Nothing is more "Wait, that was real?" than the DS version of the Call of Duty games. Like you see them once in a game store shelf and forever question if it was a dream or not until watching a Scott the Woz video 12 years later
Yeah I loved playing Wind Waker HD with the gamepad. Was very immersive when sailing and using a map in a dungeon. On the fly item management too. Twilight Princess HD’s gamepad functionality was great too, but I couldve probably used my pro controller and enjoyed it just as much. Wind Waker HD needs the gamepad IMO.
I mean, he has always defended it, he has shown a great affection and seems that it really hurts him that it failed and that it was victim of a ton of horrible choices taken... He always saw that much potential on it. Soy un Gran fan!
The reason why Persona Q was exclusive to 3DS was because it's a crossover between Persona and Etrian Odyssey, and the Etrian Odyssey games were only released on DS/3DS because they're based on dual-screen functionality
Persona Q2 was done so late into the 3DS' life that it never got dubbed, and it was barely released here in the UK, I haven't seen a single copy of the game.
@Grima the Fell Dragon Nintendo's fault, you can't ask the consumer to do extra research for a product they don't know if they want or understand what it is, it's Nintendo's job to make sure their product makes sense and to make its selling points obvious.
i've learned more about marketing and business strategies from scott the woz videos than i have from two semesters of marketing class and i wouldn't have it any other way
Scott should get a time machine and become a big-shot at Nintendo during the Wii U era. The Wii U would have worked like gangbusters in the resulting alternate timeline!
A lot of games made use of DS and 3DS in such unique ways because of the dual screens they had. I honestly found that so exciting back then, even visual novels like 999, Ghost Trick used two screens for dual narrative. Rhythm games had score/story and actual beat maps on other screen, It was such a unique console.
It was also really great for strategy games. Strategy games and strategy RPG's always are kind of worse on console simply because sticks aren't as fast or accurate as a mouse. But the touch-pad helted that tremendously. Fire Emblem, advance wars, yugioh and other such games just fit perfectly. Having the bottom we clear facts and the top be exciting angles kind of gives you the best of both.
The DS release of 999 had QoL issues, but man, the moment you realize exactly why it's on the ds and how the gameplay's presentation changes to reflect that plot point was stellar; just can't be captured by a port.
The dual screens of the DS and 3DS really did allow for such unique and interesting game design that I don’t think will ever be replicated on normal consoles
@@pharaohyami5000 lmao just got one from my cousin, what games should i get for it, i already have RE revelations, Watch_dogs, Smash bros., mario party 10, assassin's creed, and a few others
@@PurPurDot Well yes but actually no. Switch runs on bugrock edition and overly corporate bc of microsoft but also has more features which wii u didn't have
You know one i always thought would fit really well that im sad may never get made? A Mole Mania game for the DS think about it, the Top Screen would have the aboveground, and the Touch Screen would have the underground
This reminds of an idea I had for a game in a universe where Nintendo kept Rare. It's a Kazooie only spin-off game of Banjo-Kazooie for the Wii that kinda worked like a top down twin stick shooter. You'd move Kazooie with the Nunchuck and aim 'n' shoot different types of eggs with the Wiimote.
Sounds cool. Kind of reminds me of the Sparx levels in Spyro but different enough Kazooie abilities or like the Banjo first person shooter moments (never played or know the context but always looked cool) using Kazooie but top down/isometric.
When Wii U was announced, one of the first things they showed off was 5-player asymmetrical gameplay. One on the gamepad overlooking the whole stage, and the other four playing on the stage. - What annoys me is that they didn't do 5-player symmetrical gameplay. Like playing Mario Kart where you have 4 players on the TV and the 5th on the gamepad.
I think it would have been too constraining on the hardware to do 5 player Mario Kart. It could barely handle 4 people. However, I cannot believe they screwed up NSMBU multiplayer by relegating the gamepad to player "assistance".
Game & Wario had a few game modes that did, such as the Fruit game mode. One person was a thief that wandered around a dimly-lit crowded area stealing fruit, and the the others watched the TV to guess who the thief was. The thief was on the gamepad and had perfect vision.
i’ve always seen on rails shooters as arcade games, but like modern ones that you see in bowling alleys or shopping malls because if you’ve been to game works or Dave and Buster, some of the funnest games are on rail shooters
Same. Though playing The Club a more arcade level design and enemy AI but modern controlling shooter (published by Sega but made by the team that made Project Gotham Racing a bunch of arcade racer Devs) it is always interesting seeing modern and arcade elements cross over sometimes but whether to see them as arcade or not hmm. I mean later Burnout games don't have the timer but the old ones are straight up arcade with the timers. So modern arcade games it's a wonder sometimes. It's why I don't question the Dead Space Extraction or Medal of Honor Heroes 2 (arcade light gun style mode) being more arcade focused or a mode for arcade aspects to suit the Wiimote as a rail shooter/light gun shooter. I think Tank Tank Tank is a fair arcade game but on Wii U and didn't do much with the Gamepad really. It's fine but for the multiplayer the singleplayer the second screen isn't worth it and the tilting of gyro is left and right not up or down when your a tank so why no up and down aim. Logic there Namco. It's no Steel Battalion on Xbox or Kinect that's for sure. Kinect or big controller the big controller makes more sense then Kinect to try and change that I think but Capcom tried Scott could do this video type again and add Steel Battalion or other games, maybe but as he only did the Kinect one and not the OG Xbox version might have to wait on that one.
So the thing with spinoffs being on other consoles is due to contract obligations and IP rights. Destiny 2 was on PC and XBOX, but for a time but they still had to pay lip service to Sony due to obligations they had (i.e exclusive content). This sort of obligation kind of works the same way at the franchise level. Like sure, you might get Persona Strikers on Xbox, but if you want the full Persona experience, you're gonna have to buy a Playstation. That's why it 'works'. ...It also made me realize you should NEVER make a deal with Sony.
The WiiU was one of the best concepts with the worst support. Nintendo was desperate to get new 3rd party titles on there. When I was a freshman I applied for their developer program and got in within a day with no questions asked and given the Unity WiiU api. I didn't do too much since it cost like 1200 dollars for a dev kit but it was cool to see how unreal and unity games communicated with the system.
I just got a Wii u from my friend today. I've been wanting one for so long. The gamepad is a lot bigger than I thought and the Wii u it's self is so heavy compared to the original wii
all of the developers really didn't realize the potential of the wii u when it was still alive....it makes nintendo's mismanagement of the sytems public image all the more frustrating in hindsight. if they didn't confuse everybody, and it had defined audience and a audience at all, it could have been the wii 2 in some regards.
Wii U is my favorite console! Although it's not the best, it had a lot of care put into it and I spent more hours playing it than all of my other consoles combined.
Just minus the parallax barrier... Oh damn, imagine if the Wii U's tablet controller utilized that technology?! Instead of only 12 people buying it, a whole 14 or even 15 people would have bought it!
@@JumpyNedved Christ, the vita is the pathetic underachiever brother that did one or two things correctly compared to the bigger overachiever sister PSP why literally had everything for everyone. Never did I feel so related to a piece of electronics as with the vita.
@@lasarousi Here's the thing about the vita: it was amazing. A lot of advanced technology in it and had to ability to run games so they'll run amazing and look good, but it's support was abysmal and thus having fewer games and ended up being for mostly indie games. That's where the potential was wasted.
at the end, Scott's right. there was a lot of missed potential for the Wii U. Even though it was a flawed product to begin with (big stupid controller, can't reassign gamepads to different controllers, etc.) it was heavily under utilized. Batman arkham City was the game that I think did the most with the Wii U gamepad, and really showed off it's potential. But, there was still potential for it to not be a failure if Nintendo just did things right.
@@JayanthSahasranamamula I once had to make a greasy patty - no bun no nothing just a greasy patty. I deep fried it and watched the woman eat it with her hands. That's the weirdest for me lol
I've never played an FPS on a Wiimote that really felt right, because I always figured something like that would actually be the superior control format for the genre. If for no other fact that the fact you don't have to invert it. Inverters, non-inverters, and whicheverers can all use the Wiimote intuitively as an FPS controller.
The thing is, the switch could not succeed where the three Nintendo consoles before it excelled. Because I couldn't play Legend of Zelda Windwaker on switch, while I could on gamecube, wii, and wii u.
Time Crisis 4 on the PS3 with the GunCon is absolutely amazing, would love to see it come back on PS5. Gun accessories are always worth it. Especially with how expensive games have gotten, I wonder how much a Time Crisis game would cost with a gun now--I think it was $100 back in like 2009.
Everyone's talking about Scott talking about the Wii U and I'm just sitting here trying to put in a Little Caesars order for a deep dish olive-only pizza
I literally just had some little caesars before watching this. I like olives and I have even had pizza with olive oil rather than sauce, but I'd say that pizza would be better with cheese. It's just not pizza without cheese in my opinion. Sure olives and bread are fine when alone together, but cheese .. I cannot forsake my love cheese.
I disagree. There was just no benefit to owning a wii over any other console. I mean, there were some good first party games, but no must have game until breath of the wild. And by that time the switch was out.
Not misunderstood. Misused. Gamecube/GBA link cable, DS, 3DS: exist and justified dual-screen gaming. Nintendo with the Wii U: What the heck am I supposed to do with this newfangled second screen?
3:52 They ended up doing this for the 3DS edition of Minecraft, the bottom screen showed a map and your inventory, while the top screen showed your health, hunger, and armor bars. Overall probably the coolest version of Minecraft even if it’s outdated compared to modern MC.
Fun fact. They had an spiritual successor to Eternal Darkness called Shadows of the Eternals that was being kick started that looked incredibly promising for the Wii U. However I think the game was being developed at the same time Mighty No 9 was also being kick started? So the game got completely ignored and no one funded it leaving them to scrap the game entirely. It made me so sad as a dedicated Eternal Darkness fan I really wanted to see more of this franchise especially with today's knowledge of game design and hardware. There is so much polish and ideas they could go crazy with that involves the sanity system and time travel. It would have been amazing, and since that kick starter there has been no follow up so it's very unlikely we'll ever get anything related to Eternal Darkness. :c
Wanna here about a console that has had the most missed potential for games that would've fit perfectly? Well then, Wii have the perfect console for U.
I made a list of missed opportunities for the Wii U. Here: * Mario Paint/Artist sequel and/or remake that uses touch screen * Four Swords Adventures port/remake/sequel that uses online with voice chat and 3DS connectivity * Pokémon Snap Wii U that has a panoramic view using the Gamepad * Animal Crossing that features all menu information on the bottom screen while, making for a the most comfortable Animal Crossing experience on a home console * Kid Icarus Uprising port/remake that uses the touch screen, the wii pointer and nunchuck, dual analog, and maybe 3DS as controller options * Metroid Prime that features a first person view on the TV and 3rd person on Gamepad and the ability to swap views * Wario Ware that not only uses the Gamepad’s unique touch, gyro, buttons, asymmetric TV view, camera(?), and microphone features, but can sometimes combine it with the Wii remote * A Zelda game similar to Phantom Hourglass and/or Spirit Tracks that’s either a remake or a sequel with similar gameplay elements
I thought Scott was gonna point it out when Fever was on screen, but. Why the absolute frick wasn't Rhythm Heaven Megamix ported?! It would have been a great cross-platform release with the 3DS, and taking advantage of the gamepad would be making a no visuals mode which is *just* the gamepad that shows your timing and skill stars. It would be a great way to practice no visual gameplay! And not to mention that it would be a fantastic family game, it already *has* competitive multiplayer, being able to play on one console would make the whole "Get your family and friends into music!" shtick fantastic!
I'm shocked, hearing Scott say that Call of Duty, a FPS that requires pinpoint precision and split second reaction time to play online multiplayer was a perfect fit for the Wii U... For a second I thought I was watching IGN
The splitscreen thing is cool though if you play local and don't want vertical or horizontal screen space taken up. I don't own the COD Wii U versions but ZombiU had multiplayer similar and unique to the system even if based around posts to capture it was still splitscreen multiplayer. Never heard journos talk motion ever in praise. But I agree the statement/sentence is very up there. Even reading a Nintendo Life article about console features I laughed at their picks of features mostly simple stuff like themes, the DS library and Miiverse not anything the consoles did at all. So there is another answer of why bother. Journalists don't care and they aren't intelligent even to use the consoles and come up with ideas like many of us fans of gaming do, but only certain audiences that are fairly small do care about this stuff and think a lot about controller possibilities to waste our thinking time XD. I think about tons of things games on the Wii U can do let alone how to improve it but most people want typical games. Which is fine but these companies can make the same games and people buy them over and over they try too dramatic and nope it's like their out of their minds for some reason when Devs want to be creative not a factory line of sequels. But too much saturation and complaining customers are annoying as much as they are important. XD I think Skull and Bones is a fine concept but one no one will play other than a small audience and then will abandon the game. It being a thing in AC3&4 sure but more focus no one wants to play like many people don't want to play vehicles so those are niche genre games.
The DS they had fine ideas of drawing on the DS in Zelda, the closing and opening it to imprint the map, the cutscene angles in Prime Hunters and Mario and DK/Mario Vs DK (no idea which), Four Swords Anniversary on Wii U and the others like he said and over time they just had less ideas or it sold so bad they gave up. I have my own ideas for how it could be expanded like how the Xbox One dashboard was, webpage/manual and game on either screen than o ly the game being allowed for both (phone or PC have flexibility why can't a console it took the Series consoles to have this app/game single screen flexibility of a phone even sigh). It's sad honestly. I hope the Galaxy Fold and Surface Duo can keep dual screens alive and apps/games offer good ideas or else that's a disappointment in itself too.
11:18 I think the structure of moons in odyssey also works well with the switch because you can hop on, grab a few quick moons, and then be done. The lands are so large you don’t feel pushed to finish it all in one sitting
Wow, it's almost like the WiiU was a fantastic console with limitless potential, but it never got to show that because people declared it dead on arrival.
“…the Wii U’s great!” Scott says with his last breath as he suffocates under a pile of all the Wii U bundles he’s bought
It’s true tho.
Now we know that Scott took the "U" in "Wii U" really personal
I mean, who DOESN'T have multiple Wii U bundles? ...right?
And aip lash
I still love my Wii U, it's like me. Not wanted by many, but loved by a few
Nothing is more "Wait, that was real?" than the DS version of the Call of Duty games. Like you see them once in a game store shelf and forever question if it was a dream or not until watching a Scott the Woz video 12 years later
I never played the original modern warfare. my first experience of it is about to be on the DSi and I couldn't be happier :)
@@sasquatchbong955 wdym about to be . bro go just pick up a copy of modern warfare for like 5 bucks
@Anime pfp with opinions aww yeah it was real, i put so many hours into modern warfare on the DS that my cartridge corrupted B)
I remember a kid in middle school came in playing one on the DS and I thought it was so cool and unique. It's neither of those things.
It was real. They were pretty good. Scott did a whole separate video on them already actually. I played them myself
You forgot one. Wind waker on Wii U was a perfect fit! The ability to look at the map on the gamepad while sailing make the game 1000x better!
Yeah I loved playing Wind Waker HD with the gamepad. Was very immersive when sailing and using a map in a dungeon. On the fly item management too.
Twilight Princess HD’s gamepad functionality was great too, but I couldve probably used my pro controller and enjoyed it just as much. Wind Waker HD needs the gamepad IMO.
@@TheHutchIsOn yeah if they port windwaker to the switch it is going to be a downgraded experience, but twilight princess? not so much.
if wind waker hd didn't look insanely washed out and butt-ugly it'd probably be the best version
@@boogtoons4630 it looked beautiful to me :)
"The Playstation Vita was more advanced than my immune system"
-Woz, the Scott. 2021
Don't you mean "Woz, Scott"? The last name comes first when you put a comma in the middle.
And dont forget the middle name "The".
@@Mag_Go My deepest thanks to you sir, I shall utilize your input in a transformative manner.
@@peupater7414 Thank you so much for being so nice and considering all of our suggestions! (* ^ ω ^)
Time to hack Scott's immune system
Now we know that Scott took the "U" in "Wii U" really personal
I mean, he has always defended it, he has shown a great affection and seems that it really hurts him that it failed and that it was victim of a ton of horrible choices taken... He always saw that much potential on it.
Soy un Gran fan!
Fred, ¿que haces aquí xD?
It has Nintendoland in it, and that game is la verga so it makes sense
Here before this blows up
Sexo
Alternate title: almost 10 years later and man is still trying to validate his purchase of a Wii-U
*7 Wii U's.
Ayo what when did the Wii U is 9 years old?
@@lollotheguy English? Do you type it
Not the only one hahahaha
I mean.. His points make sense
They are perfectly reasonable
The weirdest part of his video is that Scott has $83 in his wii u balance
What's weirder is it's $83.83
At the end he has $0 though...
You can’t buy digital WII U games with a credit card anymore, that’s why
i mean i have $0.99 on my Wii U
Stop pocket watching.
The legendary sequel to “Why the Wii U failed”
Did you forget about "What the Wii U Did Right?"
@@MitchellHang everyone forgets about what the Wii U did right
I actually really like the Wii U
Hell splatoon originated in there how did it fail when that’s such a big series
@@SpringyGirl69 I loved it too
@@SpringyGirl69 you're being delusional mate
The reason why Persona Q was exclusive to 3DS was because it's a crossover between Persona and Etrian Odyssey, and the Etrian Odyssey games were only released on DS/3DS because they're based on dual-screen functionality
A few work arounds and it could be played on any console
@@ForrestFox626 But then it wouldn't be a "Perfect Fit", it was designed with the DS in mind
Persona Q2 was done so late into the 3DS' life that it never got dubbed, and it was barely released here in the UK, I haven't seen a single copy of the game.
@@woobgamer5210 yeah Q2 was lucky to even be released outside Japan. I don't think it did great so they didn't spend extra for the dub
I wish they would bring those to steam
18 minutes of why the Wii U was a big ol' slab of missed potential.
It would've lived up to its potential if only Nintendo didn't call it the Wii U.
@Grima the Fell Dragon Nintendo's fault, you can't ask the consumer to do extra research for a product they don't know if they want or understand what it is, it's Nintendo's job to make sure their product makes sense and to make its selling points obvious.
@@DaSheepKiller exactly
@Grima the Fell Dragon yes
I agree with that but I played pinball on the wii u so does my opinion really matter
Punch-Out!! On 3DS would have been perfect since it’s first arcade release actually had Duel Screens to begin with
i've learned more about marketing and business strategies from scott the woz videos than i have from two semesters of marketing class and i wouldn't have it any other way
I don't know if you know this, but Scott actually studied marketing in college, so yeah, it makes tons of sense why he talks about that
@@milomilovsky6173 …that explains a lot actually
Specifically how the Wii u’s marketing was bad
Video title: A Console's Perfect Fit
Actual title: Scott gushing about the Wii-U for 18 minutes
Fit hmmmm 18 fit and 18 fit
And 18 fitting on it and 18+
This man will talk about a desk for half an hour and I’ll be still listening
Better yet, a Refrigerator
These men are spitting facts.
His 300th episode could be a 2 hour movie about his glasses and he can still bring out plenty of fresh jokes.
That is so true!
This is why the L Button Exists
Scott should get a time machine and become a big-shot at Nintendo during the Wii U era. The Wii U would have worked like gangbusters in the resulting alternate timeline!
There would be no pandemic if the Wii U had succeeded.
But assuming Scott became a head of marketing at Nintendo, that would mean we wouldn’t have Scott as a UA-camr 😞
@@dudebop8203 We would have a Scott the Woz video series being delivered to 3DS and Wii U instead.
@@Random_vene This makes me think that somehow the Wii U being successful would have revolutionized China to have proper meals for people
@@GameboyFanatic 😂💀
A lot of games made use of DS and 3DS in such unique ways because of the dual screens they had. I honestly found that so exciting back then, even visual novels like 999, Ghost Trick used two screens for dual narrative. Rhythm games had score/story and actual beat maps on other screen, It was such a unique console.
It was also really great for strategy games. Strategy games and strategy RPG's always are kind of worse on console simply because sticks aren't as fast or accurate as a mouse. But the touch-pad helted that tremendously. Fire Emblem, advance wars, yugioh and other such games just fit perfectly. Having the bottom we clear facts and the top be exciting angles kind of gives you the best of both.
The DS release of 999 had QoL issues, but man, the moment you realize exactly why it's on the ds and how the gameplay's presentation changes to reflect that plot point was stellar; just can't be captured by a port.
@@MrMarinus18 ないす
The dual screens of the DS and 3DS really did allow for such unique and interesting game design that I don’t think will ever be replicated on normal consoles
Scott's just trying to convince us that the Wii U's great to justify the multiple Wii Us he owns
And it's working.
He doesn’t need to convince me. I already know!
Good thing I already got my own.
@@pharaohyami5000 lmao just got one from my cousin, what games should i get for it, i already have RE revelations, Watch_dogs, Smash bros., mario party 10, assassin's creed, and a few others
A part of me wants to get a Wii U for homebrew purposes.
Alternate title: Scott showing his love for the Wii U in 18 minutes.
Where did you get that from?
@@wubbers662 I am also wondering that
And here I actually thought that Scott was gonna talk about a console’s perfect size for 18 minutes… now I want that
I feel like Scott best personifies why I love the Wii U and my frustration on all the lost potential of the Wii U.
If you told me "Minecraft Wii U Edition" and "Wii U" would match together perfectly I would've told you 3 years ago "Who are you"
And I would say I’m the head of Microsoft, and sell you Halo Infinite for twice the price.
You're one of my favorite UA-camrs
It’s better on switch than the Wii u
@@PurPurDot Well yes but actually no. Switch runs on bugrock edition and overly corporate bc of microsoft but also has more features which wii u didn't have
GET OUT OF MY HEAD
The actual title is "Scott's ideas for the WiiU that Nintendo should have done."
aka Scott shows Nintendo how the Wii U could have been a successful console.
"It's like it's not good, right in front of me." Best line Scott
You know one i always thought would fit really well that im sad may never get made?
A Mole Mania game for the DS
think about it, the Top Screen would have the aboveground, and the Touch Screen would have the underground
At first I was like "but Scott it's not Sunday!", and then I realised I lost the perception of time
Same
Same here
It's Sunday in my country
Summer Vacation be like
Punch out should’ve been on the Wii U and called “Punch U Out!!”.
booooooooooooooooooooooooooooooo
"New Punch Out" featuring Dante from devil may cry and with new Funky mode.
definitely a good title
And it should have been called U Super Mario Bros
Any game existing:
Scott: "ITS PERFECT ON WII U"
It's true tho
When Scott finally acknowledges Mad World for the Wii, I'm satisfied.
I think this is one of Scott's best videos for 2021. IDK what it is with it, but something about this video clicked with me more, and I love it.
Maybe for the way he was loosing his sanity the more he talked about how the Wii U has SO MUCH missed potential HAHAHAHAHAHAHAHAHAHAHAH
its because he mentioned ape escape.
@@deathdeathrevolution3499 It's definitely because he mentioned Ape Escape
second best borderline forever was better
probably because he forgot to insert the end credits
I would love if Scott turnt this into a series. It would be a perfect fit
Pun intended?
I see what you did there
This aged well
god has shone down on us and kept the like count at 69
as a pun enthusiast, i approve of this message
The fact that they released a 3ds app to use the 3ds as a controller for smash bros U makes the idea of a wii u 4 swords port so appealing
This reminds of an idea I had for a game in a universe where Nintendo kept Rare. It's a Kazooie only spin-off game of Banjo-Kazooie for the Wii that kinda worked like a top down twin stick shooter. You'd move Kazooie with the Nunchuck and aim 'n' shoot different types of eggs with the Wiimote.
Sounds cool. Kind of reminds me of the Sparx levels in Spyro but different enough Kazooie abilities or like the Banjo first person shooter moments (never played or know the context but always looked cool) using Kazooie but top down/isometric.
Punch-Out!! on the 3DS would have jumpscared you when you started a fight.
The 3D never really popped out though. It gives depth.
When Wii U was announced, one of the first things they showed off was 5-player asymmetrical gameplay. One on the gamepad overlooking the whole stage, and the other four playing on the stage. - What annoys me is that they didn't do 5-player symmetrical gameplay. Like playing Mario Kart where you have 4 players on the TV and the 5th on the gamepad.
Closest thing I can think of is some of the Nintendo Land games tbh.
I think it would have been too constraining on the hardware to do 5 player Mario Kart. It could barely handle 4 people. However, I cannot believe they screwed up NSMBU multiplayer by relegating the gamepad to player "assistance".
I think Sonic & All-Star Racing Transformed let you do 5 player races, with one of them on the gamepad.
Game & Wario had a few game modes that did, such as the Fruit game mode. One person was a thief that wandered around a dimly-lit crowded area stealing fruit, and the the others watched the TV to guess who the thief was. The thief was on the gamepad and had perfect vision.
I liked 5 player Ray Man Legends and 5 player New Super Mario Bros U/Luigi U.
i’ve always seen on rails shooters as arcade games, but like modern ones that you see in bowling alleys or shopping malls because if you’ve been to game works or Dave and Buster, some of the funnest games are on rail shooters
Same. Though playing The Club a more arcade level design and enemy AI but modern controlling shooter (published by Sega but made by the team that made Project Gotham Racing a bunch of arcade racer Devs) it is always interesting seeing modern and arcade elements cross over sometimes but whether to see them as arcade or not hmm.
I mean later Burnout games don't have the timer but the old ones are straight up arcade with the timers.
So modern arcade games it's a wonder sometimes.
It's why I don't question the Dead Space Extraction or Medal of Honor Heroes 2 (arcade light gun style mode) being more arcade focused or a mode for arcade aspects to suit the Wiimote as a rail shooter/light gun shooter.
I think Tank Tank Tank is a fair arcade game but on Wii U and didn't do much with the Gamepad really. It's fine but for the multiplayer the singleplayer the second screen isn't worth it and the tilting of gyro is left and right not up or down when your a tank so why no up and down aim. Logic there Namco.
It's no Steel Battalion on Xbox or Kinect that's for sure. Kinect or big controller the big controller makes more sense then Kinect to try and change that I think but Capcom tried
Scott could do this video type again and add Steel Battalion or other games, maybe but as he only did the Kinect one and not the OG Xbox version might have to wait on that one.
So the thing with spinoffs being on other consoles is due to contract obligations and IP rights. Destiny 2 was on PC and XBOX, but for a time but they still had to pay lip service to Sony due to obligations they had (i.e exclusive content). This sort of obligation kind of works the same way at the franchise level. Like sure, you might get Persona Strikers on Xbox, but if you want the full Persona experience, you're gonna have to buy a Playstation. That's why it 'works'.
...It also made me realize you should NEVER make a deal with Sony.
Moral of the story: everything should’ve been on the Wii U
Wii U: *crying with happiness*
Everything should *still* come out on Wii U.
Now we know that Scott took the "U" in "Wii U" really personal
@@lol-ih1tl Especially the Witcher 3. If CDPR got it running on Switch, it could probably run on Wii U.
Phew, thank god he opened with "hey all,Scott here" this time
Yep
he said it last time though
Yeah, I had a heart attack last time…
@@ZernoCore he opened up with "hello" then said "hey all scott here" later after saying it was outlawed
@@ZernoCore no he didn't? He said "hello"
The WiiU was one of the best concepts with the worst support. Nintendo was desperate to get new 3rd party titles on there. When I was a freshman I applied for their developer program and got in within a day with no questions asked and given the Unity WiiU api. I didn't do too much since it cost like 1200 dollars for a dev kit but it was cool to see how unreal and unity games communicated with the system.
Zelda Botw would have been a perfect fit for Game boy color
i've been saying this for years
"f*ck skin"
- Scott The Woz, the same person who had a no-skin policy in his homecoming dance, 2021
1:22 the camera cutting to Scott's face for that specific line is very AVGN-esque, good video
Oh wow, you're absolutely right
I was thinking the same thing
never seen a camera before?...
@@teacherfromthejungles6671 huh?
I just got a Wii u from my friend today. I've been wanting one for so long. The gamepad is a lot bigger than I thought and the Wii u it's self is so heavy compared to the original wii
Enjoy man! Miss mine a whole lot...
not scott acknowledging persona 1 and 2 without even being an rpg guy
Alt Title: Reasons Why Nintendo Should’ve Hired Scott to Market the Wii U
Sadly, he was too young
Pfft, who needs consoles when you have the comfort of your calculator and imagination in math class
Or just put emulators on your calculator
@@quoph1666 or just put calculators on your emulators
I saw you in freedomtoons
@@liketocodev Calculator is a bitch to run on Yuzu
58008
The world is a better place when Scott uploads
Look it's the guy who owns sonic jam
Amogus
Scott : The Ps Vita was more advanced than my immune system.
Me: How are you still alive???
scott the bot
scbott the woz
"Long story short, the Wii U is great!"
No No, He's got a point.
all of the developers really didn't realize the potential of the wii u when it was still alive....it makes nintendo's mismanagement of the sytems public image all the more frustrating in hindsight. if they didn't confuse everybody, and it had defined audience and a audience at all, it could have been the wii 2 in some regards.
And my, oh my, what a truly long story it is.
I still have mine and still enjoy it.
Wii U is my favorite console! Although it's not the best, it had a lot of care put into it and I spent more hours playing it than all of my other consoles combined.
I think that the lack of other videos or his channel must be him trying to tell people who NOT he is
This channel has done really well and I hope it never ends even after we’re all gone
I love Scott rants because he seems like he's about to yell but he doesn't, that's precisely the energy I need.
I just realized that Wii U was just a home console version of the 3DS
Just minus the parallax barrier...
Oh damn, imagine if the Wii U's tablet controller utilized that technology?! Instead of only 12 people buying it, a whole 14 or even 15 people would have bought it!
Now you know why it is great! The duel screens added so many new elements like the DS did!
@@roxynano Exactly.
The Wii U is often given the slogan "Missed Potential: The Console"
Now that’s what I call a perfect fit.
So does the vita
@@JumpyNedved Christ, the vita is the pathetic underachiever brother that did one or two things correctly compared to the bigger overachiever sister PSP why literally had everything for everyone.
Never did I feel so related to a piece of electronics as with the vita.
A different name would have changed so much...!
@@lasarousi Here's the thing about the vita: it was amazing. A lot of advanced technology in it and had to ability to run games so they'll run amazing and look good, but it's support was abysmal and thus having fewer games and ended up being for mostly indie games.
That's where the potential was wasted.
Now watching this just makes me love the Wii U than any other consoles & phones, & PCs that exists in the world
i am now realizing that HD ports of the professor layton series would have been AWESOME on wii u
Scott's Worst Nightmare: Chibi Robo Zip Lash RPG Edition.
on VR
Burn it
& knuckles featuring dante from the devil may cry series + bowser’s minions + bowser jr’s journey + bowser’s fury + new funky mode!
@@TreespeakerOfTheLand hand held only with motion controls
@@myang12003 always needs the new funky mode
"...it felt like the circle had been completed."
Mr. Woz, I'm looking at a Z here, explain yourself.
He's shapeblind
Well a Z is the shape of a taffy maker and those go in circles so really it's not a stretch.
what do you mean? The Zircle is complete!
The Zirkel is complete.
Megaman Zero on gba on wii u
3:39 omg face reveal in the reflection on the GamePad!!!11!
HOLY SHIT
at the end, Scott's right. there was a lot of missed potential for the Wii U. Even though it was a flawed product to begin with (big stupid controller, can't reassign gamepads to different controllers, etc.) it was heavily under utilized. Batman arkham City was the game that I think did the most with the Wii U gamepad, and really showed off it's potential. But, there was still potential for it to not be a failure if Nintendo just did things right.
Imagine being the person that had to make a deep dish pizza with no cheese, no sauce, and extra olives lol
Parallel universe none pizza with left beef
As a cook, I can tell you it's probably not the dumbest thing they've made
@@ajkcool Out of curiosity, what's the dumbest thing you've had to make?
@@JayanthSahasranamamula I once had to make a greasy patty - no bun no nothing just a greasy patty. I deep fried it and watched the woman eat it with her hands. That's the weirdest for me lol
@@internetvirus64 I can imagine the weirdness. lol
Imagine there's still someone out there who plays Minecraft on Wii u
No cap my friend’s little brother still does 💀💀💀
Imagine there's someone who plays it on 3ds
@@fortunate_bus8319 No own, it's a New 3DS exclusive
@@fortunate_bus8319 i was forced on there for a few months lol
It's me!
I feel that Rare Replay would be a great fit on Switch
I've never played an FPS on a Wiimote that really felt right, because I always figured something like that would actually be the superior control format for the genre. If for no other fact that the fact you don't have to invert it. Inverters, non-inverters, and whicheverers can all use the Wiimote intuitively as an FPS controller.
Scott is the few of big UA-camr who likes Wii U more than Switch ♥️
I’m sure there are others
Yes me too. THE SWITCH DOESN'T EVEN HAVE MII MAKER MUSIC. OR A CAMERA TO SCAN QR CODES I MEAN COME ON.
No…
The thing is, the switch could not succeed where the three Nintendo consoles before it excelled. Because I couldn't play Legend of Zelda Windwaker on switch, while I could on gamecube, wii, and wii u.
@@GreenMegaEthan it has a camera just not a very good one
This entire video is just Scott proclaiming his love for the Wii U.
Isn’t this the guy who owns sonic jam?
To sum this episode up, Scott had better ideas for the Wii U than Nintendo.
hearing the word "wii" and the letter "u" together brings back some dark memories
Unpopular opinion I love the wii u
Hi famous
Here before this becomes popular
What do you mean? It wasn't a bad console,it just was at the same time
Idk I love the Wii u TL;DR 17:49 is what I mean
You here?
Should've renamed this "Scott tries to justify the Wii U's existence"
nah mate, the Wii U is great, no need to justify
@@trigger_core tru dat!
Nintendo land by itself justified the existence of the Wii U
@@largeboi4678 YEES OH MY GOD, so many good memories on nintendo land
@@trigger_core That legend of Zelda minigame and that one where you ate fruit were pretty badass
Time Crisis 4 on the PS3 with the GunCon is absolutely amazing, would love to see it come back on PS5. Gun accessories are always worth it. Especially with how expensive games have gotten, I wonder how much a Time Crisis game would cost with a gun now--I think it was $100 back in like 2009.
Rhythm heaven on switch would be a good fit with the rumble helping more with the feel of the games, like you're actually playing them.
“A Console’s Perfect Fit”, aka “Scott Screaming “WHY WASN’T THIS ON THE WII U” For 18 Minutes Straight”
Everyone's talking about Scott talking about the Wii U and I'm just sitting here trying to put in a Little Caesars order for a deep dish olive-only pizza
gross.
I literally just had some little caesars before watching this.
I like olives and I have even had pizza with olive oil rather than sauce, but I'd say that pizza would be better with cheese. It's just not pizza without cheese in my opinion. Sure olives and bread are fine when alone together, but cheese .. I cannot forsake my love cheese.
Isn’t that just Focaccia?
sounds like heaven
@@JamesLawner in Italy focaccia is basically bread.
0:33 Did ... did you just come out? Mazel tov!
14:26 I am SO surprised there isn’t a person who commented something like why was Federation Force Made or something?
The longest commercial for the wii u that I've ever seen
Alt Title: *WiiU: Nintendo’s Most Misunderstood Console.*
But still loved ;)
I disagree. There was just no benefit to owning a wii over any other console. I mean, there were some good first party games, but no must have game until breath of the wild. And by that time the switch was out.
Not misunderstood. Misused.
Gamecube/GBA link cable, DS, 3DS: exist and justified dual-screen gaming.
Nintendo with the Wii U: What the heck am I supposed to do with this newfangled second screen?
Alt Alt Title: Wii U: Nintendo's Best Console no one cares about
The Wii U and PS Vita are the absolute definition of wasted potential
3:52 They ended up doing this for the 3DS edition of Minecraft, the bottom screen showed a map and your inventory, while the top screen showed your health, hunger, and armor bars. Overall probably the coolest version of Minecraft even if it’s outdated compared to modern MC.
11:33 This aged well didn't it?
scott is a perfect fit for the wii u. that’s why he has 7.
scott the woz now on 3ds
Perfect fit: "Scott The Woz" and "literally anything and everything"
thats more than 7!
0:51 wait why does this look so similar to the Fortnite season 5 lobby, it can’t just be me right
Yeah that's odd. It looks very similar, this is too much for a coincidence 😂
Fun fact. They had an spiritual successor to Eternal Darkness called Shadows of the Eternals that was being kick started that looked incredibly promising for the Wii U. However I think the game was being developed at the same time Mighty No 9 was also being kick started? So the game got completely ignored and no one funded it leaving them to scrap the game entirely. It made me so sad as a dedicated Eternal Darkness fan I really wanted to see more of this franchise especially with today's knowledge of game design and hardware. There is so much polish and ideas they could go crazy with that involves the sanity system and time travel. It would have been amazing, and since that kick starter there has been no follow up so it's very unlikely we'll ever get anything related to Eternal Darkness. :c
The top half of my phone never felt this good.
same bro
What
Uh, Scott...
MAX FEINBERG IS YOU, BUT SPORTS
Wanna here about a console that has had the most missed potential for games that would've fit perfectly? Well then, Wii have the perfect console for U.
I made a list of missed opportunities for the Wii U. Here:
* Mario Paint/Artist sequel and/or remake that uses touch screen
* Four Swords Adventures port/remake/sequel that uses online with voice chat and 3DS connectivity
* Pokémon Snap Wii U that has a panoramic view using the Gamepad
* Animal Crossing that features all menu information on the bottom screen while, making for a the most comfortable Animal Crossing experience on a home console
* Kid Icarus Uprising port/remake that uses the touch screen, the wii pointer and nunchuck, dual analog, and maybe 3DS as controller options
* Metroid Prime that features a first person view on the TV and 3rd person on Gamepad and the ability to swap views
* Wario Ware that not only uses the Gamepad’s unique touch, gyro, buttons, asymmetric TV view, camera(?), and microphone features, but can sometimes combine it with the Wii remote
* A Zelda game similar to Phantom Hourglass and/or Spirit Tracks that’s either a remake or a sequel with similar gameplay elements
**Blinks** *:)*
I thought Scott was gonna point it out when Fever was on screen, but.
Why the absolute frick wasn't Rhythm Heaven Megamix ported?! It would have been a great cross-platform release with the 3DS, and taking advantage of the gamepad would be making a no visuals mode which is *just* the gamepad that shows your timing and skill stars. It would be a great way to practice no visual gameplay! And not to mention that it would be a fantastic family game, it already *has* competitive multiplayer, being able to play on one console would make the whole "Get your family and friends into music!" shtick fantastic!
you mean the vita
hear*
I’m so glad this man is trending so well. He deserves it greatly, and I am so glad it’s happening.
I'm shocked, hearing Scott say that Call of Duty, a FPS that requires pinpoint precision and split second reaction time to play online multiplayer was a perfect fit for the Wii U... For a second I thought I was watching IGN
The splitscreen thing is cool though if you play local and don't want vertical or horizontal screen space taken up. I don't own the COD Wii U versions but ZombiU had multiplayer similar and unique to the system even if based around posts to capture it was still splitscreen multiplayer.
Never heard journos talk motion ever in praise. But I agree the statement/sentence is very up there.
Even reading a Nintendo Life article about console features I laughed at their picks of features mostly simple stuff like themes, the DS library and Miiverse not anything the consoles did at all. So there is another answer of why bother. Journalists don't care and they aren't intelligent even to use the consoles and come up with ideas like many of us fans of gaming do, but only certain audiences that are fairly small do care about this stuff and think a lot about controller possibilities to waste our thinking time XD. I think about tons of things games on the Wii U can do let alone how to improve it but most people want typical games. Which is fine but these companies can make the same games and people buy them over and over they try too dramatic and nope it's like their out of their minds for some reason when Devs want to be creative not a factory line of sequels. But too much saturation and complaining customers are annoying as much as they are important. XD I think Skull and Bones is a fine concept but one no one will play other than a small audience and then will abandon the game. It being a thing in AC3&4 sure but more focus no one wants to play like many people don't want to play vehicles so those are niche genre games.
Ever forget it’s a Sunday then get a Scott the Woz notification?… it’s something dreams are made of.
This was me lol
Me too
No because I count down the days lol
“He’s here, he’s there, he’s everywhere!
If you need a friend, Scott the Woz is right there!”
Honestly, Scott makes so many good points Nintendo should hire him LOL
1:42 Scott, why do you keep teasing me like this? XD
Is Scott growing a beard!? NO! He's supposed to look like a seven year old!
You must be using a microscope to see those hairs
@@snowtrooper1188 he literally has a stubb
@@Clarizsan He’s had it in other videos too.Probably since last year
@@GoldGuard yeah I know but I just noticed it😂😅
I think he would look good with a beard... fight me
Everyone: I'm so glad they remake FF7 for the Playstation
Scott: But Wii U
I like how Scott's able to come up with all these things for the Wii U Gamepad while the best Nintendo could do (besides Mario Maker) was a map
The DS they had fine ideas of drawing on the DS in Zelda, the closing and opening it to imprint the map, the cutscene angles in Prime Hunters and Mario and DK/Mario Vs DK (no idea which), Four Swords Anniversary on Wii U and the others like he said and over time they just had less ideas or it sold so bad they gave up. I have my own ideas for how it could be expanded like how the Xbox One dashboard was, webpage/manual and game on either screen than o ly the game being allowed for both (phone or PC have flexibility why can't a console it took the Series consoles to have this app/game single screen flexibility of a phone even sigh). It's sad honestly. I hope the Galaxy Fold and Surface Duo can keep dual screens alive and apps/games offer good ideas or else that's a disappointment in itself too.
May this gorgeous console live on. Cracking video Scotty
You must know that Scott thought up the name "The Scab Lab" and then had to create a skit for it
The comedic genius of Scott's mind surpasses the understanding of us mere mortals.
11:18 I think the structure of moons in odyssey also works well with the switch because you can hop on, grab a few quick moons, and then be done. The lands are so large you don’t feel pushed to finish it all in one sitting
No joke that was literally the design philosophy that the developers were going for
sadly that screen talking about the control methods that comes when you boot up the game takes way too long
Why do I get warm fuzzy feelings when I see a video from Scott? Nostalgia is a powerful thing I guess.
Wow, it's almost like the WiiU was a fantastic console with limitless potential, but it never got to show that because people declared it dead on arrival.
Yep