Not to dismiss those cubemaps or anything since I agree they are a clever idea, but they are actually not new to the CS2 version of Mirage. CSGO's Mirage has had the same cubemaps in palace for a while, but I don't blame anyone for not noticing in CSGO since the floor is hardly reflective in comparison to CS2. The only reason I even know is because I happened to notice the reflection in the scope of the AWP changing when I was walking between the pillars one day a few years ago.
@@lawncrow Maybe they just moved the hole and merged the two into one super-hole? Something they couldn't achieve until they had the power of Source 2.
@@basedneutral1173 everything can be a pussy, if you are brave enough? First time I've heard this in a context of a rupture in the fabric of the universe.
Capslocking that sign is such a subtle change that adds so much realism to the world, I mean when was the last time you saw a warning-esque sign using lowercase?
5:34 nearly 20 years later, models like the cs:source produce container and this half-life 2 couch are _still_ being used. It's kind of poetic in a strange way, how CS:S and HL2 still hold up nearly two decades after they came out, game-play wise, and graphically.
2:17 There is noticeable gameplay change! the sightline down B apartments to the stairs in B main has been made thinner, so there is no longer a pixel peek that players can watch down with an AWP!
Mr. Phillip, a while back I noticed this error in Mirage. In the kitchen, in a corner of the ceiling, there was a hole in reality that hasn't been fixed for quite a while. I don't see any mentions of this bug in this video, has it been fixed in the new version?
I hope that someone on the cs2 team watches these videos so they can feel good knowing all the tiny details they've worked on got noticed by at least one person
Hey 3kliksphilip, did you know the triangle hole in kitchen was patched in the source 2 variant of mirage. thought that you should know, just in case you didn't. have a nice day.
@@coolingjam Hey mate, just wanted to let you know that the hole in kitchen has been fixed in the source 2 version of Mirage. Not sure if Phillip mentioned it in the video or not.
@@coolingjamHey man, i don't know what are you saying, i watched the video 69 times, and Philip totally didn't mention the hole. I don't know what are you saying right now
6:17 Ok am I the only one to notice that triangular wall bit and the 3 wooden planks top left of the entrance to Window room for the first time after 2k hours of game time???
There's nothing really new about that, everyone "knows" the solution. They generally just can't be bothered to do it, especially in fast multiplayer games (because most players don't really care).
The lighting change feels a lot more natural here than in Dust2. Maybe it's just down to differences in materials used, but I'm hoping it's because they've been listening to feedback and refining their lighting/compile settings. Also, I eagerly await your series of videos where you dig into the new map editor (I feel like you must have done this already when _Alyx_ came out, but I don't recall seeing one) and explain all the engine changes that it lays bare.
I just noticed that the writing in French, "Défense dentrer!" had a mistake, the French always place a space before exclamation marks, which is missing, so not having punctuation solves that.
@@heloapakoI've called him out on it multiple times and he never refutes it. For those who don't know, Heisenberg is the fresh account of the "NMRIH is a great source mod" which was banned for botting/violating UA-cam TOS -Same mannerisms, Over 800+ subs to only popular/viewed channels, popped up right when the previous account was banned about two-three months ago, this account is a bot that spams and like baits channel's comment sections for subs.
5:14 "And it looks like Caps lock got stuck on for this sign right here" I almost spat out my drink, it was so unexpected. These are those tiny details that I signed up for. :D
I'm a tiny bit disappointed that Philip didn't cover one of the few gameplay changes that DID happen, which is the pixel angle from B balcony all the way through apps being closed.
Is the scale of Valve releases linked to the scale of Philip's vacation plans? If so we need to fund a space expedition for Philip so that Half Life 3 releases.
Philip goes to vacation and Valve always rolls out an update. I see a pattern there -- the more trips Philip goes to, the more updates the CS community will receive. =)
What are your thoughts on TAA? Temporal anti aliasing, personally I hate it because when implemented badly which is almost all implementations. It looks blurry and all the detail,crisp and sharpness is gone. Luckily CS2 doesnt use TAA because they prioritize visibility and maybe like not having their games (HL Alyx too) not looking like someone smeared Vaseline in your screen
don't worry valve hates TAA too, i hate the Vaseline blur they induce over the entire image, it has even caused huge gun inaccuracies in some games like COD(dlss2 was removed for a while for this reason), since guns with lower accuracy can't tell which pixel to mark as hit for long range shots..
@@niks660097 I've been getting back into gaming, just got an RX6600 so I can play all games at max settings and I've been mostly playing csgo which uses MSAA (the performance intensive non blurry anti aliasing) and because of how sharp and detailed ,not photo realistic but just sharp and detailed the game looks it has ruined modern AAA games for me. Red dead redemption 2, metro exodus, cyberpunk (not as bad but still not crisp) all these games look like a blurry mess. EVEN ON MAX SETTINGS!! This is the first time I can up the settings in games but unfortunately the state of modern AAA anti aliasing has ruined it for me. This sucks,I need to look solutions like using reshade, amd sharpening tool and tampering with the .ini file. Hopefully I can make games look good again. Whenever I ask people online with screenshots they tell me I need glasses....
@@west5385 fr, TAA sucks and should be implemented well (r6 siege, TLOU Part 1 and i forgot abt the rest of games with good TAA) but developers keep just adding TAA and dont dealing with settings of it
man seeing all of the new maps and improved lighting and seeing fmpone share his mapping progress with the new hammer editor really makes me sad that i dont have access to the tool.
4:03 Seems like a similar thing they did with the Spider-Man game for the windows, this looks a bit more advanced though, just a bunch of cubemaps stitched together and tesselated into place to give a refelctive effect.
People complain about the maps being too bright but I think it has something to do with the skybox The general vibe of a map can change because of the skybox. No wonder cs2 maps feel “less serious” when the sky looks like something from a romcom anime, all bright and happy, and a very saturated shade of blue.
3:31 I don't think the cubemaps are actually updating their position, it's just that they have a boundary box to tell them how far to project. The Source 1 cubemaps didn't have this, and therefore would project into infinity, thus creating the parallax issue where they don't line up properly.
I can't believe you've only shown the truly important change for less than second! The image on the TV has been changed from color bars to much more appropriate CRT "snow". After all, it's likely just unplugged, not connected to a test signal generator :P
there was one gameplay change, you can shoot and throw nades through holes in grates without breaking them, if the hole is big enough. Always enjoy seeing a 3kliks vid
I hope whoever did the cube-maps in palace watches this and gets to see someone truly appreciate their work.
What a work that’s insane ! 😄
In the words of a cs youtuber, "the floor is as glicery as a crispy cream donut"
Not to dismiss those cubemaps or anything since I agree they are a clever idea, but they are actually not new to the CS2 version of Mirage. CSGO's Mirage has had the same cubemaps in palace for a while, but I don't blame anyone for not noticing in CSGO since the floor is hardly reflective in comparison to CS2. The only reason I even know is because I happened to notice the reflection in the scope of the AWP changing when I was walking between the pillars one day a few years ago.
@@-abbiethey’re not parallax are they though
Everyone at valve is a fan, im pretty sure 90% of subs are valve employees
Thank you Philip for your continued sacrifice of going on trips for our sake of receiving more news
He is the hero we don't deserve, but the hero we need
Can we set up a gofundme for a round-the-world trip for him?
Valve keeps watching his schedule for a vacation to release new content.
@@pancakerizer send him to the moon, that would probably trigger valve into updating tf2!
Of receiving more totally useless news *
And today we finally learn the REAL reason for CS2 happening:
To fix the hole in the ceiling in Kitchen.
And to apparently further open up the hole behind the bench.
@@lawncrow Maybe they just moved the hole and merged the two into one super-hole? Something they couldn't achieve until they had the power of Source 2.
I am going to miss that hole. It was like a tourist attraction
@@gimok2k5Yes hole arithemtic previously wasnt possible
now we'll have to wait for cs3 for them to fix the hole on the window bench
Nice video, but most importantly, the hole in kitchen has been sealed up
But at what cost? Now other hole in reality got wider...
@@PrismaticCatastrophism if theres a hole, there's a goal
@@basedneutral1173 everything can be a pussy, if you are brave enough? First time I've heard this in a context of a rupture in the fabric of the universe.
@@PrismaticCatastrophism well there’s a first for everything I guess. 😂
@@PrismaticCatastrophismYou can't just fix the hole, it's emptyness gotta go somewhere. That's what they tried to tell us for all these years.
Capslocking that sign is such a subtle change that adds so much realism to the world, I mean when was the last time you saw a warning-esque sign using lowercase?
5:34 nearly 20 years later, models like the cs:source produce container and this half-life 2 couch are _still_ being used. It's kind of poetic in a strange way, how CS:S and HL2 still hold up nearly two decades after they came out, game-play wise, and graphically.
I remember blocking stuff on tf2 maps with it, especially zombie mode, best couch
imo, they really dont hold up anymore in csgo they looked fine, but idk what it is in cs2 they look off now
@@laatma985 only because they have been pointed out, if he never said anything you would not have noticed
@@AdulAhmad68 true, i also likely wont care when playing the game
In the first level of Half-Life Alyx, they reuse the awning from hl2 and electric boxes with wires from episode 2.
2:17 There is noticeable gameplay change! the sightline down B apartments to the stairs in B main has been made thinner, so there is no longer a pixel peek that players can watch down with an AWP!
it was also use with a jumpspot or a rifle for info (you can see when someone crosses to or from under)
Noooo rip pixel peek
good pixelshots are bullshit
@@ImKurufirst thing I checked 😭
Have they fixed the clipping when trying to jump into the mid window?
The global illumination from the colorful objects like the red hanging carpets and the green tarp looks beautiful
As a community,we should fundraise money to send Philip on trips worldwide so that we get more CS 2 updates
1:20 There are also assets from HL2, such as the couch and stove in kitchen, as well as some of the electrical boxes.
CSS Technically came out slightly before HL2, Afaik.
@@NykoZeraora True.
@@bshap495 I am biased by your pfp
HLA reuses the awning from HL2 and electrical boxes from episode 2, very similar to those
@@SirKolass The electrical boxes I think were from CS:S, just reused in EP2.
Mr. Phillip, a while back I noticed this error in Mirage. In the kitchen, in a corner of the ceiling, there was a hole in reality that hasn't been fixed for quite a while. I don't see any mentions of this bug in this video, has it been fixed in the new version?
Thanks for the reminder, but we have to ask Phil if the hole in kitchen at mirage is still there just in case!
I wonder if that's been fixed too. Weird that Philip forgot to mention it.
He does, but he has bigger problems like pointing out the hole in mirage's kitchen, someone should tell him about it
@damsen978 he falls for bait comments every once in a while
A gameplay change that was made is you can shoot through the holes in the vents without breaking them.
I hope that someone on the cs2 team watches these videos so they can feel good knowing all the tiny details they've worked on got noticed by at least one person
You better believe I’m stopping everything I’m doing to watch a 3kliks video!
Don't let kliks or 2kliks know that, they'll get jealous.
Me too man! I just unplugged my grandad's life support so I can charge my phone just to watch this video
@@Prince.Claveria good man, you have your priorities straight.
Yep. I hope he noticed that they fixed the hole in kitchen
Did you notice? They finally fixed the hole in the kitchen!! Players will finally have a playable map! After all these years!
But wait, the hole in the bench!!! 😭😭😭
Did they? I must have missed that part!
Hey 3kliksphilip, did you know the triangle hole in kitchen was patched in the source 2 variant of mirage.
thought that you should know, just in case you didn't.
have a nice day.
did you even watch the vid?
@@coolingjam You missed the joke
@@coolingjam Hey mate, just wanted to let you know that the hole in kitchen has been fixed in the source 2 version of Mirage. Not sure if Phillip mentioned it in the video or not.
@@coolingjamHey man, i don't know what are you saying, i watched the video 69 times, and Philip totally didn't mention the hole. I don't know what are you saying right now
@@coolingjamyeah but I think the hole in kitchen got fixed
6:17 Ok am I the only one to notice that triangular wall bit and the 3 wooden planks top left of the entrance to Window room for the first time after 2k hours of game time???
Same. I could swear it's not in the map
as someone who has a lot of trouble seeing people in dark places the brighter cs2 makes me want to play it
A mapper who find the best solution for good looking cubemaps (reflections) deserves a award.
There's nothing really new about that, everyone "knows" the solution. They generally just can't be bothered to do it, especially in fast multiplayer games (because most players don't really care).
now you can finally see the enemy player under palace
"wrong but wrong in high res" is such an underrated statement. I will use it in no context whatsoever.
The lighting change feels a lot more natural here than in Dust2. Maybe it's just down to differences in materials used, but I'm hoping it's because they've been listening to feedback and refining their lighting/compile settings.
Also, I eagerly await your series of videos where you dig into the new map editor (I feel like you must have done this already when _Alyx_ came out, but I don't recall seeing one) and explain all the engine changes that it lays bare.
Philip's attention to detail is amazing. But I'm baffled how he missed mentioning the hole in the kitchen being fixed now
Rip triangle hole, you will be missed 😔
this is a great video, phil. it feels energetic, it's well-timed, and i felt consistently interested. perfect
Agreed
You know it’s a Phillip video when he talks about ambient occlusion
I truely waited for Philip's opinion on the cube-map in the palace and it turns out there are many cube-maps in the palace! Fascinating!
I am happy as the hole in the kitchen has been fixed 😁
Wow this map looks great, I think my favorite change that I didn't hear get mentioned is that the hole in kitchen has been closed
6:29 Well, they had to move the hole from the kitchen somewhere
I just noticed that the writing in French, "Défense dentrer!" had a mistake, the French always place a space before exclamation marks, which is missing, so not having punctuation solves that.
I already missed 2 of CS celebrity traveling around Japan! But appriciate your video as always :)
the biggest change I found was in mid, the window building is now red instead of blue.
I can't believe that the hole in kitchen has been sealed up!
1:48 you are the first person I have ever met who uses the “kitchen” call-out properly. Last time I check, I don’t have a cash register in MY kitchen
2:34 i am pretty sure, they seem to be floating in CSGO because of missing ambient occlusion/indirect shadows..
I’m certainly warming up to the much brighter CS, it really looks much more lively and visible just with the lighting changes
It really feels like Valve is doing a little bit of funny trolling and does major updates whenever Philip is busy flying & stuff
Honestly getting tired of seeing this low-effort bot commenter everywhere.
@@rhydian3813i don't think he is bot
@@heloapakoI've called him out on it multiple times and he never refutes it.
For those who don't know, Heisenberg is the fresh account of the "NMRIH is a great source mod" which was banned for botting/violating UA-cam TOS
-Same mannerisms, Over 800+ subs to only popular/viewed channels, popped up right when the previous account was banned about two-three months ago, this account is a bot that spams and like baits channel's comment sections for subs.
@@nathanw3601 basically, automatized "justin y."
thank you very much for that heads up.
Hey guys? Do you think the hole in kitchen has been sealed up?
I wonder if Philipp noticed the changes in the kitchen... I am so excited!
Valve legitimately waits till philips on holiday to update the game, its happened way too many times to be a coincidence
I love how he keep mentioning the kitchen hole fix in everywhere
Dunno if you noticed this, but the hole that was in the kitchen was finally sealed up.
Great video, love the closer look of every change that valve makes. I cannot wait for cs2 and the content there
Thank goodness they fixed that corner in b apps mirage. As someone who only jump spots apps on mirage that’s such a nice change :,)
Hey bimkliksphilip, Shijo-Ohashi is a bridge representative of Kyoto that crosses the Kamo River over Shijo Street.
It is also called Gion Bashi.
Not sure if you've mentioned this yet but they fixed the hole in kitchen ceiling.
5:14 "And it looks like Caps lock got stuck on for this sign right here"
I almost spat out my drink, it was so unexpected. These are those tiny details that I signed up for. :D
maybe i didn't pay attention, but was the kitchen hole sealed up ?
I swear I would love Valve for an update including: "- Added a hole in the kitchen on Mirage"
I'm a tiny bit disappointed that Philip didn't cover one of the few gameplay changes that DID happen, which is the pixel angle from B balcony all the way through apps being closed.
1:20 it’s unexpected to hear piano in your videos, is this a first? Fits great tho! And welcome back!!
I quit CS many years ago, but I still love your videos! Something about them is very calming.
If by colorful you mean boring monochromatic and plain, then you're right
Finally, The quality CS2 content we were waiting for.
holy shit cant believe philip met the bim robot at 6:35
the hole in kitchen was a friend of mine and valve have killed him in cold blood
Asset reuse is such a neat part of different art mediums like the usage of the CS:S crate and tiles!
You need to post you holiday google calendar so we can all see when new updates are coming.
1:15 "Two thousand and *noine* "
Bro why he talking like that😂😂😂😂
A piano in a section of the background of a kliksphilip video is a nice touch
Hope you had fun on the trip filipe. I wish it was the well deserved break you needed.
THE CORNER IS THE ONLY CONTENT I WAS WAITING ON YOU FOR THANK YOU
Is the scale of Valve releases linked to the scale of Philip's vacation plans? If so we need to fund a space expedition for Philip so that Half Life 3 releases.
everytime the slider goes across the screen to show cs2s updates, i feel like im being flashbanged
6:36 Bim, guess what? Shijo-Ohashi is a bridge representative of Kyoto that crosses the Kamo River over Shijo Street.
Never noticed the hole in kitchen in the last 10 years. Now I can't fucking unsee it. Thanks for that.
The tiny sightline from the apartments balcony through to back alley, using a scope, has been closed off too
That Morrowind-y zoom on the hole filled up in Apps don’t stop making me laugh
someone at valve is definitely waiting for phil to go abroad just to release something
Philip goes to vacation and Valve always rolls out an update. I see a pattern there -- the more trips Philip goes to, the more updates the CS community will receive. =)
Wait did you just refer to Valve as "God" at 6:24
hope you had a nice Japan trip tho!
Came for the closed up hole in the ceiling. Stayed for the closed up hole in the ceiling!
What are your thoughts on TAA? Temporal anti aliasing, personally I hate it because when implemented badly which is almost all implementations. It looks blurry and all the detail,crisp and sharpness is gone. Luckily CS2 doesnt use TAA because they prioritize visibility and maybe like not having their games (HL Alyx too) not looking like someone smeared Vaseline in your screen
don't worry valve hates TAA too, i hate the Vaseline blur they induce over the entire image, it has even caused huge gun inaccuracies in some games like COD(dlss2 was removed for a while for this reason), since guns with lower accuracy can't tell which pixel to mark as hit for long range shots..
@@niks660097 I've been getting back into gaming, just got an RX6600 so I can play all games at max settings and I've been mostly playing csgo which uses MSAA (the performance intensive non blurry anti aliasing) and because of how sharp and detailed ,not photo realistic but just sharp and detailed the game looks it has ruined modern AAA games for me. Red dead redemption 2, metro exodus, cyberpunk (not as bad but still not crisp) all these games look like a blurry mess. EVEN ON MAX SETTINGS!! This is the first time I can up the settings in games but unfortunately the state of modern AAA anti aliasing has ruined it for me. This sucks,I need to look solutions like using reshade, amd sharpening tool and tampering with the .ini file. Hopefully I can make games look good again. Whenever I ask people online with screenshots they tell me I need glasses....
@@west5385 fr, TAA sucks and should be implemented well (r6 siege, TLOU Part 1 and i forgot abt the rest of games with good TAA) but developers keep just adding TAA and dont dealing with settings of it
man seeing all of the new maps and improved lighting and seeing fmpone share his mapping progress with the new hammer editor really makes me sad that i dont have access to the tool.
THEY FIXED THE HOLEEEE
4:03 Seems like a similar thing they did with the Spider-Man game for the windows, this looks a bit more advanced though, just a bunch of cubemaps stitched together and tesselated into place to give a refelctive effect.
So what I got from this is that the hole in Kitchen has been fixed.
No further notes.
i am very excited to learn about the mapping stuff
That clasical background music was a banger
When i saw the update post my first thought was "Philip must be in vacation"
even after watching your videos for years, the music still distracts me because of how good it is :)
Guys I think the hole in the ceiling in the kitchen may possibly have been fixed
I have been waiting so long for this video 😊
i think the hole has been sealed up
I think the hole in kitchen has finally been sealed up
I never saw that red carpet in jungle and it feels insane that it’s there
I remember someone was saying "philip please go to another vacation for major update"
1:30 for being from a 2004 game these textures look REALLY good though, ngl.
People complain about the maps being too bright but I think it has something to do with the skybox
The general vibe of a map can change because of the skybox.
No wonder cs2 maps feel “less serious” when the sky looks like something from a romcom anime, all bright and happy, and a very saturated shade of blue.
I never close my PHub so fast just to watch Philip's video!
3:31 I don't think the cubemaps are actually updating their position, it's just that they have a boundary box to tell them how far to project. The Source 1 cubemaps didn't have this, and therefore would project into infinity, thus creating the parallax issue where they don't line up properly.
That HL:Alyx remake that Gabe Follower shared looked amazing
Awesome breakdown. Can't wait for CS2 🎉
Man I really love that they closed that hole in kitchen
I can't believe you've only shown the truly important change for less than second! The image on the TV has been changed from color bars to much more appropriate CRT "snow". After all, it's likely just unplugged, not connected to a test signal generator :P
can't wait for CS2 to release so I can find out if that hole in kitchen has been fixed
there was one gameplay change, you can shoot and throw nades through holes in grates without breaking them, if the hole is big enough.
Always enjoy seeing a 3kliks vid
Great Video!
Btw I recognize the red arrow png in the thumnail. I used the same one for one of my old Videos lol