to swap maximize range around, which is also a good idea, but you're going to lose some momentum in a few places (like echo swamps farm).
EDIT: My dumbass forgot to say that keeping both blue crit mods is also always a good idea aswell, and it's in my build of course.
I followed your guides in Remnants, I will trust you with First Descendant too.
Do Ajax next please.
What reactor do you recommend for dungeon build? or should we just use the boss reactor build since it really doesn't matter lol?
What matters most is that you have the weapon for the reactor. If you manage a mobbing singularity reactor that is on your desired weapon then ye go ahead and switch between them, for mobbing you'd probably want more crit rate and then either range, singularity, or CD, doesn't really matter which on those three it's up to you.
@@VashCowaii sweet thanks, will try out this build!
i wish they would have made it a lil more known that ult versions of characters were totally different characters, i spent most of my catalyzation crystals on reg bunny before i knew ult bunny was a separate thing, or at least i wish they would let you refund ur crystals for a certain cost, like 5 mil gold or sum cuz all the time i put into reg bunny makes me hate myself
I’m excited for you to cover more decendants
nice to try it and I look very good I'm waiting for some weapons that fit for the money keep it up thank you
Would you change your dungeon build now with the new mobs and the fact that narcissism has been fixed
Thank you for this video
I love this build. I just don’t feel like spending the catalyst on it right now… I’m probably gonna have to tho 😂
Bunny is worth the investment
@@VashCowaii thank you my friend. I will definitely be getting this bill completed!!
Hey great vid! qq, you mention earlier in the vid how important electric specialist is and to keep it on for dungeon build but I see you opt for focus on electric in the screenshot. Was that intentional, should we tack on the extra CD?
Great timing 👏
Omg show me s non ultimate bunny build im stuck on the top left operation boss
Should make a updated video ♡ and maybe show off what recommended weapons she should have?
I followed ur build a lil and instead of going full MP cost i went hybrid with MP cost and range for dungeons and a simple switch from focus on electric and singular special to electric special and focus on singular gave me almost 100k more dmg on ticks
Great video, thx
Is it really worth having all 4 crit mods rather than replacing one like emergency measures with electronic syncytium??
I love your videos, pls I need more!
Did i miss something? What components should we use for dungeons? The purple color one?
Vash, so glad you're here from Remnant 2. Please do a build video on Kyle!
Same as Lepic vid - amazing!
I'm that one freak who runs bionic fuel with full shields and supernova set, with this update and saving polarity I'll surely try the crits
I personally think Bunny isn't meant for colossus fights but killing hoards & farming, I would just switch to gun-shooting descendant, like Enzo. (yeah yeah say me Bunny is op at Obstructer to take out balls but with the right built Enzo or Lepic he won't get those balls)
Exactly Bunny is not meant for bossing. Too many people are trying to make every character have 3 builds. Bossing? Mobbing and Dungeons. That’s not what the devs intended.
@@kingcurmudgeon8685not everyone wants to level up different characters a billion times to have a bosser ect.
@@kingcurmudgeon8685the devs intended for you to use different builds which yes include bossing builds.
Viessa or Gley next please
After watching enough of your content I can tell u definitely know what you’re doing. Subbed 💯
I'm trying to build a shield Buuny, so my boss build has to double for special infiltrations. Oh well. I still need to figure out how to put in the final crit mod.
I am having trouble with this build in higher level content, like hard mode invasion bosses. Outside of this, the build feels great so id like to find some kinda solution to this.
I opted for the more health dungeon build, and went with Time Distribution (Skill CD -14.3% + Max HP +52.4% for 10 cost, or 5 when its in its correct socket). I know its not the most health you can get, but at the time I didnt have access to High-Voltage so the extra CD helped me keep my v proc up, and it was the only HP mod I had for my only socket type in that module spot.
Im probably going to replace that with Increased HP (Max HP +69.9% at 10 cost, or 5 when its socketed). But I was curious if anyone else had a better solution, as I dont want to burn a crystallization catalyst for 17% more health if there are better options.
Ive only been playing for about a week and a half now, so there might be a better mod I dont even know exists.
Any help on this would be great!
Hey! enjoying your content. Which rolls do you prefer on the slayer set for this bunny build?
I don't know if I really have to say this but please please please test this bossing build first in solo match and master it before going into co-op and getting eaten alive by boss's aim-bot skills cause you have no survivability. I've seen so many Bunny running for 3s and getting down by Fortress/Walkers missiles or downed from Obstructor poison. Also if you plan to use Bunny for Obstructor, go for Electric Condense and 1 range mod. You need base 3rd skill to clear flying balls in immune phase and always use Electric Condense to free your boxed teammate.
no wonder my bunny becomes a healer instead of running around
So, to best understand the x +15% , where does it fit into the overall equation? Like usually with skill power its like 18759.39 x yada yada & then that final number after everything is added up would then be multiplied by the say 250% skill power on her 3… but where do we include the extra multiplier. Ive been wondering for a while how we calculate that part & thus just ignored it because I hadnt heard anyone mention it until now. 😅
Really nice video. Thought it was a meme vid at first telling bunny's to use HP/DEF modules. Was running skill simplification and switched it for maximize conservation (dungeon build) and it feels 100x better. Barely need mp collector now.
Does HP/DEF is really that bad that it become a meme?
We need an updated 400% bunny build!
wish granted
What components are best for the dungeon/ farming build?
Question...
What is best for gold reactor
General rounds or the beetle?
Speed on one and 3% crit on beetle but 50 less sprint speed
At 7:19, I don't really understand your logic? Using your own total average DPS numbers.
If a fight lasted 50 seconds, with MC:
26.6*1563290 + 23.4*928186 = 63,303,066
With ME:
19.8*1686522 + 30.2*1001009 = 63,623,607
In other words, for fights shorter than 23 seconds, or longer than 50 seconds (without reliable way to restore MP), the value of MC diminishes?
The damage numbers also don't seem to add up? For example 807,437 * 1.11 + 193,572 = 1,089,827. This is different to 1,001,009 listed as sprint + DoT DPS? Or am I reading all the numbers incorrectly?
I figured out what's wrong by reading bunnyMaths.js.
You've done "dpsNormalHits = dmgPerHitAvg * hitsPerSecond; " but it should be / hitsPerSecond. This resulted in non-SOL DPS being understated.
This part is also misleading/incorrect: "readSelection("averageSum").innerHTML = `${dpsNormalHits.toLocaleString()}`;"
It should be "dmgPerHitAvg" not "dpsNormalHits" since you are calculating per hit.
Dunno why my reply had been hidden (maybe automod because of code), but it contains the fix to the calculator to make the formulas correct.
Ye that's a goof on regular sprint, thankfully ONLY regular sprint. To explain what happened there:
Initially those hitsPerSecond variables used to be one variable that was 1 / (isSpeedOfLight ? 0.6 : 0.9) bc I wanted to have speed of light as a toggle kinda like High Voltage is, but decided to just show both so I split it to what you saw there but I completely spaced doing 1/ the reg sprint so I need to fix that, good catch! After I split them they shouldn't be called hitsPerSecond either I just forgot to change their names, as they are now they should be called secondsPerHit.
The other one I am pretty sure is just a goof when I was copy pasting the readselection rows and spamming em a few times before adding the right variables or element names to them.
Glad it's only minor screw ups lol, scared me for a sec, woulda been hella funny if I screwed up the speed of light dps numbers. Not this instant, but much later today I'll get around to fixing this(and adding movespeed factors as well), gonna spend a bit of time later today thinking about how I want to flesh out the visuals on the TFD section of the site before adding more to it, bc I will be adding a LOT more to it lol(see the remnant section for a good idea). Appreciate you looking it over! Feel free to join the discord so going forward to you can check me on other stuff as I add it! (not sarcasm, always down for help if you want to)
@@VashCowaii i think your content is great and subbed less than 2 minutes into the video so keep it up! The number looked a bit off when I saw it on the screen so I pulled out a calculator to double check
Joining Discord now! New to the game and pretty confused by everything since there's so much bad / conflicting advice.
Isnt focus on Electric better than Electric especialist?
Which of the 2 farming builds is better to do open world missions likeAmbushpoint or Echo Swamp one? Or is a combination of them somehow better?
Thank you sir! Have been enjoying your guides. The only mod I really struggle with earning a slot is strong mentality. That 15% just doesn't seem worth but it is consistent unlike MP collectors. Nonwithstanding, enemy barren areas, have you calculated the minimum proc threshold of MP collector in seconds to put the cost savings of strong mentality above it?
Made your dungeon build and I still have 8s downtime until my 3 is ready again. What am I missing?
High Voltage
@@VashCowaii So cool that you knew I that I don't have it XD ... also, it's weird that skill cooldown is not mentioned on the module :/
Dangerous ambush just flat out always works, even if the enemies are targeting you. It has something to do with snapshotting on bunny.
There’s absolutely no reason to run high crit/crit damage on farming builds, that’s washed. No reason to roll the dice for 1.5 mil crits when 99% of the enemies your farming have 100-300k health. Look at buffing up the base skill for lightning emission, as you can get it to non crit for 350-500k (depending on enemies) this opens up several mod slots for cost reduction/health/mp recovery.
Absolutely always run dangerous ambush in any bunny build.
High voltage + time distribution (cool down solved+ 55% health) now you can run range, electric spec, singular specialist, electric sync, spear shield, mp collector and of course always dangerous ambush, even not vs bosses. Base attacks hit extremely harder than a crit/crit damage bunny (30-50% harder) and you can have decently high health /decent defense.
Battle aesthetics = absolute Garbo. Doesn’t come with any intrinsic HP on any component. You’ll have absolutely no health.
the goat strikes again
Sure, he"You're not commercial, so it's not just building cookie-cutter setups every time. Every time I see a Lepic, now I see it even more after learning about it in your last video. Then, you put out a Hailey build. Too many back-and-forth thoughts over piercing light and afterglow."
can you make a invasion focus bunny cause HP is low this build.
0:47 that poor Devourer was just like "CAN YOU FUCKING STOP RUNNING SO CAN I AT LEAST SHOT ONCE PLEASE???". He fell because he was dizzy, not because of the damage. That was funny tho, fuck those bosses beating my newbie ass.
1:30 as a non native speaker that can understand a bit of english, all I hear was "we're gonna talk about how Bunny works as a hole" and I'm interested in that discussion.
6:25 it would be very funny if it was possible to do the Akshan (league of legends) trick, where he circles around a structure (or enemy in bunny's case) indefinitely.
6:37 that free roast tells me you are not ok with that, instead you get afected by it somehow like offended or irritaded.
17:19 lmao
Amazing video!
I know he’s pretty irrelevant right now, but I main Kyle in TFD. I love this video and your Lepic video, they are incredibly thorough and was wondering if you could make a video similar to those on building Kyle, he makes a fantastic hybrid build for massive Tech damage and survivability. Been trying to make “the perfect hybrid build” but always feel like I’m missing something. Regardless, thank you for your content!
Rejoice
What do you think about the Superconductor mod? Is there any use for it?
What is the damage difference in a boss fight for Multitalented singular vs Dangerous Ambush?
I'ld love to see you make guides for Valby and Freya
I'm Asian and I love math ♥️ subbed ed
the last 5 comments didnt mention this, so i assumed none did. In the video you mention electric, and singular specalist. but you have focus on singular slotted. Was that for the people who copy and dip?
i do have 1 question.
you mention that bunnies base crit chance is 15%.
wasnt it 10%? im like.. 90% certain it said 10% in game
Another great video, thank you.
I gave up on farming to get Ult Bunny… stabiliser and code is just not dropping!
On Inversion Reinforcement Buff, Arche PeaceMaker Work with her skill 4 and we get 25% more skill reduction, with that and Maximize Conservation, Strong Mentality and Weighing the Scales and Cost Reduction of 0.04% on reactor we get kinda 84% of cost reduction, + the Supernova set is kinda a cool build to work arrownd vs Colossus, could you check the damage and if it is worth and if you are interest do a build video for every one, thanks dude, great work with the maths
Show the fashion man ,what colors ?
I don't remember you being this acerbic with the Remnant 2 videos.
Honestly, we have enough content creators that do that bit.
Then you’ve forgotten how my remnant vids started. Whenever I’ve started covering a game it’s bc I’ve gotten annoyed with the current state of affairs, remnant was no exception, neither was starfield or Warframe.
If you want a throwback, go watch the first remnant tank video, had the thumbnail “summoner can’t die” with the kek face in Leto 2 armor, and I was just as annoyed. It’ll tone down as time goes on and the community gets on a better track that I am less frustrated with, which is why you don’t recall this on remnant.
@@VashCowaii Fair enough.
Well, basically, what I've seen is multiple ways to build ultimate bunny. Other people's guides are not wrong. it's their view and opinion on the build they use. For example, i can make bunny a glass cannon or i can make her tanky and not die but to get the most out her for what i need her for, which is to farm. I have a similar bulid but i use the HP mod. Its not wrong sure I'm missing out on damage but how much damage out put i need to kill mobs. But I'm rolling with 8k plus hp.
That was included in the video you annoying contrarian.
Finish the video you uneducated bunny main
How are you running singular specialist and focus on singular ?!?
So Ultimate Ajax, build when 👀
( I really want to use him, but he's just not that great. So I'm hoping you do all the heavy lifting and I Continue watching🙏 ) And great videos. It's easy to understand with my dumb brain.😂
wish i coild get help to get high voltage but most public matches are not enjoyable
Got a question for the cave build. I can see you're using Electric transition for Transcendant mod, wouldnt it be better to use Electric Charge for the increased double jump damage ?
Would. Only put it in there so people would see I wasn’t running high voltage. That said charge isn’t needed unless maybe your bunny is new. If the enemies are reaching you, you’ve got problems to fix. But overall yeah.
@@VashCowaii No my bunny is fully builded since a while, i was just watching the video and was wondering why. Ty for the fast answer
I've heard people suggesting Dangerous Ambush for Dungeons and Overworld still, for two reasons actually, and I'm not sure if they are true/worth it. Do you know?
1. Because when an enemy is spawning in/at max range/or through a wall, it is not targeting you for a brief moment, which triggers the first half +24.9% Skill Power
2. Also because lightning in general causes the 'dazed' status effect, which counts as immobilized, therefor giving you the +49.8% Skill Power of DA basically constally.
If these are true, would it be worth it to replace a crit mod with DA?
Can't confirm or deny it but I really doubt a dungeon boss counts as dazed, and that'd make DA kinda pointless for those bosses when you already nuke the standard enemies off the map with a single shock anyhow.
Hard to be certain though, can look into it another time if DA seems necessary in future mobbing content. DA for mobbing would be like a budget option for a bunny still leveling.
what's the reason behind using electric transition for the cave build? just survivability?
More to show that you need to NOT use high voltage on it, but also bc for other places that aren't the cave, sometimes it doesn't hurt to just pop your 2 on and gain a little shield
What is the difference between sprinting speed and grappling hook / fall? With a build focusing on all dmg and modifier and rely on mid-air grapple for bossing forgoing skill cost and running slayer would it be any better? Also, we're not accounting the colossi immunity phase right? Would the immunity phase favors higher motion value or higher SoL uptime?
The immunity phase would matter a lot, but it's hard to quantify some kind of universal measurement there, it's entirely contextual so that's up to the user there.
Grappling is too inconsistent to bother fully calculating, not to mention the cooldown once you've used them and that you have to reenable sprint after having used it, stuff like that.
Both topics you bring are really hard to factor in.
already using your lepic build.. will 10000% use this one.. any future thoughts of doing valby?
And what if you don't have HV?
You farm it, preferably.
@@VashCowaii Can't just yet and besides you shouldn't make assumptions. You do know the saying regarding doing so right?
Why no Focus on Singularity on the dungeon build? The dmg difference is huge
Loving ultimate Lepic build just need mp recovery in combat on my sensor an I’m there . Unfortunately I’m one of those idiots who has maxed out my normal bunny , 😢. How’s your bunny finding the bosses on invasion dungeons ?
the dungeon build doesnt let me have her aoe up at all timnes, did i do something wrong or is that intended?
Hi Vash, I have the same bossing build apart from 2 mods which makes it fundamentally different from yours (I just copied from an uploader named "Repulse" 🤣 but I understood the tech behind the mods) - Battle of Stamina (which I sometimes switch to Increased HP for team fights) + Skill Expansion where you'd slot Max. Conservation + Strong Mentality. The build utilizes air grapple and Python (which I only catalyzed twice, but have max upgrade), start with a spiral grapple to the height of the boss then shoot at weakpoints as you fall down - not only am I debuffing the boss, but am playing an active role in breaking weakpoints which is important for solo fights like Pyromaniac and Executioner which you can't 1-phase by purely running even as a fully built Bunny - also team fights like Molten Fortress which lets you get at good heights to target weakpoints.
In team fights as well as solo play, I find the build to be more effective as I don't have to worry about being a glass cannon while also being able to dish out a good chunk of damage at a healthy distance and support my team by debuffing + targetting weakpoints. I just feel that purely running around as a Bunny in boss fights dealing support/unfocused damage is a waste when she can do so while targetting weakpoints (its a high skill cap to aim while in-air, but hey... you chose to bring Bunny to a void boss). Your comments on the reactor are definitely insightful, currently I've got a Python mounted 2-blue Crit DMG + Colossus Atk. roll that I might instead switch to looking for Crit Rate for that addl. consistency.
The build is also possible to use with Long-Distance Maneuvering if you want to cover large distances fast without running, but you lose the overall opportunity to target weakpoints unless you've got precise positioning with floating/tall structures. With a Max HP Aux substat of 763 (purple), I can get 4.9k HP with BoS and 7k HP with Incr.HP which has helped immensely when I need to run to cover after getting chunked by a boss (not to mention your survival time when Obstructer traps you). With this build, a good Max MP substat on your sensor isn't necessary as you'll be doing a bunch of tics with grapple tech, and just as much, if not more, total damage if you can shoot those weakpoints (but it has greatly increased QoL when I need to run to downed teammates, esp. with MP rec. in combat)
I just made it so I can run forever, never liked bunny to boss anyway BUT I like running in circles so might do it for fun with this set up