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im just at the point where you fight the cursed great wood and you say: "use soul arrow instead because while it does 7 less damage it costs 4 less mana [then heavy soul arrow]" and im really interested in your math. how does that up pretty quickly with limited mana when using heavy soul arrow adds up to 1,75 dmg more per point of of mana spent? if it was the other way arround then yyes your math would be correct but when it comes to efficient use of limited mana heavy soul arrow is your better friend compared to standard soul arrow. please explain for i am positively puzzled.
Wow! It's so crazy you even saw my video, and I'm ecstatic you accepted the challenge! It's really cool to see how differently we did things :) I definitely leaned MUCH harder into the melee aspect of the clerics candlestick, it really changed the dynamic of some boss fights for me lol. I'm super excited to see what else you come out with, thank you so much for accepting my challenge Lemon :) have a great day!
So did anyone tell Lemon that if you skip collecting the pyro tomb in Wolnir’s arena, you can just casually lay down pestilent mist till he dies in his sleep…?
In all fairness that would've only worked on the first attempt at which point nobody would've guessed Wolnir would turn out to be a struggle, but that is very funny with hindsight
The lore is perfect. When you fight him at basically the end of time, Gayle has systematically killed basically every living descendent of the Pygmy. It literally ends with you getting THE Dark Soul, fully restored and finally whole again since it was shattered in Oolacile thousands of years ago. Gayle did the impossible. He collected every single piece. Except yours. With the Dark Soul restored you then take it to the painted lady and she uses it to create a new world free from the curse that will never fall into rot again. Thus you, the failure who burned to ash, succeed in finally ending the curse of the undead.
Unfortunately, depending on how you roll with the lore, you either helped her make endless nightmare werewolves, or a hundred copy pasted field bosses capped off with a plot hinged upon a demigod lusting after his brother, that succumbs to rot anyways. I think its funnier if it's the latter, all told.
As a slave to asthetics I mained the candlesword, loving every moment i could take the moment to light the candles. Do I care that its bad, no because who cares if I doe if I look good doing it. Also incase it ever matters again for the Demon prince. Demon in pain, just close the game. Demon from below, then fall into a flow.
"Remember, they don't come for the sports, they come for the band" My senior year our football team lost every single game by at least 20 points, the band on the other hand was sweeping competitions. People were unironically turning out for the marching band lmao
For someone saying that DS3 is your least played Dark Souls, not only did you make light work of it, but you sure know how to wax eloquently about how the previous games can't hold a candle to this one. At least I hope that using all this candelabracadabra didn't get on your wick...
I genuinely love how most of these videos have some story aspect to them, some level of roleplay(?) to them. it gives me a sense of immersion that I seek when PLAYING the games. great vids, Lemon!
There is a shortcut in the swamp section of the Ringed City with the angels. At the cliffside, there’s a root you can drop onto that will take you to the second pupa, letting you kill it and then head straight to the bonfire, not having to deal with the first angel at all.
A note on the suicide for free levels strat; the bonfire right at the start of the undead settlement(it's the one literally called Undead Settlement) is fight next to a cliff you can throw yourself off of. Far faster than running up the top of the firelink shrine every time.
Easy way to remember which Demon does what attack. Demon in Pain's heathbar is on top because in phase 2, he flies around a lot. Demon from Below's healthbar is on the bottom because in phase 2 he's more grounded and fire's his laser more often.
@@shagarumedic In the heat of the battle it can get a little chaotic to look at their colors. I just find paying attention to the healthbar of who I'm smacking is easier. Do I see the upper healthbar going down?Keep smacking, is it the bottom healthbar? Go away and find the other.
@@TheGLEGaming it helps to know that the fight always starts with the yellow demon in the passive state and the red demon in the aggressive state, there I can keep track of the colors pretty easily
The Red vs Blue reference with the whole “if I’m not on the team and you’re not on the team” made me smile a lot. Rooster Teeth might be gone but our memories and enjoyment if its content won’t die so easy.
@@kampfh7150 I may be too used to TikTok's nonsensical hate, but are you actually triggered by a personal opinion of lemon? (I'm definitely not saying this because I too think that dark souls 1 will never be topped by any other soul game no matter how fun and well crafted they are)
Soul spear doesn't do that much more damage than the great heavy soul arrow because its special property is that it pierces, so it's good for groups, or when you just need to deal more damage quickly. Also the Demon in Pain has a damaged head - you can see one of them has their ear cut off
I love demon prince. I spent a while trying to beat them with a +3 broadsword to get to the dlc rings for my low level pvp build and it was a lot of fun. Also, just kill the bright red one first, I’ve never had an issue remembering that
7:28 funner fact! If you go to the second bonfire of the Village (the one past the gate) you can jump down the very near Cliff to save even more time!! Just get your First free level from Yoel, the go die for 7 to 8 minutes non stop and you'll have the other 4 levels right away!
38:00 I agree entirely. Going from the Elden Ring to DLC to Demon Souls and everything feels like it's moving in slow motion, including me. The end result I get mad that the characters didn't react as fast as I wanted them to
I'm aware his was probably joking but Lemon's take on the Demon Prince is so cold that it could extinguish the Chaos flame. In my opinion, the Demon Prince is the best duo fight in the entire series, O&S are great on paper, but when in execution can fall real short, especially with janky Ornstein. The DP execute the duo perfectly by not having both demons rush you at once, you're on a timer until both buff up and go on the aggressive, but splitting the demons up and focusing the 'active' one whilst the other can only spew very telegraphed poison makes the fight smoother compared to other duos that are just a constant repeat of "attack one, run away to gain space, attack one, run away, repeat ad nauseum". Plus the actual DP (phase 2) is brutal but fair, except for the stupid floating chaos orbs move, the DP is easily telegraphed and having the ability to stun helps create breaks. Thanks for coming to my TED talk.
13:41 Lemon, wolnir has a safe spot between the fog where he is slipping into the abyss and the fog he spews up the arena, you literally ran to your death that time instead of just staying by his hand.
Greetings! I'm new to the channel but I'm loving the humor and wit, rife with sarcasm and irony. 😂"Peak levels of mediocre", and the PSA after the "Running-away-screaming Jutsu". The musical references, all the references actually, and that you don't dumb it down. It really shows the forethought and work you must put in. Very entertaining, thank you! It seems I have a backlog of my own to catch up on! 👻
I did a similar run to this about a year ago but allowed the Heysel Pick into the fray (I prefer a good bonk over a good slash). By far one of my favorite challenge runs i've done on the game simply because it's limiting but not cripplingly so. Immolation Tinder and Preacher's Right Arm are fun spell casting weapons too. I fully support this challenge and advise trying it if regular old spell-swording has lost its flair for you.
wasn’t expecting to hear Lemon reference what i only know to be my favorite Red Vs Blue quote, my admiration for this man has increased by more points than he puts into health
Lemon, your writing never fails to impress. I love your playthroughs. Consider it a bucket list item for me to at some point get to play a game alongside you, hah. You have a knack for finding the positives in all sorts of things, even when pointing out the negatives just as openly. Plus, you're just plain fun. Stay wonderful.
21:39 Don't even think for a second you could sneak _"Children of the Omnissiah"_ from the 40k Mechanicus soundtrack past me just like that. I'll recognize it anywhere within the first 2 seconds. A cultured choice Lemon.
MAN, I still hate this weapon. Coming right off of DkS2 and having a blast with the Blue Flame; it felt like such a downgrade of a weapon, visually and just gameplay-wise. Thankfully the DLC added the Demon's Scar; which is just a solid fun way to play a pyromancer spellsword lol Oh; and I guess the Carian Sorcery Sword was alright, sucks it got stuck with such a boring ash or war tho.
So I’ve never played any souls games and only watch it played by all of the different wonderful creators, but everyone who has described the dancer fight has always said it’s weird and they don’t get the pattern and it’s hard and flowy. I’m a musician. You explaining that it’s 3/4 instead of 4/4 made me SO intensely happy and understanding now why other people feel the rhythm is off and can’t explain it. Thank you so much for that!
Bro ngl the demon princes part is just rude! That fight is fantastic Also rip for remembering which demon does which attack in phase 2, just use their colors Red = spirit bomb Yellow = kamehameha
That damage is fine. It's not like anything you'd get from an optimized build, but it's not like you're wandering around with a broken sword or anything
Hey Lemon, i just want to say i really appreciate everything you're doing for the souls community. The challenge runs bring much attention and love. Thank you.
The Demon Princes fight is one of my favorite FromSoft bosses. And I know I’m not alone in that. It’s actually brilliantly choreographed and does what O&S fails to do IMO. One prince will go into a passive state while the other attacks but still poses a threat. It’s always fun hearing someone having a completely different take on something. I never would have expected to hear someone say it’s terrible boss design. To each their own.
100%. Dancer soundtrack is the only one in the game that moves to 3/4 time instead of the 4/4 time of every other boss. Its a thing that messes with timing on attacks for people who play to the rhythm of the game vs reacting to the boss itself. Messes up quite a few without even realizing why. Advice to see the difference is to actually play the fight without sound if you're struggling to not have it happen
@michaelmetcalfe639 well, yeah obviously, but many people don't even realize this is a thing to do. She attacks in a different tempo than her music. A lot of people 1) won't even notice that she is out of time to her own soundtrack & 2) much less will know that the tempo change is 3/4 so they have to adjust to that. I'm not saying is some huge barrier to the fight or anything, just if people are struggling this is quite a common thing as to why you see comments of not being able to understand dodge timings with this boss from others.
@@themuffinprincesa21 actually her music is in 9/4 and what really throws people off is she attacks on upbeats instead of downbeats like all other bosses. The tempo of the boss and music increases as the fight wears on changing the timing mid fight this isn't common but she isn't the only boss to do this. Combining these things together just mangles anyone who is using the music and rhythm of the game without actually being aware of what they are doing. Heck I'm a music nerd and I get caught off guard because I have to switch from downbeats to upbeats. It is actually one of my favorite bosses because it shows the consistency of being able to apply music theory to bosses is a universal in the souls games and a great piece of music that breaks the standard format of the series got a boss that also breaks the standard format as well
I love those little hints on Elden Ring throughout the video and all around making runs through same couple of games still interesting and feeling fresh even after watching almost every single video of yours. Between you, Bricky and one or two other creators you guys are the pinacle of script writing for game videos and a huge inspiration for me. Keep up the amazing content.
Hey, Wolnir tip, when he spews mist out of his mouth standing by the wrists or even by his head is actually safe, even standing right at his chin is safe, the mist is only dangerous if you run towards it makes the battle wick-edly easy!
Absolutely love the wit and jokes on this one. Right off the bat with always sunny, and the little sneaky Jim Gaffigan one in there. I've never played Dark Souls
Lemon, i was introduced to your vids by the friend who got me into ds3. Two days ago i stepped into ds1 and its been an experience (i half failed the ceaseless cheese but still had fun) But enough side details. YOU have made me want to begin brushing up my weaknesses in souls and im hoping ds1 will be the key the opens that door to success! On a funny note, had to keep a tony busy while i ran through the catacombs earlier, he would stay down! (15 minutes of it.)
@@TheBacklogs I doubt an intelligent man would willingly put themselves through so much turmoil as you, but we're here for it. Stay intelligen't, friend.
The nameless king, to me, is the fromsoft tutorial boss. When he becomes easy to beat alone you've effectively gotten gud a significant amount and can tackle anything the rest of the games try to throw at you comfortably
I've only played DS3 once. Played it blind using a sorcery build, so watching someone kill Yhorm with magic was so cathartic. I DIDN'T KNOW ABOUT THE SWORD! WHY WOULD I KNOW ABOUT THE SWORD?
Going in to this video I was expecting a few things. The part about the Demons was not something I expected. From anywhere. Pretty much ever. To each their own then
I appreciate you showing how the candles help you get through the areas and regular enemies, not just the bosses. A lot of creators seem to treat DS3 in specific like it’s a boss rush due to its linear nature - which might be why it’s your least played Souls game. That’s why it’s my least played one, to be sure.
0:45 what is J.K. and other souls challange runners doing? Did lemon start a ds2 one hit only challange thing or is there like some kinda souls like convention going on?
it’s interesting to me that lemon has the same thoughts on the ringed city s as i did on my first time through, when lemons an absolute souls veteran and ds3 was my first game. even when i struggled against gael for hours, it just felt fair and fun
Love the children of the Omnissiah at 21:40 great touch wasn't expecting it especially cause i just watched a lore documentary on Cadia so perfect timing lol.
Between this video and the podcast about elden ring he put out a while ago, it's getting to the point where I'm starting to think Lemon's issues with games like DS3 and Elden Ring are a combination of "overheard the reddit hivemind complaining which led to unintentional confirmation bias" and an unwillingness to adapt to new combat pacing. It's like he already convinced himself that he didn't like these games before even trying them, and then as a result of that was unwilling to take the time to really master the flow of the combat, which led to his experiences being frustrating and feeling unfair, which re-enforced the preconceived "I don't like the ebb and flow" opinions, etc. DS3's combat is so much more fluid and dynamic than either of the previous souls games, and when you get it down it's satisfying in a way that the other games simply aren't. And like, he comes SO close to seeing that. During the Champion Gundyr fight he commented on how the fight felt choreographed because of how dialed in he was and that it was "almost beautiful". Yeah my guy, that's what we like so much about these games! It's not just about learning the attack patterns and beating the bosses, so much of the beauty of the combat is in the 'rhythm' created when you really master a boss's movesets, that flow-state where you become completely untouchable, and unfortunately both DS1 and DS2 are simply too slow to create that type of rhythm. Man, I just love these games and it feels so fucking bad to see someone I respect talk down about them when half the things he says are literally just not true. Pontiff Sulyvahn's attacks are NOT too fast to react to and they are not guaranteed to hit you after you dodge. You are getting hit like that because you're dodging the attack wrong. You can't see the wind up for the attack because you are watching for the wrong tells. There's nothing wrong with that, we all have bosses and attacks we struggle to get down, and I'm not trying to gatekeep by saying "get good"; but there absolutely is something wrong with touting that experience as universal and complaining about it. When you make statements like "this attack is unavoidable" when it is entirely avoidable instead of "I couldn't figure out how to avoid this attack", you falsely shift the onus of responsibility for your frustration away from yourself and onto the game designers. It's no longer something you have any agency over, so there's no point in trying to approach it differently or problem solve. It's simply an unfair, unfun piece of terrible game design. I'm sure the people who gave up on DS1 because of Capra Demon and never experienced the truly spectacular parts of that game as a result justified it the same way. "Arena is too small, the dogs are too fast, there's nothing I could do about it! What do you mean I could have tried running up the staircase instead? This is clearly fundamentally terrible game design, it couldn't possibly be better than I'm giving it credit for and I only found it this unpleasant because I was stubbornly approaching it in the way i think it should be approached instead of listening to what the designers are subtly trying to teach me!" "... right?"
Fair play. The hard part about transcribing my negative opinions and emotions about specific games (or moments in games) into a video is that the video has to keep moving. Unless I'm doing a full video exploring the minutia of why something feels bad to me, I have a maximum of five sentences to try my best to explain the vibe I'm feeling before I have to move on for the sake of pacing. Which sucks, because you're right - I'm absolutely the common denominator here, and fully admit that some bosses just dont work for me because of how I approach them. But we can't sit on one moment for too long - it's a 40-minute video as it is, gotta respect the audience's time and attention and move on. And that sucks sometimes, because now people know I dont like Pontiff, but dont fully understand why.
His comment about the race between fromsoft and the players was on point though. I love elden ring, but the dlc bosses are absolutely too difficult. I just recently beat the dlc on ng+7 just so I could say I did it, But even on the base difficulty it's inaccesible for so many players. From Soft is on record saying elden ring DLC was their attempt to see just how far they could push players. I bet you the difficulty gets walked back in the next title after the major push back they got this time around, and that's a good thing. DS3 is about peak of how hard a souls title should be, and it's not all that difficult. Another thing that is against Elden Ring is build variety. If you aren't using some form of bleed in the DLC you are legit trolling yourself. The health pools are all 40k+ and bleed procs are health % based. Lemon literally just killed gael with a candle stick in this game. I've seen people beat Radahn with troll builds in the DLC but the fight goes on for like 15+ minutes using those builds, that doesn't fly for most players. It's too hard.
@@TheBacklogs While I agree with your points on elden ring, you have to admit, you 5 hit the dragon in nameless king with the candlestick... DS3 weapons are all viable and that's super cool.
@@TheBacklogs thanks for taking the time to explain this. I really want to stress how much I respect you and enjoy your content. This comment was never meant to be insulting or offensive, these games just bring me so much joy and to be honest when other people bounce off of them I get a bit sad because I want to share that joy with them. Thank you for the additional context and information Lemon. We appreciate you. Edit: I decided to add some additional context here. Dark Souls 3 specifically is incredibly special to me. When it came out in 2016 I was in an incredibly dark place. I was in highschool, but getting kicked out of my house on a regular basis. I was struggling with homelessness, severe depression, “UA-cam unfriendly” ideation/attempts, and suffering some extremely severe abuse as a result of how vulnerable I was. I genuinely believe DS3 saved my life. It served as an escape from reality at first, but eventually became a lesson in tenacity, resilience, and determination. It was my first real experience with Souls, and while I’ve since sunk a few hundred hours into each of the other FromSoft games, my DS3 playtime is probably double the rest combined. I’m explaining this not only because it definitely factors into how I feel about the game emotionally, but also because it occurs to me that while these bosses and movesets feel fluid and fair to me, my perspective is inherently biased because of the amount of experience I have with beating them. A few days ago I picked DS3 up again for the first time in years, and it’s been a wonderful trip down memory lane. I don’t have the time to play games I used to these days, but I’m progressing through it at a good pace. Maybe when I get to Pontiff I’ll find that the design is more punishing and less telegraphed than I remember. It will be an interesting experience to try and view the game with “fresh” eyes while keeping in mind how someone with fewer hours in it would find the experience.
@@shadowlife15 I agree with much of this, though I will say I used my int/quality build in the Elden Ring DLC and was fine. Some of the bosses were absolutely over tuned on launch, but others were very good imo. Relana and Messmer specifically were incredibly fair and fun fights once I figured out the right way to approach them. I also personally enjoyed the final boss, but admittedly I figured out I could parry pretty much all of his moves very quickly and had a much easier time than most people as a result.
Truthfully, lemon is one of my favorite content creators, and anytime I feel upset or stressed, I watch lemon suffer. If not for lemon suffering, my life would be ever so slightly more dull. Keep up the amazing work!
"The age of the two candles". I love that. I like the race analogy between Fromsoft and its players a lot. I've been thinking the same thing, wondering where I'd eventually drop out because I'm not that great. I've been using that same analogy. For me, I think Elden Ring was the last lap. It's a good game I'm sure, but man, did I not have fun with its supposed best fights. However, I absolutely adored Sekiro before it, and the exploration in Elden Ring is still amazing, so I sometimes wonder what a Fromsoft game without that race for difficulty but all the other good parts would look like.
Sekiro is the one souls game I haven't played, but that's because I don't find it fun. Mostly that's due to the complete lack of any rpg mechanics, which is the reason I play the games in the first place.
@@shadowlife15 I like RPG mechanics a lot as well and thought they were the only reason I was able to enjoy Fromsoft's hard games. When I played Sekiro, two things happened: First, I couldn't mess up my character and second, the clear focus on parries made it much easier for me to understand how they want their game to be played. Meanwhile, in the Souls RPGs, I routinely get stuck because some equipment isn't just as well-accounted for, so it feels less good to play. In Sekiro, knowing I had exactly what From wanted me to have (the sword and a few tools) made the difficulty much more bearable to me. But, and this is key, I gradually fell off From's games because I don't enjoy the difficulty in their games coupled with the continuous speed increases, which might not be true for you.
I’m once again going to petition for the 2 mini yous to voice through a whole challenge with the background story being the captured “you”, and they have decided to see how hard these challenge runs really are. Going through different builds at the most terrible times to make things harder for themselves without even realizing it. Also love the content keep it up
Poor lemon has played so much and got so used to the clunkiness of DS1 and jank of DS2 that he has a hard time enjoying the best game in the series, very tragic 😔
I absolutely love the Dark Souls challenge vids even though I have only played probably 30 mins collectively of all the games. I also love the editing. Loving the music at 21:42 the most. Children of The Omnissiah goes incredibly hard
If, in one game, you had: The Interconnectivity of Dark Souls 1, The Level design (not enemy placement) and hub world of Dark Souls 2, The Boss design and capabilities of Dark Souls 3, The World evolution of Bloodborne, and The Scale of Elden Ring, You'd have the PERFECT Soulsborne/Soulslike
I love your style. Not to loud but funny at the perfect moments. Can’t believe I just found you. I watch these types of videos all the time. The algorithm has blessed me today!!
Funfact about the 2nd Half of the Dreg Heep (Earthen Peak Bonfire): If you run onto the field with the Angel and all the way to the cliff with a single house you can jump off a specific spot there onto a tree, kill the Angel thing and walk on a tree just to the Demon Prince bonfire, skipping the entire Swamp, 2nd Angel and Pyromancer. Makes this part so much easier
Amazing run as always. Also best way to spot the difference between demons is Demon in Pain has a cut off left ear (its left your right). that’s how I always separate the two. Hope that helps
I did a magic run recently and the best use of Soul Spear that I found is in the Pontiff fight. Because it penetrates enemies you can shoot him when he is cloning and it will hit both him and the clone from a safe distance.
A big thanks to Displate for sponsoring today's video.
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How is your comment older then the video
@@skeelatori need an answer to that.
@@neku7602 you can preupload videos and release them add a later time
kinda disapointed in the sponsor
displate allows a bunch of ai generated slop on their stuff to be put on displates
im just at the point where you fight the cursed great wood and you say: "use soul arrow instead because while it does 7 less damage it costs 4 less mana [then heavy soul arrow]"
and im really interested in your math. how does that up pretty quickly with limited mana when using heavy soul arrow adds up to 1,75 dmg more per point of of mana spent?
if it was the other way arround then yyes your math would be correct but when it comes to efficient use of limited mana heavy soul arrow is your better friend compared to standard soul arrow. please explain for i am positively puzzled.
Wow! It's so crazy you even saw my video, and I'm ecstatic you accepted the challenge! It's really cool to see how differently we did things :) I definitely leaned MUCH harder into the melee aspect of the clerics candlestick, it really changed the dynamic of some boss fights for me lol. I'm super excited to see what else you come out with, thank you so much for accepting my challenge Lemon :) have a great day!
Goated for getting lemon to play ds3
My man!
Now all you have to do is get him into Elden ring 🙏🙏🙏 I believe in you.
Gay
@@thelionman09 oh I'm glad you could come out to me. I don't think of you any differently dw :)
Lemon be nimble, Lemon be quick, Lemon stab that guy with a candlestick
This made me legitimately laugh audibly. My cat looked at me questioningly
Is this a set it off reference?
@@thetitaniumviper4734 It's a reference to the old little rhyme "Jack be nimble." The song you're think of is referencing the original rhyme, too
you could say, that was fire...
So did anyone tell Lemon that if you skip collecting the pyro tomb in Wolnir’s arena, you can just casually lay down pestilent mist till he dies in his sleep…?
...NO. THEY DIDNT.
@@TheBacklogshey lemon how long till spell tools only in DS 2 & 3?
In all fairness that would've only worked on the first attempt at which point nobody would've guessed Wolnir would turn out to be a struggle, but that is very funny with hindsight
Poison mist too, I think Ymfa made a video where he used the forlorn storyteller staff to kill him
@@TheBacklogsMb dude! It was supose to be me but i got lost in the american independency war
The lore is perfect. When you fight him at basically the end of time, Gayle has systematically killed basically every living descendent of the Pygmy. It literally ends with you getting THE Dark Soul, fully restored and finally whole again since it was shattered in Oolacile thousands of years ago. Gayle did the impossible. He collected every single piece. Except yours. With the Dark Soul restored you then take it to the painted lady and she uses it to create a new world free from the curse that will never fall into rot again. Thus you, the failure who burned to ash, succeed in finally ending the curse of the undead.
Unfortunately, depending on how you roll with the lore, you either helped her make endless nightmare werewolves, or a hundred copy pasted field bosses capped off with a plot hinged upon a demigod lusting after his brother, that succumbs to rot anyways.
I think its funnier if it's the latter, all told.
What@@aprinnyonbreak1290
As a slave to asthetics I mained the candlesword, loving every moment i could take the moment to light the candles. Do I care that its bad, no because who cares if I doe if I look good doing it.
Also incase it ever matters again for the Demon prince. Demon in pain, just close the game. Demon from below, then fall into a flow.
FashionSouls is indeed best souls.
Also good way of remembering - definitely feels right haha
That rhyme is so good, I couldn't stop thinking it during the whole fight.
Love the rhyme, I just always tell myself “that one’s a pain to deal with so kill it first”
"Remember, they don't come for the sports, they come for the band"
My senior year our football team lost every single game by at least 20 points, the band on the other hand was sweeping competitions. People were unironically turning out for the marching band lmao
Marching band is where it is fucking at
For someone saying that DS3 is your least played Dark Souls, not only did you make light work of it, but you sure know how to wax eloquently about how the previous games can't hold a candle to this one. At least I hope that using all this candelabracadabra didn't get on your wick...
Please wink if you also one of the lemon ds2 victims.I will send toughts and prayers.
❤ when the next video is coming out my dear?
Love your content and puns
Idk how you always come up with these jokes man 😂
Appreciate the puns, but Lemon was using the candlestick to roast this game throughout
You’ve got to be yank-eeing my leg man…
I genuinely love how most of these videos have some story aspect to them, some level of roleplay(?) to them. it gives me a sense of immersion that I seek when PLAYING the games. great vids, Lemon!
There is a shortcut in the swamp section of the Ringed City with the angels. At the cliffside, there’s a root you can drop onto that will take you to the second pupa, letting you kill it and then head straight to the bonfire, not having to deal with the first angel at all.
A note on the suicide for free levels strat; the bonfire right at the start of the undead settlement(it's the one literally called Undead Settlement) is fight next to a cliff you can throw yourself off of. Far faster than running up the top of the firelink shrine every time.
So it was lemon, in the throne room, with the candlestick?
Close. In the Firelink Shrine. ;p
@@camwyn256 Well beans, but at least I got two outta three
@@Hastalapizza66 thou art still ELIMINATED
@@yeetusdeletus9263 NOOOOOOOOO!!!
Damn, that gave me a nostalgia rush. Haven't played that game since I was a little kid, good times.
While nothing but cinders may remain of the original fire, I brought a candle."
Why does that go as hard as it does
Wow calling the Demon Prince your least favourite boss in the series when Halflight is in the same DLC.....Demon Prince can't hold a candle to him
At least both of those are actual fights unlike the bed of chaos which is just pure concentrated dark souls 1 jank
> "Can't hold a candle to him"
> See the topic of the video
"Say that again"
Am I the only one who likes the prince?
Prince is the second best boss in ds3 after Gael
@@rigorm136 hell ya
Easy way to remember which Demon does what attack. Demon in Pain's heathbar is on top because in phase 2, he flies around a lot. Demon from Below's healthbar is on the bottom because in phase 2 he's more grounded and fire's his laser more often.
Not demon from below stays below and demon in pain is a pain in the ass to hit?
@@1Jamesinator that too
Also just memorizing the colors of each
Red = nuke
Yellow = laser
@@shagarumedic In the heat of the battle it can get a little chaotic to look at their colors. I just find paying attention to the healthbar of who I'm smacking is easier. Do I see the upper healthbar going down?Keep smacking, is it the bottom healthbar? Go away and find the other.
@@TheGLEGaming it helps to know that the fight always starts with the yellow demon in the passive state and the red demon in the aggressive state, there I can keep track of the colors pretty easily
Now that you've done the candlestick maker, you just need to beat DS3 as a butcher and a baker.
What would the baker use?
@@KenCostnerpyromancy, duh
@xhei2007 And the big mallet, gotta beat the dough somehow.
@@JosephFebles genius
He's also gotta do it in reverse order since he did candlestick first, so he has to do baker then butcher
Also just wanna say i love the little details and interactions during the ad read, one of the few i love to watch just for it
And playing the Chrono Trigger Leene fair music also helps. :)
The Red vs Blue reference with the whole “if I’m not on the team and you’re not on the team” made me smile a lot. Rooster Teeth might be gone but our memories and enjoyment if its content won’t die so easy.
39:01 Please tell me I wasn't the only one that initially heard "The Age of the Toucans has only just begun."
"Outside of-
Rise now ye Tarnished, ye dead who yet live
Shhh dude, be careful! He might see and then go babyrage about how the game is not like ds1 or something
@@kampfh7150 I may be too used to TikTok's nonsensical hate, but are you actually triggered by a personal opinion of lemon? (I'm definitely not saying this because I too think that dark souls 1 will never be topped by any other soul game no matter how fun and well crafted they are)
@@kampfh7150 and we don't want this shitshow
@@francosonaglio9658 I'm not actually upset about it. I'm poking some light-hearted fun at it.
Solid question tho
Soul spear doesn't do that much more damage than the great heavy soul arrow because its special property is that it pierces, so it's good for groups, or when you just need to deal more damage quickly.
Also the Demon in Pain has a damaged head - you can see one of them has their ear cut off
Ohhhhhhhh. Thanks for explaining that, never knew!
1:50 The magnet mounts sticking to the helmet was a great bit.
I love demon prince. I spent a while trying to beat them with a +3 broadsword to get to the dlc rings for my low level pvp build and it was a lot of fun.
Also, just kill the bright red one first, I’ve never had an issue remembering that
7:28 funner fact!
If you go to the second bonfire of the Village (the one past the gate) you can jump down the very near Cliff to save even more time!!
Just get your First free level from Yoel, the go die for 7 to 8 minutes non stop and you'll have the other 4 levels right away!
Faster way: get the first level, die 5 times, get the *second* level, then die another 5 times to get 2 more levels, then die twice in firelink.
@@vyor8837 i never took count but, i'll do this from now on, thanks? °^°7
@@joseffblake yeah, each level you get adds a dark seal, which increases the count of hallowing.
35:15 when Grif and Church are stuck in the prison LOL
TIME MOVES SLOWER ON THE INSIDE
Bro, I scoured the comments, hoping someone else realized this 😂
Thank you very much hahahahhaha
@@casiotuf4092 Same!
"Freedom! It smells so sweet! Let's rob the liquor store on the way home!"
@35:16 I was not expecting an old RvB reference in a Backlogs video, but I must admit, I am pleasantly surprised
"While nothing but cinders may remain of the original fire, I brought a candle."
Why does that go as hard as it does
38:00 I agree entirely. Going from the Elden Ring to DLC to Demon Souls and everything feels like it's moving in slow motion, including me. The end result I get mad that the characters didn't react as fast as I wanted them to
"Pain is a strain
Below is a go"
Something I use for the demons
4:10 I see not even lemon can master not accidently kicking mid light attack combo in this game
just stop holding forward when attacking
It happens when you button mash too often.
that only happens if you suck
I'm aware his was probably joking but Lemon's take on the Demon Prince is so cold that it could extinguish the Chaos flame.
In my opinion, the Demon Prince is the best duo fight in the entire series, O&S are great on paper, but when in execution can fall real short, especially with janky Ornstein.
The DP execute the duo perfectly by not having both demons rush you at once, you're on a timer until both buff up and go on the aggressive, but splitting the demons up and focusing the 'active' one whilst the other can only spew very telegraphed poison makes the fight smoother compared to other duos that are just a constant repeat of "attack one, run away to gain space, attack one, run away, repeat ad nauseum". Plus the actual DP (phase 2) is brutal but fair, except for the stupid floating chaos orbs move, the DP is easily telegraphed and having the ability to stun helps create breaks.
Thanks for coming to my TED talk.
13:41 Lemon, wolnir has a safe spot between the fog where he is slipping into the abyss and the fog he spews up the arena, you literally ran to your death that time instead of just staying by his hand.
Greetings! I'm new to the channel but I'm loving the humor and wit, rife with sarcasm and irony. 😂"Peak levels of mediocre", and the PSA after the "Running-away-screaming Jutsu". The musical references, all the references actually, and that you don't dumb it down. It really shows the forethought and work you must put in. Very entertaining, thank you!
It seems I have a backlog of my own to catch up on! 👻
Welcome to the channel! And thanks for the kind words and support 💛
I'm sorry for you dude.
21:34 “Definitely burns the candle at both ends.”
I see what you did there 😉
I did a similar run to this about a year ago but allowed the Heysel Pick into the fray (I prefer a good bonk over a good slash). By far one of my favorite challenge runs i've done on the game simply because it's limiting but not cripplingly so. Immolation Tinder and Preacher's Right Arm are fun spell casting weapons too.
I fully support this challenge and advise trying it if regular old spell-swording has lost its flair for you.
FORGET WHATEVER I WAS DOING BEFORE CANDLESTICK ONLY RUN MUST BE BEHOLDED BY MY HOLLOW EYES
wasn’t expecting to hear Lemon reference what i only know to be my favorite Red Vs Blue quote, my admiration for this man has increased by more points than he puts into health
It's 9:45pm, I just finished my day....and boom a lemon blessing in the form of a ds3 challenge run.
Couldn't ask for more
Lemon, your writing never fails to impress. I love your playthroughs. Consider it a bucket list item for me to at some point get to play a game alongside you, hah. You have a knack for finding the positives in all sorts of things, even when pointing out the negatives just as openly. Plus, you're just plain fun. Stay wonderful.
32:30 "If you kill the demon in Pain, pain is all you get.
If you kill the demon Below, Bellowing Lasers is what you get."
21:39 Don't even think for a second you could sneak _"Children of the Omnissiah"_ from the 40k Mechanicus soundtrack past me just like that. I'll recognize it anywhere within the first 2 seconds.
A cultured choice Lemon.
MAN, I still hate this weapon. Coming right off of DkS2 and having a blast with the Blue Flame; it felt like such a downgrade of a weapon, visually and just gameplay-wise. Thankfully the DLC added the Demon's Scar; which is just a solid fun way to play a pyromancer spellsword lol
Oh; and I guess the Carian Sorcery Sword was alright, sucks it got stuck with such a boring ash or war tho.
DS3 also has Heysel Pick and Immolation Tinder which are way better than the Cleric’s sword.
@@rigorm136 yeah; but they are not cool swords that cast spells, that's the problem! lol
It really bothers me that the carian knight sword isn't a spell tool, it looks way better than the Sorcery sword
@@sr3Superior also; we never did get an incantation weapon catalyst lol
@@pockystyx4087 yeah, theres a lot of holy weapons that could've been cool weapon catalysts
So I’ve never played any souls games and only watch it played by all of the different wonderful creators, but everyone who has described the dancer fight has always said it’s weird and they don’t get the pattern and it’s hard and flowy. I’m a musician. You explaining that it’s 3/4 instead of 4/4 made me SO intensely happy and understanding now why other people feel the rhythm is off and can’t explain it. Thank you so much for that!
Listening to the demon prince slander was tough
Bro ngl the demon princes part is just rude! That fight is fantastic
Also rip for remembering which demon does which attack in phase 2, just use their colors
Red = spirit bomb
Yellow = kamehameha
That damage is fine. It's not like anything you'd get from an optimized build, but it's not like you're wandering around with a broken sword or anything
Your channel is one of the few where the sponsorship segments are genuinely fun to watch with the interaction between both Lemons
always amazing to see more lemon content
Tough budget cuts at the Firebomb Academy if we can only use candles now. Great job completing this challenge! Seeing you beat every boss was wick-ed!
Red Vs Blue reference 35:20. One of my favorite quotes from the series
The fact that I recognized the quote immediately after like, 15 years ish. Is crazy.
Hey Lemon, i just want to say i really appreciate everything you're doing for the souls community. The challenge runs bring much attention and love. Thank you.
9:36
the legendary cheeseburger mage (read only with funny british voice)
Speaking of Gael... THAT should have been inspiration for Promised Consort.
"demon in pain, last to be slain" there you go Lemon
The Demon Princes fight is one of my favorite FromSoft bosses. And I know I’m not alone in that. It’s actually brilliantly choreographed and does what O&S fails to do IMO. One prince will go into a passive state while the other attacks but still poses a threat. It’s always fun hearing someone having a completely different take on something. I never would have expected to hear someone say it’s terrible boss design. To each their own.
Lemon “3/4 timing”
Me “did he say what I think he said?”
(Waltz instrumental intensifies)
100%. Dancer soundtrack is the only one in the game that moves to 3/4 time instead of the 4/4 time of every other boss. Its a thing that messes with timing on attacks for people who play to the rhythm of the game vs reacting to the boss itself. Messes up quite a few without even realizing why. Advice to see the difference is to actually play the fight without sound if you're struggling to not have it happen
@@themuffinprincesa21 that’s actually quite Intriguing 🤔
Or just shift your tempo for the fight. She still matches her music so life is fine
@michaelmetcalfe639 well, yeah obviously, but many people don't even realize this is a thing to do. She attacks in a different tempo than her music. A lot of people 1) won't even notice that she is out of time to her own soundtrack & 2) much less will know that the tempo change is 3/4 so they have to adjust to that.
I'm not saying is some huge barrier to the fight or anything, just if people are struggling this is quite a common thing as to why you see comments of not being able to understand dodge timings with this boss from others.
@@themuffinprincesa21 actually her music is in 9/4 and what really throws people off is she attacks on upbeats instead of downbeats like all other bosses. The tempo of the boss and music increases as the fight wears on changing the timing mid fight this isn't common but she isn't the only boss to do this. Combining these things together just mangles anyone who is using the music and rhythm of the game without actually being aware of what they are doing. Heck I'm a music nerd and I get caught off guard because I have to switch from downbeats to upbeats. It is actually one of my favorite bosses because it shows the consistency of being able to apply music theory to bosses is a universal in the souls games and a great piece of music that breaks the standard format of the series got a boss that also breaks the standard format as well
As I sit her chugging down laxatives for my upcoming colonoscopy, something arrives to brighten my day.
loved the RvB refernce during halflight keep it up Lemon doin gods work
Really cool that you’re doing this run I remember watching mankakez run not long ago
I love those little hints on Elden Ring throughout the video and all around making runs through same couple of games still interesting and feeling fresh even after watching almost every single video of yours. Between you, Bricky and one or two other creators you guys are the pinacle of script writing for game videos and a huge inspiration for me. Keep up the amazing content.
LETS GO A NEW DS3 CHALLENGE, i love it
Hey, Wolnir tip, when he spews mist out of his mouth standing by the wrists or even by his head is actually safe, even standing right at his chin is safe, the mist is only dangerous if you run towards it makes the battle wick-edly easy!
5:20 i guess you could say you can’t hold a candle to him
Absolutely love the wit and jokes on this one. Right off the bat with always sunny, and the little sneaky Jim Gaffigan one in there. I've never played Dark Souls
22:07 Praise be the Omnissiah!
Lemon, i was introduced to your vids by the friend who got me into ds3.
Two days ago i stepped into ds1 and its been an experience (i half failed the ceaseless cheese but still had fun)
But enough side details. YOU have made me want to begin brushing up my weaknesses in souls and im hoping ds1 will be the key the opens that door to success!
On a funny note, had to keep a tony busy while i ran through the catacombs earlier, he would stay down! (15 minutes of it.)
5:01 He really isn’t good at math, he got 5 physical damage
...I am not an intelligent man.
Yeah. He got 4+1. So 5 total
@@TheBacklogs I doubt an intelligent man would willingly put themselves through so much turmoil as you, but we're here for it. Stay intelligen't, friend.
35:24 wasn't expecting a red vs blue reference here, but I'm all for it.
Fun fact: you might have thought differently but irl „Siegbräu“ is not actually a thing in Germany
Well that's something you guys could fix. Just saying.
@@tarkdraan310 good one
The nameless king, to me, is the fromsoft tutorial boss. When he becomes easy to beat alone you've effectively gotten gud a significant amount and can tackle anything the rest of the games try to throw at you comfortably
I've only played DS3 once. Played it blind using a sorcery build, so watching someone kill Yhorm with magic was so cathartic.
I DIDN'T KNOW ABOUT THE SWORD! WHY WOULD I KNOW ABOUT THE SWORD?
Going in to this video I was expecting a few things. The part about the Demons was not something I expected. From anywhere. Pretty much ever. To each their own then
Hearing the dancer has a 3-4 pattern. Makes so much more sense now. Thank you for the music analogy with it.❤
I appreciate you showing how the candles help you get through the areas and regular enemies, not just the bosses. A lot of creators seem to treat DS3 in specific like it’s a boss rush due to its linear nature - which might be why it’s your least played Souls game. That’s why it’s my least played one, to be sure.
That Grif quote took me back.
While there is neither an I or U in "team", there is a "we" in "weapon"
If I may say, part of your struggles with some bosses is probably your tendency to roll backward a lot.
Very few things makes me happy anymore. A new Backlogs vid is one. Thank you! Time for sleep.
I need to know why someone called Lemon a saucy harlot in college.
I didn't imagine how much I wanted to see this challenge until I saw the thumbnail. Great job!
0:45 what is J.K. and other souls challange runners doing? Did lemon start a ds2 one hit only challange thing or is there like some kinda souls like convention going on?
Idk, but I love this kind of collabs
Souls Charity Marathon submissions i guess
jk is doing ds1 torch only
it’s interesting to me that lemon has the same thoughts on the ringed city s as i did on my first time through, when lemons an absolute souls veteran and ds3 was my first game. even when i struggled against gael for hours, it just felt fair and fun
32:00 bruh it’s FromSoft, you can’t say that!!!😮
Love the children of the Omnissiah at 21:40 great touch wasn't expecting it especially cause i just watched a lore documentary on Cadia so perfect timing lol.
Between this video and the podcast about elden ring he put out a while ago, it's getting to the point where I'm starting to think Lemon's issues with games like DS3 and Elden Ring are a combination of "overheard the reddit hivemind complaining which led to unintentional confirmation bias" and an unwillingness to adapt to new combat pacing. It's like he already convinced himself that he didn't like these games before even trying them, and then as a result of that was unwilling to take the time to really master the flow of the combat, which led to his experiences being frustrating and feeling unfair, which re-enforced the preconceived "I don't like the ebb and flow" opinions, etc.
DS3's combat is so much more fluid and dynamic than either of the previous souls games, and when you get it down it's satisfying in a way that the other games simply aren't. And like, he comes SO close to seeing that. During the Champion Gundyr fight he commented on how the fight felt choreographed because of how dialed in he was and that it was "almost beautiful". Yeah my guy, that's what we like so much about these games! It's not just about learning the attack patterns and beating the bosses, so much of the beauty of the combat is in the 'rhythm' created when you really master a boss's movesets, that flow-state where you become completely untouchable, and unfortunately both DS1 and DS2 are simply too slow to create that type of rhythm.
Man, I just love these games and it feels so fucking bad to see someone I respect talk down about them when half the things he says are literally just not true. Pontiff Sulyvahn's attacks are NOT too fast to react to and they are not guaranteed to hit you after you dodge. You are getting hit like that because you're dodging the attack wrong. You can't see the wind up for the attack because you are watching for the wrong tells. There's nothing wrong with that, we all have bosses and attacks we struggle to get down, and I'm not trying to gatekeep by saying "get good"; but there absolutely is something wrong with touting that experience as universal and complaining about it. When you make statements like "this attack is unavoidable" when it is entirely avoidable instead of "I couldn't figure out how to avoid this attack", you falsely shift the onus of responsibility for your frustration away from yourself and onto the game designers. It's no longer something you have any agency over, so there's no point in trying to approach it differently or problem solve. It's simply an unfair, unfun piece of terrible game design.
I'm sure the people who gave up on DS1 because of Capra Demon and never experienced the truly spectacular parts of that game as a result justified it the same way. "Arena is too small, the dogs are too fast, there's nothing I could do about it! What do you mean I could have tried running up the staircase instead? This is clearly fundamentally terrible game design, it couldn't possibly be better than I'm giving it credit for and I only found it this unpleasant because I was stubbornly approaching it in the way i think it should be approached instead of listening to what the designers are subtly trying to teach me!"
"... right?"
Fair play.
The hard part about transcribing my negative opinions and emotions about specific games (or moments in games) into a video is that the video has to keep moving. Unless I'm doing a full video exploring the minutia of why something feels bad to me, I have a maximum of five sentences to try my best to explain the vibe I'm feeling before I have to move on for the sake of pacing. Which sucks, because you're right - I'm absolutely the common denominator here, and fully admit that some bosses just dont work for me because of how I approach them.
But we can't sit on one moment for too long - it's a 40-minute video as it is, gotta respect the audience's time and attention and move on. And that sucks sometimes, because now people know I dont like Pontiff, but dont fully understand why.
His comment about the race between fromsoft and the players was on point though. I love elden ring, but the dlc bosses are absolutely too difficult. I just recently beat the dlc on ng+7 just so I could say I did it, But even on the base difficulty it's inaccesible for so many players. From Soft is on record saying elden ring DLC was their attempt to see just how far they could push players. I bet you the difficulty gets walked back in the next title after the major push back they got this time around, and that's a good thing. DS3 is about peak of how hard a souls title should be, and it's not all that difficult.
Another thing that is against Elden Ring is build variety. If you aren't using some form of bleed in the DLC you are legit trolling yourself. The health pools are all 40k+ and bleed procs are health % based. Lemon literally just killed gael with a candle stick in this game. I've seen people beat Radahn with troll builds in the DLC but the fight goes on for like 15+ minutes using those builds, that doesn't fly for most players. It's too hard.
@@TheBacklogs While I agree with your points on elden ring, you have to admit, you 5 hit the dragon in nameless king with the candlestick... DS3 weapons are all viable and that's super cool.
@@TheBacklogs thanks for taking the time to explain this. I really want to stress how much I respect you and enjoy your content. This comment was never meant to be insulting or offensive, these games just bring me so much joy and to be honest when other people bounce off of them I get a bit sad because I want to share that joy with them.
Thank you for the additional context and information Lemon. We appreciate you.
Edit: I decided to add some additional context here. Dark Souls 3 specifically is incredibly special to me. When it came out in 2016 I was in an incredibly dark place. I was in highschool, but getting kicked out of my house on a regular basis. I was struggling with homelessness, severe depression, “UA-cam unfriendly” ideation/attempts, and suffering some extremely severe abuse as a result of how vulnerable I was. I genuinely believe DS3 saved my life. It served as an escape from reality at first, but eventually became a lesson in tenacity, resilience, and determination. It was my first real experience with Souls, and while I’ve since sunk a few hundred hours into each of the other FromSoft games, my DS3 playtime is probably double the rest combined. I’m explaining this not only because it definitely factors into how I feel about the game emotionally, but also because it occurs to me that while these bosses and movesets feel fluid and fair to me, my perspective is inherently biased because of the amount of experience I have with beating them.
A few days ago I picked DS3 up again for the first time in years, and it’s been a wonderful trip down memory lane. I don’t have the time to play games I used to these days, but I’m progressing through it at a good pace. Maybe when I get to Pontiff I’ll find that the design is more punishing and less telegraphed than I remember. It will be an interesting experience to try and view the game with “fresh” eyes while keeping in mind how someone with fewer hours in it would find the experience.
@@shadowlife15 I agree with much of this, though I will say I used my int/quality build in the Elden Ring DLC and was fine. Some of the bosses were absolutely over tuned on launch, but others were very good imo. Relana and Messmer specifically were incredibly fair and fun fights once I figured out the right way to approach them. I also personally enjoyed the final boss, but admittedly I figured out I could parry pretty much all of his moves very quickly and had a much easier time than most people as a result.
Truthfully, lemon is one of my favorite content creators, and anytime I feel upset or stressed, I watch lemon suffer. If not for lemon suffering, my life would be ever so slightly more dull. Keep up the amazing work!
"The age of the two candles". I love that.
I like the race analogy between Fromsoft and its players a lot. I've been thinking the same thing, wondering where I'd eventually drop out because I'm not that great. I've been using that same analogy. For me, I think Elden Ring was the last lap. It's a good game I'm sure, but man, did I not have fun with its supposed best fights. However, I absolutely adored Sekiro before it, and the exploration in Elden Ring is still amazing, so I sometimes wonder what a Fromsoft game without that race for difficulty but all the other good parts would look like.
Sekiro is the one souls game I haven't played, but that's because I don't find it fun.
Mostly that's due to the complete lack of any rpg mechanics, which is the reason I play the games in the first place.
@@shadowlife15 I like RPG mechanics a lot as well and thought they were the only reason I was able to enjoy Fromsoft's hard games. When I played Sekiro, two things happened: First, I couldn't mess up my character and second, the clear focus on parries made it much easier for me to understand how they want their game to be played.
Meanwhile, in the Souls RPGs, I routinely get stuck because some equipment isn't just as well-accounted for, so it feels less good to play. In Sekiro, knowing I had exactly what From wanted me to have (the sword and a few tools) made the difficulty much more bearable to me.
But, and this is key, I gradually fell off From's games because I don't enjoy the difficulty in their games coupled with the continuous speed increases, which might not be true for you.
I’m once again going to petition for the 2 mini yous to voice through a whole challenge with the background story being the captured “you”, and they have decided to see how hard these challenge runs really are. Going through different builds at the most terrible times to make things harder for themselves without even realizing it. Also love the content keep it up
Poor lemon has played so much and got so used to the clunkiness of DS1 and jank of DS2 that he has a hard time enjoying the best game in the series, very tragic 😔
Champion Gundyr is one of my favorite souls bosses because of that dance like nature. Just feels so wonderfully smooth once you get the rhythm down
To each their own but I will NOT accept Best Souls 3 slander, especially Demon Peak and Midir slander
Youre still one of the more entertainig people to listen to while doing literally anything in the reallife
I absolutely love the Dark Souls challenge vids even though I have only played probably 30 mins collectively of all the games. I also love the editing. Loving the music at 21:42 the most. Children of The Omnissiah goes incredibly hard
If, in one game, you had:
The Interconnectivity of Dark Souls 1,
The Level design (not enemy placement) and hub world of Dark Souls 2,
The Boss design and capabilities of Dark Souls 3,
The World evolution of Bloodborne,
and The Scale of Elden Ring,
You'd have the PERFECT Soulsborne/Soulslike
I love your style. Not to loud but funny at the perfect moments. Can’t believe I just found you. I watch these types of videos all the time. The algorithm has blessed me today!!
DS 3 is the best of the Dark Souls trilogy IMO.
Funfact about the 2nd Half of the Dreg Heep (Earthen Peak Bonfire): If you run onto the field with the Angel and all the way to the cliff with a single house you can jump off a specific spot there onto a tree, kill the Angel thing and walk on a tree just to the Demon Prince bonfire, skipping the entire Swamp, 2nd Angel and Pyromancer. Makes this part so much easier
29:53 worst opinion ever???
for real, as if Bed of Chaos doesn’t exist
@@chrisisaghost and even then thay are really good especially for a duo. Like they are the only fun gank imo
For Real, the Demon Prince to me are the best Gank fight in the entire series
Yes idk what he was talking about
Amazing run as always. Also best way to spot the difference between demons is Demon in Pain has a cut off left ear (its left your right). that’s how I always separate the two. Hope that helps
the utter love between soulstubers is so inspiring
I did a magic run recently and the best use of Soul Spear that I found is in the Pontiff fight. Because it penetrates enemies you can shoot him when he is cloning and it will hit both him and the clone from a safe distance.