The flying machine knows where it is at all times because it knows where it isn't. It knows where it is by subtracting where it is from where it isn't.
I thought of another possible solution: anvils. Here's the process: Use a TNT cannon to launch an anvil to your destination, then fly there with a flying machine. As soon as the anvil is loaded in the entity ticking chunks near the player, it falls onto the flying machine and jams it. The flying machine needs to be long enough to catch the anvil as it loads in. If you set your simulation distance to 5 and place the player at the end of the machine, it will only need to be 5 chunks long.
@@squibble111 that's an insane idea, I love every bit of it. I think with a complex enough flying machine and theoretically infinite anvil ammo, you could send anvils to specific locations on the flying machine to do different tasks, like "stop" and "start". as long as you jettison the anvil inputs, this is reusable. make it a 2 way flying machine, and you've instantly created a 60 million meter monorail system, completely remote control and programmable. make it a 4 way flying machine, and you have a vehicle that can move to any coordinate in the entire world, hands free.
answer to a few frequent questions: Yes, you need a chunk loader for the wolves, I should have mentioned it. Yes, I know its possible to make the thing work by doing the calculations to send two different speed flying machines at different times to make them collide at the right moment, but it requires 2 players, and the goal is to only need 1. It is totally a useful strategy though, and Ill do a video if enough people want to know the best way to set that up
@@defloirgreene5428 Cubehamster made a video on one .... 9 years ago. Oh god I feel like I'm getting old Although, it was a bomber that kept moving afterwards instead of just stopping, but its only a simple modification to change it to stop. Video title "Precision Bomber - TNT Bomber in Minecraft + Tutorial"
7:24 "its based on a complete misunderstanding of how wolves work, and we don't need it anymore" is probably my favorite accidental but incredibly true quote.
Im sure you could set it up to be like this with the wolf timer, as it doesnt have to be mobile anymore (with the wireless redstone) but it would be a fun challenge to try and put it on the fluing machine
Freaking wolves. This guy is a genius. I'm sitting here thinking about what kind of redstone he can even use on a flying machine, and he uses wolves. I don't know how you do it. Keep up the good work!
If you were to have a skeleton and a bunch of iron golems in separate cages just out of golem range, with the iron golems holding back a Minecart from triggering a detector rail, then have a block between the two cages that gets pulled away when the machine launches, the skeleton will start shooting the golems and eventually kill them all, stoping the machine. The number of golems, and damage dealt to the final one can be used to tune the distance to within a few blocks, or down to a single block if the engine runs in cycle with the skeleton attacks. (Many combinations of mobs would also likely work, but golems and skeletons were just the first that came to mind)
What you could also do is have 2 different flying machines: the main one, travelling at a "regular" speed, and the stopper, a machine that would be faster (you could use 0-ticking) and catch up to the main flying machine and stop it. With a delay circuit, and also loading the chunks where the stopper is, you can make it stop the other machine at the right location. Edit: there's still a problem: the stopper needs to be loaded at all times, so you may have to put another player or a bot on it.
While the idea is good, chunk loader tech is not yet portable, so therefore this is functionally useless unless you have a second player riding the stopper.
This is the idea originally used by Cubehamster's precision bombers to solve this exact problem, if you want to check out a working version of this idea
Another option: Flying machine works on player mashing on noteblock. When timer runs out, it activate enderpearl stasis chamber. And removes player from machine. Problem solved.
im pretty sure you can, water can be moved with 0 ticks and soul sand is obv pushable. you just need the chamber to be big enough that it won't have the pearl hit the bottom right after being pushed. pretty sure i saw someone do it when the new form of stasis chambers with bubble columns was released edit: found the vid i saw ua-cam.com/video/KVpgUIPFuF8/v-deo.html
Well, there are numerous designs, which can create water in air. And soul sand and ender pearl entity are pushable. Mobile stasis chamber isn't a problem. Bigger problem is making it disableable. But it's solveable.
Something DocM did on his hermitcraft series was use a villager as a clock for a sound system to play messages at night/morning. Could that be attached to a flying machine so you have one that only moves at night?
Looks good! btw I thought the shadow of the dog in the thumbnail was a frog. So I was waiting to see how you utilized frogs to transmit wireless redstone signals. xd
Uhh, idk. Using thorns was a possibilty but idk if thatll work anymore based on some tests that I did. I suppose youll find out when i post abothwr related video in a long time
Well you actually possibly can make movable wireless wire with snowman generating snow layer or something like that and just a piston destroying the layer and dropping the snowball on a good clock and to detect it you are just gonna use technically minecart but more likely foxes or dolphins or something similar to that
The first sethbling video I ever discovered, and basically the reason I got into technical minecraft, was a video about using this exact wolf teleporting feature. He had them sit so they wouldn't teleport and then dropped them into water with a trapdoor to make them stand up and teleport to you lol. It's cool to see that this feature can still be used in technical minecraft like 10ish years later
Suggestion: make a separate flying machine that moves one block slightly faster, so that when it finally gets to a certain point next to the main flying machine, it activated something.
I can imagine this being real usefull for moving tons of items or illegal blocks. Stopping can be timed by a player detector too. So there is no need to time it
I made a thing, that requires 10 nether stars to work optimally. However, 10 squids or a decorated pot in the next update can work too, but aren't as good (in different ways). But since my base is at y 256, and each set of 10 squids wouod have to be transported individually, the current easiest way is to farm withers. or do it in java edition where tile entities are immovable.
Could you do an enderporter-based timed machine? I know flying water is tricky to work with, but I feel like it might be an elegant solution. Something like: 1. throw enderpearl into flying machine and timer 2. fly until timer triggers enderpearl 3. flying machine detects player is no longer in the flying machine and triggers enderpearl ... or maybe the chunks would unload too fast?
As said, you need a dispenser, and they dont move on java,, but it is actually a super easy setup in bedrock. I show it off in the end or beginning of the first hoe based flying machine video i think
I remember that in Pocket Edition, at one point, you could make a redstone clock with 4 redstone torches on a block, blocks on each torch, and then a redstone dust in the middle, then place an iron door like 30 blocks out and it would open and close the door!
The flying machine knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the flying machine from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the flying machine is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the flying machine must also know where it was. The flying machine guidance computer scenario works as follows. Because a variation has modified some of the information the flying machine has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Wireless redstone has been possible for a decade btw. It uses iron bars/glass panes, sticky pistons, and a boat/minecart. I used it to wirelessly control some features in a creative build zone in a server once
What about using minecart with furnace? The player clicks on it with coal, it moves off the pressure rail that stops the fly machine, and when it moves, the minecart will move back on its own? Using coal, you can encode the travel distance.
@@squibble111 What about entangling items with an update suppressor? Difficult, but fundamentally doable. If minecart with furnace could be fed with different types of fuel, it would be possible to fly very far on coal blocks, or cheaper kelp blocks. But it seems that even the Mojang themselves forgot about it
pretty sure liquid tick as wireless is still working ? that can very probably be moved, i haven't tried though, all you need is ability to create water source (water spreading should work) and some way to detect if the water is taking an extra gametick to spread (should also be possible). Sounds a bit easier imo than using wolves, and it's reuseable, you're not locked to the amount of wolves you have ready to teleport to you
would mob switches in a border shape around the flying machine work too? like you fly and pass into a chunk that allows mobs and then the dog appears to give the obstruction? kinda like a sensor for loaded chunks to send a dog. or use the dogs as like a chunk/map marker like a gps?
I thing that I thought could be cool is a flying machine that comes back to you automatically once it reachs lazy/unloaded chunks. I tried this myself, comming quite close to a solution, but got stuck.
It's actually simple. Just launch 2 flying machines. I even think this has been done before, but here: The first one skips moving every X blocks, so its very slightly slower than the fastest flying machine. Ideally X can be easily changed. The second one is sent after the first one travels Y blocks, and because the first one is slightly slower, this one can catch up and stop it eventually. Now we get the distance that we want it to travel, say exactly 1000 blocks, then for simplicity lets say the first flying machine skips movement every other block, so X is 2, and that means the second flying machine will be twice as fast as the first one, so we just send it when the first one reaches 500 blocks, and that's actually all. Yep, that's it. It should stop at exactly 1000 blocks.
The setting I test it in is fundamentally the same as just flying it at y=300, with the only difference that you might need a phantom roof, which would be easy to indtall. EDIT: i just realized that the nether doesn't have phantoms, and neither does the end, which are the only two reasonable places to use this
is the thorns armor idea based on the fact that skeletons take damage from thorns, so you can store a skeleton arrow, hit the player with it when you need to, then detect the skeleton taking damage?
Do you think there's some way to manually trigger the wolves teleportation? I was trying to figure out how to trigger an enderpearl stasis chamber on command from wherever, though I couldn't quite figure it out, so would there be some way to trigger structures from vast distances away?
hey squibble! i just thought id let you know that it is indeed possible to make a wireless receiver in the conventional way on a flying machine, it was actually made very recently. great video as always love your videos! edit: i should probably mention that its currently set up to move 1 time once a signal is received and that it is not practical in this application, it was just a challenge haha.
Thorns armor strategy: the player stores an arrow. The played get in the flying machine and is constantly pressing the note block letting it travel forward. When the timer is done a simple tnt cannon fires the arrow at a zombie or villager etc. with thorns killing the player. Alternately you can use a skeleton instead of a player so the player rides along and doesn't die when they get there. You just make the flying machine keep going until the skeleton drops an item you give it (carved pumpkin) and a hopper minecart going up a slope can detect that like in this. ua-cam.com/video/7om0xNLQb38/v-deo.html
I tried making thorns work with a skeleton. This doesnt work for some reason. If you can get it to work, id love to see though. I think i have a way to make it work with Just a player without them dying. If the skeleton idea did work though, the way id do it is have it between the player holding right click or left click, and when the dkeleton dies the player's view is no longer obstructed and they can break some kmportant slime blocks or hit a note block stopping the machien.
@@squibble111 Yea the right click/ left click works well but you have to use a macro and that's just another thing that could break. But idk, it works well with the wolves. ill see if i can find a way for the skeleton (or any projectile mob) to work (nice vid btw)
if there where ever ,a smp with no elytra , a seed where there is huge ocean , and mechanic put in place to encourage comunitty build liek those civilisation trend but actully good and made seriously this design would be the absolute : okay stream we need to go to artzoska see you in a hour or so
Wouldn't the wolf teleport not work if the chunks aren't loaded? So if you wanted it to work you would have to use the nether chunk chunk loading strat?
If I had a nickel for every time I saw a youtuber use a weird quirk of wolves to create wireless redstone, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
For reference I am referring to a video by ilmango, which uses a different behavior of wolves. In his video he uses them as a sensor to detect a player leaving the game or dimension, instead of how this video uses them to send a redstone signal.
Couldn't you just put a couple feed tapes right next to each other and monitor the output? By doing that you could find a smallish number of numbers that are less than 12 and share a least common multiple of the distance you want to travel. That would allow you to do something that might be mildly clunky, but it would be programmable each time you build it and it would extremely reliably get you the distance you wanted to go, even if you have to restart the flying machine because you got kicked or something.
Lol the half this flying machine "series" runs off of feedtape counting mechanics. If you wanna see that in practice i recommend you go check out said videos on my channel
@@squibble111 oh yeah, I've been watching it, but most of them still require the hoe. If you don't want to worry about durability or even having a player on the thing except to keep it chunk loaded, you could just do a little bit of math I think. I will admit that it would become pretty chunky and there are only so many numbers that are able to be reached with that method since you have at most the ability to do 12 choose n (where n is less than 12) distances.
There are some flying machines that use manual engines, like some quarry machines. Could you have used a manual engine instead? Or is there some reason why that couldn't be done?
If by manual you mean the player has to click skmething, i thought it would be more unreliable with timing, and having constant pace is important as the system counts *time* not *blocks travlled * liket he others
is there a way to get autoclick w/o some sort of macro? I think i got it once or twice with inventory bug. Other than that it would be much simpler to just limit the time you autocling in the program, but of thats not the point
Hold down left click, and while holding it down, press f3+T. it reloads your textures, and while it shows the mojang loading screen, if you release the left click, itll keep hard.
The flying machine knows where it is at all times because it knows where it isn't. It knows where it is by subtracting where it is from where it isn't.
5 seconds into the video I checked the comments looking for this comment. Beautiful
By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation.
what is this from
@@thevalarauka101 a meme about the missile. Look up "the missile knows where it is"
I thought it was tiny gnomes.
11:15 a cool bonus of this design is that the dogs celebrate when they get to ride the machine with you
I thought of another possible solution: anvils. Here's the process: Use a TNT cannon to launch an anvil to your destination, then fly there with a flying machine. As soon as the anvil is loaded in the entity ticking chunks near the player, it falls onto the flying machine and jams it. The flying machine needs to be long enough to catch the anvil as it loads in. If you set your simulation distance to 5 and place the player at the end of the machine, it will only need to be 5 chunks long.
This was a an idea, to use a lazy accel cannon to fire a explodive at the back of the engine at the right moment to stop it
@@squibble111 that's an insane idea, I love every bit of it. I think with a complex enough flying machine and theoretically infinite anvil ammo, you could send anvils to specific locations on the flying machine to do different tasks, like "stop" and "start". as long as you jettison the anvil inputs, this is reusable. make it a 2 way flying machine, and you've instantly created a 60 million meter monorail system, completely remote control and programmable. make it a 4 way flying machine, and you have a vehicle that can move to any coordinate in the entire world, hands free.
"Only needs to be 5 chunks long"
this is a wildly impractical and yet amazing idea i love it
Any other player could load the chunks though
answer to a few frequent questions:
Yes, you need a chunk loader for the wolves, I should have mentioned it.
Yes, I know its possible to make the thing work by doing the calculations to send two different speed flying machines at different times to make them collide at the right moment, but it requires 2 players, and the goal is to only need 1. It is totally a useful strategy though, and Ill do a video if enough people want to know the best way to set that up
you can use scicraft vid when they generated the end gateway at world border using the 2 flying machines as a reference to this ideal
I’m replying to let you know I’d definitely be interested in a video about that
Didn't someone else already make a design with two machines?
@@defloirgreene5428 Cubehamster made a video on one .... 9 years ago. Oh god I feel like I'm getting old
Although, it was a bomber that kept moving afterwards instead of just stopping, but its only a simple modification to change it to stop.
Video title "Precision Bomber - TNT Bomber in Minecraft + Tutorial"
@@runcowsYea that;s the one im talking abt. @Malorem also made one more recently, based on hopper minecart's momentum changing depending on it's load
7:24 "its based on a complete misunderstanding of how wolves work, and we don't need it anymore" is probably my favorite accidental but incredibly true quote.
This is a series I never thought I would enjoy. Good work!
The Missile knows where it is because it knows where it isnt
I'd love to see a flying machine with probabilistic flying duration! A wild card of travel, if you will. Like the American bus system.
Im sure you could set it up to be like this with the wolf timer, as it doesnt have to be mobile anymore (with the wireless redstone) but it would be a fun challenge to try and put it on the fluing machine
Freaking wolves. This guy is a genius. I'm sitting here thinking about what kind of redstone he can even use on a flying machine, and he uses wolves. I don't know how you do it. Keep up the good work!
of course, as always, the solution is to pet the dog
If you were to have a skeleton and a bunch of iron golems in separate cages just out of golem range, with the iron golems holding back a Minecart from triggering a detector rail, then have a block between the two cages that gets pulled away when the machine launches, the skeleton will start shooting the golems and eventually kill them all, stoping the machine. The number of golems, and damage dealt to the final one can be used to tune the distance to within a few blocks, or down to a single block if the engine runs in cycle with the skeleton attacks.
(Many combinations of mobs would also likely work, but golems and skeletons were just the first that came to mind)
What you could also do is have 2 different flying machines: the main one, travelling at a "regular" speed, and the stopper, a machine that would be faster (you could use 0-ticking) and catch up to the main flying machine and stop it. With a delay circuit, and also loading the chunks where the stopper is, you can make it stop the other machine at the right location.
Edit: there's still a problem: the stopper needs to be loaded at all times, so you may have to put another player or a bot on it.
I support the idea..
@@Thesuper997 thanks 😂
While the idea is good, chunk loader tech is not yet portable, so therefore this is functionally useless unless you have a second player riding the stopper.
@@JamesTDG Yes, I said that in my comment. Please take a look at the edit at the end of the text.
This is the idea originally used by Cubehamster's precision bombers to solve this exact problem, if you want to check out a working version of this idea
This one actually seems pretty reasonable for a controllable flying machine. I can't wait to see the next one!
Another option:
Flying machine works on player mashing on noteblock.
When timer runs out, it activate enderpearl stasis chamber. And removes player from machine.
Problem solved.
💀
maybe could work unironically if the flying machine moved a second ender pearl stasis to bring you back? but it would no longer be loaded
Im being dead serious if you could unironically make a mobile stasis chamber this would be a functional option lol
im pretty sure you can, water can be moved with 0 ticks and soul sand is obv pushable. you just need the chamber to be big enough that it won't have the pearl hit the bottom right after being pushed. pretty sure i saw someone do it when the new form of stasis chambers with bubble columns was released
edit: found the vid i saw ua-cam.com/video/KVpgUIPFuF8/v-deo.html
Well, there are numerous designs, which can create water in air. And soul sand and ender pearl entity are pushable. Mobile stasis chamber isn't a problem. Bigger problem is making it disableable. But it's solveable.
Something DocM did on his hermitcraft series was use a villager as a clock for a sound system to play messages at night/morning. Could that be attached to a flying machine so you have one that only moves at night?
This only works if the villager has a bed to sleep in. A bed would pop off the moment you try to move it.
I love this thing, it's so useless. here's another subscriber for you
Looks good! btw I thought the shadow of the dog in the thumbnail was a frog. So I was waiting to see how you utilized frogs to transmit wireless redstone signals. xd
I love how you put so much effort into something that could probably be solved with a timer or alarm on your phone. Fantastic!
If you make it on multiplayer server, remember that pets will teleport only from loaded chunks
is this not the case in single player? Do chunks with tamed wolves not get unloaded in single player?
Can't wait to see a video from you in the future of something like "tnt cannon auto targeting system using dead corals"
This must be the best design yet! What other ideas do you have for making it better?
Hopper and chest minecarts
Uhh, idk. Using thorns was a possibilty but idk if thatll work anymore based on some tests that I did. I suppose youll find out when i post abothwr related video in a long time
I appreciate that you used fire resistance to keep the wolves safe in your demonstration!!! That was a nice touch :)
To know where the flying-machine is, it must know where it isn’t.
nice! amazing design!
That's such a weird solution, but it's so cool! Great video!
amazing video as always
Well you actually possibly can make movable wireless wire with snowman generating snow layer or something like that and just a piston destroying the layer and dropping the snowball on a good clock and to detect it you are just gonna use technically minecart but more likely foxes or dolphins or something similar to that
A piston breaking snow layers doesn’t drop anything in Java, and how would you detect when the threshold had been passed?
The first sethbling video I ever discovered, and basically the reason I got into technical minecraft, was a video about using this exact wolf teleporting feature. He had them sit so they wouldn't teleport and then dropped them into water with a trapdoor to make them stand up and teleport to you lol. It's cool to see that this feature can still be used in technical minecraft like 10ish years later
Oh my dawg that was an interesting episode
Still waiting for them to finally make tile entities movable. That would make things so much easier.
As impractical as you say it is it would be very practical to use these to map out a map😂
Suggestion: make a separate flying machine that moves one block slightly faster, so that when it finally gets to a certain point next to the main flying machine, it activated something.
I can imagine this being real usefull for moving tons of items or illegal blocks. Stopping can be timed by a player detector too. So there is no need to time it
Its funny how bedrock users can just have chests, hoppers, and droppers in their flying machines
unique video as always!
I like this video, thanks for the fun ideas
What da dog doin?
I made a thing, that requires 10 nether stars to work optimally. However, 10 squids or a decorated pot in the next update can work too, but aren't as good (in different ways). But since my base is at y 256, and each set of 10 squids wouod have to be transported individually, the current easiest way is to farm withers. or do it in java edition where tile entities are immovable.
The missile knows where it is by knowing where it isn't...
Could you do an enderporter-based timed machine? I know flying water is tricky to work with, but I feel like it might be an elegant solution. Something like:
1. throw enderpearl into flying machine and timer
2. fly until timer triggers enderpearl
3. flying machine detects player is no longer in the flying machine and triggers enderpearl
... or maybe the chunks would unload too fast?
"the missile knows where it is, it knows this because it knows where it isn't" -sun tzu
I like your videos alot! Can you use target blocks to transport redstone with dispensers? Maybe in the unconventional redstone series.
you can not move dispensers in java edition
As said, you need a dispenser, and they dont move on java,, but it is actually a super easy setup in bedrock. I show it off in the end or beginning of the first hoe based flying machine video i think
oh my glorb new video :0
I remember that in Pocket Edition, at one point, you could make a redstone clock with 4 redstone torches on a block, blocks on each torch, and then a redstone dust in the middle, then place an iron door like 30 blocks out and it would open and close the door!
my favourite serie is back !
The flying machine knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the flying machine from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the flying machine is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the flying machine must also know where it was.
The flying machine guidance computer scenario works as follows. Because a variation has modified some of the information the flying machine has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Wireless redstone has been possible for a decade btw. It uses iron bars/glass panes, sticky pistons, and a boat/minecart. I used it to wirelessly control some features in a creative build zone in a server once
What about using minecart with furnace? The player clicks on it with coal, it moves off the pressure rail that stops the fly machine, and when it moves, the minecart will move back on its own? Using coal, you can encode the travel distance.
I wonder if you could supply the player with coal to add more distance
@@squibble111 What about entangling items with an update suppressor? Difficult, but fundamentally doable. If minecart with furnace could be fed with different types of fuel, it would be possible to fly very far on coal blocks, or cheaper kelp blocks. But it seems that even the Mojang themselves forgot about it
pretty sure liquid tick as wireless is still working ? that can very probably be moved, i haven't tried though, all you need is ability to create water source (water spreading should work) and some way to detect if the water is taking an extra gametick to spread (should also be possible). Sounds a bit easier imo than using wolves, and it's reuseable, you're not locked to the amount of wolves you have ready to teleport to you
I love this content
I think the specifically the redstone link from the create mod would work really well in vanilla.
the flyingmachine knows where it is because it knows where it isnt
Thumbnail really made me think
“Who’s that Pokémon!”
so cool and creative
would mob switches in a border shape around the flying machine work too? like you fly and pass into a chunk that allows mobs and then the dog appears to give the obstruction? kinda like a sensor for loaded chunks to send a dog.
or use the dogs as like a chunk/map marker like a gps?
I'm gonna ride one of these to the farlands
I thing that I thought could be cool is a flying machine that comes back to you automatically once it reachs lazy/unloaded chunks. I tried this myself, comming quite close to a solution, but got stuck.
NOW you turn it into a precision guided missile
H, I love your videos and I just wanna ask which mod do you use for the tick advance?
carpet mod.
@@squibble111 thanks
How you can see worldedit selection? 1:01
Probably with another mod such as light Matica
World edit CUI i think
It's actually simple. Just launch 2 flying machines. I even think this has been done before, but here:
The first one skips moving every X blocks, so its very slightly slower than the fastest flying machine. Ideally X can be easily changed.
The second one is sent after the first one travels Y blocks, and because the first one is slightly slower, this one can catch up and stop it eventually.
Now we get the distance that we want it to travel, say exactly 1000 blocks, then for simplicity lets say the first flying machine skips movement every other block, so X is 2, and that means the second flying machine will be twice as fast as the first one, so we just send it when the first one reaches 500 blocks, and that's actually all. Yep, that's it. It should stop at exactly 1000 blocks.
This does work, but it requires two players. This is something we kinda want to avoid needing to have, but is definitely an option if you have it.
Instead of fencepost and lead, you can make it sit and dispense water on it.
Squibble upload :D
im usually not that invested into redstone and barely play minecraft nowdays but i really love what youre doing!
I would highly recommend giving this tech a run in a more realistic setting.
The setting I test it in is fundamentally the same as just flying it at y=300, with the only difference that you might need a phantom roof, which would be easy to indtall. EDIT: i just realized that the nether doesn't have phantoms, and neither does the end, which are the only two reasonable places to use this
Gg bro
That's so cool
is the thorns armor idea based on the fact that skeletons take damage from thorns, so you can store a skeleton arrow, hit the player with it when you need to, then detect the skeleton taking damage?
banger video
Okay next step design a stasis chamber that can be remotely activated
Do you think there's some way to manually trigger the wolves teleportation? I was trying to figure out how to trigger an enderpearl stasis chamber on command from wherever, though I couldn't quite figure it out, so would there be some way to trigger structures from vast distances away?
Phantom
hey squibble! i just thought id let you know that it is indeed possible to make a wireless receiver in the conventional way on a flying machine, it was actually made very recently. great video as always love your videos!
edit: i should probably mention that its currently set up to move 1 time once a signal is received and that it is not practical in this application, it was just a challenge haha.
This is genius
Would the timer possibly unload if you get far away? Would you need some sort of chunk loader for that?
You'd need a chunk loader.
impressive
Thorns armor strategy: the player stores an arrow. The played get in the flying machine and is constantly pressing the note block letting it travel forward. When the timer is done a simple tnt cannon fires the arrow at a zombie or villager etc. with thorns killing the player.
Alternately you can use a skeleton instead of a player so the player rides along and doesn't die when they get there. You just make the flying machine keep going until the skeleton drops an item you give it (carved pumpkin) and a hopper minecart going up a slope can detect that like in this. ua-cam.com/video/7om0xNLQb38/v-deo.html
I tried making thorns work with a skeleton. This doesnt work for some reason. If you can get it to work, id love to see though. I think i have a way to make it work with Just a player without them dying. If the skeleton idea did work though, the way id do it is have it between the player holding right click or left click, and when the dkeleton dies the player's view is no longer obstructed and they can break some kmportant slime blocks or hit a note block stopping the machien.
@@squibble111 Yea the right click/ left click works well but you have to use a macro and that's just another thing that could break. But idk, it works well with the wolves. ill see if i can find a way for the skeleton (or any projectile mob) to work (nice vid btw)
@@squibble111 Pillager w/ a pumpkin works btw (along as u put it on with a dispenser)
You could just have the wolf teleport onto to field block to trample it for the update
and of course you need to chunk load the timer
so crazy.
Nice vid haha
if there where ever ,a smp with no elytra , a seed where there is huge ocean , and mechanic put in place to encourage comunitty build liek those civilisation trend but actully good and made seriously
this design would be the absolute : okay stream we need to go to artzoska see you in a hour or so
Just shoot the flying machine with a railgun
Neat
The missile know where it is because it knows where it isnt thats why it know where it is
Thorns armor ? how many arrows are you gonna use ? just one or do you plan to make it stop and go muttliple times ?
Woof
That's really cool!
What do you plan on using it for ?
Wouldn't the wolf teleport not work if the chunks aren't loaded? So if you wanted it to work you would have to use the nether chunk chunk loading strat?
Is there a way of using a furnace as a timer?
now can you make internet with the wolves?
If I had a nickel for every time I saw a youtuber use a weird quirk of wolves to create wireless redstone, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
For reference I am referring to a video by ilmango, which uses a different behavior of wolves. In his video he uses them as a sensor to detect a player leaving the game or dimension, instead of how this video uses them to send a redstone signal.
If the wolves were to be unloaded and then reloaded they will still teleport to you despite being on the lead. Its a current and very annoying bug.
Oh hey mooncatcher. Also yeah very weird bug. Shouldn't really get in the way of the thing working though.
Couldn't you just put a couple feed tapes right next to each other and monitor the output? By doing that you could find a smallish number of numbers that are less than 12 and share a least common multiple of the distance you want to travel. That would allow you to do something that might be mildly clunky, but it would be programmable each time you build it and it would extremely reliably get you the distance you wanted to go, even if you have to restart the flying machine because you got kicked or something.
Lol the half this flying machine "series" runs off of feedtape counting mechanics. If you wanna see that in practice i recommend you go check out said videos on my channel
@@squibble111 oh yeah, I've been watching it, but most of them still require the hoe. If you don't want to worry about durability or even having a player on the thing except to keep it chunk loaded, you could just do a little bit of math I think.
I will admit that it would become pretty chunky and there are only so many numbers that are able to be reached with that method since you have at most the ability to do 12 choose n (where n is less than 12) distances.
what if we use a timer in real life and manually stop the flying machine when the timer rings
this is the solution most normal people would use but i like making things that are funny and impractical
hmmm thorns armor you say.... have you considered using pillager losing their Crossbow?
why couldnt they teleport onto the redstone components
too far from the player
Then he comes up with THE solution...
And then says it's basically of no interest xD
Mama mia
There are some flying machines that use manual engines, like some quarry machines. Could you have used a manual engine instead? Or is there some reason why that couldn't be done?
If by manual you mean the player has to click skmething, i thought it would be more unreliable with timing, and having constant pace is important as the system counts *time* not *blocks travlled * liket he others
Ok, but when we get to see "completely and mentally stable" flying machine?
is there a way to get autoclick w/o some sort of macro? I think i got it once or twice with inventory bug. Other than that it would be much simpler to just limit the time you autocling in the program, but of thats not the point
Place a weight on your mouse button
Hold down left click, and while holding it down, press f3+T. it reloads your textures, and while it shows the mojang loading screen, if you release the left click, itll keep hard.
so this is way easier with bulbs now right?