The main reason Oculus DK1 in 2013 became the best selling HMD in history was because it went against the common standard of sleek microdisplay-based design with low FOV for large price. It was mocked by the experts for its "wrong" optical design, but it was the experts who didn't understand what people wanted. Basically "killing" microdisplays is what revived VR. Sony had 2 decades of experience with them (Glasstron, HMZ) and despite that they gave up and cloned Oculus Rift as project Morpheus, which then turned into PSVR. Then people started rediscovering microdisplays again and hyping them up as next gen, which was funny to see, considering that giving up on them is specifically what brought VR to the masses. However there are improvements in quality and new optics making it possible to get usable FOV from them, so maybe this time it will be different.
Yes and no, you are right that killing them is what saved them - but it wasnt really the act of not using them - it was the act of the fact that microdisplays are just hard to do and wasnt ready over all for mass markets. Where normal one or two displays were and a lot cheaper. Its really not till more recent (in the last few years) that even then microdisplays have gotten enough funding and R/D to start coming down in price to maybe hit displays. Even the Beyond still quite pricy just to get them in there. Optics are another thing for sure - but I feel like everyone is getting it too quickly figure out at this point for optics to have been the real problem (too about 100 degrees). Granted, now they have to figure out how to improve optics if they continue going down the path of microdisplays as they get cheaper and cheaper. This means it'll be an uphill battle now to get them to around 110 to 125.. with many of them I feel like either will wait for either dual displays per eye to become a thing (4x or 6x displays in total), or bendable screens with a different type of optic.
@@adr2t So basically, what I'm getting is, the market couldn't grow because they were focused on microdisplays, and microdisplays couldn't improve because the market wasn't growing. By switching to a different design, even if it turns out to be temporary in the long-term, Oculus was able to get the VR market growing so that now there's actual money to be made by putting R&D into microdisplays, which makes them viable now.
That is really cool! I had a VictorMaxx, Scuba, and Virtual Boy back in the 90s. The Victor and Scuba had no 3D at all. Everyone knows about the VB. I still have the Scuba and VB but the Victor was a piece of junk. I tore it apart for the LCD screen but I can't remember what I used it for. It's amazing how far VR has come since then, but at the same time it feels like it shouldn't have taken so long.
"I'm Brad. . . . at this current moment". Brad, Bradley, Brady, Brandy, Britney, Bradzilla, Bradosaurus Rex. I don't care what name you use or what you look like, I'll keep coming back for your quality content 🙂
I used to have this headset. I had a small tracker mounted on top and used it for Flight Simulator. Even BEFORE this headset I had a Sony VR/AR unit (Sony Glasstron), which was even more amazing for it's time. I purchased the Sony unit used for $800 and it was so rare by the time I was ready to get the Z800 that they were selling to academic research institutes for $3000 a piece. :D
@@SadlyItsBradley Totally. But there were no other alternatives at the time. The Glasstron had a shutter where you could turn it from VR to AR. I think the screens were transparent. Those in academics who wanted to do research into AR were willing to pay the price. I guess they get funded or sponsored by private companies. Worked out well for me though, I switched to the eMagin and pocketed about $2000 at the same time 😁.
Wow! I was not expecting the through the lens to be so clear and sharp! I wonder if LTT can get their hands on one of these, they're definitely capable of building a top spec system from the same era, finding the right drivers, and testing some Nvidia 3d vision games. Unless you would be up for the challenge?
That was my thougt at the begining of the video. Need a @LinusTechTips and @SadlyItsBradley need to get together on this one. Would be cool to see it linked up with FaceTrackIR too.
I had a friend in University who got one of these really early on, late 2005 I think. The ‘sweet spot’ thing is completely true. We were just a bunch of engineering students geeking out about the OLED stuff.
I saw this at E3 in 2005. I still have my NVIDIA 3D Vision, compatible 27" Monitor and 4 pairs of R2 glasses! EDIT: Absolutely! I have a PC for 3D Vision only (and a QUADRO 5600 that has the very last Driver that supported 3D Vision)
I wish we could easily DIY headsets for SteamVR, you could try to use it with a tracker and adjust offsets/fov and play with it in 2023! I'm impressed by the clarity even if the fov is low
Yea part of the heartbreak of the last 3 decades . If people really understood what VR has gone through they would appreciate the hell out what Meta is doing with blindly funding VR with billions annually not expecting a return for a decade of insane spending . People really don’t understand just how heart wrenching and frustrating it was to watch VR get beat down the entire time . Metas funding is some astronomically insane shit and never thought I would see home VR in my lifetime without Meta doing what it doing . Affordable VR is the ONLY way to flood the market and create the playerbase needed …. Period . Every other platform has benefited from Metas funding regardless of people not understanding how or just don’t appreciate it but without Meta I may never have afforded VR in my lifetime …. Soooo anyone naysaying quest and what they doing makes me instinctually want to pimp slap them and tell I’m to shut their F’ n mouth lol , pretending like Meta hurt VR I expect from idiots not in VR , but when people in VR get all ungrateful as hell about Meta it drives me batty . People really don’t understand what last 3 decades were like
It could be worse. AI is 70 years old industry. It was supposed to revolutionize the world 50 years ago then many fanatics were trying to make it true and failed. Henry Ford's wife preferred to drive an electric car than model T, but those had to wait 100 years to truly come back.
I had one! I used to play world of warcraft in it, the emagin. Used mouse redirection for head turning. At the time it was top of the line. 720p lenses. Fun times
I like this! Nice video!!! Was that headset 3dof tracked at all? Also, in terms of small, more modern headsets, are you aware of the Nreal Light and it's openXR compatibility?
Very cool. Now that we're in a little retrospect, have you considered taking a look at Redirected Walking locomotion again? I don't know if you remember my comment talking about this a couple years ago before you 'blew up'. But it would be great if you could make a video talking about the different types of VR locomotion and their aspects.
No. That's like saying that Tesla went back to what was already there 100 years ago or ChatGPT is just tech from the 1950's (when AI already "existed" ). Current headsets weren't possible to make, even in a lab, even for millions of dollars, in 2005.
10:10 Hmm... 3D-print a flip mount for the Beyond, pretty much exactly like what this ancient headset has? Its low-ish brightness might be a bit of an issue, especially if you remove the foam completely, but still!
BITD, a good friend of ours sent us a prototype Z800 with upgraded screens and windows 7 drivers... he passed away shortly after. That thing was pretty amazing for the time. Miss him, and the simpler world pre-smartphones... *robot sigh*
cool video, but damn VR really is progressing at a snails pace ..such a shame. can you do a video about µOLED vs µLED cause i am still confused why they're called µ, and what the difference actually is aside from OLED being organic. is µOLED called µ cause of the panel size or the ppi because you can still see some sde with the big screen beyond, and i imagine you wouldn't be able to see any sde with a µLED panel because of the crazy pixel per inch density, for instance samsungs $100K µLED panels have up to 7000ppi whilst a regular 4K OLED has 200ppi if i am not mistaken, and also in samsungs video from 3 months ago they say that resolution and aspect ratio is no longer a thing. why is the monitor industry so confusing all the time even their naming schemes are ridiculously annoying.
Woah, i was NOT expecting it to look that good. Tiny fov sure but super sharp. I had a beastly pc in 2005 but didnt know about this. Id have used it all the time to game from bed/comfy couch
I owned this HMD and it was the best compare to all others... It is still the lightest HMD in the world. The 3D effect was excellent and better than the today VR headsets due to its custom lenses. Its best usecase was with dark scene games like Prey 2006 or the best of all : PainKiller Black Edition 🤩😍 Just want to re buy it for collection cause i really think it's the best HMD ever built, its design has still no comparaison today !
Hi Brad, the retro VR looks great. I found also a retro AR Glass with high resolution and 96° fov it is the Antvr Mix, it is also available for around 649$, made with a Kickstarter project from 2018. I really would love to see a review of this glasses because it is promised to be Steam VR compatible and the resolution same as the fov are much higher as the Rokid max, which are also a great AR glasses in my opinion. I enjoy the light weight and the sharp image. The VR headsets are too heavy for me. Maybe you can find this retro AR glasses also if they are not too "retro". Thanks for your great content 👍
I bought one of these cheap from a college surplus store. It's too bad the firmware update to 6.40 seems to be lost to history. Would be nice to have sequential frame 3D working.
What if the reason we're not hearing more about deckard and deckard leaks from Bradley is because Valve straight up showed him some of what they are doing and then put him under NDA.
In the late 80s or early 90s not for sure i paid 10 bucks and waited in a very long line to do VR at the local mall....the used semis to bring the equipment in.....and it was no where near what we have now in the Q2
I should not say this is VR headset. If there is no head tracking, it's not VR headset, because nothing will change if you move your head. But it can do the job in 3D effect. Even more in past time, i have videocard that is bundled with 3D goggles. The very first of "3D" effect. It's goggles with fast-switching LCD panels. I know already in old times you can turn some games, especially Quake, in 3D effect. The monitor must have higher refresh, at least 100Hz, to maintain the 3D effect and less flickering. And it's indeed part of Nvidias 3D Vision. But again, this is not really VR headset. It cannot move around and it's only meant to simulate 3D depth. Otherwise it's just small portable monitor to go around. That is what i want say here. Otherwise you should say in video there is headset tracking built-in, working as 3DOF.
Sorry. This headset did have 3DoF head tracking to a certain range. And would simulate mouse-movements with it. I couldn’t get the old drivers working to show off this feature
i tested small form factor video glasses already in the late 1990 ees. don't remember the brand, but remember it was prettty good but costed a lot and never made it too a large audiance.
Didn't expect you to cover the Z800, the image quality actually _is_ surprisingly good for the time. Would be interesting to see you talk about even older headsets, like the VFX-1, or who I consider to be the true granddaddies of VR as we know it today, Virtuality.
VR as we know it definitely predates Virtuality. Google "VPL". Virtuality just took very much existing concepts & technologies out of the lab and SGI workstations that cost more than a house and onto consumer Amiga's (which was still EXTREMELY impressive for the time, don't get me wrong!).
@@Cooe. Yes, I know about VPL, Retro VR's history really is quite interesting and surprisingly lengthy. By "as we know it today" I meant such things as, the exact layout of the HMD itself, the fact that it's running off consumer PC hardware, albeit modified with custom hardware. Technically they were also one of the first to create an actual dedicated GPU for a PC system.
@@SadlyItsBradley Thanks for the swift response 🤗 and Thanks for the insight and blast from the past! Great video of a piece of hardware I never heard of, despite being an enthusiast of 3D and VR for many decades
i randomly came across software for this thing, 3DVIA Virtools comes with vr test projects specifically for the Emagin Z800. i ported the charactercontroller test project into Neos. its a neat little engine. deer avenger 3d was made with a 1999 build.
The Virtual Boy despite the name wasn't really VR, it was more 3D stereoscope gaming (a 3D version of the Gameboy essentially). The Virtual boy didn't encompass your entire view like modern VR headsets do. And it also didn't have any head tracking, not even 3DoF. So yeah it was only VR in name only.
"I don't even think It was wild west, it was probably somewhere in the ocean" - *waves hands*. Got me laughing. The hair is looking majestic Brad, I like it :D
Oh to have modernized 3dVision drivers that jive with apps like VirtualDesktop on today's headsets. NVidia, you really do have the worst sense of timing.
the image looks pretty similar to my avegant glyph which goes up to 720p. i do really like the individual eye IPD adjustment. i have a wonky nose and kinda have to compromise between which eye is aligned perfectly. not a problem with the pico's large sweet spot and fine adjustment but its a cool feature. on the quest 2 i noticed that i was choosing between one eye or the other being perfect.
"High-speed" was the official term for 480mbit USB2.0 connections. USB 1.1 came in low-speed and full-speed. Anything USB3.0 and above is called super-speed. tl;dr: the USB-IF sucks at naming
Amazing... in those days I was often in Japan and they had some interesting glasses... Sony had 3D glasses. I don't think they were micro oled, I didn't know of that technique then. I do know that I bought a pair on ebay to watch movies in 3D or play games with it, but the picture quality was so poor that I didn't keep it long and sold it again.
The main reason Oculus DK1 in 2013 became the best selling HMD in history was because it went against the common standard of sleek microdisplay-based design with low FOV for large price. It was mocked by the experts for its "wrong" optical design, but it was the experts who didn't understand what people wanted. Basically "killing" microdisplays is what revived VR. Sony had 2 decades of experience with them (Glasstron, HMZ) and despite that they gave up and cloned Oculus Rift as project Morpheus, which then turned into PSVR. Then people started rediscovering microdisplays again and hyping them up as next gen, which was funny to see, considering that giving up on them is specifically what brought VR to the masses. However there are improvements in quality and new optics making it possible to get usable FOV from them, so maybe this time it will be different.
Yes and no, you are right that killing them is what saved them - but it wasnt really the act of not using them - it was the act of the fact that microdisplays are just hard to do and wasnt ready over all for mass markets. Where normal one or two displays were and a lot cheaper. Its really not till more recent (in the last few years) that even then microdisplays have gotten enough funding and R/D to start coming down in price to maybe hit displays. Even the Beyond still quite pricy just to get them in there. Optics are another thing for sure - but I feel like everyone is getting it too quickly figure out at this point for optics to have been the real problem (too about 100 degrees). Granted, now they have to figure out how to improve optics if they continue going down the path of microdisplays as they get cheaper and cheaper. This means it'll be an uphill battle now to get them to around 110 to 125.. with many of them I feel like either will wait for either dual displays per eye to become a thing (4x or 6x displays in total), or bendable screens with a different type of optic.
@@adr2t So basically, what I'm getting is, the market couldn't grow because they were focused on microdisplays, and microdisplays couldn't improve because the market wasn't growing. By switching to a different design, even if it turns out to be temporary in the long-term, Oculus was able to get the VR market growing so that now there's actual money to be made by putting R&D into microdisplays, which makes them viable now.
Well we actually have thinner pancake-category lenses now to ensure a large FoV while maintaining a manageable and comfortable size and weight.
OR MicroDisplay tiling...
No, the reason it sold well is because they had a hype campaign and that's how you sell things.
That is really cool! I had a VictorMaxx, Scuba, and Virtual Boy back in the 90s. The Victor and Scuba had no 3D at all. Everyone knows about the VB. I still have the Scuba and VB but the Victor was a piece of junk. I tore it apart for the LCD screen but I can't remember what I used it for. It's amazing how far VR has come since then, but at the same time it feels like it shouldn't have taken so long.
"I'm Brad. . . . at this current moment". Brad, Bradley, Brady, Brandy, Britney, Bradzilla, Bradosaurus Rex. I don't care what name you use or what you look like, I'll keep coming back for your quality content 🙂
my brain going "i didnt think that tech existed in the mid 90s" and then immediately going... wait.. fuck im old.
Lol! I had the exact same reaction. 18 years ago was actually 2005... Dayum.
@@gogreengameon2146 When you realize your Wu Tang collection isn't just technically classic rock, it's classical music.
Hi Brad in 360p
hi tox1n in 4k
Lol UA-cam defaulted me to 360p too!
Wow, that is a seriously remarkable device for 2005.
I used to have this headset. I had a small tracker mounted on top and used it for Flight Simulator. Even BEFORE this headset I had a Sony VR/AR unit (Sony Glasstron), which was even more amazing for it's time. I purchased the Sony unit used for $800 and it was so rare by the time I was ready to get the Z800 that they were selling to academic research institutes for $3000 a piece. :D
Jeezus that’s a crazy price hahah
@@SadlyItsBradley Totally. But there were no other alternatives at the time. The Glasstron had a shutter where you could turn it from VR to AR. I think the screens were transparent. Those in academics who wanted to do research into AR were willing to pay the price. I guess they get funded or sponsored by private companies. Worked out well for me though, I switched to the eMagin and pocketed about $2000 at the same time 😁.
Wow! I was not expecting the through the lens to be so clear and sharp! I wonder if LTT can get their hands on one of these, they're definitely capable of building a top spec system from the same era, finding the right drivers, and testing some Nvidia 3d vision games. Unless you would be up for the challenge?
What a wonderful idea and I'm now upset it will likely never happen
That was my thougt at the begining of the video. Need a @LinusTechTips and @SadlyItsBradley need to get together on this one. Would be cool to see it linked up with FaceTrackIR too.
Good vid man, I can't wait for some more copeium (don't know how to spell it lmao) on the valve deckard
same bro ,thx
These videos on old hardware showing where current VR tech comes from are great !
"At this current moment" eh? Something something egg?
NO NO IM NOT EGG I SWEAR
Wow, this thing is incredible for its time. Awesome video Brad!
I had a friend in University who got one of these really early on, late 2005 I think. The ‘sweet spot’ thing is completely true. We were just a bunch of engineering students geeking out about the OLED stuff.
Does it have headtracking or is it just static screens?
I saw this at E3 in 2005. I still have my NVIDIA 3D Vision, compatible 27" Monitor and 4 pairs of R2 glasses! EDIT: Absolutely! I have a PC for 3D Vision only (and a QUADRO 5600 that has the very last Driver that supported 3D Vision)
I wish we could easily DIY headsets for SteamVR, you could try to use it with a tracker and adjust offsets/fov and play with it in 2023!
I'm impressed by the clarity even if the fov is low
Radical Variance FaceCam iPhone HMC type head mount for flip up HMDs when?
This looks impressive for 2005!
Micro oled i though was after 2010 o:
I hope you can show us more weird or old vr headsets from the past.
Yea part of the heartbreak of the last 3 decades . If people really understood what VR has gone through they would appreciate the hell out what Meta is doing with blindly funding VR with billions annually not expecting a return for a decade of insane spending . People really don’t understand just how heart wrenching and frustrating it was to watch VR get beat down the entire time . Metas funding is some astronomically insane shit and never thought I would see home VR in my lifetime without Meta doing what it doing . Affordable VR is the ONLY way to flood the market and create the playerbase needed …. Period . Every other platform has benefited from Metas funding regardless of people not understanding how or just don’t appreciate it but without Meta I may never have afforded VR in my lifetime …. Soooo anyone naysaying quest and what they doing makes me instinctually want to pimp slap them and tell I’m to shut their F’ n mouth lol , pretending like Meta hurt VR I expect from idiots not in VR , but when people in VR get all ungrateful as hell about Meta it drives me batty . People really don’t understand what last 3 decades were like
It could be worse. AI is 70 years old industry. It was supposed to revolutionize the world 50 years ago then many fanatics were trying to make it true and failed. Henry Ford's wife preferred to drive an electric car than model T, but those had to wait 100 years to truly come back.
I had one! I used to play world of warcraft in it, the emagin. Used mouse redirection for head turning. At the time it was top of the line. 720p lenses. Fun times
Guess it is throwback thursday
One thing missing in the video is the dog.
I like this! Nice video!!! Was that headset 3dof tracked at all? Also, in terms of small, more modern headsets, are you aware of the Nreal Light and it's openXR compatibility?
Yes it has a range of 3DoF tracking. But unfortunately I couldn’t get the motion drivers working for that. And I am aware of that glasses ^^7
Very cool. Now that we're in a little retrospect, have you considered taking a look at Redirected Walking locomotion again? I don't know if you remember my comment talking about this a couple years ago before you 'blew up'. But it would be great if you could make a video talking about the different types of VR locomotion and their aspects.
That thing is insane for 2005
I dont know what to do with the information that there is a Micro Oled Hmd that's older than me, but its cool i guess
They came out in 2005? Wow the technology was there and we are just now going back to it!
No. That's like saying that Tesla went back to what was already there 100 years ago or ChatGPT is just tech from the 1950's (when AI already "existed" ). Current headsets weren't possible to make, even in a lab, even for millions of dollars, in 2005.
@@kazioo2 what I meant was the technology was there and it’s taken a long time to get where we are today. I understand the obstacles.
Your hair looks nice today.
I think you should always wear that from now on. The dangling earbuds are the best.
Brad looking like he's about to appear in a theatre production of D'artagnan and the Three Musketeers.
This video was most excellent. Love this old tech…moar!!!! 😊
glad you enjoyed ^^7
Luv tha video but Brad! your cable management! Bad Brad!
hahaha oopps xd
was this video recorded 18 years ago too at 360p lol
youtube go brrr (processing hd 2slow4me)
@@SadlyItsBradley its okay
10:10 Hmm... 3D-print a flip mount for the Beyond, pretty much exactly like what this ancient headset has? Its low-ish brightness might be a bit of an issue, especially if you remove the foam completely, but still!
love you!
its like a cheap 15$ toys 😂, but 2005 !? Incredible❤
BITD, a good friend of ours sent us a prototype Z800 with upgraded screens and windows 7 drivers... he passed away shortly after. That thing was pretty amazing for the time. Miss him, and the simpler world pre-smartphones... *robot sigh*
'3D Fix Manager' will get this headset working with nvidia 3d vision and a 20xx series GPU.
Your hair looks nice today.
ty
The thumbnail is reminiscent of Clockwork Orange where Malcolm McDowell is getting brainwashed in the theatre.
First view, everyone must be playing Zelda Tears of the Kingdom.
good review, but now it’s time for the taste test
ono
owo
cool video, but damn VR really is progressing at a snails pace ..such a shame. can you do a video about µOLED vs µLED cause i am still confused why they're called µ, and what the difference actually is aside from OLED being organic. is µOLED called µ cause of the panel size or the ppi because you can still see some sde with the big screen beyond, and i imagine you wouldn't be able to see any sde with a µLED panel because of the crazy pixel per inch density, for instance samsungs $100K µLED panels have up to 7000ppi whilst a regular 4K OLED has 200ppi if i am not mistaken, and also in samsungs video from 3 months ago they say that resolution and aspect ratio is no longer a thing. why is the monitor industry so confusing all the time even their naming schemes are ridiculously annoying.
Woah, i was NOT expecting it to look that good. Tiny fov sure but super sharp. I had a beastly pc in 2005 but didnt know about this. Id have used it all the time to game from bed/comfy couch
I owned this HMD and it was the best compare to all others...
It is still the lightest HMD in the world.
The 3D effect was excellent and better than the today VR headsets due to its custom lenses.
Its best usecase was with dark scene games like Prey 2006 or the best of all : PainKiller Black Edition 🤩😍
Just want to re buy it for collection cause i really think it's the best HMD ever built, its design has still no comparaison today !
Hi Brad, the retro VR looks great. I found also a retro AR Glass with high resolution and 96° fov it is the Antvr Mix, it is also available for around 649$, made with a Kickstarter project from 2018. I really would love to see a review of this glasses because it is promised to be Steam VR compatible and the resolution same as the fov are much higher as the Rokid max, which are also a great AR glasses in my opinion. I enjoy the light weight and the sharp image. The VR headsets are too heavy for me. Maybe you can find this retro AR glasses also if they are not too "retro".
Thanks for your great content 👍
darn, given it has 2 screens, I wanted to see if it can play 3D content, maybe with SBS content
I bought one of these cheap from a college surplus store. It's too bad the firmware update to 6.40 seems to be lost to history. Would be nice to have sequential frame 3D working.
Shame on you NVIDIA for discontinuing 3D Vision.
I put one of these inside a vfx1 SHELL back in 2006
Have one of those emagin headsets . Bought it brand new. It has 2deg of freedom traker. Pure nerdgasm for its time. Happy days...
What if the reason we're not hearing more about deckard and deckard leaks from Bradley is because Valve straight up showed him some of what they are doing and then put him under NDA.
In the late 80s or early 90s not for sure i paid 10 bucks and waited in a very long line to do VR at the local mall....the used semis to bring the equipment in.....and it was no where near what we have now in the Q2
haha I had one of these. I guess I was a really early adopter. TrackIR for the head tracking because the internal gryoscope wasn't that great
damn finally a sub 15mins video can watch.
that intro always gets me
5:24 lol bottom right low key device just there
I should not say this is VR headset. If there is no head tracking, it's not VR headset, because nothing will change if you move your head. But it can do the job in 3D effect.
Even more in past time, i have videocard that is bundled with 3D goggles. The very first of "3D" effect. It's goggles with fast-switching LCD panels.
I know already in old times you can turn some games, especially Quake, in 3D effect. The monitor must have higher refresh, at least 100Hz, to maintain the 3D effect and less flickering.
And it's indeed part of Nvidias 3D Vision.
But again, this is not really VR headset. It cannot move around and it's only meant to simulate 3D depth. Otherwise it's just small portable monitor to go around. That is what i want say here. Otherwise you should say in video there is headset tracking built-in, working as 3DOF.
Sorry. This headset did have 3DoF head tracking to a certain range. And would simulate mouse-movements with it. I couldn’t get the old drivers working to show off this feature
having similar thing and mouse glove in post ussr pc game club in small city 16 years ago was really cool
I have a computer that would work perfectly. I need to find one of these!
Proof that there has been little progress in VR development in the last 18 years 😂
i tested small form factor video glasses already in the late 1990 ees. don't remember the brand, but remember it was prettty good but costed a lot and never made it too a large audiance.
this is so bubble gum nickelodeon y2k
hi dad
Very epic!
That's really cool really ahead of its time
Didn't expect you to cover the Z800, the image quality actually _is_ surprisingly good for the time. Would be interesting to see you talk about even older headsets, like the VFX-1, or who I consider to be the true granddaddies of VR as we know it today, Virtuality.
VR as we know it definitely predates Virtuality. Google "VPL". Virtuality just took very much existing concepts & technologies out of the lab and SGI workstations that cost more than a house and onto consumer Amiga's (which was still EXTREMELY impressive for the time, don't get me wrong!).
@@Cooe. Yes, I know about VPL, Retro VR's history really is quite interesting and surprisingly lengthy. By "as we know it today" I meant such things as, the exact layout of the HMD itself, the fact that it's running off consumer PC hardware, albeit modified with custom hardware. Technically they were also one of the first to create an actual dedicated GPU for a PC system.
Brad, what did you do to the brightness?
Nice! I scored one of these at a garage sale. I can't wait to see if it works
How about an Apple VR update?
Fascinating! Cool video. 👍
your hair looks nice today.
ty ^^7
cool that you got it to work :9
Hi, I'm not Brad
TRUE
For now
And this thing cost like $800 at the time
clean hair suits you well
ReShade software will also get this working with the PC version of Virtual Desktop or BigScreen beta in SBS mode.
toss a tracker on there and you got a new hmd
What about tracking?
In 2007 i looked into getting one. Too expensive for me and it wasn't the futuristic VR the 90s seemed to promise!
Not gonna lie... That is cool
Get it workin in steamvr!
Have you heard about Q3 having local dimming as well? Looking forward to watch this look back in time right now ❤
Likely not
@@SadlyItsBradley Thanks for the swift response 🤗 and Thanks for the insight and blast from the past! Great video of a piece of hardware I never heard of, despite being an enthusiast of 3D and VR for many decades
We gonna gloss over the "for now" but of the intro? Lol whatever happens i hope you're happier for it
Just a joke. I swear it has no meaning 😅
The moment u realise 18 years ago is 2004.... 😪😪
Half-life 2 came out and we still have no half-life 3 😢
i randomly came across software for this thing, 3DVIA Virtools comes with vr test projects specifically for the Emagin Z800. i ported the charactercontroller test project into Neos. its a neat little engine. deer avenger 3d was made with a 1999 build.
The Virtual Boy despite the name wasn't really VR, it was more 3D stereoscope gaming (a 3D version of the Gameboy essentially). The Virtual boy didn't encompass your entire view like modern VR headsets do. And it also didn't have any head tracking, not even 3DoF. So yeah it was only VR in name only.
"I don't even think It was wild west, it was probably somewhere in the ocean" - *waves hands*. Got me laughing. The hair is looking majestic Brad, I like it :D
Oh to have modernized 3dVision drivers that jive with apps like VirtualDesktop on today's headsets.
NVidia, you really do have the worst sense of timing.
stick a vive tracker on it
🎉🎉🎉
360p?
youtube going brrrr... uhhh
the image looks pretty similar to my avegant glyph which goes up to 720p.
i do really like the individual eye IPD adjustment. i have a wonky nose and kinda have to compromise between which eye is aligned perfectly. not a problem with the pico's large sweet spot and fine adjustment but its a cool feature. on the quest 2 i noticed that i was choosing between one eye or the other being perfect.
Send it to ltt
There was no UA-cam in 2005 😂😂😂
Wrong.
"High-speed" was the official term for 480mbit USB2.0 connections. USB 1.1 came in low-speed and full-speed. Anything USB3.0 and above is called super-speed.
tl;dr: the USB-IF sucks at naming
Amazing... in those days I was often in Japan and they had some interesting glasses... Sony had 3D glasses. I don't think they were micro oled, I didn't know of that technique then. I do know that I bought a pair on ebay to watch movies in 3D or play games with it, but the picture quality was so poor that I didn't keep it long and sold it again.
Woof
I remember using shutter glasses with nvidia stereo 3d, pre emagin, it was kind of cool precursor to vr
Its amazing its so old but had some very advanced features beating some headsets today. Very interesting video.
Fancy guy with your bigscreen beyond casually laying on the desk
8:06 Um actually that uses a rigid strap
The weight will be distributed a lot better to the top strap 🤓
murder is required
@@SadlyItsBradley 😏