A WHOLE NEW WORLDDDD - Starsector Realmbuilders Lets Play #1

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 171

  • @PoisoningShadow671
    @PoisoningShadow671 Рік тому +70

    25:06
    Upgrading your heavy industry to an orbital works and installing a corrupted or pristing nonoforge, will help with increasing ship quality, which results in less D-mods.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +8

      Perfection, thanks for the info! :D

    • @Vik.castle
      @Vik.castle Рік тому +9

      Also shld b noted that a corrupted nanoforge will add pollution if put on a habitatable planet which adds 25% hazard rating

  • @michatomaszewski9388
    @michatomaszewski9388 Рік тому +38

    Do not hesitate to use story points to increase accesibility of your capital. it increases your income drastically. als build at tha stavle point satelite increasing in-system stability. stay where you are for now as moving will be to costly and you cant abandon colony of that size anyway. also consider improving your relations with other factions, Aurora and Hegemony as one is your neighboor = trading with lower risk of pirates while latter is so big it will be like 75% of all your trading profits

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +3

      Thats actually a great idea, I'll defo do that.

  • @imacds
    @imacds Рік тому +8

    I've been looking for a colonization-focused Starsector run for a long time, thanks!

  • @pun3ooo
    @pun3ooo Рік тому +26

    Pro tip : Orange and Yellow stars are more likely to give habitable worlds than the rest. So if you want a new colony , better start looking in those . and keep an eye on the survey missions given by factions because some of them will tell you to survey things like terran worlds and the like (sometimes) hence knowing the exact location of it but they can also ask you to survey research stations and probes .
    edit : Also if you slap surveying equipment on some of your ships or just buy them with the mod integrated (sheperds and the like ) . it can make surveying cheaper (and maybe can give you better results , who knows ? )
    edit 2 : also if you zoom in on planets and find debris orbiting them , then that planet has ruins . this makes finding ruins less of a gamble . And the more debris there are , the bigger the ruins .
    edit 3 : it came to me that you're putting stuff in your resource stockpile on the planet , yeah ... don't do that,they don't give you money and retrieving them back later will even cost you money at the end of the month ! throw all the excess in your storage to use them later .

    • @riptors9777
      @riptors9777 Рік тому +2

      I allways slap surveying equipment on any tankers or freighters i have in addition to expanded cargo/fuel space. It makes exploring planets dirt cheap and the logistics ships dont use their points for anything else anyways

    • @paladinofantasma
      @paladinofantasma Рік тому +2

      Honestly, starting with a Apogee is something very sweet, for early discounts in supplies.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +5

      OH I DIDN'T REALISE THE RESOURCE STOCKPILE WAS DIFFERENT THAN STORAGE. oh no.. hahahaha. Thanks for the tips though! :D

    • @Freezezonian
      @Freezezonian Рік тому +2

      actually I think you only have to pay for the items taken from the resource storage that weren't put into it by you. That's been my experience anyway when I store things in there due to shortages, and then take them out later after the issue had passed(by the guns of my fleet).

  • @jasperavelis9678
    @jasperavelis9678 Рік тому +8

    Upgrade Heavy Industry, install nano-forge, get more planets with Heavy Industry/Orbital Works all will help with D-mods. Also if you hover over the "Fleet" at the top when in planet view, it will tell you what is affecting your fleets.

  • @silvax7812
    @silvax7812 Рік тому +3

    Loving it, helping so much with learning extra colony and fleet development ideas, keep it up. Thanks.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Glad you're loving it! More coming soonTM!

  • @AAngelUriel
    @AAngelUriel Рік тому +2

    This was a nice watch, even if I am late for the party.
    Although the acronym of F'r B's is causing me to die of laughter each time I see it.
    Oh, my aching tummy.

  • @warlordl0013
    @warlordl0013 Рік тому +9

    As far as i know for D-mods, adding a nanoforge reduces the dmods alot i thought (depending on corrupted or pristine)

  • @bobdod7754
    @bobdod7754 Рік тому +3

    Man love the idea of your video and I think the planet should be called The Iron Heart.

  • @timothorgodofpunder8129
    @timothorgodofpunder8129 Рік тому

    I'm enjoying this as a change and to see a different side to playing Starsector.

  • @johns.6966
    @johns.6966 Рік тому +2

    My planet name suggestion is Epilox
    I used to run a Starfinder campaign and the corporation that the players worked for was called "Epilox"

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Oooh, cool name! Sounds super corporate.

    • @johns.6966
      @johns.6966 Рік тому

      @@TimoRedbeard Thank you I put the comment right before I saw the part where you said you weren't super corporate lol.

  • @75pc44
    @75pc44 Рік тому +2

    I personally don't get hung up about a combat focus, and it's a good thing that you're going in a different direction than many Starsector playthroughs.

  • @Hornyderp
    @Hornyderp Рік тому +3

    You can never have too much starsector

  • @TeshiHere
    @TeshiHere Рік тому +2

    I think its compeletly fine with little combat as i love to see more Starsector lets play

  • @Eranderil
    @Eranderil Рік тому +5

    Heads up: You may need to increase your default starting number of administrators to make this work. I'm seriously far along on a run where I started with 8 admins (10 planet capacity counting personally managed colonies), and I am only just approaching having a mil a month. A smaller fleet, more planets closer to the core or so on, would help. But that does not sound like your plan. Theoretically you CAN probably get there, but there's a few hangups. (I'm probably over 60 hours deep. I admit, it's entirely possible that I'm just inept, but considering I've built until I've run out of stuff to build/terraform, I doubt it?)
    1. Limited admins. Even Nexerillian only gives so many, and not enough that you can maintain only 2 colonies under personal control at any given time in between admins. This gets worse the larger your empire grows. Empire growth is based on planetary populations. So the bigger the pops on your colonies, the more admins you'll get. But populations take a LONG time to ramp up. Longer with hostile factions. Longer still the further out from the core worlds you are.
    2. Hazard ratings cripple income. The higher a planets hazard, the more each industry and structure upkeep is applied. The kicker? High hazard planets tend to be the most resource rich. I've never found a habitable with ultrarich anything, other than organics. (And that was an ocean world. With extreme weather, inimical biosphere, and pollution.) Without a means to reduce those hazard ratings, you will need even more planets exacerbating hangup 1.
    3. You need the richest possible planets to support yourself between admins. Basically what it says on the tin. Having colonies exporting things is how you make money. In order for them to export, you need them supplied. In order to supply them, you need to produce what they need, or import it. Importing reduces profit substantially if you aren't providing. Stability impacts industry upkeep costs, importing goods, and colony growth rate, and is tanked when using more colonies than you have admins for. So, this exacerbates both hangups 1 and 2.
    Counters to these issues:
    AI Admins. Plonking down enough AI administrators can invalidate the need for more admins. I'm certain you already know, only Alpha cores can be admins. You WILL be hated by the Hegemony.
    Free port status on every planet- it helps, but comes with a stability knock. Also, you WILL be hated by the Hegemony.
    Building military structures on planets increases stability, helping with most issues, but increases your "dominance" score. Which means you WILL be hated by the Hegemony.
    Multiple planets w/in the same systems. This helps with growth speed. It's hard to manage to do this though, as it's rare to have more than one good planet per system. Next best is multiple planets per constellation. Still some isolation "bonus," but less than if you go further out.
    A terraforming mod to eliminate hazards from planets. I know you mentioned on one of my comments you don't really want to add any mods right now. That's totally cool, I get it. If you choose to stick to your guns on that, this particular run gets a LOT harder though.
    So, why do I keep bringing up that practically everything you can do to fix your planets will cause you to be hated by the Heg? Because they will attack. Frequently. Obnoxiously. Even if you buddy up to them for ages, eventually they will send out an AI inspection squad, and it's all downhill from there. You can offset some of the hate by going into the "Diplo Profiles" tab in intel screen, selecting the Diplo profile for your faction, and fiddling with the numbers. Match up exactly to the Heg, and you can permanently offset some hate. This won't matter in the long run, but at least while getting established it will help. Solution? Eliminate the Heg.
    I did some looking, Industrial Evo has some alternatives to military structures, so at least your dominance score doesn't have to spike up. But the admin limit issue remains.

    • @Eranderil
      @Eranderil Рік тому

      Sorry for the novel.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +1

      Great shout! I had kinda anticipated this and was planning on using Alpha AI cores for the extra admin slots for sure.
      In terms of the Heg. They are the ultimate opponent of a colony run like this, no matter what, I'm ready for them, and I will defeat them. They.. Will.. Die. Bwuahahaha.

    • @dralord1307
      @dralord1307 Рік тому

      From what I understand reaching a mil in come is pretty difficult due to how production works in the game. Its not a direct 1 to 1 really. If you have 1 planet making 10 fuel it "seems" to be able to support 5 planets needing 9 fuel.
      And due to the market cap on products just making more of a product at more planets doesnt always mean you get more income from it. I edited the game and have 10 planets. At 4 I was making 750k at 10 I am making 800k. Due to how the market for each product is limited. I could go and wipe out the core world's production capacity but that doesnt actually help that much.

    • @bobo77bob
      @bobo77bob 8 місяців тому

      Using alpha cores instead of actual admins is probably a better way to go they cost nothing and I'm fairly certain they're just better at managing your colonies. The only drawback would be the AI inspections but that can be mitigated with bribes and colonizing less star systems but systems with more planets and just intercepting the inspection fleets in hyperspace just outside of the system.

  • @brendanmassaro9595
    @brendanmassaro9595 Рік тому +4

    Really looking forward to a colony focused playthrough!

  • @emca1597
    @emca1597 Рік тому +13

    Your content never fails to impress and entertain me Timo, I really hope your channel will explode with such growth. Love from the Philippines! Also pls ally with the UAF pretty pls their ships and weapons are so op and call your planet "Tatooine"

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +1

      Aww, Thanks EMCA! This made me really happy :D

  • @jackbarbour9514
    @jackbarbour9514 Рік тому +1

    Fun concept, I look forwards to watching more :)

  • @blaines100
    @blaines100 Рік тому +1

    Instead of holding S down when traversing storms, using going dark also works just remember to turn your transponder back on when in civilized space.

  • @bloodfith1
    @bloodfith1 Рік тому +1

    16:01 "Well of course I know him, he's me!"

  • @Ridliman
    @Ridliman Рік тому +1

    You should have salvaged that minning station's debris field, the salvage operations on these almost give 9 out of 10 times high four figures of regular ore (or more) and also high three figures of rare ore. More than your cargo hold can handle but a lot of money if well sold.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +1

      OH NO I FORGOT TO. AHHH. Damnit >.> Yeah.. you right, I can't believe I forgot to double dip hahaha

  • @Diov514
    @Diov514 Рік тому

    Ah yes, an MVS enjoyer as well, love to see it man.

  • @mllhild
    @mllhild Рік тому

    If you go to Aoi or Lunamon, there you can install surveillance equipment to reduce the cost of surveiling a planet by a lot. With it in two large hulls you are paying 80 less, so all planets only cost 5 supplies to survey, which is the lower hard cap.

  • @keithr9126
    @keithr9126 Рік тому

    Nanoforges slapped on the Heavy Industries will help reduce the D-mods on produced ships. Keep in mind that Corrupted or Pristine Nanoforges will cause pollution on a Habitable planet, but interestingly the UAF Dimensional Nanoforge does not. Keep an eye on the person with a book in bars, they are likely to give you the locations of colony items like nanoforges.

  • @jasperavelis9678
    @jasperavelis9678 Рік тому +3

    I will recommend once again that while you are exploring star systems you use the scan ping to find more things that might be hiding...

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +2

      I'll do my best to remember I promise. I'll try really hard xD

    • @MildFracas
      @MildFracas Рік тому +1

      @@TimoRedbeardDo better UA-camr! 😂

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      @@MildFracas Hahaha! I'm trryyyiiinngggg

  • @nathanjensen3928
    @nathanjensen3928 Рік тому +1

    Don’t forget to place your nanoforge in the heavy industry slot

    • @jasperavelis9678
      @jasperavelis9678 Рік тому +1

      Might not want to do that on his current world, since it is corrupted it will pollute the planet.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      I'll save that for an industry planet, so my main planet can stay unpolluted :D

  • @riptors9777
    @riptors9777 Рік тому +1

    If you want to produce ships without D mods you have to upgrade your heavy industry, focus on ship quality in your command section for your fleets, and find corrupted or pristine nano forges and install them in your heavy industry.. all of those increases the ship quality Percentage and lowers the amount of D mods. If you do most of those youll eventually produce pristine ships without D mods.
    Speaking of upgrades: You can use Story points to improve buildings. Industries will usually produce more goods and stuff like waystations and spaceports will increase the "accesibility" to your colony wich directly translates in more goods being moved in and out, wich translates into more profits and protects you from goods shortages. That being said the points cost is progressive, so its not advisable to make more then 2 or 3 improvements per planet.
    The military base, heavy industry, space port and space station can be upgraded using credits.
    A moneyprinter industry is the refining industry if you can cover the demand of minerals yourselfe. Build that one preferably on planets without atmosphere since theres an item you can install that increases production by a whooping 3+ but as stated can only be used on planets without atmosphere.
    Light industry produces drugs wich can also be profitable. Stellar bazars will give your colony a market that you can trade with just like with a market from another faction and will increase the profits you make.
    AI cores can be installed into all buildings to decrease their demands, alpha cores can even be used as colony administrators. This increases the profitability of your colonies like crazy, but you will have to deal with hegemony inspection fleets now and then that will try to take all those evil AI cores you use away from you. You can use story points to bribe those fleets (go to the intel page under "colony threats" there you can decide how your colony should react, mind you that choosing to "resist" the inspection is a defacto declaration of war)
    Oh.. also if you put an alpha core in as an administrator (and this goes only for the administrator position not if you slot them into an industry)... you might have some difficulties removing it again... so its a pretty permanent decision... unless you are of the mindset that loosing is fun.. then go ahead and try to remove one XD
    Theres a ton of mods that allow for terraforming, adding additional industries/other buildings and so forth, also colony items that can have drastic increases for your buildings performances.
    Welp.. thats all that comes to mind right now. Happy colonizing!

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Whew! Cheers for all the info! I'll do my best to remember all of this but I make no promises! Ha :D Great tips though!

    • @riptors9777
      @riptors9777 Рік тому

      @@TimoRedbeard Its allright, theres alot you can do with colonies, just if you use AI cores in them.. make sure to bribe away any inspection fleets cause they will steal them all >_

  • @ahmetcanyetimoglu8854
    @ahmetcanyetimoglu8854 Рік тому +1

    "Thirst of The Queen"
    My name suggestion for the world

  • @greenerion
    @greenerion Рік тому +1

    I don't play starsector myself but I watch a lot of content about it from different creators and i've been wondering how I would approach my first playthrough if I were to start playing and this campaing concept is pretty much what I had in mind: build an empire from scratch while trying to make friends and avoid confrontations with everyone other than pirates (to keep some combat in, but not making it the focus of the run). Considering not using Ais so that even the hegemony would leave me alone. So personnaly i'm interested in seeing where this playthrough goes.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Glad you're liking this! Hopefully more of this series will help and be enthralling for you :D

  • @daemon9732
    @daemon9732 Рік тому +2

    I feel like a cool name for the world would be "Crystal."

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +1

      I feel like that would fit a Cryovolcanic world so perfectly.

  • @mllhild
    @mllhild Рік тому +1

    The UAF doesnt want to let you go

  • @richardvaldes3959
    @richardvaldes3959 Рік тому +1

    " where are we on the map.... oh no...oh no"

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      RIGHT? REALLY? THE GAME PUT ME THERE?!

  • @buckyball4556
    @buckyball4556 Рік тому +1

    Got pulled in by the UAF carriers only series and I'll be watching this too. It's interesting seeing the different aspects of the game and I'm looking forward to seeing your approach. Everything I know about the game has come from your let's play, so I have no idea if you're messing it up or not. I'm the perfect viewer! A bit of feedback: I think your fear of dead air is causing you to repeat yourself a lot. Not enough that I'm turned off from watching, but definitely noticeable and a bit distracting. Having said that loving it and keep up the good work!

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Awesome! Thankyou! Repeating myself is actually something I've done all my life, it's an ADHD thing mostly haha.

    • @buckyball4556
      @buckyball4556 Рік тому

      @@TimoRedbeard Ah I see. Well keep up the good work. Loving both streams. You know, ADHD isn't the only thing that causes you to repeat yourself. I developed the habit when I had kids. Got pretty bad for a while actually.

  • @piotrma7159
    @piotrma7159 Рік тому +1

    That Starliner is not really doing anything for your fleet right now, all they are really good for is when you need extra crew space to colonize a world. Aside from that they just eat fuel and supplies and contribute nothing.
    Also not sure if you show it at some point but the Atlas, without Advanced Drive Field is super slow and will eat more fuel than a beginner fleet can handle. It’s better to go with a bunch of Buffalos and keep your average burn speed at least at 8, better 9 or 10.
    For flying around in hyperspace and exploration, you should keep your transponder off. Makes it harder for enemy fleets to detect you, and you can da a sneaky trader attack without their faction getting too mad at you. Your own faction also doesn’t mind. Just turn it back on in civilized systems.
    And you should use the radar (standard hotkey is 3) while exploring in systems to see things further away from you. You’ll see things like derelict ships, debris fields, stations and fleets from really far off. Other fleets can see that too, though, so careful if you’re trying to be sneaky.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Yeah, but it will eventually! I noticed the atlas is super slow, but we'll just have to make do for now! Or find that mod luckily..
      Interesting, transponder off, I'll try to remember!

  • @slyfoxkgar
    @slyfoxkgar Рік тому +2

    Home world = Bob

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      BOB! My absolute favourite audiobook series

  • @RomeGod177
    @RomeGod177 Рік тому +1

    Name the planet Snowballs, lmao 🤣
    I am okay with not to much combat. Make an large empire of ONLY planets

  • @lcgcanyonsahar4421
    @lcgcanyonsahar4421 Рік тому +1

    I think Alpha Site helps set a good foot for the start to a many world EMPIRE

  • @nobodyuwu3970
    @nobodyuwu3970 Рік тому +1

    Even more starsector? Count me in

  • @simondemoulin5815
    @simondemoulin5815 Рік тому +1

    End goal : having an income of 1'000'000 credits...
    ...
    Admit it, seeing the Solvernia at 50'000'000 credits just after giving 5-6 choco-lava cake to a wyfu push you over the edge. You want it so bad right now that you decide to begin a new playthrough. ;-)

    • @radekplug
      @radekplug Рік тому

      solvernia is last mission from uaf story later are stories to get special shops november grade and aoutomata grade ships.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      HAHAHA, UAF ain't going anywhere, I wanted to add another playthrough so I wasn't just putting out UAF videos every day all week haha.

  • @ragemadd6340
    @ragemadd6340 Рік тому +1

    Tuchanka , a tribute to star wars arid planet.

  • @ivelakxiii758
    @ivelakxiii758 Рік тому +1

    You can name the planet Tatooine (that's my 100% original name suggestion)

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      So original, I've never heard that name before. 🤣

  • @FrostNova110
    @FrostNova110 Рік тому +1

    aaaah, he didn't double down on the miningstation xDD

  • @svenkuba2820
    @svenkuba2820 Рік тому +1

    Nice one, new stuff to watch!
    Also name your flagship "Bald"...for reasons😅

  • @mllhild
    @mllhild Рік тому +1

    You think you got shafted? I tried the same start and got put into a system with Dassault and Pirates. Have to pay 15% planet income to Dassault and no colony can grow beyond size 5.
    Now I tried to go explore a bit and the first system I got into killed my entire fleet.
    Traumatized now the formerly proud leader of the Dominion of UwU sits in her shuttle that orbits her main colony and just waits for time to pass.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      YIIIIIKES. That's horrible! Did you let it put you in the core?

  • @KennethThysbjergJensen
    @KennethThysbjergJensen 4 місяці тому

    I think it was a good start, you did sound like you where new to the game at this point but it was still good. I would add a focus on the mechanics and get a better hook for your videos, that might help. You have a awesome faction that could have been your starting hook in the thumbnail.

  • @zekialhabib
    @zekialhabib Рік тому

    Probably way to late to the fun, but nifty home system name (around the 15:45 mark) might be "Polykleitos" - ancient Greek architect/builder.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Ooooh, indeed too late, but that's a great name suggestion!

  • @ErikiaAstari
    @ErikiaAstari Рік тому +2

    If the Astari name gets to hop into this world, id like to ask for a missile cruiser this time :D

    • @TimoRedbeard
      @TimoRedbeard  Рік тому +1

      Oooh yeah? I'll see what I can do ;)

  • @pun3ooo
    @pun3ooo Рік тому +1

    please name the world "Eternity" because after finishing our quest as realmbuilders . surely we will retire to our eternal world .
    which btw (if you have the mod installed) can be upgraded to a terran with enough resources and tools. Surely a fitting name deserves a fitting appearance .
    edit : or you can name it gaia (i believe sh is the goddess of nature and earth) for the same reasons as "Eternity" . You choose .

  • @trautesheim4758
    @trautesheim4758 Рік тому +1

    Name for the Planet: Gaia. I realy like you Videos.

  • @fabiochaim2003
    @fabiochaim2003 Рік тому +1

    Call it Dune...and it not farming, it is Spice mining....

  • @pun3ooo
    @pun3ooo Рік тому +1

    25:00 you can build better ships by giving the industry pristine nanoforge and an alpha core .

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Great to know, thanks! :D

    • @firstnamelastname7124
      @firstnamelastname7124 Рік тому

      Late but alpha cores only increase production, reduce demand and reduce upkeep. That's it

  • @marcusschulze9172
    @marcusschulze9172 Рік тому +1

    what kind of mods are you using?

  • @Hornyderp
    @Hornyderp Рік тому +1

    Cadia is planet name suggestion

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Cadia! I spy a 40k fan ;)

    • @Hornyderp
      @Hornyderp Рік тому

      @@TimoRedbeard 🤫 or my wife will know I want mini's

  • @sydneylord
    @sydneylord Рік тому +1

    i prefer the colony building and empire building over combat personally

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Then this playthrough should be right up your alley!

  • @belogaming3695
    @belogaming3695 Рік тому +1

    25:00 build more ship building

  • @Lawrence_Krystle
    @Lawrence_Krystle Рік тому

    a mostly faction mods playthrough, nice...

  • @Frnkwlf
    @Frnkwlf Рік тому +1

    The colonials will revolt if you don't call them chips...

  • @raffia16thblaze10
    @raffia16thblaze10 Рік тому +1

    Name the planet Aglarana

  • @carltheoneeye9353
    @carltheoneeye9353 Рік тому

    A few more ships and a bigdickbattleship and scrap the colony down. Make sure you settle somewhere first tho. Get the money from removing each building.

  • @Vik.castle
    @Vik.castle Рік тому +1

    Colony name cld be "New Warsaw"

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      I actually really want to visit "old" Warsaw

  • @carltheoneeye9353
    @carltheoneeye9353 Рік тому +1

    I’ve tried to take over the aurorans. It ends with your conquests and odyssey being nuked and you crying that your PD can’t keep up with that much bullshit

  • @brandyboriskin4737
    @brandyboriskin4737 Рік тому +1

    i think knuckleing down, since it will create a really interesting play through

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Hell yeah, I came to the same decision!

  • @vorox46
    @vorox46 Рік тому +1

    i'd call it dune

  • @olny4you
    @olny4you Рік тому +1

    Name for planet " The second expanse"

  • @Sinfilled66
    @Sinfilled66 Рік тому +1

    But can that Nvidia GTX planet GPU run Crysis?

  • @Freezezonian
    @Freezezonian Рік тому

    as for a planet name if it's not a bit late how about Calling it Baked Alaska because it's a desert planet.

  • @tysong8288
    @tysong8288 Рік тому +1

    what mod is for the custom start

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Nexerelin, make sure you have the latest version!

    • @tysong8288
      @tysong8288 Рік тому

      @@TimoRedbeard Thank you

  • @carltheoneeye9353
    @carltheoneeye9353 Рік тому

    Pristine nano forge. Otherwise you get to roll the odds

  • @bolinar6434
    @bolinar6434 11 місяців тому

    Name: Best fart ewah

  • @matthewmendoza7417
    @matthewmendoza7417 Рік тому +1

    Planet name : Gherin

  • @Edelgard-and-Claude-simp
    @Edelgard-and-Claude-simp Рік тому +1

    Make friends with the auraions

  • @水-w4h
    @水-w4h Рік тому +1

    We want uaf content

  • @Luna-cw4cz
    @Luna-cw4cz Рік тому +1

    You should really stop jumping and flying into the stars. You burn a lot of supply each time you do.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      I had NO idea, thank you so much for letting me know! I'll defo work on that.

  • @David-nk3kq
    @David-nk3kq Рік тому +1

    How about the name Dryazabone for the planet name

  • @TitanicTurtles
    @TitanicTurtles Рік тому

    2:12

  • @windykun4927
    @windykun4927 Рік тому +1

    Why your character is an anime girl :))

    • @radekplug
      @radekplug Рік тому +1

      becuse he played before uaf wich is anime the wayfus fleet.

    • @TimoRedbeard
      @TimoRedbeard  Рік тому

      Why not? :> :> :>

  • @JesusChrist-bx8ge
    @JesusChrist-bx8ge Рік тому +2

    Can you name one of your ships after our lord and savior, Waddles. I'll lick your toes.

  • @mst3ksanta
    @mst3ksanta Рік тому

    i like to use console commands to create lots and lots of worlds in the core systems in a few places so the factions can have something to colonize and fight over. i mean lots and lots btw.. hundreds. and i'll scan them too
    runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar(); $loc.addPlanet("cc_terranworld", star, "terran world", "terran", VectorUtils.getAngle(star.getLocation(), $playerLoc), 250, MathUtils.getDistance(star.getLocation(), $playerLoc), 120)
    when in the survey screen you can addcoditions like so or remove conditions and list conditions
    addcondition vast_ruins
    addcondition plentiful_volitails
    addcondition rare_ore_ultrarich
    addcondition habitable
    i stick with
    ADDCONDITION FARMLAND_BOUNTIFUL; ADDCONDITION ORE_ULTRARICH; ADDCONDITION RARE_ORE_ultrarich; addcondition organics_plentiful; addcondition volatiles_plentiful; addcondition ruins_vast; addcondition habitable; addcondition mild_climate; addcondition volturnian_lobster_pens; addcondition watersupplymining