6 DEVS Make a GAME without COMMUNICATING!!

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  • Опубліковано 26 чер 2024
  • #PassTheGameChallenge
    PLAY: blackthornprod-games.itch.io/...
    Made by:
    TheShelfman: / theshelfman
    AIA: / aiadev
    Owen Senior: OSTSenior?ref_src....
    Tarodev: / tarodev
    Wibbly Witches: store.steampowered.com/app/13...
    Game Dev Courses:
    Make your FIRST GAME: www.udemy.com/course/creating...
    Top Down Shooter: www.udemy.com/course/make-you...
    Strategy Game: www.udemy.com/course/the-ulti...
    2D Platformer: www.udemy.com/course/how-to-m...
    Online Multiplayer Game: www.udemy.com/course/beginner...
    00:00 - Intro
    00:26 - Blackthornprod (Noa)
    01:37 - TheShelfman
    04:02 - Blackthornprod (Liam)
    05:21 - AIA
    07:23 - Owen
    09:07 - Tarodev
    11:35 - Gameplay
    12:56 - Outro
  • Ігри

КОМЕНТАРІ • 1,5 тис.

  • @Blackthornprod
    @Blackthornprod  Рік тому +2859

    Would you like to see MORE videos like this? and if YES, which other DEVELOPERS should we invite to the challenge?

  • @dangeroushanako5623
    @dangeroushanako5623 Рік тому +4743

    AIA: "I don't wanna step on anyone's toes..*repaint princess to be a little prettier*"
    Owen: "TF is this walking fish with a aquarium on the head *delete the princess*"

    • @Dijits
      @Dijits Рік тому +559

      Losing the princess was a solid move honestly. I think it would have been cool if she was like powerful and you could upgrade her or something like the Archer and King in Clash of Clans. They would need more time to do that though.

    • @paladinoestetica1915
      @paladinoestetica1915 Рік тому +18

      @@Dijits Nooo rip princess

    • @coolice5786
      @coolice5786 Рік тому +59

      @@Dijits Oh yeah! From a very simple and pathetic pea shooting princess, into a freaking powerhouse of a princess!

    • @vic_710
      @vic_710 Рік тому +48

      @@Dijits yea it would've been cool to see her as something that both needed to be protected and was able to get stronger slowly but surely. Maybe make her and god cursor the only thing which would be able to damage the final enemy and if you don't upgrade her enough, you'll never be able to win.

    • @justamanofculture12
      @justamanofculture12 Рік тому +9

      Her sacrifice was for a noble cause lol

  • @jazzminjohnson257
    @jazzminjohnson257 Рік тому +8151

    What if, when the castle gets destroyed, the queen spawns in its place for the player to protect and runs around in a panic? This would give the player one last chance to stay alive before the game ends.

    • @Blackthornprod
      @Blackthornprod  Рік тому +1600

      That's actually a really cool idea!

    • @AIAdev
      @AIAdev Рік тому +248

      I like this idea too

    • @PersonManManManMan
      @PersonManManManMan Рік тому +261

      Also maybe once Castle is destroyed there would be a way to rebuild it with materials, that is if Princess is still alive by then

    • @SubzeroYoutube
      @SubzeroYoutube Рік тому +90

      Sounds perfect, have the music hit a all time high and you got yourself a very enjoyable last stretch!

    • @rosalyschijf2157
      @rosalyschijf2157 Рік тому +9

      Exactly what I was thinking!

  • @cowforcow
    @cowforcow Рік тому +3016

    One recommendation.
    You really need to get all of the game developers together after the game has been completed so that they can talk about what went right and what went wrong. It would also be cool for them to see and hear from each other a little bit about what each person was thinking.
    I then would give the entire team one more four hour window to work together (all at once) to complete the game so that you have a polished product to release to the general public.
    The chaos would give rise to some really cool ideas, and the teamwork afterwards would make the game some thing that UA-camrs might actually want to play.
    I thought this is a really cool idea for a video series.
    I would watch it again.

    • @JeFF19AquiLeSs
      @JeFF19AquiLeSs Рік тому +98

      I like your idea, but I'd have each of them finish the game separately. 6 versions of this game would be really incredible to see/play.

    • @MeltedButter77
      @MeltedButter77 Рік тому +52

      @@JeFF19AquiLeSs interesting, however that’s a lot more work. Either way would be cool!

    • @worldweaver2691
      @worldweaver2691 Рік тому +2

      same

    • @havefuntazarasu5367
      @havefuntazarasu5367 Рік тому +2

      Yess

    • @JeFF19AquiLeSs
      @JeFF19AquiLeSs Рік тому +4

      @@MeltedButter77 Hopefully not too much work, since the game is mostly done. Just a few tweaks and concepts/insights that each dev had that could've been implemented in each version would be pretty great.

  • @viper26k
    @viper26k Рік тому +4509

    The 5th guy really knew what he was doing, such amazing details that makes the game a lot more enjoyable.

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 Рік тому +706

      5th and 6th. Both enhanced the game drastically.

    • @feelslikeflying7212
      @feelslikeflying7212 Рік тому +140

      Yea i totally agree! I also think that they should have kept the redish background but oh well

    • @jakistam1000
      @jakistam1000 Рік тому +237

      I really liked the 4th guy, fixing bugs and making QOL changes

    • @Flauset
      @Flauset Рік тому +73

      For sure, but idk what the second guy was doing lol

    • @nightstar5743
      @nightstar5743 Рік тому +41

      @@Flauset U mean the third? :D
      Cuz I thought he was second as well

  • @r3nmgod
    @r3nmgod Рік тому +9334

    Last dev should get an extra hour or two. Gives them time to polish.

    • @PersonManManManMan
      @PersonManManManMan Рік тому +1205

      Agreed, they each get 4h for their own input, but last one should have 2 extra for polish, or maybe instead 1st guy again does the finishing touch again starting and ending the project too

    • @TallGuyProds
      @TallGuyProds Рік тому +616

      I would circle it back to the first dev for a polish round :D

    • @ItsAustinSea
      @ItsAustinSea Рік тому +63

      @@TallGuyProds this

    • @MDG-mykys
      @MDG-mykys Рік тому +22

      @@TallGuyProds I thought that is how it worked

    • @ramennoodle9918
      @ramennoodle9918 Рік тому +46

      polish is a language of communication

  • @Qwert8710
    @Qwert8710 Рік тому +2423

    Nice to all the creators using their own style for their segment

    • @Blackthornprod
      @Blackthornprod  Рік тому +130

      Yes man! Adds a lot the video. A combination of styles and art!

    • @lukasausen
      @lukasausen Рік тому +14

      liam part is the best, he just went full balistic adding stuff on the game haha

    • @Tarodev
      @Tarodev Рік тому +12

      @@lukasausen I agree, Liam added a bunch of stuff which shaped the game into what it became. The bomb, cannon and red goblin were all Liam, and they added a bunch of depth.

  • @thomassanders8215
    @thomassanders8215 Рік тому +867

    I like how everything the 3rd guy did just went completely out the window

    • @avertisel329
      @avertisel329 Рік тому +262

      Because they were bad additions ngl

    • @drowseh
      @drowseh Рік тому +232

      Not really. They kept the cannon and the bomb. Those were good additions but weren’t implemented in a way that made them as unique as they should be.

    • @janvrabec3401
      @janvrabec3401 Рік тому +122

      I am glad it went that way, the mechanics he introduced were shit. The last two guys were totally leggit, I would love to see what would they do with more hours...

    • @adt4864
      @adt4864 Рік тому +68

      @@janvrabec3401 lol you three are merciless with Blackthornprod's brother. Valid points, but scathing delivery haha

    • @mrivera3046
      @mrivera3046 Рік тому +44

      @@avertisel329 it defeats the purpose of having creators taking turns.
      Not sure if his idea of grass change was a good idea. It made the game harder to see. Should just add color blind settings.

  • @MineCartable
    @MineCartable Рік тому +168

    I couldn't help but giggle at the devs basically undoing each others work repeatedly.

  • @Pablo4949
    @Pablo4949 Рік тому +2223

    Would have liked to seen all of the different devs talk about the final game, maybe one by one. A lot of features were changed, removed, etc, and I would have liked their take on it. Feels kind of like the video wraps up so suddenly after a lot of detailed gamedev talk.

    • @bowmin1
      @bowmin1 Рік тому +167

      It was a very unsatisfying end.

    • @psycless
      @psycless Рік тому +37

      wish they kept the unicorn

    • @BrightNightmares
      @BrightNightmares Рік тому +35

      Yeah the ending was super unsatisfying. It ended so abruptly.

    • @mr_confuse
      @mr_confuse Рік тому +22

      @@bowmin1 generally, everything was extremely squished together, dev #1 and #3 basically added no value to the video - great idea, great outcome but poor execution imo

    • @bowmin1
      @bowmin1 Рік тому +27

      @@mr_confuse The devs all had different styles of editing and how they showed stuff, and one dev didn't even bother recording the process. It just feels disjointed. Nothing blends together well from clip to clip. Makes for a meh viewing experience.

  • @trashpanda9160
    @trashpanda9160 Рік тому +485

    Owens audio quality is 5 parallel universes ahead of ours.

    • @daephx
      @daephx Рік тому +46

      Audio is a finite resource, he made the right choice to instead spend on the music.

  • @Alateriel91
    @Alateriel91 Рік тому +2616

    I like how it went from “Green background” to “green is bad for colorblind have red on red” to “this needs a green background”
    Then it was like “Here’s a princess” to “I’ve recolored the princess because I don’t want to step on someone else’s toes” to “Princess begone”

    • @CalebHesse01
      @CalebHesse01 Рік тому +134

      It actually kind of bothered me personally. I preferred the first background change, instead of the plain green and/or green-field vibe. I also agreed with the color blindness thing. It would be better if this was a case of something that wasn't so time limited, and they could implement a feature for color blindness and/or have backgrounds/grounds to choose from as a setting since it wouldn't change gameplay much

    • @Sedobreev
      @Sedobreev Рік тому +345

      @@CalebHesse01 red enemies on a red background make me color blind

    • @ultimaxkom8728
      @ultimaxkom8728 Рік тому +11

      @@Sedobreev ikr

    • @user-zp8ph6xo3l
      @user-zp8ph6xo3l Рік тому +41

      @@Sedobreev as a color blind Person: couldnt really See enemys on First and third background

    • @Sedobreev
      @Sedobreev Рік тому +30

      @@user-zp8ph6xo3l if you cant distinguish red and green, what differnce changing green background to red would make? Did it really make difference? Maybe he should have tried just brighter green, wouldnt it result in making it better for you too, without turning everybody else color blind? or just blue or yellow background? It wasnt the wisest decision if you ask me

  • @shannonglover5291
    @shannonglover5291 Рік тому +514

    I was glad to see everyone modifying Liam's graphics idea. When I first saw what he implemented (and how)...it was killing me.

    • @ren_MY
      @ren_MY 10 місяців тому +14

      I had an idea... what if the queen spawns when the castle gets destroyed for the player to protect, giving you another chance to survive. When the castle is destroyed you can no longer spawn units so you have to use what you have left to survive. You have to gather resources to rebuild the castle but it's gonna cost a lot and if you survive long enough you get to rebuild your castle.

  • @AIAdev
    @AIAdev Рік тому +848

    This was a ton of fun to be a part of. The game was fun when I had it but the devs after me really took it to another level

    • @r0y41ty
      @r0y41ty Рік тому +14

      Love ur vids

    • @tcoder4610
      @tcoder4610 Рік тому +84

      f in chat for the unicorn

    • @AIAdev
      @AIAdev Рік тому +9

      @@r0y41ty Thank you

    • @Zharkan16
      @Zharkan16 Рік тому +39

      I am sorry they removed your unicorns, I cried a little

    • @AIAdev
      @AIAdev Рік тому +48

      @@Zharkan16 Never forget 🦄

  • @MentalCheckpoint
    @MentalCheckpoint Рік тому +628

    Oh wow, that end result is very impressive! Great job everyone!

    • @rubededcii2395
      @rubededcii2395 Рік тому +3

      I love your videos!!

    • @trinexx2600
      @trinexx2600 Рік тому

      Try playing it for an hour straight, you'll go mad

  • @TBH_Inc
    @TBH_Inc Рік тому +378

    I will say, the last video I saw like this (by another creator) developers were afraid to touch what other devs had done and solely just added new stuff. So it was nice seeing here, later devs doing things like updating sprites and other aspects to make the game much more polished.

    • @TheHeroBeats
      @TheHeroBeats Рік тому +45

      I do feel some of the principal idea was lost when certain people outright removed a feature, the challenge is basically the Game Dev equivalent of "Yes, and?". So removing things others added instead of adding/tweaking features felt more like "No, Actually" if that makes sense.
      The princess being a primary example, it would be one thing if they changed the unit behavior, or maybe added a spawning condition or something, but instead they said "No, actually I don't like this" and removed it completely.

    • @Selrisitai
      @Selrisitai Рік тому +36

      @@TheHeroBeats I think his reasoning for removing was good, but I also think, like you, that it changed the type of challenge it was. I would have preferred to see him modify the princess's purpose.

    • @TBH_Inc
      @TBH_Inc Рік тому +12

      @@TheHeroBeats Ya, I agree with what people saying, it's better to modify than to completely remove. Of course, they are also time limited so maybe they would've modified it but just ran out of time. Maybe they could have left the code, just disabled it, and added a note for the next person.

    • @TBH_Inc
      @TBH_Inc Рік тому +3

      ​@@pomelo9518 I mean, in an ideal world, they would read through every line of code to see what it does, allowing them to notice something is disabled and reimplementing it. However, people's time is valuable, and they have a time limit for this, so I'm not sure how much they actually read the code. I don't think just having a simple note that some code was temporarily disabled really corrupts the concept, it's not like they are telling the person what it is supposed to do or how to change it. Maybe if we draw a hard line and say that isn't allowed, maybe time limits should be a bit less strict. Idk the perfect solution, I just don't think it's a good thing that someone can spend hours on something and then it accidently gets completely removed.

    • @user-zg5oo5yk2v
      @user-zg5oo5yk2v Рік тому +11

      I agree that generally something should be modified and not just removed, but the princess was just a terrible idea IMO. The game is so much better just being able to focus on the castle instead of also having to micromanage the princess

  • @krevetka9744
    @krevetka9744 Рік тому +592

    I like how everyone is fixing what Liam did xD There should be some "chaotic innovation" department in any studio I guess!

    • @Hiyo420
      @Hiyo420 Рік тому

      tbf most of his additions were shit

    • @catbert7
      @catbert7 Рік тому +7

      Right? ;p

    • @Q_z_
      @Q_z_ Рік тому +135

      Everyone else trying to contribute to the UX while smoothly implementing their ideas while this guy went ahead and forced his own ideas in, complicating things and leaving others to clean up his mess...

    • @oftza8094
      @oftza8094 Рік тому +1

      yeh liam just sucks. stupid idea and even worse implement.

    • @alfresco1552
      @alfresco1552 Рік тому +11

      @@Q_z_ we live in a society

  • @Tarodev
    @Tarodev Рік тому +671

    Here's your beer AIA 🍺

  • @naramoro
    @naramoro Рік тому +432

    The flicking enemies is just brilliant

    • @Danuxsy
      @Danuxsy Рік тому +2

      he stole that from another game

    • @trivane626
      @trivane626 Рік тому +91

      @@Danuxsy everything is stolen from somewhere

    • @Selrisitai
      @Selrisitai Рік тому +16

      @@Danuxsy I've never heard of the other game, so I guess we needed another game with that element.

    • @tacticalchunder1207
      @tacticalchunder1207 Рік тому +16

      @@Danuxsy there’s tons of games with a feature like that. Doesn’t mean anything.

    • @ultimaxkom8728
      @ultimaxkom8728 Рік тому

      @@Danuxsy What's the name?

  • @nolansmith7032
    @nolansmith7032 Рік тому +419

    Liam’s “creative direction” was in the polar opposite of the rest of the theme lmao

    • @WallabyWinters
      @WallabyWinters Рік тому +97

      Yeah his part was the weakest and probably most damaging to the whole project

    • @nyahnyah994
      @nyahnyah994 Рік тому +67

      Yeah glad the dev after him remade the canon and bomb at least

    • @yuurina5092
      @yuurina5092 Рік тому +6

      Its always the case

    • @elilundgreen645
      @elilundgreen645 10 місяців тому +3

      To be fair, he couldn't recreate the art style at all, because it wasn't his art style.

    • @poggestfrog
      @poggestfrog 9 місяців тому +5

      @@elilundgreen645 eh, he could've at least tried. the guy after that managed to at last have it look cohesive.

  • @mattmartin7028
    @mattmartin7028 Рік тому +40

    If Tarodev had a bit more time he would've made this game really good

  • @TheShelfman
    @TheShelfman Рік тому +359

    Wow this was so cool! Thanks again for inviting me😁
    I love the end result. Taro definitely blew my mind with the cursor ideas haha
    And it's sad to see AIA's unicorn go, but it's still with us, in our hearts😭

    • @Tarodev
      @Tarodev Рік тому +55

      Rip unicorn 🦄

    • @Blackthornprod
      @Blackthornprod  Рік тому +79

      Yes, and let's not forget Liam's princess that was also tragically lost 🤣

    • @AIAdev
      @AIAdev Рік тому +44

      F 🦄 F🤴

    • @fictionmyth
      @fictionmyth Рік тому +21

      @@Blackthornprod I like to think that somewhere they are together, riding through the clouds and looking down on the tragic world of constant fear and violence that they left behind. They were far to pure to be stuck in that horror show of a world. Apart they were but tragic victims of a cursed existence. Together, they are hope.

  • @l0lwarrior470
    @l0lwarrior470 Рік тому +80

    We need full version of Owen's music, its just so cool

  • @AiTeee
    @AiTeee Рік тому +91

    Tarodev part was amazing. Congrats to all devs

    • @johnsnow5125
      @johnsnow5125 Рік тому +4

      I watched two of these vids so far (the other was the newest one). It seems like #5 and/or #6 are always the MVP that contribute the most

  • @HelperWesley
    @HelperWesley Рік тому +212

    The princess being the Kenney art sprite I use all of the time for prototyping made me chuckle.

  • @JensDev
    @JensDev Рік тому +117

    It's incredible how you can get such a great end result without even talking to each other. But sacrificing the unicorn cannot be forgiven 😖

  • @cedricleeakadominic
    @cedricleeakadominic Рік тому +42

    Awesome end product! I liked what AIA, Owen, and Tarodev contributed to it the most. And ofc props to Noa for setting the foundation.

  • @iHeartGameDev
    @iHeartGameDev Рік тому +30

    What an awesome end result! Super impressive work from everyone involved!

  • @opposed2logic
    @opposed2logic 8 місяців тому +4

    owen senior made a pretty damn snazzy tune in 30 minutes. mad talent

  • @nandomax3
    @nandomax3 Рік тому +19

    I loved the final touches, the god powers and interactive mechanics were amazing

  • @Spallala
    @Spallala Рік тому +24

    Really cool video concept!
    Liam's additions felt like he only added things for the sake of it and didn't think about how it all fits together or the general style of it, but everyone else made this great!

  • @PitiITNet
    @PitiITNet Рік тому +74

    Woah, I just cannot believe how much you all achieved in so little time! Really great job!

  • @herbster12345
    @herbster12345 Рік тому +16

    definitely more like this! But also, would love to see an informal section after the challenge is over where all the devs chat together about it (maybe even with a bit of small deving to fix any bugs or balancing issues in the final product).
    I love this series!

    • @NorthernDruid
      @NorthernDruid Рік тому +2

      Would be cool, they could discuss dropped or failed ideas as well such as the princess and unicorn, how they could've been implemented/improved etc.

  • @Hazlius
    @Hazlius Рік тому +3

    It was so interesting to see the different types of devs; some were focused on polishing mechanics/gaps in the game that already existed, and others looked to make completely original additions. Cool experiment that shows a lot about the people you’re working with!

  • @kvngferg
    @kvngferg Рік тому +1

    Followed you for a while and I am so happy about how far you have come. As well as how much your videos have helped me in my own journey!!

  • @mario_actually
    @mario_actually Рік тому +15

    These kinds of projects are always so fun to watch.

  • @samyam
    @samyam Рік тому +12

    Turned out amazing! Great job to all devs involved 🔥

  • @Leffycios
    @Leffycios Рік тому +1

    Not only isit cool to see everyones thought processes, its also fun seeing the differences in editing style of each of the devs as well! Super fun concept, would love to see more of it

  • @NotY0urHeroo
    @NotY0urHeroo Рік тому +8

    This was awesome, would love to see it done again but with a second loop around the devs. Everyone can do polish and finishing touches on the second round.

  • @jamol2tyjr413
    @jamol2tyjr413 Рік тому +9

    tarodev really made the game stand out and seem more interactive. PROps to him

    • @iceman10129
      @iceman10129 Рік тому

      Completely disagree compared to Owen who truly made the game great and then Tarodev kind of over devved it again.

  • @moocowp4970
    @moocowp4970 Рік тому +17

    I'm always amazed at what you accomplish in 4 hours. Just what Noah made in 4 hours would take me days I'm sure.

  • @Lithane97
    @Lithane97 Рік тому +1

    Absolutely love these game dev challenges. It's amazing to see how much can be accomplished in such a small timeframe.

  • @metasklol
    @metasklol Рік тому +1

    This is an amazing idea for a youtube video. Game devs collaborating is fun to watch. I would like to suggest also to have all the devs' reaction for the final outcome.

  • @cactusman7661
    @cactusman7661 Рік тому +5

    You guys must do a part 2 with this game, this has alot of potential i wanna see the 2nd day product

  • @dad49998
    @dad49998 Рік тому +11

    You should definitely make a series out of this.

  • @entity1325
    @entity1325 Рік тому +1

    this is really cool how every developer really improved on the game and all added something creative to the project. great video

  • @TwistedMind1917
    @TwistedMind1917 Рік тому +1

    This was an awesome time watching and seeing how you and the 5 developers think about the process without communicating.

  • @jamesderaja
    @jamesderaja Рік тому +4

    This really is a masterpiece and the art looks so amazing

  • @Nishad_Games
    @Nishad_Games Рік тому +5

    11:12 AIA gonna cry

  • @beanpwnz
    @beanpwnz Рік тому

    Absolutely love this video. Would really like to see more of this. I've never watched any of your vids and know nothing about game development but that was a fun watch.

  • @Comrade_Alpaca
    @Comrade_Alpaca Рік тому +1

    I absolutely love videos like this. Really neat idea. Hope to see more!

  • @overrideFunction
    @overrideFunction Рік тому +5

    The amount of work you got done in 4 hours versus what I do is hilarious. I'm new so I'm lucky to complete one single new feature.

  • @genevievedisemelo5584
    @genevievedisemelo5584 Рік тому +4

    it would be great to see this idea executed on a more complex 3d game with like 20 developers and 100 total development hours. these videos do really great and have the potential to allow devs to get their name and games out there! you're doing a great job😁

  • @SekyoT
    @SekyoT Рік тому +11

    Liams artwork for the cannon and bombs were triggering my OCD, it didnt match the artstyle of the game, but I guess thats the point of the challenge

  • @finncedar7388
    @finncedar7388 Рік тому

    what a sick idea for a video, and it turned out really well. i do think it would be better given more time to the devs but really it makes me excited to see more

  • @joshj9770
    @joshj9770 Рік тому

    this video was amazing to watch. loved to see what each dev brought to the table. subbed!!!

  • @madelinewright5739
    @madelinewright5739 Рік тому +3

    The units patrolling is so creative, how every unit has a different shape they patrol is something I've never seen in another game!! Whoever did that should be proud!!

  • @catbert7
    @catbert7 Рік тому +4

    I can't believe how fast you guys work!
    Also, Liam is gonna need to explain how that little gumba in a space helmet is supposed to be a princess ;p
    Really wish all the devs got to do some final work on the project, at the end, to make it a finished game. This could definitely be a quality game.

  • @theovercookedsnorlax1846
    @theovercookedsnorlax1846 Рік тому

    Amazing content, would love to see more of this. Never seen anything like it and man,I would pay for more!

  • @Drakenborn
    @Drakenborn Рік тому +1

    I absolutely loved everything about this challenge. I definitely want to see more.

  • @camerongray7767
    @camerongray7767 Рік тому +11

    Please mark a part 2! Go through this again, 4 hours each!

  • @Leafus
    @Leafus Рік тому +15

    I love these types of videos keep it up!

  • @jamessommerville5345
    @jamessommerville5345 Рік тому

    would like to see more of these types of videos this was fun. loved that you all had to pass it down with no way of nowing the way someone wanted to take the game

  • @PSProduktions
    @PSProduktions Рік тому

    This was so much fun to watch! Loved how the game transformed from where it started to what it became through 6 different developers! I've never seen a video like this. Gonna watch more now! Great video and great game!

  • @kuro4493
    @kuro4493 Рік тому +3

    Wow ! AIA and Tarodev really made this game beautiful and cool ! 🔥🔥

  • @scolate_
    @scolate_ Рік тому +9

    Tarodev is almost my favorite Unity coder in youtube :D I want to achieve his level in future

  • @Tehbestestevasss
    @Tehbestestevasss Рік тому +1

    I absolutely love this video concept and this one delivered as well! Of course do this again!

  • @skylerriddagh6451
    @skylerriddagh6451 Рік тому +1

    You guys should do more of this videos, this was so fun to watch!

  • @lavarsch
    @lavarsch Рік тому +3

    There should be two circles. So everyone can see what was changed over the last circle.
    And it gives the cance for everyone to add features they couldn't in the last run, if it is still possible.
    Please do more of these(!) i'd love to see what can be done with that concept.

  • @C4NDYCatz
    @C4NDYCatz Рік тому +4

    justice for the unicorn

  • @FilmonGEMZ
    @FilmonGEMZ Рік тому +1

    YES keep making collaborative videos like this! AND if any of the games gets a lot of attention you should continue development based on community feedback! I hope you're enjoying the process because we are REALLY ENJOYING THE CONTENT!

  • @felfurion8624
    @felfurion8624 Рік тому

    This is such a great challenge format and really engaging - looking forward to the next one.

  • @fastalpaca
    @fastalpaca Рік тому +6

    I want to do a project like this so badly because it looks so interesting and fun!

  • @minetech4898
    @minetech4898 Рік тому +8

    So, basically what every larger game dev studio does nowadays

  • @unwisebobcat624
    @unwisebobcat624 Рік тому

    Super cool! Make more of these but longer and forward

  • @frozenvolcano859
    @frozenvolcano859 Рік тому +1

    This is so fun to watch! I hope you do more videos like this. :)

  • @MoistPinkTaco
    @MoistPinkTaco Рік тому +15

    LOVE what the last guy did. Would really love the princess feature to be added back and improved in some way, and curious about what the last guy was gonna do with the unicorn.

  • @convolve
    @convolve Рік тому +7

    1st, 5th, and 6th guys completely carried the project. Especially 5th, they single-handedly turned a lackluster game into something that genuinely looks interesting

    • @Alexa-bp8rm
      @Alexa-bp8rm Рік тому +2

      Agree, also 4th guy did major improvements imo because of all the qol stuff plus fixing the mana system and mouse

  • @mehmedcavas3069
    @mehmedcavas3069 Рік тому +1

    great video and awesome job by everyone but its always fascinating to see what tarodev all do :D such a great dev

  • @jaktrak98
    @jaktrak98 Рік тому

    Such a great idea for video!
    I love the directions everyone took.

  • @Juskemper12
    @Juskemper12 Рік тому +7

    all of the third developers' changes were corrected or removed by the next two developers lol

    • @TheHeroBeats
      @TheHeroBeats Рік тому +1

      Outside of his art and the princess?
      Nothing really got "corrected" people added their own ideas and styles on top of what was already there, as was the point of the challenge, later devs also changed the economy system, doesn't mean they "Corrected" it.
      The only Dev who failed the challenge was the 5th dev, who decided to remove stuff and tried to add that background that clashed even more with all the other art styles than the 3rd devs sprites did.
      Which is probably why the 6th Dev changed it back to a more sensible/less clashing style.

  • @Rotem_S
    @Rotem_S Рік тому +4

    Everyone did well, but specifically Owen and Tarodev were awesome! Kudos to them

  • @alexgosher2702
    @alexgosher2702 Рік тому

    Yessssss ! That was real fun watching ! Thanks xxx

  • @Cohlrabi
    @Cohlrabi Рік тому

    That was an amazing watch throughout the entire video. Definitely interested in seeing more.

  • @mariobaic6180
    @mariobaic6180 Рік тому +7

    I went back to look at the name... Owen, pure talent, the music is something else.

  • @cloke3076
    @cloke3076 Рік тому +5

    You did more progress on a game in a day than YandereDev did in 7 years.

  • @drsmith2996
    @drsmith2996 Рік тому

    Awesome video You should totally make more like these!

  • @UnusualxD
    @UnusualxD Рік тому

    Amazing!! I hope you guys make part 2 and develop this game further more

  • @spudnic5849
    @spudnic5849 Рік тому +4

    What would be cool is if you now got all the devs to talk for an hour about what they should do next for the project and then give them all another 4 hours each and see what else they can do.
    See how far they can now take it. From starting blind to now expanding the idea. I think that would be pretty interesting.

  • @vctorxd
    @vctorxd Рік тому +10

    Owen is simply a great dev, look at his thoughts on the game design, some devs simply wasted time adding useless features that didnt add at all to the game goal

  • @hiplo2468
    @hiplo2468 Рік тому +2

    The last dev knocked it out of the park!

  • @terrylyn
    @terrylyn Рік тому +2

    As a gamedev this was really interesting to watch, you guys did an amazing job!

  • @fanrik9583
    @fanrik9583 Рік тому +12

    That guy Liam really just took a big fat shit on what the two first guys had been building. Ya'll think he was trolling?

    • @blubaylon
      @blubaylon Рік тому +6

      Seriously... If he cared so little about the project, why join?

    • @TheHeroBeats
      @TheHeroBeats Рік тому +1

      Not sure how you came to that conclusion, he might not have added much, but the things he did add were all valid.
      The only thing lacking was his art, and that might simply be something he's not good at and didn't feel it necessary to waste his time trying to make something look good, rather than make something that worked.
      The entire point of the challenge was to take what was handed to you and add things to it.
      He added a unique enemy type to give enemy variety, which can diversify your strategy or at least freshen up the game.
      He added a unique failure condition that you have to protect, which is quite unique for what is essentially a tower defense game.
      He added a unique unit/building type as the cannon.
      He added an ability for the player to more actively respond to threats/mistakes with the bomb.
      And spent some time play testing and balancing.

    • @fanrik9583
      @fanrik9583 Рік тому +2

      @@TheHeroBeats Even after the following devs did everything they could to be inclusive and make his pile of dung work it still got removed in the end. What does that tell you?

    • @TheHeroBeats
      @TheHeroBeats Рік тому +1

      @@fanrik9583 Except they didn't get removed?
      The cannon and bombs are still there, same with the red goblins, literally the only thing that got removed was the princess, and considering the 5th dev who removed the princess made changes that ALSO got removed, indicating that other devs don't exactly think that the 5th devs decisions were perfect either.
      As far as play testing and the balancing goes, we don't know how much of that was changed later on since that's more backend stuff that wasn't shown.
      So with the art literally being a place holder by someone who is a programmer not an artist, and the princess removal being questionable, EVERYTHING else stayed in the game.

    • @fanrik9583
      @fanrik9583 Рік тому +4

      @@TheHeroBeats r u his girlfriend or something

  • @Dildonahue
    @Dildonahue Рік тому +4

    The third guy did like nothing

  • @sergodobro2569
    @sergodobro2569 Рік тому +1

    Yay! New part! I love these series!

  • @hcmercy6786
    @hcmercy6786 Рік тому

    hearing you guys debating about final product would be amazing. All in all, great vid

  • @HeedyMooding
    @HeedyMooding Рік тому +8

    The 3rd dev really did a bad job lmao every dev after him spend some time to fix it

    • @cryfier
      @cryfier Рік тому +1

      hope he gets kicked the project couldve been so much better with someone else

  • @wyett86
    @wyett86 Рік тому +14

    Guys small suggestion, make a solid idea/theme together, repeat the loop around all people 3-7 Times, and meet at the end to polish it together for idk 5h?
    Your results are already incredible, I just wonder what would you achive.

    • @qwertycomp9618
      @qwertycomp9618 Рік тому +3

      A second loop around everyone would be sooo cool! I always want them to continue with a game. Maybe there could be a part two to the video even where they each loop over it one more time (or multiple times)

  • @luckyremains-tr
    @luckyremains-tr Рік тому +1

    This was awesome. I'd love to see a slightly longer series, where each developer gets two rounds, because each guy seemed to take such creativity from the previous one.

  • @joshuafoster4214
    @joshuafoster4214 Рік тому

    This is super cool to watch, thanks for doing this awesome project haha 😁