UPDATED* Easy way to add unlimited stickers/decals to any object in Cinema4d Redshift

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  • Опубліковано 3 жов 2024
  • Please feel free to comment below if you have any questions or thoughts and I will do my best to answer!
    Music by Jesse Taggart

КОМЕНТАРІ • 28

  • @MoeMurdock
    @MoeMurdock Рік тому +1

    OMG I have been looking around FOREVER to figure out how to do this....Thank you so much!!!!

    • @MoeMurdock
      @MoeMurdock Рік тому

      Just watched this again and it's so awesome!!!! Thank you!!!!!!

    • @Joshua_Taggart
      @Joshua_Taggart  Рік тому

      Very glad it helped!

  • @ZeewaqarHusnain
    @ZeewaqarHusnain 7 місяців тому

    How nice of you to share it!

  • @brunobordini7696
    @brunobordini7696 Рік тому +6

    Cinema 4D should create a decal system like Corona Renderer did! Just create an object like a spray can aiming at the surface! Then you can apply shaders!

    • @elissitdesign
      @elissitdesign Рік тому +1

      You can layer shaders now so this process isn’t necessary anymore.

    • @brunobordini7696
      @brunobordini7696 Рік тому +1

      @@elissitdesign Yes, but as far as I know, the mesh needs to be UV Unwrapped and Redshift has a limit of shaders/textures that can be applied! With Corona Renderer you can apply as many decals as you want, even changing the order in which they are applied! Redshift could just copy and paste this functionality. Something like this: ua-cam.com/video/DPW-7HbX-do/v-deo.html

    • @Joshua_Taggart
      @Joshua_Taggart  Рік тому +1

      @@brunobordini7696 100% right. the whole layer shader and uv wrap process is such a pain. I hope the maxon team will create something like keyshot for the label system in the future

  • @sebodell8860
    @sebodell8860 Місяць тому

    Very helpful! Thank you!

  • @wiesel1979
    @wiesel1979 Рік тому +2

    I guess in many cases you dont need a separate plane geometry for your sticker. just drag your sticker material with opacity onto your object, make flat projection on the sticker material tag, deactivate tiles and you are ready.

    • @Joshua_Taggart
      @Joshua_Taggart  Рік тому

      in a lot of cases I think this is true, I have always had issues with the decals disapearing when trying to rescale/move using that technique though

  • @content1
    @content1 Рік тому

    Nice one. Really Handy. Also I never noticed that little pencil. As I usually drag the objects to the box. BTW In case if helps, when you want to fit the size of a decal you can just right click on the actual material icon and say fit to size. thank you. Please keep bringing tips!.

  • @universebreeze
    @universebreeze Рік тому +2

    Yoooo, this is sick, thank you! Will it calculate fast tho? Like, faster than Shrink Wrap..

    • @Joshua_Taggart
      @Joshua_Taggart  Рік тому +1

      I am not extremely familiar with calculating shrink wrap, but usually opacity maps take a little longer to process unless you add it to a sprite node.

  • @inthecue
    @inthecue Рік тому

    nice solve!

  • @iandvan8698
    @iandvan8698 Рік тому

    Man just THANK YOU SO MUCH💌💌💌💌💌💌💌💌

  • @jaskiratpanjrath5477
    @jaskiratpanjrath5477 Рік тому +2

    Great tip!

  • @Andrei_Zakharov
    @Andrei_Zakharov 7 місяців тому

    Thank you! It helped

  • @chrnk2982
    @chrnk2982 Рік тому

    thx man!

  • @niko101
    @niko101 Рік тому

    Bro you can just UV project + pin material its literally take 20 seconds.

    • @Joshua_Taggart
      @Joshua_Taggart  Рік тому +2

      hmm, not super familiar with this technique. maybe you could link a tutorial?

  • @GRANDDOSE
    @GRANDDOSE Рік тому +1

    Awesome 👌

  • @0nimar
    @0nimar 6 місяців тому

    thank you

  • @JasonCalPayne
    @JasonCalPayne 6 місяців тому

    Any idea why my decal seems to mold around the surface but still doesn't stick completely - I can still see a little extrusion with the decal. Hopefully that makes sense lol

    • @Joshua_Taggart
      @Joshua_Taggart  5 місяців тому +1

      Apolagies for the late response. If I understand correctly, its just a little offset. I covered that in the video at around 5:29. I hope you figured it out! feel free to contact me on my Instagram @Newfire.media

  • @motionsam
    @motionsam Рік тому

    Great tip, thanks for sharing