Working For A Pirate Lord - Starsector Carrier Only Let's Play #2
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- Опубліковано 22 сер 2024
- In this series we are setting out to only use carriers as we attempt to survive the universe of Starsector playing as Magnae Pugnatores. In this challenge series I am only allowed to use ships with a fighter bay this comes with an exception for civilian vessels that we need to carry our loot and fuel.
Releases schedule - This series will be released every other day
Game Description + Link -
Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. You take the role of a space captain seeking fortune and glory however you choose.
Website link fractalsoftwor...
Mods Used -
I have not played this version of Starsector yet so wanted to do so without any ship modifications but used Nexerelin to make the universe more lively.
Note there is a Mod Index where you can find all the mods and more available for the game ones that are important for gameplay are Magiclib - Nexerelin - Graphic Lib
Mod Index - fractalsoftwor...
Lazylib
Magiclib
Nexerelin
Graphic Lib
My Links
Discord = / discord
#Starsector #Gaming #letsplay
Hey everyone I did not know they moved the antiflash bang setting to the main menu instead of being affected by mods so yeh prepare yourself for a while as I already recorded a ton 😅
I personally love the big flashes in combat... but I am the only one apparently
For any who claim this challenge is too "easy";
also bear in mind that Mr X has batch recorded this series with his transponder ALWAYS turned on.
Thus, the galaxy always knows where he is at all times. XD
Lol what is the fun in hiding
@@ThreatXhow about sneeking a onslaught into the face of your enemy before they even know you have it
@6:35 only before they fire, it is a buff tht is placed on the fighters, not the warheads. so only works if it is active while they fire.
Ahh good to know thanks
I have found that the only fighter chips you need are Sarissas, for the ultimate point defense, and as many Khopesh bombers as you can get your hands on. Nothing shreds a cruiser or capital better than a swarm of Khopesh raining hellfire onto their broadside. It doesnt even matter that it does half damage to shields, it just eats right through it. And if they drop their shields for even a SECOND they'll taste void.
interesting did not manage to find many rocket bombers unfortunately
I love the game Highfleet and this looks like a very nice game. Something about being able to build and customize ships gets me going 🥵
Oh if only high fleet had a campaign mode like Starsector! Not that I dislike the main mode its awesome but I like the sandbox stuff :)
I have missed ThreatX so much... but I must confess... I missed starsector more! Lovin the series, Keep up the Great work man! love your videos
Same to me❤
I was trying to sleep then i said never mind because of this vid
Been waiting all weekend here :) love the series
another great video man. Keep up the good work.
Appreciate it!
The blueprints offered by the guy you could order from are defined by your own blueprints. So he provides whatever you collected :)
Gonna have to wear my sunglasses for next episode😅,great vid.
😅
Thank you for every new episode
Keep the content coming love how you play starsector and your commentary is hilarious! 😂
For situations such as the one at 38:38, it's recomended that you move around with your transporder off in hyperspace (it also reduces your sensor profile). To lose a fleet that's persuing you, what I found to work is to go dark inside an asteroid field or in a cloud formation (idk exactly what its called).
Ahh but I like danger makes life more interesting
M-O-R-E of all the vids of all the things!!! plz n TY
:)
Going quite well for early carrier armada, losses were inevitable. Eager to see how you fare against phasing ships, those _might_ become an absolute nightmare for your fleet composition.
They are always a pain I need to find a good fighter as well the broadsword is not great in dogfights i noticed
I always like the fact that you have a lot of energy on making this content for us, I really like this videos of starsector😸😸😸
Thank You :)
I love this series keep it up
Sadly my pea sized brain can't really comprehend all the options.
I am near 100% instinct based cant even think of options XD
yeah I love watching starsector
Me binge watching this dude cause he got me to buy the game yesterday and now me realizing i could've invaded those damn pirate bases 💀
With mods i must add :)
@@ThreatX oh yeah I figured xD
Seems like there is a lot of what the mods have that I wished were in vanilla.
The one mod I missed not being updated was the QoL one with auto-salvage.
it's always prefered to have 2 bombersquads per 1 fighter. The carrier itself should be decked out in AA and defense-systems.
Hey ThreatX if you want to salvage smth inside of the corona of stars or anything use your emergency boost ability, you are immune to dmg by corona or sunflares while using it.
You can even fly straight through the sun or star.
:)
Hmm does this comment mean I missed loot inside a star did not think I did??
you just dove into the star corona and got a lot of cr dmg you can avoid it by using the skill.
the cr backslash of the skill is a lot lower ( and if you have the commander skill it even vanishes completely). just wanted to point it out@@ThreatX
@@spaceth8190 can confirm, e-burn is the cure for corona 😮😂 (only in game context sadly)
Also bonus fact (only learned this myself very recently)
once you get a colony system, if you have no stable points for com-relay etc, you can fly into the sun (litteraly) to interact with it to make one at the cost of 500 fuel (must also have 200 heavy machinery and an Alpha core but only the fuel is consumed)
A 2nd point can also be made for the same cost +5 story points
Nice video! I enjoy watching starsector lets plays! Its funny though that everyone calls these carrier only play throughs a challenge, carriers in this game are pretty easy. You want a real challenge? Do a frigate only challenge. I did that one on my last playthough, and it was hard! but fun!
Also pro tip, technically the tempest frigate has a "drone" and is a carrier, so you should pick some up, they are fairly OP. Especially when they are fully upgraded.
As someone who never used carriers for me it kinda is lol XD
Great series man!
Thank you!
The 8 fighter limit in the skills is terrible. I cant live without the adjusted skills mod to remove all limits from the skills. (fighters, cargo, Fleet DP, Automated Ships DP)
I am inclined to agree limits choice on how you want to run your fleet
I will say, I think that it makes sense to restrict yourself to ships which have at least some ships carried aboard, even if it's not the primary role for tankers and such (Just because it's fun to imagine a fleet that keeps quiet by transmitting information and orders by courrier shuttles) THat said, I understand you've already recorded a ton and look forward to seeing the show you make rather than the show I'm imagining :)
Pog
So i found your channel with the first episode of the series, love the game. However i noticed the game isnt on steam and is in early access, do I have to purchase it from it's website or is there another store like steam to buy it from.
Nope just website but its the devs so they get all of the support
Love the series
:)
Interesting tactics😂
How about a frigate class only run, no capital ships or battlecruiser?? Can we have Victoria 3 or stellaris or ck3 playthrough? A kenshi series would be very interesting.
Skip the salvage skill. Get 2 modded salvage cranes with built in efficiency mods for the xp. Great choice on the fast recovery on level 3. Stealth and training are great for raids eventually.
Sorry to tell you this but your dead drop mission was a Trap! Those scummy pirates always do that stuff.
Never played starsector, never find way into it. But want to ask questions about carriers. What does it cost to replenish your fighters? people only? or supplies as well? And is the replenishment otherwise unlimited?
A ship pre battle has a Combat readiness rating that affects performance in battle and if below 50% will cause random malfunctions. On entering a battle ships will also have a deployment timer for how long they can effectively remain and combat station before it runs out of steam once this number has been passed it will start lowing the CR mentioned earlier meaning you need to retreat or face random loss of capacity. The cost to replenish this is supplies.
Carriers have a separate rating you can see on the UI named fighters this is the capacity of the hanger bays as they need to repair or build new fighters this value will decrease and the functions of the bay will slow down to a crawl this will slowly recharge however over time in combat. You can also lose crew if you use manned fighters (drones ect no issue) I do however use a mod on my carrier that will recover the majority of pilots in combat meaning losses are slowed dramatically.
@@ThreatX thank you for the detailed explanation
🎉
You had more heavy machinery but you sold all but 1 early on.
Lol well it happens
Yep can't be worried about something as trivia as heavy industrial equipment when you need to get the flying bee hives into a fight fast.
The reason why that drover was being so aggressive was because you told him to attack the manticore and never canceled the order. So the drover kept trying to push while the manticore backed away, hence why it was overextending so much. You need to make sure you cancel orders or else the AI tends to do some very gung ho stuff
33:55
But I love railguns :(
augh, even though I think this is a bit old, the arms dealer, you missed the fighters page of the shop augh
Ships are going in to attack if they have non PD and non missile weapons equipped. If they only have PD and/or missiles they will sit back.
Another Question. As I am installing the Mod you're using do you also use the Version Checker? It's quite confusing to read what to do. I'm no programmer xD
I wish this was on steam too. Do you know if the Dev's plan to release it there too?
I do not know but I will say the dev takes a year or 2 between patches it would not do well on steam until its finished as people always expect constant progress it is just not how he works :) I would imagine when it reaches 1.0 it will jump onto steam then
@@ThreatX Yeah Beta probably. I mean I was waiting for years too for Rimworld or rather I never exepcted updates for that even less DLC's. Let's hope this game will do well in the future. People like to play retro a bit more these days as newer generations are often quite disappointing.
@@SpicyFiur Alex said ''you only get one chance to launch, so it better be the best launch possible''. People would just get mad if a core system was changed or no major update releases in months.
And what's with this Steam obsession? Installing the game and mods is child's play.
why do you never set your fighters/bombers to "recall?" leaving them on "engage" when most of the wing is wiped out is actively detrimental.
Tyftv!
I need to know what does that mean im old 😅😂👍
Does anyone know what he was talking about in 19:20...?
Space mining??? Trying to "google" it only brought up Yunru's "slightly better tech mining". Is that it or is there actually a "space mining" industry mod somewhere?
Second?
Also yes
They need to make a game where they combine this game and star field
Why did you not salvage after battles or after looting (debris)? is part of the challenge?
1 more like
Thanks!
You left the Shepard behind :(
I have to ask, are tempest not carriers?
Find out next episode XD
Are you forgetting to pickup loot from the debris of battles?
I do not do it all the time find it a bit of nuance but its not like the game is unplayable leaving sometimes
its not tee, its tye.
Spoiler - The new 4 large missile capital ship is the regulation Tits.Go on, get you one, she runs 50 deployment points. Cousins and Uncles I am here to tell you, Sisters and Aunties too, She will make them regret getting too close to her. I'll leave it at that and see what others say. Cheers.
I would like to try it at some point though alas no fighter bays
Isn't ground combat a mechanic from Nexerelin?
Yes it is!
Any reason u leave your beacon on??
fun
''fun'' ... lol
Exploits the faction alignment for easy rep gain, but then makes things harder by not managing the transponder.
Just a mediocre player at work here.
First ?
Yes
Wasn't expecting a reply, but hey, love your vids man ❤️
Thanks :)