We Destroy A Hidden Pirate Base - Starsector Carrier Only Let's Play #4
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- Опубліковано 22 сер 2024
- In this series we are setting out to only use carriers as we attempt to survive the universe of Starsector playing as Magnae Pugnatores. In this challenge series I am only allowed to use ships with a fighter bay this comes with an exception for civilian vessels that we need to carry our loot and fuel.
Releases schedule - This series will be released every other day
Game Description + Link -
Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. You take the role of a space captain seeking fortune and glory however you choose.
Website link fractalsoftwor...
Mods Used -
I have not played this version of Starsector yet so wanted to do so without any ship modifications but used Nexerelin to make the universe more lively.
Note there is a Mod Index where you can find all the mods and more available for the game ones that are important for gameplay are Magiclib - Nexerelin - Graphic Lib
Mod Index - fractalsoftwor...
Lazylib
Magiclib
Nexerelin
Graphic Lib
My Links
Discord = / discord
#Starsector #Gaming #letsplay
Best carrier fleet is using derelict operations. While your carriers are crippled with D-mods, they're deployment points drop way down and the fighters and bombers don't have D-mods, so now you can have massive fleets!
If you mentor the officer you can modify its type to a type that is close to its natural one, so a cautious can be modified to a steady. Also mentoring officers is worth the point, it gives them one more skill option when leveling up so you have more chance on the RNG to get what skill you want for them.
Yes though we are using base game so was not that bothered just waited until it gave me a chance to recruit the ones i wanted
@@ThreatX Mentoring officers is part of the base game. It's not from modding.
That was not my point officers have a low level cap without moding the game so spent less effort on them@@newbiegaming6090
officers can have 5 leves in base 6 with a player skill and 7 if you found the in a derrelict ship
i had no idea that there was a mod that increased the lvl cap of officers@@ThreatX
Mora is a must-have for a carrier only build because it can tank on the front lines.
I should try and find some so far only seen them in the rip off port XD
@@ThreatX They are in Heg ports, they are low tech glory :D
cautious officers are actually great fro some carriers, they stay back and do most of the damage with the wings only
i found out that it you give a cautious officer a legion, put 2 gauss and a dedicated targeting mod, it with stay at the edge of the gauss shooting from afar with them, outranging anything but stations
Things might of changed when i used cautious officers on carriers in the past they kinda just sat around doing nothing with the wings
22:41 a poor fighter craft gets just completely demolished by a stray torpedo 😂
Overkill 😂
That stray torpedo that booped itself on your shields at 4:42 was hilarious!
You flying through half the galaxy with understrength crew burning metric tons of supplies the whole way rather than mothballing some of the unimportant ships made me die a little inside ngl
Where are the pirates getting all these ships from 😅
Welcome to the new vanilla mechanic... fleets spawning out of thin air!
Maybe they're freshly mutiny from other factions?
I really like the pirana bombers and the perditions, they really pack a punch
I was waiting like a hock😊😊😊
I always suspected that planets that has the "habitable" traits are automatically flagged as class 4 or 5. Just your luck to get so many debuffs on it on top of it.
Some traits give a ton of score even if the planet is not great and has a large hazard rating
Okay okay, m8, that Terran world is incredible. 75% hazard and access to EVERY SINGLE resource type including ruins?!?! Absolute 10/10 planet.
Im happy to announce that I managed to make the diableavionics dreadnought works. Now its finaly usable😊😂
Are you the mod author? If so awesome mod!
@@jg4902 oh no, im just starting learning Java so may be one day... I was only refering to a past series ThreatX made, in which Pandemonium battleship was imposible to use due to flux problems xD
Lol yeh if i recall it needed like double its flux cap and regen
Had a lotta fun watching this episode 🎉
Thanks!
i have lost 6 hours of colony micro managmet and 2 colonies because of a storm and my lack of saves, god how i love this game
28:54 you can mentor them, adding one choice on levelup, giving more xp and you can make them 1 lvl more or less aggressive
I’m just waiting for the episode when you get a super carrier capital ship
Soon (tm)
Don't sleep on Sarisas (PD fighters) they can really help protect your fleet on a couple of dedicated support carriers.
I hope you go back to those high danger systems later on
Well need a far better fleet for that lol they are scary
I only want to say thank you Threatx. Today i have a really hard day at work. But You made my day with your video. For my you are the best Mirko form Italy.
No problem hope things go better for you in the future :)
i cannot see im legally blind
Lol my bad im used to it XD
42:04 btw you can do that with pressing alt and moving your cursor over the items you want to move/sell
I'm resetting my old 2012 laptop to take to work. Your vids Mads me want to play this again. I love this game just have a ton of free time in my new job. Ems ( so I can bring xbox or something. But I want to play this there haha)
tridents were crazy good, 2 of those yellow torps instead of the 1 from the ones your currently using, from what i remember at least this was a long while ago! really need to get back into this game
Yeh though you need some big ships for the op points
They're not worth the cost unless your carrier has limited slots. 25 OP for only 1 more torp than a flight of daggers, and if one gets shot down that's 50% of the damage gone instead of 33% on the daggers. Small carriers struggle to fit them because of the obscene OP cost and large carriers are better off running two or more flights of daggers, or daggers and longbows/khopeshs for utility.
🎉
When going into a storm, press S to slow down and avoid being zap. You can slowly flight through storms without any issue (other then being slow)
Never got that to work for me i just stop moving
@ThreatX There are 2 ways of moving: clicking the destination ans the fleet moves to it like in a normal strategy game, and holding the mouse button down - the fleet will constantly move towards your cursor even if you move it. Think cat with a laser pointer.
Holding S will slow you down for as long as you hold it without pulling you out of Sustained Burn, then speed you right back up again when you let go, but only in "laser pointer" mode. If you move the fleet by just clicking somewhere once it makes the fleet stop
if i remember correctly the gazer missile you found is a missile which gets close then shoots a lazer
Oh yes i find them later :)
Try to improve your reputation with the pirates, otherwise they will get you!
According to a space trucker™ video I've been lead to believe they're the easiest faction to collapse as they only have one farming location
But I like killing pirates XD
If you set your Tempests to escort your larger ships, will they still send their fighters out to attack?
Edit: If so, that might solve the issue of them spreading out and trying to 1v1 other ships
I actually want them to fight on the flanks to stop things being too centralised ( less fleet pd to stop bombing runs)
no matter how i play this game i always die early game ... in the Video it seems so ez...
I brought the game over 10 years ago not like im new at it XD
There's a building, I believe an Integration Center, you may want. I THINK I saw that your world had Decivilized Populations and iirc the IC will boost growth for you. Double check mechanics tho
I remember that but it think its from a mod im not sure base game had a way of fixing those debuffs unless i need to unlock it somehow it was not a option to build
@@ThreatX IIRC there was an exploit you could use to get rid of Decivilized, but it was patched out in 0.96
didnt you have a talent that didnt work once you got to x amount of fighter bays?
Its not that it stops working it just gets less effective
i tried a carrier only paythough with the gundam mod... well idk what happened but somehow the remnants followed me from some random system back to the home worlds and started attacking everyone. i restarted from a back save sand just avoided them. ( was only doing bounty missions northing else for cash really)
They can do attacks you might of just stumbled onto a offensive fleet
it wasnt just a single fleet it was loads of smaller ones and several larger fleets. but im sure your right. i never went back to that system tho. @@ThreatX
Is retrofitting haulers with wings any good or is that still not worth the effort.
You can add bays to anything but thought it would be a bit out of bounds for the series as i could just get battleships and add a tiny fighter bay and play like normal :)
Not worth the effort. It costs 10 OP (besides the extra OP for the wing), only gives you one hangar bay, increases crew cost by 20, deploy point costs, the fighter replacement rate is 1.5x slower to restore and decays 1.5x faster, and bombers take 40% more time to rearm. It's bad in general but especially so on haulers because haulers are just bad in combat, since most of them have poor armaments and are civilian grade hulls, so they shouldn't be going into combat and a bad hangar bay won't make them better. It's only good on the invictus because the built-in Vast Hangar unique mod it has nullifies all the downsides of converted hangar and makes it give an extra hangar bay, effectively just giving you two normal hangars for 10 OP.
oh and .. why don't you salvage after fights?
41:45 you should shut off your transponder .. then nobody cares about your black market trades .. with transponder you damage your rep every time and especially at free ports nobody engages you without transponder nor do independents and a couple others
Been enjoying this series, but i do think you're abit too lose on the rule of "carriers only".
Basically any ship that can field a single group of fighters is , according to you, carriers... which isn't the case.
It's only a carrier if the titles says "carrier" .. a frigate is a frigate..
how can you start the game on a carrier only challenge if you can only use frigates at the start
@@ThreatX You use what you have, until you get your first real carrier, then sell the non-carrier and use the money to upgrade your carrier . That's what i would've done.
To be honest, I am not going to lie, its really annoying when you constantly repeat, to be honest, i am not going to lie.