6 DEVS Make a GAME without COMMUNICATING!!
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- Опубліковано 26 чер 2024
- #PassTheGameChallenge
PLAY: blackthornprod-games.itch.io/...
Made by:
TheShelfman: / theshelfman
AIA: / aiadev
Owen Senior: OSTSenior?ref_src....
Tarodev: / tarodev
Wibbly Witches: store.steampowered.com/app/13...
Game Dev Courses:
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00:00 - Intro
00:26 - Blackthornprod (Noa)
01:37 - TheShelfman
04:02 - Blackthornprod (Liam)
05:21 - AIA
07:23 - Owen
09:07 - Tarodev
11:35 - Gameplay
12:56 - Outro - Ігри
Would you like to see MORE videos like this? and if YES, which other DEVELOPERS should we invite to the challenge?
Yessir
Please invite PitiIT and Sunny Valley Studios! They're awesome!
Dani, it would be very cool
Invite me! It would be nice
Jonas
AIA: "I don't wanna step on anyone's toes..*repaint princess to be a little prettier*"
Owen: "TF is this walking fish with a aquarium on the head *delete the princess*"
Losing the princess was a solid move honestly. I think it would have been cool if she was like powerful and you could upgrade her or something like the Archer and King in Clash of Clans. They would need more time to do that though.
@@Dijits Nooo rip princess
@@Dijits Oh yeah! From a very simple and pathetic pea shooting princess, into a freaking powerhouse of a princess!
@@Dijits yea it would've been cool to see her as something that both needed to be protected and was able to get stronger slowly but surely. Maybe make her and god cursor the only thing which would be able to damage the final enemy and if you don't upgrade her enough, you'll never be able to win.
Her sacrifice was for a noble cause lol
What if, when the castle gets destroyed, the queen spawns in its place for the player to protect and runs around in a panic? This would give the player one last chance to stay alive before the game ends.
That's actually a really cool idea!
I like this idea too
Also maybe once Castle is destroyed there would be a way to rebuild it with materials, that is if Princess is still alive by then
Sounds perfect, have the music hit a all time high and you got yourself a very enjoyable last stretch!
Exactly what I was thinking!
One recommendation.
You really need to get all of the game developers together after the game has been completed so that they can talk about what went right and what went wrong. It would also be cool for them to see and hear from each other a little bit about what each person was thinking.
I then would give the entire team one more four hour window to work together (all at once) to complete the game so that you have a polished product to release to the general public.
The chaos would give rise to some really cool ideas, and the teamwork afterwards would make the game some thing that UA-camrs might actually want to play.
I thought this is a really cool idea for a video series.
I would watch it again.
I like your idea, but I'd have each of them finish the game separately. 6 versions of this game would be really incredible to see/play.
@@JeFF19AquiLeSs interesting, however that’s a lot more work. Either way would be cool!
same
Yess
@@MeltedButter77 Hopefully not too much work, since the game is mostly done. Just a few tweaks and concepts/insights that each dev had that could've been implemented in each version would be pretty great.
The 5th guy really knew what he was doing, such amazing details that makes the game a lot more enjoyable.
5th and 6th. Both enhanced the game drastically.
Yea i totally agree! I also think that they should have kept the redish background but oh well
I really liked the 4th guy, fixing bugs and making QOL changes
For sure, but idk what the second guy was doing lol
@@Flauset U mean the third? :D
Cuz I thought he was second as well
Last dev should get an extra hour or two. Gives them time to polish.
Agreed, they each get 4h for their own input, but last one should have 2 extra for polish, or maybe instead 1st guy again does the finishing touch again starting and ending the project too
I would circle it back to the first dev for a polish round :D
@@TallGuyProds this
@@TallGuyProds I thought that is how it worked
polish is a language of communication
Nice to all the creators using their own style for their segment
Yes man! Adds a lot the video. A combination of styles and art!
liam part is the best, he just went full balistic adding stuff on the game haha
@@lukasausen I agree, Liam added a bunch of stuff which shaped the game into what it became. The bomb, cannon and red goblin were all Liam, and they added a bunch of depth.
I like how everything the 3rd guy did just went completely out the window
Because they were bad additions ngl
Not really. They kept the cannon and the bomb. Those were good additions but weren’t implemented in a way that made them as unique as they should be.
I am glad it went that way, the mechanics he introduced were shit. The last two guys were totally leggit, I would love to see what would they do with more hours...
@@janvrabec3401 lol you three are merciless with Blackthornprod's brother. Valid points, but scathing delivery haha
@@avertisel329 it defeats the purpose of having creators taking turns.
Not sure if his idea of grass change was a good idea. It made the game harder to see. Should just add color blind settings.
I couldn't help but giggle at the devs basically undoing each others work repeatedly.
Would have liked to seen all of the different devs talk about the final game, maybe one by one. A lot of features were changed, removed, etc, and I would have liked their take on it. Feels kind of like the video wraps up so suddenly after a lot of detailed gamedev talk.
It was a very unsatisfying end.
wish they kept the unicorn
Yeah the ending was super unsatisfying. It ended so abruptly.
@@bowmin1 generally, everything was extremely squished together, dev #1 and #3 basically added no value to the video - great idea, great outcome but poor execution imo
@@mr_confuse The devs all had different styles of editing and how they showed stuff, and one dev didn't even bother recording the process. It just feels disjointed. Nothing blends together well from clip to clip. Makes for a meh viewing experience.
Owens audio quality is 5 parallel universes ahead of ours.
Audio is a finite resource, he made the right choice to instead spend on the music.
I like how it went from “Green background” to “green is bad for colorblind have red on red” to “this needs a green background”
Then it was like “Here’s a princess” to “I’ve recolored the princess because I don’t want to step on someone else’s toes” to “Princess begone”
It actually kind of bothered me personally. I preferred the first background change, instead of the plain green and/or green-field vibe. I also agreed with the color blindness thing. It would be better if this was a case of something that wasn't so time limited, and they could implement a feature for color blindness and/or have backgrounds/grounds to choose from as a setting since it wouldn't change gameplay much
@@CalebHesse01 red enemies on a red background make me color blind
@@Sedobreev ikr
@@Sedobreev as a color blind Person: couldnt really See enemys on First and third background
@@user-zp8ph6xo3l if you cant distinguish red and green, what differnce changing green background to red would make? Did it really make difference? Maybe he should have tried just brighter green, wouldnt it result in making it better for you too, without turning everybody else color blind? or just blue or yellow background? It wasnt the wisest decision if you ask me
I was glad to see everyone modifying Liam's graphics idea. When I first saw what he implemented (and how)...it was killing me.
I had an idea... what if the queen spawns when the castle gets destroyed for the player to protect, giving you another chance to survive. When the castle is destroyed you can no longer spawn units so you have to use what you have left to survive. You have to gather resources to rebuild the castle but it's gonna cost a lot and if you survive long enough you get to rebuild your castle.
This was a ton of fun to be a part of. The game was fun when I had it but the devs after me really took it to another level
Love ur vids
f in chat for the unicorn
@@r0y41ty Thank you
I am sorry they removed your unicorns, I cried a little
@@Zharkan16 Never forget 🦄
Oh wow, that end result is very impressive! Great job everyone!
I love your videos!!
Try playing it for an hour straight, you'll go mad
I will say, the last video I saw like this (by another creator) developers were afraid to touch what other devs had done and solely just added new stuff. So it was nice seeing here, later devs doing things like updating sprites and other aspects to make the game much more polished.
I do feel some of the principal idea was lost when certain people outright removed a feature, the challenge is basically the Game Dev equivalent of "Yes, and?". So removing things others added instead of adding/tweaking features felt more like "No, Actually" if that makes sense.
The princess being a primary example, it would be one thing if they changed the unit behavior, or maybe added a spawning condition or something, but instead they said "No, actually I don't like this" and removed it completely.
@@TheHeroBeats I think his reasoning for removing was good, but I also think, like you, that it changed the type of challenge it was. I would have preferred to see him modify the princess's purpose.
@@TheHeroBeats Ya, I agree with what people saying, it's better to modify than to completely remove. Of course, they are also time limited so maybe they would've modified it but just ran out of time. Maybe they could have left the code, just disabled it, and added a note for the next person.
@@pomelo9518 I mean, in an ideal world, they would read through every line of code to see what it does, allowing them to notice something is disabled and reimplementing it. However, people's time is valuable, and they have a time limit for this, so I'm not sure how much they actually read the code. I don't think just having a simple note that some code was temporarily disabled really corrupts the concept, it's not like they are telling the person what it is supposed to do or how to change it. Maybe if we draw a hard line and say that isn't allowed, maybe time limits should be a bit less strict. Idk the perfect solution, I just don't think it's a good thing that someone can spend hours on something and then it accidently gets completely removed.
I agree that generally something should be modified and not just removed, but the princess was just a terrible idea IMO. The game is so much better just being able to focus on the castle instead of also having to micromanage the princess
I like how everyone is fixing what Liam did xD There should be some "chaotic innovation" department in any studio I guess!
tbf most of his additions were shit
Right? ;p
Everyone else trying to contribute to the UX while smoothly implementing their ideas while this guy went ahead and forced his own ideas in, complicating things and leaving others to clean up his mess...
yeh liam just sucks. stupid idea and even worse implement.
@@Q_z_ we live in a society
Here's your beer AIA 🍺
❤
This needs to be pinned
@@ofirrolev yes
🍺
🍺
The flicking enemies is just brilliant
he stole that from another game
@@Danuxsy everything is stolen from somewhere
@@Danuxsy I've never heard of the other game, so I guess we needed another game with that element.
@@Danuxsy there’s tons of games with a feature like that. Doesn’t mean anything.
@@Danuxsy What's the name?
Liam’s “creative direction” was in the polar opposite of the rest of the theme lmao
Yeah his part was the weakest and probably most damaging to the whole project
Yeah glad the dev after him remade the canon and bomb at least
Its always the case
To be fair, he couldn't recreate the art style at all, because it wasn't his art style.
@@elilundgreen645 eh, he could've at least tried. the guy after that managed to at last have it look cohesive.
If Tarodev had a bit more time he would've made this game really good
Wow this was so cool! Thanks again for inviting me😁
I love the end result. Taro definitely blew my mind with the cursor ideas haha
And it's sad to see AIA's unicorn go, but it's still with us, in our hearts😭
Rip unicorn 🦄
Yes, and let's not forget Liam's princess that was also tragically lost 🤣
F 🦄 F🤴
@@Blackthornprod I like to think that somewhere they are together, riding through the clouds and looking down on the tragic world of constant fear and violence that they left behind. They were far to pure to be stuck in that horror show of a world. Apart they were but tragic victims of a cursed existence. Together, they are hope.
We need full version of Owen's music, its just so cool
Sounds like binding of issac
Tarodev part was amazing. Congrats to all devs
I watched two of these vids so far (the other was the newest one). It seems like #5 and/or #6 are always the MVP that contribute the most
The princess being the Kenney art sprite I use all of the time for prototyping made me chuckle.
It's incredible how you can get such a great end result without even talking to each other. But sacrificing the unicorn cannot be forgiven 😖
Awesome end product! I liked what AIA, Owen, and Tarodev contributed to it the most. And ofc props to Noa for setting the foundation.
What an awesome end result! Super impressive work from everyone involved!
owen senior made a pretty damn snazzy tune in 30 minutes. mad talent
I loved the final touches, the god powers and interactive mechanics were amazing
Really cool video concept!
Liam's additions felt like he only added things for the sake of it and didn't think about how it all fits together or the general style of it, but everyone else made this great!
Woah, I just cannot believe how much you all achieved in so little time! Really great job!
Thank you so much!
definitely more like this! But also, would love to see an informal section after the challenge is over where all the devs chat together about it (maybe even with a bit of small deving to fix any bugs or balancing issues in the final product).
I love this series!
Would be cool, they could discuss dropped or failed ideas as well such as the princess and unicorn, how they could've been implemented/improved etc.
It was so interesting to see the different types of devs; some were focused on polishing mechanics/gaps in the game that already existed, and others looked to make completely original additions. Cool experiment that shows a lot about the people you’re working with!
Followed you for a while and I am so happy about how far you have come. As well as how much your videos have helped me in my own journey!!
These kinds of projects are always so fun to watch.
Turned out amazing! Great job to all devs involved 🔥
Thanks Sam! 😁
Not only isit cool to see everyones thought processes, its also fun seeing the differences in editing style of each of the devs as well! Super fun concept, would love to see more of it
This was awesome, would love to see it done again but with a second loop around the devs. Everyone can do polish and finishing touches on the second round.
tarodev really made the game stand out and seem more interactive. PROps to him
Completely disagree compared to Owen who truly made the game great and then Tarodev kind of over devved it again.
I'm always amazed at what you accomplish in 4 hours. Just what Noah made in 4 hours would take me days I'm sure.
Absolutely love these game dev challenges. It's amazing to see how much can be accomplished in such a small timeframe.
This is an amazing idea for a youtube video. Game devs collaborating is fun to watch. I would like to suggest also to have all the devs' reaction for the final outcome.
You guys must do a part 2 with this game, this has alot of potential i wanna see the 2nd day product
You should definitely make a series out of this.
this is really cool how every developer really improved on the game and all added something creative to the project. great video
This was an awesome time watching and seeing how you and the 5 developers think about the process without communicating.
This really is a masterpiece and the art looks so amazing
11:12 AIA gonna cry
My bad >
@@Tarodev jk
😅
Absolutely love this video. Would really like to see more of this. I've never watched any of your vids and know nothing about game development but that was a fun watch.
I absolutely love videos like this. Really neat idea. Hope to see more!
The amount of work you got done in 4 hours versus what I do is hilarious. I'm new so I'm lucky to complete one single new feature.
it would be great to see this idea executed on a more complex 3d game with like 20 developers and 100 total development hours. these videos do really great and have the potential to allow devs to get their name and games out there! you're doing a great job😁
Liams artwork for the cannon and bombs were triggering my OCD, it didnt match the artstyle of the game, but I guess thats the point of the challenge
what a sick idea for a video, and it turned out really well. i do think it would be better given more time to the devs but really it makes me excited to see more
this video was amazing to watch. loved to see what each dev brought to the table. subbed!!!
The units patrolling is so creative, how every unit has a different shape they patrol is something I've never seen in another game!! Whoever did that should be proud!!
I can't believe how fast you guys work!
Also, Liam is gonna need to explain how that little gumba in a space helmet is supposed to be a princess ;p
Really wish all the devs got to do some final work on the project, at the end, to make it a finished game. This could definitely be a quality game.
Amazing content, would love to see more of this. Never seen anything like it and man,I would pay for more!
I absolutely loved everything about this challenge. I definitely want to see more.
Please mark a part 2! Go through this again, 4 hours each!
I love these types of videos keep it up!
Awesome! Enjoy!
would like to see more of these types of videos this was fun. loved that you all had to pass it down with no way of nowing the way someone wanted to take the game
This was so much fun to watch! Loved how the game transformed from where it started to what it became through 6 different developers! I've never seen a video like this. Gonna watch more now! Great video and great game!
Wow ! AIA and Tarodev really made this game beautiful and cool ! 🔥🔥
Tarodev is almost my favorite Unity coder in youtube :D I want to achieve his level in future
I absolutely love this video concept and this one delivered as well! Of course do this again!
You guys should do more of this videos, this was so fun to watch!
There should be two circles. So everyone can see what was changed over the last circle.
And it gives the cance for everyone to add features they couldn't in the last run, if it is still possible.
Please do more of these(!) i'd love to see what can be done with that concept.
justice for the unicorn
YES keep making collaborative videos like this! AND if any of the games gets a lot of attention you should continue development based on community feedback! I hope you're enjoying the process because we are REALLY ENJOYING THE CONTENT!
This is such a great challenge format and really engaging - looking forward to the next one.
I want to do a project like this so badly because it looks so interesting and fun!
So, basically what every larger game dev studio does nowadays
Super cool! Make more of these but longer and forward
This is so fun to watch! I hope you do more videos like this. :)
LOVE what the last guy did. Would really love the princess feature to be added back and improved in some way, and curious about what the last guy was gonna do with the unicorn.
1st, 5th, and 6th guys completely carried the project. Especially 5th, they single-handedly turned a lackluster game into something that genuinely looks interesting
Agree, also 4th guy did major improvements imo because of all the qol stuff plus fixing the mana system and mouse
great video and awesome job by everyone but its always fascinating to see what tarodev all do :D such a great dev
Such a great idea for video!
I love the directions everyone took.
all of the third developers' changes were corrected or removed by the next two developers lol
Outside of his art and the princess?
Nothing really got "corrected" people added their own ideas and styles on top of what was already there, as was the point of the challenge, later devs also changed the economy system, doesn't mean they "Corrected" it.
The only Dev who failed the challenge was the 5th dev, who decided to remove stuff and tried to add that background that clashed even more with all the other art styles than the 3rd devs sprites did.
Which is probably why the 6th Dev changed it back to a more sensible/less clashing style.
Everyone did well, but specifically Owen and Tarodev were awesome! Kudos to them
Yessssss ! That was real fun watching ! Thanks xxx
That was an amazing watch throughout the entire video. Definitely interested in seeing more.
I went back to look at the name... Owen, pure talent, the music is something else.
You did more progress on a game in a day than YandereDev did in 7 years.
Awesome video You should totally make more like these!
Amazing!! I hope you guys make part 2 and develop this game further more
What would be cool is if you now got all the devs to talk for an hour about what they should do next for the project and then give them all another 4 hours each and see what else they can do.
See how far they can now take it. From starting blind to now expanding the idea. I think that would be pretty interesting.
Owen is simply a great dev, look at his thoughts on the game design, some devs simply wasted time adding useless features that didnt add at all to the game goal
The last dev knocked it out of the park!
As a gamedev this was really interesting to watch, you guys did an amazing job!
That guy Liam really just took a big fat shit on what the two first guys had been building. Ya'll think he was trolling?
Seriously... If he cared so little about the project, why join?
Not sure how you came to that conclusion, he might not have added much, but the things he did add were all valid.
The only thing lacking was his art, and that might simply be something he's not good at and didn't feel it necessary to waste his time trying to make something look good, rather than make something that worked.
The entire point of the challenge was to take what was handed to you and add things to it.
He added a unique enemy type to give enemy variety, which can diversify your strategy or at least freshen up the game.
He added a unique failure condition that you have to protect, which is quite unique for what is essentially a tower defense game.
He added a unique unit/building type as the cannon.
He added an ability for the player to more actively respond to threats/mistakes with the bomb.
And spent some time play testing and balancing.
@@TheHeroBeats Even after the following devs did everything they could to be inclusive and make his pile of dung work it still got removed in the end. What does that tell you?
@@fanrik9583 Except they didn't get removed?
The cannon and bombs are still there, same with the red goblins, literally the only thing that got removed was the princess, and considering the 5th dev who removed the princess made changes that ALSO got removed, indicating that other devs don't exactly think that the 5th devs decisions were perfect either.
As far as play testing and the balancing goes, we don't know how much of that was changed later on since that's more backend stuff that wasn't shown.
So with the art literally being a place holder by someone who is a programmer not an artist, and the princess removal being questionable, EVERYTHING else stayed in the game.
@@TheHeroBeats r u his girlfriend or something
The third guy did like nothing
Yay! New part! I love these series!
hearing you guys debating about final product would be amazing. All in all, great vid
The 3rd dev really did a bad job lmao every dev after him spend some time to fix it
hope he gets kicked the project couldve been so much better with someone else
Guys small suggestion, make a solid idea/theme together, repeat the loop around all people 3-7 Times, and meet at the end to polish it together for idk 5h?
Your results are already incredible, I just wonder what would you achive.
A second loop around everyone would be sooo cool! I always want them to continue with a game. Maybe there could be a part two to the video even where they each loop over it one more time (or multiple times)
This was awesome. I'd love to see a slightly longer series, where each developer gets two rounds, because each guy seemed to take such creativity from the previous one.
This is super cool to watch, thanks for doing this awesome project haha 😁