Since the battlecarrier captain has point defense I keep wanting to see you slap PD into all the weapon slots use the ship as area denial while he launches his waves of bombers at the enemy.
on Large slots: some devastators for fighter and frigate annihilation (frigates struggle to dodge devastator flak) Mediums: thumpers are excellent fighter/bomber killers, proximity mine launchers murder anything that tries to swarm you with fighters Small: just fill with PD weapons or autocannons add some kinetic guns for generalist shield pressure, 1-2 heavy autocannons plus a few light autocannons is enough this wouldn't be too costly in terms of OP, wouldnt burn a lot of flux either so you can focus the OP on armor and shield upgrades. Filling the fighter bays with 2 Flash Bombers and 2 Longbows is a killer combo. If you add in Ballistic Rangefinders, it pumps up the base range of Thumpers and Light Autocannons considerably, thus increasing the sphere of hurt around the Legion. Of course, this only applies to the standard Legion, the 14th version of the Legion switches the Large slots to missile slots so you dont get as juicy bonus from ballistic rangefinders. you now have a brick to hold the wall or bash your enemies with
Luddic Church wasn't attacking because of AI use but "free port” according to the intel report. Only the Hegemony does AI inspections. In addition to free port raids, factions also will attack unofficially if you cut into their market share too much.
Luddic will attack for certain based on AI Core use, but do not send "AI Inspection" like Hegemony. The AI Inspection is not the same, as if you remove AI cores before they arrive, they won't attack IIRC. May be some factor where those look at historical use of cores by the colony, dunno. Luddic will just attack and disrupt or invade.
It's been an absolute pleasure watching your playthrough series of Starsector. It inspired me to do my own playthrough of carriers only, albiet a bit more heavily modded!
Small obscure fact, if you encounter a large fleet thats too powerful for you to fight but they are evading you there is an option to harass the fleet, do this enough and you can reduce their CR to oblivion. Unless this was removed from the recent patch, never seen people use this option for some reason.
I typically make the Legion Battlecarriers into a Point Defense Capital Ship that sends out long range bombers and the missile slots with suppression missiles. The the PD Legion I build pretty much just blankets my line so my other Capitals can engage and not have to worry about enemy fighters and missiles. Think of it like how Battlestar Galactica operates, since it has flak cannons, missiles, and vipers.
I think you have made the tempests pretty flux inefficient so they got overloaded and destroyed more easily. I tend to not fit a heavy blaster on frigates. My tempest usually have just an ion beam and a standard pulse laser or ion pulser. All fine really, no need to min max. The tempest have gotten a bit worse. It's mostly bad AI using the drones to suicide instead of keeping them as point defense and extra laser damage.
Legion is a battlecarrier, emphasis on the battle part. Equipped and flown well it's like a battleship. Though the XIV battlegroup version is superior and more of a terror on the battlefield. Burn drive is pretty useful on it when used by the player.
The Legion is a decent tank, which most carriers aren't. Including the Astral. Fit it as a tank. Support fighters, PD, and long range ballistics / beams / missiles.
And once again: Stock. Pile. Stockpile weapons. Look at what drops, keep what you like and park at your main planet. Will save you a TON of money and vendor-hunting. You are constantly selling off weapons that you actively use or that could be upgrades to what you have.
It is very simple to modify the file and take away the blinding explosions. Changed the game for me frankly, but do you. While you are there you can enable Alt-moving items to and from various interfaces. Also makes a huge difference for me and likely at least a few others. Cheers.
Waystations only allow you to stockpile things in case if shortages so your economydoesn'ttake as big of a hit, I don't believe it has any effect on colony profit. I always put down Commerce as my first industry, because then you have a market that you can sell all your stuff to. I also spend two story points on it to increase the profits. Later in the game when I am strong enough to resist the Hegemony I will add an Alpha core to it to further increase profits.
waystations give the stat called access which makes the station more available for more fleets to come and trade. it is somewhat seen as a profit increase percent. While its not a market it does clearly increase your profit for everything else including your basic spaceport. while it does need demands, that just means you need to produce more. It may seem like its absolutely useless at the start but as long as you have the demands filled for 1, the demands for every other waystation are filled.@@breakallegro
@@breakallegro Waystations increase accessibility which increases profits. It also increases the growth rate so really good when the colony is still young
Unfortunately the Tempests are not a good as they used to be largely because the AI throws away its drones pointlessly, sacrificing their defensive and offensive capability for what amounts to some crappy missiles.
I am curious tho. Why not invest in a huge cargo carry ship an a huge tanker? That way you can take everything from a battle an sell it. Plus you can sell more drugs 😂😂😂.
That's honestly the worst bit of game design -- they attack you, you defeat them, negative reputation... You're the aggressor here!!! What are you getting mad at me for!
Since the battlecarrier captain has point defense I keep wanting to see you slap PD into all the weapon slots use the ship as area denial while he launches his waves of bombers at the enemy.
on Large slots: some devastators for fighter and frigate annihilation (frigates struggle to dodge devastator flak)
Mediums: thumpers are excellent fighter/bomber killers, proximity mine launchers murder anything that tries to swarm you with fighters
Small: just fill with PD weapons or autocannons
add some kinetic guns for generalist shield pressure, 1-2 heavy autocannons plus a few light autocannons is enough
this wouldn't be too costly in terms of OP, wouldnt burn a lot of flux either so you can focus the OP on armor and shield upgrades. Filling the fighter bays with 2 Flash Bombers and 2 Longbows is a killer combo. If you add in Ballistic Rangefinders, it pumps up the base range of Thumpers and Light Autocannons considerably, thus increasing the sphere of hurt around the Legion. Of course, this only applies to the standard Legion, the 14th version of the Legion switches the Large slots to missile slots so you dont get as juicy bonus from ballistic rangefinders.
you now have a brick to hold the wall or bash your enemies with
Luddic Church wasn't attacking because of AI use but "free port” according to the intel report. Only the Hegemony does AI inspections. In addition to free port raids, factions also will attack unofficially if you cut into their market share too much.
Luddic will attack for certain based on AI Core use, but do not send "AI Inspection" like Hegemony. The AI Inspection is not the same, as if you remove AI cores before they arrive, they won't attack IIRC. May be some factor where those look at historical use of cores by the colony, dunno. Luddic will just attack and disrupt or invade.
It's been an absolute pleasure watching your playthrough series of Starsector. It inspired me to do my own playthrough of carriers only, albiet a bit more heavily modded!
What is your channel name. I go an check it out 😅😅
Small obscure fact, if you encounter a large fleet thats too powerful for you to fight but they are evading you there is an option to harass the fleet, do this enough and you can reduce their CR to oblivion. Unless this was removed from the recent patch, never seen people use this option for some reason.
This is definitely still a thing that I use ALL the time!
@@breakallegro nice, lets hope ThreatX sees this lol
@@luechang9436well the series is already done he has a 3 hour mega episode uploaded for members
Whenever i’m hunting pirate bases I do this to all the patrols.
Makes them piss off from the base and gives some easy loot
keep them coming.. you got me back in the game.. after doing the java 8 thing and some updates..
"This guy is cursed" was the last I heard before the video started buffering
😂
i really appreciate the time and work you put in with the cuts! 👌👌
for me personally i wouldnt mind seeing the failed fights (im bad at the game)
Good to see you got your internet problems worked out for now
So you used to drive around in a Milk 2 or 3 Golf when younger? Great story 😆
Would love to see a longer part for the weekend. Like one of like, i dont know ? 3 hours? :D Thanks for all the vids so far sinds you started again.
Ahh I can only record so much in a week last episode is longer though :)
40k sub good jobs guys, next 50k sub 🎉🎉
UA-cam asked me what I thought of this video. I want you to know that I gave it 5 stars and picked "Life-changing" as the response. Your welcome.
I mean with those flashbangs I'm not surprised XD
I typically make the Legion Battlecarriers into a Point Defense Capital Ship that sends out long range bombers and the missile slots with suppression missiles. The the PD Legion I build pretty much just blankets my line so my other Capitals can engage and not have to worry about enemy fighters and missiles. Think of it like how Battlestar Galactica operates, since it has flak cannons, missiles, and vipers.
I think you have made the tempests pretty flux inefficient so they got overloaded and destroyed more easily. I tend to not fit a heavy blaster on frigates. My tempest usually have just an ion beam and a standard pulse laser or ion pulser. All fine really, no need to min max. The tempest have gotten a bit worse. It's mostly bad AI using the drones to suicide instead of keeping them as point defense and extra laser damage.
They clearly changed it so yeh i need to find a new fit for them sure we can make them work :)
Legion is a battlecarrier, emphasis on the battle part. Equipped and flown well it's like a battleship. Though the XIV battlegroup version is superior and more of a terror on the battlefield. Burn drive is pretty useful on it when used by the player.
we need moar! can't wait for the next episode!
One of these days all these hulks picked from the black will be pristine. At least until Admiral X throws them at a station.
Oh look, a holy war! The parallel to real life events is kind of poetic?
Deus vult…😉
I think pursuit efectiveness is determined just by strength, not by the speed of the ships sent to... Or thats what it seems like😅
They really need some ui for it lol always find it a mystery
Oh that'd make sense too. I always assumed it was speed
The Legion is a decent tank, which most carriers aren't. Including the Astral. Fit it as a tank. Support fighters, PD, and long range ballistics / beams / missiles.
And once again: Stock. Pile. Stockpile weapons. Look at what drops, keep what you like and park at your main planet. Will save you a TON of money and vendor-hunting. You are constantly selling off weapons that you actively use or that could be upgrades to what you have.
I mean in this series we hardly use weapons but yes I like money
It is very simple to modify the file and take away the blinding explosions. Changed the game for me frankly, but do you. While you are there you can enable Alt-moving items to and from various interfaces. Also makes a huge difference for me and likely at least a few others. Cheers.
Mentioned in the comments of episode 1 all these episodes where recorded weeks ago from #9 though its off
add waystations so that your colonies make more profit. Its supposed to be the first thing you put down other than defenses.
Waystations only allow you to stockpile things in case if shortages so your economydoesn'ttake as big of a hit, I don't believe it has any effect on colony profit. I always put down Commerce as my first industry, because then you have a market that you can sell all your stuff to. I also spend two story points on it to increase the profits. Later in the game when I am strong enough to resist the Hegemony I will add an Alpha core to it to further increase profits.
waystations give the stat called access which makes the station more available for more fleets to come and trade. it is somewhat seen as a profit increase percent. While its not a market it does clearly increase your profit for everything else including your basic spaceport. while it does need demands, that just means you need to produce more. It may seem like its absolutely useless at the start but as long as you have the demands filled for 1, the demands for every other waystation are filled.@@breakallegro
@@breakallegro Waystations increase accessibility which increases profits. It also increases the growth rate so really good when the colony is still young
I do eventually just a matter of income
oh if you're set on killing the hegemony then you might as well blow up their trade convoys, especially the ones with heavy armaments and supplies
Carrier Only but you have salvaging ship, fuel tanker, a freighter and a Tempest? or Carrier Only for combat? or Carrier Only ships with Flight decks?
Tempest has a fighter bay anything with a natural one can be used in combat
Unfortunately the Tempests are not a good as they used to be largely because the AI throws away its drones pointlessly, sacrificing their defensive and offensive capability for what amounts to some crappy missiles.
I just need to find a fun fit for them again i admit i kind forgot about it
It's "Hedge-emony" soft G.
Isn't G in hegemony pronounced like first G in Geography???
Only when you know how to pronounce it. That's not common these days.
I am curious tho. Why not invest in a huge cargo carry ship an a huge tanker? That way you can take everything from a battle an sell it. Plus you can sell more drugs 😂😂😂.
Having a free port over size 3 pisses everyone off.
That's honestly the worst bit of game design -- they attack you, you defeat them, negative reputation...
You're the aggressor here!!! What are you getting mad at me for!
Heh-Gem-Oh-Nee
The hegemony is attacking because of your free port status. They don't like pirates and you are letting them sell and buy stuff therefore you are bad.
Ehh they would of been pissed with the ai cores anyway cant please everyone
First
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