Brutal as that would be, I won't lie I'd love to test that too, especially with an Index and a VR treadmill system that let you move freely and quickly enough to adapt to more aggressive and intelligent enemies
You have to bear in mind that their AI is nerfed to hell so that the difficulty fighting them in VR won't ruin players experience. I'm guessing we have to wait until someone makes the AI of HL:A enemies use its full potential.
@@fogfatigue4980 Maybe we'll do it trough machine learning, then update the AI with converted knowledge from the last, most successful generation. The only problem though is that we, the creators, cannot even know what's going on in their "minds". Also, this is not a forever peak, the technology is constantly improving, so who knows what crazy thing comes next for in-game NPCs.
Would of been cool if difficulty actually effected the ai So they could the game actually provide a challenge when people start to get more comfortable with playing vr.
When I was testing AI of marines from Quake 4 and combine soldiers from HL2, I noticed that Source AI has more varieties, like searching in designated area, patrol activity, units specialization (like nova prospect shotgunners will close the distance as fast as possible to neutralize the target). Though some monster in Quake 4 (like strogg tacticals) will also push forward (if equipped with shotgun). But what makes combine a real threat - if you give them weapon of Ft. Gregory (annabelle). Their damage increases in crazy amount, so it becomes very hard to deal with them eariler than they do. I was actually a little disappointed that combine soldiers cannot use grenade launchers on smgs, using only grenades, but super soldiers use energy charge of dark matter energy ball deployed in AR2. This is truly amazing - to observe AI behavior in games.
Source 2 Combine Soldier logic: I care about the wellbeing of my loved ones Source Combine Soldier logic: *t-poses and bugs while trying to fire a pistol*
Damn tbh when I saw the Grunt Human AI that shed a tear to my eye. Especially when the part he says that the grunt is a human too while running for it's life.
I think it would make sense that they are a bit slow to reacting to grenades and responding too much on mere props due to their lack of needs in their body , since the combine controls what they only NEED to eat to survive or to "function" and not to grow or be stronger and it always looks like that they have fatigue when fighting.
That would be the case if Ordinals weren't fully bioengineered to be absolute killing machines. Not just that, they get pumped with drugs to stay adrenalized, which essentially removes the fatigue. It just had to be nerfed because of VR since it'd be way too difficult with the full potential of the combine.
I'm not sure if it's the animations or if it's actually a thing, but everything seems a whole lot slower than previous half life games. They seem to waddle to position rather than full sprint. Maybe it's just because of how VR works.
@@yourlilbrudder5766 Pure motion capture won't be able to do this. There's gotta some manual tweaking on the artists' side.
3 роки тому+132
@@yourlilbrudder5766 motion capture is just one little thing to make it's good. It's all about their new next-gen technology of the NPC locomotion. Some people don't really know how motion capture really work.
wow, the movements of the combine shows that they are natural, the way of moving different from other motion capture in other games, it seems that they are really tactical
They remind me of the 2001 gta ai when you cap someone the entire population runs over to stare at the corpse then walk off muttering one liners. And combined with the portal turrets they are like dumb little robots who can barely comprehend attacking you.
@@nuclearsummer7796 They could make it better. In fact, they did make better AI back in HL2 We all know it was nerfed Also glowing bugs nowhere near "as possible" mark. Disabling emission isn't fucking hard and would make their design much better than this bullshit we have
@@saniel2748 They actually run away from the grenade, but they are too slow to react on time. You can see how they rotate before the explotion. Probably another nerf of the AI to make the game as easy as possible. And I don't see why glowing bugs are a bad thing.
6:31 Well, all of them are "humans". The difference is that Grunts (unlike the other units) kept a bit of their humanity (emotions such as fear). So, the higher the rank, the more elite soldier you are. The consequence is, however, that your humanity is taken from you, making you a meat robot.
@@binguslover0508 Well, in Half-Life 2 we can see that Overwatch Soldiers are biologically modified. So, Grunts are probably modified too, but much less than the Ordinals or Suppressors.
@@binguslover0508 Well... About that: Their memory has probably been "replaced" (as we can hear in HL2 on CP Radio Chatter). Now, we don't know how much of their memory has been replaced. I speculate it's totally wiped out, since they act like they have nothing to loose (they don't remember they have). The only thing that makes OW Units distinct is the amount of emotions (humanity) remained in them. But I see your point here. It's reasonable. Edit: *spelling*
@@petarvasiljevic8764 Since HLA is a prequel to HL2 memory replacement may have not actually been introduced yet or like you say they have retained emotions.
I feel really bad for the grunts, you can see that they get scared when there canisters are shot or they get damaged. Normally the rest move like robots but the grunt FEAR and are afraid of death (sry if bad english)
This is true. They have more self preservation than the more "advanced" models but its stat same fear that still keeps them in the fight cuz they are more terrified of the Combine.@@UNSCPILOT
People just don't know how to utilize Unreal, they just use the basic lighting and stuff that's given to them which is the reason a lot of Unreal games look the same, same goes with Unity and possibly Source 2.
Yeah I hope, since it only came out like a week ago, not much people know about it, but I hope, this new engine will not have a problem as the source engine 1 does, making devs switch to UE4 again.
When they get shot they just look at each other, and for a split second, I picture words in my head, “Hey you alright m8?” “Yeah I’m good,” “Alright imma go shoot the bastard that hit you. Cya.”
i like the way the guy at 0:32 going back on his initial position kind of trips in his own feets, which probably is a error of the movement, but came out kind of realistic, like a person who moved to frantically and almost tripped xD
@@bigbalticbox I imagined something like that tbh, but still I find it cool how the way it tried to self-fix the issue mad it appear not like some glitch, but as a guy who genuinely almost tripped in his own feet xD
@ 0:18, if you use debug commands, they're not actually checking on their teammates. They're reacting to the gun shot impact. Since you have notarget on or are friendly, they only hear the bullet impact, not it leaving the gun barrel.
Combine: Hmm, think I heard something. Kevin, you hear that? Kevin: [gurgling and wheezing] Combine: [peering into bullet wound] yeah, seems like it was coming from somewhere around here, I'll stay on watch Kevin: [bleeding out]
"Unlike other Combine units, Grunts are still Human." Tell that to their eyes being replaced with wires and their genetic code being altered to having alien DNA. EDIT: It was intended as a joke, also Russel does call them alien hybrid commandos since they've undergone genetic and cybernetic modification so even if they act human mentally it doesn't mean they're still human physically or genetically.
9:24 Those two guys on a right look at the grenade first, then on each other. Suppressor: "is that a grenade?! Should we run?!" Grunt: "Of course that is grenade, dude! Run!" And look on those two on a left. Ordinal looks on charger: "Its a grenade! Will you run, like me?" Charger: "Nah, it'll be fine..." 🤣
As an animator, these animations are like porn to me. Many of them were done by hand, rather than mocapped. Often, the animators would do the mocap themselves, and use that as pose reference, and refine it by hand until it was perfect. Jamall Bradley has a great side by side of the acting he did for the g-man scene, and it really shows the level of detail used here.
I have respect for you people. When I was more naive I thought I could learn how to model, sculpt, animate and program for a game, then realised how stupid that is. I just cannot find the patience to animate. It's the most mind-numbing and boring thing for me, so I really respect those that have a passion for it, and do it well
@@TheyCallMeBees aww, is a cartoon girl gonna make you cry? Gonna piss your pants about it? Their stuff on newgrounds is hot, go back to your Mormon village or whatever hole you spawned out of, and stop trying to police other people for the content they create
I particularly love the way they actually act like they have weight. It seems like in almost every game with a big bulky character they’re animated as if they’re just an average size male of 160 pounds. I don’t care how many sit-ups you do, you’re going to have problems balancing when your upper body is three times the width of your lower one.
@@pipotbepot6922 A game cant fry your CPU, it's most likely a faulty CPU, Motherboard, or something else in your PC that caused it. Hell, it could have been a power surge or something that did so. I've never -ever- heard of a game frying a CPU nor has that even ever happened to me.
4:27 I'm imagining the grunt is just slowly panicking and yelling through the radio. "Guys I've shot them 20 times and they're not even flinching. GUYS We have A PROBLEM HERE HELP"
What I find quite interesting about the combine units in HLA is that when you shoot them in the head, bits of their helmet flies off. And what’s underneath is actually freaky.
4:00 Also remember that gunshots are loud, and you could probably hear them from a great distance, it would be better if he could listen to bottles in the construct mod, you could also test the hearing difference from bottles to gunshots, if they worked.
They don't actually check on their squadmates. They just move to where the noise occurred and maintain that poison before returning to their previous position but will be in alert status. Them pumping into each other makes them look so. This also explains the suppressor who went to the position where the grenade explosion occurred at 9:43
A smart idea for sure, and from what I understand military are generally trained to shoot "center mass" anywho as among for the head in a firefight will just waste shots
For the scariest and hardest VR AI experience, they should use the AI from the original F.E.A.R. game and combine it with the visuals of Source 2. Nothing like getting flanked on 2 sides while soldiers cartwheel, crawl, use cover (effectively), and then retreating all while shooting at you.
Conbines in HL:A are quite intelligent and they've got more braincells than a regular HL2 combine, but yet they're the dumbest things ever when there's a grenade right at their feet
I'm not sure why but the fact that the combine soldiers actually care about each other as much as to rush to each others aid and even hunt down the person that shot their ally is actually kind of adorable.
If I remember correctly older Hl2 npcs that were improved in Gmod have that feature for the combine so these are HLA combine npcs with some old npc characteristics
In this instance, what you saw was combine soldiers investigating bullet impact sounds, they are not specifically checking to see if their buddies were okay or checking a recently deceased friendly. Even if the shots missed and hit the ground, they will still run up to that spot, then return back to the last location where they last spawned in. In normal gameplay and with NOTARGET set to off, they will instead be alerted of the player's location. Though I'm not sure why some of the bullets that hit the invulnerable parts of the combine did not appear to alert others, it's likely a bug (which might not need fixing in the first place, since combines in normal campaign should always investigate the person who shot the gun, not where the bullet landed)
Valve should make an "Anticitizen One" difficulty, without nerfed AI. Would like to see what would change.
Brutal as that would be, I won't lie I'd love to test that too, especially with an Index and a VR treadmill system that let you move freely and quickly enough to adapt to more aggressive and intelligent enemies
Insert sweaty gamers and let the games begin!
It’s because the move speed in hl:a is so damn slow
@@pliat its realistic
@@jkeebla It's really not. It's to stop people getting sick. A geriatric can move faster than alyx.
You have to bear in mind that their AI is nerfed to hell so that the difficulty fighting them in VR won't ruin players experience. I'm guessing we have to wait until someone makes the AI of HL:A enemies use its full potential.
I really like the idea of improving their ai. That would be very cool to experience the *true* power of The Combine.
@@fogfatigue4980 Maybe we'll do it trough machine learning, then update the AI with converted knowledge from the last, most successful generation. The only problem though is that we, the creators, cannot even know what's going on in their "minds".
Also, this is not a forever peak, the technology is constantly improving, so who knows what crazy thing comes next for in-game NPCs.
@@user-___________ Rise of the machines
But what would happen if for some reason we ignore somebody unlocked 100% of the combine cerebral capacity?
Would of been cool if difficulty actually effected the ai
So they could the game actually provide a challenge when people start to get more comfortable with playing vr.
Bruh the Charger’s walk animation has to be one of the most awkward walking animations I’ve ever seen.
It's cause of the metal armor they wear. Very cumbersome.
i Mean, they are heavy as hell and their guns have no stock so they try to walk slowly not to lose balance i think.
5:36 I love how he just starts counting down before being shot.
Three, two, one, Auuuggh!
Can’t wait to get HL:A and so I can mess around with these guys in the Sandbox mode.
I like their PHYSICS
When I was testing AI of marines from Quake 4 and combine soldiers from HL2, I noticed that Source AI has more varieties, like searching in designated area, patrol activity, units specialization (like nova prospect shotgunners will close the distance as fast as possible to neutralize the target). Though some monster in Quake 4 (like strogg tacticals) will also push forward (if equipped with shotgun). But what makes combine a real threat - if you give them weapon of Ft. Gregory (annabelle). Their damage increases in crazy amount, so it becomes very hard to deal with them eariler than they do.
I was actually a little disappointed that combine soldiers cannot use grenade launchers on smgs, using only grenades, but super soldiers use energy charge of dark matter energy ball deployed in AR2.
This is truly amazing - to observe AI behavior in games.
Half-Life 2 MMod allows them to shoot SMG grenades. They are a lot harder at sometimes...
4:28
*proceeds to aggressively neuter target*
"Hostile is overwhelmed" says the grunt that ran away.
the beginning was cute, the grunts or other just goes to his friend and goes "bro u ok?"
source 2 is a great evolution for valve, I like it more than unreal 5
Source 2 Combine Soldier logic:
I care about the wellbeing of my loved ones
Source Combine Soldier logic:
*t-poses and bugs while trying to fire a pistol*
People said that the enemies don't have any reaction when you throw something at them. Well that's a cap.
At 9:22 it looks like the suppressor and the grunt had a look of “Oh shit” toward each other before running
Now if only Combine troopers had a way to medicate one another, drag wounded, and other such interesting things.
Damn tbh when I saw the Grunt Human AI that shed a tear to my eye. Especially when the part he says that the grunt is a human too while running for it's life.
9:00 Impostor, Among us.
The combine AI in Half life alyx is pretty impressive
5:55 me at 5AM going to bed after sitting and reading up on developing in Source 2 all day
7:53 that "Ahh" make me laugh
Now imagine if that was you. Ill laugh on you, right in the moment when you are understanding that your death in 2 seconds. Grunts are humans
@@IndiKot cool
@@IndiKoti mean i wouldn't even mind if that happens to me
The combine worrie so much for they buddies its almost cute
Valve is the one multi billion dollar company that has the ability to put love, care, effort, & quality into their games.
Gary's mod 2 just without the VR would be fun.
We need more games running on source 2 engine
I think it would make sense that they are a bit slow to reacting to grenades and responding too much on mere props due to their lack of needs in their body , since the combine controls what they only NEED to eat to survive or to "function" and not to grow or be stronger and it always looks like that they have fatigue when fighting.
That would be the case if Ordinals weren't fully bioengineered to be absolute killing machines. Not just that, they get pumped with drugs to stay adrenalized, which essentially removes the fatigue. It just had to be nerfed because of VR since it'd be way too difficult with the full potential of the combine.
Now if only they had some mechanism preventing from getting into each other's line of fire.
noclick never dissapoints
4:28 did they turned HL1 scientist into grunt?
Of course it was worth the wait.
Charger AI looks like acting, look how they move
More interesting to me was their animation of movement comes to me so natural.
chargers are more scary than jeff ffs, hearing their steps is uncomfortable.
I'm not sure if it's the animations or if it's actually a thing, but everything seems a whole lot slower than previous half life games. They seem to waddle to position rather than full sprint. Maybe it's just because of how VR works.
The charger has a shotgun well the bulldozer from payday 2 has a shotgun as well.
now if garry newman did not quit garrys mod would already have source 2
haha, what super jank leg movements
Alyx: throws small 8 ball.
Suppressor: 🤾♀️
top 10 illegal weapons
Took me off guard with how he jumped while holding such a bigass weapon
Dont forget that they are cybernetic enhanced supersoldiers too
GRENADE! oh nevermind...
@@EvilSantaTheTrue NANOMACHINES, SON!
HL:A has beautiful character animations
Based on some really good motion capture
@@yourlilbrudder5766 Pure motion capture won't be able to do this. There's gotta some manual tweaking on the artists' side.
@@yourlilbrudder5766 motion capture is just one little thing to make it's good. It's all about their new next-gen technology of the NPC locomotion. Some people don't really know how motion capture really work.
Yeah I especially love the charger's poopwalk
So uncanny ngl
I mean, this is all expected from Valve since HL1's AI had a lot of work put into it for its time...
The fucking cockroaches in Half-Life were still more advanced than some AIs we have now lmao
This is NOT a lot of work by far
Everyone keeps forgetting about HL2's AI for some reason. Its AI is pretty good and better at performance.
Literal fucking cockroach AI.
@@hhhgaming7281 Well look for half life 1 vs half life 2 ia comparation, you will see the difference
"When in danger, Chargers activate their shield and run away" proceeds to slowly hobble away for dear life
he'd probably be faster crawling, or rolling
@Daniel Wong I didn't say it didn't lol
@Daniel Wong but the way they walk specifically, those were probably taco bell plates
It'll be more scary if you spawn Jeff and play around in that-
**D a r k R o o m**
"when shooting his friend the grunt quickly goes to see if his friend is okay"
*proceeds to have a staring contest*
yeah maybe they could have made at least an animation to see if he is fine
@@babaskarma1981 Hmm, we might need to wait for another year for that
@@babaskarma1981 yeah, maybe grabbing a health stim and giving it to his friend or just check his body for the wound
@@tamper2819 that'd make firefights impossible lol
@@sid6645 it won't because they need to get close to each other to heal each other so you can kill them both while their trying to get close
Actually, Jeff can hear outside of the campaign, but the map needs a special brush for Jeff to be able to hear, which isn't on this map.
Is it using an AI node? Or a special node for jeff?
@@ozvoid1245 It's a special node for Jeff. As far as I know, it serves no function other than Jeff hearing.
Probably designed as a navigation and "hearing" node so they can direct Jeff to you without him getting stuck or lost easily
Jeff but his hearing mesh is only in the gm_construct dark room
@@cpte3729 _Oh god oh fuck_
9:24
Grunt: Oh shit you see that?!
Suppressor: uh
Grunt: run!
@@Lolzy3014
i would react the same tbh
“rut roh raggy”
thats some looney toons ass shit
4:30 "don't resist" as he shoots you
Lmao
Bro that's so realistic!!
Sounds like the cops in my county
This went political fast
@@Real_Adam_Sandler was just about to say
1:42 *It's time for a staring contest*
made me laugh
I'm sure the ai is nerfed down just to make it easy for vr players
yes it is, but that doesn't mean we can't showcase the ai
i wonder why they made it for vr in the first place
@@fuzzy8889 why not?
@@fuzzy8889 cooler
Imagen smart ai and vr game god that would be amazing
wow, the movements of the combine shows that they are natural, the way of moving different from other motion capture in other games, it seems that they are really tactical
The walking animation is actually procedural
@@DogsRNice It's a bit of both hand made animation with procedural layer on top to feel natural in any environment.
No
Combines helmets and ais are kinda cute ngl.
Haha same as TF2 Pyros
They help each other they see if their friend is ok
Combine should be renamed to "Mutated Friendship"
edit: showbe
They remind me of the 2001 gta ai when you cap someone the entire population runs over to stare at the corpse then walk off muttering one liners. And combined with the portal turrets they are like dumb little robots who can barely comprehend attacking you.
Suppressors look goofy as fuck ngl. Wiiide, tiny little eyes and a long face
Reason no.1 why i love valve: they just put so much love and details into their games that it feels as real as possible
Glowing bugs are real? People who don't run away from grenades are real?
@@saniel2748 true lol
@@saniel2748 do you not understand what "as possible" means?
@@nuclearsummer7796 They could make it better. In fact, they did make better AI back in HL2
We all know it was nerfed
Also glowing bugs nowhere near "as possible" mark. Disabling emission isn't fucking hard and would make their design much better than this bullshit we have
@@saniel2748 They actually run away from the grenade, but they are too slow to react on time. You can see how they rotate before the explotion. Probably another nerf of the AI to make the game as easy as possible. And I don't see why glowing bugs are a bad thing.
6:34 I would fear for my life too if I was assaulted and then chased by an invincible and unstoppable being looking like a young woman.
That is slowly gliding towards you with floating hands.
@@BenjamintYT basically a VR version of T-pose
I would just instantly say "STOP STOP STOP! I JOIN THE REBELLION! JUST STOP!"
Half-Life: Alyx ARG - the NPCs are sentient
Woman jumpscare
6:31 Well, all of them are "humans". The difference is that Grunts (unlike the other units) kept a bit of their humanity (emotions such as fear). So, the higher the rank, the more elite soldier you are. The consequence is, however, that your humanity is taken from you, making you a meat robot.
im pretty sure the grunts are like metrocops where they have a suit and some other fancy things
@@binguslover0508 Well, in Half-Life 2 we can see that Overwatch Soldiers are biologically modified. So, Grunts are probably modified too, but much less than the Ordinals or Suppressors.
@@petarvasiljevic8764 yeah, thats what i mean. the grunts probably havent gotten memory wiped and they still have their humanity
@@binguslover0508 Well... About that:
Their memory has probably been "replaced" (as we can hear in HL2 on CP Radio Chatter). Now, we don't know how much of their memory has been replaced. I speculate it's totally wiped out, since they act like they have nothing to loose (they don't remember they have).
The only thing that makes OW Units distinct is the amount of emotions (humanity) remained in them.
But I see your point here. It's reasonable.
Edit: *spelling*
@@petarvasiljevic8764 Since HLA is a prequel to HL2 memory replacement may have not actually been introduced yet or like you say they have retained emotions.
I feel really bad for the grunts, you can see that they get scared when there canisters are shot or they get damaged. Normally the rest move like robots but the grunt FEAR and are afraid of death (sry if bad english)
Apology rejected
Cause the grunts are human, the rest are modified humans that have emotions etc removed
@@mangoesareonsaleatcoles660 oh ok i Dont know much half life Lore sry
Then why do they even carry it in the first place?
@@mangoesareonsaleatcoles660 so are civil protection
4:21 good thing Alyx has no nuts.
Gordon would be in a MUCH worse spot there.
@@thebandanadee8265 Good thing the hazard suit covers that-
If that was Gordon, he'd no longer be able to "do his part".
A nut shot should be more lethal than a headshot
they say that getting kicked in the vulva is also painful so
The reason grunts run faster is because they have less armor or equipment compared to the others
And a greater fear for their life
This is true. They have more self preservation than the more "advanced" models but its stat same fear that still keeps them in the fight cuz they are more terrified of the Combine.@@UNSCPILOT
hope more games start to use source 2s engine fuck unreal makes all the games feel the same
Yeah
Yes and no. It's also devs not using the unreal engine to stylize their games or give it more individuality.
People just don't know how to utilize Unreal, they just use the basic lighting and stuff that's given to them which is the reason a lot of Unreal games look the same, same goes with Unity and possibly Source 2.
It's because of those devs who are too enslaved to "industry standard"
Yeah I hope, since it only came out like a week ago, not much people know about it, but I hope, this new engine will not have a problem as the source engine 1 does, making devs switch to UE4 again.
0:50 "hey bro hows ur day?"
"ngl it's pretty horrible, someone shoots me on the face"
4:26 the grunt going "stOOPp." is by far the funniest shit that ive seen today
Goldsource was Start&Best of 3D
Source 1 was revolution
Source 2 Is Next generation
No
@@ajaxblackk2000 Say whaaaaat?
@@smc-susan source2 started dev in 2008
source 2 is really just source with a few bonuses
@@bogdanbucurean2087 yea, that's why it has a 2 at the end.
When they get shot they just look at each other, and for a split second, I picture words in my head,
“Hey you alright m8?”
“Yeah I’m good,”
“Alright imma go shoot the bastard that hit you. Cya.”
3:57 If anyone *couldn't* hear a gunshot from only 30 feet away, I'd be deeply concerned about their hearing.
i like the way the guy at 0:32 going back on his initial position kind of trips in his own feets, which probably is a error of the movement, but came out kind of realistic, like a person who moved to frantically and almost tripped xD
It was probably some kind of AI pathfinding/animation discrepancy where the movements didn't and couldn't line up with the right animations in time
@@bigbalticbox I imagined something like that tbh, but still I find it cool how the way it tried to self-fix the issue mad it appear not like some glitch, but as a guy who genuinely almost tripped in his own feet xD
@ 0:18, if you use debug commands, they're not actually checking on their teammates. They're reacting to the gun shot impact. Since you have notarget on or are friendly, they only hear the bullet impact, not it leaving the gun barrel.
Combine: Hmm, think I heard something. Kevin, you hear that?
Kevin: [gurgling and wheezing]
Combine: [peering into bullet wound] yeah, seems like it was coming from somewhere around here, I'll stay on watch
Kevin: [bleeding out]
@@bluegum6438 why kevin tho
@@sassyMcpussy why not kevin
that saddens me
@@ft_lesserchungus1192 why? They have plenty of other cool behaviors and lines
I love how the Grunt and Suppressor look at each other when a grenade is thrown at them, and then run. It does add some comedic aspect to the Combine
Valve makes some really cool looking enemies. Half-Life has an amazing art style and sound design.
0:52 bro was like
"Hey bro"
"Wassup"
"Nvm im too shy"
"Unlike other Combine units, Grunts are still Human."
Tell that to their eyes being replaced with wires and their genetic code being altered to having alien DNA.
EDIT: It was intended as a joke, also Russel does call them alien hybrid commandos since they've undergone genetic and cybernetic modification so even if they act human mentally it doesn't mean they're still human physically or genetically.
They have human minds.
They dont have modified brains unlike other combine
Physically not, mentally they are.
@@MatthewHodges Exactly
@@albertzazuki556 Uh what, being a cyborg dosent make you not human.
9:24 Those two guys on a right look at the grenade first, then on each other. Suppressor: "is that a grenade?! Should we run?!" Grunt: "Of course that is grenade, dude! Run!" And look on those two on a left. Ordinal looks on charger: "Its a grenade! Will you run, like me?" Charger: "Nah, it'll be fine..."
🤣
why did that combine kill the grunt for no reason :( it makes me not smile
The Grunt didn't owe him Some Resins
Bruh he straight up killed the Ordinal and grunt like something out of how team players act in HL2 rp games
dude didn't get his paycheck
The grunt was sleeping with his reproductive simulator.
I love how charges walk in a way that really shows just how top heavy they are, speeding up and slowing down expertly to avoid losing balance.
The Combine brothery is remarkable.
As an animator, these animations are like porn to me. Many of them were done by hand, rather than mocapped. Often, the animators would do the mocap themselves, and use that as pose reference, and refine it by hand until it was perfect.
Jamall Bradley has a great side by side of the acting he did for the g-man scene, and it really shows the level of detail used here.
I have respect for you people.
When I was more naive I thought I could learn how to model, sculpt, animate and program for a game, then realised how stupid that is.
I just cannot find the patience to animate. It's the most mind-numbing and boring thing for me, so I really respect those that have a passion for it, and do it well
looks like everything is just porn to you by the look of your videos. gross...
@@TheyCallMeBees aww, is a cartoon girl gonna make you cry? Gonna piss your pants about it?
Their stuff on newgrounds is hot, go back to your Mormon village or whatever hole you spawned out of, and stop trying to police other people for the content they create
@@ZaiketsuKumori lmfao triggered cumbrain?
I particularly love the way they actually act like they have weight. It seems like in almost every game with a big bulky character they’re animated as if they’re just an average size male of 160 pounds. I don’t care how many sit-ups you do, you’re going to have problems balancing when your upper body is three times the width of your lower one.
Definitely better than Cyberpunk's Police AI
Totally
@OriginalFake yeah source 2 is more greater than cyberpunk. Why would he compare source to cyberjunk
@@ImZhald Cyberpunk isn't even that bad, get off the hate train and actually play it
@@mothbro9053 can’t, it fried my cpu
@@pipotbepot6922 A game cant fry your CPU, it's most likely a faulty CPU, Motherboard, or something else in your PC that caused it. Hell, it could have been a power surge or something that did so. I've never -ever- heard of a game frying a CPU nor has that even ever happened to me.
4:27 I'm imagining the grunt is just slowly panicking and yelling through the radio. "Guys I've shot them 20 times and they're not even flinching. GUYS We have A PROBLEM HERE HELP"
The first one was true homies looking after each other
What I find quite interesting about the combine units in HLA is that when you shoot them in the head, bits of their helmet flies off. And what’s underneath is actually freaky.
5:36 three, two, one...
my man hit the chaos mod counter
Nice, noclick used my remade combine helicopter model on his thumbnail😁
Combine gets shot, his buddy runs over and looks him deep in the eyes
"You ok bro?"
"Yeah bro"
They're so goofy 😭 I love them they're adorable
thought i was the only one lol 😂😂😂😂😂
4:00 Also remember that gunshots are loud, and you could probably hear them from a great distance, it would be better if he could listen to bottles in the construct mod, you could also test the hearing difference from bottles to gunshots, if they worked.
Being that close to the combine solders actually makes them look cute.
I wanna get a friendly combine soldier and just hug them.
I was literally just thinking that
7:00 that was depressing
Gm construct 2 is kinda cursed tho, now I want source 2 gmod
7:30 playing fetch with my lame fucking son
5:50 me about 6 hours after taco bell. [idk how long it actually takes, but i know that food is digested for 9 hours before turning into feces]
Still smarter than my mom
O O F
@OriginalFake no I live in a drain
@OriginalFake it’s nice tho when the power plant dumps its waste water I can take a warm shower
@OriginalFake i know
4:34 imagine what’s going through his mind right now
The way they check on each other is so adorable.
They don't actually check on their squadmates. They just move to where the noise occurred and maintain that poison before returning to their previous position but will be in alert status. Them pumping into each other makes them look so. This also explains the suppressor who went to the position where the grenade explosion occurred at 9:43
Player: fires a gun.
*enemy reacts*
Player: Jeff has good hearing.
They probably only go for body shots at close range to prevent the player from having flashing lights directly in their face.
A smart idea for sure, and from what I understand military are generally trained to shoot "center mass" anywho as among for the head in a firefight will just waste shots
Goddamn, their movements are just so satisfying to me for some reason.
It's terrific in VR too, having the "depth" of VR makes them that much more realistic and intimidating
It's the only engine where it feels like you're fighting real people It's so cool
For the scariest and hardest VR AI experience, they should use the AI from the original F.E.A.R. game and combine it with the visuals of Source 2.
Nothing like getting flanked on 2 sides while soldiers cartwheel, crawl, use cover (effectively), and then retreating all while shooting at you.
Conbines in HL:A are quite intelligent and they've got more braincells than a regular HL2 combine, but yet they're the dumbest things ever when there's a grenade right at their feet
Imagine HL:A combine but not nerfed for VR (it was a good choice though, obviously)
Headcanon, they had to upgrade the anti-grenade training after Alyx's rampage, but had to cut a bunch of other training in turn
Ordinals are actually women. Their voice files without echo and distortion is that of a woman. Check it out!
5:52
"You are over encumbered and can't run without using action points"
Oh damn, didn't know they actually had AI. This sure feels good to watch after the thousands of weapon showcases.
the way the combine move feel so alive and fluid. the people at valve really perfected it
I'm not sure why but the fact that the combine soldiers actually care about each other as much as to rush to each others aid and even hunt down the person that shot their ally is actually kind of adorable.
Ikr 😭
If I remember correctly older Hl2 npcs that were improved in Gmod have that feature for the combine so these are HLA combine npcs with some old npc characteristics
In this instance, what you saw was combine soldiers investigating bullet impact sounds, they are not specifically checking to see if their buddies were okay or checking a recently deceased friendly.
Even if the shots missed and hit the ground, they will still run up to that spot, then return back to the last location where they last spawned in. In normal gameplay and with NOTARGET set to off, they will instead be alerted of the player's location.
Though I'm not sure why some of the bullets that hit the invulnerable parts of the combine did not appear to alert others, it's likely a bug (which might not need fixing in the first place, since combines in normal campaign should always investigate the person who shot the gun, not where the bullet landed)
@@yetson oh shush let us enjoy the wholesome moment, plus I think the combine would totally check on each other