I'm starting at 0 again, I haven't really touched Blender in 2 years so I'm really keen to jump back into it and learn sculpting 😇🙏🏽 Thanks for the great resources
Maybe it's worth putting that in the video description? I instinctively went to the vid description to see where you got the base model used here, but found the vid titled "How I Sculpt This Stylized Character In Blender" not to be available.
Oh wow, thank you and thank you. You could start sculpting over night with this type of snappy and well delivered tutorial. It's also very nice to see someone sculpt in the details and creases without pausing to describe all of it and just show it. The more detail the better because it makes it so much easier to texture in Painter.
Thanks for this, haven't used any programs like this for a very very long time but as I have time on my hands have just started using Blender, and didn't realise it was so easy compared to what I was used to using, and you make it look like childs play thankyou you have inspired me. - subscribed
what blows my mind is i spent 70+ hours meticulously modeling a sports bra and getting the topology just right and within 60 seconds you did all of what i did and in 1 click retopologized it better than i ever did after spending hours on it. what the actual hell. I am genuinely mad at myself for wasting so much time.
But you made it your own from scratch and gained much more experience than you would just from copy/paste but still this is another valuable time saver that blender provides!
Ahh...c-mon now. I'm sure you have wasted more time in doing things that you truly despised doing. If you enjoy it, it's all good experience that you will unknowingly use later.
This is the way I've always done my clothes. Really quick to get the results you want and still maintain a level of quality. It eats up a ton of RAM, but if you have 32Gb, it's not an issue. The only thing I'd add is having a library of wrinkle alphas. Really helps add a lot of life to the fabric, particularly if you want to have the option to do realistic or stylized -- and need to save time. Setting the brush to anchored and the view to area, with a strength of .250 is my sweet spot.
Wow, you're tutorials are incredible! I thought creating clothes would be tough, but using sculpting and Quadremesher, I'm already creating fantastic looking clothes!
I've always used ZBrush for my sculpts but the latest ive done is on Blender and am not going back again...having all workflow done on one app is unbelievable
You just quelled every anxiety I had about making clothes for a model. This is a wonderfully simple, easy to follow and informative tutorial. Thank you so much!!3
with just some subdivide box or a cylinder and shrink wrap modifier you can also make reusable cloth if they large enough, but it's good to see that we can use masking stuff like on Zbrush, i must try this extract feature i didn't knew it was avaible on Blender.
Wow! What a great tutorial! I see you haven't made any Blender tuts in a while. Hopefully you're still being creative with 3D art - you've got talent!!!
Hello, why do you apply the solidify modifier ? I tried and it works even when i don't apply it, and i think it will cause less issues if we want to do some Cloth simulation. An other advantage is that folds appear in both side, like real world, if we don't apply it. Thanks
This channel is awesome, i use Maya but i always have curiosity for blender, finding this channel give the motivation to use it, wish me luck and thanks you !
I want to thank you so much for this tutorial, and especially for talking clearly and slowly! (Most tutorials I have to slow down to 0.75 and put subtitles.. 😶)
This is a nice approach. Yes, you get a thumbs up.👍 I've been trying to use the sewing to get the natural folds. Start with the model like you but separate at the seams stitch and unwrap. Very tedious. It was "Quad Remesher" that landed me here. And I agree. It is cheap when one considers what it does and the time it can save. My trial period is about up and I was just wandering/wondering on opinions. I just realized a few moments ago that I should use it also on my CAD import objects. It just works so well. Your model is nicely detailed and makes mine look sort of "plane jane"...makes me kind of wish I continued drawing more after high school.Even though that was an era of green on black apple computers, the commodore 64 and later Amiga. SO, nice work and... oh...the reason I commented...how do the folds in the material react during animation? Same as the sewing cloth method?
o girl i m so great full and love u for making this beautiful tutorial i m so relax now that now i can make the cloths from the base mesh thank you so very much
How much topo do your cloths have after they are completed? I want to create some for Unreal engine 5, so I suspect that you probably apply multiresolution modifier and it has alot of verticies or am I wrong?
Although I am not a blender user, I use zbrush. But your working method gave me a new insight to sculpt. Specially cloth folds. It was very helpful, Thanks a lot
im just now starting to use blender to make clothing for avatars so im brand new to this. i was wanting to know what add-ons you have for blender cause i noticed i was missing a few "tools"
I am in the process of trying to create some clothing for 3D models in Blender, so I was naturally attracted to your video. While you really seem to know what you are doing, I would hardly call this an easy method. I can really not be able to make heads or tails of it. You neglected to mention that one must first be a first class expert in the Sculpt mode in Blender. If and when I reach that level of skill I will revisit your video and try again some time in the future.
I could never get the clean edges to the mask I made using the lasso mask. It might be because I'm on Mac, but I think more likely this method doesn't work on human figures made with MakeHuman. A better way would be to use Draw Face Sets. You can't do the whole garment at one time so you have to start, stop to rotate, and resume. When you resume, draw with the Control key (Command key in Mac) down and start within the drawing you did before. When you are done, clean up the edges from outside the face set with Shift plus Draw Face Sets. Then, in the Sculpt mode menu, use Face Sets >> Extract Face Sets to turn the face sets into a mesh which can then receive a material. Then you could proceed with what she is doing in the video.
Amazing video! Do you know how to make the sides straight? for example, the sleeve or the bottom of my shirt are all "wiggly" or is that something I just need to make straight in sculpt mode using the grab brush?
Nice. I like the way you used the draw brush for folds/creases. I usually use the crease brush, but it's easy to sharpen things a bit too much. I'll have to try that out a bit later.
You are great at explaining what you are doing. Really A+ tutorial. Thank you for re explaining when you repeated the process on the pants. So many blender tutorials assume I know where all the buttons are and what everything does. You made this so clear!
I've been looking for awhile for a simple video that breaks this down. I love your style and appreciate the time it took for you to make this for us. Thank you!!!
great tutorial. Thanks to YT, this was a very good suggestion. I am normally sculpting in zbrush and do the rest in Blender or Houdini, but i see more and more very good work done in Blenders sculpt module. It's fast and reliable..and of course free. The only thing is, if you need tight meshes with high poly count, then there is no way to avoid zbrush. But for stylized characters, for concept, animation or game engine, this works very well. I guess i subscribe to see some trick, so i can better adapt for my pipeline.
Thank you for sharing! Only one tutorial about cloth on Dikko chanel, now we have yours on sculpt, i think your on 1-st place, thank you) thank for sharing, that what i was searching for, for about a year.
After you did this sculpt of clothes, how they will behave during animation? or how should we set it up for animation? is there some visual representation or explanation for this ? please help...
@@anastasiadalias1rbu Yeah sure, it will need retopology but, I mean how we should incorporate the body and clothes all together correctly, if you know the answer please reply, or give me some kind of direction, thank you.
@@Roman-L oh well I’m not sure what the right way is, but the last time I animated a character with clothes I made it all one mesh (as in you can do retopo over everything and then use normal maps to make it look better) Or you can make the clothes out of a cloth/physics affected material which is probably the right way but I don’t know a lot about cloth so you should look into that yourself
guys, I made a new channel for my Tech videos. I'd love to have you there😍 check it out:👇
youtube.com/@aramtorkantech
wow so xy girl
Two years later, this is the best tutorial I have ever ran into.
I'm starting at 0 again, I haven't really touched Blender in 2 years so I'm really keen to jump back into it and learn sculpting 😇🙏🏽 Thanks for the great resources
Oh glad to hear that!🤗 good luck💪
Hey, if you've worked with it before it'll probably be easier to get back into it! Wish you success!
@@DetNate Agreed. I had an artist block for over a year and at first it does feel like you forgot everything but then you catch up really fast
First time I've seen this approach in Blender... Coming from Zbrush this is much more intuitive for me.
Thanks so much for this!
You’re welcome!🤗🌸 glad you like it! I like this method because I use Zbrush as well!🤓
Guys! If you’re wondering how I sculpted the 3D character used for the video, just check out this video: 🤓👇
ua-cam.com/video/a2VqviocOJM/v-deo.html
how u did the jacket :(
@@montaseralnowaisr490 I’ll make a video about that👌
Hi, can you tell me where you downloaded Quad remesher? I had a look around, but I am new to using bought addons.
Thanks in advance ;)
Merhaba Aram! Tüm yardımlar için teşekkürler. Budapeşte'den saygılar.
Maybe it's worth putting that in the video description? I instinctively went to the vid description to see where you got the base model used here, but found the vid titled "How I Sculpt This Stylized Character In Blender" not to be available.
Oh wow, thank you and thank you. You could start sculpting over night with this type of snappy and well delivered tutorial.
It's also very nice to see someone sculpt in the details and creases without pausing to describe all of it and just show it.
The more detail the better because it makes it so much easier to texture in Painter.
Thanks for this, haven't used any programs like this for a very very long time but as I have time on my hands have just started using Blender, and didn't realise it was so easy compared to what I was used to using, and you make it look like childs play thankyou you have inspired me. - subscribed
This is unbelievable that I found your channel! Thank you so much! A lot of tutorial for good zbrush but no tutorial for blender cloth sculpting.
You’re welcome! Glad it’s been useful! Good luck🌸🤗
@@AramTorkanArt thank you so much! I will be there on channel for every new video, thanks :))
what blows my mind is i spent 70+ hours meticulously modeling a sports bra and getting the topology just right and within 60 seconds you did all of what i did and in 1 click retopologized it better than i ever did after spending hours on it. what the actual hell. I am genuinely mad at myself for wasting so much time.
But you made it your own from scratch and gained much more experience than you would just from copy/paste but still this is another valuable time saver that blender provides!
XP Gainz!
Remeshing won't always be accurate at good topology for rigging doing it from scratch will make it easy for you to make modifications easily
Ahh...c-mon now. I'm sure you have wasted more time in doing things that you truly despised doing. If you enjoy it, it's all good experience that you will unknowingly use later.
Loved the 80s jazz hahaa!
This is the way I've always done my clothes. Really quick to get the results you want and still maintain a level of quality. It eats up a ton of RAM, but if you have 32Gb, it's not an issue. The only thing I'd add is having a library of wrinkle alphas. Really helps add a lot of life to the fabric, particularly if you want to have the option to do realistic or stylized -- and need to save time.
Setting the brush to anchored and the view to area, with a strength of .250 is my sweet spot.
why does my lasso tool give super low res look ;-; is there a setting to change that
@@KittyDesigns Are you in Edit mode or Sculpting mode?
@@randwilliams5552 Thanks for the quick response~ but I think it's due to the model itself and not anything else ;-;
Because your mesh doesn't have enough topology. @@KittyDesigns
Aram Torkan, you are an angel. Thank you for teaching the best method to model cloth. I found it very easy to follow.
Thank you😃 glad you like it! Good luck🤗🌸😇
Wow, you're tutorials are incredible! I thought creating clothes would be tough, but using sculpting and Quadremesher, I'm already creating fantastic looking clothes!
I've always used ZBrush for my sculpts but the latest ive done is on Blender and am not going back again...having all workflow done on one app is unbelievable
Dang, this actually saves me a ton of time. Thanks!
outstanding babe
You just quelled every anxiety I had about making clothes for a model. This is a wonderfully simple, easy to follow and informative tutorial. Thank you so much!!3
which quad remesher are you using? there's a handful of them on blender market & this one one being used is very nice looking 🤔
i love your work. I am struggling with making straight lines and crisp lines for the clothes
Awesome!!! Cant wait to try this!
Hope you enjoy!🌸😊
Great tutorial really learned a lot, is there a way without quad remesh though?
Thanks for the functional tutorial.
with just some subdivide box or a cylinder and shrink wrap modifier you can also make reusable cloth if they large enough, but it's good to see that we can use masking stuff like on Zbrush, i must try this extract feature i didn't knew it was avaible on Blender.
Wow! What a great tutorial! I see you haven't made any Blender tuts in a while. Hopefully you're still being creative with 3D art - you've got talent!!!
This is gold!
Awesome tutorial, would love to see how you UV unwrap these clothes though :D
can't wait to follow along the base mesh and this tutorial
Nice! Good luck🌸🤗💪
That is so owesome video!!! Thank you! Thank you! Thank you!
Best channel for blender
I was looking for learning, but it was very relaxing.
You make it look so easy :) Really great explanation of your workflow. You have a great knack of making it easy for beginners to understand. Thank you
You’re welcome! Glad to hear that! 🤗🌸🙏🏻 thank you!
Aram Torkan you are Amazing lovely way lovely technique great great Thank a lot!
Oh thanks a lot🤗🌸 glad you like it🤓
@@AramTorkanArt ❤👍😇
Liked the video after just 1 minute. I knew it was going to be a good tut.
You are a GEM. So easy to follow. THANK YOU!
Hello, why do you apply the solidify modifier ? I tried and it works even when i don't apply it, and i think it will cause less issues if we want to do some Cloth simulation. An other advantage is that folds appear in both side, like real world, if we don't apply it. Thanks
This channel is awesome, i use Maya but i always have curiosity for blender, finding this channel give the motivation to use it, wish me luck and thanks you !
How does this rig and animate? Does the clothing move fairly fluidly, or do you at least have to add a cloth modifier?
Thank you so much I’ve been looking everywhere for a video like this.
You’re welcome!🤗🌸 glad you found it🤓
This is just what I've been looking for! Thanks Aram Jan.
Your videos help me a lot thank you !
Thank for explain your process very detailed, made me understand a lot of things 💟
I want to thank you so much for this tutorial, and especially for talking clearly and slowly!
(Most tutorials I have to slow down to 0.75 and put subtitles.. 😶)
Wow, thank you - this is so helpful
This is a nice approach. Yes, you get a thumbs up.👍
I've been trying to use the sewing to get the natural folds. Start with the model like you but separate at the seams stitch and unwrap. Very tedious.
It was "Quad Remesher" that landed me here.
And I agree. It is cheap when one considers what it does and the time it can save. My trial period is about up and I was just wandering/wondering on opinions.
I just realized a few moments ago that I should use it also on my CAD import objects.
It just works so well.
Your model is nicely detailed and makes mine look sort of "plane jane"...makes me kind of wish I continued drawing more after high school.Even though that was an era of green on black apple computers, the commodore 64 and later Amiga.
SO, nice work and...
oh...the reason I commented...how do the folds in the material react during animation? Same as the sewing cloth method?
when do you make clothes? befor the retophology or the after
Very nice work all around!!
Amazing video! This method can be used to build wearable clothes?
o girl i m so great full and love u for making this beautiful tutorial i m so relax now that now i can make the cloths from the base mesh thank you so very much
Wow❤️❤️❤️. Thank you
LOVE YOU FOR THIS❤
looks awesome you are nice teacher
Great work!
Thanks a lot🤗🌸
Awesome! Thanks for this video and idea!
How much topo do your cloths have after they are completed? I want to create some for Unreal engine 5, so I suspect that you probably apply multiresolution modifier and it has alot of verticies or am I wrong?
Although I am not a blender user, I use zbrush. But your working method gave me a new insight to sculpt. Specially cloth folds.
It was very helpful,
Thanks a lot
Oh happy to hear that!🤗 I also use both Zbrush and Blender😇
Nice🔥 Thank you
Great video! I used to use Blender a lot and switched to ZBrush, and all of your tips can be translated to that program easily!
Did you use a drawing tablet/wacom for this, or is this doable with just the mouse?
Great tutorial 👌 when I see your videos.. I learn something new
Amazing video! Thanks
Cool workflow!
I knew some of these stuff but you do it way better...
Thanks for sharing your technique..
You’re welcome!🤗🌸 good luck👌
I was wondering about getting quad remesher, and I am convinced now. Great video. By the way do you have an affiliate link?
im just now starting to use blender to make clothing for avatars so im brand new to this. i was wanting to know what add-ons you have for blender cause i noticed i was missing a few "tools"
I am in the process of trying to create some clothing for 3D models in Blender, so I was naturally attracted to your video. While you really seem to know what you are doing, I would hardly call this an easy method. I can really not be able to make heads or tails of it. You neglected to mention that one must first be a first class expert in the Sculpt mode in Blender. If and when I reach that level of skill I will revisit your video and try again some time in the future.
I could never get the clean edges to the mask I made using the lasso mask. It might be because I'm on Mac, but I think more likely this method doesn't work on human figures made with MakeHuman. A better way would be to use Draw Face Sets. You can't do the whole garment at one time so you have to start, stop to rotate, and resume. When you resume, draw with the Control key (Command key in Mac) down and start within the drawing you did before. When you are done, clean up the edges from outside the face set with Shift plus Draw Face Sets. Then, in the Sculpt mode menu, use Face Sets >> Extract Face Sets to turn the face sets into a mesh which can then receive a material. Then you could proceed with what she is doing in the video.
Amazing video! Do you know how to make the sides straight? for example, the sleeve or the bottom of my shirt are all "wiggly" or is that something I just need to make straight in sculpt mode using the grab brush?
Nice. I like the way you used the draw brush for folds/creases. I usually use the crease brush, but it's easy to sharpen things a bit too much. I'll have to try that out a bit later.
Great job! Thank you.
Also subbed! Looking forward to more :)
Thank you for your tutorial! Really helpful information.
You’re welcome! 🤗 good luck💪
Thank you so much for these tips, it's gonna increase my workflow by a thousand !
Thanks sensei!
i have so much to learn AAAAAAAH ... (thank you great video)
Thank you very much for this tutorial Aram, it's hard to find tutorials for clothes on UA-cam and you're helping a lot :)
You’re welcome!🤗🌸 glad you like it🤗🌸
You are great at explaining what you are doing. Really A+ tutorial. Thank you for re explaining when you repeated the process on the pants. So many blender tutorials assume I know where all the buttons are and what everything does. You made this so clear!
can you enable statistic for nect video?thank you you're helping so much
Some great videos, glad i found you
Thank you for this useful tricks!
you're welcome!👍😊
Thanks for sharing!!, loving the videos here!!
You’re welcome! Good luck💪🌸🤗
love it!! music is awesome too!! thank you I was able to learn so much.
glad you like it🌸😊🌿
Awesome video!!! One quick question: How did you change your box mask to lasso mask? I couldn't do it. Thanks!!
Just Left Click and Hold it for a bit, it will give you other options and lasso Mask is one of them.
thank you
looks dope
🤗🌸
Great video, but is not it too much of a polycount? do you do retopo on clothes after sculpting as well?
My question for you is with your character in A frame pose and building the clothes off an A frame. Do you pose your characters afterwards?
thanks that is greate inspiration for start
I've been looking for awhile for a simple video that breaks this down. I love your style and appreciate the time it took for you to make this for us. Thank you!!!
Thank you so much......Better than my Professional 3d Faculty..... Your Awesome
great tutorial. Thanks to YT, this was a very good suggestion. I am normally sculpting in zbrush and do the rest in Blender or Houdini, but i see more and more very good work done in Blenders sculpt module. It's fast and reliable..and of course free. The only thing is, if you need tight meshes with high poly count, then there is no way to avoid zbrush. But for stylized characters, for concept, animation or game engine, this works very well. I guess i subscribe to see some trick, so i can better adapt for my pipeline.
thanks! oh I love Zbrush, so powerful for sculpting! yes, it's so nice to learn different software and use them for various projects!😊👍😇
Thanks, this is definitely a 100x better than trying to do it via blockout or sewing planes.
Glad it helped!🌿🌸😊
Amazing
Once you sculpture the clothes on your 3d model can you animate the clothes when working with ur 3d model?
I don't know how you did it, but I know you did. Well done
Thank you very much Sz
Thank you for these resources, very helpful! 😁
Thank you for sharing! Only one tutorial about cloth on Dikko chanel, now we have yours on sculpt, i think your on 1-st place, thank you) thank for sharing, that what i was searching for, for about a year.
Glad it was helpful! thanks😊👍🌸🌿
Of course i like it. I finshi it till see you soon guys. Keep it up
Oh nice!!! Glad to hear that!🤓🌸 good luck💪
After you did this sculpt of clothes, how they will behave during animation? or how should we set it up for animation? is there some visual representation or explanation for this ? please help...
Pretty sure you would need to do retopology for animation, I’m not sure but I think that would be more efficient
@@anastasiadalias1rbu Yeah sure, it will need retopology but, I mean how we should incorporate the body and clothes all together correctly, if you know the answer please reply, or give me some kind of direction, thank you.
@@Roman-L oh well I’m not sure what the right way is, but the last time I animated a character with clothes I made it all one mesh (as in you can do retopo over everything and then use normal maps to make it look better)
Or you can make the clothes out of a cloth/physics affected material which is probably the right way but I don’t know a lot about cloth so you should look into that yourself
Can I have questions? I use Blender 4.2 and use human base mesh clothes but didn't work as you did. How do you did that
Hi there, what was that addon you were using that remeshed at a higher poly count?
Hi I am kinda new so I was wondering how do you sculp veins like for muscle etc
Amazing tutorials !! thank you sooo much, I finally have all the little details needed to sculp game ready characters and clothes in Blender :)
Glad I could help!😊🌸🌿