You'll feel that way, kudos to your dedication to learning Radahn 1.13, but remember, the experience of no hitting a boss shouldn't be speed runner tier, it should be something everyone can learn with practice that doesn't encroach tedium
That’s called Stockholm Syndrome. Even though I hated this fight and had no joy ever beating him, I feel like its lost its magic now even though they objectively made him better
@@Rancio616 Full grown adult whose treating From Software as a surrogate parent accepting their mistakes as law as well? Refer to Joseph Anderson's review of Shadow of the Erdtree, you're the kind of reviewer the Devs will be ignoring in years to come
@@senecauk8363 When? Mustve been during this patch, cuz I fought him a week ago and I still got hit by his wonky hitbox despite dodging it frame perfect (often it dodges but sometimes it straight up doesnt)
@@YURllKA to be fair I haven't fought him since, but I thought that the last patch specifically mentioned fixing aspects of that fight? Just investigated, and I guess I just dreamt it! Don't see it mentioned anywhere but I swear I remember it!
Haven’t tried out the new patch yet but he does look improved. X swipe is normal now. The frame rate for the explosion looked dramatically improved here and the general visibility does look better. Also seems like there’s more consistent openings with his recovery being slower. I’m liking the changes.
im a man who plays elden ring like every day, helping people beat bosses on coop. seeing these changes makes me want to put PCR on to my summoning pool list knowing: 1. the host isnt going to get one shot by cross slash 2. i can play the game without my ps4 frame dropping during every move in phase 2
@@nexstbob6911 more difficult ≠ better. Bro, it's not hard to make the most difficult boss, it's hard to make him interesting, where you can combine different play styles and use other mechanics of the game not just 10x dodge and than 1 hit.
Would've been a better comparison if you put them side by side, i get the illusion that they added slow attacks, the bane of my existence, into his fast attacks and called it a nerf.
Judging by commentaries there is plenty if people who like when they get sht to their faces. The boss had attack that required frame perfect input to dodge, no openings on certain attacks and was visual clusterfuck, yet they are whining that devs fixed these issues. Ridiculous
@@Oznerol1234 he doesn't, sorry for rude language, but are you just being little baby. He got several openings that he didn't have before, that's it, the speed of his 90% moves is absolutely the same. And people like you act this way only because they have beaten him or even were beating him multiple times consistently of which they were very proud and now more people can beat him and that frustrates you. Stop being so uninclusive, it's not about bragging and gitguding, these games were never about over the top difficulty
@@Oznerol1234 well, I'm not crying but I'm glad that devs realized how stupid that boss was. Beaten him 2 times without any kind of cheese by the way. However, since you mentioned it, why do you even care how other people beat some bosses? The game provides instruments, people are using whatever they think they need, especially if they consider the boss too punishing and/or unfair, what is thy business with those people?
List of changes that Radahn received (Source: MiquellaTheUnalloyed, he is a modder, you can find him and his pre-nerf Radahn mod in Nexusmods) 1. Cross Combo Left and right swing and after cross with wave - slowed down the second punch by about 5 frames, or 0.15 seconds. 2. Finishing attack , Vertical strike with two blades at once with earthquake (on phase 2 sends rays in all directions) Recoveries increased by about 8 frames or 0.25 seconds 3. Two-strike combo with a slow swing, where he throws the Player up with the first strike and knocks him to the ground with the second - Recoveries increased by about 10 frames or 0.33 seconds. 4. Bloody Explosion Attack - Recoveries are significantly increased by 32 frames or 1 second, and the radius of the explosion after the attack is also reduced by about 15%. 5. AoE gravity attack that Radahn does after gravity pull is slowed down, first hit is slowed down by about 5 frames or 0.15 sec. 6. Cross Attack from Neutral - Recoveries are significantly increased by 25 frames or 0.8seconds 7. Miquella's Light - The damage radius has been reduced by about 10%, and the visual of the attack has been redone, making it not look as epic as before 8. Air attack that he continues his meteorite ult on phase 2 - Single ray after landing spun faster, simultaneously with the strike, while before there was a delay of about 5 frames (because of which the attack should be weaker to punish the roll back) about the same with the cascade of rays in all directions after Radahn takes the blades out of the ground, now flies out simultaneously with the attack, while before with a delay of 5 frames, which makes timing dodge easier. 9. Air follow up of the “Gravity pull + Gravity Aoe” combo on phase 2 Radahn continues this combo with clone spam + gravity aoe repeat, similar to the aoe itself, the first hit was delayed by 5 frames. 10. Air attack with a repeat of the vertical one-blade attack that he usually does - the follow of the combo after the hit has been delayed by about 20 frames, now he makes a pause after landing instead of attacking immediately. Recoveries for this attack are delayed by about 30 frames, even though this attack almost always triggers a follow-up 11. The combo with two consecutive hits after which he always makes a finishing attack (which is described in the 2nd paragraph) has reduced stamina damage (i.e. if the player blocks this attack) by about 40%. 12. Attack followed by a burst with several meteorites - the hitbox of the first attack (thrusting swords into the ground) as well as the damage from it has been nerfed, the damage has been nerfed by about 4 times, and the hitbox by about 30%, as well as completely removed from his hands. Also Radahn's VFX was reworked in phase 2, Miquella's Lights, Rays and glow during clone attacks became much less bright and saturated
What a tragedy. Making things a little easier I'd understand but this is way too much, I feel someone at Fromsoft said "Fuck it I give up, fine have it your way!"
@@velocirock7421 Mixed bag for me. I don't think they needed to increase his recovery on so many attacks, but there were other changes needed other than cross slash. Miquella's light needed a radius reduction since it required almost instant recognition to run away. 10 is very nice to have because that follow up was pretty inconsistent and makes dodging to the right much more possible. The visual stuff was also needed. Many people were playing on low vfx just so they could see better. He's still a hard boss after the patch, but definitely didn't need everything they did to him.
@@velocirock7421 yeah it wasnt a single nerf, it wasnt like lets fix this and this, is a total rework at this point, like at this point just make Radahn(the one we have now) and Master rank Radahn (the pre nerf one) lol, i understand players that want it more easy or something, but i liked the total challenge of the fight and how he is the final wall, like how fatalis/alatreon are in mhw, he and miquella are optional too
@@LaloBalteusagreed, if most people want to fight an easier version that's totally cool but they shouldn't just ignore the people that liked the challenge of the old one. An option to fight both would make everyone happy
Thing im not understant it all people who cry about undogble attack i just want respond "well...parry it?" Like the miquella light can easly parry and you take almost no dmg + you stay close to radahn make free dmg for you... Fromstof who nerf the final boss in lore, gameplay, storytelling is here for make you feel like you are nothing...look like fromstof give it up to all cry baby who cant beat it
When half of the nerf consists on ur pc not exploding on bad framerate, fixing a bugged animation, and the other half of the nerfs are that a few specific hits deal 10% less dmage, and the fact that when you start it takes 3 seconds to let you walk in and then open the exact same, for some rason has made the same gatekeepers who looked how to cheese the boss somehow better players than anyone else fighting Radhan now.
I half-cheesed him out of desperation (rotted him with the antler and then switched to main weapon), while all the other times I just tried on my own. It felt horrible, because I firmly believe that any weapon can work, but my time on earth is also limited. It felt bad either side. I'm very glad they made him a good boss again, altho i heard some hitboxes issues are still present (them being double the area of the 3d sword model)
I know it’s a good and necessary patch, but facing him now after having faced him how he was before, he seems almost sluggish and demotivated-like the nerf took out his pride and glory (namely the pauses between attacks they added for windows). Fight is still difficult nonetheless, but, as twisted as it sounds, I sort of miss him the way he was before.
i hated the fucking ground explosion at the end of the combo, you think u doged everything and he explodes everywhere one more time. really annoying tbh
Nah, the 2nd phase lightwave BS absolutely needed what they did to it with this patch. Even if you thought it was fine from a gameplay perspective, the big AOE attacks tanked the game's framerate way below acceptable standards. It was objectively broken, it's not even a matter of opinion.
Here's the thing; I fought him prenerf. It took me 15 hours and I'll always have that weird minor boast, but this was needed and I don't think anyone postnerf is really missing anything of much value.
Could be wrong, but I think it's because they wanted players to be in the center of the arena instead of at the doorway at the very beginning. Or they gave players who use summons more time to summon. Or both.
Because if you summoned for the fight and the summons went through the door immediately they'd get fuckin tossed, on higher NG cycles that attack is enough to one shot a good 50% of nontank builds, and if the summons aint paying attention that attack covers the area around the fog door too so they could die without even entering the arena. I know damn well I waited until I heard him use that move every single time I got summoned to help.
Patched version is better overall. 1.13's issue stems from how unsafe it is to punish a lot of his attacks due to how quickly he starts attacks and the looming threat of frame trap triple slash. If you are trying to do this hitless you'll also have to give up punish opportunities to reposition yourself in case the triple slash comes to kill you. Of course there are ways to get around this like backstep (tho its actually very difficult to pull off in phase 2) Generally only thrusting swords could really fight this boss aggressively. The added openings allow for other weapons to get that same flow of punish and dodging that thrusting swords gave pre patch while also having none of the BS of triple slash. In addition the nerfed triple slash also changes some other issues. Miquella's hair for example doesn't intrude as much since you aren't confined to hugging his knees are fighting beside him anymore (I actually think fighting him up close is more optimal now) which is where most of the blocking happens.
i mean i dont get why they want to nerf him this late when anyone who was excited to play has already beaten him and every kind of guides is out to help newer players
It's for the people who suck at the game and are blasting bad reviews on Steam. Consort was hated so much because this was arguably the only boss in the game you couldn't get "lucky" on. People had no choice but to either change their build or go co-op, and that destroyed a lot of egos. People may get angry about it but it's the truth.
@@schassismx3115 lol true they cries because their op builds doesn't work anymore and have to actually get good and actually play the game like you know how dark soul 1 was. there's way to cheese if you are so bad at it like using greatshield spear but i guess their weak little ego couldn't dare to accept it but instead of actually getting good they chose to complain that it's too hard.
@@ludzallen954I used Fingerprint Shield and Spear. That’s not cheese in my opinion. It’s still difficult. This was my first FromSoft and I rolled Astrologer. Got the Platinum on PS4 and PS5. Got through every boss no problem, until this guy. There was no way I could beat him. I finally realized I had to respec and I tried everything. I finally beat him with the shield and spear. I’m actually glad I had to go through so much because it gave me a new appreciation for melee and has inspired me to “git gud.”
@@schassismx3115lol consort was arguably the most dependent boss on getting lucky, his cross slash move was basically undodgeable while midrolling unless you did a frame perfect input, so the amount of cross slashes he'd do during the fight would basically determine whether it would be a fun fight or a slap in the face. fixing of hitboxes is necessary and good, i hope they do the same with Metyr's laser attack, of which only the second beam can be dodged without using RotM or VotD, unless she decided to do it while you were three miles away for some reason. Each and every move should be dodgeable via normal means. If it's not, that's not good difficulty, that's just shit and I'm glad fromsoft evidently care about the games enough to fix these cases.
@@schassismx3115But what about the light show in phase 2 that tanked my frames and blocked my vision 😭 it literally just made the fight less about learning patterns and more about trying to see wtf is going on
I'm going to get hated a lot for this. But I dislike all these changes. To me, all that was needed to change were the hitboxes that sometimes were a little off. The changes in damage were prevented, such as the mechanic of the scadutrees fragment so I feel like that could've been kept the same. Overall I feel like this boss's been killed this way. Let's just say these nerfs are a little too much. Was it a good idea to nerf it? Mayhaps. Was this nerf too much? Possible
Community is pretty divided actually so you won't receive hate, id say its a 40-60 ratio on who doesn't like the changes vs who likes them, i defo join you i think its too much
My method to kill him the first time (pre-patch) was parry-focused (Golden Parry on BK shield) with a blood Miseri/RKR. The fact that X slash can now be consistently parried post-first hit makes me very happy, I don’t think they needed to add such massive windows on the end of almost every one of his combos, maybe if they did only a few, it would have kept his feeling of danger at the higher scale a final boss should have, but helped his fairness. The nerf to X slash and the performance fixes (especially those, dear Christ) were more than enough for me, but I can understand why further nerfs were warranted. Still tougher than Malenia, and I’m so happy he is. Also, FromSoft, the lack of Pope Turtle love in this DLC saddens me, c’mon.
because these normies are ruining the games because of their own inabilities. op build doesn't work anymore? get good? no! i couldn't accept this! let's cry in steam review.
@@ludzallen954 seriously these dudes can't accept it's a literal skill issue that they can't beat this fight pre nerf. I beat him after 300 tries and the entire time I was pissed because I knew it was possible to dodge every single attack and it was all my fault, and then once I beat him I was able to eventually get to the point of no hitting him. The only nerf this boss needed was the lighting because u literally couldn't see shit at certain points, and maybe a little nerf to the cross slash since u mostly needed a light load or a crucible feather talisman to dodge it, but personally I was fine with it being hard af to dodge, and that's it. All these other nerfs were just because of dudes who actually suck at this game and can't accept the fact not every boss is going to be a walk through the park
@@justreadberserkd1021 It was added cos even FS knew how bad they messed up. If they listened to fans on everything, then Malenia would've been made better as well.
The blood flame attack being made slow was an awesome change. But the opening attack was fine, I think. You can't summon just as you enter, but you can dodge some attacks and find an opening later.
@@anonisnoone6125 you mean they listened to people crying about the difficulty? These games where allways hard, thats the point of playing 😂 They have allready added so much cheese for beginners in elden ring
Haven't beat him but, I miss the postnerf one, rushing in like real man. The nerfed one on the other hand, stood there doing nothing for around 6 seconds right after u enter the mist.
I am liking the changes, the visibility being a great improvement as it felt like I was fighting him using muscle memory whilst wearing a blindfold before. Next please nerf waterfowl.
IMO, pre nerf was incredibly manageable so long as you went in with a build that was specifically designed to combat him, i.e having an upgraded shield like Black Steel Greatshield equipped that has 100 phy damage reduction and 80 holy damage reduction. With the guard damage reduction talisman on you could pretty much sit there and just hold block on all of his attacks and take very little damage even in his second phase. These changes are welcome though, because now since dodging is more viable instead of blocking, you can more comfortably run other builds to deal with him.
Cross slash def deserved the nerf and the visibility improvements r great also, but his normal attacks that u could dodge consistently got made so slow u could fat roll thru em
I'll say patching out the swirling gravity attack a the beginning makes him not only easier but also gives him a more ominous look when you enter the arena.
For me it makes it harder, since you don't immediately get to do a guaranteed charged attack to easily secure a stagger and quickly move through phase 1.
@@luciano1240 misunderstanding. Your comment could have been more clear by saying attacks that close the gap. If you just say close gap attacks, it can be interpreted as a small gap between the player and the boss, which would never be the spinning gravity move.
It seems that the biggest difference is that the light magic has been toned down. It’s hard to learn a boss’ tells when you’re being flashbanged every 2.7 seconds.
Does this guy have God mode active (no damage and ignore hits) It looks like it. Some of those attacks look like they would have connected. Specifically the stomps.
The main issue were the cross slash & the aftershocks on every hit imo, people hated the dragon before bayle & this boss in phase 2 is basically that on every slash almost.
I enjoyed the rolls for Radahn phase 1 something about the cadence and the rhythm was satisfying, not so much in phase 2 with the holy after shock. I resorted to a mix of both roll and parry in the end, now he’s dead I miss him, raw dog malenia was toughest.
I didn't see anything wrong with the original I like the first one more than the second. And for those people who talk badly about others play styles, why do such things it is a game with multiple choices for you to make, there is nothing wrong with fighting with a shield and spear, swords, maces, etc. including summons, it is there for you to use.
wow finally the boss gonna be fun to fight and win over him i wish i had this feeling beat him pre nerf just feel like "finally it's over thanks god the torture is over" and it's not only the last boss that made me think that the dlc was not that great for the feeling of "yeah happy i finally beat something hard i'm so happy and feel so good" it was a lot of time "omg it's over ! yes finally" i hope people gonna enjoy more the dlc now
While I do feel a sense of (bitter) pride in having beaten him pre-nerf without cheesing or summoning, I think this is an overall awesome change. The pace of the fight looks more fair and in-line with the other major bosses- especially for the sake of build variety when engaging him- and phase two doesn't look like a visual/mechanical clusterfuck.
Who cares what people say is cheesing. Parry, one of the most skilled moves in this game, is considered cheesing by some people. People who fought him pre nerf have every reason to feel good about it regardless of their strategy
Well it was "prime" radhan it was supposed to be hard.... except that x attack hitbox issue and fps one i didn't see anything else as a problem....his reduced recovery speed,reduced aggression and not attacking immediately at start of match just makes it bad now
Seeing them back to back i cant tell a huge difference with light of miquella. Personally since it was easy to dodge already i think they shoulda just kept just that attack the same cus its like holy shit this bad so strong it rocks my computer. Its way less grand now (just that attack) the reduced visibility on everything else is good. The openings in phase 2 seem way more fair since it seems like hes less likely to throw out an attack you cant see coming. Cross slash totally needed a fix. I dislike the lack of an opening attack i think they had the chance to make him just wind up longer on the first attack so atleast hes not just standing there. They can do that since his first attack after the first encounter he winds up longer. He should start at the gate and wind up long enough to summon right away then come plummeting down right in time to roll it.
You know the one who need to nerf is bayle, im so stressed fighting bayle than radhan prenerf 😂😂😂 Fighting prenerf radhan is like really fighting a god and a king, its been an honor to beat
He was tough, but bearable if you just kept at it and possibly changed your build. I had to respec and learn a whole new play style just to beat him. It kind of saddens me that they nerfed him because if I could do it, anybody can. I mean, if you made it that far, you really have no reason to give up.
I liked the pre-patch version much better. I loved to fight against the most powerful demigod. His name and reputation were something else. It was/ is the best bossfight in fromsoft history.
I still liked fighting the Orphan of Kos better. Though that's mostly cuz he hsd that weirs bug that gave you back full health on visceral attacks. It really rewarded agressive play though, which is what bloodborne was all about, so it felt fitting. Radahn would be a better match if his posture damage took longer to heal and if it took less parries to make him ripose-able (3 is too much for any boss IMO, 2 should be the max, especially since ripostes deal less damage than posture breaks)
@@thechosenflutterboxI see the vision, I love Orphan too, but honestly, the 3 to riposte requirement for Radahn isn’t that bad to me, considering parry-looping him is very easy to do.
As someone that no hit him multiple times ore nerf and that killed him rl1 and solo him for people, i gotta say he almost feels too slow after the nerfs
Its the superiority complex why alot hated the post nerfing and bashed players beating him post nerf. Like come on... Players who really wanted to fight him pre-nerf cant really do anything about it now since they didnt spent their 24 hrs a day trying to get to radahn immediately unlike neet/neckbeards and just enjoyed exploring the dlc.
@@C3NSOR1 that's a fair opinion but the reason why she's the hardest is solely carried by one bullshit attack. If that's what he has to beat to be the hardest then its not worth it
@@C3NSOR1 I don't think they get faster that's not a feature they have. Also the problem is because of her bullshit attack it makes her so incredibly unsafe to attack that it's not worth trying to get hits in
Look at what they've done to my boy 😭😭 Im glad my ps5 didnt update after not playing for 2 months (real life got in the way, unfortunately) cause I had barely gotten to him before and was so sad when i heard the nerf came through and wasnt gonna get to fight him at full glory. I got back into form fighting him for an hour at 12 skibidi and then took him out on my third try after going up to 15. And after watching this and how damn slow he is, I'm even more stoked I got to fight him pre nerf. He just looks so boring to fight now. I do agree with the lights (though i didnt feel "flashbanged" at all as some have said) and the cross slash, but nerfing his speed and damage just seems like overkill. That said, after punking him so quickly, I feel I shouldnt get to speak for the mortal man
Yeah I mean, you know. This is right. This is how it should be. The original fight was bullshit and I hated it at the time. That being said, I look back on it with a grim fondness. It was a good story. Not Radahn being the consort, that was weird, but it was a good story for my player character and for me, I guess. At the end of this grueling odyssey I was pitted against a god I had little hope of defeating. It was an ultimate, unconquerable challenge, but I did it. I had to utilize every terrible power I gained through my endless struggle: the invulnerability of gold, the venomous tail of a rotten god I found in a wretched temple not meant for men to tread, a silver duplicate of myself I found in a blasphemous ruin, a vampiric amber orb I found among the dead giants at the top of the world, the braided hair of a goddess, the plate mail of a holy sentinel, a sword technique taught to me by a departed comrade, and the rapier of a dear friend long dead. And I did it! I won. Now nerfed Radahn is just a boss fight. That's good though. Fuck that guy. My cool story didn't need all the particle effects and the hours I spent hunting little tree bits like they were triforce shards.
Not gonna lie I'm gonna miss the old Miquella's Light visual even if it did tank my framerate. Looked way cooler but I understand why theyd change it as on my RTX4070 it tanked my framerate to 30fps and I can only imagine its even worse on consoles.
I'm gonna be honest, I'm getting my ass kicked after the patch because I got so used to the old moves, and now I can't say he cheap shotted me since he feels a lot more fair now.
Feels like everybody cried enough, they wanted a participation trophy. The final boss is supposed to be hard. you used to have to "git gud", now you just have to show up.
With waterfowl and consort Radahn, it feels like the devs don’t actually play test their bosses. I know Miyazaki doesn’t play his games, but I’d pay to see some devs fight Malenia.
Miyazaki played Elden ring at the very least. He’s the reason we have the stakes of marika near boss encounters because he disliked walking back to the boss after losing and he felt it would be better for players.
They literally made this fight worse, they could've just fixed the double slash attack and that's it, God I'm so frustrated at seeing this, it really pains me to see this, and the hoards of people in this community being happy by this change, he literally moves & attacks slower than even base game bosses, it's disgusting.
@@ELTONOMARBOGZHA Easier =! Better. Also Harder =! Better. It's much more nuanced but I don't think you'll understand it if that's your flippant reply I suppose.
Mister president a nerf has hit the second redahn
I’m glad for the new changes, but after fighting him prenerf for so long, something just feels uncanny and almost slow about his moveset now.
You'll feel that way, kudos to your dedication to learning Radahn 1.13, but remember, the experience of no hitting a boss shouldn't be speed runner tier, it should be something everyone can learn with practice that doesn't encroach tedium
Radahn is fair now, no damage is unpreventable anymore
@@tahaimran21294skill issue?
That’s called Stockholm Syndrome. Even though I hated this fight and had no joy ever beating him, I feel like its lost its magic now even though they objectively made him better
@@Rancio616 Full grown adult whose treating From Software as a surrogate parent accepting their mistakes as law as well?
Refer to Joseph Anderson's review of Shadow of the Erdtree, you're the kind of reviewer the Devs will be ignoring in years to come
What really needs to be fixed is Commander Gaius' charge attack
I'm not sure how easy it is to change hitbox size, but they did it with the first radahn so there's a chance at least
I thought they did fix it?
@@senecauk8363 When? Mustve been during this patch, cuz I fought him a week ago and I still got hit by his wonky hitbox despite dodging it frame perfect (often it dodges but sometimes it straight up doesnt)
@@YURllKA to be fair I haven't fought him since, but I thought that the last patch specifically mentioned fixing aspects of that fight? Just investigated, and I guess I just dreamt it! Don't see it mentioned anywhere but I swear I remember it!
Fixed? Bro needs to be removed from the game
Let's take a moment to appreciate the overwhelming support From has given since the DLC. Patch after patch. The work is insane.
Haven’t tried out the new patch yet but he does look improved. X swipe is normal now. The frame rate for the explosion looked dramatically improved here and the general visibility does look better. Also seems like there’s more consistent openings with his recovery being slower. I’m liking the changes.
Yeah it’s much better now
You can punish him after every combo now
I think he loses the « prime » in his name and in his personality
cross swipe attack looks way too slow
@@Hydr0chlorathat is not prime radhan 🤦♂️it's just radhan being controlled by miquella and radhan has mohg soul in him that's why hes stronger .
They made him so much better.
He's not easy, by the longest of shots, but at least he's not unfair bullshit as it was before.
Sounds like a skill issue bud
@@nexstbob6911low tier bait, try again
im a man who plays elden ring like every day, helping people beat bosses on coop. seeing these changes makes me want to put PCR on to my summoning pool list knowing:
1. the host isnt going to get one shot by cross slash
2. i can play the game without my ps4 frame dropping during every move in phase 2
Definitly a skill issue
@@nexstbob6911 more difficult ≠ better. Bro, it's not hard to make the most difficult boss, it's hard to make him interesting, where you can combine different play styles and use other mechanics of the game not just 10x dodge and than 1 hit.
Would've been a better comparison if you put them side by side, i get the illusion that they added slow attacks, the bane of my existence, into his fast attacks and called it a nerf.
Judging by commentaries there is plenty if people who like when they get sht to their faces. The boss had attack that required frame perfect input to dodge, no openings on certain attacks and was visual clusterfuck, yet they are whining that devs fixed these issues. Ridiculous
Only the cross slash move was problematic (and visual blinding for some people).
The rest is an over nerf, now he feels slow and clunky.
People like radahn doing ilegal things with your body
@@Oznerol1234 he doesn't, sorry for rude language, but are you just being little baby. He got several openings that he didn't have before, that's it, the speed of his 90% moves is absolutely the same. And people like you act this way only because they have beaten him or even were beating him multiple times consistently of which they were very proud and now more people can beat him and that frustrates you. Stop being so uninclusive, it's not about bragging and gitguding, these games were never about over the top difficulty
@@Cathart1c people crying for nerfs and those who either couldnt kill him or had 2 cheese him with shield pokes are the real babies
@@Oznerol1234 well, I'm not crying but I'm glad that devs realized how stupid that boss was. Beaten him 2 times without any kind of cheese by the way. However, since you mentioned it, why do you even care how other people beat some bosses? The game provides instruments, people are using whatever they think they need, especially if they consider the boss too punishing and/or unfair, what is thy business with those people?
List of changes that Radahn received (Source: MiquellaTheUnalloyed, he is a modder, you can find him and his pre-nerf Radahn mod in Nexusmods)
1. Cross Combo Left and right swing and after cross with wave - slowed down the second punch by about 5 frames, or 0.15 seconds.
2. Finishing attack , Vertical strike with two blades at once with earthquake (on phase 2 sends rays in all directions) Recoveries increased by about 8 frames or 0.25 seconds
3. Two-strike combo with a slow swing, where he throws the Player up with the first strike and knocks him to the ground with the second - Recoveries increased by about 10 frames or 0.33 seconds.
4. Bloody Explosion Attack - Recoveries are significantly increased by 32 frames or 1 second, and the radius of the explosion after the attack is also reduced by about 15%.
5. AoE gravity attack that Radahn does after gravity pull is slowed down, first hit is slowed down by about 5 frames or 0.15 sec.
6. Cross Attack from Neutral - Recoveries are significantly increased by 25 frames or 0.8seconds
7. Miquella's Light - The damage radius has been reduced by about 10%, and the visual of the attack has been redone, making it not look as epic as before
8. Air attack that he continues his meteorite ult on phase 2 - Single ray after landing spun faster, simultaneously with the strike, while before there was a delay of about 5 frames (because of which the attack should be weaker to punish the roll back) about the same with the cascade of rays in all directions after Radahn takes the blades out of the ground, now flies out simultaneously with the attack, while before with a delay of 5 frames, which makes timing dodge easier.
9. Air follow up of the “Gravity pull + Gravity Aoe” combo on phase 2 Radahn continues this combo with clone spam + gravity aoe repeat, similar to the aoe itself, the first hit was delayed by 5 frames.
10. Air attack with a repeat of the vertical one-blade attack that he usually does - the follow of the combo after the hit has been delayed by about 20 frames, now he makes a pause after landing instead of attacking immediately.
Recoveries for this attack are delayed by about 30 frames, even though this attack almost always triggers a follow-up
11. The combo with two consecutive hits after which he always makes a finishing attack (which is described in the 2nd paragraph) has reduced stamina damage (i.e. if the player blocks this attack) by about 40%.
12. Attack followed by a burst with several meteorites - the hitbox of the first attack (thrusting swords into the ground) as well as the damage from it has been nerfed, the damage has been nerfed by about 4 times, and the hitbox by about 30%, as well as completely removed from his hands.
Also Radahn's VFX was reworked in phase 2, Miquella's Lights, Rays and glow during clone attacks became much less bright and saturated
What a tragedy. Making things a little easier I'd understand but this is way too much, I feel someone at Fromsoft said "Fuck it I give up, fine have it your way!"
@@velocirock7421 Mixed bag for me. I don't think they needed to increase his recovery on so many attacks, but there were other changes needed other than cross slash. Miquella's light needed a radius reduction since it required almost instant recognition to run away. 10 is very nice to have because that follow up was pretty inconsistent and makes dodging to the right much more possible. The visual stuff was also needed. Many people were playing on low vfx just so they could see better. He's still a hard boss after the patch, but definitely didn't need everything they did to him.
@@velocirock7421 yeah it wasnt a single nerf, it wasnt like lets fix this and this, is a total rework at this point, like at this point just make Radahn(the one we have now) and Master rank Radahn (the pre nerf one) lol, i understand players that want it more easy or something, but i liked the total challenge of the fight and how he is the final wall, like how fatalis/alatreon are in mhw, he and miquella are optional too
@@LaloBalteusagreed, if most people want to fight an easier version that's totally cool but they shouldn't just ignore the people that liked the challenge of the old one. An option to fight both would make everyone happy
Thing im not understant it all people who cry about undogble attack i just want respond "well...parry it?" Like the miquella light can easly parry and you take almost no dmg + you stay close to radahn make free dmg for you...
Fromstof who nerf the final boss in lore, gameplay, storytelling is here for make you feel like you are nothing...look like fromstof give it up to all cry baby who cant beat it
When half of the nerf consists on ur pc not exploding on bad framerate, fixing a bugged animation, and the other half of the nerfs are that a few specific hits deal 10% less dmage, and the fact that when you start it takes 3 seconds to let you walk in and then open the exact same, for some rason has made the same gatekeepers who looked how to cheese the boss somehow better players than anyone else fighting Radhan now.
I half-cheesed him out of desperation (rotted him with the antler and then switched to main weapon), while all the other times I just tried on my own. It felt horrible, because I firmly believe that any weapon can work, but my time on earth is also limited. It felt bad either side.
I'm very glad they made him a good boss again, altho i heard some hitboxes issues are still present (them being double the area of the 3d sword model)
My favorite boss ever, the nerfs make sense though, just feels slower now
The double front slash getting slowed down makes me so happy. That move was the only problem in my opinion
I know it’s a good and necessary patch, but facing him now after having faced him how he was before, he seems almost sluggish and demotivated-like the nerf took out his pride and glory (namely the pauses between attacks they added for windows). Fight is still difficult nonetheless, but, as twisted as it sounds, I sort of miss him the way he was before.
Same man, I love the cross slash change and optimization but some of the recovery windows look way too long
Stockholm moment
Radahnn quiet quitted
Agreed, X slash nerf was nescessary but agri nerf and light attack range nerfs are a bit extra
only change needed was the cross slash.
it really wasn't fair and not up to fromsoft standards imo. everything else was fine but others may disagree.
i hated the fucking ground explosion at the end of the combo, you think u doged everything and he explodes everywhere one more time. really annoying tbh
Nah, the 2nd phase lightwave BS absolutely needed what they did to it with this patch. Even if you thought it was fine from a gameplay perspective, the big AOE attacks tanked the game's framerate way below acceptable standards. It was objectively broken, it's not even a matter of opinion.
imo the light aoe in 2nd phase is a good one ive had some friends play on low end pc and console and framerate just goes to 10 rest unnecessary
@@yigitdnr7260 Well that one is on you not on the devs tbh.
@@yigitdnr7260 panic rolling skill issue individual spotted. if you roll correctly that follow up beam is actually a relief and breathing room.
Beaten Radahn pre nerf but after the patch I think his replay value will skyrocket after this one
now i get a second badge of honor for defeating him before the nerf
me too. i just beat him today. i beat the whole dlc with no fragments
Awesome update. Now I'm actually looking forward to this Boss on my current runs.
Same
Here's the thing; I fought him prenerf. It took me 15 hours and I'll always have that weird minor boast, but this was needed and I don't think anyone postnerf is really missing anything of much value.
15 fucking hours??? bro i’m a casual and it took me under an hour
heyyyy why their removed radahn opening attack
Could be wrong, but I think it's because they wanted players to be in the center of the arena instead of at the doorway at the very beginning. Or they gave players who use summons more time to summon. Or both.
It is there, just delayed
Because if you summoned for the fight and the summons went through the door immediately they'd get fuckin tossed, on higher NG cycles that attack is enough to one shot a good 50% of nontank builds, and if the summons aint paying attention that attack covers the area around the fog door too so they could die without even entering the arena.
I know damn well I waited until I heard him use that move every single time I got summoned to help.
2:54 He looks so epic levitating in sync with the music
Patched version is better overall. 1.13's issue stems from how unsafe it is to punish a lot of his attacks due to how quickly he starts attacks and the looming threat of frame trap triple slash. If you are trying to do this hitless you'll also have to give up punish opportunities to reposition yourself in case the triple slash comes to kill you. Of course there are ways to get around this like backstep (tho its actually very difficult to pull off in phase 2) Generally only thrusting swords could really fight this boss aggressively. The added openings allow for other weapons to get that same flow of punish and dodging that thrusting swords gave pre patch while also having none of the BS of triple slash. In addition the nerfed triple slash also changes some other issues. Miquella's hair for example doesn't intrude as much since you aren't confined to hugging his knees are fighting beside him anymore (I actually think fighting him up close is more optimal now) which is where most of the blocking happens.
i mean i dont get why they want to nerf him this late when anyone who was excited to play has already beaten him and every kind of guides is out to help newer players
It's for the people who suck at the game and are blasting bad reviews on Steam. Consort was hated so much because this was arguably the only boss in the game you couldn't get "lucky" on. People had no choice but to either change their build or go co-op, and that destroyed a lot of egos. People may get angry about it but it's the truth.
@@schassismx3115 lol true they cries because their op builds doesn't work anymore and have to actually get good and actually play the game like you know how dark soul 1 was. there's way to cheese if you are so bad at it like using greatshield spear but i guess their weak little ego couldn't dare to accept it but instead of actually getting good they chose to complain that it's too hard.
@@ludzallen954I used Fingerprint Shield and Spear. That’s not cheese in my opinion. It’s still difficult. This was my first FromSoft and I rolled Astrologer. Got the Platinum on PS4 and PS5. Got through every boss no problem, until this guy. There was no way I could beat him. I finally realized I had to respec and I tried everything. I finally beat him with the shield and spear. I’m actually glad I had to go through so much because it gave me a new appreciation for melee and has inspired me to “git gud.”
@@schassismx3115lol consort was arguably the most dependent boss on getting lucky, his cross slash move was basically undodgeable while midrolling unless you did a frame perfect input, so the amount of cross slashes he'd do during the fight would basically determine whether it would be a fun fight or a slap in the face.
fixing of hitboxes is necessary and good, i hope they do the same with Metyr's laser attack, of which only the second beam can be dodged without using RotM or VotD, unless she decided to do it while you were three miles away for some reason. Each and every move should be dodgeable via normal means. If it's not, that's not good difficulty, that's just shit and I'm glad fromsoft evidently care about the games enough to fix these cases.
@@schassismx3115But what about the light show in phase 2 that tanked my frames and blocked my vision 😭 it literally just made the fight less about learning patterns and more about trying to see wtf is going on
I'm going to get hated a lot for this. But I dislike all these changes. To me, all that was needed to change were the hitboxes that sometimes were a little off. The changes in damage were prevented, such as the mechanic of the scadutrees fragment so I feel like that could've been kept the same. Overall I feel like this boss's been killed this way. Let's just say these nerfs are a little too much. Was it a good idea to nerf it? Mayhaps. Was this nerf too much? Possible
Community is pretty divided actually so you won't receive hate, id say its a 40-60 ratio on who doesn't like the changes vs who likes them, i defo join you i think its too much
@@Omar-mv6mi hey, that's why options exists for? right
Definitely still my fav boss in the game, mostly cause that OST is so amazing
As someone who’s beaten him about seven times with different builds, I won’t complain about this nerf.
My method to kill him the first time (pre-patch) was parry-focused (Golden Parry on BK shield) with a blood Miseri/RKR. The fact that X slash can now be consistently parried post-first hit makes me very happy, I don’t think they needed to add such massive windows on the end of almost every one of his combos, maybe if they did only a few, it would have kept his feeling of danger at the higher scale a final boss should have, but helped his fairness. The nerf to X slash and the performance fixes (especially those, dear Christ) were more than enough for me, but I can understand why further nerfs were warranted. Still tougher than Malenia, and I’m so happy he is.
Also, FromSoft, the lack of Pope Turtle love in this DLC saddens me, c’mon.
Id argue with the increased windows he's on part if not easier than malenia
Some folks in these comments reinforcing the perception that souls players are gatekeeping elitist pricks.
Which is true, but Miyazaki-san wants people to finish the game.
because these normies are ruining the games because of their own inabilities. op build doesn't work anymore? get good? no! i couldn't accept this! let's cry in steam review.
@@ludzallen954 seriously these dudes can't accept it's a literal skill issue that they can't beat this fight pre nerf. I beat him after 300 tries and the entire time I was pissed because I knew it was possible to dodge every single attack and it was all my fault, and then once I beat him I was able to eventually get to the point of no hitting him. The only nerf this boss needed was the lighting because u literally couldn't see shit at certain points, and maybe a little nerf to the cross slash since u mostly needed a light load or a crucible feather talisman to dodge it, but personally I was fine with it being hard af to dodge, and that's it. All these other nerfs were just because of dudes who actually suck at this game and can't accept the fact not every boss is going to be a walk through the park
Why did they remove his opening attack and why is his bloodflame attack so slow?
First one to let you summon or buff. Second one to give a new window to attack.
It was added so that every noob can kill him
@@justreadberserkd1021 It was added cos even FS knew how bad they messed up. If they listened to fans on everything, then Malenia would've been made better as well.
The blood flame attack being made slow was an awesome change. But the opening attack was fine, I think. You can't summon just as you enter, but you can dodge some attacks and find an opening later.
@@anonisnoone6125 you mean they listened to people crying about the difficulty? These games where allways hard, thats the point of playing 😂 They have allready added so much cheese for beginners in elden ring
Haven't beat him but, I miss the postnerf one, rushing in like real man. The nerfed one on the other hand, stood there doing nothing for around 6 seconds right after u enter the mist.
You mean prenerf i assume
I am liking the changes, the visibility being a great improvement as it felt like I was fighting him using muscle memory whilst wearing a blindfold before. Next please nerf waterfowl.
I'm so glad I got the satisfaction of beating him prior to any nerfs.
Okay, how is this guy just dancing around radahn like its nothing but i was over here fighting for my dear life! 😭 gg's true elden master right here!
Two words.
*Stable Framerate*
IMO, pre nerf was incredibly manageable so long as you went in with a build that was specifically designed to combat him, i.e having an upgraded shield like Black Steel Greatshield equipped that has 100 phy damage reduction and 80 holy damage reduction. With the guard damage reduction talisman on you could pretty much sit there and just hold block on all of his attacks and take very little damage even in his second phase. These changes are welcome though, because now since dodging is more viable instead of blocking, you can more comfortably run other builds to deal with him.
estaba buscando esta comparativa, gracias por hacerlo :)
It’s like watered down Sprite.
I beat him at his most difficult. Fingerprint shield and the rapier…
him not attacking on entry is so lame
This is not a nerf, this is a consequence of getting Miquella stuck over your neck for life, depression is hitting Radahn hard. XD
Cross slash def deserved the nerf and the visibility improvements r great also, but his normal attacks that u could dodge consistently got made so slow u could fat roll thru em
I'll say patching out the swirling gravity attack a the beginning makes him not only easier but also gives him a more ominous look when you enter the arena.
For me it makes it harder, since you don't immediately get to do a guaranteed charged attack to easily secure a stagger and quickly move through phase 1.
@@minerman60101 That's because you rush to him, staying at the entrance lets you bait his close gap attacks
@@luciano1240you’re talking about something completely different
@@Zifi1997 i fail to see how
@@luciano1240 misunderstanding. Your comment could have been more clear by saying attacks that close the gap. If you just say close gap attacks, it can be interpreted as a small gap between the player and the boss, which would never be the spinning gravity move.
It seems that the biggest difference is that the light magic has been toned down. It’s hard to learn a boss’ tells when you’re being flashbanged every 2.7 seconds.
I'm just happy they calmed down the light show
as someone that hasnt finished the dlc yet im glad they fixed the fight, however i think they overnerfed him a little too much
Does this guy have God mode active (no damage and ignore hits) It looks like it. Some of those attacks look like they would have connected. Specifically the stomps.
Around 8 min mark. Seems like one of those would have connected. Which is cool for demonstration purposes
No
The main issue were the cross slash & the aftershocks on every hit imo, people hated the dragon before bayle & this boss in phase 2 is basically that on every slash almost.
I enjoyed the rolls for Radahn phase 1 something about the cadence and the rhythm was satisfying, not so much in phase 2 with the holy after shock.
I resorted to a mix of both roll and parry in the end, now he’s dead I miss him, raw dog malenia was toughest.
I didn't see anything wrong with the original I like the first one more than the second. And for those people who talk badly about others play styles, why do such things it is a game with multiple choices for you to make, there is nothing wrong with fighting with a shield and spear, swords, maces, etc. including summons, it is there for you to use.
Incroyable ! Quel beau combat 😮
Fought pre-nerfed Radahn and it was a great challenge, From Software did good changing him. But pre-nerfed will always be the most rewarding.
After I've beaten radahn 5 times and finally got used to it 😭 they fuckin nerf him🙏(Thank god, X slash attack is fucking annoying to dodge)
I’m glad I fought him at his best rather then that easy version its only fitting to have him as a hard boss
wow finally the boss gonna be fun to fight and win over him i wish i had this feeling beat him pre nerf just feel like "finally it's over thanks god the torture is over" and it's not only the last boss that made me think that the dlc was not that great for the feeling of "yeah happy i finally beat something hard i'm so happy and feel so good" it was a lot of time "omg it's over ! yes finally" i hope people gonna enjoy more the dlc now
Radahn is definitely more accessible now. He even bugs out and stands still sometimes and doesn’t fight back. 😂
While I do feel a sense of (bitter) pride in having beaten him pre-nerf without cheesing or summoning, I think this is an overall awesome change. The pace of the fight looks more fair and in-line with the other major bosses- especially for the sake of build variety when engaging him- and phase two doesn't look like a visual/mechanical clusterfuck.
Who cares what people say is cheesing. Parry, one of the most skilled moves in this game, is considered cheesing by some people.
People who fought him pre nerf have every reason to feel good about it regardless of their strategy
All I felt was stressed and unfulfilled
So now I can do more than one single R1 poke attack?
Finally
Well it was "prime" radhan it was supposed to be hard.... except that x attack hitbox issue and fps one i didn't see anything else as a problem....his reduced recovery speed,reduced aggression and not attacking immediately at start of match just makes it bad now
Now different classes have a chance on his second phase
Seeing them back to back i cant tell a huge difference with light of miquella. Personally since it was easy to dodge already i think they shoulda just kept just that attack the same cus its like holy shit this bad so strong it rocks my computer. Its way less grand now (just that attack) the reduced visibility on everything else is good. The openings in phase 2 seem way more fair since it seems like hes less likely to throw out an attack you cant see coming. Cross slash totally needed a fix. I dislike the lack of an opening attack i think they had the chance to make him just wind up longer on the first attack so atleast hes not just standing there. They can do that since his first attack after the first encounter he winds up longer. He should start at the gate and wind up long enough to summon right away then come plummeting down right in time to roll it.
Took longer in patch 1.14. You saying its harder now?
Maybe should have show how it was getting hit before and after patch. Good you didn't get damaged. However can't fully tell the difference
a golden fish beated him before patch, and people still says it was faith he nerf 💀( the fps and visiblity fix was good btw )
You know the one who need to nerf is bayle, im so stressed fighting bayle than radhan prenerf 😂😂😂
Fighting prenerf radhan is like really fighting a god and a king, its been an honor to beat
I prefer the old version, now it's clearly slower and playable..
He was tough, but bearable if you just kept at it and possibly changed your build. I had to respec and learn a whole new play style just to beat him. It kind of saddens me that they nerfed him because if I could do it, anybody can. I mean, if you made it that far, you really have no reason to give up.
I liked the pre-patch version much better. I loved to fight against the most powerful demigod. His name and reputation were something else. It was/ is the best bossfight in fromsoft history.
I think there's a mod on Nexus that reverts the changes. If you're on pc, you can give it a shot.
Yeah they killed my man
I still liked fighting the Orphan of Kos better. Though that's mostly cuz he hsd that weirs bug that gave you back full health on visceral attacks. It really rewarded agressive play though, which is what bloodborne was all about, so it felt fitting. Radahn would be a better match if his posture damage took longer to heal and if it took less parries to make him ripose-able (3 is too much for any boss IMO, 2 should be the max, especially since ripostes deal less damage than posture breaks)
@@thechosenflutterboxI see the vision, I love Orphan too, but honestly, the 3 to riposte requirement for Radahn isn’t that bad to me, considering parry-looping him is very easy to do.
Definitely was
It feels like the dlc is not worthy anymore
look how they messacred my boy 😢
Its sad man… this is what all the garbage players did to him 😔
As someone that no hit him multiple times ore nerf and that killed him rl1 and solo him for people, i gotta say he almost feels too slow after the nerfs
Its the superiority complex why alot hated the post nerfing and bashed players beating him post nerf. Like come on...
Players who really wanted to fight him pre-nerf cant really do anything about it now since they didnt spent their 24 hrs a day trying to get to radahn immediately unlike neet/neckbeards and just enjoyed exploring the dlc.
At least I beat him before the second round of nerfs ✊🏼
I don't understand. There must be some kind of explanation.
Guys im playing crack version so which patch m playing?
Honestly, feels the same to me
Agreed, people are way too dramatic. I honestly think he's still harder than Malenia by a long shot
@@reecejones2994never she is still the harder boss
@@C3NSOR1 that's a fair opinion but the reason why she's the hardest is solely carried by one bullshit attack. If that's what he has to beat to be the hardest then its not worth it
@@reecejones2994 even if u dodge the attack u can still get hit she gets harder and faster if you keep going up ng+ so does radahn and other bosses
@@C3NSOR1 I don't think they get faster that's not a feature they have. Also the problem is because of her bullshit attack it makes her so incredibly unsafe to attack that it's not worth trying to get hits in
Look at what they've done to my boy 😭😭
Im glad my ps5 didnt update after not playing for 2 months (real life got in the way, unfortunately) cause I had barely gotten to him before and was so sad when i heard the nerf came through and wasnt gonna get to fight him at full glory. I got back into form fighting him for an hour at 12 skibidi and then took him out on my third try after going up to 15. And after watching this and how damn slow he is, I'm even more stoked I got to fight him pre nerf. He just looks so boring to fight now. I do agree with the lights (though i didnt feel "flashbanged" at all as some have said) and the cross slash, but nerfing his speed and damage just seems like overkill. That said, after punking him so quickly, I feel I shouldnt get to speak for the mortal man
Lmao. I am just glad I didn’t delay getting the dlc.
Canonically moving at the speed of light and is still dodgeable by strafing.
I love this game, I’m bad at it but I love it, but I’m glad I can say I beat Rhadannie boy before his nerf.
No veo el cambio en la 2da fase, solo noto el cambio en el ataque de cruz🤷♂️
Name of the costume?
Yeah I mean, you know. This is right. This is how it should be. The original fight was bullshit and I hated it at the time.
That being said, I look back on it with a grim fondness. It was a good story. Not Radahn being the consort, that was weird, but it was a good story for my player character and for me, I guess.
At the end of this grueling odyssey I was pitted against a god I had little hope of defeating. It was an ultimate, unconquerable challenge, but I did it. I had to utilize every terrible power I gained through my endless struggle: the invulnerability of gold, the venomous tail of a rotten god I found in a wretched temple not meant for men to tread, a silver duplicate of myself I found in a blasphemous ruin, a vampiric amber orb I found among the dead giants at the top of the world, the braided hair of a goddess, the plate mail of a holy sentinel, a sword technique taught to me by a departed comrade, and the rapier of a dear friend long dead.
And I did it! I won. Now nerfed Radahn is just a boss fight. That's good though. Fuck that guy. My cool story didn't need all the particle effects and the hours I spent hunting little tree bits like they were triforce shards.
After patch his attack are slower and that give players open window to attack more
which sword is that?
Dancing blade of ranah
Not gonna lie I'm gonna miss the old Miquella's Light visual even if it did tank my framerate. Looked way cooler but I understand why theyd change it as on my RTX4070 it tanked my framerate to 30fps and I can only imagine its even worse on consoles.
On ps5 i genuinely had 0 frame drops after the patch that came 2 weeks after the dlc
Bruh how is it changed?
I'm gonna be honest, I'm getting my ass kicked after the patch because I got so used to the old moves, and now I can't say he cheap shotted me since he feels a lot more fair now.
I felt bad when they nerfed starscourge
and now the promised consort
Why is radahn is the only victim
Feels like everybody cried enough, they wanted a participation trophy. The final boss is supposed to be hard. you used to have to "git gud", now you just have to show up.
With waterfowl and consort Radahn, it feels like the devs don’t actually play test their bosses. I know Miyazaki doesn’t play his games, but I’d pay to see some devs fight Malenia.
Miyazaki played Elden ring at the very least. He’s the reason we have the stakes of marika near boss encounters because he disliked walking back to the boss after losing and he felt it would be better for players.
Miyazaki plays each and every one of his games. How are you so confident just spouting bad takes?
Radahn run out of adderal pills
Still one-shots and what is with the whole arena-sized aoe-attacks in 2nd phase? Fuck that.
The visibility of Radahn's holy attacks is waaay better
Really glad they fixed that 3 hit cross attack. It's hit boxes were so silly before.
Que bueno, no lo voy a actualizar más entonces 👍
Sabia decision, me toca descargar el mod pre nerf
Basado 🎉
looks actually harder on new patch
His attacks genuinely look unnaturally slow now, like he's cutting through molasses or something
yeah....
They literally made this fight worse, they could've just fixed the double slash attack and that's it, God I'm so frustrated at seeing this, it really pains me to see this, and the hoards of people in this community being happy by this change, he literally moves & attacks slower than even base game bosses, it's disgusting.
@@HeyTarnishedit almost looks identical...drama queen
@@HeyTarnished Easier = Better
@@ELTONOMARBOGZHA Easier =! Better. Also Harder =! Better. It's much more nuanced but I don't think you'll understand it if that's your flippant reply I suppose.
This nerf shouldn’t have happened, people always gotta ruin everything
Y cual es el nerfeo??? XDDDDD lo único diferente es que ya no ataca inmediatamente al momento de entrar a la arena, pero el resto sigue igual xDDDDD
how do you have 7 million runes...
I can't see any difference, but sure there it is.
Youre a sick sick man bro😅😮 nice job