Man I’ve gone round and round trying to make sense of that Greyscale Gorilla tutorial and just couldn’t. You’re a saint for this. Thank you. It’s dead simple when you finally see someone get it to work but it’s like trying to learn particle physics on your own until then.
In this case it would be much more logical to make a red material separately and connect it to the base color, texture should be loaded to layer color 1 in blender material and alpha of the texture to the blend color
And I am wondered how is that possible that GSG it worked. I also struggle with box model that texture is reflected on the side as well and I tried many projections how to put just on one wall. When it comes to textures, it's my nightmare especially when it hase to me perfectly placed like some labels or icons for buttons.
Hello very nice tutorial, thanks for info, but can you help me pls how to make alpha channels or transparent images so that I can use it in C4d. Thanks in advance
You definitely don't want the sticker as your base layer, as its not logically the base layer. Your workaround works as shown, but it has limitations not shown here. What you are missing that GSG did have, is you need to pipe your logo alpha (from the color splitter node) into the material blender's Blend Color port. That way you mask the logo material over the base material, instead of just using the Blend Color as a black to white slider. Also, the GSG video was about adding multiple stickers with multiple UV tags, it wasn't an introductory tutorial on adding a logo with an alpha channel.
Thanks so much. I'm baffled that it's so crooked and backwards, although making a LABEL is supposed to be quite elementary to do. Love redshift but come on, this is backwards
Yeah GSG has really cool textures but they cant explain shit very good. It's like they don't give a fuck about people who are just getting into texturing or they're just not good at optimizing tutorials for new-comers trying to learn. lol, like break it down a little for me man. You did a pretty good job of that though. Right on!
Redshift is very unstable with this. I have had the same problem with different projects, this is just what worked best for me. It works better with substance painter. I would like to make a tutorial about that next
Man I’ve gone round and round trying to make sense of that Greyscale Gorilla tutorial and just couldn’t. You’re a saint for this. Thank you. It’s dead simple when you finally see someone get it to work but it’s like trying to learn particle physics on your own until then.
dude u dont know how much u helped me
Very informative video. However I am struggling to see what you are doing, it is very pixelated due to it being cropped.
This tutorial is great. Thanks
thanks so much! hope it helped
thanks, helped a lot!
In this case it would be much more logical to make a red material separately and connect it to the base color, texture should be loaded to layer color 1 in blender material and alpha of the texture to the blend color
Great video. I had to learn this a while back and it took FOREVER. Hope your video gets more views. This is so convoluted in Redshift lol.
Hey man, This really helped me figuring out basic UVs. Thanks!
Друг записывай больше таких нюансов
I made a PNG with some text that I am trying to put on a object. But it just shows up as a square instead of text... Any idea why?
Hey Joshua. Thanks for your video and damn right that grayscalegorilla didnt light me up on it. Thanks for your contribution. Cheers...
Very helpful. Much thanks
And I am wondered how is that possible that GSG it worked.
I also struggle with box model that texture is reflected on the side as well and I tried many projections how to put just on one wall. When it comes to textures, it's my nightmare especially when it hase to me perfectly placed like some labels or icons for buttons.
its better if you connect OUT A into a Blend color of Material Blender! Any way thanx for help! ))
Hello very nice tutorial, thanks for info, but can you help me pls how to make alpha channels or transparent images so that I can use it in C4d. Thanks in advance
You definitely don't want the sticker as your base layer, as its not logically the base layer. Your workaround works as shown, but it has limitations not shown here. What you are missing that GSG did have, is you need to pipe your logo alpha (from the color splitter node) into the material blender's Blend Color port. That way you mask the logo material over the base material, instead of just using the Blend Color as a black to white slider. Also, the GSG video was about adding multiple stickers with multiple UV tags, it wasn't an introductory tutorial on adding a logo with an alpha channel.
nice
you are using nodes, there is no need to duplicate the png to plug it in the splitter, just drag another pipe from the first png.
man this works for some of my labels but not all...
Nice premiere tutorial bro haha
lmao it was headache for me i moved to keyshot !
Keyshot is amazing for product creation!
Nice tut! GSG does great stuff, but the sticker one was way to convoluted!
Thanks so much. I'm baffled that it's so crooked and backwards, although making a LABEL is supposed to be quite elementary to do. Love redshift but come on, this is backwards
Seriously. they need to take a page from keyshot or something
Yeah GSG has really cool textures but they cant explain shit very good. It's like they don't give a fuck about people who are just getting into texturing or they're just not good at optimizing tutorials for new-comers trying to learn. lol, like break it down a little for me man. You did a pretty good job of that though. Right on!
320p video in 2021? really?
when I made it white... the sticker disappeared
Redshift is very unstable with this. I have had the same problem with different projects, this is just what worked best for me. It works better with substance painter. I would like to make a tutorial about that next
@@Joshua_Taggart please
your video is too blurry, I can't see anything ;/
so sorry, worked on it since and hopefully have some clearer videos up now