This NEW geometry node has so much potential - Blender

Поділитися
Вставка
  • Опубліковано 3 чер 2024
  • The shortest edge paths node is one of the more confusing nodes right now, but people have been making amazing things with it, like realistic erosion, path-finding, and ivy generators. I'm interested in seeing what else it could be used for.
    Patreon, Gumroad Shop, Discord, and other stuff:
    linktr.ee/Joeycarlino
    Blender builds: builder.blender.org/download/...
    Johnny Matthews : • Discover the Power of ...
    HEY Pictures : • Powerfull new Addition...
    Documentation: docs.blender.org/manual/en/3....
    Tweets I showed:
    BagattiniAntoi1/s...
    JesseMiettinen/st...
    HEYPictures01/sta...
    00:00 - Maze Setup
    01:39 - Edge Cost
    02:22 - Point Selection
    04:24 - Other Shapes
    05:15 - Merging
    05:58 - Set Position
    07:21 - Noise
    🔗Links
    2nd UA-cam Channel: / @joeyc-quel
    Patreon: / joeycarlino
    Discord Server: / discord
    Gumroad Shop: gumroad.com/joeycarlino?a=844...
    Blender Market Shop: blendermarket.com/creators/jo...
    Second Channel: / @joeyc-quel
    TikTok: / joey_carlino
    Instagram: / robospunk
    Twitter: / joey_carlino
    Personal Email: JoeyCarlino@gmail.com
    Busniness Email: JoeyCarlino@makrwatch.com
    💰Support me by checking out these affiliate links:
    linktr.ee/joeycarlinoaffiliate
    🧠Things I Recommend (not affiliated)
    Blender Launcher: github.com/Victor-IX/Blender-...
    Blender Beginner Playlist: • Blender Fundamentals 2.8
    🫂Places To Donate:
    www.nrdc.org/
    wck.org/
    blacklivesmatters.carrd.co/
    www.catf.us/
    www.evergreenaction.com/
    350.org/
    www.conservationfund.org/
    www.nature.org/en-us/
    communitychangeaction.org/
    www.aclu.org/
    www.wri.org/
    www.edf.org/
    ⚙️What's On My Desk?
    GPU: EVGA GeForce RTX 2070 SUPER
    CPU: AMD Ryzen 9 3900X
    Motherboard: Asus PRIME X570-PRO
    Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
    Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
    Drawing Tablet: XP-PEN Artist 15.6Pro
    Mouse: Logitec MX Master 3s
    Keyboard: Redragon K580 VATA
    Speakers: Mackie CR3-X
    Headphones: Beyerdynamic DT 700 Pro X
    Microphone: Beyerdynamic M70 Pro X
    Audio Interface: Universal Audio Volt 2

КОМЕНТАРІ • 75

  • @todesdigga3891
    @todesdigga3891 Рік тому +14

    Daaaaaaaaang, thats so many crazy creative ideas in this video, thanks for putting them out for everyone!

  • @ramirezvilla
    @ramirezvilla Рік тому +21

    You are such a pro man! Thanks for sharing your knowledge

  • @mertcanurcan
    @mertcanurcan 10 місяців тому +1

    I can't express how much I like this tutorial/walkthrough. Also its really fun to hear someones laughter and quadeeraral words - feeling of humanity in front of the screen for me. Thank you!

  • @MichaelProstka
    @MichaelProstka Рік тому +2

    Thank you for showing us this! It's always fun when new nodes come out and we get to figure out wth they do 😀

  • @garnishstudio3567
    @garnishstudio3567 Рік тому +44

    Thanks so much for this!
    A bit of a strange question, but how do you learn about these features yourself? Do you just check the newest version Blender release notes and play around until you get a cool result, then create a tutorial?
    Or are you primarily reading the docs?

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +18

      A little of both. Sometimes people cover new features in videos before me and those help me out too.

  • @maxleveladventures
    @maxleveladventures Рік тому +2

    This was really cool. I've been interested in learning more about geometry nodes since their release. I've dabbled here and there, but find it hard to branch from my comfort of hard-surface modeling into something that I don't understand at even an intermediate level yet. Videos like this help bridge that gap for me, so you've earned a sub! I look forward to getting my feet wet more often.

  • @stuwheeler
    @stuwheeler Рік тому +4

    Try using a fillet curve with count one and limit radius checked with no merge by distance. Nice tutorial man you always give great context for your subject!

  • @genesis2303
    @genesis2303 Рік тому +1

    What I like to do with shortest path is fill volume with randomly rotated and scaled tetrahedrons, realize instances merge by some bit bigger distance, delete points outside volume to clean up and this gives fun mesh to work with, but it can be also quite heavy so watch out.
    As second tip you can just plug Random Boolean (set to very low probability like 0,005) to End Vertex value to get multiple start points quicker instead of setting them manually with Boolean math nodes like in the vid.

  • @user-fx8lz8zj6x
    @user-fx8lz8zj6x 9 місяців тому

    Your videos are always so informative. Thank you so much!

  • @Dantti
    @Dantti Рік тому +2

    Great tutorial man! This saves so much time 😍

  • @ChrisAllenMusic
    @ChrisAllenMusic Рік тому

    awesome vid! so much info in a brief tut!

  • @Ivan-ii1iw
    @Ivan-ii1iw Рік тому +2

    Thank you for sharing your knowledge. This could make some sweet lightning too. 🌩

  • @stuartallen2001
    @stuartallen2001 Рік тому +3

    Another banger tutorial! Looking forward to future vids about this node as well

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      Thanks! I'm hoping to explain it more when I understand it better. There's still a chance it will change before the official release too.

  • @CodeJos
    @CodeJos Рік тому

    Seriously powerful. And cool! Nice explanation.

  • @GaryParris
    @GaryParris Рік тому

    Excellent video! Congrats!

  • @pen8267
    @pen8267 Рік тому +2

    wow. amazing content, man. thanks for sharing this for free =)

  •  Рік тому +1

    Amazing ! Thanks !

  • @tiagogiraovideos
    @tiagogiraovideos Рік тому

    thanks for this intro. very well explained. you make it easy to understand 👍

  • @germimonte
    @germimonte Рік тому

    the growing looks like and organic circuit and I love it!

  • @3DCGdesign
    @3DCGdesign Рік тому

    last bit looks like could serve to create some auto-generated animated underwater seaweed

  • @dialectricStudios
    @dialectricStudios Рік тому

    Amazing stuff thank u!!!

  • @stefanguiton
    @stefanguiton Рік тому

    Great video!

  • @zachhoy
    @zachhoy Рік тому

    you got onto my sub list super fast with this one!

  • @jackschaberg4970
    @jackschaberg4970 Рік тому

    Wow. Great tutorial. Time for me to get to work.

  • @BleachedBroccoli
    @BleachedBroccoli Рік тому

    Thank you for existing

  • @eriko1435
    @eriko1435 Рік тому +1

    Cool tutorial. How do you enable the rainbow coloring in the viewport?
    --------
    NVM I figured it out. For those wondering:
    - Open the "Viewport Shading" dropdown in the top right of the viewport
    - Set the lighting to "MatCap"
    - Click on the grey sphere material and select the rainbow sphere material
    - Done :)

  • @FerReyesCreative
    @FerReyesCreative Рік тому +1

    Hey, thanks and good work. I have a question: how could we change the triangular path when it is an sphere and then put an orthogonal path X and Y over the sphere? Thanks.

  • @Totorus
    @Totorus Рік тому

    Amazing!... Thanks for sharing!... Greetings.

  • @talhassaiv
    @talhassaiv Рік тому

    Please upload a tutorial on how to make the solving animation.
    And this video was so creative, thanks for sharing your idea to us.❤

  • @purpleparkstudios4124
    @purpleparkstudios4124 Рік тому

    Great information

  • @HEYPictures-legacy
    @HEYPictures-legacy Рік тому

    Wow! Thats great!

  • @Mr_Steve3D
    @Mr_Steve3D Рік тому

    Thx Joey

  • @KillinSmallz
    @KillinSmallz Рік тому

    great tutorial :)

  • @irismuddyhehe
    @irismuddyhehe 10 місяців тому

    yesss thankyou~!

  • @NightVisionOfficial
    @NightVisionOfficial Рік тому

    The video i was waiting

  • @serhiikotliarov432
    @serhiikotliarov432 Рік тому

    have no clue what's going on but looks cool!

  • @MemeFunnyV
    @MemeFunnyV Рік тому

    Amazing 😍

  • @three-diverse
    @three-diverse Рік тому

    I have a use case where im making a daisy chain of edge paths, so being bale to specify vertices and it makes one line between the selected vertices. Im running into the problem where it sometimes doublebacks on an edge it has already selected. Is there a way to tell it (most likely via Edge Cost) to not use specific edges? (so not based on distance, but just a index of an edge)

  • @TheMetalFreshTiger
    @TheMetalFreshTiger Рік тому

    My brain is exploding! 🤯 astonishing

  • @brknvods
    @brknvods Рік тому

    Me: Has no reason to no this information
    also me: watches this anyway

  • @asdrubalpc14
    @asdrubalpc14 Рік тому

    Hi, Can this setup generate mazes from an imported .svg shape? Thanks.

  • @spiralfractr
    @spiralfractr Рік тому

    Your title speaks of it's potential.. but I found myself asking "why?" about 20 times in this video.

  • @jonathancarlsson9206
    @jonathancarlsson9206 Рік тому

    Simply amazing, you make it look so easy, but i know it's not 😂😅☺️

  • @MarinusMakesStuff
    @MarinusMakesStuff Рік тому

    That's really awesome. I'm wondering if it is possible to export the generated lines from the maze example to an SVG. I couldn't find a definitive answer through Google. Do you maybe know anything about this?

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      I think there is an svg export addon

  • @SparkieUwU
    @SparkieUwU Рік тому

    Yo how do you get that texture on your models instead of the plain grey one

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      It's called a matcap. It's in the solid view options at the top right of the viewport

  • @Losjo4093
    @Losjo4093 Рік тому +1

    Wow

  • @SpringySpring04
    @SpringySpring04 Рік тому

    This will be useful for making procedural backrooms

  • @transfem_goodbye
    @transfem_goodbye Рік тому

    For a second I thought the title said "Geometry Dash node" and just fully accepted it.

  • @cedricaguilar4501
    @cedricaguilar4501 Рік тому

    hey man, is it possible to use the same geo node to solve the maze itself? I'm guessing it can be done but I have no idea how to do it.

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      There is definitely a way, but I don't think the method in the video will work for solving the maze. Maybe if the floor and walls were all connected. I'd have to test it to find out.

  • @Ryding_data
    @Ryding_data Рік тому

    A-maze-ing!

  • @farresalt4381
    @farresalt4381 Рік тому

    * sniff, sniff *
    Why did I go there? Heh, the only words I can say right now is: "Funny words, magic man!" :'D
    That's so cool, but so hard for me to understand. Impressive...

  • @apersunthathasaridiculousl1890

    Tree branch generation maybe?

  • @NICK....
    @NICK.... Рік тому

    5:50
    Can't you use the resample curve node?

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      Resample won't merge overlapping points

    • @NICK....
      @NICK.... Рік тому

      @@JoeyCarlino Oh they're actually multiple curves on the same edge

  • @user-pz9ju6ss7r
    @user-pz9ju6ss7r Рік тому

    as a beginner, it is difficult for me to perceive information when, in addition to the declared node, many other unfamiliar things appear here

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      Check out the geometry nodes for beginners videos on my channel if this is too complex

  • @MoltenSnowball
    @MoltenSnowball Рік тому +1

    Geometry nodes have infinite use if you have some idea what you're doing.

  • @MrNotAGamer
    @MrNotAGamer Рік тому

    wait wheres the launcher?
    i dont see it

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      github.com/DotBow/Blender-Launcher

  • @engm4126
    @engm4126 Рік тому

    sa here, dude =)))

  • @noiJadisCailleach
    @noiJadisCailleach Рік тому

    "This is one of the more confusing modes"
    Yeah, no shit.

  • @trafficface
    @trafficface Рік тому

    Maybe make a 🌲?

  • @TimothyParez
    @TimothyParez Рік тому

    My mind just went "pooof"

  • @alsoeris
    @alsoeris Рік тому

    The Backrooms node

  • @jawadoumar
    @jawadoumar Рік тому

    I don't understand a thing about geo nodes.

  • @ricardoborbor774
    @ricardoborbor774 Рік тому +1

    Excuse me friend, you can make a tutorial of a flamethrower, that is well explained, without skipping a step and without cuts. Please. Can the flamethrower be something almost realistic? And another flamethrower tutorial that looks like anime, like a superpower.