This NEW geometry node has so much potential - Blender
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- Опубліковано 3 чер 2024
- The shortest edge paths node is one of the more confusing nodes right now, but people have been making amazing things with it, like realistic erosion, path-finding, and ivy generators. I'm interested in seeing what else it could be used for.
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00:00 - Maze Setup
01:39 - Edge Cost
02:22 - Point Selection
04:24 - Other Shapes
05:15 - Merging
05:58 - Set Position
07:21 - Noise
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Daaaaaaaaang, thats so many crazy creative ideas in this video, thanks for putting them out for everyone!
Agree
You are such a pro man! Thanks for sharing your knowledge
I can't express how much I like this tutorial/walkthrough. Also its really fun to hear someones laughter and quadeeraral words - feeling of humanity in front of the screen for me. Thank you!
Thank you for showing us this! It's always fun when new nodes come out and we get to figure out wth they do 😀
Thanks so much for this!
A bit of a strange question, but how do you learn about these features yourself? Do you just check the newest version Blender release notes and play around until you get a cool result, then create a tutorial?
Or are you primarily reading the docs?
A little of both. Sometimes people cover new features in videos before me and those help me out too.
This was really cool. I've been interested in learning more about geometry nodes since their release. I've dabbled here and there, but find it hard to branch from my comfort of hard-surface modeling into something that I don't understand at even an intermediate level yet. Videos like this help bridge that gap for me, so you've earned a sub! I look forward to getting my feet wet more often.
Try using a fillet curve with count one and limit radius checked with no merge by distance. Nice tutorial man you always give great context for your subject!
What I like to do with shortest path is fill volume with randomly rotated and scaled tetrahedrons, realize instances merge by some bit bigger distance, delete points outside volume to clean up and this gives fun mesh to work with, but it can be also quite heavy so watch out.
As second tip you can just plug Random Boolean (set to very low probability like 0,005) to End Vertex value to get multiple start points quicker instead of setting them manually with Boolean math nodes like in the vid.
Your videos are always so informative. Thank you so much!
Great tutorial man! This saves so much time 😍
awesome vid! so much info in a brief tut!
Thank you for sharing your knowledge. This could make some sweet lightning too. 🌩
Another banger tutorial! Looking forward to future vids about this node as well
Thanks! I'm hoping to explain it more when I understand it better. There's still a chance it will change before the official release too.
Seriously powerful. And cool! Nice explanation.
Excellent video! Congrats!
wow. amazing content, man. thanks for sharing this for free =)
Amazing ! Thanks !
thanks for this intro. very well explained. you make it easy to understand 👍
the growing looks like and organic circuit and I love it!
last bit looks like could serve to create some auto-generated animated underwater seaweed
Amazing stuff thank u!!!
Great video!
you got onto my sub list super fast with this one!
Wow. Great tutorial. Time for me to get to work.
Thank you for existing
Cool tutorial. How do you enable the rainbow coloring in the viewport?
--------
NVM I figured it out. For those wondering:
- Open the "Viewport Shading" dropdown in the top right of the viewport
- Set the lighting to "MatCap"
- Click on the grey sphere material and select the rainbow sphere material
- Done :)
Hey, thanks and good work. I have a question: how could we change the triangular path when it is an sphere and then put an orthogonal path X and Y over the sphere? Thanks.
Amazing!... Thanks for sharing!... Greetings.
Please upload a tutorial on how to make the solving animation.
And this video was so creative, thanks for sharing your idea to us.❤
Great information
Wow! Thats great!
Thx Joey
great tutorial :)
yesss thankyou~!
The video i was waiting
have no clue what's going on but looks cool!
Amazing 😍
I have a use case where im making a daisy chain of edge paths, so being bale to specify vertices and it makes one line between the selected vertices. Im running into the problem where it sometimes doublebacks on an edge it has already selected. Is there a way to tell it (most likely via Edge Cost) to not use specific edges? (so not based on distance, but just a index of an edge)
My brain is exploding! 🤯 astonishing
Me: Has no reason to no this information
also me: watches this anyway
Hi, Can this setup generate mazes from an imported .svg shape? Thanks.
Your title speaks of it's potential.. but I found myself asking "why?" about 20 times in this video.
Simply amazing, you make it look so easy, but i know it's not 😂😅☺️
That's really awesome. I'm wondering if it is possible to export the generated lines from the maze example to an SVG. I couldn't find a definitive answer through Google. Do you maybe know anything about this?
I think there is an svg export addon
Yo how do you get that texture on your models instead of the plain grey one
It's called a matcap. It's in the solid view options at the top right of the viewport
Wow
This will be useful for making procedural backrooms
For a second I thought the title said "Geometry Dash node" and just fully accepted it.
hey man, is it possible to use the same geo node to solve the maze itself? I'm guessing it can be done but I have no idea how to do it.
There is definitely a way, but I don't think the method in the video will work for solving the maze. Maybe if the floor and walls were all connected. I'd have to test it to find out.
A-maze-ing!
* sniff, sniff *
Why did I go there? Heh, the only words I can say right now is: "Funny words, magic man!" :'D
That's so cool, but so hard for me to understand. Impressive...
Tree branch generation maybe?
5:50
Can't you use the resample curve node?
Resample won't merge overlapping points
@@JoeyCarlino Oh they're actually multiple curves on the same edge
as a beginner, it is difficult for me to perceive information when, in addition to the declared node, many other unfamiliar things appear here
Check out the geometry nodes for beginners videos on my channel if this is too complex
Geometry nodes have infinite use if you have some idea what you're doing.
wait wheres the launcher?
i dont see it
github.com/DotBow/Blender-Launcher
sa here, dude =)))
"This is one of the more confusing modes"
Yeah, no shit.
Maybe make a 🌲?
My mind just went "pooof"
The Backrooms node
I don't understand a thing about geo nodes.
Excuse me friend, you can make a tutorial of a flamethrower, that is well explained, without skipping a step and without cuts. Please. Can the flamethrower be something almost realistic? And another flamethrower tutorial that looks like anime, like a superpower.