Forging My Carrier Armada - Starsector Carrier Only Let's Play #3
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- Опубліковано 22 сер 2024
- In this series we are setting out to only use carriers as we attempt to survive the universe of Starsector playing as Magnae Pugnatores. In this challenge series I am only allowed to use ships with a fighter bay this comes with an exception for civilian vessels that we need to carry our loot and fuel.
Releases schedule - This series will be released every other day
Game Description + Link -
Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. You take the role of a space captain seeking fortune and glory however you choose.
Website link fractalsoftwor...
Mods Used -
I have not played this version of Starsector yet so wanted to do so without any ship modifications but used Nexerelin to make the universe more lively.
Note there is a Mod Index where you can find all the mods and more available for the game ones that are important for gameplay are Magiclib - Nexerelin - Graphic Lib
Mod Index - fractalsoftwor...
Lazylib
Magiclib
Nexerelin
Graphic Lib
My Links
Discord = / discord
#Starsector #Gaming #letsplay
Tempests are clearly carriers 😏
Clearly...and the angry little kamikaze drones it comes with are a bonus!
Said it yesterday watching your other video!
Also you keep forgetting to salvage stations after.
😂
Tempests can be anything they need to be to slip into my fleet
You have to turn off the screen white out when a ship explodes. It's in options.
Thumbs up, everyone, if you agree and want him to see this
already know but i recorded ahead
@@ThreatX
Cool. Looking forward to Ep4 :)
If the Gemini and Shepherd count as carriers, so does the Tempest. Also the value of recovering and selling a ship hull is *almost* always less than scavenging it, so unless it's something really special, or you're looting the ship just to gain more cargo space because you've run out, you're usually better off scrapping the ship and taking the supplies and other loot from it instead. And the reason that other Heron was way more expensive than the one you bought is that it had no damage, while your one was beat up to hell and back.
If you give enough Gamma cores to that AI operative you discovered, you can get to friendly status with the Remnant fleets and explore in peace. It means you have to be content with the cores you find while exploring instead of attacking remnants for cores, but it adds a little bit of a twist to a game and as far as I know it is the only way to get on good terms with them. After a while the AI will offer transport missions to take construction materials out to different systems so the Remnant can build more stations. That REALLY pisses off the Hegemony, which is another reason to do it.
Interesting
Lol you can tell the Gemini to defend the back line so they're not suicidal. Also you need a comm satellite to increase stability for your base and you can scan gas giants to get stellar cartography points.
He can literally tell them to escort his ship and they'll never move in front of him unless there are enemies pushing them from the back. The AI is only ever suicidal if you leave it to its own devices
There is now an OPTION in the menu to REMOVE white flash during battle. I love your serie ! Keep it up !
Just noticed you answered this one. You already know but those episode were recorded already. 😂
When there is a riot on a planet, you can sell Supplies, Mechs, and Marines to give strenght to the faction you want to win. If you sell on the official market it will reinforce the current government, if you sell black market you reinforce the rioters. If you cant use the market you can still talk to the governor and they will have talk options to give them Supplies, Mechs, and Marines to assist the govt forces.
I had the same Problem with my colony and found out about the supporting of my governor after the third rebellion 😅
Yes though i never get a agent long enough to see the full stats
@@ThreatX In my experience, 1000 supplies was always enough to quell any strenght of resistance. Marines and Mechs are exponentially more potent per unit. I'd say your resistance on that planet could have been resolved with selling the handful of marines to the governor that you had.
around 30:50 not sure if you know already and just forgot, but you could "double salvage" the stations, so after you explored a debris field is created, which can also contain blueprints maybe even artifacts. It is a bit counter-intuitive.
edit, seeing it at 38:23 so you know already :) nevermind then.
Lol i need to keep doing it or the comments will be ravenous
@@ThreatX lol. Do you know what would be real challenge: Buffalo Mk II only playthrough.
I think the key to viewer engagement in Starsector LPs is to forget to salvage debris fields, especially from Research Stations like at 54:00 🤣
@@lmelior Yeah, I remember getting one time I think both blueprints and an artifact in it.
Although, the mechanic is kinda weird, since it is basically only reward and no risk. I would prefer if for stations, the first "loot run" would allow to keep stuff in the station and the second one would "tear it up", meaning that nothing could be stored and the station finally "goes" like it does now in the first run.
hey are u the real MilitaryHistoryNotVisualized?
and i did not know you knew starsector.
nice seeing u here tho
BSG online was absolutely amazing the fact that you could blind spot big ships with fighters and kill them was great for new players who didnt have the big stuff yet to feel involved in the fleet ops especially when ppl brought the Basestars out for huge fighter fights really havent had a space game like ever since they shutdown :(
I used to play BSG online when it was in beta. Ran double engine mods in my line ship so I could turn in place and nullify fighter ticks from latching on.
Also played cylon. Their ship's were, at the time, very stream lined and hard for a fighter to wedge themselves in. Human ships were made of nooks and crannies. Silly meatbags.
You definitely need to try playing with aircraft carriers, but with mods!
Would need a lot of mods for aircraft carriers in space XD
@@ThreatX Yes, there are quite a few such mods!
I love how comparing the price of a heron between the highend seller and the normal one ThreatX goes ''Look how much more expansive it is!'' while overlooking the condition of the 2 ships like ''I can't believe the burnt down, broken ship cost less than the one that just came from the factory. Unbelievable!''
nice! you're using the gemini! the most overlooked combat freighter.
it can temporarily spawn 1 more wing so it can rock 2 at a time!
That is handy though i wish it was more chill with the tanking XD
So glad you’re back in the captains seat! Love this series btw
I think the reason Gemini get into so much trouble is that they aren't carriers, they're combat/cargo ships with a carrier slot. So the AI use's them as front line when theyre made of paper mache.
Them not being armed appropriately ain't helping, but yeah. If you want cheap early carriers, you want condors.
I normally go for military ships never like the idea of using civilians ships in combat
You can make gemini work as carriers just fine, you just need to tell them to escort your main ship. That way they won't suicidely charge forward and explode.
Lady Luck has turned in your favor, fantastic!!!
So, a little bit of tanking advice for how to mitigate large spikes of damage. Think of your shields as a sink and the damage coming in as water. Normally, pouring some water in the sink won't fill it up because it drains out quickly. Now, if you were to dump in a large amount of water all at once or over a very short time, it wouldn't drain as quickly and could potentially overflow. So what options do we have to help with that issue?
The first is to make sure the drain is working well enough to keep up with it. This works of the water comes in at a steady rate. But it fails to deal with massive amounts all at one time. So the other option is to just get a bigger sink. This allows more water to sit and drain before it overflows and can deal with both large amounts at once and large amounts at a steady rate.
So it tends to be better to have a much larger sink (flux cap) instead of a faster drain (vent rate). I tend to get max or close to max capacity before even putting weapons on my ships and only put points into vent rate if my non-PD weapons require it to fire near continually.
Funny, that. I'd personally easily ignore both for mods. (An explanation and analysis follows, but I scrapped it. it's a casual game anyway, so it's pointless)
I go down the opposite path for continual pressure in battles but then again I also normally only play warships
49:52. The drugs are overflowing must be one of the best lines to hear you say dude😂😂.
Keep up the awesome content
Oh no the research station double dip !!
The Paragon is amazing😢😂😂
Saboteur is great for Luddic and sabotaging industry is nice. I currently use it to corner the fuel market by sabotaging fuel production of another faction.
The negotiator is also great, also does contra Luddic and has a mission to increase your relation with another faction or increase/decrease factions relations to each other (so you can break up alliances and cause wars).
I wish they add a way to hamper the ludic more thought the penalty they give off even supressed is immense
You should have just manualy Abandoned that Station. you might have even got some credits out of it for abandoning it.
Woooooo more explodey blocks :D
I always pick up officers from stations. I feel like a story point is a waste, I'd rather use that to "mentor" a bought officer :)
I mean i always have tons of them so not that bothered
If you were to use remnant fighters they don't use crew and have emp weapons to disable opposing ships
Well with most things in starsector depends on if you can actually get any XD
I love the loot part, not easy without storage sadly
i know it slows you down, but what about if you get a tank and cargo ships. selling goods (buy low sell high) is a great way to speed up your money
I do when i also get tugs
a new video always makes me feel like booting Starsector up too
Waiting every time for more from ya. Love this. (your voice is great to listen to as well, fyi) lol Love this game, love your streams.
Thanks!
Thumbs up
First one!!! YESSSS!!
I always wanted to start a carrier fleet but was afraid it is not viable. Thanks for removing my concern! :D I am looking forward to more episodes of the Eagle Fleet!
it helps to dig up a ferw carryier heavy mods too. like im currently gonna do a phase hard game
@@lechking941 Would be thankful if you could recommend a few well balanced ones, thanks. :)
I do not even use carriers normally so does seem quite viable
@aliensuperweapon If you want a good vanilla+ mod for carriers I'd go with Ship/Weapon pack. It was built to conform to the base game both in asthetic and balance and has a few good carriers
btw, more flux capacity means more shields. You seem to be ignoring the flux cap in favour of the dissipation, which is is hurting your fleet. Especially since you arent shooting all that much. There's nothing to dissipate
Dissipation is the shield regen, which is arguably more important than the shield cap. Honestly it's not too big of a deal even if both are ignored.
@@steelwasp9375 try it in action then. The difference is staggering.
Im with steel here I want regen not capacity you are normally in combat for large amounts of time
@@steelwasp9375Dissipation is more important for most ships since they have allies to back up to if their shields get low and it also helps their weapons.
But since he’s using only carriers who generally aren’t great at tanking and have very few weapons he will benefit a lot more from capacity
Yay, was looking forward to more of this one
Luxury Goods? "I bring you 1100 tons of the new IPHONE999s!!!"
Hmmmm 🤔 are you sure that is considered a luxury instead of a declaration of war… or an actual warcrime 😂
The Odyssey - Class Battlecruiser is not a new ship I salvaged one on my first playthrough after watching your Diable Avionics playthrough also the series that interduceed me to starsector and been addicted ever since
he has never witnessed the glory of an odyssey main
a tragedy really
Oh i play with mods too much i just never see some ships with the rng
Add a converted hanger bay to the paragon!!!
Ahh that would be past the scope of the series as then i can just use my normal ships with a fighter bay on it
Flashbang
😎
Yay Tempest !!!!
I'm so sorry to be that guy. But Dune is the name of the book, Arrakis is the name of the planet. :D
who said I was naming it after the books dune as in sand dunes I think its a good name for a desert planet
@@ThreatX true true ! :D
I think I died a little when you just glazed over the odyssey since it’s my favourite capital ship yet I can never find them :b
Lol well carrier only so have to miss a lot of things :)
@@ThreatX it has fighter bayysss :(
Oh my bad was thinking of the cruiser one never actually had a chance to use one in the game I always use too many mods lol
Wanted to do a run like your's but I died within the first 5 minutes to fanatics that wanted me to submit to their cult. Yeah. xD
lol those damn cultists!
Just pay the tithe until you can afford their shipping costs to Ludd
It's almost like it was captured from the inside... like by a _rebellion_ or something...
Tsk tsk, skirting the rules a bit with that Tempest. But I think it is okay as long as you use actual carriers as well, mixes up the gameplay a bit.
46:26 ingame feature called "codex" describing every ship/weapon in your game version
Starsector by Threatx my favorite show
First of all - thanks for your vids! Its much relaxing to watch someone deals with all these space wanders lol)
BUT - I can't get it - how's you Heron can do 20 speed? In vanilla it has 9 burn. Did I miss something? =)
First thing I did in Highfleet was crank up the visual glitch effect. Not epilepsy friendly at all lol
I can't believe this game doesn't have some sort of autosave. I get really into games, and forget to save because I am immersed. Even if it was every 10 minutes it would save me so much frustration. So much. :(
🎉
30:54 because hazard rating / size increases the cost
Leeloo Dallas Multipass
I've played star sector a lot and i still can't figure out how you can tell if a planet has ruins just by looking at it...
If you zoom in on the planet, a world with ruins will have things in orbit like satellites and miscellaneous bits of junk. The more stuff in orbit, the larger the size of the ruins.
^ What Breakallergro said
@@breakallegro Thanks :D
@@breakallegroI’ve done a full playthrough (currently on a second modded run) and never knew this.
Thats *extremely* helpfull
MISSILE AUTO-LOADER it doesn't gives you missiles, it recharges yours missile weapons completely so instead 4 reaper torpedoes (single) you have 16 reaper torpedoes (single) in a frigate ship imagine it in a phase frigate
Tyftv!
Easy mission! Wait a second!?
I love this game, but watching you play it with ship destruction flash on is hard man, what are the chances of getting that turned off
I recorded the first 8 episodes with it on and did not want to scrap all the content due to it. Personally I like it but understand peoples positions on it
I'm always a bit baffled why folks don't grind the remnants a bit for their fighters; not having to worry about crew alone makes them worth the hassle
edit: dislike for the Buffalo: run invalidated
You really should have bought the pristine heron instead of that 5 d mod one. That one is going to be crap for a long time
Valkyrie Troop Carriers are still carriers right? =P
It hurt me physically when you sell that paragon for 35 grand ... WTF... better salvage it than sell it.
MY EYES!!!!!💀💀💀
😎
How do you engage your fighters on a certain ship instead of randomly
Press r on the ship you want to engage
Target something then change fighters to engage ( so R and then z)
is a carrier-focused fleet something feasible for a complete newbie? (yes, i am talking about me)
In my experience, probably, but you can't really do remnant ordos with just carriers, too many destroyers and cruisers and very good shields.
You wanna take support doctrine to field carriers en masse. Don't recommend derelict operations as some d mods make carriers less viable (but 10 dp herons are cool).
Also the carrier skills don't really matter that much for carrier only fleets cause their effects get so diluted, you really want more carriers for maximum fighter effectiveness.
Starsector is a hard game anyway to get used to but i would say its one of the more easier playstyles
Just to be annoying. The planet in Dune is called Arrakis, not Dune....
You mean Virginia Madsen was lying?!
@@bubo1 With that chest??? Who caes if she is lying?😉
where do i find this game
Check the description
Potential for a great game but the apparent lack of ability to control and micromanage your ships during combat is a no-no.
/Edit: A ship should require no less than 2 wings to be called a carrior, even frigates can carry smaller ships,
also, you buy too much stuffs instead of saving your money for the grand goal of buying a second *real* carrier.
Set a goal, only buy the absolute needed, save every penny and buy big carriers.
I’ve found this game allows a suprising amount of micromanagment. You’ve got officers and ship builds on the macro scale and orders (that our youtuber here isn’t using).
These orders include:
- Escort (light, medium and heavy variants)
- attack, defend
- eliminate
- engage (different from eliminate in how it targets a group of enemies + makes your ships take less risk)
- Harass
- Capture/Assault (how many ships you want to designate to an objective)
- avoid
There’s a few more (Like fighter strike) but you get the point. Lots of micromanagment oppertunities that aren’t really being utilised. The fact that he’s limiting himself to carriers is also hurting his flexibility a lot