Is this the best tool for 2D level design?

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 30

  • @Narssox
    @Narssox Рік тому +3

    The char movement and animation looks so good. gj.

  • @farou5736
    @farou5736 Рік тому +5

    You can even use Rule Tiles so that you can just draw and put the tiles without selecting and changing sprite.

    • @vectorgamedev
      @vectorgamedev  Рік тому +2

      Oh yeah - that's pretty cool!! Thanks for sharing that!

  • @DDPiex
    @DDPiex Рік тому +3

    More videos please😊

  • @DeanJohnson-s8x
    @DeanJohnson-s8x Рік тому +5

    there is only one way to find the perfect game map editor.... program it yourself.

    • @Cybermaul
      @Cybermaul 9 місяців тому

      Situation: There are two competing standards, each with their own pros and cons.
      You: I know, I'll make my own standard and take the best of both worlds, unifying everyone!
      New situation: There are now three competing standards.

  • @shakzass
    @shakzass Рік тому +4

    Amazing idea, and the game looks great so far! I was wondering though, what do you do with rounded ramps with this tiled system? Do you create specific tiles with each part of the ramp, or do you add them afterwards?
    I've been creating pixel tilesets myself for a while now, but I'm unsure on how to tackle round ramps and elements.

    • @vectorgamedev
      @vectorgamedev  Рік тому +3

      Great question! and Thanks!!
      So I have some ramps on my game and the way I am doing this is exactly what you said - I break it down to segments - it takes a little bit of time because you will need to make sure it connects with the other tiles, but the result is great.
      For things that are interactive like moving and falling platforms I place them afterwards.

  • @mohammaddh8655
    @mohammaddh8655 Місяць тому

    man your game looks so cute
    good job

    • @vectorgamedev
      @vectorgamedev  Місяць тому

      Heyy Thanks!!

    • @mohammaddh8655
      @mohammaddh8655 Місяць тому

      ​@@vectorgamedev im a web dev , i got bored so i was thinking about game dev but damn this topic is so big i dont know what im doing 😂
      can you give me a hand ?

  • @Lyigoydkekgh
    @Lyigoydkekgh Рік тому +2

    you deserve more subs, and veiws and likes, all of it

    • @vectorgamedev
      @vectorgamedev  Рік тому +1

      Hey thanks! ❤️
      If you enjoy the vid then that's all that matters

  • @seyff367
    @seyff367 Рік тому

    nice game, character seems juicy and responsive =)

  • @MangaGamified
    @MangaGamified 9 місяців тому

    so it's not recommended for top down 2D/2.5D games like Octopath Traveler right?

    • @vectorgamedev
      @vectorgamedev  8 місяців тому +1

      I don't think so - though there are probably packages in the asset store that would do that

  • @blueboytube
    @blueboytube 24 дні тому

    0:11 yo I know this video is like over a year old. I dunno if you’ve changed that already or the game is perhaps even released but that structure scrolling by in the background is going faster than the main ground which doesn’t make much sense. If it’s further back it should move slower

    • @vectorgamedev
      @vectorgamedev  22 дні тому

      Heyy
      Oh yeah totally agree - I have updated the parallax since, now it's better
      Thanks for the pointers, I appreciate it!

  • @Sigmaalphab
    @Sigmaalphab Рік тому

    Can I make this kind of graphic games in gdevelope?

    • @vectorgamedev
      @vectorgamedev  Рік тому +2

      Hey!
      I believe so, as soon as you can import graphics (pngs for instance) you will be fine!

  • @ELF_Productions
    @ELF_Productions Місяць тому

    just wait till you find out about Ruletiles

    • @vectorgamedev
      @vectorgamedev  Місяць тому

      Yeah, found out about shortly after making the video 😅

  • @felbecker
    @felbecker 9 місяців тому +3

    Hmm dude, you hide explaining a standard practice behind a clickbait title and use all this to just advertise your game. Leaves a bit of a bad taste. To be honest :/

  • @programacionevolis3d681
    @programacionevolis3d681 Рік тому

    You'll find it rather limited in short time. There are more complete solutions like TILED or LDtk that let you customize tiles with attributes, custom parameters, rules, and evertything. Most gamedevelopers eventually come to realize how much better is the Modular Approach, and to invest some time making your own tools or finding the ones that work better for an specific task. This needs to be done BEFORE starting producing the game.
    I.e., Nodes/UML graphs are great for things like sequences, hierarchies, dialogs, and anything pre-scripted that allows multiple choices to make.
    Tile placement tools are the best for laying out content, like levels or UI elements .
    And for Component Data/Properties, you'll want to create your own custom datatypes, use ScriptableObjects, etc.
    And so on...

  • @FortbloxNET
    @FortbloxNET Рік тому +1

    If that video was 5 years old, okay…. But it’s 2 months old and you just found out the unity tilemap system? Serious? Before that you put every tile per hand? Not even a simple snap to grid script? Sometime I can’t believe what I see on UA-cam. I don’t know.

    • @FortbloxNET
      @FortbloxNET Рік тому +1

      Your channel description says you develope game for over 9 years and you didn’t know about unitys tilemap system? 🙄

    • @vectorgamedev
      @vectorgamedev  Рік тому +1

      Hey man!
      Sorry that the video upset you - it wasn't my intention
      The idea of the video was more to share the challenge of designing levels in Unity not really about placing tiles - and hey - I've already changed the workflow again 😅
      Hope you have an awesome day!

  • @Candi101
    @Candi101 Рік тому

    2nd, games going good so far