or as I'd like to call it, the Gurenn Lagann experience where you pilot a mech in a mech, piloting another mech that's also an acting pilot of an even bigger mech
@Joaquin Baca I managed to get through it somehow, but it took 3 or 4 tries. Funny that I got so good at it on the original version I could do it first time everytime
The funny thing about Shadow's motorcycle is that it later ended up being given the name Dark Rider and became a signature vehicle for him, using it again in Sonic 06 and later on in one of the Sonic comics reveal that Shadow had taken a liking to the bike to the point he painted it and maintained its upkeep under the pretense of a G.U.N protocol which assigns one vehicle to one agent.
I actually love that! 😋 It humanizes Shadow a bit. It's like- Someone (doesn't matter who): "Why do you keep a motorcycle around when you can teleport and have rocket shoes that can break the sound barrier?" Shadow: **Shrugs** _"I just think the bike's cool."_ That is _the most realistic reaction ever!_ 😆Sometimes people _just inexplicably like_ things, regardless of how "useful" it is to them.
Seriously, the Mako is not that bad. The problem is the terrain. In real life, nobody but the most insane enthusiasts would dare to drive a vehicle through those mountains. And even those will go much more slowly and careful.
Aye, the Nomad would be more appropriate to drive during the exploration sections in ME1, unlike the Mako - at least the Nomad has 4WD/6WD toggle for selecting between *speed* and climbing, even if it doesn't have the cannon turret for picking off things at range, it can just bumrush past anything firing at it compared to the Mako.
@@ElNeroDiablo And nowhere in Andromeda do you drive the Nomad in the sort of terrain that you drive the Mako in ME1. Just look at it sometimes, you drive the Mako almost vertically up. Even a Skyrim horse would struggle there.
I feel some bad players just got their bitching heard cause the mako was easy af to pilot. Not even a flex here. As long as you put SOME effort into it, the mako was a godsend by the devs. They supposedly made it easier to drive in the legendary edition but thats lame. If you have issues driving the Mako your either a dumb kid whose not even meant to plat the game, or brain dead. As for the Hammerhead it was hard, yes but not laughably bad like these guys make it out to be.
Ya, the Mako and M-44 were actually nit that bad. Would have endured 20 missions with the M-44 than suffer anymore of those mineral planet scans... ffs. Those scans made me quit ME2 twice...
EDF games having terrible vehicles is a long-running curse, and the only time it seemed like someone was trying to break it was in the poorly-received Western-developed one. Which is a huge bummer, because sometimes they give you the giant humanoid mech vehicle in a level where you have to fight similarly-sized monsters and it looks *_rad as hell..._* until you realize you're in a big clumsy slapfight that isn't going anywhere.
You say that like you don't have natural cupholders of your own. We all come preinstalled with two! :D (My condolences for any who were forced to uninstall one or both)
The Batcycle in the Gotham Knights game is a massive letdown as well. It's so slow, but at least it has the "anime speed lines" to make it "look fast"... I thought that was a Dragon Age: Inquisition thing
@Jeffrey Wells You must be young. Everything from 2001 to 2007, was EDGY AS F*CK and all about rebellion. The games, like Shadow the Hedgehog and Postal, to the music, like Evanescence, Linkin Park, Three Days Grace, and even Eminem. Not saying this was bad or anything, but if you were a teenager at this time as an early Millennial (born between '83 and '94), it truly felt like "your era."
The Mako.... It's named after a powerful, terrifying shark, and it handles and manoeuvres exactly like it's namesake does.... On land 🤣 Felt like a missed opportunity for a Glados-like burn, a la "sailing through the air majestically. Like an eagle. Piloting a blimp"
I still go with the Race Car from the 1st Mafia game. It is a literal death machine. Rather walk than try to turn only to spin out into a wall at over 100mph
Seconding this example so hard. Make a slight turn in that thing at more than a slight acceleration and you're at risk of instantly dying. And they make you do a whole race in that thing. Thank goodness for the secret skip.
I played it on release and had to cheese that part, a patch added difficulty settings and allowed you to turn damage off. Can't say that the car's tendency to kill its driver at every opportunity isn't period correct though.
The M-35 Mako is a drunken 6-legged rhino that gets outpaced in driveability and stability by the Nomad, and is way too easy to die in when trying to take on a damn Thresher Maw (both OG ME1 and LE ME1, even on Easy Difficulty - 2-shots of the Maw's acid globs and it's mission restart for you) but otherwise is a squad combat support vehicle like an ACP with a heavy cannon turret strapped to the roof. The M-44 Hammerhead is a hovertank that is designed to *bob and weave* with whilst taking long-range potshots with homing missiles when popping out of cover for a few seconds. It ain't meant to be used head-on in a firefight, as it's meant to get to cheesy sniping locations where it outranges anything it shoots at.
The M-35 Mako handles like a drunken *six-legged* rhinoceros at that! Andromeda's Nomad handles better than the Mako, even with the changes MELE did for the Mako in ME1, especially with the 4WD/6WD mode switch to select between speed and terrain climbing.
1:07 I have no idea why Cortez is so obsessed with the Hammerhead but whenever I hear him praise it, I consider ignoring his side quest to listen to Ashley's banshee noises.
I'd rather not. Guy's too kind, and I'm not a fan of the Bury Your Gays trope, on a sidenote. And I'm hoping they patch out Kaidan's and Ash's narmy screams, though they better keep Vega's. At least that was understandable.
@@michaelandreipalon359 Legendary Edition came out 2 years ago, I don't think there's going to be any patches anytime soon for removing stuff... also it would've been nice if they had changed it so that FemShep gave ANY form of response in the version of the scene where Cortez survives the shuttle crash.
It genuinely is better than the Mako, though. It's worse for combat, but it has better maneuverability, good enough that you can just avoid combat entirely if you really try. Cortez is a pilot, not a tank driver, so it makes sense that he'd prefer the more maneuverable one of the two.
2:23 A kinetic barrier, not biotic shield. When a machine is creating the shield, it's a barrier. 'Biotic' is when a living person generates the same effect with the element zero in their bodies.
Same. Apparently I had managed to repress that memory, but now that it's back, I'm still salty. Saw the first few frames of that entry, and was instantly like "that ****er!!!"
As someone who trained for that on the TMNT water level, that part wasn't all that bad. The episode entitled "The Villi People" (where Jim was an axolotl(?) carrying his gun was pretty rough...though you didn't have to deal with thrusters randomly screwing with you. I derived some sort of sadistic glee from the Peter Puppy bits, though...those were great fun.
It's going to be ok. Just call your therapist, and tell them that you watched a video that involved earthworm Jim, and the water level, and after they get past the sideshow Bob shivers, they'll probably prescribe some sleep aids. Take the prescribed amount,go to sleep and tell yourself it was just a bad dream.
I actually liked the Mako. I had a ton of fun bouncing that thing around like a super ball, and seeing what crazy tricks I could pull off. Just a shame that the planets were so boring and/or difficult to drive around in, and that there were so many of them. Hammerhead really was garbage though.
This. It was the weak planet design rather than the Mako itself that was the issue. Andromeda did the whole vehicle thing right. Shame they rushed it out and basically killed the franchise.
The Slam Dozer (known as the Ram 'Rod in the European version) is a buggy in Jak 3, and you're forced to use it in a mission, however it prone to exploding instantly from a touch on the top and sometimes the sides. But its also really easy to flip this vehicle, its a real pain to anyone that wants to speedrun Jak 3.
All of the vechicles in Borderlands 3 also seem to be made of tissue paper. All the customization options mean nothing if you're vehicle keeps exploding with you in it.
Yea, I always just use the the wheel one, it's so freaking fast you can just skip enemies you don't feel like dealing with and you rarely take hits unless you crash. Kind of lacks firepower, but at least it usually lasts long enough to get where I'm going.
Haven't played the 3rd one, but in all of the previous borderlands the reason why the vehicles were so fragile was because their health didn't scale/scaled very badly. E.g. You first play normal mode where the vehicle has 10k hp and enemies do 200dmg per hit, it's relatively tanky. Then you go to true vault hunter mode and the enemies do 5k dmg per hit while the vehicle still has 10k hp.
I never really hated the Mako, even in the original version of the game. I admit it wasn't my favorite part of the game, but it was far from the worst, imo
11:48 *Jane:* Blooper surfing involves mounting a hard to control Blooper with a top speed ranging from fast to ludicrously fast - based on your chosen color - and if you crash into anything, you'll die instantly! So just like that time I rented a jet ski. _~quizzical look, followed by raising finger to ask the obvious question. stops to remember Jane's cloning complex, lowers finger and subsides with a mildly disturbed but satiated curiosity. Classic Jane~_
Nah, you're overcomplicating things. She clearly rented the jet ski then tried it on popular channel member Jake!... Well he *would* be a popular channel member if he hadn't died in a jet ski accident before they formed Outside Xbox...
I used to play Shadow the Hedgehog SO much but... For the life of me, I cannot recall using the motorcycle. I think I might not have been aware it was drivable.
I'm surprised they didn't mention Murray's van from Sly 1. Its super squirrly, hard to control, and flips over super easily. You have to race with it towards the beginning of the game, but by the end you are racing against several lava blob monsters to collect tvs raining from the sky so that you can get the password for Clockwerk's fortress. Defintely had to re-do that bit several times...
5:13 you unlocked an ancient memory for me, that guy's voice is forever a trigger in my subconscious to make me want to shut the game off forever. i hated those missions so much, my older brother tried to make me play them in order to make me stop bothering him to let me play the game
A remote desolate planet is the the best place to put a Hammerhead and leave it forever. The trick to Borderlands runner is just keep moving and take advantage of range and cover, just like on foot.
I must be one of the only people who actually liked the Hammerhead. Sure, it could get blown up easily, but its speed and maneuverability helped avoid that, and definitely made it more fun than the Mako. I have fond memories of zipping around, shooting enemies and moving too fast and unpredictably for them to hit me back.
Aye, the Hammerhead is meant to bob-and-weave incoming fire whilst spitting out homing missiles, and ducking behind cover only to play peakaboo when taking potshots from cheesy sniping points.
@@NoPrefect Bunch of kids trying to be Leeroy Jenkins and just running in the middle of a bunch of Geth. Yeah, duh, of course you're gonna get waxed doing that.
To be fair in regards to the ME2 hover tank, the controls worked pretty well and it was easily enough to maneuver, it was nothing like the mako. That said beside the weak armor and lack of shields, the auto aiming of it's gun was another problem. Since the tank was so weak I often tried to shoot the enemies from afar, however that was easier said than done because the projectiles decided to curve into another direction because they decided I wanted to hit something else, hitting nothing at all. That meant I had to compensate for that auto aiming.
Thank you to whomever remembered the pain of the Earthworm Jim bathyspheres. I played the game on the SNES, and I can't remember if I personally ever got past that point or just sat back and watched my older brother do it 😂. That part was a nightmare on the SNES D-pad.
most of the rest of the game was fantastic, but i remember the RAGE from that stupid surfing. had to turn the game off several times just trying to finish it because my head might have exploded if i had kept going.
_Hey Mr. "Big Daddy" Pianta, why can't I just use my F.L.U.D.D.'s Turbo Nozzle?_ Also surprised they didn't mention the Turbo Nozzle as "reasons we'd rather walk" (like they did with Shadow's rocket shoes at 4:33). Yes, Mario's feet are still hitting the pavement / kicking when you use that nozzle (depending on whether you're on land or in water)- he is technically "on foot."
Boy, the more I watch outsidexbox, the more entertained I am and reminded of how gaming "used to be". I love all your creative throwbacks! I haven't even watched this new one yet... and yet instinctually gave a 👍🏽 🤤
The best thing about the Snowfox was the way you could pick it up and put it in your pocket ^.^ I never had a problem with it but then I also never really use the prawn suit cuz I could never understand why I would want to walk underwater when I could be swimming!! The seatruck in below zero is incidentally my favorite vehicle in any game, even if it's got the most boring name-especially once you get the lovely aquarium module! Thanks for another great video ^.^
Would've enjoyed it more if literal hours of gameplay weren't wasted in that garbage tank. Hammerhead didn't have enough missions to overstay its welcome.
Between the Mako and the Nomad for planet/moon exploring in ME1 - I'll take the Nomad over the Mako for pretty much every missing bar "Take Down The Sky" and Luna, where the Mako's cannon is useful to snipe emplacements with. And "Take Down The Sky" even has parts where the map will kill you if you try and progress too far with the Mako if you don't disable the anti-tank landmines.
Probably more of a personal foible but my vote goes to most motorcycles in games. Especially the racing ones are often twitchy to control and don´t do much to keep you from getting flung into the middle distance in case of a crash.
In the Hammerhead's defense, it's basically a light tank with an emphasis on guided long range weaponry. It's just that I don't understand its easy weakness to falling and lava (and it being woefully absent in ME3, despite being advertised in a promotional trailer showing it fighting on a war-torn London).
ME3 had a lot of planned content that was never made due to EA forcing it to be produced in such a short time frame: it was only about 18 months between work officially ending on ME2's last DLC to the launch of ME3.
I absolutely _loved_ the Duni rollers from "Defiance" (PS3). They were a lot of fun wheeling around the game world. Got many fond memories of flying down the highway, hoping that I could swerve fast enough to avoid colliding with whatever lag-spawned item or monster suddenly appeared in front of me. The multiplayer Light Attack Vehicles and Heavy Attack Vehicles in "Dust 514" (PS3) were also a ton of fun. Someone would get one of the vehicles and others in the area would hop into it to man the turrets, then tear through at full speed blowing the crap out of everything. Good times. =) Sadly, both games have been scrapped by their developers. "Dust 514" was a PS3 exclusive, so when Sony ditched that platform, the game was never updated to newer consoles. "Defiance" was available on PC, PS3 and Xbox 360. An updated version called "Defiance 2050" was released on PC, PS4 and Xbox One, but was shut down in 2021.
The only time the Borderlands Runner is inferior is when you're playing on a high difficulty (NG+) or under leveled because the runner's health and damage scale to your level. On higher difficulty you're better off fighting on foot depending on the enemies because they start also scaling to your level so being in the Runner makes you a giant target for any fast attacking enemy to melt through (they can still kill you just as quickly on foot but at least you're a smaller target).
I don't remember the first video, so I don't know if this was there, but I pick Travis Touchdown's motorcycle from the first No More Heroes. It steers poorly, sends you flying if you hit anything, and just feels wrong to drive. I feel like a unicycle powered by a jet engine would be more reliable and safe.
basically the point of the game. hard to control cars and lots of races? yep. shouldve been number 10 on the list cus the hammerhead doesnt deserve the shade theyre throwing at it xD
Well, thinking of prominent vehicles on the show, you've got The Homer, and that car from the country that no longer exists, which goes 300 hectares on one tank of kerosene.
Maybe it's the method that gun uses to swap between clips (for example, you empty one clip, but the magazine holds two separate clips to reduce reloading)?
@@Alsebra The only gun that I know of that accepts clips is the M1 Garand. Nearly all other firearms use either a belt of ammo or a magazine. I've never heard of a pump action being used to switch out magazines.
Terrible durability seems to be a shared detriment to these. Like with the tank in World of Warcraft's Borean Tundra area that you are expected to use to destroy Scourge forces, but the slightest impact will destroy, leaving you on foot and surrounded by elite Abominations.
Old school: any of the aircraft in the Rocketeer air race. Trying to control 3D movement over a 2D side-scrolling course... yeah, that's a recipe for a crash.
What makes the motorcycle so much worse is Shadow's access to actually useful vehicles throughout the game. There's this biped mech that can leap super high into the air, armored cars, armored tanks, hover pads that allow you to cross poisonous fluids safely, and, among other vehicles I'm sure I'm forgetting, flying creatures that are a part of the black arms race, that can shoot useful projectiles. The motorcycle can maybe keep you from taking damage from those tiny blob baby things, which are already pretty easy to avoid if you've reached the point where you want to try for an A rank.
I thought the RC mission in Vice City was frustrating, but I guess they felt the need to top it with Zero's missions in San Andreas. I nearly twisted my PS2 controller in half out of anger because of those damn missions.
I'm actually one of the, like, five people worldwide who really liked the Mako in ME1. Sure, it handled like a drunk hippo on wheels, but that was what made it so *fun* - careening all over alien landscapes like they were massive bouncy-castles, and trying to see how many times you could make it spin in the air! You could invent your own Tony Hawk spin-off based on the insane tricks you could make that thing do once you got the hang of it. But the Hammerhead... good grief, does that thing deserve its place on the list! If anything, should've been higher! I remember *literally* getting out to walk instead after hitting a section I couldn't clear, cheesing some enemies with the Black Widow sniper-rifle from a safe distance - which took ages, but was at least perfectly safe if you positioned yourself right. I swear, my *bicycle* probably has better structural integrity than that thing!
I was one of the few people who had few problem with the Mako. It can basically go up 90 degree angles, has vertical booster rockets and as long as you don't take jumps at an angle, you'll get where you're going, without incident. The problems I had, were the boring areas, and on Insanity difficulty, where it feels like it's made of wet toilet paper. The Mako parts almost became escort missions, where combat was involved. The Hammerhead, however, can do one. Can't even get out to protect the poor, fragile thing yourself, iirc, because lava. I pl;ayed Shadow the Hedgehog, but have no memory of the bike(or much of the game, at all), except for the opening cinematic, where Shadow rams the bike into an enemy, and it explodes. This is a much better application of a bike for someone like Shadow., than riding it around. I loved the blooper racing as a child. Less said about the Bandit, the better. I don't remember if the BL1 Runner is flimsier/weaker than in the sequels, but I kind of like the expendability of vehicles in BL. They are almost like Tediore weapons. It fits with the themes. It's more convenient in multiplayer, where you can hitch a ride if yours gets blow'd up.
The Delamain No. 21 from Cyberpunk 2077. First of all, it's a freakin' taxicab, which doesn't jive at all with V's hardboiled cyber-mercenary style. Once you're behind the wheel, you find an at-best mediocre driving experience, plus a bratty onboard AI that constantly throws shade on your driving. The worst part, though? The brakes. They have an unreasonably long stopping distance, and sometime just decide not to work. Quite an experience finding that out at top speed on Night City's famously twisty highways, let me tell you. Special mention goes to the van in the "Many Ways to Skin a Cat" side mission, which accelerates slowly when you're getting shot at by the guys you stole it from, then steers like a cow once you get it up to speed. I once missed a turn, plunged over the side of the off-ramp and rolled the thing, which softlocked the mission because there was no way to get it right side up again.
The Hammerhead took some practice to get the hang of but it was easily the best vehicle in the series to date. Fast, maneuverable, seeking-projectiles, self-repair, jumpjets. And once you learn the controls you can make that thing dance.
if you make a part 3 you should put Anakin's and Sebulba's podracers from Lego Star Wars. They are the only vehicles that cannot shoot or use torpedoes. They aren't even faster than regular ships.
Wow, did we not get to the Arkham Knight batmobile? Nobody told me until I had finished the game that they had capped the framerate at 30 unless you switched the limit off in the settings. That final level was my plutonium medal.
That one is more: It's not actually a bad vehicle, as vehicles go - but it's levels are annoying, and flying around *without* it is so satisfying that you'd rather just ignore that it exists.
I definitely agree with the Shadow the Hedgehog entry, hated using the motorcycle as it was always so slow especially when trying to catch up to the Alien ship. I loved the game especially with the multiple routes you can do and multiple endings plus Sean Schemmel as Black Doom was amazing. I had fond memories of GTA San Andreas as an early teen, cheat codes and driving a combine harvester over people, taking control of a train and derailing it off the track but I hated the chasing the train mission and the RC helicopter mission
Time out! I only heard the alarm for the M-44 Hammerhead once and moved back out of range of the enemy. Stop charging in head first and get in a spot where you pick them off!
Does anyone else get terrible cold sweats and war flashbacks when they remember the Zoomer sections from Jack and Daxter? Floaty controls, narrow tracks, time limits, overheating, you name it, the zoomer made you deal with it. And it's not just some mini game that you can play once and then pretend doesn't exist, either. It's *mandatory* to ride this floating crime against humanity if you want to progress the plot. You know what? I think I'll just hang out in the jungle with the fisherman and catch a bunch of fish.
I personally enjoyed how "floatly" the zoomer felt. I'm not gonna lie and say I got through everything as a kid with no problems but they were beatable. I don't have any trouble now with them as an adult. The heat limit did get me more often than not just cause I was so scared of missing an orb or scout fly.
I gotta contest the Blooper controls, cause it's really not that bad! Arguably, you did pick the yellow one in this video which has a 'mix' of speed and control, but actually is the worst one of the trio. You can control the speed by pressing up and down, and the corners become a lot easier to manage when going at a slower pace. The mission before the race is to get you accustomed to how it plays too. I played Sunshine when I was about 12-14 and never struggled with my baby brain, so it sounds like a skill issue 😂
if there was a mass effect vehical id suggest for this it would have been the definitly not weaponless mako from andromeda... only drives you places has a healthbar but cant even shoot back when under fire.
Conker's Bad Fur Day. The lava surf board thing. Holy cow hard to maneuver and annoying as you have to basically constantly burst to catch up to the cavemen your trying to hit with a bat.
2:45 I feel like whoever was getting the footage of the Hammerhead was driving it badly on purpose. It's cannon fires heat-seeking missles, you don't need to be right on the target to hit it. If anything, you're suppose to engage from as far back as possible and bounce around to avoid oncoming fire.
To be fair the bloopers would have been fine if you didn't have to go through a precision based obstacle course with a time limit that basically forced you to use the one that controls the worst. In the rest of ricco harbour they're actually quite fun to use.
Did anyone ever make the joke about earthworm Jim's submersible being worse than every other one ever made BESIDES the one that crumpled like a soda can with the billionaires inside?!?! 😂😂😂😂
I have very fond memories of running from one end of Pandora to the other because we (my friend who was driving) ran over one too many spider-ants on the way to our destination. Happened every. single. time.
I did like the reference to Zero's voice lines and how bad the missions were in the dialogue for Kult FM in GTA Online, nice to see R* lean into the meme haha
Always thought that helicopter was kind of fun, especially after that damned plane you piloted in the mission before. When you know the trick to it the course is quite easy, the trick being to leave Zero standing at the first obstacle while you take out Bercleys tanks and other bullshit
The rc helicopter mission is easy, all you do is take out all the enemies and obstacles and further away bridges first so that when you get to letting zero's car move forward he just drives straight to the base in one big shot
With Borderlands series, I would personally choose a Runner... but in Pre-sequel. Due to volcanic terrain on the moon making it full of jumps you need to clear with a low-gravity of the planet that for some strange reasons seems to pull the Runner even more to the ground, especially when you try to make over a lava filled cavern... you're literally better off just walking, especially when you get a low level Moonscaper(?) shotgun that will launch you across the map from point A to B faster then it would take to ride around and yes, I include into that time all the accidents you WILL face where you fall into many pits scattered across your way.
In Jim's defense, he is a worm piloting a suit, piloting a submarine.He has to operate that vehicle using another vehicle with no hands.
😂 Excuses! Rubbish!
or as I'd like to call it, the Gurenn Lagann experience where you pilot a mech in a mech, piloting another mech that's also an acting pilot of an even bigger mech
The fact that the land vehicle controlled badly in Subnautica, an underwater game, should have been obvious
I liked the first game better
I seriously couldn't believe they made the controls to the remote helicopter worse than it was in the original
I literally had to give up because of that
@Joaquin Baca I managed to get through it somehow, but it took 3 or 4 tries. Funny that I got so good at it on the original version I could do it first time everytime
I literally beat the helicopter part first time every time, but that might be because I play on a 30 fps phone with the easiest controls
They had to work at screwing up that remake as much as they did
I didn’t mind the RC missions in San Andreas, the one in vice city was far far worse.
The funny thing about Shadow's motorcycle is that it later ended up being given the name Dark Rider and became a signature vehicle for him, using it again in Sonic 06 and later on in one of the Sonic comics reveal that Shadow had taken a liking to the bike to the point he painted it and maintained its upkeep under the pretense of a G.U.N protocol which assigns one vehicle to one agent.
I actually love that! 😋 It humanizes Shadow a bit. It's like-
Someone (doesn't matter who): "Why do you keep a motorcycle around when you can teleport and have rocket shoes that can break the sound barrier?"
Shadow: **Shrugs** _"I just think the bike's cool."_
That is _the most realistic reaction ever!_ 😆Sometimes people _just inexplicably like_ things, regardless of how "useful" it is to them.
The bike was also his vehicle of choice in Sonic & SEGA All-Stars Racing.
I enjoyed using it in that game.
So, he's Jason Todd?
Seriously, the Mako is not that bad. The problem is the terrain. In real life, nobody but the most insane enthusiasts would dare to drive a vehicle through those mountains. And even those will go much more slowly and careful.
Aye, the Nomad would be more appropriate to drive during the exploration sections in ME1, unlike the Mako - at least the Nomad has 4WD/6WD toggle for selecting between *speed* and climbing, even if it doesn't have the cannon turret for picking off things at range, it can just bumrush past anything firing at it compared to the Mako.
@@ElNeroDiablo And nowhere in Andromeda do you drive the Nomad in the sort of terrain that you drive the Mako in ME1.
Just look at it sometimes, you drive the Mako almost vertically up. Even a Skyrim horse would struggle there.
I feel some bad players just got their bitching heard cause the mako was easy af to pilot. Not even a flex here. As long as you put SOME effort into it, the mako was a godsend by the devs. They supposedly made it easier to drive in the legendary edition but thats lame. If you have issues driving the Mako your either a dumb kid whose not even meant to plat the game, or brain dead. As for the Hammerhead it was hard, yes but not laughably bad like these guys make it out to be.
Ya, the Mako and M-44 were actually nit that bad. Would have endured 20 missions with the M-44 than suffer anymore of those mineral planet scans... ffs. Those scans made me quit ME2 twice...
@alfredkugler3043 I completely agree! The Mako sections were my favorite and were so much fun, but the terrain was a real piece of work
If I remember correctly, Earth Defence Force 5 has a motorbike which controls so appalingly that even the info text warns you against using it
to be fair, basically every vehicle in the EDF series is pretty much crap....
In 4 there was another bike that also had the same problem whit handling. The name was sld bike and it always drifted to the right.
EDF games having terrible vehicles is a long-running curse, and the only time it seemed like someone was trying to break it was in the poorly-received Western-developed one.
Which is a huge bummer, because sometimes they give you the giant humanoid mech vehicle in a level where you have to fight similarly-sized monsters and it looks *_rad as hell..._* until you realize you're in a big clumsy slapfight that isn't going anywhere.
It's official: I ever meet Andy in real life, I'll offer to shake nature's cupholders.
You say that like you don't have natural cupholders of your own. We all come preinstalled with two! :D (My condolences for any who were forced to uninstall one or both)
Sex?
@@mar_speedman Most of us come pre-installed with two. Some come pre-installed with 1 or none depending on pre-natal development.
The Batcycle in the Gotham Knights game is a massive letdown as well.
It's so slow, but at least it has the "anime speed lines" to make it "look fast"... I thought that was a Dragon Age: Inquisition thing
I heard someone calculate its actual in-game speed. 45 Miles Per Hour (72 KPH.) Meaning, it's literally slower than real life cars on the highway.
@@MarvinPowell1That's hilarious, I have mad respect for the people who figure shit like that out.
It is a Dragon Age situation - it's roughly the same speed as the Arkham Knight Batmobile but that car *feels* way faster
They sure peaked at Batman: Arkham Origins and DA: Origins, their respective makers.
I am a rare Arkham Knight Batmobile Liker, but the fact that it’s only marginally quicker than gliding is miserable
It always amazes me that Shadow the Hedgehog is somehow a real thing and not just a complicated April Fool's Day prank.
It was everything wrong with the early two thousands, surprised Sega didn't make everything brown
Giving Shadow his own game wasn't a terrible idea. Giving him guns and having him ride vehicles on the other hand WAS a terrible idea.
Most of the early 3D ones seem like that.
@Jeffrey Wells
You must be young. Everything from 2001 to 2007, was EDGY AS F*CK and all about rebellion. The games, like Shadow the Hedgehog and Postal, to the music, like Evanescence, Linkin Park, Three Days Grace, and even Eminem. Not saying this was bad or anything, but if you were a teenager at this time as an early Millennial (born between '83 and '94), it truly felt like "your era."
@@MarvinPowell1 I missed this phase of youth culture in on the other extreme! Genexxer here. 😁
The Mako.... It's named after a powerful, terrifying shark, and it handles and manoeuvres exactly like it's namesake does.... On land 🤣
Felt like a missed opportunity for a Glados-like burn, a la "sailing through the air majestically. Like an eagle. Piloting a blimp"
I still go with the Race Car from the 1st Mafia game. It is a literal death machine. Rather walk than try to turn only to spin out into a wall at over 100mph
Seconding this example so hard. Make a slight turn in that thing at more than a slight acceleration and you're at risk of instantly dying. And they make you do a whole race in that thing. Thank goodness for the secret skip.
I love that the Mafia 1 remake actually made that mission just as horrifyingly frustrating as the original game did.
I weirdly had no issue with that level, I play a ton of Forza Motorsport so I was ready for the super old race car handling lol
So a historically accurate 1930's race car?
I played it on release and had to cheese that part, a patch added difficulty settings and allowed you to turn damage off. Can't say that the car's tendency to kill its driver at every opportunity isn't period correct though.
The M-35 Mako is a drunken 6-legged rhino that gets outpaced in driveability and stability by the Nomad, and is way too easy to die in when trying to take on a damn Thresher Maw (both OG ME1 and LE ME1, even on Easy Difficulty - 2-shots of the Maw's acid globs and it's mission restart for you) but otherwise is a squad combat support vehicle like an ACP with a heavy cannon turret strapped to the roof.
The M-44 Hammerhead is a hovertank that is designed to *bob and weave* with whilst taking long-range potshots with homing missiles when popping out of cover for a few seconds. It ain't meant to be used head-on in a firefight, as it's meant to get to cheesy sniping locations where it outranges anything it shoots at.
"Handles like a drunken rhinoceros."
Now that is a mental image I cannot get out of my head--nor would I want to!
The M-35 Mako handles like a drunken *six-legged* rhinoceros at that!
Andromeda's Nomad handles better than the Mako, even with the changes MELE did for the Mako in ME1, especially with the 4WD/6WD mode switch to select between speed and terrain climbing.
1:07 I have no idea why Cortez is so obsessed with the Hammerhead but whenever I hear him praise it, I consider ignoring his side quest to listen to Ashley's banshee noises.
I'd rather not. Guy's too kind, and I'm not a fan of the Bury Your Gays trope, on a sidenote.
And I'm hoping they patch out Kaidan's and Ash's narmy screams, though they better keep Vega's. At least that was understandable.
@@michaelandreipalon359 Legendary Edition came out 2 years ago, I don't think there's going to be any patches anytime soon for removing stuff... also it would've been nice if they had changed it so that FemShep gave ANY form of response in the version of the scene where Cortez survives the shuttle crash.
@@Jedi_Spartan The latter, I can concur with.
me: no cortez it sucks and i'm not doing your missions anymore.
It genuinely is better than the Mako, though. It's worse for combat, but it has better maneuverability, good enough that you can just avoid combat entirely if you really try. Cortez is a pilot, not a tank driver, so it makes sense that he'd prefer the more maneuverable one of the two.
2:23 A kinetic barrier, not biotic shield. When a machine is creating the shield, it's a barrier. 'Biotic' is when a living person generates the same effect with the element zero in their bodies.
8:33 We call that a "Thrust Exercise".
12:22 That one goes in my "Blooper Reel".
The fact that the 'Anti-Infantry Vehcile' dies so easily to sustained infantry fire must've been some kind of joke.
Once you get used to it, the runner in Borderlands is pretty sweet. I've got a soft spot for it.
The Runner is my favorite vehicle from the Borderlands games. My least favorite is that one that's just a giant wheel with guns on it... 😐
Oh gods, the glass bubble... I'd forgotten that but it all came rushing back.
i think that might be why i nevr finished that game as a kid...i dont really remember anything AFTER it, lol
Same. Apparently I had managed to repress that memory, but now that it's back, I'm still salty. Saw the first few frames of that entry, and was instantly like "that ****er!!!"
@@trindalas Same same. A bit too much for 6 year old me.
As someone who trained for that on the TMNT water level, that part wasn't all that bad. The episode entitled "The Villi People" (where Jim was an axolotl(?) carrying his gun was pretty rough...though you didn't have to deal with thrusters randomly screwing with you.
I derived some sort of sadistic glee from the Peter Puppy bits, though...those were great fun.
It's going to be ok. Just call your therapist, and tell them that you watched a video that involved earthworm Jim, and the water level, and after they get past the sideshow Bob shivers, they'll probably prescribe some sleep aids. Take the prescribed amount,go to sleep and tell yourself it was just a bad dream.
The Hammerhead is not really meant for head on fights, but yeah it's not a good ship tank thingy. I'd rather have the Mako, I actually liked that.
Cerberus R&D team at their finest as usual
@@exploertm8738 In which everything they made eventually killed all the scientists and took over the base.
@@jamesclarkson156 Including Shepard themselves.
I literally managed to die in the hammerhead *DURING THE END LEVEL CUTSCENE ** which is absurd
@@jbz4788 Okay, that never happened to me. Which is surprising give how damn flimsy the Hammerhead is.
Unironically love the Mako from Mass Effect! Super fun! Spend a ton of time trying to take it off from weird angles to get the coolest flips.
Same!
Can't believe you forgot the chocobo in FFX, that balloon chase is the most irritating thing around with a barely responsive vehicle/animal
There's also the fact that you need to get 0 seconds to get one of the chracter's unlocks...
This is a sequel video, maybe they covered that in the first one.
Perhaps because it's an optional side quest? The chocobo is very easy to control in normal circumstances.
@@annana6098Nope. Didn't cover them then.
I think that's because it's intentionally designed to be ludicrously hard. It's billed as a challenge, and not a convenience.
Gotta love Shadow cocking an automatic weapon like a shotgun
Andy singing his version of Taylor Swift's song just made my day.
I actually liked the Mako. I had a ton of fun bouncing that thing around like a super ball, and seeing what crazy tricks I could pull off. Just a shame that the planets were so boring and/or difficult to drive around in, and that there were so many of them. Hammerhead really was garbage though.
This. It was the weak planet design rather than the Mako itself that was the issue. Andromeda did the whole vehicle thing right. Shame they rushed it out and basically killed the franchise.
The Slam Dozer (known as the Ram 'Rod in the European version) is a buggy in Jak 3, and you're forced to use it in a mission, however it prone to exploding instantly from a touch on the top and sometimes the sides. But its also really easy to flip this vehicle, its a real pain to anyone that wants to speedrun Jak 3.
Jak and Daxter had some awful vechiles.
Which was sad because the Slam Dozer looked like it was going to be cool.
All of the vechicles in Borderlands 3 also seem to be made of tissue paper. All the customization options mean nothing if you're vehicle keeps exploding with you in it.
Yea, I always just use the the wheel one, it's so freaking fast you can just skip enemies you don't feel like dealing with and you rarely take hits unless you crash. Kind of lacks firepower, but at least it usually lasts long enough to get where I'm going.
Haven't played the 3rd one, but in all of the previous borderlands the reason why the vehicles were so fragile was because their health didn't scale/scaled very badly. E.g. You first play normal mode where the vehicle has 10k hp and enemies do 200dmg per hit, it's relatively tanky. Then you go to true vault hunter mode and the enemies do 5k dmg per hit while the vehicle still has 10k hp.
I never really hated the Mako, even in the original version of the game. I admit it wasn't my favorite part of the game, but it was far from the worst, imo
I feel like it's so fanon it's canon that Shep never properly learned to drive.
He might be from one of those sci-fi civilizations where they don't do that.
11:48 *Jane:* Blooper surfing involves mounting a hard to control Blooper with a top speed ranging from fast to ludicrously fast - based on your chosen color - and if you crash into anything, you'll die instantly! So just like that time I rented a jet ski.
_~quizzical look, followed by raising finger to ask the obvious question. stops to remember Jane's cloning complex, lowers finger and subsides with a mildly disturbed but satiated curiosity. Classic Jane~_
d3@th can't stop ultra queen jane.
Nah, you're overcomplicating things. She clearly rented the jet ski then tried it on popular channel member Jake!...
Well he *would* be a popular channel member if he hadn't died in a jet ski accident before they formed Outside Xbox...
I used to play Shadow the Hedgehog SO much but... For the life of me, I cannot recall using the motorcycle. I think I might not have been aware it was drivable.
I'm shadow's defense actually very little people know that he's bike has 2 speed gears, in which de heights goes twice as fast as him
I'm surprised they didn't mention Murray's van from Sly 1. Its super squirrly, hard to control, and flips over super easily. You have to race with it towards the beginning of the game, but by the end you are racing against several lava blob monsters to collect tvs raining from the sky so that you can get the password for Clockwerk's fortress. Defintely had to re-do that bit several times...
5:13 you unlocked an ancient memory for me, that guy's voice is forever a trigger in my subconscious to make me want to shut the game off forever. i hated those missions so much, my older brother tried to make me play them in order to make me stop bothering him to let me play the game
A remote desolate planet is the the best place to put a Hammerhead and leave it forever. The trick to Borderlands runner is just keep moving and take advantage of range and cover, just like on foot.
Watching this after the accident at Titanic makes the bit about Earthworm Jim hit a bit different 🙈
I must be one of the only people who actually liked the Hammerhead. Sure, it could get blown up easily, but its speed and maneuverability helped avoid that, and definitely made it more fun than the Mako. I have fond memories of zipping around, shooting enemies and moving too fast and unpredictably for them to hit me back.
I think these dudes just don't know how to use it right. Spend as much time as possible in the air and just blast the fools.
yep, you arent supposed to use it like a tank, its not meant to take hits, its meant to avoid them. i loved it... aside from the hoover bits.
@@trindalas yeah, the hoovering sucked ass
Aye, the Hammerhead is meant to bob-and-weave incoming fire whilst spitting out homing missiles, and ducking behind cover only to play peakaboo when taking potshots from cheesy sniping points.
@@NoPrefect Bunch of kids trying to be Leeroy Jenkins and just running in the middle of a bunch of Geth. Yeah, duh, of course you're gonna get waxed doing that.
To be fair in regards to the ME2 hover tank, the controls worked pretty well and it was easily enough to maneuver, it was nothing like the mako.
That said beside the weak armor and lack of shields, the auto aiming of it's gun was another problem. Since the tank was so weak I often tried to shoot the enemies from afar, however that was easier said than done because the projectiles decided to curve into another direction because they decided I wanted to hit something else, hitting nothing at all. That meant I had to compensate for that auto aiming.
only time mako was hard to drive was when you wanted to turn in a zero radius. Idk why people think Mako is bad
Thank you to whomever remembered the pain of the Earthworm Jim bathyspheres. I played the game on the SNES, and I can't remember if I personally ever got past that point or just sat back and watched my older brother do it 😂. That part was a nightmare on the SNES D-pad.
oh.. the Earthworm Jim entry just unlocked a forgotten memory... That glass orb was truly a stuff of nightmares. So many hours lost... :P
4:47 The motorbike went so much faster than Shadow it warped out of time/space for a second there.
Christ, I'd successfully repressed any memory of the Blooper surfing from Mario Sunshine until now. Cheers for that.
I actually had nausea issue from the camera and failed to get that far.
I still say the rotting lily pad course was the worst one.
most of the rest of the game was fantastic, but i remember the RAGE from that stupid surfing. had to turn the game off several times just trying to finish it because my head might have exploded if i had kept going.
_Hey Mr. "Big Daddy" Pianta, why can't I just use my F.L.U.D.D.'s Turbo Nozzle?_
Also surprised they didn't mention the Turbo Nozzle as "reasons we'd rather walk" (like they did with Shadow's rocket shoes at 4:33). Yes, Mario's feet are still hitting the pavement / kicking when you use that nozzle (depending on whether you're on land or in water)- he is technically "on foot."
Boy, the more I watch outsidexbox, the more entertained I am and reminded of how gaming "used to be". I love all your creative throwbacks! I haven't even watched this new one yet... and yet instinctually gave a 👍🏽
🤤
Did we forget the a Dodo in GTA 3? A plane designed for the player to get in and crash abruptly. Solid game design.
I love how u can go on missions with the m-44 hammer head before u even get the hammer head legitimately
The best thing about the Snowfox was the way you could pick it up and put it in your pocket ^.^ I never had a problem with it but then I also never really use the prawn suit cuz I could never understand why I would want to walk underwater when I could be swimming!! The seatruck in below zero is incidentally my favorite vehicle in any game, even if it's got the most boring name-especially once you get the lovely aquarium module! Thanks for another great video ^.^
I enjoyed the MAKO way more than the Hammerhead. But what do I know, I even liked the car we got in Andromeda.
Literally the best part of the game
Would've enjoyed it more if literal hours of gameplay weren't wasted in that garbage tank. Hammerhead didn't have enough missions to overstay its welcome.
@@davidmcgill1000 It makes me so sad that I'm the only one who enjoyed exploring planets in the Mako.
Between the Mako and the Nomad for planet/moon exploring in ME1 - I'll take the Nomad over the Mako for pretty much every missing bar "Take Down The Sky" and Luna, where the Mako's cannon is useful to snipe emplacements with. And "Take Down The Sky" even has parts where the map will kill you if you try and progress too far with the Mako if you don't disable the anti-tank landmines.
Did we discuss Mike's bus driving?
Or are we just more comfortable burying that memory?
We're not even done with _burying the victims_ of Mike's bus driving yet
2. Shadow the Edgehog:
"Gotta go slower."
Probably more of a personal foible but my vote goes to most motorcycles in games. Especially the racing ones are often twitchy to control and don´t do much to keep you from getting flung into the middle distance in case of a crash.
In the Hammerhead's defense, it's basically a light tank with an emphasis on guided long range weaponry. It's just that I don't understand its easy weakness to falling and lava (and it being woefully absent in ME3, despite being advertised in a promotional trailer showing it fighting on a war-torn London).
ME3 had a lot of planned content that was never made due to EA forcing it to be produced in such a short time frame: it was only about 18 months between work officially ending on ME2's last DLC to the launch of ME3.
I absolutely _loved_ the Duni rollers from "Defiance" (PS3). They were a lot of fun wheeling around the game world. Got many fond memories of flying down the highway, hoping that I could swerve fast enough to avoid colliding with whatever lag-spawned item or monster suddenly appeared in front of me.
The multiplayer Light Attack Vehicles and Heavy Attack Vehicles in "Dust 514" (PS3) were also a ton of fun. Someone would get one of the vehicles and others in the area would hop into it to man the turrets, then tear through at full speed blowing the crap out of everything. Good times. =)
Sadly, both games have been scrapped by their developers. "Dust 514" was a PS3 exclusive, so when Sony ditched that platform, the game was never updated to newer consoles.
"Defiance" was available on PC, PS3 and Xbox 360. An updated version called "Defiance 2050" was released on PC, PS4 and Xbox One, but was shut down in 2021.
The only time the Borderlands Runner is inferior is when you're playing on a high difficulty (NG+) or under leveled because the runner's health and damage scale to your level. On higher difficulty you're better off fighting on foot depending on the enemies because they start also scaling to your level so being in the Runner makes you a giant target for any fast attacking enemy to melt through (they can still kill you just as quickly on foot but at least you're a smaller target).
Also, the rocket launcher is way better than the gun...
@@KingOfDoma 100% The machine gun runner is trash. The Bandit Technical in BL2, with the saw blades, now that's good.
The hammerhead missions are hellish.
The hammerhead is a test of skill and most of you failed.
I don't remember the first video, so I don't know if this was there, but I pick Travis Touchdown's motorcycle from the first No More Heroes. It steers poorly, sends you flying if you hit anything, and just feels wrong to drive. I feel like a unicycle powered by a jet engine would be more reliable and safe.
Love this channel and oxtra! Best collection of people on youtube.
Simpsons Hit & Run could have made this list, there’s a couple of vehicles in that game that are a nightmare to drive around
basically the point of the game. hard to control cars and lots of races? yep. shouldve been number 10 on the list cus the hammerhead doesnt deserve the shade theyre throwing at it xD
Simpsons Hit And Run seriously needs a remake! Absolutely LOVED that game! Bad vehicles and all! 😅😂🤣
Aww, I wish I had a dog with a saddle.
Well, thinking of prominent vehicles on the show, you've got The Homer, and that car from the country that no longer exists, which goes 300 hectares on one tank of kerosene.
Andy dropping the Taylor Swift reference just makes my little swiftie heart so happy lol
The weird jetski/hoverbike thing in Jak and Daxter that has a turning radius of an entire planet.
So, let me get this straight. Shadow the hedgehog had a Pump action sub-machine gun?
Maybe it's the method that gun uses to swap between clips (for example, you empty one clip, but the magazine holds two separate clips to reduce reloading)?
@@Alsebra The only gun that I know of that accepts clips is the M1 Garand. Nearly all other firearms use either a belt of ammo or a magazine. I've never heard of a pump action being used to switch out magazines.
Terrible durability seems to be a shared detriment to these. Like with the tank in World of Warcraft's Borean Tundra area that you are expected to use to destroy Scourge forces, but the slightest impact will destroy, leaving you on foot and surrounded by elite Abominations.
Old school: any of the aircraft in the Rocketeer air race. Trying to control 3D movement over a 2D side-scrolling course... yeah, that's a recipe for a crash.
What makes the motorcycle so much worse is Shadow's access to actually useful vehicles throughout the game. There's this biped mech that can leap super high into the air, armored cars, armored tanks, hover pads that allow you to cross poisonous fluids safely, and, among other vehicles I'm sure I'm forgetting, flying creatures that are a part of the black arms race, that can shoot useful projectiles.
The motorcycle can maybe keep you from taking damage from those tiny blob baby things, which are already pretty easy to avoid if you've reached the point where you want to try for an A rank.
Everything thats not a bike in cyberpunk 2077
I thought the RC mission in Vice City was frustrating, but I guess they felt the need to top it with Zero's missions in San Andreas. I nearly twisted my PS2 controller in half out of anger because of those damn missions.
Ugh...you're not alone. The RC misses had lousy controls
I'm actually one of the, like, five people worldwide who really liked the Mako in ME1. Sure, it handled like a drunk hippo on wheels, but that was what made it so *fun* - careening all over alien landscapes like they were massive bouncy-castles, and trying to see how many times you could make it spin in the air! You could invent your own Tony Hawk spin-off based on the insane tricks you could make that thing do once you got the hang of it.
But the Hammerhead... good grief, does that thing deserve its place on the list! If anything, should've been higher! I remember *literally* getting out to walk instead after hitting a section I couldn't clear, cheesing some enemies with the Black Widow sniper-rifle from a safe distance - which took ages, but was at least perfectly safe if you positioned yourself right. I swear, my *bicycle* probably has better structural integrity than that thing!
I was one of the few people who had few problem with the Mako. It can basically go up 90 degree angles, has vertical booster rockets and as long as you don't take jumps at an angle, you'll get where you're going, without incident. The problems I had, were the boring areas, and on Insanity difficulty, where it feels like it's made of wet toilet paper. The Mako parts almost became escort missions, where combat was involved. The Hammerhead, however, can do one. Can't even get out to protect the poor, fragile thing yourself, iirc, because lava.
I pl;ayed Shadow the Hedgehog, but have no memory of the bike(or much of the game, at all), except for the opening cinematic, where Shadow rams the bike into an enemy, and it explodes. This is a much better application of a bike for someone like Shadow., than riding it around.
I loved the blooper racing as a child.
Less said about the Bandit, the better.
I don't remember if the BL1 Runner is flimsier/weaker than in the sequels, but I kind of like the expendability of vehicles in BL. They are almost like Tediore weapons. It fits with the themes. It's more convenient in multiplayer, where you can hitch a ride if yours gets blow'd up.
Massive props for the music choice in the GTA:SA bit 🥰
I've been watching almost all of your guys videos, even going back to the old ones where you all sounded kind of flat. You're all awesome
I saw that helicopter in the thumbnail... and instantly got traumatized..☠
The Delamain No. 21 from Cyberpunk 2077. First of all, it's a freakin' taxicab, which doesn't jive at all with V's hardboiled cyber-mercenary style. Once you're behind the wheel, you find an at-best mediocre driving experience, plus a bratty onboard AI that constantly throws shade on your driving. The worst part, though? The brakes. They have an unreasonably long stopping distance, and sometime just decide not to work. Quite an experience finding that out at top speed on Night City's famously twisty highways, let me tell you.
Special mention goes to the van in the "Many Ways to Skin a Cat" side mission, which accelerates slowly when you're getting shot at by the guys you stole it from, then steers like a cow once you get it up to speed. I once missed a turn, plunged over the side of the off-ramp and rolled the thing, which softlocked the mission because there was no way to get it right side up again.
Between this video and Kraken Awakes, Oxboxtra is responsible for 100% of times I’ve heard “bathyscaphe” this month (and probably ever).
Ohhh! The moment I saw earthworm Jim, I fully remembered the frustration
I used the same tactics for the Hammerhead as I used with the Mako: ramming and long range engagements!
The Hammerhead took some practice to get the hang of but it was easily the best vehicle in the series to date. Fast, maneuverable, seeking-projectiles, self-repair, jumpjets. And once you learn the controls you can make that thing dance.
if you make a part 3 you should put Anakin's and Sebulba's podracers from Lego Star Wars. They are the only vehicles that cannot shoot or use torpedoes. They aren't even faster than regular ships.
Yeah, honestly the first games vehicles in general are super janky.
Wow, did we not get to the Arkham Knight batmobile? Nobody told me until I had finished the game that they had capped the framerate at 30 unless you switched the limit off in the settings. That final level was my plutonium medal.
That one is more: It's not actually a bad vehicle, as vehicles go - but it's levels are annoying, and flying around *without* it is so satisfying that you'd rather just ignore that it exists.
Love that we'll never be allowed to forget the dumpster fire that was the San Andreas remaster. One of my favourite outside xbox videos 🤟🏻💚
I definitely agree with the Shadow the Hedgehog entry, hated using the motorcycle as it was always so slow especially when trying to catch up to the Alien ship. I loved the game especially with the multiple routes you can do and multiple endings plus Sean Schemmel as Black Doom was amazing.
I had fond memories of GTA San Andreas as an early teen, cheat codes and driving a combine harvester over people, taking control of a train and derailing it off the track but I hated the chasing the train mission and the RC helicopter mission
Please, a quality of life suggestion: when you make a "commentary edition", please, gave us also a link to the original video! 🥺
Time out! I only heard the alarm for the M-44 Hammerhead once and moved back out of range of the enemy. Stop charging in head first and get in a spot where you pick them off!
Does anyone else get terrible cold sweats and war flashbacks when they remember the Zoomer sections from Jack and Daxter? Floaty controls, narrow tracks, time limits, overheating, you name it, the zoomer made you deal with it. And it's not just some mini game that you can play once and then pretend doesn't exist, either. It's *mandatory* to ride this floating crime against humanity if you want to progress the plot. You know what? I think I'll just hang out in the jungle with the fisherman and catch a bunch of fish.
I personally enjoyed how "floatly" the zoomer felt. I'm not gonna lie and say I got through everything as a kid with no problems but they were beatable. I don't have any trouble now with them as an adult. The heat limit did get me more often than not just cause I was so scared of missing an orb or scout fly.
I gotta contest the Blooper controls, cause it's really not that bad! Arguably, you did pick the yellow one in this video which has a 'mix' of speed and control, but actually is the worst one of the trio. You can control the speed by pressing up and down, and the corners become a lot easier to manage when going at a slower pace. The mission before the race is to get you accustomed to how it plays too. I played Sunshine when I was about 12-14 and never struggled with my baby brain, so it sounds like a skill issue 😂
_”And if you crash into anything you’ll die instantly. So just like that time I rented a Jet Ski.”_
Umm…
RIP Jane… I guess…?
* RIP Jane Prime
Its cool, she has infinite lives. Hopefully, she reached the save point too.
if there was a mass effect vehical id suggest for this it would have been the definitly not weaponless mako from andromeda... only drives you places has a healthbar but cant even shoot back when under fire.
Conker's Bad Fur Day. The lava surf board thing. Holy cow hard to maneuver and annoying as you have to basically constantly burst to catch up to the cavemen your trying to hit with a bat.
2:45 I feel like whoever was getting the footage of the Hammerhead was driving it badly on purpose. It's cannon fires heat-seeking missles, you don't need to be right on the target to hit it. If anything, you're suppose to engage from as far back as possible and bounce around to avoid oncoming fire.
You think we wouldn’t notice Mike just hanging out in the chapter of this UA-cam video. We did, OutsideX, we did.
To be fair the bloopers would have been fine if you didn't have to go through a precision based obstacle course with a time limit that basically forced you to use the one that controls the worst. In the rest of ricco harbour they're actually quite fun to use.
Did anyone ever make the joke about earthworm Jim's submersible being worse than every other one ever made BESIDES the one that crumpled like a soda can with the billionaires inside?!?! 😂😂😂😂
I have very fond memories of running from one end of Pandora to the other because we (my friend who was driving) ran over one too many spider-ants on the way to our destination. Happened every. single. time.
I feel nothing 99% of the time but goddamn I love these videos. Laughing till it hurts
I did like the reference to Zero's voice lines and how bad the missions were in the dialogue for Kult FM in GTA Online, nice to see R* lean into the meme haha
Always thought that helicopter was kind of fun, especially after that damned plane you piloted in the mission before. When you know the trick to it the course is quite easy, the trick being to leave Zero standing at the first obstacle while you take out Bercleys tanks and other bullshit
I thought this list was supposed to be for bad vehicles? The Hammerhead is awesome!
I haven’t watched this yet, but I hope you included that stupid motor scooter from Just cause 2
The rc helicopter mission is easy, all you do is take out all the enemies and obstacles and further away bridges first so that when you get to letting zero's car move forward he just drives straight to the base in one big shot
With Borderlands series, I would personally choose a Runner... but in Pre-sequel.
Due to volcanic terrain on the moon making it full of jumps you need to clear with a low-gravity of the planet that for some strange reasons seems to pull the Runner even more to the ground, especially when you try to make over a lava filled cavern... you're literally better off just walking, especially when you get a low level Moonscaper(?) shotgun that will launch you across the map from point A to B faster then it would take to ride around and yes, I include into that time all the accidents you WILL face where you fall into many pits scattered across your way.
3:26 Heeeey Shadow, it’s me, the devil…