@@SETHalpine True, but I wouldnt say its cheaper. Just a different technology, but both have their up and down sides much like their current non micro size displays. The only main reason LCD is cheaper is because we make so much more of it (mainly because we can) and thus supply keeps high and demand keeps low enough for it to be cheaper. Going to assume going micro wont have that advanage over all untill supply gets strong enough and both are not easier to do over the other so - so both are going to end up costing double of any current displays for the most part. Let alone the major cost is still layout of the light sources still. Their main thing is the ability to stich the panels so I will assume that helps with the yield issue, but not really the cost still.
@@adr2t microLED technology has nothing to do with LCD+(micro)LED technology... a spherical micro LED display even makes it possible to do without lenses, which are very unfavorable to far-field sharpness on VR headsets. This will reduce the costs of future helmets. We are facing a revolution in the display that will allow us to do without the current giga Factory, let's put the manufacture of microLED displays at the level of any semiconductor manufacturer.
Great coverage before and after the buyout! Thank Brad! Think of all the companies that you have brought into the open that are more successful! I think it’s a blessing not a curse!
The way things are moving I wouldn't be surprised if we see a wireless PCVR 4k x 4k headset the size of a beyond with the index FOV in the next 1-2 years. I really though we would have to wait at least 3-5 years for such an HMD.
Tbh i wouldnt be surprised either, its not a technical problem anymore, its just a price + refurbishment problem, which is far easier. For now, i will stick with my neo 4 for the next 2 or 3 years. And see what to get next
It would be easy to think of this as minor news, but it's actually so huge. I think we'll be seeing these displays in a _lot_ of VR headsets in the relatively near future.
eMagin royally fckd over its long-term stockholders that stuck by them for years. They could have sold for much more. Disgraceful management. I'm pissed (and I actually made some money on the stock). 😡
In the old day investers loved a product so they put some money in for hoping something they loved could come true and when it gave them profit it was a win win. Nowadays investers are spoiled little brats think only about profit. What do they teach those kids nowadays don't love your investment product only love yourself with a fat bonus.
Wild theory: Bradley is not doing Deckard stuff, not because he has nothing to share, but Valve basically showed him and put him under NDA. 😂 That would be an epic way of stopping leaks before a product launch
If you do get a chance to talk to Sculley I hope you can get an honest answer on how he feels about treating the shareholders like they don't matter. Case and point, yourself only breaking even after all the research done to identify the potential EMAN had as a stand-alone company doing license agreements. What other influences were at play. What was in it for management and the board when they hold shares that had so much potential. Something is quite foul in this.
Wait, your thumbnail genuinely looked like you got a haircut, and it honestly looked good haha - a fan and hairdresser Edit: wrote this as soon as video started, didn't realize it was from an older video. But man, the short hair looks good!!
If you're wondering what eMagin's US Military connection was: The (you could call it AR) much-memed about $400k F-35 helmet interior HUD. It makes the Microsoft Army hololens/IVAS system for the Infantry look like Prius compared against a Rimac Nevera.
This is incredibly huge news! The fact that lower power/more contrast and color and brightness on a device in the future is even possible is tantalizing. Thanks for keeping us in the loop Brad.
Good breakdown on this new tech you do a great job of giving it in a way that is understandable. I do think we will continue to see some great advancements in VR tech in the coming years. I just hope devs will look to actually make good use of it. When I look at Red Matter 2 on the Q2, I scratch my head and wonder why so many other new games don't even come close.
I work in VR games and most companies don't do that because it's HARD. Like, really hard. Red Matter 2 team did some really difficult and complex modifications to Unreal Engine and most of us would be willing to pay a lot of money to buy or license their tech. Since they are not doing that, every company needs to basically do that by themselves.
@@besknighter I do appreciate the difficulty of developing VR games, and a little more to my point, when you see Red Matter 1 or 2 on the Q2 you can see what is possible at that level of tech. If the majority of games looked like them, there would be a lot less talk about VR being dead or the games only being demos. I also hope that something like the Unreal engine vr injector will help not only bring flat-screen games over but maybe help in the development of new games using the Unreal Engine. In truth, this is all above my pay grade as I can't code, program, or anything, and it takes the hamster on the wheel in my head everything he has just to kind of understand Bradley.
@@davidshoemaker4437 For sure, I can totally understand your point. The games that the company I work for does are porting (flat screen to VR and porting between VR platforms) and proprietary VR games from scratch. We use both Unity and Unreal Engine. Making VR games in and of itself is hard but the issue is that there isn't enough money yet to spend years on developing a well rounded multiple-hours-long game. Getting Red Matter 2 levels of visual fidelity and performance takes a huge effort from a really talented team for a good time to achieve and that's only a fraction of what makes a good game. IMHO, to create a "killer VR game" it takes a really well thought out and thoroughly play tested game design (for which there's no "Game Design Bible" yet, different than table-top, mobile, consoles and PC gaming, so expect much more time spent testing and iterating), great art team (tech art, art director, 3D modeller, animator, etc) that understands the limitations of the hardware, and extremely talented engineers to push the boundaries of those limitations. However, if a person fits any of those descriptions, they will earn a lot more money working for traditional flat screen games than VR. You can see how funding plays a big role here. Of course, having both Half Life Alyx and Red Matter 2 out there works as motivation to get the resources to one day have a lot of really great VR games. I'm a computer engineer and seeing those two games made me really invested in learning the computer graphics/performance side of things, but the market right now holds me as a generalist. I'm spending a lot of my free time studying instead of relaxing. But if funding never arrives, this extra study will either not be valued as deserved if no funding comes, or not that useful if I leave VR to earn more. It's a chicken and egg type of situation. I believe that things are slowly changing for the better. If Meta and other companies dedicated more funds to help the dev community instead of focusing so much in acquire everything and turn into metaverse, things could change a bit faster. But oh well... P.S.: I believe the metaverse will be awesome. But we are over 10 years away from it. There's no reason to dump so much money right now when there are other areas in more need of that cash. Areas that, if they die out, there won't ever be a metaverse (this time).
@@crimson-foxtwitch2581 Sure! This was a miscommunication of my part. I should've been much clearer about what I mean with "metaverse" since the business guys took over the meaning of it. What I had in mind when I said anything about metaverse in my previous comment is what Tim Sweeney said in his 2020's and 2021's talks about it at SIGGRAPH. In short terms, the early internet (think forums era) but interactable like 3D VR games. Another way to think about it is the version 1.0 of The Oasis (I consider the version we see to be something like 2.0). I'd say that VRChat is the version 0.0.7-alpha of Oasis. Which already is really impressive, I love their developers and what they are doing for VR and the metaverse in general.
Hoping for this tech to come to desktop screens some day. Current OLEDs are dim, with weird nonstandard pixel layouts which are bad for text rendering, and which also make them inefficient with the low fill rate.
I will be honest with you this seems like they are selling out their share holders and I hope they get called out on it. The stock was higher then the sale price not even a month ago, 3 months ago it was at $2.47 per share.
Interesting conversations going on the yahoo finance stock board. somebody says that there is a clause in the sale agreement for a "superior proposal" if another company wants to come in with a higher bid. It does sound like a disappointing deal for those that believed in the company and hoped for big returns.
Is there a possiblity for this being anti-competitive at least in relation to VR competitors already in the market but moving to thinner form factors or future competitors like Apple (Larger Possible Player) or Bigscreen (Minor League)? Mainly the tech that eMagin has patents for and specialty in. Versus Samsung being a competitor in the same market and Samsung Display being eventual owner of eMagin IPs.
It's hard to argue it isn't good for the industry, since LG sells more oled panels than Samsung, and eMagin has struggled and failed to mass market their tech. I'm pretty sure eMagin's employees that own stock get the short stick in this deal.
@@PaulSpades It was also just announced that Samsung Display is going to start buying WOLED panels from LG (their bitter rival) over the next few years to make 77" and 83" TVs
The stitching technology is the question... "large area display and method for making same" (pending) from eMagin. Valve's (Dan Newell) patent "display with stacked emission and control logic layers" is the same technology and registered much earlier. If eMagins patent is transferred and recognised, Samsung can choose not to make displays for Valve, or delay the displays years... If the patent is not recognised then there's some leverage...
Read about how South Korea was the country that was going all in on vr and ar technologies about a year ago or so! Been expecting Samsung to reveal something sometime! Figured Samsung would be leading the way there!
This video about uOLED made me soooo excited that I wee'd a little..... OLED is why I am still using a Vive Pro. I returned both the Index & Vive Pro 2 because of the lack of color & brightness of the LCD.
vive pro is good, anything vive make after that besides.. trackers is just meh.. i sold my Pro 2 also and back to index.. because the FOV and comfort is so bad
I think this is great. Especially when it comes to PHYSICAL products. As opposed to all the software company acquisitions ruining PC gaming, bigger companies picking up cool technology can only improve things somewhere down the line.
Another key thing they can do to improve brightness is ultra high refreshrates like 4000hz which would be 0.25ms mprt without flicker or brightness loss. they just need dedicated extrapolation silicon that can amplify the framerates to 4000fps. for head rotation it's actually easy I believe some AR headsets perform hardware warping at 16khz but the resolution is pretty low.
@@808jonnysmith timewarp rotation isn't intensive it's just shifting the allready rendered frame slightly based on imu data to match up with head position
@@mikeb3172 that's not how it works black frames are there to reduce frame visibility time aka persistence(mprt) it's a bandaid to reduce mprt without increasing framerates you can also achieve the same thing with raw refreshrate. sample and hold displays do not change brightness with refreshrate the brightness is constant.
The next 2-3 years look good for VR. We may actually get the fabled "high brightness, eye-tracked foveated rendering, 4k OLED black, varifocal" headset before the heat death of the universe
how differently evil is samsung display to samsung electronics? what i know is that SDisplay seems to be the cool company and SElectronics the evil one.
Hmm while i agree with you that this could be a large step in a direction, i don't think that proper oled rbg displays are the future as the biggest concern is burn in which other colors are more prone too. Now Samsung does have a nice technology called Quantum Dot which uses the white back layer that you where talking about but while it still looses 2/3rds of light the tvs can easily spit out 2000 nits of brightness. the big concern comes in when we bump up refresh rates and more fine tune displays how much light will that pull out of the equation. personally id like to see what a quantum dot display would look like in a headset otherwise this very well could be the future and we just have tvs using the white back plane and have headsets use the full rgb oleds. the burn in may not be as much of a concern as, ignoring huds, your head is very unlikely to stay exactly still due to blood pressure ect so the pixels will always be changing color. another concern that i have is from what i saw the xr elite do which is adjustable prescription built in, how much lite does that change/ reduce, if any, and do we need even brighter displays to over come it plus, that +6 would not be enough for my prescription XD so id still need inserts to push that even further lol. no matter what we get though i still miss my inky blacks from my old htc vive, gave everything just so much more depth. unfortunately the indexes lcd displays just dont quite cut it currently so ill take anything at this point
It seems like the Pimax Crystal and Aero screens are already good enough. If we can just get a full vision fov along with it being cordless/super lightweight and have foveated rendering along with focal layering, we are in business. Not too much to ask for huh? lol. Maybe one day.
Agree, the Varifocal lens is real deal for now. I'm very satisfied with the clarity and brightness of Quest Pro. It's not perfect but the most immersion breaker was the focal layer for now.
The ability of what we can do with VR has always been tempered with funding being timid because of the amount of people that tried to make VR work and lost their ass in it for over 3 decades . That why I support Meta regardless of the dumb shit they do because VR has NEEDED an investor willing to just spend past the negativity and force VR to work ….. like it was a damn joke that was the only thing that would force VR for years …. Then thus delusional billionaire comes along and actually fucking does just that but new generation that just joined this party in 2016 really have NO CLUE what it took to get here and the amount of absolute heartache it created every time someone got close but got smacked down by tech world refusing VR . VR would make a bunch of tech world material things obsolete fairly quickly, this is NOT lost on the people paying for negative press across the board about VR for years . Anytime VR started to make a bit of headway something would tank funding or they ran out of funds more often then not . 2016 is the start of actually having a viable way to get home VR but the lead up to it was excruciating and if you saw what they did in 90’s you KNEW they were very close and wouldn’t take much to get to home …….. at least that is what SHOULD have happened . People really should look into how long this ACTUALLY took and why Metas funding is sooo METRIC FUCK TON IMPORTANT to the future of VR they might just stop sounding like spoiled brats and bitching about the ONE company that is forcing VR regardless if any negativity and dumping billions annually with no thought of profit for a decade . Just because VR isn’t where people want it individually they complain about Meta without taking into consideration part of quest is building the playerbase we need to have better games make sense to make . Everything meta doing is helping ALL of VR and it important to keep things in perspective no matter what platform you prefer without Meta it would be dead or dying … period .
Shame most of that money goes into horizon worlds. Maybe with competition from Sony and apple. Facebook wake ups and leave that facebook 2 miniverse in vr for the future. And try earn money on games instead of future kids data.
@@michelverheijen6643 I don’t care what they want to do as long as the funding keeps rolling in , again it would help if people stopped sounding like spoiled brats that do not understand what’s goin on . That playerbase we growing needs to be there for better games and the ones we getting not as bad as people make out for what their purpose is and still working out standard control systems . Small mechanic can kill the best looking game, not worth wasting the money and time on graphics if a game mechanic is off can tank whole game it important to work out along with simple enough for all the new comers . Meta how we get to better whether people see it or not and everyone else along for the ride with that insane funding . Apple not gonna be gaming focused so not really in sane category , Sony will still work like regular company and spend accordingly to the possible profit they see . Sony needs the headset to sell a lot more before they really lean in but still has improved quest ports , pcvr , and flat VR modes to fill the gap till it makes sense for them to have multiple built for VR exclusives and that OK . That funding the ONLY reason we here and Zucks attitude is why no matter what happens negative or not they just gonna force VR integration to the tech world whether it likes it or not … and trust me it don’t like it lol .
@@wolveraza9896 no! it started when facebook knew they were dying. They needed another platform. Oculus are the godfathers of vr and their datamining device, facebook just bought them. To destroy the competition they needed to be as cheap as possible. Elastic bands headstrap, face cover wich needs replacement or it would destroy your face etc(quality product? After 150 bucks extra accessoires investment maybe). Then they bought up vr studios so they couldn't work for other companies. So all facebook did was giving cheap candy to children with phone games ported to android vr for 20 bucks for 2.5 hours gameplay(adults see them as vr demo's and children will not or can't buy them). Why do you think population one, gorilla tag, among us, beatsaber etc are the most money earned games on quest. Free or cheap. Yep that's the future of vr. Give kids a cheap datacollector with free games(in app purchase, kids love it, they sell their soul for a free skin) and earn money with stealing kids data for profit. Why not do like x box, sony and nintendo and earn money on games not future kids data? No oculus is the hero and facebook is destroying their baby!
@@michelverheijen6643 Carmack is the hero for sure , but without meta funding it unfortunately wouldn’t have made it far either . Not arguing FB using VR , just don’t care , Charles Manson could decide to dump billions annually for a decade with no interest in profit and I would cheer them on . Sure any other game company would a been great to do this ……. BUT THEY DIDN’T and no way in hell they were going to nor was anyone else on the damn planet . What they could have done means the square root of fuck all if they were never willing to do it . Even now Sony being timid as hell until they get comfortable like any normal company would and shouldn’t expect them to do anything else . What zuck doing unprecedented and could possibly NEVER have gotten this far without the amount of money he willing to burn to force this . Why he doing it means literally nothing to me , just as long as the finding keep funneling in and we keep advancing as we are regardless if people choose to see it or not
There's a patent for timesharing single display with a projector for 2 eyes so if microOLED can be super bright and run at 500Hz we could have HMDs with single display. Also if this can run at the half point between frames, not right after then the GPU could schedule frames for each eye one by one which could improve resolution bottlenecks
That is interesting! Now hey, Brad, can you do me a quick favour and look in my wallet? Doesn't it seem to you that there should be more money in it? [waits]....damnit
It'll be awesome if this leads to a huge jump in micro-OLED performance for consumer XR!
The future of VR display isn't the micro Oled displays..It's just a step before the cheaper to produce and (much more) better Microled displays.
@@SETHalpine True, but I wouldnt say its cheaper. Just a different technology, but both have their up and down sides much like their current non micro size displays. The only main reason LCD is cheaper is because we make so much more of it (mainly because we can) and thus supply keeps high and demand keeps low enough for it to be cheaper. Going to assume going micro wont have that advanage over all untill supply gets strong enough and both are not easier to do over the other so - so both are going to end up costing double of any current displays for the most part. Let alone the major cost is still layout of the light sources still. Their main thing is the ability to stich the panels so I will assume that helps with the yield issue, but not really the cost still.
@@adr2t microLED technology has nothing to do with LCD+(micro)LED technology... a spherical micro LED display even makes it possible to do without lenses, which are very unfavorable to far-field sharpness on VR headsets. This will reduce the costs of future helmets. We are facing a revolution in the display that will allow us to do without the current giga Factory, let's put the manufacture of microLED displays at the level of any semiconductor manufacturer.
Great coverage before and after the buyout! Thank Brad! Think of all the companies that you have brought into the open that are more successful! I think it’s a blessing not a curse!
The way things are moving I wouldn't be surprised if we see a wireless PCVR 4k x 4k headset the size of a beyond with the index FOV in the next 1-2 years. I really though we would have to wait at least 3-5 years for such an HMD.
1-2 years...keep dreaming brother
3-5+ years has passed...
Tbh i wouldnt be surprised either, its not a technical problem anymore, its just a price + refurbishment problem, which is far easier. For now, i will stick with my neo 4 for the next 2 or 3 years. And see what to get next
now we just need software lol
valve time
It would be easy to think of this as minor news, but it's actually so huge. I think we'll be seeing these displays in a _lot_ of VR headsets in the relatively near future.
The future of VR display isn't the micro Oled displays..It's just a step before the cheaper to produce and better Microled displays.
eMagin royally fckd over its long-term stockholders that stuck by them for years. They could have sold for much more. Disgraceful management. I'm pissed (and I actually made some money on the stock). 😡
In the old day investers loved a product so they put some money in for hoping something they loved could come true and when it gave them profit it was a win win. Nowadays investers are spoiled little brats think only about profit. What do they teach those kids nowadays don't love your investment product only love yourself with a fat bonus.
You the best intros! Don’t ever change 😊
These surprise videos of yours Brad make my day! Thank you!
Hey Stinky. This is great news. Can't wait for the future products based on this merger.
Wild theory: Bradley is not doing Deckard stuff, not because he has nothing to share, but Valve basically showed him and put him under NDA. 😂 That would be an epic way of stopping leaks before a product launch
I wish
copium ;)
@@kazioo2 Just a wild theory... Microdosing some copium
If you do get a chance to talk to Sculley I hope you can get an honest answer on how he feels about treating the shareholders like they don't matter. Case and point, yourself only breaking even after all the research done to identify the potential EMAN had as a stand-alone company doing license agreements. What other influences were at play. What was in it for management and the board when they hold shares that had so much potential. Something is quite foul in this.
Wait, your thumbnail genuinely looked like you got a haircut, and it honestly looked good haha - a fan and hairdresser
Edit: wrote this as soon as video started, didn't realize it was from an older video. But man, the short hair looks good!!
If you're wondering what eMagin's US Military connection was: The (you could call it AR) much-memed about $400k F-35 helmet interior HUD. It makes the Microsoft Army hololens/IVAS system for the Infantry look like Prius compared against a Rimac Nevera.
Promising news! Thanks! I'm very curious if we'll hear something from Valve this year.
Thanks for the video Brett
Crazy how you can call something right years in advance and only break even.
This is incredibly huge news! The fact that lower power/more contrast and color and brightness on a device in the future is even possible is tantalizing. Thanks for keeping us in the loop Brad.
Good breakdown on this new tech you do a great job of giving it in a way that is understandable. I do think we will continue to see some great advancements in VR tech in the coming years. I just hope devs will look to actually make good use of it. When I look at Red Matter 2 on the Q2, I scratch my head and wonder why so many other new games don't even come close.
I work in VR games and most companies don't do that because it's HARD. Like, really hard. Red Matter 2 team did some really difficult and complex modifications to Unreal Engine and most of us would be willing to pay a lot of money to buy or license their tech. Since they are not doing that, every company needs to basically do that by themselves.
@@besknighter I do appreciate the difficulty of developing VR games, and a little more to my point, when you see Red Matter 1 or 2 on the Q2 you can see what is possible at that level of tech. If the majority of games looked like them, there would be a lot less talk about VR being dead or the games only being demos. I also hope that something like the Unreal engine vr injector will help not only bring flat-screen games over but maybe help in the development of new games using the Unreal Engine.
In truth, this is all above my pay grade as I can't code, program, or anything, and it takes the hamster on the wheel in my head everything he has just to kind of understand Bradley.
@@davidshoemaker4437 For sure, I can totally understand your point. The games that the company I work for does are porting (flat screen to VR and porting between VR platforms) and proprietary VR games from scratch. We use both Unity and Unreal Engine. Making VR games in and of itself is hard but the issue is that there isn't enough money yet to spend years on developing a well rounded multiple-hours-long game. Getting Red Matter 2 levels of visual fidelity and performance takes a huge effort from a really talented team for a good time to achieve and that's only a fraction of what makes a good game.
IMHO, to create a "killer VR game" it takes a really well thought out and thoroughly play tested game design (for which there's no "Game Design Bible" yet, different than table-top, mobile, consoles and PC gaming, so expect much more time spent testing and iterating), great art team (tech art, art director, 3D modeller, animator, etc) that understands the limitations of the hardware, and extremely talented engineers to push the boundaries of those limitations. However, if a person fits any of those descriptions, they will earn a lot more money working for traditional flat screen games than VR. You can see how funding plays a big role here.
Of course, having both Half Life Alyx and Red Matter 2 out there works as motivation to get the resources to one day have a lot of really great VR games. I'm a computer engineer and seeing those two games made me really invested in learning the computer graphics/performance side of things, but the market right now holds me as a generalist. I'm spending a lot of my free time studying instead of relaxing. But if funding never arrives, this extra study will either not be valued as deserved if no funding comes, or not that useful if I leave VR to earn more.
It's a chicken and egg type of situation. I believe that things are slowly changing for the better. If Meta and other companies dedicated more funds to help the dev community instead of focusing so much in acquire everything and turn into metaverse, things could change a bit faster. But oh well...
P.S.: I believe the metaverse will be awesome. But we are over 10 years away from it. There's no reason to dump so much money right now when there are other areas in more need of that cash. Areas that, if they die out, there won't ever be a metaverse (this time).
about the last point:
VRChat kind of is what the metaverse looks like atm, just in a much, much jankier form
@@crimson-foxtwitch2581 Sure! This was a miscommunication of my part. I should've been much clearer about what I mean with "metaverse" since the business guys took over the meaning of it.
What I had in mind when I said anything about metaverse in my previous comment is what Tim Sweeney said in his 2020's and 2021's talks about it at SIGGRAPH. In short terms, the early internet (think forums era) but interactable like 3D VR games. Another way to think about it is the version 1.0 of The Oasis (I consider the version we see to be something like 2.0). I'd say that VRChat is the version 0.0.7-alpha of Oasis. Which already is really impressive, I love their developers and what they are doing for VR and the metaverse in general.
Can't wait for Bigscreen to get acquired.
Hoping for this tech to come to desktop screens some day. Current OLEDs are dim, with weird nonstandard pixel layouts which are bad for text rendering, and which also make them inefficient with the low fill rate.
I got a 160% return on EMAN. Thanks for the tip Brad!
THIS CHANNEL IS NOT STOCK ADVICE AAAAAAAAA
Damn, I only got a 146% return on mine. Can't wait for your next stock tips Brandler!
@@SadlyItsBradley haha I know. I’ve been watching for Deckard and Quest 3 leaks, but I decided to buy EMAN after your CEO interview a year ago.
@@SadlyItsBradley I’ve notified my beanie baby investment group of the gains you can provide. Don’t worry, it’s about to get real weird.
@@SadlyItsBradley Instructions unclear, just bought almost expired samsung call options with all my life savings because of this video. /s
I will be honest with you this seems like they are selling out their share holders and I hope they get called out on it. The stock was higher then the sale price not even a month ago, 3 months ago it was at $2.47 per share.
That sounds like wildly great news. Feeling excited and hopeful for the future!
This company is worth way more than this deal prices it at. It's a raw deal for investors and a vivid demonstration of poor management. Disgraceful.
Interesting conversations going on the yahoo finance stock board. somebody says that there is a clause in the sale agreement for a "superior proposal" if another company wants to come in with a higher bid. It does sound like a disappointing deal for those that believed in the company and hoped for big returns.
Something is strange. Audio-video sync problem?
This is honestly super hype, can't wait to see what comes of this
Is there a possiblity for this being anti-competitive at least in relation to VR competitors already in the market but moving to thinner form factors or future competitors like Apple (Larger Possible Player) or Bigscreen (Minor League)?
Mainly the tech that eMagin has patents for and specialty in. Versus Samsung being a competitor in the same market and Samsung Display being eventual owner of eMagin IPs.
It depends if this is a buy and bury tactic. But again, I don’t see Samsung Display refusing to sell displays to their normal variety of customers
It's hard to argue it isn't good for the industry, since LG sells more oled panels than Samsung, and eMagin has struggled and failed to mass market their tech. I'm pretty sure eMagin's employees that own stock get the short stick in this deal.
@@PaulSpades It was also just announced that Samsung Display is going to start buying WOLED panels from LG (their bitter rival) over the next few years to make 77" and 83" TVs
The stitching technology is the question... "large area display and method for making same" (pending) from eMagin. Valve's (Dan Newell) patent "display with stacked emission and control logic layers" is the same technology and registered much earlier.
If eMagins patent is transferred and recognised, Samsung can choose not to make displays for Valve, or delay the displays years... If the patent is not recognised then there's some leverage...
They deserve it so much, and you know you were part of this. Thanks Brad
Read about how South Korea was the country that was going all in on vr and ar technologies about a year ago or so! Been expecting Samsung to reveal something sometime! Figured Samsung would be leading the way there!
Not sure if it's just me but the audio is out of sync for the last two videos.
Me too. iPhone with wired audio.
At least it wasn't Facebook
Next on the news: Small indie company Valve bought by mega company. Deckard cancelled
If Brad uploads and there isn't any new Deckard news, is it really an upload at all?
I knew there was something cooking :D !! Another bullseye for Brad!
Iam an investor in them as well. Thanks for the information
That intro cracked me bro
This video about uOLED made me soooo excited that I wee'd a little.....
OLED is why I am still using a Vive Pro. I returned both the Index & Vive Pro 2 because of the lack of color & brightness of the LCD.
vive pro is good, anything vive make after that besides.. trackers is just meh..
i sold my Pro 2 also and back to index.. because the FOV and comfort is so bad
30,000 nits , is that not gonna burn holes into my eyes?
Nope
I think this is great. Especially when it comes to PHYSICAL products. As opposed to all the software company acquisitions ruining PC gaming, bigger companies picking up cool technology can only improve things somewhere down the line.
Another key thing they can do to improve brightness is ultra high refreshrates like 4000hz which would be 0.25ms mprt without flicker or brightness loss.
they just need dedicated extrapolation silicon that can amplify the framerates to 4000fps. for head rotation it's actually easy I believe some AR headsets perform hardware warping at 16khz but the resolution is pretty low.
Oh is that all? I thought it would be hard. 😂
@@808jonnysmith timewarp rotation isn't intensive it's just shifting the allready rendered frame slightly based on imu data to match up with head position
You need to insert black frames anyway to improve responsiveness, so the brightness stays the same no matter what refresh rate you use.
@@mikeb3172 that's not how it works black frames are there to reduce frame visibility time aka persistence(mprt) it's a bandaid to reduce mprt without increasing framerates you can also achieve the same thing with raw refreshrate.
sample and hold displays do not change brightness with refreshrate the brightness is constant.
@@brett20000000009 At thait point AI "fake" frames (DLSS) might be the answer that have smaller changes vs larger frame changes.
Did it mean that we should await QDmicroOLED displays? Without color filter?
I've heard the down conversion QDs don't do well when you scale them down to these sizes.
Watch as Brad was a majority stock holder in eMagin Co. and is now 100 million dollars richer! HAHA!
EDIT: ...well that didn't age well lol
Awesome information
I'm gonna accept your challenge and change it! Chad
The next 2-3 years look good for VR. We may actually get the fabled "high brightness, eye-tracked foveated rendering, 4k OLED black, varifocal" headset before the heat death of the universe
Any recent developments on varifocal? The last I heard of it was the Oculus Half-Dome prototype years ago...
Great job as always.
Never change.
I made 500eur profit by buying emagin. I bought it a year ago because i saw your interview with their ceo.
I love these kind of videos
Do we need all those NITS so that we can burn our retinas? My eyes are already fatigued after 1h of G2
We need it to allow more inefficient optics
As long as its not Meta since they only have a interest to obstruct the market by buying up tech/talent and shelving it. (anti-competitive)
Great to see these developments
Have you heard anything about a special announcement from bigscreen something about the beyond
Yes. Idk when
Whoooo! Another vid, just getting to it!
Oh boy,big news!
dam brad got a big boy shirt now
Certainly shows that Samsung is serious about their HMD.
Wait is it micro OLED or microLED?
Micro-OLED
@@SadlyItsBradleyThere's no such thing as Micro-OLED
how differently evil is samsung display to samsung electronics?
what i know is that SDisplay seems to be the cool company and SElectronics the evil one.
eMagin??? eMagium is hitting hard with the samsungium mixed in
Hmm while i agree with you that this could be a large step in a direction, i don't think that proper oled rbg displays are the future as the biggest concern is burn in which other colors are more prone too.
Now Samsung does have a nice technology called Quantum Dot which uses the white back layer that you where talking about but while it still looses 2/3rds of light the tvs can easily spit out 2000 nits of brightness. the big concern comes in when we bump up refresh rates and more fine tune displays how much light will that pull out of the equation.
personally id like to see what a quantum dot display would look like in a headset otherwise this very well could be the future and we just have tvs using the white back plane and have headsets use the full rgb oleds. the burn in may not be as much of a concern as, ignoring huds, your head is very unlikely to stay exactly still due to blood pressure ect so the pixels will always be changing color.
another concern that i have is from what i saw the xr elite do which is adjustable prescription built in, how much lite does that change/ reduce, if any, and do we need even brighter displays to over come it plus, that +6 would not be enough for my prescription XD so id still need inserts to push that even further lol.
no matter what we get though i still miss my inky blacks from my old htc vive, gave everything just so much more depth. unfortunately the indexes lcd displays just dont quite cut it currently so ill take anything at this point
Yes i can! ... i call you Bradley! and not Brad
Aw Fug you’re right
@@SadlyItsBradley lol
I like you just the way you are, Brad.
Much Love
Still waiting for someone to attach the puck to a Cintiq so I don't have to make it myself. Years dammit
Terrible news for those of us investing in EMAN, thinking we could get a much better return on investment. It was speculative though.
Bad audio sync?
10:05 - even sony PS Vita has oled from samsung
So many headsets on the horizon, yet I'll buy none of them if they don't come with face and eye tracking
It seems like the Pimax Crystal and Aero screens are already good enough. If we can just get a full vision fov along with it being cordless/super lightweight and have foveated rendering along with focal layering, we are in business. Not too much to ask for huh? lol. Maybe one day.
Agree, the Varifocal lens is real deal for now. I'm very satisfied with the clarity and brightness of Quest Pro. It's not perfect but the most immersion breaker was the focal layer for now.
Can't wait to go blind when I put my headset on in 2025.
Good news for VR Players, Micro Oled coming mass insane in the next. He's always right. Aliens be helping SamSung
But are you brad tho?
Samsung supplies and develops already a lot of warfare equipment, so the customer base is the same
imagin that
why dont you put oled-uv emitters layers (kinda filters) that are directly the right color, not white to color filter (two-layer)
Stock up 150% year to date.
A nice bounce to break even lol
This video hits different with the news that Samsung sucks so bad they are forced to buy LG OLED panels.
hmmm this video feels really laggy
and the audio not synced with video
Where deckard
u r the best
The ability of what we can do with VR has always been tempered with funding being timid because of the amount of people that tried to make VR work and lost their ass in it for over 3 decades . That why I support Meta regardless of the dumb shit they do because VR has NEEDED an investor willing to just spend past the negativity and force VR to work ….. like it was a damn joke that was the only thing that would force VR for years …. Then thus delusional billionaire comes along and actually fucking does just that but new generation that just joined this party in 2016 really have NO CLUE what it took to get here and the amount of absolute heartache it created every time someone got close but got smacked down by tech world refusing VR . VR would make a bunch of tech world material things obsolete fairly quickly, this is NOT lost on the people paying for negative press across the board about VR for years . Anytime VR started to make a bit of headway something would tank funding or they ran out of funds more often then not . 2016 is the start of actually having a viable way to get home VR but the lead up to it was excruciating and if you saw what they did in 90’s you KNEW they were very close and wouldn’t take much to get to home …….. at least that is what SHOULD have happened . People really should look into how long this ACTUALLY took and why Metas funding is sooo METRIC FUCK TON IMPORTANT to the future of VR they might just stop sounding like spoiled brats and bitching about the ONE company that is forcing VR regardless if any negativity and dumping billions annually with no thought of profit for a decade . Just because VR isn’t where people want it individually they complain about Meta without taking into consideration part of quest is building the playerbase we need to have better games make sense to make . Everything meta doing is helping ALL of VR and it important to keep things in perspective no matter what platform you prefer without Meta it would be dead or dying … period .
Shame most of that money goes into horizon worlds. Maybe with competition from Sony and apple. Facebook wake ups and leave that facebook 2 miniverse in vr for the future. And try earn money on games instead of future kids data.
@@michelverheijen6643 I don’t care what they want to do as long as the funding keeps rolling in , again it would help if people stopped sounding like spoiled brats that do not understand what’s goin on . That playerbase we growing needs to be there for better games and the ones we getting not as bad as people make out for what their purpose is and still working out standard control systems . Small mechanic can kill the best looking game, not worth wasting the money and time on graphics if a game mechanic is off can tank whole game it important to work out along with simple enough for all the new comers . Meta how we get to better whether people see it or not and everyone else along for the ride with that insane funding . Apple not gonna be gaming focused so not really in sane category , Sony will still work like regular company and spend accordingly to the possible profit they see . Sony needs the headset to sell a lot more before they really lean in but still has improved quest ports , pcvr , and flat VR modes to fill the gap till it makes sense for them to have multiple built for VR exclusives and that OK . That funding the ONLY reason we here and Zucks attitude is why no matter what happens negative or not they just gonna force VR integration to the tech world whether it likes it or not … and trust me it don’t like it lol .
@@wolveraza9896 no! it started when facebook knew they were dying. They needed another platform. Oculus are the godfathers of vr and their datamining device, facebook just bought them. To destroy the competition they needed to be as cheap as possible. Elastic bands headstrap, face cover wich needs replacement or it would destroy your face etc(quality product? After 150 bucks extra accessoires investment maybe). Then they bought up vr studios so they couldn't work for other companies. So all facebook did was giving cheap candy to children with phone games ported to android vr for 20 bucks for 2.5 hours gameplay(adults see them as vr demo's and children will not or can't buy them). Why do you think population one, gorilla tag, among us, beatsaber etc are the most money earned games on quest. Free or cheap. Yep that's the future of vr. Give kids a cheap datacollector with free games(in app purchase, kids love it, they sell their soul for a free skin) and earn money with stealing kids data for profit. Why not do like x box, sony and nintendo and earn money on games not future kids data? No oculus is the hero and facebook is destroying their baby!
@@michelverheijen6643 Carmack is the hero for sure , but without meta funding it unfortunately wouldn’t have made it far either . Not arguing FB using VR , just don’t care , Charles Manson could decide to dump billions annually for a decade with no interest in profit and I would cheer them on . Sure any other game company would a been great to do this ……. BUT THEY DIDN’T and no way in hell they were going to nor was anyone else on the damn planet . What they could have done means the square root of fuck all if they were never willing to do it . Even now Sony being timid as hell until they get comfortable like any normal company would and shouldn’t expect them to do anything else . What zuck doing unprecedented and could possibly NEVER have gotten this far without the amount of money he willing to burn to force this . Why he doing it means literally nothing to me , just as long as the finding keep funneling in and we keep advancing as we are regardless if people choose to see it or not
AI can't replace guy like you, man. We don't want anything else except Brad. We'll if AI put your pimples in the wrong places hehehe
15k nits.. o7 eyeballs
🔥 👄 🔥
Sorry to be that guy but there's no such thing as "Micro-OLED". OLED and microLED are two VERY different display technologies
Woof
Chookity!
There's a patent for timesharing single display with a projector for 2 eyes so if microOLED can be super bright and run at 500Hz we could have HMDs with single display. Also if this can run at the half point between frames, not right after then the GPU could schedule frames for each eye one by one which could improve resolution bottlenecks
That is interesting! Now hey, Brad, can you do me a quick favour and look in my wallet? Doesn't it seem to you that there should be more money in it? [waits]....damnit
SadlyItsSamsung now 😁
That's the spirit brad. You tell those changers that they can't do shit!
Brad made two hints that his name is about to change. Trans coming out in coming ?